The Worst Commodore Amiga Arcade Ports Ever Made! (From Bad to Worse)

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  • Опубліковано 29 тра 2024
  • Hey whatsup guys OSG here with another Worst Arcade Ports video and today it’s the turn of the Amiga. For a system that was renowned for having super smooth scrolling and great graphics some of the games you are about to see are inexcusable…. First of all though I just want to give a big shout out to one of my Patreons Feenie Von Karma who joined last month… she dropped me a lovely message saying that she watches my content with her mother every weekend which means a lot to me but the real reason for the shout out is to apologise for missing her name off the Patreon end credits in my last video.
    Anyway apologies over let’s take a look at the 20 worst Amiga Arcade Ports from bad to worse
    Intro/Outro Music Lotus 2 Turbo Challenge
    Games in this video :-
    0:00 intro
    0:52 Out Run
    1:25 Rolling Thunder
    2:00 Dynasty Wars
    2:23 Thunder Jaws
    2:50 Tiger Road
    3:26 Alien Storm
    3:53 Soldier of Light
    4:25 1943: The Battle of Midway
    4:57 SideArms
    5:36 AfterBurner
    6:03 STUN Runner
    6:32 The Real GhostBusters
    7:02 Renegade
    7:29 Vigilante
    8:02 Pit-Fighter
    8:32 ESWAT
    8:59 Street Fighter
    9:25 Super C
    9:53 Fighting Soccer
    10:19 Victory Road
    Thanks for watching . please drop this video a like and sub to my channel for more great content
  • Ігри

КОМЕНТАРІ • 172

  • @chrisperry5244
    @chrisperry5244 2 роки тому +3

    Afterburner fun fact, I had a mate who worked in the industry and I mentioned to him once about how terrible the Afterburner release was on the Amiga, he said the coding of the arcade port was sub contracted out to a German development team, 1 month before the finished code was due to be rolled out to the distributors a copy was requested by Activision to check it was all good to go, what they received was nothing short of diabolical, the German dev team had handed the coding out to another Dev team who had basically done nothing other than some basic coding on the scrolling. Much panic ensued and Activision had to put the coding with another development house and give them a 1 month deadline, hence the crap we got was just a rushed mess. Incidentally some keen coders in the murky waters of the pirating scene at the time rewrote and re-released their own bootleg version which was incredible and what Afterburner on the Amiga should have been.

  • @gumdeo
    @gumdeo 3 роки тому +10

    Tiertex was a name you could trust... for truly awful conversions.

    • @adultmoshifan87
      @adultmoshifan87 3 роки тому +1

      As a testament to how bad they were, they released a Tweenies game for the Game Boy Color... the same year the show its based off released an episode where a character pretended to be Jimmy Savile!

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +2

      And most of them were published by the equally trustworthy US Gold. LOL

    • @JoeSim8s
      @JoeSim8s 3 роки тому +1

      Still remembering Strider... with no collisione during the slide motion!!!

  • @ando8262
    @ando8262 3 роки тому +10

    I had completely forgotten outrun on the amiga. It was sotraumatic. I need to call my therapist, now I need to find a therapist.

  • @bigstackD
    @bigstackD 3 роки тому +4

    That outrun music certainly brings back some good memories🤔👍🏻😁

    • @Simon0
      @Simon0 2 роки тому

      Splash wave rules (title of the track)

  • @michaelhill6453
    @michaelhill6453 3 роки тому +3

    One of the small virtues of 8-bit gaming in Australia was that Zzap! 64 was way ahead of the game release dates so it was much easier to pick the wheat from the chaff. That doesn't mean my collection doesn't have its fair share of whiff though.

  • @eskey691
    @eskey691 3 роки тому +1

    Haha the part when you say "i know some of you would of had the misfortune to play some of these games" and am sitting here thinking i had all of them and played them at some point haha. Great video as always buddy so keep up the great work an roll on the next video. I'm off to go have nightmares for the next week lol.

  • @metalcoola
    @metalcoola 3 роки тому +3

    My first real letdown, was Final Fight, played it for first time in arcade on summer 1997, found out it's also on Amiga. Nowadays, it isn't too bad, especially compared to what Tiertex or Domark did, but back then, it was my first real disappointment.

  • @mr_teeney
    @mr_teeney 3 роки тому +3

    I owned probably50% of these games on my Amiga. Publishers back then put all the effort into still screenshots for the back of the box and magazine articles. Not until I started playing them I realized how bad they were. I thought there was something wrong with my Amiga because of the chopiness and bad control.

  • @fulgenzio1973
    @fulgenzio1973 3 роки тому +6

    The Out Run porting is absolutely hilarious for how obscene it is. Unfortunately Amiga and Arcade didn't get along, almost all conversions were by US Gold, one of the worst software houses ever. I would have added Strider, which compared to the Megadrive version, seemed to be programmed on a Vic 20...

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +2

      Early US Gold were pretty good, when all they did was bring over US titles. However, when they started producing their own games...dear God...LOL Only game they did that I liked (at least that I can think of) was the C64 version of Turbo Outrun. OK, Dropzone, Solomon's Key and the first Gauntlet too. But they had to be one of the most inconsistent companies ever.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 роки тому +1

      @@ACanOfBakedBeans US Gold were only the publishers, it's the choice of developers and conditions US Gold put on them, that is to blame really.

  • @pvanukoff
    @pvanukoff Рік тому

    This is why I generally only played games on the Amiga that were developed specifically as Amiga games, from development groups that had a good track record or had good reviews in multiple magazines. The amount of rushed shovelware made for it was really sad.

  • @oukitel7030
    @oukitel7030 3 роки тому

    great review :) totally agree with you as far as complain are ! good graphics and music will never make a good game without a good gameplay...

  • @Akabackalooka
    @Akabackalooka 3 роки тому +1

    One thing I remember about Eswat, is that I could edit the character sprites in Deluxe Paint. Other than that, ya, it sucked.

  • @ncf1
    @ncf1 3 роки тому +4

    I dont know what was more depressing -- Double Dragon on the 64 or Outrun on the Amiga. And Outrun is at 20th place?? Oh boy... I know some bad memories are about to be flooding back :D

    • @oldstylegaming
      @oldstylegaming  3 роки тому +2

      check back in at the end and ill give you some counselling lol

    • @ncf1
      @ncf1 3 роки тому +1

      @@oldstylegaming oh .. 1943 thats right... and Vigilante... like you, my very favourites were routinely done over... what was most crushing was that so many of the games looked the part, that just hurt even more! *lays down on coach for therapy* :D

    • @oldstylegaming
      @oldstylegaming  3 роки тому +1

      lol

    • @JoeSim8s
      @JoeSim8s 3 роки тому

      @@ncf1 1943, with the Hypnotic water tile pattern!

    • @ncf1
      @ncf1 3 роки тому

      @@JoeSim8s i couldnt go to school a few times because of that! PTSD COMING ON!!

  • @PixelShade
    @PixelShade 3 роки тому +5

    man, arcade ports like these was really what instilled doubt for the capabilities of the Amiga hardware. such a shame, the amiga had a brilliant hardware architecture, that really suffered when converting sprite-heavy arcade games.

    • @MEGAMIGA
      @MEGAMIGA 2 роки тому

      Well, it had to do with what programmers would get out of it (and how much time before Xmas they had!).
      Super Hang-on, Pacmania or Space Harrier were fantastic conversions!
      As for Out Run... Well, given games such as Lotus, it definitively had to do with US Gold not being arsed XD

    • @mattx5499
      @mattx5499 2 роки тому

      Amiga could manage perfect arcade and console ports but people who were assigned to do the job were bunch of morons who shouldn't be allowed to make games. Look at some original Amiga games that worked on low-end A500 model with 1MB of RAM. When Amiga appeared back in 1985 it was like 10 years ahead of everything people could buy as a home machine. But somehow it was neglected by some companies making ports of popular games. Amiga's integrated chips were very advanced and hard to emulate for years, but not many games used their full potential. Just look at some well made games like Lionheart, Ruff n' Tumble or Darkmere. These games still look fantastic and can be reference for today's pixel artists. All of them worked on a basic, low-end A500 model from 1987. People who think that any game made between 1985 and 1994 had to be stripped down to work on Amiga know nothing about this amazing machine.

    • @Jac2Mac
      @Jac2Mac 2 роки тому

      @@mattx5499 What's even worse is that a LARGE majority of arcade ports for the Amiga were nothing more than Atari ST ports that never took advantage of the Amiga at all.

    • @mattx5499
      @mattx5499 2 роки тому

      @@Jac2Mac Exactly. Many of these games weren't even optimised for the platform, so they were choppy, controls were clunky. There were even ports from PC with this psychodelic CGA color palette.

    • @Jac2Mac
      @Jac2Mac 2 роки тому

      @@mattx5499 Not only that, but a LARGE amount of arcade ports for the Amstrad CPC are nothing more than ZX Spectrum ports that don't take advantage of the Amstrad CPC at all as the ZX Spectrum was holding back the Amstrad CPC and to a lesser extent, the C64 AND the MSX.

  • @marcobrunello2040
    @marcobrunello2040 3 роки тому +1

    Outrun isn't the worst game but it's definitely the biggest letdown in the Amiga's history. When it first loads up there is a gorgeous title screen that looks like a screenshot of the arcade version's starting line. You just assume the game is going to start from there. You're ready to play what looks to be an exact, arcade-perfect game of Outrun. Then the loading stops, the real game starts and it feels like you've been punched in the gut.

  • @orginalet69
    @orginalet69 3 роки тому +1

    I did not play any of these.
    But i Loved the soundtrack from lotus turbo II
    And Loved the video, as I always do.

  • @eddiemanuk1983
    @eddiemanuk1983 3 роки тому +1

    Another horrendous port was Streetfighter 2. I thought it was ace... until I played it on the SNES.

  • @opoxious1592
    @opoxious1592 11 місяців тому

    One of the only games that were exactly a 1 to 1 port to the amiga was "Arkanoid" an "Arkanoid II Revenge of DOH".
    It even sayd "insert coin" in the beginning.

  • @8_Bit
    @8_Bit 3 роки тому +1

    Nice one! Somehow I totally missed out on Vigilante in the arcade and at home; I love Kung-Fu Master so how did I miss that it had a "spiritual" sequel?? Of course, I'll skip the Amiga version. Amazing how bad the frame rate is on most of these; I assume the programmers were basically programming the Atari ST and Amiga versions together and not making good use of the Amiga's blitter? Kind of like some C64 games that are just lazy ports of the Apple II version and use bitmaps instead of hardware sprites.

    • @oldstylegaming
      @oldstylegaming  3 роки тому +1

      Yeah loads of these were dev'd on the Atari ST and ported straight over to the Amiga.. dont see the point really apart from laziness and wanting quick money from sales while the game was relevant ... but really the companies that did this damaged their reputation everytime they did it. I mean Go! US Gold and Domark actually did make some decent games but they will always be remembered for the bad ones

    • @scottbreon9448
      @scottbreon9448 3 роки тому +1

      Amiga owners know the pain of C64 owners when they see a direct ST port. A direct ST port was pretty much the equivalent of seeing direct ZX Spectrum on the C64

  • @rafaellima83
    @rafaellima83 2 роки тому +1

    No Bionic Commando? It's the only game I feel it's missing here.
    I think Pit Fighter was an impossible task to port with a 1 button controller. I actually think considering all home ports, the Amiga one is one of the best. If the controller had enough buttons, it would feel very close to the arcade one. Which, like you said, it wasn't that great to begin.
    And Fighting Soccer used analog controllers on the Arcade. Without just 8 digital directions, it's kinda hard to make the game work too... but again, it's more a case of the arcade game being kinda meh than a bad port.

  • @robchissy
    @robchissy 3 роки тому +2

    you forgot to mention with outrun, the ferrari is driven by peter griffin

  • @jensdroessler3575
    @jensdroessler3575 3 роки тому +1

    I must be a very lucky guy. I haven‘t played ANY of these on Amiga. Some on C64, some in the arcades thou.
    But from the looks of it your judgement on STUN Runner might be a bit harsh. From the looks of it they did it in full 3D, as the original seems to be. But the Amiga can‘t do that very well. ALL of these early filled polygon games are pretty slow or have very very few polygons. This game could have been optimized better, but it wouldn‘t have helped much. They might have used sprites for the vehicle and other stuff and fake 3D the track, but then it would be a different game anyway. So I‘d say this conversion could only fail, no way around it, because the hardware isn‘t up to it.

  • @retrovideogamejunkie
    @retrovideogamejunkie 3 місяці тому

    07:02
    Man! Those white shirt guys faces!!!!
    Those eyes!!!!

  • @marmeladenfreund
    @marmeladenfreund Рік тому

    Although the Amiga had one of the best hardware specifications for gaming back in the 1980s and there were really many great Amiga titles, good arcade ports were not what the Amiga was famous for. It seems that some companies were not interested in supporting a competing system for their game consoles with good ports of their arcade titles. To be honest: Any arcade port to the Amiga that wasn't from US-Gold or Activision, had more than 16-color simultaneous, whose playfield filled the whole screen and not just a small area, that didn't turn out 1:1 like the Atari ST version (just slower), had a framerate of more than 10 and more than one scrolling level, and whose programmers had ever heard of the Amiga having e.g.: a blitter, copper, BOBs and sprites, was an absolute godsend... I actually know only a few good ports: e.g. Marble Madness, Arkanoid, New Zealand Story, Pang. But a few were at least decent: e.g. Pacmania, Super Hang On, Off Road, After Burner (not the Activision version!), Space Harrier, Rainbow Island, Bubble Bobble. Of the latter, however, there is now a 1:1 arcade version on the Amiga ("Tiny Bobble") as well as a 1:1 version from Gradius ("Tinyus").

  • @hazy33
    @hazy33 2 роки тому

    In Tiger Road on the Amiga when the character is standing still he looks like he's wearing some very poor TMNT cosplay, basically a tortoise shell.

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 2 роки тому

    Jez San was mouthing off about how poor all Amiga and ST Arcade conversions had been, including Buggy Boy 🙄and how Argonaut's conversion of Afterburner was going to change all that, pretty much due to their custom sprite engine..
    Then the game landed and dear god....

  • @glenaitken9403
    @glenaitken9403 2 роки тому +1

    Great vid but no Double Dragon? Outrun for me was the very worst. Sad times as a kid.

    • @oldstylegaming
      @oldstylegaming  2 роки тому +2

      DD just missed out...but then that shows just how bad these are

  • @MarshCreature
    @MarshCreature 3 роки тому +1

    Some of these games look totally playable on video but once you get your hands on them they are utter crap. Outrun, rolling thunder? Come on surely they could have put more effort into those games. Still it's nice to see videos like these as i had considered collecting some of these games.

  • @ACanOfBakedBeans
    @ACanOfBakedBeans 3 роки тому +2

    And I thought the C64 conversion of Rolling Thunder was bad. It was, but the Amiga version was even worse. Truthfully, I've never played a decent home conversion of that game. I'll give Domark credit for doing a decent job with Klax, Rampart, and Super Space Invaders (the Amiga port, not the C64 port), but they had to be one of the most hit or miss companies ever.

  • @jpjokela1
    @jpjokela1 3 роки тому +1

    What, no Darius+?
    While maybe not quite as bad as some other entries on the list, why license a name, if you're going to make the game so different, it cannot be recognized anymore? (And yes, it's bad too)
    I would have also included LED Storm (which got almost perfect C64 port)

  • @alexq2930
    @alexq2930 3 роки тому +1

    Worst games videos are so much fun

  • @IrishRay2006
    @IrishRay2006 Рік тому

    I had Dynasty Wars ...
    I only had it cos it came as part of a 10- game release which had Ghouls N Ghosts and UN Squadron. God Dynasty Wars took forever to play and good luck beating it if you tried with any other character but Shang Fei.

  • @craigneil7555
    @craigneil7555 3 роки тому +1

    Ahh my goodness, tiger road, how I miss you!

  • @richardm6332
    @richardm6332 3 роки тому +1

    I always wanted an Amiga but never got one. At least I missed these duffers.

    • @Siraj75
      @Siraj75 2 роки тому +1

      Sorry to hear that. Maybe you should have settled for an Atari ST instead.

  • @mattx5499
    @mattx5499 Рік тому

    The testing teams for these ports were probably hobos affected with alcohol withdrawal effects found in the sewers. 😆

  • @DoctorHades
    @DoctorHades 2 роки тому +1

    Bionic Commando should be on there too. It’s a lazy Atari ST port with fantastic music and okay graphics but horrid push scrolling (because smooth scrolling was difficult to do on Atari’s machine due to lack of hardware scrolling) that ruins the game. You’d get to the edge of the screen which would then scroll next screen on and you’d end up dying because it would be almost impossible to avoid some enemies. A really frustrating game to play. From US Gold, I believe. Yeah….

    • @oldstylegaming
      @oldstylegaming  2 роки тому +1

      I hate that scrolling... and that game on the amiga

    • @Jac2Mac
      @Jac2Mac 2 роки тому

      And Atari ST ports are the scourge of all that is evil.

  • @Lucasrainford
    @Lucasrainford 3 роки тому

    Being a big Amiga fan like yourself it pains me to see such a pile of shite that's displayed here, like you stated in the vid, there was simply no excuse that these ports were so terrible. The Amiga was fully capable of reproducing most of the games here almost perfectly, in the hands of decent coders who actually cared about their product. I remember back in the day being so pissed off when I booted up some of these ports having waited on a favorite to be released and seeing this garbage. Great vid m8, nice to see anything Amiga releated, see ya patreons have gone up :)

  • @nicholas_scott
    @nicholas_scott 3 роки тому +1

    It was honestly one of the worst things about owning An amiga back in the day. You never knew if the game you were getting was just a crappy port. Though, if it was by EA, us gold, or based on a movie.... likely a port

  • @Texy88
    @Texy88 3 роки тому +1

    _Double Dragon_ is a pile of crud on the Amiga. However, _Double Dragon 2_ on the Amiga certainly helped right several wrongs with that poor conversion of the original.

  • @patsfan4life
    @patsfan4life 3 роки тому +2

    Never had an Amiga but it seems like the developers got overly focused on making these games look like their 16-bit competitors but they paid zero attention to the most important element: gameplay (that’s where the c64 generally excelled). Oh and the sound was generally worse than it’s older brother , the c64.

    • @mattx5499
      @mattx5499 2 роки тому +3

      Amiga could easily do arcade perfect stuff, but the software houses chosen for porting many of the games were bunch of clowns. Look at so many original Amiga games, how beautiful they were and how well they performed on a basic A500 model. Amiga was the most powerful machine people had at homes from mid 80's to early 90's.

    • @patsfan4life
      @patsfan4life 2 роки тому

      @@mattx5499 interesting.... a huge missed opportunity for the company

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 3 роки тому +1

    I had, played, occasionally beat, & enjoyed the Sega Genesis version of Alien Storm. What happened to the Amiga Version of it is Double Facepalm worthy... it has no right at all to even call itself part of the Alien Storm Canon...

  • @krissymarklewis1793
    @krissymarklewis1793 3 роки тому +1

    are there 2 versions of Afterburner on the Amiga? The one you posted isn't the game I had.

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 роки тому

      two different versions for the Amiga were produced, one for North American markets and another for Europe, the latter being an ST port, with better music. The North American version uses a full-screen display but runs slower.

    • @krissymarklewis1793
      @krissymarklewis1793 2 роки тому

      @@thefurthestmanfromhome1148 I remember that u had to hold down fire to shoot missiles that sucked to u had to rely on using guns.

  • @plpmanden
    @plpmanden 3 роки тому +1

    So many Amiga arcade conversions were disappointing. Either they suffered from a SLOOOW frameframe, e.g. Outrun, or the sprites were too small, e.g. Ghouls'n'Ghost.The Sega Genesis conversions, on the other hand, were often miles better. Was the Amiga hardware really THAT inferior to the Sega Genesis or was it just bad programming? Both machines ran at 7 mhz and the Amiga had a 4096 color palette vs 512 on Genesis. Still the Amiga lost in most comparisons. Shadow of the Beast on the Amiga by Psygnosis was a stunner, though. Very large sprites that moved silky smooth. Maybe if Psygnosis had handled all arcade conversions, the Amiga wouldn't have looked so bad.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 2 роки тому

      The Amiga had the same problem as the Saturn - you could get amazing results that blew away all expectations, but you had to be one of the best and most passionate to tap into that power. Unfortunately, when you're given an unrealistic deadline by a sadistic idiot? And you'll have to do it without the source code and original art assets?
      And your job may depend on delivering multiple versions?
      It's hard to keep that passion.

    • @plpmanden
      @plpmanden 2 роки тому

      @@juststatedtheobvious9633 Yeah. I remember that many titles were developed first for Atari ST, then more or less straight ported to Amiga, which didn't provide optimal results of course.

  • @deadcatthinks6725
    @deadcatthinks6725 3 роки тому +1

    Solider of Light = SoL = S*** outta Luck :)
    Domark is now a part of Square Enix - explains a lot

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +2

      I will give Domark credit for their conversion of Super Space Invaders though, that was a pretty damn good conversion on the Amiga

  • @Edgel-in6bs
    @Edgel-in6bs 3 роки тому +1

    Commenting before watching...must have been a challenge to narrow this one down. Amiga didn't do arcade well.

    • @oldstylegaming
      @oldstylegaming  3 роки тому

      Yeah there were quite a few candidates

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +1

      There were a FEW awesome conversions though. Marble Madness was pretty close to arcade perfect on the Amiga...unlike the C64 port, which had awful music and was buggy as hell.
      and although not an official conversion, Deluxe Galaga was fucking awesome.
      R-Type and Rainbow Islands were pretty decent conversions too, although I'm not a massive fan of Rainbow Islands as a whole (Love Bubble Bobble, but not much of a fan of the sequel) but the conversion was still spot on.
      Silkworm was also pretty darn good.

  • @gianlucag6976
    @gianlucag6976 2 роки тому

    US GOLD: the video.

  • @pnvgordinho
    @pnvgordinho 3 роки тому

    Renagade and target Renagade were amazing in the ZX.

  • @PedroFerreira-sx2gd
    @PedroFerreira-sx2gd 3 роки тому +1

    Great list. However i think there is a big diference bettwen worst ports and most desapointing ports. Pit fighter is not such a bad port considering the limitations of the amiga. the worst problem is really the controls with one button . And then there are ports that had averything to be good considering the amiga tecnology. for instance pacland and indiana and temple of doom were ancient games that the amiga tecnology should have done a better port

    • @nekononiaow
      @nekononiaow Рік тому

      The Amiga can handle 3 button controllers natively so the issue wasn't with the Amiga but with the devs who did not put the effort to use a configurable button scheme and forced the usage of a single button when many players (like myself) had at least a 2 button controller.

  • @axilmar254
    @axilmar254 2 роки тому

    Outrun should have been #1. The rest of the games, while bad, they are complete. Outrun was released as an incomplete mess.

  • @Toasty667
    @Toasty667 2 роки тому

    Double Dragon on the c64 was the worst port I have ever played. Missing moves, totally awful, unfun, unfair ai and the moves you did have all acted the same. Terrible.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP 3 роки тому

    Outrun amiga version.....that intro/loadin screen

  • @UltimateGamerCC
    @UltimateGamerCC 3 роки тому

    to this day i'm annoyed that The Real Ghostbusters was never ported over to the SNES, Genesis had a great Ghostbusters game, but i would've sunk a lot of quarters into the Arcade Cabinet for sure.

    • @oldstylegaming
      @oldstylegaming  3 роки тому

      i liked the Ghostbusters arcade with the big bobble head characters ...cant remember what it was called...probs just Ghostbusters

  • @Paul29Esx
    @Paul29Esx 3 роки тому

    Strider - I am surprised that it didn't make the list. Comparing the Amiga to the mega drive version just shows how dreadful it was

  • @chriswinspear7965
    @chriswinspear7965 2 роки тому

    Street Fighter - 'Slow and Unresponsible' 🤣😂🤣😂

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 2 роки тому

    Tiertex were terrible Amiga developers. When you have bosses paying staff EXACTLY the same for ST Ports as they would games built from the ground up, which took more time and resources, little wonder so many conversions turned out as they did.

  • @zzap6478
    @zzap6478 2 роки тому

    Double Dragon on the Amiga was absolute shite. I remember being so disappointed in it after waiting for the Amiga conversion. In a case of redemption, the same developers made Double Dragon II on the Amiga, which I also purchased and did an excellent conversion.

  • @ebbbbs
    @ebbbbs 3 роки тому

    The Amiga passed me by, and it looks like I did not miss much.

    • @easyerthanyouthink
      @easyerthanyouthink 3 роки тому +2

      Lol, nah.dude.the amiga was awesome.
      There are plenty of good titles.
      But like many systems.
      Roughly 100 games 90 are shite
      Then last 10 are good
      Amd maybe 2 or 3 are gold

    • @easyerthanyouthink
      @easyerthanyouthink 3 роки тому +2

      Games.that are good gfx and snd.
      Smooth scrolling etc
      Silkworm,swiv,battle sqaudron,super hang on, lotus 2,2,3 ,marble madness,hybris,gods,chaos engine,speed ball, shadow of the beast series, lion heart.
      These are all.half decen and there is plenty more
      Making good games is like movies a bit.
      Story, director, sfx, budget and time, amd acting of course.
      Budget ,time, and coding skill biggest factors.
      Most of the conversions where done with no assest or code or help from arcade company.
      Yeah there were a lot of shit coders who blew there own trumpet.
      But biggest issues was time and money. Most coders had it like slave labour.
      Managers and publishers nearly always getting the big dollars.
      If you look on any system, good coded games took time..
      Rushes games and dual.release like atari st and amiga were.mostly complete crap.
      Money grabs.
      Both uses 68000 , so porting an st title to amiga was most often done.
      But st has basic hardware, and thats a another story.
      The Amiga is really a next gen Atari .
      And atari tried to get the amiga.
      But when it fell.through. atari rushed to make there own 16 system in a very very short time.
      Amiga took years to design and bring too market with a small.budget.
      Atari st was made in less than 6 months start to finish. could ramble forever.
      Long story short.
      Good things take time,money and talent.
      If its shit thing ,then its missing one of the 3 stated

  • @RyanDanielG
    @RyanDanielG 3 роки тому +1

    Cheers!

  • @BackyardEpicMovies
    @BackyardEpicMovies 3 роки тому

    Pit-Fighter was my guilty pleasure so I can't hate on it too much, other than that it's a pretty good list.

  • @djrtg
    @djrtg 3 роки тому +1

    The Amiga port of Final Fight was terrible. Surprised it didn’t make this list. Even the C64 port was better!

  • @Miss_Argent
    @Miss_Argent 3 роки тому

    Why did everyone cheap out so hard on outsourcing their ports in the '80s? Sure, Factor 5's R-Type and The Sales Curve's Silk Worm weren't arcade perfect by any means, but they were at least made referencing original code/assets and felt right. The effort was there.

  • @johnporter3259
    @johnporter3259 3 місяці тому

    Great vid brought back some memories of dissapointment but where was that god awful final fight it was unplayable and nothing that made me pump 10ps in it was present banging music sound punching kicking grabbing chucking in the amiga port you could jump and that was about it i had the miss fortune to buy it on the speccy first and think the amiga version must be better.... oh and dd as well both ported by the same guy who had no interest in either game chase hq...rtype...

  • @00kayem
    @00kayem 2 роки тому +1

    You forgot Final Fight and Street Fighter 2

  • @loganjorgensen
    @loganjorgensen 2 роки тому

    Rolling Thunder on Amiga is just sad as I'm certain arcade perfection is possible, Tiertex I hate you. :P Largely I just can't stand it when a basic 2D game is botched on Amiga, like Soldier of Light/1943/Side Arms doesn't contain sprite scaling or overly large sprites so how do you screw that up?

  • @alerey4363
    @alerey4363 3 роки тому

    Most of US Gold arcade ports are good in graphics and sound but play slowly, so you can grab an Amiga emulator and set the emulation speed to, say, 150% and problems fixed

  • @a.calder8217
    @a.calder8217 3 роки тому +2

    I don't know which is worse, Pit Fighter on the Amiga or Pit Fighter on the SNES?

    • @oldstylegaming
      @oldstylegaming  3 роки тому +1

      Pit- Fighter just in general i would say lol

    • @alexq2930
      @alexq2930 3 роки тому +1

      On the Snes and by far

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +1

      To me, the only passable homeport is the MegaDrive port

  • @willrobinson7599
    @willrobinson7599 Рік тому

    anything with us gold and programming by teirtex we knew that at best it would be a terrible port , they also butchered un squadron
    storm showed the amiga could do quality conversion like silk worm , St dragon , ninja warriors
    us gold just ruining most games they stuck there name on

  • @JoeSim8s
    @JoeSim8s 3 роки тому

    I was waiting for Powerdrift :) (great c64 version... and massive disappointment from the Amiga one made by ZZKJ, coder of the great super hang on conversion!)

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому

      I agree. The thing is too, is that the Amiga version was actually graphically closer to the original arcade, but it played like ass. The C64 version was far off the arcade in terms of looks, but the gameplay was amazing, I'd even go so far as to say I actually PREFER it to the arcade original, same for the C64 conversion of Buggy Boy.

    • @JoeSim8s
      @JoeSim8s 3 роки тому

      @@ACanOfBakedBeans I loved Powerdrift on the c64! It was made by Chris Butler, one of my favourite ever c64 coder (I know many won't agree on that - especially for the Ghosts'n'Goblins conversion with the missing levels)

  • @geoffreyjohnstone5465
    @geoffreyjohnstone5465 3 роки тому

    Spot on

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP 3 роки тому

    Im very surprised at renegade.... id of thought amiga would of nailed this.

  • @andyhodgson7692
    @andyhodgson7692 3 роки тому

    The ones that could've been almost arcade perfect are the most disappointing. The Amiga isn't powerful enough to get anywhere close to the arcade version of Stun Runner but still should've been better than the crap that was released.

  • @PrimevalDemon
    @PrimevalDemon Рік тому

    Aw I thought your apology was sweet!

  • @djmcintyre2360
    @djmcintyre2360 3 роки тому +1

    Good god. A compilation of laziness from software companies who should have done better. I remember a school mate had ninja warriors on the Amiga and that was pretty good. Corporate profit before quality products 🤔

    • @gekara1237
      @gekara1237 2 роки тому

      So basically they were ahead of the time

  • @richardcranium4830
    @richardcranium4830 3 роки тому

    That first one out run and changing places shows just how lazy they were with this port by doing a simple sprite flip instead of drawing an actual sprite for a right turn.
    Where is Street Fighter II? that was an awful port.

  • @MEGAMIGA
    @MEGAMIGA 2 роки тому

    Double Dragon should have been there! 😀

  • @vincecotton4947
    @vincecotton4947 11 місяців тому

    Shinobi on the Amiga was terrible.

  • @nemysisretrogaming3771
    @nemysisretrogaming3771 3 роки тому +3

    The only thing US Gold ever did well was the sid intro soundtrack and graphic for turbo outrun on the C64.
    I remember going to the electronics shop back in the day and if it had the US Gold or Domark label on it I gave it a miss, however once or twice I got fooled by the screenshots. Shame on me. EA was another, that in the early days I thought produced some shite. But, to their credit they did get better. But in modern times they've just gotten greedy with micro transactions and pay to win.

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому

      Some of their early stuff was good, but it was mostly imports from the US at that time anyway

    • @pferreira1983
      @pferreira1983 3 роки тому

      Nah, US Gold put out good stuff.

  • @timgilbert8497
    @timgilbert8497 2 роки тому +1

    What about Shinobi?? That port was atrocious

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 роки тому +1

      Criminal when the humble C64 pulled it off better on far more limited hardware

    • @timgilbert8497
      @timgilbert8497 2 роки тому

      @@thefurthestmanfromhome1148 I had GG Shinobi on the Game Gear, was far better than the Amiga version

  • @mr.a8315
    @mr.a8315 2 роки тому

  • @lurkerrekrul
    @lurkerrekrul 3 роки тому +1

    TIERTEX = Totally Incompetent Excrement Taken to Embarrassing eXtremes.
    Saying that, I actually sort of liked Thunderblade. I thought the graphics weren't too bad and it moved decently. Of course the controls made it unplayable. No matter what control options I selected, trying to move and shoot ALWAYS made my speed change, often stopping me and ensuring I'd get hit.
    Then there are games that could have been good, but missed the mark.
    Space Harrier - The enemy shots move too fast. The shots basically just teleport from the enemy in the distance to right on top of you. And how hard would it have been to sample the arcade sounds and speech?
    Alien Syndrome - I liked this one, but they left out two levels!
    Super Hang-On - I didn't mind the smaller graphics and it moves well, but what kills it for me is the way every single rider on the road tries to crash into you. Seriously, at any given moment, the others riders will be coming across the road toward you. Going around curves, they will zip toward the outer edge, hit you then zip back. At times on a straightaway, you can actually see them change direction or stop leaning as soon as you pass them, as if they realized that they could no longer hit you. Only the ST and Amiga versions do this.
    Robocop - The first level is pretty faithful to the arcade and some of the other levels seem to be based on the arcade, but they have lots of differences for no apparent reason. And why do all the home versions only use a few samples of Peter Weller's voice?

  • @stoojona1402
    @stoojona1402 3 роки тому

    Wow. Seems I was pretty lucky to missed all these turds... maybe I was just lucky to know the right kids to get decent cracked games in the playground though... I pity kids who grafted paper rounds for 3 quid a week to spend £20 on a game based on the box art and screen shots to get something as crappy as these... my money went on blank disks luckily... people don't condone piracy but the fraudsters releasing poo like this are way, way worse

  • @BigJuffer
    @BigJuffer 3 роки тому

    Crikey - my eyes!!!

    • @oldstylegaming
      @oldstylegaming  3 роки тому +1

      Crikey? Thats straight out of the beano that word lol

  • @JoeSim8s
    @JoeSim8s 3 роки тому

    So many bad arcade conversion... A video with the best ones would be great!

    • @oldstylegaming
      @oldstylegaming  3 роки тому

      Already on it mate :-)

    • @daishi5571
      @daishi5571 3 роки тому +1

      @@oldstylegaming Robocop 3 terrible movie, great game.

  • @cahva2
    @cahva2 3 роки тому

    I was expecting Bionic Commando to be on this list as it was awfull (after playing the great c64 version)

    • @ACanOfBakedBeans
      @ACanOfBakedBeans 3 роки тому +1

      By great C64 version I hope you mean the Go! version and not the god awful Capcom USA version. LOL

  • @Mountxiao
    @Mountxiao Рік тому

    I remember Street Fighter on the Amiga it was absolute dog shit.

  • @LordmonkeyTRM
    @LordmonkeyTRM 3 роки тому

    Go! Aka US Gold

  • @rogerasdert536
    @rogerasdert536 3 роки тому

    Thanx for the vídeo,for me final fight is by far the worst amiga arcade Port ever made.

  • @robertonerosuperheroes6114
    @robertonerosuperheroes6114 2 роки тому

    You forgot Power Drift !!!!

    • @oldstylegaming
      @oldstylegaming  2 роки тому +1

      I didnt forget it... it just never made it in. It is in the video i did on worst amiga racing games

  • @aiddogg3
    @aiddogg3 3 роки тому

    i played outrun on amiga at my local library it was good, i played rolling thinder on my c64 it was as good as the arcade, never played rolling thunder 2

    • @oldstylegaming
      @oldstylegaming  3 роки тому

      .... outrun is good ?

    • @aiddogg3
      @aiddogg3 3 роки тому

      @@oldstylegaming sorry i meant the arcade version lol the amiga version was sub par, i was only 14 at the time so yeah

  • @daveayre1982
    @daveayre1982 3 роки тому

    Mortal Kombat and Wonderboy were let downs for me.if Wonderboy wasnt released on the amiga it must have been a copy

  • @snesfan8935
    @snesfan8935 3 роки тому

    Original games on Amiga was superb. Ports not sooo much.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP 3 роки тому

    Street fighter.....im sure you know of its amazing sequal (no not street fighter 2 lol)

  • @ripxkid
    @ripxkid 2 роки тому

    Super Street Fighter II
    Shinobi
    Ghouls'N'Ghosts
    Space Harrier
    Bionic Commando
    Strider
    Alien Storm wasn't that bad though

  • @IntoTheVerticalBlank
    @IntoTheVerticalBlank 2 роки тому

    You could just re-label this video "The Worst ST Arcade Ports" and swap in a game for Super C. (It wasn't released on the ST as far as I know). No one who had an ST liked these either. ...ok Maybe 1943 is kind of cool.

  • @onenessseeker5683
    @onenessseeker5683 3 роки тому

    Terrible computer. I beat my one up with an hammer & lurched it down the end of the garden. Then my brother set it on fire

    • @oldstylegaming
      @oldstylegaming  3 роки тому +1

      ..... i dont know what to say to that

    • @onenessseeker5683
      @onenessseeker5683 3 роки тому

      @@oldstylegaming Just well done or something would have been the correct response. My bro tipped petrol over it & then shot it with an exploding arrow that he made. Then the neighbour started moaning about the smell of the plastic burning till I told him it's a commodore burning cause of all the crappy games & frustration. Then he said he's with me now & can fully understand why I beat it with the sledgehammer.

  • @systemchris
    @systemchris 2 роки тому

    Final fight and street fighter 2.... The graphics are just meh and the gameplay even worse!!!

  • @Studeb
    @Studeb 3 роки тому

    US Gold trying to make it look good, really?

    • @scottbreon9448
      @scottbreon9448 3 роки тому

      In their defense they actually did a decent job with their conversion of Super Space Invaders (the Amiga version, not the C64 one)

  • @marcevans6545
    @marcevans6545 2 роки тому +1

    Another bad conversion on the Amiga was Pac-Land. One of my all-time favourite arcade games that got butchered. The Commodore 64 port was also awful. The best port I ever saw for Pac-Land was on the Turbo Grafix.

    • @oldstylegaming
      @oldstylegaming  2 роки тому +1

      Did you know that there was actually going to be a much better version of PacLand on the Amiga? the game was actually quite far into development but then got dropped, it was almost arcade perfect
      you can download it here
      www.gamesthatwerent.com/wp-content/uploads/2021/02/Preview_PaclandV1.zip

    • @thefurthestmanfromhome1148
      @thefurthestmanfromhome1148 2 роки тому

      The Atari Lynx version, is the only other home version worth bothering with.

    • @Jac2Mac
      @Jac2Mac 2 роки тому

      @@oldstylegaming IN favor of yet another Atari ST port.

  • @robertopronzato
    @robertopronzato 3 роки тому

    I think the ugliest game ever is Final Fight.....

  • @ACanOfBakedBeans
    @ACanOfBakedBeans 3 роки тому +3

    1943 was awful. Thank god for games like Hybris and Banshee