So fleet bonus is binary rather than stacking? You either get a +1 for having double the enemy numbers or not, and having triple the number doesn't create a +2 bonus or quadruple the number a +3?
@@fenirob Interesting design choice. Makes it relatively unrewarding to really pile on to a small opposing force - or contrariwise, makes small groups of better ships more viable. The massed fire will still make a real numerical advantage meaningful, but throwing a tidal wave of junk at the enemy might not work out well if all the targets have decent defense and hull numbers. Played to many old combat result table games in my youth, always feels odd not to chase at least a 3:1 ratio when starting a fight. :)
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Des exemples avec explications très pédagogiques. Merci !
❤️
A great idea for a video. I used to have this and expansions but regrettably sold it all 😢
Thanks for the kind words. The implementation of this on Board Game Arena is spectacular and worth checking out.
So fleet bonus is binary rather than stacking? You either get a +1 for having double the enemy numbers or not, and having triple the number doesn't create a +2 bonus or quadruple the number a +3?
I believe that is correct.
@@fenirob Interesting design choice. Makes it relatively unrewarding to really pile on to a small opposing force - or contrariwise, makes small groups of better ships more viable. The massed fire will still make a real numerical advantage meaningful, but throwing a tidal wave of junk at the enemy might not work out well if all the targets have decent defense and hull numbers.
Played to many old combat result table games in my youth, always feels odd not to chase at least a 3:1 ratio when starting a fight. :)
@@richmcgee434 Logical, Captain.
Great….I think this is the best GMT game
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