Viscous Ball Maxxer - Full Build Guide and Breakdown
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- Опубліковано 18 вер 2024
- Breakdown of the Ball Maxxer Viscous Build in Valve's Deadlock.
Number 1 Ball Maxxer: • Number 1 Ball Maxxer |...
Quantum's Melodic moments: • 200 Hours of Deadlock ...
We going balls deep
Hope we don’t get green balled 😬
High velocity mag is huge if you’re getting denied by high velocity heroes on the enemy team. I’d add that to early picks if you’re having issues last hitting souls.
💯
Damn, I did not expect such a dense and short lecture that has so much info in it. You're super well spoken, big subscribe. Thanks for teaching me to drop my gooey balls on others in a more destructive way.
Kinetic dash is good if you’re pretty consistent at your dash jumps. The movement and fire rate is invaluable.
It's so good, but you can't dash when you're ballin and therefore it doesn't fit as we wouldn't want to disrespect the mighty ball
return fire as well against bullet heavy teams, nothing like a ball you can't shoot for 7s
@@mushiim8 return fire ouch
I have most of my games played on viscus and until 2 days ago had been running Flubber Jr. I tried your build yesterday and did considerably worse. I’m just not that guy in the ball, I find it difficult to control and am aware that’s a skill issue. A video for tips while balling would be awesome as I wanna ball up on these ballers. I already realized that holding left click at all times can hurt more than it helps.
I will say I found it difficult to have a high souls/per min on your build compared to flubber. Difficulty mainly when in lane without High velocity rounds, or being able to clear camps quickly without maxed q.
@@SouperGoop yea left click is funny, it definitely requires timing on when to go fast and when to go slow.
I am thinking a full video on movement tips would be a good idea as well. Camps can be difficult early in game, I stay away from large camps almost entirely but at a certain point splatter will 1 shot them and that feels way better.
2 minutes in and already love how indepth you are and explain your reasoning well
I think there are several early 500's that would help a lot, but doubt you'd want to slot many in before rushing torment pulse. I'd have to try to make sure.
For Orange:
Monster Rounds is a great fit, since it speeds up farm, gives regen in lane, and more importantly the damage reduction is for all NPCs, including towers. When Balling, it's pretty common to get blasted by a tower, so I feel it could increase survivability a lot for how cheap it is.
Close Quarters always applies to the punch. The origin of Puddle Punch's damage is considered to be the puddle, so the damage amp for enemies at close range always triggers. It's a cheap and effective increase to its damage, and would help damage in lane.
Restorative Shot is some sustain, but I would actually get it late instead. It's extremely cheap bullet resist. Since goo ball already gives a lot of resist, stacking even more resist is great. Picking this up later to fill a slot as an insanely cheap bullet armor is very good if you have a spare orange slot.
And of course High Velocity Mag just to last hit.
For Green:
If you're dying at all in goo ball, Extra Health is pretty big. WIth all the resist the ult gives, getting more raw health is the biggest increase to survivability you can get. If you're not dying in the ball, it's still good, but nowhere near as effective.
Bro is giving us lecture, solid would have listened to you in school asap
all right im gonna like this video not because i needed to learn about items (people should just read and experiment those themselves imo) but because i want your channel to grow = more balling video hopefully
gl man
@@enesulken I appreciate it gamer, I think you will like what is in the oven rn
made my own build for this and its most definitely the most fun thing to play in the game. good video fellow ball maxxer
I love the explanations. it's so in depth. I hope I can try this game soon. Keep up the good work!
long time goo main here: i tried finding my own ball build but couldnt quite find the right items to make it feel better than splatter stacking builds. but after trying this build (and being able to stun more often while in ball form with the new patch) i think you might have found the formula. also the ball is extremely fun. people just gotta get good at the rollouts. like you said, not sure if this is the 'best' goo man build, but it sure is the most fun in my opinion
Incredibly gooey guide, thank you :O
Thanks for the build bro. I came back to this video to subscribe after using this build in a few matches. Viscous has been my favorite since day one but this build genuinely is some of the most fun I have ever had in a game and it's super effective. droppin like 20+ kills a game is no issue. Plus it doesn't feel broken or cheesy. Viscous is so easy to shut down if the enemies play well, but not if the Viscous plays better :) Concerns of the deep? Nah i'm ballin.
@@samh4770 hell yes brother keep ballin out
The amount of goo jokes in this video is bigger than amount of my kills with goo baller
Early game slots I go HV mag and hollow point; with melee lifesteal proccing on 3 with extra regen your almost always above 60% in lane. For mid game, i get kinetic dash (always good with high stamina) and melee charge as it allows you to easily follow up with a charge melee after knocking up someone up close with your 3. Also melee charge is very useful for camps when your 1 is down.
This build goes hard in my matches with my buddy I duo queue with. Even in solo queue I'm usually causing enough chaos that my teammates can clean up if I miss a few kills. Also it's so fun to just be playing and focusing on maximizing that ult. Thanks for the video and keep it up dude, I'll be on the lookout for more of your content.
@@softwaredave2854 thank you, I appreciate it! More videos on the way, keep balling out
Super sick vid. Definitely taking some pointers from this. If you’re looking for orange items to use, I suggest berserker and combining that with bullet reflect. In ball form, I can’t tell you how many times this has clutched me out of a bind if I’m balling around 2-3 enemies.
That is a sweet idea actually! I don't know how I did not think about Bullet Reflect, I can see that going really well. Trying it out next game fs.
HYPE!!! Loved your video montage
Been ballsmaxxing irl so this is perfect for me
This was awesome, I used to be a punch maxxxer, I have now been converted to a ball maxxxer 💜
I usually always build high-velocity (the 500 weapon item) every game as my first or 2nd item on Viscous. His gun is very similar to Kelvins and I think both benefit from the item to help CS when needing to secure it when you cant melee. It also helps with early game trading when abilities are on longer cooldown in the laning phase. That is the only weapon item I will grab, and then like you said, warp-stone or prestige emblem.
if description of this item is correct, monster rounds is actually huge as a 500 souls item on almost any stage of the game. If its worded correctly, not only it reduces damage from jungle creeps, but also towers (guardians, walkers, etc.) and also grant you 50 hp. This makes your tower dives and trading in lane creeps much more safer.
This looks so fun. Also Im with you on the weapon items, I dont experiment with them outside of buying high velocity in the very early stages of the game
I think it’s a poor choice to not buy 2-3 orange 500 items early. Your cooldowns are very long and your gun will be your main form of trading for most of the early game.
Hollow Point Ward is a great 500-cost orange item on many spirit-heavy builds like this because, in addition to weapon damage, it provides spirit power and survivability.
for gun items i always get active reload no mater what character I'm playing. not only does it reduce base reload time, it allows you to fruther halve that with the little qte and gives you a lil garand ping when you do it properly. makes any weapon much better for pretty cheap.
@@MissFeatherstone I like that idea!
Would love to see a tips&tricks section on this video for playstyle/getting value out of ball
surprised you're not running enchanter's barrier for the extra spirit power on a green slot, looking forward to trying the build
I just like him because he reminds me of Flubber
Good stuff! Glad you made the build video, I know I asked for it, I'm sure other people did too. What are your thoughts on maxing splatter first? Or maybe even putting 3ap into before maxing ball? It helps a lot with poking in lane, and in my experience it's where the bulk of Viscous' damage is, but that might be because I'm not good enough with ball control yet.
@@MrBubbabolly I bet that would help a ton with laning phase. I think I could see it, the biggest downside is of course not having the ability to use abilities while ulting. This means you will definitely need to be more creative on your fight engagements, because it will be optimal to cooldown dump at least your splatter before you press 4. It also takes away vertical punch for in-ball escape options, so you need to play slightly more safely.
You would probably be able to hold off on rushing Phantom Strike since you won’t be able to use it in Ult for a bit, which may help the strength/time of the build feel more linear. Definitely worth a try!
Awesome
Graceful like a Ballerina.
Monster rounds sounds like a great early game 500 in Weapons as im pretty sure the 35% NPC damage reduction effects guardians making diving much easier. While also giving regen and making jg clearing a bit faster.
My biggest problem with flubber is landing the damn fist 😭
@@FateBringsMe2U man and it really is buggy sometimes. It’s one of the best parts of the character but if I tried to build entirely around it I would tilt for every time it clips through a wall, inverses its direction or doesn’t register on a window surface
i am straight gooed up in my ball rn
awesome build. I'll try it
I'm pretty sure warp stone resets the cooldown on damaging an enemy with goo ball. It works great when you hit phantom strike -> splatter -> ball collide -> warp stone into another collide to send a player back to spawn
Thanks for the video man. This is a cool playstyle and fun to see other people's thoughts on how to get the most out of this very unique character
I find maxing splatter first, then ball allows you to farm camps, clear waves, and blow people up in early/mid game. By end game diviner's kevlar and superior duration (on ball) are core. I don't survive fights in ball form without kevlar unless we're rolling (ha ha)
Would add Enchanter's Barrier as others have suggested. HV mag for laning if needed. And mystic shot/echo shard help get the most out of your weapon slots
And I am going to try majestic leap and an earlier phantom strike, I have been treating these as mid-late items (haven't tried majestic leap in ball at all, that seems fun - though kind of duplicated by ball + puddle punch leap combo)
Do you have any Viscous keybinds? I had bound cube to self-cast on release (hold and left click to use on ally) but Valve's latest patch broke all my binds.
@@asdfasdfasfasdf-n2q all great input! And I am glad you said that about your Cube self cast breaking the binds because that has messed me up so much since patch. I love self cast on scroll wheel up but it is broken so I am currently using double click and I do not like it. I don’t think I have anything else keybind wise that is helpful, but I do use 1/E/M5/M3 instead of 1/2/3/4 which I know I am weird for. I think having one of your actives set to scroll wheel down is really helpful for people that aren’t good with having 8+ keyboard buttons to press, but if you have moba’d for a while that wouldn’t be a problem
@@wp_twentytwo Yeah moba-like keybinds are fine for me but I need fast response time on self-cast of cube. I think the commands to bind to this changed in the patch, have to find someone who's figured it out
@@wp_twentytwo Figured it out. The "in_alt_cast" bind command is broken/no longer exists, so instead activate "Double tap to self cast" in settings and bind your self-cast key to hit ability 2 twice.
For me it's like this:
alias +quickabi2 "+in_ability2"
alias -quickabi2 "-in_ability2;+in_ability2;-in_ability2"
bind 2 +quickabi2
This lets me press&hold to target others and release (press and release 2 one time) to self-cast.
For you, probably something like "bind mouse_scroll_up (whatever the name of that bind is) "+in_ability2;-in_ability2;+in_ability2;-in_ability2"
Unbind 2 in the menu and bind 2 in the config to single-tap ability 2. So mouse scroll up is a double-tap (self-cast) and 2 is a single tap, which you can tap twice to self-cast if you want (you can set this double-tap window really low in the settings if you don't want it to happen in-game at all)
@@asdfasdfasfasdf-n2q I’ll look into it in the Deadlock server tonight as well, I really need self cast on an assigned key as well
Not utilizing items slots fully in the early game is always a mistake in my opinion. I recommend high velocity bullets to give your gun some actual speed, and kinetic dash because the stamina efficiency is great on this hero. Heavy melee charge item also decent for farming. That's my experience with this hero
Not gonna lie, I thought your video said "Ball Waxer" and I was like "whose ball is he waxing? tf" 😅
divine kevlar is questionable since that shields sadly do not stack with resistances goo ball provides.
thanks for the guide!
viscous has a unique shadow
You definitely want to squeeze 500 extra souls early-mid for monster rounds, it'll speed up your wave clear and jungle significantly and pay for itself. You certainly have the slots
You should always take the colossus because the entertainment value far outweighs and competitive advantage you would get otherwise.
A few questions / suggestions:
- does the spirit strike debuff stack with mystic vulnerability?
- as others have said: high velocity mag is too good to pass up
- would heavily suggest to play a few games normal splatter build or even gun / gun-ish build until you have a feel on how to be a baller
Especially the last point I think is very important. If a want to be viscous player takes up this guide and rolls into a game, he/she's just going to grief himself until he gets a few (non-baller) games under his/her belt and gets a feel for the ability.
Basic magazine, high velocity rounds are good for cheap gun slots
I LOVE YOU BTW IVE LITERALLY MADE AN ULT BUILD CAUSE YOUR LIL MONTAGE AS TRIBUTE FOR CHAZM
I think headshot booster, basic mag and maybe hollow point ward since your sustain would ideally keep you above 60% health for orange items that are all 500 cost. Might make laning easier.
You'd certainly want mystic shot earlier as well.
Though the need to get phantom strike so soon makes this build hard to work unless you don't mind being weak af early/early mid game.
Really neat video! Can you do a guide for a puddle punch build? It might not be as fun but I found myself enjoying puddle punching people in to other puddle punches and so on more then trying to steer a ball of goo
As far as weapon items go, Monster Rounds NPC damage reduction affects *all* non player damage sources so uh, if you wanna put the deep into balls deep, it’s really good
If you add chapters and/or a screenshot of your build, I think it would put this at a S tier video.
Let's gooooo ballers!
I call him Gooigi
He's a baller
for guns slot, i usually go for Fleet Foot for mobility, Mystic Shot + Soul Shredder Bullets to amplify spirit damage, and usually Toxic Bullets so I can finish the wounded enemies should they still survive after the balling + splatters session.
my build is also similar to yours, but I mainly max my splatter because it's so fun to see enemies getting shredded by goo in the mid to end game xD
monster rounds let you dive deep in lane because of the reduced damage you take from npc's (creeps+tower)
2:15 id like to believe you meant goon 😈
Try Ethereal Shift, you can park on someone and double stun or more if they are in a corner.
@@DriftaholiC I believe this got patched? Is it really still in the game?
Ethereal Shift was in my build on day 1 for this reason but I thought this got patched
BROOOOOLL
I really like active reload or kinetic dash on goo guy
Do you think the recent updates change the build much?
@@blinky.5078 I haven’t run into anything yet! Phantom Strike is nerfed of course which is sad, but we use it less for the damage and more for the ability to get additional hits in so that is alright
awesome sauce
slimers stay winning 💪
i love all 18 fps you got going on
more viscous videos please
@@puffin381 on the way o7
This was great? Bro has 250 subscribers but is hilarious while giving useful info
I personally can’t play without “Melee Charge” in the laning/farming phase
god bless
the pyrocinical build?
Great guide bro. Goo4lyfe
Fuck it we ball
Goo punsh Goo ballin
Spirit strike for the ball punchers? Or is there just not enough slots to spec that in?
I just tried this build out and immediately I noticed how freaking strong ball becomes! I had the most damage out of everyone by the end of the game...Do you find that during laning phase without HV mag that you're weaker?
Holding ability points for the first point in ult is so rough for laning phase. Is the skill order you have in the custom build correctly laid out?
Also the itemization is ROUGH when you cant get those flex options unlocked in a rough game
I want to get better at ball movement make the movement guide pls ❤❤
Tips on using his ult?
i hate trying to steer the ball, any tips on that? also do you have the build available in the client - so can favourite and use it and all that business
@@minkblanket9632 for quick tips I will say that you first want to get good at toggling your accelerate for when you need it and letting off of it when you don’t. For example accelerating is not good if you need to make a tight turn, so let off in that case. Also in most situations you will want to 180 rebound off of some form of map geometry instead of trying to turn the ship around to get a second hit. Lastly use Phantom Strike to make up for the difficulty of controlling the ball form!
The build is live: “TwentyTwo’s #1 Ball Maxxer”
@@wp_twentytwo thanks brother gonna hop in demo and practice navigation, also thanks for the build name too bud. have a good one and i'll let you know how it goes
I make a build and ends up being trash, I’m missing the point you made, keep adjusting it till it’s perfect
Is it ever worth it to grab warp stone instead of phantom strike early?
@@vincentshen5035 it could be! I will make a note to try that. It is obviously substantially less expensive and if you are good with it it can do much of what Phantom Strike does and some that it doesn’t. I’m going to try this fs
ballin... but at what cost?
Yh no matter how much I try ball build it feels impossible to control maybe requires a lot of experience and practice
Release the shmoo
When i play viscous theres usually some sort of rat thing in the goo ball for some reason, wont stop saying racial slurs please help!!
Ugly game
@@orlyramos3252 I have heard people say that but I like the aesthetic tbh. It is really early in development, and I bit the UI gets a huge overhaul before it goes fully live