kingdom come deliverance 2 COMBAT in real life

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  • Опубліковано 10 лют 2025
  • Kingdom Come Deliverance 2 combat looks very realistic but with a few issues that we would like to discuss.
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КОМЕНТАРІ • 738

  • @matheusmterra
    @matheusmterra 5 днів тому +369

    I come from the future.
    In KCD2's combat, you don't need to keep a block on the side of the incoming attack, your perfect block will intercept an incoming move while the side your guard is in is passively protected.
    You can also block and attack at the same time, that's a masterstrike now.

    • @johntheknight3062
      @johntheknight3062 5 днів тому +30

      Master strike was in the first game too.

    • @halos04245
      @halos04245 5 днів тому +1

      wut

    • @matheusmterra
      @matheusmterra 5 днів тому +20

      @@johntheknight3062 but it was just the perfect block in the first game. In this one the execution is different as it is the effect.

    • @MrCaw77
      @MrCaw77 5 днів тому +11

      To do a master strike in KCD2 you need to attack from the opposite side the opponent is attacking from at the same time. That was how I thought it worked in KCD1 and it probably should have been like that the whole time so glad they made it harder to perform.

    • @loganrogers4560
      @loganrogers4560 5 днів тому +5

      Too bad it's woke trash

  • @gustavotriqui
    @gustavotriqui 5 днів тому +108

    In KCD you can block from any stance. The block chance is lower because the time you have for it is smaller, but you don't need to mirror the stance to block.

  • @sessy01
    @sessy01 5 днів тому +84

    [ TIN CAN CLATTERING INTENSIFIES]

  • @sgt_lil_monster1835
    @sgt_lil_monster1835 5 днів тому +272

    What an opening 😂

    • @ultimatebobafett130
      @ultimatebobafett130 5 днів тому +9

      Just like the simulations!

    • @sgt_lil_monster1835
      @sgt_lil_monster1835 5 днів тому

      @ultimatebobafett130 The bigger they are, the harder they fall!

    • @nikman2
      @nikman2 5 днів тому

      This was the best

    • @Greez1337
      @Greez1337 5 днів тому

      Churches would be nice too, but I hear you can't actually enter them in KCD2? Hoping to verify off work.

    • @Rift2123
      @Rift2123 5 днів тому

      Was waiting to see which one of you broke in the intro first hahah

  • @mufinsp0
    @mufinsp0 5 днів тому +207

    Hope you will do a castle/buildings review at some point

    • @Dave-ks9fi
      @Dave-ks9fi 5 днів тому +6

      Well they are all real.

    • @danielpeters2675
      @danielpeters2675 5 днів тому +6

      Would be great to do a slow walk through the city

    • @pRahvi0
      @pRahvi0 5 днів тому +3

      I absolutely loved the castle series from the trip in UK

    • @random-unbreaded-commentor
      @random-unbreaded-commentor 5 днів тому +1

      0/10 unless they have machicolations

    • @zerody2096
      @zerody2096 4 дні тому

      I literally just commented that. So happy you got liked by Shad!

  • @antonjones4299
    @antonjones4299 5 днів тому +88

    The combat system Shad is describing that he would prefer is found in Ghost of Tsushima. It is very satisfying

    • @Svoorhout85
      @Svoorhout85 5 днів тому +8

      I call that the Batman Arkham Asylum style. Its simple but satisfying and doesnt get old quickly.

    • @beardedlonewolf7695
      @beardedlonewolf7695 5 днів тому +11

      @@Svoorhout85 KCD2 combat doesn't get old quickly at all, I could have fought for hundreds of hours in the first game.

    • @Svoorhout85
      @Svoorhout85 5 днів тому +3

      I think you misread my comment. We arent talking about KCD's combat.

    • @zzodysseuszz
      @zzodysseuszz 5 днів тому +5

      No tf it is not. It is mindless surface level garbage. Not only is it unfair, with enemies being able to animation cancel but you can’t, enemies ignoring stagger but you can’t, random visual glitches such as hit indicators not appearing for attacks, enemy tracking breaking rules of physics in order to frame trap you so you can’t roll spam instead of parrying, but it is also extremely boring. It focuses so much on visual cinematography that it loses all mechanically depth and intrigue.

    • @CarlWheatley-wi2cl
      @CarlWheatley-wi2cl 5 днів тому +4

      lmao. GoT combat is NOT realistic in any way. If "realism" is what you're after then the games medium isn't the place to be looking at all.

  • @LightoftheEvenstar
    @LightoftheEvenstar 5 днів тому +10

    The opening alone earned my like, not just the whole video! It seems they're trying to make it much more intuitive, (anticipating movement/waiting for you to make a move to make a realistic countermove) to get the best realistic feel. Great work!

  • @PromptCriticalJello
    @PromptCriticalJello 5 днів тому +38

    Waiting on a combat review for Minecraft.
    Shad is gonna be so disappointed in the effectiveness of 'stick' though.

  • @petrstepan1714
    @petrstepan1714 5 днів тому +95

    Hearing Czech in a Shadiversity video is just funny to me. 😄

    • @Nabuchadnezar
      @Nabuchadnezar 5 днів тому +8

      Co chceš?! Tu máš! 😆

    • @Atarian6502
      @Atarian6502 4 дні тому +2

      @@Nabuchadnezar Mohlo to bejt horsi :)

    • @rudy1999
      @rudy1999 День тому

      kurwa xD

    • @DaweSlayer
      @DaweSlayer День тому

      @@rudy1999 Polish k*rva but ok :)

  • @Duke_of_Lorraine
    @Duke_of_Lorraine 5 днів тому +33

    Having a VR mode in KCD2 would be very interesting

    • @Svoorhout85
      @Svoorhout85 5 днів тому +7

      Having to put your visor down by waving your controller down your face would be a nice touch.

    • @GerdLPluu
      @GerdLPluu 5 днів тому +3

      @@Svoorhout85 I imagine having to look through the slits in a visor in VR would be ... an experience. I'd probably just wear a kettle hat or something. Looks better anyway, and it's not like my nose is on the line. Whereas it would be, if I had to wave a VR controller in front of my face in stressful ingame situations. :D

    • @struggleryoutube
      @struggleryoutube 3 дні тому

      Hopefully there will be a mod for that sooner or later

    • @ramblingimbecile2295
      @ramblingimbecile2295 2 дні тому

      ​@@GerdLPluuI think it would be amazing. Even if you just play seated with a controller rather than the wands or anything. Just experiencing whatsit would be like in a helmet

  • @leoncca
    @leoncca 5 днів тому +51

    10:38 That's exactly what Nioh/Nioh 2 did! Well, it plays more like a character action game tbf. In short, it uses stances with different advantages, disadvantages and moves but you can always guard (almost) any attack in any of them. In fact, there's an animation lock for dodging, but not for guarding, you can guard at any point as long as you have stamina. There are three stances: low, medium and high. Normally low is the speedy one, medium the one centered about parries and defense, and high the aggressive and slow one (which has the quirk of not letting your weapon bounce off enemies' guards)

    • @Chrupignat
      @Chrupignat 5 днів тому +2

      True but I also use low stance in Nioh games to applys elemental effects to enemies.

    • @BrunoCAquino
      @BrunoCAquino 5 днів тому +1

      Nioh combat is a masterclass in combat design, is just a pity they made the game extremelly repetitive

    • @leoncca
      @leoncca 5 днів тому +3

      @ I'm currently on NG++ and I'm seeing enemies in places they shouldn't be, encounters are different and bosses have altered movesets and are more aggressive. I think that's a good way of designing long term engagement. I also heard there's an actual endgame later on. I'm 130h in and I feel I just went past the tutorial lol

    • @leoncca
      @leoncca 5 днів тому +1

      @ Oh yeah, I like switching to low stance dual swords to apply shock with Double-Headed Slice. I mainly use a single sword. I also found there's an animation cancel to be able to perform Sign of the Cross from Sword and I'm really enjoying that

    • @Chrupignat
      @Chrupignat 5 днів тому +3

      @@leoncca I really enjoy Nioh 2 and right now I'm playing a character with limitation "swords only" when it comes to melee weaponry. That's more enjoyable for me since it puts a limitation on what you can do. I still use magic and ninjutsu but I don't use it as often. I use it mostly to get rid of highly annoying enemies.

  • @johntheknight3062
    @johntheknight3062 5 днів тому +40

    The best thing about the combat in these two games is truly the fact that it is not you just aimlessly clicking but you actually have to learn along with your character. And the feeling of "I finally know what I am doing" is just so amazing.
    BTW. the combat is not static as you described because you have master strikes and it is literally what you described, displacing the opponents weapon and striking back.

    •  5 днів тому +6

      well that is true up until the point where your ingame stats get so good that enemies basically cant protect themselves and die to random left clicks :D But up until that point, sure :)

    • @Svoorhout85
      @Svoorhout85 5 днів тому +7

      They did a good tutorial this time to help you get the perfect block/riposte trading down. But maybe its also because Henry now starts as an experienced swordsman.

    • @DJWeapon8
      @DJWeapon8 5 днів тому

      Pre patch, probably.
      Post patch, most definitely not. Its worse.
      Once you learn masterstrikes, the combat just implodes in on itself.
      Masterstrikes are so OP for both the player and the enemy that every other melee weapon mechanic is too risky to use. So you just spam them.
      Hence the Masterstrike meta.

    • @johntheknight3062
      @johntheknight3062 5 днів тому +2

      @ Exactly. The tutorial at the start is amazing. Of course it is continuation of the previous game so yeah, now you can do all the fancy stuff immadiatelly. But then again I believe there will still be place for learning.

    • @johntheknight3062
      @johntheknight3062 5 днів тому +5

      Against unskilled weak opponents sure. But trying this against heavily geared and obviously experienced NPCs is still a suicide. They master strike you to hell.

  • @herrdave920
    @herrdave920 5 днів тому +7

    I absolutely love when you do this sort of videogame combat analysis stuff, thanks for the video and the update on the situation!

  • @LordVeritas2357
    @LordVeritas2357 5 днів тому +11

    I like how you're adapting to the conditions, as if, deterministically, evolving. I also love the new looks, the hair, the beard and evrything, especially Tyranth, he's slaying it with the pauldrons ( correct me if I'm not correct with names, tools , armor, etc. I appreciate that)

  • @StalkingDragons
    @StalkingDragons 5 днів тому +29

    Dark Souls with different stances would basically be Nioh's combat.

    • @Sasukex1337
      @Sasukex1337 5 днів тому +1

      I don't agree because the enemies in dark souls are very different, as is the environment

    • @TheSpongyMallard
      @TheSpongyMallard 5 днів тому +4

      @@Sasukex1337 He's talking about combat, not the enemies or level design. Nioh and DS aren't the same combat, but they are very similar.

  • @janovmi2
    @janovmi2 5 днів тому +17

    cant wait for followup video after you guys have played the game

  • @AKTechX17
    @AKTechX17 5 днів тому +11

    Overall I liked the KCD1 Combat. It has its issues, like fighting multiple opponents can feel extra janky, but it feels dynamic for the most part.
    However early on, Henry’s combat skill is low so when you swing a sword it’s at a slow speed, and this makes the combat feel sluggish and clunky. This level system makes the combat feel worse at low levels than how it actually is when you’re at a high level, which is quite fast paced and smooth.
    Also, I don’t think the devs ever said they would have a different combat system in KCD2, they just refined it and changed some aspects of it, but it still has the same skeleton of KCD1.

    • @rhetorical1488
      @rhetorical1488 5 днів тому +1

      which is why it is HEAVILY suggested you go train at one of the castles with the resident weapons master.

    • @ramblingimbecile2295
      @ramblingimbecile2295 2 дні тому

      ​@rhetorical1488it's too clunky early game though. I understand why but it is quite immersion breaking to have him just so bad at the beginning. The way you run out of stamina after just a few swings is just too pronounced.

  • @izzyoddzy6556
    @izzyoddzy6556 4 дні тому +4

    That opening just SLAYED ME.

  • @Sparta-vu3jj
    @Sparta-vu3jj 5 днів тому +9

    would love to see a castle/buildings/architecture review in KCD2.

  • @Seba9x9x
    @Seba9x9x 5 днів тому +7

    Combat in the game requires a lot of calculations, collisions, blocks. And I admire the creators that they were able to present so much without overdoing the requirements of the computer

    • @vsm1456
      @vsm1456 4 дні тому

      this stuff doesn't need very complex and accurate calculations, you aren't launching a billion dollar rocket to another planet. the required computing power is really low by modern standards

    • @Seba9x9x
      @Seba9x9x 4 дні тому +1

      @vsm1456 Not entirely true you have several types of weapons moves and npcs. Every weapon collision block hit must be recalculated this h as a huge impact on system requirements. That's why games with a much bigger budget have a simple combat system. Here you can see that the developers put a lot of heart into it. And let's remember everyone wants to earn money, so the budget must be repaid. Whether someone likes it or not is a completely different topic.

    • @vsm1456
      @vsm1456 4 дні тому

      @@Seba9x9x do you have any links to prove that such calculations will have a huge impact on system performance? because I think you underestimate the power of a modern CPU. they do hundreds of billions floating point operations per second. if the game engine runs at 100 cycles per second, that means billions of operations per each engine cycle. do you really think a dozen moving objects would require even a million of operations to calculate? and since it's a video game you don't need crazy precision for that
      the reason why mainstream games don't do such combat are purely game design reasons, not hardware performance

    • @ramblingimbecile2295
      @ramblingimbecile2295 2 дні тому

      ​@@vsm1456umm ackshully sweaty it requires nano particles and all kind of whatsits and maguffins

  • @fitzman7
    @fitzman7 5 днів тому +6

    Thanks for the great video today, Shad!

  • @robertjensen1438
    @robertjensen1438 5 днів тому +49

    A young child asks his father.
    "Daddy, what is a kingdom?"
    The all-knowing father answers.
    "A kingdom is a territory that is ruled by a king. Hence the name Kingdom."
    The child, enlightened by his father wisdom, replies.
    "Oh, I see. Then that is why we live in a country!"

    • @fenixiliusstrife1253
      @fenixiliusstrife1253 5 днів тому +8

      Exactly we live under a Count.

    • @dogg92
      @dogg92 5 днів тому

      Cuntry* 😅

    • @zerte4197
      @zerte4197 5 днів тому +2

      "Fun" fact, in polish "dom" means house/home

    • @GerdLPluu
      @GerdLPluu 5 днів тому +4

      @@zerte4197 The -dom in "Kingdom" comes from old english "-dom", old high german "-tuom", which denotes a status or state of being. So it did not originally refer to a place or a region per se, but something closer to the modern kingship, if that makes sense. You have other words that still work this way, such as wisdom (the state of being wise) or freedom (the state of being free). Christendom is another one, meaning all of christianity, without strictly being limited to places or people, but everything that has to do with christians and christianity. In German we have -tum instead of -dom, for example in Königtum (kingship) or Christentum (christendom).
      Your dom, I reckon, is probably of latin origin then, where "domus" means house. (Source: Prof. Dr. Montgomery Pythons treatise on the Life of Brian)

    • @zerte4197
      @zerte4197 5 днів тому +2

      @@GerdLPluu yea, unfortunately Im nowhere near competent enough to give you an example such as english -dom in polish (if there even is one). Pretty intresting nevertheless... actually lemmie try, królestwo (kingdom) chrześcijaństwo (christianity). It seems to have similar endings but idk, no origin or state of being example comes to my mind, it might be just how my language works. We can wait till someone more competent than me comes to this comment section xD

  • @sirtroba
    @sirtroba 5 днів тому +10

    8:37 this sounds almost like a blend of For Honor & Ghosts of Tsushima
    Tsushima’s stance system had Stone Stance for swordsman, Water Stance for shieldman, Wind Stance for Spearman, & Moon Stance for the large brutes. Each stance can still be used to take on all enemy types, but they just excel at their preferred type (wind/shield stance the best imo). Theres also technically a 5th stance that acts almost like a revenge meter, but that deals w/ spoilers

  • @GerbyMcGerbs
    @GerbyMcGerbs 5 днів тому +7

    The first game was hard for me to get used to, but it just boiled down to parries and ripostes. In KCD2 they give reasons for performing strike combos that actually work when combined with perks from leveling up. Also you can block from any point you don't need your sword in that direction.

    • @Chraan
      @Chraan 5 днів тому +1

      You.. realize that combos existed in the first game, right?

    • @ovsyankagrisha
      @ovsyankagrisha 4 дні тому +2

      I think they meant that combos were so inconsistent outside of 1 on 1 combat, that they basically didn't exist. And I can agree with it, second game is much better in making you able to perform combos without getting masterstriked to the oblivion.

    • @Chraan
      @Chraan 4 дні тому

      @@ovsyankagrisha I forgot what a master strike was but I remember that the 4-hit-combos were difficult to pull off but some 3-hit-combos were pretty quick. I preferred the hammer though, don't know about other weapon types.

    • @ovsyankagrisha
      @ovsyankagrisha 4 дні тому

      @ masterstrike - counterattack which could be pulled off by pressing block button right after enemy was starting his attack animation. Still, I couldn't really play with any weapon when there were two or more enemies, just masterstrikes or clinches.

    • @Chraan
      @Chraan 4 дні тому

      @ Well, footwork is important. You are not meant to be in a crowd of enemies unless you are in shiny armor and the enemies are not, in that regard the game is very realistic. You have to move in such a way that you are not fighting more than two enemies at the same time

  • @siahronx7700
    @siahronx7700 5 днів тому +7

    9:24 this exists in the games you mentioned. It’s a matter of game knowledge, of course the stances offer different types of attacks with different speeds and leave you open to counters based on weapon your facing. In for honor at least

    • @Chraan
      @Chraan 5 днів тому

      Yeah, with the combos Kingdom Come Deliverance has that too, moves with special properties which only work from a specific direction

  • @SirWackeLot
    @SirWackeLot 5 днів тому +2

    after seeing this, whenever I get into combat, the intro comes to my mind😂😂
    Thx shad, now i can't unsee it..

  • @weston4877
    @weston4877 5 днів тому +44

    I've not played either game but I enjoyed the conversation around it keep up the work much love guys

  • @WillStopka
    @WillStopka 5 днів тому +17

    9:00 you guys are talking about the combat system in ghost of tsushima. Best combat ever and extremely satisfying

  • @Ciaolo
    @Ciaolo 5 днів тому +15

    You should check Half Sword actually

  • @thelbs6500
    @thelbs6500 5 днів тому +2

    Started watching the stream of KCD2 on Metatron's Protectorate channel yesterday, so I had a good little chuckle at the opening of this vid. Sorry to hear the algorithm is not treating the channel kindly. Appreciated hearing about the different stances!

  • @mrSaber79
    @mrSaber79 5 днів тому +2

    Great video guys! I'm still waiting for full reviews of the game to come out before I make my purchase but I am so excited to see what the game has to offer!

  • @stevengager
    @stevengager 4 дні тому +15

    When Shad is describing his idea for game combat forms and basically just explains saber forms in Jedi Knight Jedi Academy lol. That game series really needs a comeback.

  • @Dave-ks9fi
    @Dave-ks9fi 5 днів тому +3

    I preferred the KDC1 combat having started 2.
    I'd go as far as to say I loved the combat system on KDC1 (on PC) once mastered.
    The changes I don't like are, block used to be on Q and frust was Mouse-right. Now Mouse-right is the block and they have made thrust the lower target, removing the upper cuts, which as a HEMAist, I don't like.
    Especially after about 400 hours mastering KDC1 and having my brain wired for that old system.

  • @viorp5267
    @viorp5267 5 днів тому +4

    4:32 It's hillariously cheesable by just circling a guy

  • @Master_Twango
    @Master_Twango 5 днів тому +2

    Combat in the first game was clunky to learn, but once you get used to it it's really fun.

  • @fluffyquack
    @fluffyquack 3 дні тому

    A first-person game that handled sword fighting better than I expected was Thief from 1998. You rotated your entire view (which also changed the position of your sword as it's always in the middle of the screen) to where the enemy sword was attacking and that counted as a valid block. A very simple system, but it felt much more intuitive than the left/right/up/down stance switching you see in many games.
    Another thing I appreciated in that game is that when a sword hits something (a wall, an enemy, an enemy's sword, etc), the sword animation actually stops where it should. In most other games, an attack animation will play out the same even if it missed, was blocked, or hit the opponent.

  • @glennhills3476
    @glennhills3476 4 дні тому

    When I saw the opening I was thinking yes another short film by Shad. It was epic. A great video again as you go into great detail. Love the fact you mentioned about the realistic aspects and things that could be improved such as the quickness. Love Shad"s ideas about having the option on what stance to take. Keep up the great work

  • @JustTooDamnHonest
    @JustTooDamnHonest 5 днів тому +1

    Shad loves the static crab dance.

  • @MortalArgon
    @MortalArgon 5 днів тому +1

    Stamina plays a big factor into sword combat games and makes combat feel slow in most cases i understand why they have the stamina system, but because it constantly needs to recharge it makes combat feel so slow and encumbersome. I also agree that there should be more animation when it comes to npc movements like provoking gestures, body and weapon sway, head bobs, bluffing strikes and consistant quick footwork to make them feel more alive.

  • @travis0266
    @travis0266 5 днів тому +26

    34s ago and on home page love to see it

  • @KnightsPathGame
    @KnightsPathGame 4 дні тому +1

    If you could have seen the big grin on my face when you mentioned Knight's Path 😁

  • @NerdHerdForLife
    @NerdHerdForLife 5 днів тому +3

    I totally understand why people didn't like the combat in the first game, I totally expected it to be something I disliked and would just have to tolerate to get to the rest of the game, but I ended up actually enjoying it quite a bit once I understood it better.

  • @pardontheopinion8679
    @pardontheopinion8679 День тому +2

    Its a shame the game has THAT scene with 15 year old hans though.

  • @Sal3600
    @Sal3600 5 днів тому +5

    I hated the combat but i learned to love it. Very unique indeed.

  • @AKTechX17
    @AKTechX17 5 днів тому +4

    In KCD you do not have directional blocking, so you can block an attack from any stance. But yeah, overall it does feel slowed down compared to how it would play out in real life.

    • @rhetorical1488
      @rhetorical1488 5 днів тому

      because keyboard humans are not agile masters of war 😅

  • @reptiloidmitglied2930
    @reptiloidmitglied2930 5 днів тому +1

    I can't help but with his gloves Tyranth looks like he's going into battle while having something in the stove 😂

  • @jurassicaddict8492
    @jurassicaddict8492 4 дні тому

    GOOD NEWS! I'm getting Shadiversity videos showing up in my feed again!

  • @rojalD
    @rojalD 4 дні тому +1

    What Shad was describing is essentially ghost of tsushima.
    Heavy and lighter attacks, parry and reposte, dodge and 4 different techniques you can quickly change, as these techniques are better for different opponents.

  • @BeachedArmor
    @BeachedArmor 4 дні тому +1

    Let's call it the Zoidberg stance (futurama) make it mandatory to make a whoop whoop whoop sound when moving sideways

  • @TechnoMinarchist
    @TechnoMinarchist 5 днів тому +2

    You can actually dodge in KCD 1. Idk about KCD 2 yet

  • @LaughingCrowcorp
    @LaughingCrowcorp 5 днів тому +2

    Please post a video doing a full armor and contact duel between shad and tyrant

  • @rhetorical1488
    @rhetorical1488 5 днів тому +1

    The correct response to Shad changing stance: I'm getting kind of hungry

  • @jamoecw
    @jamoecw 4 дні тому

    The first game was good if you mod out the master strike. Master strikes become the main strike you should do in the late game, which means waiting for the enemy to attack most of the time. The reason for this is because the enemy master strikes 90% in the late game from better enemies resulting in attacking being the way to lose. Master strikes also can be done against those you aren't facing and can't see, so if you fight any number of enemies you can master strike yourself to success. This is why bow and horse is so good or, if you manage it, polearm and horse.
    Tyranth's suggestion should be easy to do (most games do it), and would be the quickest fix. Animated movement for the guards would be tougher to pull off without a performance hit or other issues like the player not being clear on which guard they have, but would look better.

  • @MajorSmurf
    @MajorSmurf 5 днів тому +1

    I think in terms of directional based combat, the one I fell in love with instantly was Mount and blade : Warband. God I put like 1000 hrs+ into that game with all the mods it had. Like it's a rather simple system but that game combat just always felt good to play. You had to be really careful in early game as your speed accuracy (ranged) with a weapon was based on how proficiency you were with it. Fun game and I bet it's cheap as hell whenever a steam sale comes up.

  • @BobT36
    @BobT36 5 днів тому +2

    Make sure you block the pork sword!

  • @ChesterTheGm
    @ChesterTheGm 5 днів тому +9

    The 'Half Sword' play test has spoiled me, it has become my gold standard in medieval combat!

  • @GunEagle-BroninRonin
    @GunEagle-BroninRonin 5 днів тому +2

    You can also study For Honor and Chivalry 2's combat systems. If they feel anything like this video bet theres content. 👍

  • @Azerinth
    @Azerinth 4 дні тому

    One idea for block mechanic that would unfortunately be twin analog stick controller exclusive, using the other stick to block by moving it towards the incoming attack. so if you are holding your sword low, and an attack is coming from above and to the left you would have to move the stick, your sword, in that direction to block. A successful timing could do bonuses or provide opening to counter.

  • @flannellemur4818
    @flannellemur4818 5 днів тому +3

    I’m not buying the game, but this is good

  • @markfergerson2145
    @markfergerson2145 5 днів тому

    You guys mimicking the sideways movement reminds me of how crabs move with their claws held in a static pose.
    I’m going to guess that it’s due to the devs deciding to put processing power into higher resolution in the background and player actions. Allowing the NPCs to change guard while scuttling around would eat up COU cycles. Everything is a trade off.

  • @hexuz2863
    @hexuz2863 4 дні тому +1

    That fighting style where you use stances that affect style of combat is Ghosts of Tsushima, literally what Shad was describing.

  • @htenerf137
    @htenerf137 5 днів тому +1

    Love this! I’d be interested to see some breakdowns of fights in KCD2 that feel more or less realistic! (I’ve heard there are sieges as well? Maybe a breakdown of that tactics-wise)

  • @angel8fingers
    @angel8fingers 5 днів тому

    I didn’t know how much I needed this!

  • @kermitfry1
    @kermitfry1 4 дні тому

    Nioh did exactly what you're saying, having Souls combat with stances that tradeoff offense/defense, etc.

  • @blankfrankie3747
    @blankfrankie3747 5 днів тому +41

    In order to be authentic KC:D2 combat, you two would need to make out afterwards.

  • @RevilloPhoenix
    @RevilloPhoenix 5 днів тому +1

    7:43 But what you say is true for For Honor. In for Honor at high level gameplay you do tend to swap your guards often instead of standing in a single static position, and also swapping where you defend is faster than any attack in game, so regardless you what stance you are in, if the defending player is fast enough to react to the attack, they can swap to defend from the wrong side to the correct side and catch the attack easy and then swap back or counter or do whatever. So I don't think this criticism is valid. Maybe at low level gameplay it's valid if you watch bad players that just old a guard and can't react.

  • @JAmonOfficial
    @JAmonOfficial 5 днів тому

    Good job, I'm a sub for years, and it is first time I see Shadiversity content pop up on my main in months !

  • @MuhammadMuradinHalal
    @MuhammadMuradinHalal 5 днів тому

    As a For Honor player, I think the best idea would be to mash the mechanics together. You keep the directional blocks/attacks in every stance, however you remain in one stance the whole time. Stances should be swichable mid fight, and give some bonus damage or health and some special moves (critical stirkes in wrath, parries in defensive stance). With this you could animate stances much better so they don't as static ingame, and you would still recognize what they mean.

  • @caseymauldin8396
    @caseymauldin8396 5 днів тому +1

    Honestly guys, well said. It feels like somewhere between realistic and arcade.

  • @MrPablosek
    @MrPablosek 5 днів тому +7

    I actually enjoyed combat in the first game, but only in 1 vs 1 situations. 1 vs many was janky, clunky and whatnot.
    KCD2 seems to be way more smoother and less janky in terms of that, so I'm all for it. Downloading the game as I'm writing this.
    If it works like in the first game, you do not need to hold a certain direction to block an attack from a certain direction, only to attack from one. In the first game you could block any attack no matter where you held your weapon..
    I'm gonna get bombarded for this, but personally I don't like Dark Souls combat. Never did and never will, the dodging spam is silly, so are the exaggerated slow swings. When I watched my friend stream Dark Souls Remastered (which might not be the best example, but still) I almost fell asleep because almost nothing was happening.

  • @planning9930
    @planning9930 6 годин тому +1

    Love first person views in games it’s much more immersing than 3rd person

  • @Denber51
    @Denber51 5 днів тому +1

    First game combat in was fine and it is different. You gotta play it to understand how much different it is

    • @Denber51
      @Denber51 5 днів тому

      Also your not locked in a stance and you could always swap since the 1st game. You can be on left stance and quickly swap to right as you go to block.

  • @hellfireninja13
    @hellfireninja13 4 дні тому

    There was an old star wars game where you choose from three stances that shifted the balance between quick attacks and defence to heavy attacks and slower defence. KCD does well with the limitations of video games.

  • @basedshaman6183
    @basedshaman6183 5 днів тому +6

    The swinging motions in the first game was WAY too slow, so doing combos was difficult, and enemies would master strike allot which you had no defense against. In KCD2 swings are much quicker and executing combos is easier, you can also defend against a master strike by placing your sword in the direction the swing is coming from. You can master strike yourself by blocking from the opposite side the swing is coming from, but it also makes you vulnerable to a master strike. These things make it feel more fluid than the first game.

    • @MrEsphoenix
      @MrEsphoenix 5 днів тому +4

      Yeah, it’s a combat system that can feel quite slow and clunky until you learn more techniques and get the hang of it. Late game it can be very fluid once you start chaining together techniques.

    • @DJWeapon8
      @DJWeapon8 5 днів тому

      ​@@MrEsphoenixby fluid, you mean random dirty bandits wielding clubs just shutting down my Warfare 20 Henry's longsword swings with perfect blocks and masterstrikes?

    • @imcgonigle2006
      @imcgonigle2006 5 днів тому

      Combat in kcd1 is easy once you play it for about 35 hours and go for a second play through

    • @iamrightyouarewrong6730
      @iamrightyouarewrong6730 5 днів тому

      the swings are intentionally slow at the beginning because you have low stats. as you level up, the swings become much faster and are lightning fast at the end

  • @titanayrum
    @titanayrum 4 дні тому +1

    I remember watching this channel's take on The Hobbit's Barrels and their many uses. Amazing time. This video is reminded me of that time, good times!

  • @Roland3ld
    @Roland3ld 5 днів тому

    Here is the usual full support for engagement metrics and channel growth.

  • @bigolbearthejammydodger6527
    @bigolbearthejammydodger6527 5 днів тому

    Want to work with us on this shad? our indi team would love to talk with you!
    well as an indi game dev - I can say this is a VERY hard thing to get right, best examples of this in existing games I can point to are:
    1. Kengo
    2. jedi academy (yes. really... )
    Our plans multiple stances(unlocked based on char skill), each stance having a series of directional attacks - up to 8 angles, with combos coming from correctly following up change of directional attack - which we think is about as real as you can get for attacking. Blocking however is the problem - its really really difficult to code/design something so dynamic, were working on this!

  • @someidiotwithnoname
    @someidiotwithnoname 5 днів тому

    I liked the combat system in KCD. It was a move from classic fast/heavy attack, parry/block/dodge mechanic that is prevalent in most action RPGs. They tried to provide a sense of realism with stances, blocking direction, ripostes, masterstrikes etc. and to complicate the system so that a player cannot go on a murderous rampage soloing entire towns while also balancing it enough so that soloing 3 or 4 enemies is possible even if they have the same level gear as you or even higher. What I loved though is no corsair for the bow :D Hunting rabbits is a skill and if you can do that without a problem using a bow in combat is no issue.

  • @conn0rized292
    @conn0rized292 5 днів тому

    I haven't fought enough in game to form an opinion on KCD2's combat system, but I fought loads in KCD1. It feels very good in 1v1s, but 2 things kind of neuter the enjoyment for me: Gank fights and Master Strikes.
    With a gank, pretty much the only thing you can do is backpedal, and if you for whatever reason unlock, one of them will do a tackle on you and leave you open to get wailed on. And Master Strikes both make the combat overly simplistic, as well as discouraging throwing out any attacks out of fear for getting Master Struck yourself.
    Combine these two, and high level fights are just a gauntlet of backpedaling while baiting enemies to try and hit you so you can do that chin bop with a mace and one-shot them, and only God can save you if there's a dog with them.

  • @Nahrix
    @Nahrix 4 дні тому

    The more fluid animations would lend themselves entirely to the "press X to attack" - and that's it - combat system of other games. The point of the static poses is to allow a combat system that takes into account position of attack and complexity. Adding in unpredictable visual indicators of zones of attack would defeat the entire premise of the combat system, which would then be replaced with "press X to attack", because you don't have infinite degrees of freedom to move your sword around like in real life otherwise.

  • @John_Conner222
    @John_Conner222 5 днів тому +1

    So an 18 minute video on why they need to hire you as a consultant. 😇

  • @pRahvi0
    @pRahvi0 5 днів тому

    I like this little fun-poking with a respectfully credit given where credit is due. A game can be both unintentionally funny and good at the same time, like you acknowledged.

  • @tipturkey1283
    @tipturkey1283 4 дні тому

    Re you discussing sword content being dead, I used to mostly enjoy your old lore and medieval historical content, would love to see some of that come back.

  • @TheCrow938
    @TheCrow938 4 дні тому

    Like you said about being able to shift guards to block I think there should be a guard stance and then you can use the joystick to shift it to the oncoming attack rather than switching to a different guard. I think that would work better in the shifting stances idea and same with what you had said that certain guard stances may be better at guarding certain areas vs others as well if they want to get specific.

  • @andrews3199
    @andrews3199 5 днів тому

    Shad fact: Shad is capable of jumping hundreds of ft/meters in the air. However, when Shad lands, he creates an earthquake. Shad used to jump frequently, but the government has asked him to stop at the fear of splitting Australia in half a second time.

  • @jierdareisa4313
    @jierdareisa4313 5 днів тому

    I do really love ALL Shadiversity videos!!!! ❤

  • @DigitallyTwistedOutlaws1178
    @DigitallyTwistedOutlaws1178 5 днів тому

    The opening is so accurate it gave me PTSD from my play session last night. 😂

  • @robustdelirium9277
    @robustdelirium9277 19 годин тому

    The combat in Nioh 2 is very reminiscent of what Shad was saying he wanted in a game. There are three stances for every weapon that you can flow between that have different strengths and weaknesses.

  • @mansfieldtime
    @mansfieldtime 5 днів тому

    Combat in games. I like games that have both button mashing and timed combination strikes. Like street fighter you have options. But I also think a floating strike box would make the game more dynamic. Like shooting games, elevated heart rate, and distance decrease accuracy. As for the NPCs they could have a floating guard and attack. It takes a lot to program in but it's basically, what percentage of their attack will land and of those that land, what percentage of damage will be inflicted.

  • @PiiskaJesusFreak
    @PiiskaJesusFreak 4 дні тому

    I enjoyed the combat in the first game. It replicates well the feel of beginner hema practitioner sparring. It does have it's issues though, like the fact that it becomes very easy and over centralized in master strokes, enemies aren't fast and aggressive enough and normal attacks don't feel impactful enough.
    My personal favorite combat system from gameplay perspective is Sekiro. It's mostly just positioning and timing, but just the fact that enemies block most attacks until you get through theor guard and when you finally stab someone they actually die makes it feel actually fast and dangerous for all parties involved. KCD captures some mechanics of fencing, but Sekiro captures the rush and feel of it.

  • @jacksonmusselman5999
    @jacksonmusselman5999 5 днів тому

    If I were to make a video game based in medieval times you two would be top consultants

  • @IvGorin
    @IvGorin 5 днів тому

    First person gives you a totally different perspective compared to 3rd person. It's important, it really places YOU in the middle of events, not just some character. That's not to say that 3rd person is bad or worse, it's just different and I completely understand why Warhorse made a decision to make their game 1st person - for immersion. Along with that comes the combat system which feels much more realistic than any other game with swords I know.

  • @redneckdragon2642
    @redneckdragon2642 5 днів тому +1

    Trust me shad the gameplay is much better in 2 it’s Bit more refined the in the first game

  • @AK-tf3fc
    @AK-tf3fc 5 днів тому

    Ah my favourite and only mediaeval warfare UA-camr with another amazing video

  • @zdenekkotras1801
    @zdenekkotras1801 4 дні тому

    KC combat was actually what brought me to the game for second playthrough.
    But I play very aggressively on the hardest difficulty fully utilizing the combos and barely using parries, so maybe the aggressive gameplay is what makes it more enjoyable for me. :D

  • @PThrizzle
    @PThrizzle 5 днів тому

    Hmm, what I came to the channel for was historical knowledge. Swords was a bonus, but the machiculations (sp?) and castle construction comparisons was how I discovered you. And back then it was just Shad. That's what I prefer.

  • @Emerald_Wolf
    @Emerald_Wolf 5 днів тому

    Great work as always.

  • @rokwall1811
    @rokwall1811 5 днів тому

    That opening is100% exactly how battles were fought back in ye olden days

  • @Chevsilverado
    @Chevsilverado 5 днів тому

    The new game has a much more enjoyable combat system.
    Still has directional attacks, but they made it way smoother and less clunky and they revised the parry/strike mechanic to make it more intuitive. It looks better and is easier to use.
    The difficulty is no longer about trying to wrangle a clunky directional combat system, it’s about actual skill and enemy difficulty.
    The new system is easier to jump into though, so getting really good at combat is less rewarding than in the first game.

  • @INeosIRex
    @INeosIRex 5 днів тому +3

    The best compromise between realism and game play is For Honor in my opinion. It feels fluent but weighty enough to be enjoyable.
    My favorite combat system over all is from Monster Hunter (World). While I like Dark Souls it often dulls down to spamming your 1 most effective move repeatedly.
    I would love to see a combat system that tries to incorporate both Monster Hunter and For Honor systems. And I am honestly shocked no bigger studio has tried smth. like that already.