Formula 1 2026 F1 Mercedes W17 Livery Concept Race Car 3D model

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  • Опубліковано 23 жов 2024
  • www.turbosquid...
    Low-poly game ready 3D model of Formula 1 2026 Showcar Race Car With Mercedes Concept Livery for the F1 season 2026 with PBR materials (Specular and Metallic workflows). Created particularly for computer/mobile games, VR, broadcast, advertising, visualization.
    Advantages of the model:
    Very clean geometry;
    The model is maximally optimized for use in 3d games and VR;
    5 Materials with textures set - separate for Body, Bottom, Common, Driver and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
    Textures size: Body - 4,096 X 4,096 PNG; Common - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Driver - 4,096 X 4,096 PNG;
    Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
    Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
    The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
    Divided into functional parts and grouped for easy editing and using in game engines;
    The model consists of 45 separate objects grouped together. Each of these objects has a simple and understandable name;
    UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
    Specular and Metallic workflow textures included!
    Compatible with the majority of modern game engines!
    Model specifications:
    Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model
    does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image.
    Polygons count: 41,635 (no n-gons)
    Subdivision 1 polygons count: 331,964
    Subdivision 2 polygons count: 1,327,856
    Vertices count: 42,782
    Unit Scale: Metric / Centimeters
    Materials:
    A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
    Body Textures (Specular/Metallic workflow respectively):
    Diffuse/Base Color (4,096 x 4,096 PNG)
    NormalMap (4,096 x 4,096 PNG)
    Specular/Metallic (4,096 x 4,096 PNG)
    Glossiness/Roughness (4,096 x 4,096 PNG)
    Emissive (4,096 x 4,096 PNG)
    Refraction (4,096 x 4,096 PNG)
    Ambient Occlusion (4,096 x 4,096 PNG)
    Model is available in the following formats:
    MAX (2018), - FBX, - OBJ, - 3DS, - DXF (2010).
    You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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