if you have curves corresponding to the height of terrain (ie. used pathfind node to generate curves), xyzdist function won't be able to work properly because @P of heightfield only has x and z value and value coming out of xyzdist would be affected by the height of your curve. so you would need to set the y position of your curve to 0 before connecting it to the wrangle thanks for the great tutorial !
cool.. it gave me idea that might work.. instead of custom script, convert the heightfield to polygons, and drop the curve as a hair on it using vellum:) but as i think about it.. it would get stuck on high mountains
thank you so much! very valuable knowledge
Dude thanks for the content your are providing!
if you have curves corresponding to the height of terrain (ie. used pathfind node to generate curves), xyzdist function won't be able to work properly because @P of heightfield only has x and z value and value coming out of xyzdist would be affected by the height of your curve.
so you would need to set the y position of your curve to 0 before connecting it to the wrangle
thanks for the great tutorial !
cool.. it gave me idea that might work..
instead of custom script, convert the heightfield to polygons, and drop the curve as a hair on it using vellum:)
but as i think about it.. it would get stuck on high mountains
Why are you not sliding sideway your point in your first wrangle with a cross product Konstantin?
spasibo!
Ne za chto.
love how im following this tutorial and my mask will not show when I get to 8:30
I also
try to see the mask using an attribute vop