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A couple of notes: Colonies 'grow' gradually to 5 over three Economic phases - first to 1, then 3, then to 5...not to 5 after only one Economic phase (which is why Colony ships are so important early on!). Also, only Barren planets in Deep Space (chits with a white border) will have Aliens. Your home system's Barren planet has no Aliens.
One of my 5 10er out there. This game needs definitely the first expansion for gameplay depth especially when playing solo and the second one for the aesthetics. Also the third expansion is on p500. IF you get into this game try to get them. For me this is one of the greatest pure 4x games out there.
@@realjplay yeah but not all are, let’s say, so good especially solo. So groundtroops are definitely a game changer and make the game different but way longer. Experience is also cool but you make the game way easier but also longer and complicated.
I would just add that I agree with your statement-lots of super cool things are added through the expansions. Having said that, this game is amazing as-is. I sprinkle in some of the stuff form the expansions but no-one should feel the need to get the expansions, IMO. Cheers!
I spread my comments: tactically it’s a good idea to move colonyship/miner with your scouts in the beginning. It’s only 1 blackhole in your startingsystem WHEN you go in higher difficulty’s or when playing multiplayer.
Great game! You can use a single SY counter with a number marker (eg 3) under it. Also, in your home system, it's safe to pair up a Colony ship with a Scout to speed inhabitable planet discovery.
@@realjplay Nice! I'm not concerned that you don't have combat in this scenario - easier to learn the basics this way. Just out of curiosity, what printing do you have? I think GMT has the 5th print run in P500 now.
Alien ships only appear on deep space barren planets and barren planets in the base game are not so important. In the first expansion you can get technology cards when you colonize them.
Hi Markus, Glad to have finally got around to watching this playthrough, very cool! One thing I am not sure about is how relatively easy it is to get turned into spaghetti in a black hole, with a 33.333% chance. AFAIK in reality you'd have to put yourself close to a black hole and even then you would probably end up whizzing round in the accretion disc. Which wouldn't end well to be fair! lol Anyway I'm not a cosmologist and may well have misunderstood. But I was wondering, if you stack a scout with a colony ship do you have to move them together, or could you send a scout ship into a new space on it's own and then follow with the colony ship if it was safe to do so. That way you only potentially lose a scout. Looking forward to watching the rest of the series! Great fun!
Thanks so much, Paul! Didn't they somehow manage to survive in "Interstellar" but can't quite remember if they actually dealt with a Black Hole in the end (never really got the ending actually)?! :-D Yes, you can move a colony ship with a scout (or another battle-ready ship), that's the only way how you can move a colony ship into a sector with an unrevealed token.
@@realjplay Not seen Interstellar, so I did a Google. They escape the black hole through a wormhole, a dangerous move, because there is a risk of being eaten by a spacemole. lol Sorry I may not have framed my question well. I was wondering if you could send in the scout first to reveal the token and in the same move phase, send in the colony ship if it was safe?
You can support me and my channel in many different ways. You can support me on Patreon, join my community or UA-cam or simply donate via Paypal.
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A couple of notes: Colonies 'grow' gradually to 5 over three Economic phases - first to 1, then 3, then to 5...not to 5 after only one Economic phase (which is why Colony ships are so important early on!). Also, only Barren planets in Deep Space (chits with a white border) will have Aliens. Your home system's Barren planet has no Aliens.
Oh - thanks, much! I totally missed the last sentence of the paragraph about the colony growth; basically forgot to add the Colony-1 marker on it :(
One of my 5 10er out there. This game needs definitely the first expansion for gameplay depth especially when playing solo and the second one for the aesthetics. Also the third expansion is on p500. IF you get into this game try to get them. For me this is one of the greatest pure 4x games out there.
Thanks, Manuel - appreciate the guidance on the expansions. The first one really does like it adds a ton of stuff!
@@realjplay yeah but not all are, let’s say, so good especially solo. So groundtroops are definitely a game changer and make the game different but way longer. Experience is also cool but you make the game way easier but also longer and complicated.
I would just add that I agree with your statement-lots of super cool things are added through the expansions. Having said that, this game is amazing as-is. I sprinkle in some of the stuff form the expansions but no-one should feel the need to get the expansions, IMO. Cheers!
Thanks much! This gives me some peace of mind ;-)
Thanks for this... Will watch the rest of the series asap!
Thanks so much, Andrew. It's not over...yet :)
Excellent play through mate 😊
Oh - thanks so much! :) Really appreciate that!
I spread my comments: tactically it’s a good idea to move colonyship/miner with your scouts in the beginning. It’s only 1 blackhole in your startingsystem WHEN you go in higher difficulty’s or when playing multiplayer.
Thanks again and yes, I already start to see that :)
Great game! You can use a single SY counter with a number marker (eg 3) under it. Also, in your home system, it's safe to pair up a Colony ship with a Scout to speed inhabitable planet discovery.
Thanks so much and I really didn't think about the fact that the number markers also work for SY's... Great tipp!
Great to see some of the classics coming to the table
Thanks so much! Hope I will not let you down :D
Awesome 👍
Looking forward to the next episode!
Thanks, Joel! Already got a ton of useful comments, so can't wait to keep going :)
@@realjplay Nice! I'm not concerned that you don't have combat in this scenario - easier to learn the basics this way.
Just out of curiosity, what printing do you have? I think GMT has the 5th print run in P500 now.
@@realjplay Well, I finally remembered to place a P500 order for this title - hahaha. Too many games to play! Hope you're doing well, Markus.
This video is great! GMT has this on presale in P500
Thanks so much! I entered the P500 for the first expansion already... really need to think about the others too :)
Turn your counters when moved about 45 or 90 degrees than you see what has moved.
Thanks, I was thinking about something similar (but "tapping" the token is more efficient).
Great game! Watching with interest.
Thanks so much!
Alien ships only appear on deep space barren planets and barren planets in the base game are not so important. In the first expansion you can get technology cards when you colonize them.
Thanks, again - so I guess I intuitively played it correctly then ;-)
Un excellent choix !!! Merci.
Thanks so much, Gilles!
Ordered mine in july. Waiting for delivery......
Yeah, it’s really a pity with the availability of certain GMT games…
Hi Markus,
Glad to have finally got around to watching this playthrough, very cool!
One thing I am not sure about is how relatively easy it is to get turned into spaghetti in a black hole, with a 33.333% chance.
AFAIK in reality you'd have to put yourself close to a black hole and even then you would probably end up whizzing round in the accretion disc.
Which wouldn't end well to be fair! lol
Anyway I'm not a cosmologist and may well have misunderstood.
But I was wondering, if you stack a scout with a colony ship do you have to move them together, or could you send a scout ship into a new space on it's own and then follow with the colony ship if it was safe to do so.
That way you only potentially lose a scout.
Looking forward to watching the rest of the series! Great fun!
Thanks so much, Paul! Didn't they somehow manage to survive in "Interstellar" but can't quite remember if they actually dealt with a Black Hole in the end (never really got the ending actually)?! :-D Yes, you can move a colony ship with a scout (or another battle-ready ship), that's the only way how you can move a colony ship into a sector with an unrevealed token.
@@realjplay Not seen Interstellar, so I did a Google. They escape the black hole through a wormhole, a dangerous move, because there is a risk of being eaten by a spacemole. lol
Sorry I may not have framed my question well.
I was wondering if you could send in the scout first to reveal the token and in the same move phase, send in the colony ship if it was safe?
Thanks!
Thanks so much, Bret! Hope all is going well at your end??? :)
Prometheus was an awful movie you are correct!
Thanks - so I am not alone :-D
""GOD" is A COMPUTER.
What is P500?
It's good. I googled it.😂
Those are the best questions: the ones that are answered on their own :-D Glad you were able to find your answer!
On GMT website. It's so we can vote/preorder what games get printed.