High velocity mag is huge if you’re getting denied by high velocity heroes on the enemy team. I’d add that to early picks if you’re having issues last hitting souls.
Its the spirit stacking on soul confirm item + high vel. mag. Bread and butter for laning as viscous, as well as the heal on melee considering your 3rd ability counts as melee.
Damn, I did not expect such a dense and short lecture that has so much info in it. You're super well spoken, big subscribe. Thanks for teaching me to drop my gooey balls on others in a more destructive way.
long time goo main here: i tried finding my own ball build but couldnt quite find the right items to make it feel better than splatter stacking builds. but after trying this build (and being able to stun more often while in ball form with the new patch) i think you might have found the formula. also the ball is extremely fun. people just gotta get good at the rollouts. like you said, not sure if this is the 'best' goo man build, but it sure is the most fun in my opinion
all right im gonna like this video not because i needed to learn about items (people should just read and experiment those themselves imo) but because i want your channel to grow = more balling video hopefully gl man
This build goes hard in my matches with my buddy I duo queue with. Even in solo queue I'm usually causing enough chaos that my teammates can clean up if I miss a few kills. Also it's so fun to just be playing and focusing on maximizing that ult. Thanks for the video and keep it up dude, I'll be on the lookout for more of your content.
I have most of my games played on viscus and until 2 days ago had been running Flubber Jr. I tried your build yesterday and did considerably worse. I’m just not that guy in the ball, I find it difficult to control and am aware that’s a skill issue. A video for tips while balling would be awesome as I wanna ball up on these ballers. I already realized that holding left click at all times can hurt more than it helps.
I will say I found it difficult to have a high souls/per min on your build compared to flubber. Difficulty mainly when in lane without High velocity rounds, or being able to clear camps quickly without maxed q.
@@SouperGoop yea left click is funny, it definitely requires timing on when to go fast and when to go slow. I am thinking a full video on movement tips would be a good idea as well. Camps can be difficult early in game, I stay away from large camps almost entirely but at a certain point splatter will 1 shot them and that feels way better.
I was having a hard time with your build a week ago or so, but it finally clicked for me 2 days ago and I have been been maximum ball ever since. I love the assassinate potential on targets like Haze and Vindicta! Thanks for the awesome build!
Super sick vid. Definitely taking some pointers from this. If you’re looking for orange items to use, I suggest berserker and combining that with bullet reflect. In ball form, I can’t tell you how many times this has clutched me out of a bind if I’m balling around 2-3 enemies.
New Goo enthusiast here. "Make Ball Hurt" had me dying. I feel like we are all a part of one gooey hive mind with only one goal in mind... ball. Thanks for the guide my friend :)
I seriously appreciate an entire YT channel dedicated to maining one single unpopular character to unhealthy degree. Like, on a spiritual level, this is my religion.
for gun items i always get active reload no mater what character I'm playing. not only does it reduce base reload time, it allows you to fruther halve that with the little qte and gives you a lil garand ping when you do it properly. makes any weapon much better for pretty cheap.
When I played Viscous for the first time I thought he was the worst hero and I'll never play him again. After trying your build I think he's the best hero and I'll never play any other heroes ever again. Ball Maxxing is the way.
Thanks for the build bro. I came back to this video to subscribe after using this build in a few matches. Viscous has been my favorite since day one but this build genuinely is some of the most fun I have ever had in a game and it's super effective. droppin like 20+ kills a game is no issue. Plus it doesn't feel broken or cheesy. Viscous is so easy to shut down if the enemies play well, but not if the Viscous plays better :) Concerns of the deep? Nah i'm ballin.
if description of this item is correct, monster rounds is actually huge as a 500 souls item on almost any stage of the game. If its worded correctly, not only it reduces damage from jungle creeps, but also towers (guardians, walkers, etc.) and also grant you 50 hp. This makes your tower dives and trading in lane creeps much more safer.
I'm kicking myself for not dedicating more time making a ball build as well Thanks for this With this latest patch of deadlock GooMaxxing is so insane! They directly fixed the phantom strike positioning issue with goo ball! It's like they saw your video! (Bigger map! Torment pulse buffs! rapid recharge buffs! Warp Stone Carries momentum!!! and He can down dash in goo ball (people can't double jump the ball for free anymore) at level t3!!!) Thanks again for the build
@@sonictrain1 awesome points! I got to play some last night and was loving the ability to down dash in ball form! Definitely need to play with Warp Stone now
Early game slots I go HV mag and hollow point; with melee lifesteal proccing on 3 with extra regen your almost always above 60% in lane. For mid game, i get kinetic dash (always good with high stamina) and melee charge as it allows you to easily follow up with a charge melee after knocking up someone up close with your 3. Also melee charge is very useful for camps when your 1 is down.
I think it’s a poor choice to not buy 2-3 orange 500 items early. Your cooldowns are very long and your gun will be your main form of trading for most of the early game.
I usually always build high-velocity (the 500 weapon item) every game as my first or 2nd item on Viscous. His gun is very similar to Kelvins and I think both benefit from the item to help CS when needing to secure it when you cant melee. It also helps with early game trading when abilities are on longer cooldown in the laning phase. That is the only weapon item I will grab, and then like you said, warp-stone or prestige emblem.
This looks so fun. Also Im with you on the weapon items, I dont experiment with them outside of buying high velocity in the very early stages of the game
monster rounds early helps you farm and buy the rest of your build faster, hollow point or headshot booster can fill a similar niche for the 2nd orange slot but don't offer the same sustain
I think there are several early 500's that would help a lot, but doubt you'd want to slot many in before rushing torment pulse. I'd have to try to make sure. For Orange: Monster Rounds is a great fit, since it speeds up farm, gives regen in lane, and more importantly the damage reduction is for all NPCs, including towers. When Balling, it's pretty common to get blasted by a tower, so I feel it could increase survivability a lot for how cheap it is. Close Quarters always applies to the punch. The origin of Puddle Punch's damage is considered to be the puddle, so the damage amp for enemies at close range always triggers. It's a cheap and effective increase to its damage, and would help damage in lane. Restorative Shot is some sustain, but I would actually get it late instead. It's extremely cheap bullet resist. Since goo ball already gives a lot of resist, stacking even more resist is great. Picking this up later to fill a slot as an insanely cheap bullet armor is very good if you have a spare orange slot. And of course High Velocity Mag just to last hit. For Green: If you're dying at all in goo ball, Extra Health is pretty big. WIth all the resist the ult gives, getting more raw health is the biggest increase to survivability you can get. If you're not dying in the ball, it's still good, but nowhere near as effective.
Hollow Point Ward is a great 500-cost orange item on many spirit-heavy builds like this because, in addition to weapon damage, it provides spirit power and survivability.
Weapon items i like to get on Spirit focused builds are Monster rounds - hp/regen for more lane sustain and guardian punishes/tanking waves on defense or offense Restorative shot - extremely stat dense for cost of souls, used to be only cheap bullet resist before mystic reach changes Melee Charge - gives insane stats for 1250, 100hp 15(25)% weapon dmg, 1 regen, and reloading on heavys increases jungle clear speed a lot Fleet foot - some synergy with ball but just extra hp on weapon slot and useful active for rotating or combat Normally escalating resilience is a great defensive option too but probably not a good choice for this build.
Good stuff! Glad you made the build video, I know I asked for it, I'm sure other people did too. What are your thoughts on maxing splatter first? Or maybe even putting 3ap into before maxing ball? It helps a lot with poking in lane, and in my experience it's where the bulk of Viscous' damage is, but that might be because I'm not good enough with ball control yet.
@@MrBubbabolly I bet that would help a ton with laning phase. I think I could see it, the biggest downside is of course not having the ability to use abilities while ulting. This means you will definitely need to be more creative on your fight engagements, because it will be optimal to cooldown dump at least your splatter before you press 4. It also takes away vertical punch for in-ball escape options, so you need to play slightly more safely. You would probably be able to hold off on rushing Phantom Strike since you won’t be able to use it in Ult for a bit, which may help the strength/time of the build feel more linear. Definitely worth a try!
I'm pretty sure warp stone resets the cooldown on damaging an enemy with goo ball. It works great when you hit phantom strike -> splatter -> ball collide -> warp stone into another collide to send a player back to spawn
early monster round and basic mag are probalby just good picks for pushing/ farming, since they are super cost efficient. Deviner's kevlaras was my fav pick too, that item makes many ult builds work
Monster rounds sounds like a great early game 500 in Weapons as im pretty sure the 35% NPC damage reduction effects guardians making diving much easier. While also giving regen and making jg clearing a bit faster.
Hey twenty two! I made a similar build after watching your videos (i actually didn't see this one till today!) This cleared up a lot of things and helped me add kevlar to my late game it's called "pinball wizard" let me know what you think! I don't know how you pull off those nasty pivots and sharp direction changes. I use puddle punches to help me change directions in a field like a pinball.
Thanks for the video man. This is a cool playstyle and fun to see other people's thoughts on how to get the most out of this very unique character I find maxing splatter first, then ball allows you to farm camps, clear waves, and blow people up in early/mid game. By end game diviner's kevlar and superior duration (on ball) are core. I don't survive fights in ball form without kevlar unless we're rolling (ha ha) Would add Enchanter's Barrier as others have suggested. HV mag for laning if needed. And mystic shot/echo shard help get the most out of your weapon slots And I am going to try majestic leap and an earlier phantom strike, I have been treating these as mid-late items (haven't tried majestic leap in ball at all, that seems fun - though kind of duplicated by ball + puddle punch leap combo) Do you have any Viscous keybinds? I had bound cube to self-cast on release (hold and left click to use on ally) but Valve's latest patch broke all my binds.
@@asdfasdfasfasdf-n2q all great input! And I am glad you said that about your Cube self cast breaking the binds because that has messed me up so much since patch. I love self cast on scroll wheel up but it is broken so I am currently using double click and I do not like it. I don’t think I have anything else keybind wise that is helpful, but I do use 1/E/M5/M3 instead of 1/2/3/4 which I know I am weird for. I think having one of your actives set to scroll wheel down is really helpful for people that aren’t good with having 8+ keyboard buttons to press, but if you have moba’d for a while that wouldn’t be a problem
@@wp_twentytwo Yeah moba-like keybinds are fine for me but I need fast response time on self-cast of cube. I think the commands to bind to this changed in the patch, have to find someone who's figured it out
@@wp_twentytwo Figured it out. The "in_alt_cast" bind command is broken/no longer exists, so instead activate "Double tap to self cast" in settings and bind your self-cast key to hit ability 2 twice. For me it's like this: alias +quickabi2 "+in_ability2" alias -quickabi2 "-in_ability2;+in_ability2;-in_ability2" bind 2 +quickabi2 This lets me press&hold to target others and release (press and release 2 one time) to self-cast. For you, probably something like "bind mouse_scroll_up (whatever the name of that bind is) "+in_ability2;-in_ability2;+in_ability2;-in_ability2" Unbind 2 in the menu and bind 2 in the config to single-tap ability 2. So mouse scroll up is a double-tap (self-cast) and 2 is a single tap, which you can tap twice to self-cast if you want (you can set this double-tap window really low in the settings if you don't want it to happen in-game at all)
A few questions / suggestions: - does the spirit strike debuff stack with mystic vulnerability? - as others have said: high velocity mag is too good to pass up - would heavily suggest to play a few games normal splatter build or even gun / gun-ish build until you have a feel on how to be a baller Especially the last point I think is very important. If a want to be viscous player takes up this guide and rolls into a game, he/she's just going to grief himself until he gets a few (non-baller) games under his/her belt and gets a feel for the ability.
for guns slot, i usually go for Fleet Foot for mobility, Mystic Shot + Soul Shredder Bullets to amplify spirit damage, and usually Toxic Bullets so I can finish the wounded enemies should they still survive after the balling + splatters session. my build is also similar to yours, but I mainly max my splatter because it's so fun to see enemies getting shredded by goo in the mid to end game xD
I think headshot booster, basic mag and maybe hollow point ward since your sustain would ideally keep you above 60% health for orange items that are all 500 cost. Might make laning easier.
You'd certainly want mystic shot earlier as well. Though the need to get phantom strike so soon makes this build hard to work unless you don't mind being weak af early/early mid game.
Not utilizing items slots fully in the early game is always a mistake in my opinion. I recommend high velocity bullets to give your gun some actual speed, and kinetic dash because the stamina efficiency is great on this hero. Heavy melee charge item also decent for farming. That's my experience with this hero
As far as weapon items go, Monster Rounds NPC damage reduction affects *all* non player damage sources so uh, if you wanna put the deep into balls deep, it’s really good
You definitely want to squeeze 500 extra souls early-mid for monster rounds, it'll speed up your wave clear and jungle significantly and pay for itself. You certainly have the slots
Nice vid, love the understatement of deadlock build theory, a lot of so called build makers are shit at this. Btw, im not goo player, buy did you consider escalating exposure, since you have item dealing spirit dmg overtime and you can stay next to enemies for a long time in a fight. Or is this combo not working in real late game?
Googun hits so damn hard if you build it, so when I goomax to your goo build I get pristine emblem (high velo early), swift striker, burst fire, and/or FLEETFOOT instead of warp stone. I suck w warpstone in ball, so fleetfoot makes non balling more comfortable AND gives extra ammo. Don’t need to kill anyone with gun, just need to show a ball chasing bastard to leave a ball alone
@@DriftaholiC I believe this got patched? Is it really still in the game? Ethereal Shift was in my build on day 1 for this reason but I thought this got patched
After playing some time with this build I feel like heal bane is a good item choice if enemies have heave heals. After I buy it Abrams becomes useless. Also In the ball form you apply debuff to almost everyone in the fight, so heal triggering is almost guaranteed. I feel like refresher should be a good choice for super late game when you already mobile and have enough damage and health.
Really neat video! Can you do a guide for a puddle punch build? It might not be as fun but I found myself enjoying puddle punching people in to other puddle punches and so on more then trying to steer a ball of goo
@@taznaf5978 that is awesome! I wish i can say it was up to date and the most efficient build. I am making a video soon, but if you get more games in a do suggestion checking out the “Concerns of the deep? I’m Ballin” as well
@@FateBringsMe2U man and it really is buggy sometimes. It’s one of the best parts of the character but if I tried to build entirely around it I would tilt for every time it clips through a wall, inverses its direction or doesn’t register on a window surface
Why no spirit strike? Great value early and applies spirit damage on the 3rd ability and allows each punch to lower spirit resist. Seems like a no brainer.
@@stinglock I remember having it in early versions of the build but forget why I stopped getting it. I will take another look tonight, but I know it will be competitive for Flex Slots
@@blinky.5078 I haven’t run into anything yet! Phantom Strike is nerfed of course which is sad, but we use it less for the damage and more for the ability to get additional hits in so that is alright
@@dragskope1431 I understand what you are saying, but the reasoning for Warpstone and even Phantom Strike on Viscous are mostly for guaranteeing additional hits in ult form as well as allowing to quickly change direction
I just tried this build out and immediately I noticed how freaking strong ball becomes! I had the most damage out of everyone by the end of the game...Do you find that during laning phase without HV mag that you're weaker?
Way late on this, but the reason Colossus isn't very effective for ball is because there is an upper limit to how much bullet and spirit resist you can have in-game, so combining it with ball form's already high resist values doesn't do much.
Since this video I have finally come around to Warp Stone, especially since it was buffed very shortly after this was posted. I actually get Warp Stone instead of Phantom Strike in the buy order, the build has now been updated to reflect that! I also have better gun options included.
We going balls deep
Hope we don’t get green balled 😬
High velocity mag is huge if you’re getting denied by high velocity heroes on the enemy team. I’d add that to early picks if you’re having issues last hitting souls.
💯
Its the spirit stacking on soul confirm item + high vel. mag. Bread and butter for laning as viscous, as well as the heal on melee considering your 3rd ability counts as melee.
Damn, I did not expect such a dense and short lecture that has so much info in it. You're super well spoken, big subscribe. Thanks for teaching me to drop my gooey balls on others in a more destructive way.
long time goo main here: i tried finding my own ball build but couldnt quite find the right items to make it feel better than splatter stacking builds. but after trying this build (and being able to stun more often while in ball form with the new patch) i think you might have found the formula. also the ball is extremely fun. people just gotta get good at the rollouts. like you said, not sure if this is the 'best' goo man build, but it sure is the most fun in my opinion
Kinetic dash is good if you’re pretty consistent at your dash jumps. The movement and fire rate is invaluable.
It's so good, but you can't dash when you're ballin and therefore it doesn't fit as we wouldn't want to disrespect the mighty ball
return fire as well against bullet heavy teams, nothing like a ball you can't shoot for 7s
@@mushiim8 return fire ouch
all right im gonna like this video not because i needed to learn about items (people should just read and experiment those themselves imo) but because i want your channel to grow = more balling video hopefully
gl man
@@enesulken I appreciate it gamer, I think you will like what is in the oven rn
This guide is so so so good. Super clear, never remotely annoying, and solid as hell. Thanks!
This build goes hard in my matches with my buddy I duo queue with. Even in solo queue I'm usually causing enough chaos that my teammates can clean up if I miss a few kills. Also it's so fun to just be playing and focusing on maximizing that ult. Thanks for the video and keep it up dude, I'll be on the lookout for more of your content.
@@softwaredave2854 thank you, I appreciate it! More videos on the way, keep balling out
I have most of my games played on viscus and until 2 days ago had been running Flubber Jr. I tried your build yesterday and did considerably worse. I’m just not that guy in the ball, I find it difficult to control and am aware that’s a skill issue. A video for tips while balling would be awesome as I wanna ball up on these ballers. I already realized that holding left click at all times can hurt more than it helps.
I will say I found it difficult to have a high souls/per min on your build compared to flubber. Difficulty mainly when in lane without High velocity rounds, or being able to clear camps quickly without maxed q.
@@SouperGoop yea left click is funny, it definitely requires timing on when to go fast and when to go slow.
I am thinking a full video on movement tips would be a good idea as well. Camps can be difficult early in game, I stay away from large camps almost entirely but at a certain point splatter will 1 shot them and that feels way better.
I was having a hard time with your build a week ago or so, but it finally clicked for me 2 days ago and I have been been maximum ball ever since. I love the assassinate potential on targets like Haze and Vindicta! Thanks for the awesome build!
Super sick vid. Definitely taking some pointers from this. If you’re looking for orange items to use, I suggest berserker and combining that with bullet reflect. In ball form, I can’t tell you how many times this has clutched me out of a bind if I’m balling around 2-3 enemies.
That is a sweet idea actually! I don't know how I did not think about Bullet Reflect, I can see that going really well. Trying it out next game fs.
New Goo enthusiast here. "Make Ball Hurt" had me dying. I feel like we are all a part of one gooey hive mind with only one goal in mind... ball. Thanks for the guide my friend :)
2 minutes in and already love how indepth you are and explain your reasoning well
I love the explanations. it's so in depth. I hope I can try this game soon. Keep up the good work!
made my own build for this and its most definitely the most fun thing to play in the game. good video fellow ball maxxer
thank you, i played viscous for the first time yesterday and now i'm obsessed
I seriously appreciate an entire YT channel dedicated to maining one single unpopular character to unhealthy degree. Like, on a spiritual level, this is my religion.
for gun items i always get active reload no mater what character I'm playing. not only does it reduce base reload time, it allows you to fruther halve that with the little qte and gives you a lil garand ping when you do it properly. makes any weapon much better for pretty cheap.
@@MissFeatherstone I like that idea!
I'll be honest I didn't expect the build to work this good. I never done this good with goo man.
When I played Viscous for the first time I thought he was the worst hero and I'll never play him again. After trying your build I think he's the best hero and I'll never play any other heroes ever again. Ball Maxxing is the way.
Bro is giving us lecture, solid would have listened to you in school asap
Thanks for the build bro. I came back to this video to subscribe after using this build in a few matches. Viscous has been my favorite since day one but this build genuinely is some of the most fun I have ever had in a game and it's super effective. droppin like 20+ kills a game is no issue. Plus it doesn't feel broken or cheesy. Viscous is so easy to shut down if the enemies play well, but not if the Viscous plays better :) Concerns of the deep? Nah i'm ballin.
@@samh4770 hell yes brother keep ballin out
if description of this item is correct, monster rounds is actually huge as a 500 souls item on almost any stage of the game. If its worded correctly, not only it reduces damage from jungle creeps, but also towers (guardians, walkers, etc.) and also grant you 50 hp. This makes your tower dives and trading in lane creeps much more safer.
LOVE IT, i love the ballbuild, keep up the content! i go for gun build sometimes too
I'm kicking myself for not dedicating more time making a ball build as well Thanks for this
With this latest patch of deadlock GooMaxxing is so insane! They directly fixed the phantom strike positioning issue with goo ball! It's like they saw your video!
(Bigger map! Torment pulse buffs! rapid recharge buffs! Warp Stone Carries momentum!!! and He can down dash in goo ball (people can't double jump the ball for free anymore) at level t3!!!) Thanks again for the build
@@sonictrain1 awesome points! I got to play some last night and was loving the ability to down dash in ball form! Definitely need to play with Warp Stone now
HYPE!!! Loved your video montage
Early game slots I go HV mag and hollow point; with melee lifesteal proccing on 3 with extra regen your almost always above 60% in lane. For mid game, i get kinetic dash (always good with high stamina) and melee charge as it allows you to easily follow up with a charge melee after knocking up someone up close with your 3. Also melee charge is very useful for camps when your 1 is down.
I think it’s a poor choice to not buy 2-3 orange 500 items early. Your cooldowns are very long and your gun will be your main form of trading for most of the early game.
I like high velocity just to make claiming souls easier
Melee charge
I usually always build high-velocity (the 500 weapon item) every game as my first or 2nd item on Viscous. His gun is very similar to Kelvins and I think both benefit from the item to help CS when needing to secure it when you cant melee. It also helps with early game trading when abilities are on longer cooldown in the laning phase. That is the only weapon item I will grab, and then like you said, warp-stone or prestige emblem.
Incredibly gooey guide, thank you :O
The amount of goo jokes in this video is bigger than amount of my kills with goo baller
This looks so fun. Also Im with you on the weapon items, I dont experiment with them outside of buying high velocity in the very early stages of the game
This was awesome, I used to be a punch maxxxer, I have now been converted to a ball maxxxer 💜
monster rounds early helps you farm and buy the rest of your build faster, hollow point or headshot booster can fill a similar niche for the 2nd orange slot but don't offer the same sustain
Been ballsmaxxing irl so this is perfect for me
I think there are several early 500's that would help a lot, but doubt you'd want to slot many in before rushing torment pulse. I'd have to try to make sure.
For Orange:
Monster Rounds is a great fit, since it speeds up farm, gives regen in lane, and more importantly the damage reduction is for all NPCs, including towers. When Balling, it's pretty common to get blasted by a tower, so I feel it could increase survivability a lot for how cheap it is.
Close Quarters always applies to the punch. The origin of Puddle Punch's damage is considered to be the puddle, so the damage amp for enemies at close range always triggers. It's a cheap and effective increase to its damage, and would help damage in lane.
Restorative Shot is some sustain, but I would actually get it late instead. It's extremely cheap bullet resist. Since goo ball already gives a lot of resist, stacking even more resist is great. Picking this up later to fill a slot as an insanely cheap bullet armor is very good if you have a spare orange slot.
And of course High Velocity Mag just to last hit.
For Green:
If you're dying at all in goo ball, Extra Health is pretty big. WIth all the resist the ult gives, getting more raw health is the biggest increase to survivability you can get. If you're not dying in the ball, it's still good, but nowhere near as effective.
i really liked ur humor
Hollow Point Ward is a great 500-cost orange item on many spirit-heavy builds like this because, in addition to weapon damage, it provides spirit power and survivability.
this build is so fun that it made me consider becoming viscous main
Weapon items i like to get on Spirit focused builds are
Monster rounds - hp/regen for more lane sustain and guardian punishes/tanking waves on defense or offense
Restorative shot - extremely stat dense for cost of souls, used to be only cheap bullet resist before mystic reach changes
Melee Charge - gives insane stats for 1250, 100hp 15(25)% weapon dmg, 1 regen, and reloading on heavys increases jungle clear speed a lot
Fleet foot - some synergy with ball but just extra hp on weapon slot and useful active for rotating or combat
Normally escalating resilience is a great defensive option too but probably not a good choice for this build.
Would love to see a tips&tricks section on this video for playstyle/getting value out of ball
Magic carpet and warp stone allows you to throw a 180 degree turn in your ult and is why I enjoy it allot
awesome build. I'll try it
Good stuff! Glad you made the build video, I know I asked for it, I'm sure other people did too. What are your thoughts on maxing splatter first? Or maybe even putting 3ap into before maxing ball? It helps a lot with poking in lane, and in my experience it's where the bulk of Viscous' damage is, but that might be because I'm not good enough with ball control yet.
@@MrBubbabolly I bet that would help a ton with laning phase. I think I could see it, the biggest downside is of course not having the ability to use abilities while ulting. This means you will definitely need to be more creative on your fight engagements, because it will be optimal to cooldown dump at least your splatter before you press 4. It also takes away vertical punch for in-ball escape options, so you need to play slightly more safely.
You would probably be able to hold off on rushing Phantom Strike since you won’t be able to use it in Ult for a bit, which may help the strength/time of the build feel more linear. Definitely worth a try!
I'm pretty sure warp stone resets the cooldown on damaging an enemy with goo ball. It works great when you hit phantom strike -> splatter -> ball collide -> warp stone into another collide to send a player back to spawn
early monster round and basic mag are probalby just good picks for pushing/ farming, since they are super cost efficient.
Deviner's kevlaras was my fav pick too, that item makes many ult builds work
@@KittyNaptune I have picking up Monster Rounds and I do like it! Good to get a couple of quick gun buys in.
Monster rounds sounds like a great early game 500 in Weapons as im pretty sure the 35% NPC damage reduction effects guardians making diving much easier. While also giving regen and making jg clearing a bit faster.
Hey twenty two! I made a similar build after watching your videos (i actually didn't see this one till today!) This cleared up a lot of things and helped me add kevlar to my late game
it's called "pinball wizard" let me know what you think! I don't know how you pull off those nasty pivots and sharp direction changes. I use puddle punches to help me change directions in a field like a pinball.
please please also make other builds for other heroes, just watched ur viscous gameplay and its just marvelous
Thanks for the video man. This is a cool playstyle and fun to see other people's thoughts on how to get the most out of this very unique character
I find maxing splatter first, then ball allows you to farm camps, clear waves, and blow people up in early/mid game. By end game diviner's kevlar and superior duration (on ball) are core. I don't survive fights in ball form without kevlar unless we're rolling (ha ha)
Would add Enchanter's Barrier as others have suggested. HV mag for laning if needed. And mystic shot/echo shard help get the most out of your weapon slots
And I am going to try majestic leap and an earlier phantom strike, I have been treating these as mid-late items (haven't tried majestic leap in ball at all, that seems fun - though kind of duplicated by ball + puddle punch leap combo)
Do you have any Viscous keybinds? I had bound cube to self-cast on release (hold and left click to use on ally) but Valve's latest patch broke all my binds.
@@asdfasdfasfasdf-n2q all great input! And I am glad you said that about your Cube self cast breaking the binds because that has messed me up so much since patch. I love self cast on scroll wheel up but it is broken so I am currently using double click and I do not like it. I don’t think I have anything else keybind wise that is helpful, but I do use 1/E/M5/M3 instead of 1/2/3/4 which I know I am weird for. I think having one of your actives set to scroll wheel down is really helpful for people that aren’t good with having 8+ keyboard buttons to press, but if you have moba’d for a while that wouldn’t be a problem
@@wp_twentytwo Yeah moba-like keybinds are fine for me but I need fast response time on self-cast of cube. I think the commands to bind to this changed in the patch, have to find someone who's figured it out
@@wp_twentytwo Figured it out. The "in_alt_cast" bind command is broken/no longer exists, so instead activate "Double tap to self cast" in settings and bind your self-cast key to hit ability 2 twice.
For me it's like this:
alias +quickabi2 "+in_ability2"
alias -quickabi2 "-in_ability2;+in_ability2;-in_ability2"
bind 2 +quickabi2
This lets me press&hold to target others and release (press and release 2 one time) to self-cast.
For you, probably something like "bind mouse_scroll_up (whatever the name of that bind is) "+in_ability2;-in_ability2;+in_ability2;-in_ability2"
Unbind 2 in the menu and bind 2 in the config to single-tap ability 2. So mouse scroll up is a double-tap (self-cast) and 2 is a single tap, which you can tap twice to self-cast if you want (you can set this double-tap window really low in the settings if you don't want it to happen in-game at all)
@@asdfasdfasfasdf-n2q I’ll look into it in the Deadlock server tonight as well, I really need self cast on an assigned key as well
surprised you're not running enchanter's barrier for the extra spirit power on a green slot, looking forward to trying the build
divine kevlar is questionable since that shields sadly do not stack with resistances goo ball provides.
thanks for the guide!
Im pretty sure toxic bullets apply the building up spirit damage so just apply that and ball up
I actually just had a game against a super tanky line up and Toxic Bullets was nice for doing percentage based damage to their huge health pools.
Awesome
A few questions / suggestions:
- does the spirit strike debuff stack with mystic vulnerability?
- as others have said: high velocity mag is too good to pass up
- would heavily suggest to play a few games normal splatter build or even gun / gun-ish build until you have a feel on how to be a baller
Especially the last point I think is very important. If a want to be viscous player takes up this guide and rolls into a game, he/she's just going to grief himself until he gets a few (non-baller) games under his/her belt and gets a feel for the ability.
for guns slot, i usually go for Fleet Foot for mobility, Mystic Shot + Soul Shredder Bullets to amplify spirit damage, and usually Toxic Bullets so I can finish the wounded enemies should they still survive after the balling + splatters session.
my build is also similar to yours, but I mainly max my splatter because it's so fun to see enemies getting shredded by goo in the mid to end game xD
I think headshot booster, basic mag and maybe hollow point ward since your sustain would ideally keep you above 60% health for orange items that are all 500 cost. Might make laning easier.
You'd certainly want mystic shot earlier as well.
Though the need to get phantom strike so soon makes this build hard to work unless you don't mind being weak af early/early mid game.
I LOVE YOU BTW IVE LITERALLY MADE AN ULT BUILD CAUSE YOUR LIL MONTAGE AS TRIBUTE FOR CHAZM
Basic magazine, high velocity rounds are good for cheap gun slots
YESSSS I LOVE BALL MAXXINGGGGG!!! LETS GOOOOOOO. IM NUMBER ONE BALL MAXXER NA REGION WOOOO BABY LETS GOOO!!!!
Not utilizing items slots fully in the early game is always a mistake in my opinion. I recommend high velocity bullets to give your gun some actual speed, and kinetic dash because the stamina efficiency is great on this hero. Heavy melee charge item also decent for farming. That's my experience with this hero
Graceful like a Ballerina.
Damn, im becoming a fan real quick lol
As far as weapon items go, Monster Rounds NPC damage reduction affects *all* non player damage sources so uh, if you wanna put the deep into balls deep, it’s really good
BROOOOOLL
You definitely want to squeeze 500 extra souls early-mid for monster rounds, it'll speed up your wave clear and jungle significantly and pay for itself. You certainly have the slots
I was very perplexed when watching this
Nice vid, love the understatement of deadlock build theory, a lot of so called build makers are shit at this. Btw, im not goo player, buy did you consider escalating exposure, since you have item dealing spirit dmg overtime and you can stay next to enemies for a long time in a fight. Or is this combo not working in real late game?
Googun hits so damn hard if you build it, so when I goomax to your goo build I get pristine emblem (high velo early), swift striker, burst fire, and/or FLEETFOOT instead of warp stone. I suck w warpstone in ball, so fleetfoot makes non balling more comfortable AND gives extra ammo. Don’t need to kill anyone with gun, just need to show a ball chasing bastard to leave a ball alone
You should always take the colossus because the entertainment value far outweighs and competitive advantage you would get otherwise.
Try Ethereal Shift, you can park on someone and double stun or more if they are in a corner.
@@DriftaholiC I believe this got patched? Is it really still in the game?
Ethereal Shift was in my build on day 1 for this reason but I thought this got patched
After playing some time with this build I feel like heal bane is a good item choice if enemies have heave heals. After I buy it Abrams becomes useless. Also In the ball form you apply debuff to almost everyone in the fight, so heal triggering is almost guaranteed. I feel like refresher should be a good choice for super late game when you already mobile and have enough damage and health.
@@anded8798 going to have to try some with Heal Bane! I can see that making team fights much stronger.
Really neat video! Can you do a guide for a puddle punch build? It might not be as fun but I found myself enjoying puddle punching people in to other puddle punches and so on more then trying to steer a ball of goo
monster rounds let you dive deep in lane because of the reduced damage you take from npc's (creeps+tower)
This build is so much fun I had my highest kill game as him with it 15 kills 😮!!
@@taznaf5978 that is awesome! I wish i can say it was up to date and the most efficient build. I am making a video soon, but if you get more games in a do suggestion checking out the “Concerns of the deep? I’m Ballin” as well
i am straight gooed up in my ball rn
Not gonna lie, I thought your video said "Ball Waxer" and I was like "whose ball is he waxing? tf" 😅
I just like him because he reminds me of Flubber
My biggest problem with flubber is landing the damn fist 😭
@@FateBringsMe2U man and it really is buggy sometimes. It’s one of the best parts of the character but if I tried to build entirely around it I would tilt for every time it clips through a wall, inverses its direction or doesn’t register on a window surface
awesome sauce
Why no spirit strike? Great value early and applies spirit damage on the 3rd ability and allows each punch to lower spirit resist. Seems like a no brainer.
@@stinglock I remember having it in early versions of the build but forget why I stopped getting it. I will take another look tonight, but I know it will be competitive for Flex Slots
Let's gooooo ballers!
Great guide bro. Goo4lyfe
If you add chapters and/or a screenshot of your build, I think it would put this at a S tier video.
He's a baller
I personally can’t play without “Melee Charge” in the laning/farming phase
viscous has a unique shadow
Do you think the recent updates change the build much?
@@blinky.5078 I haven’t run into anything yet! Phantom Strike is nerfed of course which is sad, but we use it less for the damage and more for the ability to get additional hits in so that is alright
Hot Take. Warpstone is a overkill on fast movement Heros.
@@dragskope1431 I understand what you are saying, but the reasoning for Warpstone and even Phantom Strike on Viscous are mostly for guaranteeing additional hits in ult form as well as allowing to quickly change direction
I just tried this build out and immediately I noticed how freaking strong ball becomes! I had the most damage out of everyone by the end of the game...Do you find that during laning phase without HV mag that you're weaker?
I really like active reload or kinetic dash on goo guy
This was great? Bro has 250 subscribers but is hilarious while giving useful info
more viscous videos please
@@puffin381 on the way o7
Way late on this, but the reason Colossus isn't very effective for ball is because there is an upper limit to how much bullet and spirit resist you can have in-game, so combining it with ball form's already high resist values doesn't do much.
@@Lankercool makes sense!
Best item in the gun section is the warp stone💀💀 the one you dont like haha but at least it takes up a gun slot
Since this video I have finally come around to Warp Stone, especially since it was buffed very shortly after this was posted. I actually get Warp Stone instead of Phantom Strike in the buy order, the build has now been updated to reflect that! I also have better gun options included.
2:15 id like to believe you meant goon 😈
Goo punsh Goo ballin
Spirit strike for the ball punchers? Or is there just not enough slots to spec that in?
the pyrocinical build?
slimers stay winning 💪