*Learn VFX Graph with this powerful UDEMY COURSE* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09 OR *With this short VFX Graph Course* : www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09
For HDRP users: if your emission does not work, it's because the emission needs its weight reduced to 0. So instead of plugging in plain color values, you need to use the Emission Node and set the Exposure Weight to 0 before using it further.
Finally, a good video! I have been wanting more shader graph content for a long time. Also, I like how you modelled the crystals before the unity stuff, which is nice to see. Thank you!
Love your work dude. I've been learning unity for a while but the lack of good tutorials on how to use Shaders and how to implement them made my life a pain. Finding this channel was a bless. Already bought your Udemy course and it's awesome!.Thanks for sharing all this work! It really helped me a LOT.
Check Ben Cloward's YT channel (in case you don't know). He's a Senior Tech Artist and is making really good content on shaders and was working at Bioware until he recently went to Unity.
Great tutorial! I released the trailer for my first game on my channel. I will release the game next month. At the end of the trailer you can see the effect of electricity that I learned here with you. Your name will be in the credits of my first game. I learned a lot with you. Thank you very much!
Hey nice tutorial! I'm wondering for a while, how to make this grey background? It is cool to see what you are doing with particles because I'm using the default one
hi, the video is really good and the crystals are looking amazing. I just have a problem, when turning the intensity up, my crystal emit glow but turns completely white
Would it be possible to make wet clothes effects when coming into contact with water using Shader Graph? If so, would you recommend any tutorial of yours that I can use as a basis?
It’d likely be more complicated than what you can do with just base shader graph. Unless you have a y-level where water is (that you can use for world coordinates), you’d have to record the area that the cloth came in contact with, and slightly tone it down, fading over time. Just a really rough breakdown.
thank you very much for the tip, i will probably have to study a little more on the subject, but your information is a great start. tutorials on this subject are hard to find, but thanks for the help once again.
4:53 im on 2020.3.33f1 and when I press the little + nothing happens do i need to restart my editor or something Edit: Figured out I also needed Universal RP
It seems like no one cares about UI particles in the world. I watched your old UI particle video but it is a bit outdated. There is no good tutorial about sandwiching particles in the UI canvas, or creating quality UI effects like big mobile game companies do. If you have any knowledge about it ,can you make a new UI particle effects video?
*Learn VFX Graph with this powerful UDEMY COURSE* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
OR
*With this short VFX Graph Course* : www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09
For HDRP users: if your emission does not work, it's because the emission needs its weight reduced to 0. So instead of plugging in plain color values, you need to use the Emission Node and set the Exposure Weight to 0 before using it further.
OMG that bisect tool... I've been doing this with knife and filling manually 😵💫😵💫😵💫
Yeah it's such a useful tool :D Now you know
Finally, a good video! I have been wanting more shader graph content for a long time. Also, I like how you modelled the crystals before the unity stuff, which is nice to see. Thank you!
Thanks for the 'start to finish' process...very useful.
Love your work dude. I've been learning unity for a while but the lack of good tutorials on how to use Shaders and how to implement them made my life a pain. Finding this channel was a bless. Already bought your Udemy course and it's awesome!.Thanks for sharing all this work! It really helped me a LOT.
Check Ben Cloward's YT channel (in case you don't know). He's a Senior Tech Artist and is making really good content on shaders and was working at Bioware until he recently went to Unity.
This looks awesome as always
its rly perfect
i love love it
u helped me escape some texturing , im making a game rn and thnx a lo
Glad I could help!
Suddenly found this gold channel :D
Great tutorial!
I released the trailer for my first game on my channel.
I will release the game next month.
At the end of the trailer you can see the effect of electricity that I learned here with you.
Your name will be in the credits of my first game.
I learned a lot with you.
Thank you very much!
Awesome, glad I could help!
Awesome tutorial, very helpful and easy to follow, thanks!
Glad you enjoyed it!
Cool! I needed this. Thank you 🙏
fantastic, thank you!
You're very welcome!
Thanks, effects Master 🙏🙌
Hey nice tutorial! I'm wondering for a while, how to make this grey background? It is cool to see what you are doing with particles because I'm using the default one
Does this work with VR standalone VR headset?
Great video btw 🙂
Это отличные уроки! Я очень благодарна вам.
hi, the video is really good and the crystals are looking amazing. I just have a problem, when turning the intensity up, my crystal emit glow but turns completely white
same
Love blender.
Awesome! Thankyou! :D
Just a great tutorial! Thanks!
You're very welcome!
Gabriel, we can invert the fresnel to a simple glow effect (point light glow)?
Epiko shader
Would it be possible to make wet clothes effects when coming into contact with water using Shader Graph? If so, would you recommend any tutorial of yours that I can use as a basis?
It’d likely be more complicated than what you can do with just base shader graph. Unless you have a y-level where water is (that you can use for world coordinates), you’d have to record the area that the cloth came in contact with, and slightly tone it down, fading over time. Just a really rough breakdown.
thank you very much for the tip, i will probably have to study a little more on the subject, but your information is a great start. tutorials on this subject are hard to find, but thanks for the help once again.
NICE THANKS !!!! :))
is it possible to use this glowing shader with the ice attack that you taught us?
cuz that would be really cool
Sure, that's possible. But the target of the shader would be Visual Effect, so it works with VFX Graph.
4:53 im on 2020.3.33f1 and when I press the little + nothing happens
do i need to restart my editor or something
Edit: Figured out I also needed Universal RP
Just cant seem to replicate this, the bloom just does look the same on mine
Have you tried to add a Global Volume (Right-Click>Volume), create a profile and then add Bloom?
everytime i do your tutorials .... my resultes are never the saMEas yours
how do u open shader graph
You can double click the shader you created and shader graph will open.
@@GabrielAguiarProd it says choose which program to open file with
I don't have "blank shader" graph option
.
Then try with the PBR Graph, or Lit Graph depending on the Unity version you are using.
idk if your still replying to comments but i cant seem to replicate the last mulitply effect it just turns black for me
Make sure the values of the properties are different then 0 for example, sometimes that happens.
@@GabrielAguiarProd thanks!
When im trying to create a material, i got it magenta
pls help mine just shows as magenta
if you haven't already fixed it make sure that you save your shader graph asset before making it a material
@@PsnKiddeath oh
@@PsnKiddeath I tried that but it didn't fix it. The preview thing on the shader graph also shows magenta btw
Is it possible to create a similar effect in 2D?
imagine adding all these cool effects on roblox studio >:}
Does this work with URP ?
Yes, the tutorial is made with URP.
First
It seems like no one cares about UI particles in the world. I watched your old UI particle video but it is a bit outdated. There is no good tutorial about sandwiching particles in the UI canvas, or creating quality UI effects like big mobile game companies do. If you have any knowledge about it ,can you make a new UI particle effects video?