Naturally Flowing Rivers - Houdini Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 10

  • @vynylPooh
    @vynylPooh Рік тому +1

    thank you so much! very valuable knowledge

  • @heinblues
    @heinblues 2 роки тому +1

    Dude thanks for the content your are providing!

  • @joume3684
    @joume3684 2 роки тому +1

    if you have curves corresponding to the height of terrain (ie. used pathfind node to generate curves), xyzdist function won't be able to work properly because @P of heightfield only has x and z value and value coming out of xyzdist would be affected by the height of your curve.
    so you would need to set the y position of your curve to 0 before connecting it to the wrangle
    thanks for the great tutorial !

  • @dnch
    @dnch 4 роки тому

    cool.. it gave me idea that might work..
    instead of custom script, convert the heightfield to polygons, and drop the curve as a hair on it using vellum:)
    but as i think about it.. it would get stuck on high mountains

  • @vincentthomas8492
    @vincentthomas8492 2 роки тому

    Why are you not sliding sideway your point in your first wrangle with a cross product Konstantin?

  • @aysenmx
    @aysenmx 3 роки тому

    spasibo!

  • @joeyparenti7815
    @joeyparenti7815 3 роки тому +1

    love how im following this tutorial and my mask will not show when I get to 8:30

    • @juna1621
      @juna1621 2 роки тому

      I also

    • @e.lll.s
      @e.lll.s 2 роки тому

      try to see the mask using an attribute vop