Be safe out there guys and learn something cool in Unity ✦Learn more about VFX for Games in this UDEMY COURSE: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09 And thank you all for your amazing support :)
Very pro stuff here. Im surprised bc i expected only VFX stuff here but now we have Blender and code as well :D ! A very neat project and i hope you will do some more like that. As i already use Blender and C# for a long time i won't watch much those two sections but thinking about "projects" and not "techniques" is very, very cool !
To clean this a little bit up, I suggest you do make the Connection to OrbLoot01_Open from Any State instead of drawing it 3 times. I really love the tutorials of yours!
Hey man, first of all, I wanted to say your tutorial is amazing. I was wondering - how long does a project like this takes for someone with your experience? How much experience do you have too? have you been working with Unity for a long time now? Blender? Thank you for your time and effort!
Thanks! Great questions. Well this loot box project took me less then 2 days, then another 2 days to create the tutorial. But yeah I've been working with Unity for almost 10 years and a bit more with Blender. Cheers, stay well!
In my experience, if you don't have too many on screen at once, it is smooth and without problems. Even if you have lots of breakables (thousands) in your scene, it is only a problem if they all explode at once - and the simulation of explosion VFX will be still a greater impact on lag because it needs to be rendered within a few miliseconds. If the tiny parts fade out (get destroyed) or become static after the explosion, the simulation won't be a problem. So, for this lootbox example, you only have 1-5 lootboxes on screen at once, it should not be a problem for today's CPUs.
@@dotti.hegedus yeah what dorottya says is true the context which this lootbox is in it won't be a problem at all, you'll start running into issues if you try doing this with multiple players online, or if you have multiple physics objects which this can collide with. a cheaper solution would be to bake out the destruction into skeletal mesh animation and just play that.
how i can create that from button it activates loot box i created 5 button and i want each button spawn sommething else it say this error on my first button UnassignedReferenceException: The variable animator of LootBox has not been assigned. You probably need to assign the animator variable of the LootBox script in the inspector.
I haven't watched the turoial yet but I hope there's a step that says "make it free or able to be earned reasonably by ingame currency that is gained by playing the game"
Love the way you explain this so well. I'm ready to become a patreon supporter but wanted to ask whether the downloadable unity packages are 2018.4.18 (LTS) compatible rather than just 2019. Thanks
@@GabrielAguiarProd Great to hear, thank you. Joining up on the 1st April (due to the odd habit of Patreon charging a full month even if you sign up at the very end of the payment cycle) :)
Be safe out there guys and learn something cool in Unity
✦Learn more about VFX for Games in this UDEMY COURSE: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09
And thank you all for your amazing support :)
The cracks glow step was genious
the end product is amazing.
You are the god of unity vfx tutorials. If you stop making videos, most of your subscribers are going to die. Please dont let us die. LOL
Very pro stuff here. Im surprised bc i expected only VFX stuff here but now we have Blender and code as well :D ! A very neat project and i hope you will do some more like that.
As i already use Blender and C# for a long time i won't watch much those two sections but thinking about "projects" and not "techniques" is very, very cool !
Love the way you combine Blender and Unity ...thanks for sharing
Your tutorials is perfect
This is beautiful! Thanks for sharing!
You are welcome!
Really great tutorial!! Thanks for sharing this. It's really satisfying to watch the end product in slow motion too. :)
Yeah, it is indeed :)
This is super cool and awesome!!
Thank you! Glad you think so!
Thanks! This is a really great resource.
16:38 I love how a fracture bumps on the crystal ! :D
lol yeah, I actually had to record a few times because, sometimes a little piece kept on getting stuck on top of the crystal
@@GabrielAguiarProd Funny :D
And 2:40 Totally ! :D
I like the way you think and design ! :)
A box with "surprise mechanics" XDD
very good tutorial thanks
To clean this a little bit up, I suggest you do make the Connection to OrbLoot01_Open from Any State instead of drawing it 3 times. I really love the tutorials of yours!
Thanks for the tip!
:OOOOOOOOOOOO
Thanks for this !!!!
Great Video !
Thanks!
Very cool
Hey man, first of all, I wanted to say your tutorial is amazing. I was wondering - how long does a project like this takes for someone with your experience? How much experience do you have too? have you been working with Unity for a long time now? Blender?
Thank you for your time and effort!
Thanks! Great questions. Well this loot box project took me less then 2 days, then another 2 days to create the tutorial. But yeah I've been working with Unity for almost 10 years and a bit more with Blender.
Cheers, stay well!
Incredible. I love how you use particles. But using Rigidbody and MeshCollider for each part can be very expensive, right?
In my experience, if you don't have too many on screen at once, it is smooth and without problems. Even if you have lots of breakables (thousands) in your scene, it is only a problem if they all explode at once - and the simulation of explosion VFX will be still a greater impact on lag because it needs to be rendered within a few miliseconds. If the tiny parts fade out (get destroyed) or become static after the explosion, the simulation won't be a problem. So, for this lootbox example, you only have 1-5 lootboxes on screen at once, it should not be a problem for today's CPUs.
@@dotti.hegedus yeah what dorottya says is true the context which this lootbox is in it won't be a problem at all, you'll start running into issues if you try doing this with multiple players online, or if you have multiple physics objects which this can collide with. a cheaper solution would be to bake out the destruction into skeletal mesh animation and just play that.
What's the name of your sketching tool?
Didnt need to go to blender 2.7, 2.8 has a fracture built in within the addons called cell fracture and is much better than the 2.7 version.
how i can create that from button it activates loot box
i created 5 button and i want each button spawn sommething else
it say this error on my first button
UnassignedReferenceException: The variable animator of LootBox has not been assigned.
You probably need to assign the animator variable of the LootBox script in the inspector.
I haven't watched the turoial yet but I hope there's a step that says "make it free or able to be earned reasonably by ingame currency that is gained by playing the game"
ahah forgot that ste... I'm mean, yes I mentioned that, sure!
@@GabrielAguiarProd lol
Do you start the gem model with a cube?
Doesnt unity have a built in fracture function? I thibk Brackeys made a video on it
Love the way you explain this so well. I'm ready to become a patreon supporter but wanted to ask whether the downloadable unity packages are 2018.4.18 (LTS) compatible rather than just 2019. Thanks
Some of the packages and projects have support for 2018, yes. But when they don't have, if someone requests, I make a compatible version no problem :)
@@GabrielAguiarProd Great to hear, thank you. Joining up on the 1st April (due to the odd habit of Patreon charging a full month even if you sign up at the very end of the payment cycle) :)
Yeah true. Thanks, that's great! :)
Очень круто, спасибо)
love u
How to make a pay to win game in Unity xD
Bruh
What have you brought upon this cursed land?
Sorry but I discourage this kind of game mechanics. They just ruin the core purpose of games. They promote gambling.
Garry Superales pls explain bcs I don’t get the hell ure saying