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I have question for you bro is udemy blender courses is good for someone he didn't have any idea about 3d software ? Thank you for made this video to help us
It was worse before the recent updates!! I'm used to photoshop so it is similar to that now. Imphenzia youtube channel is a great start if you want to know the absolute basics in creating low poly models
Takes me about a minute to load it, considering the prefabs and addons I’ve maxed it out with. Edit: I’m guessing adding an actual non garbage camera tracker would double the base loading time.
Do the anvil as your next tutorial to learn about UV and topology a little bit. But before you do that, do a solo project of something else that will use many of the same skills as the doughnut but still be a manageable size.
I just wanted to take this moment to appreciate all the people involved in making Blender the way it is now. Without this application, 3D modeling, animation and everything else it does would not have been available to the masses. The amount of tutorials and the community makes it possible to learn every facet of whatever you're interested in. So thanks to the developers, tutors, artists and the community! It takes a little bit of time to learn, but you don't have to know everything at once. I'm currently working on a project and I'm learning as I go, searching for solutions to my problems and trying getting to know the shortcuts. As you said, you can't memorize everything, so be sure to document your solutions and make drawings in a notebook (this helps me personally)! It's possible to just find the solution to your problem when you face it again, but if the website or tutorial goes down it'd be a bit more difficult.
For reason 1 -- from a beginner stand point, expecting too much too soon is no good and a wealth of information is a good thing, good or bad, you pick what works for you. The skill comes from the mind not from the tools used to demonstrate those skills. I know artists that can draw with colored sand, paint beautiful flowers inside a jar by poking sand and adding layers of it. There is no wrong or right way to do something, everyone has a style and that style is what gives that artist its unique personality. You can follow other artist and get mentoring from them but it is not good to copy them. I can build a simple house in minecraft and another individual can build a giant castle that will absolutely blow your mind away. Blender 2.8 is a powerful asset but you will always bring the habits of the other apps and when others see blender functions differently, they say it is lacking, when in fact, it is the skill that is lacking.
I started to learn Blender about a year ago and while I've put in on the back burner, it's surprising how quickly you go from lost in the interface to being able to make scenes. Practice, practice, practice!
Maybe if tools worked as they should, practice would do something. Went from Fusion 360 to Blender and in terms of precize modeling, Blender is pure garbage.
It's everything... to me the hardest thing is to actually beginn and commit. To often do I begin something and stop, thinking "it's not worth the time and effort." I've recently begun learning to play with a piano/keyboard, and hope to do the same with blender and some Sport.
Absolutely DO NOT start learning Blender just because you want to make money. You're going to get burned out so quickly because you're not as good as you want to be. Remember to focus on learning it as a hobby so you don't burn out before you even get somewhere.
@@johnx140 exactly as Alex said. You can only make money once you are a good artist. To become a good artist you need to be very passionate about it. Focusing on making money from the beginning can in my opinion stifle your artistic learning progress.
I'm a war veteran, back to be an electrician, and now out of a job due to physical contraints, hopped into blender until I can get my results for disability. It's been 8 months and with 0 background in art - blender is awesome. I picked one thing to do when I started (make character models for vrchat), went from there and learned in about a week and a half.But, once I became comfortable, I shifted to a different focus. And been doing so for 7 months! I'm no a way a pro, but being able to challenge myself over and over and keep improving on the craft, is definitely a plus. I highly recommend anyone to give it a go!
@@venn7257 The tricky part of VRChat models is just keeping below the 10k triangle count (your avatar gets auto-blocked when above). With 0 experience I first tried just importing another game's model into blender, rigging it, and sending it off to unity to compile the final result. You do need a specific version of unity as well. Learn the process (or workflow) of going from the model in blender to unity. There's a lot of quirks to it but once you understand more it becomes really easy! Just sometimes a bit time consuming. I'm almost at the 1 year mark of starting and I feel I JUST started to be well rounded with 3D software/concepts in general. Just rigged my vtuber model with facial motion capture! I post somewhat regularly on my twitter and can talk more if you need more help. @ogpurpledaddy Good luck on it!
I tried Blender years ago, got frustrated, and quit... 3 times. About 7 months ago, I gave the new version a whirl, and... I am proud to say I've made the jump from being a 2D artist/animator to a 3D one. Try the newest version, if you haven't already!
So I'm someone who works professionally in the games industry, doing 3D art. Blender is still a pretty contentious topic for a couple of reasons, but I'll try to be both brief and comprehensive, since I know this video is largely speaking to beginners. Reason 1: Because of the accessibility of Blender and communications platforms like UA-cam, there is a massive wealth of information about how to use Blender. This however, is a double edged sword, because while there are many many gems out there, there is also a lot of really really bad tutorials from inexperienced artists who think they know what they're doing. 3D Art is unique in that it is both demanding from an aesthetic and art standpoint, while also being demanding as a technical skill. There are absolutely correct ways to do things in 3D, there are fundamentally good practices to employ when you are creating certain kinds of topology and optimisations, for games especially. So yeah, while having all of this access to information is fantastic, it's not always going to be spectacular, and can even be a detriment to your development as an artist. Try and surround yourself with artists your aspire towards, who have similar artistic goals, and be genuinely open to criticism, especially from people with more experience from you. Your art will improve so much in such a short time. TL;DR: A lot of access to information isn't always good if you can't verify the quality of it. Go for vetted tutorials, and make friends who are more experienced with 3D than you are, and pick their brains, you'll improve a lot very quickly since your practice is deliberate and focused. Reason 2: Blender being open source is a genuinely great thing both for artists and developers, but there is slowly and suddenly becoming a greater and greater reliance on add-ons to make the software functional, or to fix its shortcomings, to the point where people have entire workflows built around them. Your workflow shouldn't only work because of one plug-in, because you have no real contingency for if that plug-in ever becomes obsolete, or stops getting updated. You should learn to create without plug-ins first so that you're comfortable with the software as-is, and if you ever have to translate your modelling skills to something like Maya, you're essentially just learning an interface. TL;DR: Plug-ins should enhance or streamline your workflow, they shouldn't be your entire workflow. Learn to create without them first, then use them to expedite the process. This will also help if you ever have to work outside of Blender, learn 3D, not just Blender. Reason 3: Blender is a jack of all trades, but master of none. I've used Blender for entire projects before, I've done complete game assets (minus textures) and the tools just didn't feel as complete compared to something like Maya or even 3DS Max. A lot of this can come down to personal preference, but there's absolutely areas Blender struggles. I can absolutely empathise with the video, I hate doing UVs in Blender, because the tools are absolutely garbage unless you're using add-ons like ZenUV, and even then it's not ideal. The modelling tools also don't feel as complete as I'd like them to be, and doing a lot of hard surface stuff without any add-ons also feels extremely sluggish when compared to Maya. Same thing for sculpting. So yeah, while ZBrush may have a clunky UI, it's exceptionally good at doing what it is designed to do, high poly digital sculpting, because it was built from the ground up to do so. TL;DR: Blender is extremely generalist in approach, meaning there aren't any areas where it's exceptionally good, and a lot of add-ons are designed to fill in these gaps. Also, new UV tools when? The current ones are absolutely awful, even with Zen-UV. In summary: Blender is contentious for a miriad of reasons. One is because it's very okay at lots of different things, but isn't extremely good at any one thing, especially when compared to software like Maya (polymodelling and animation) or Zbrush (sculpting). Because of this, there's a lot of add-ons to try and fill in these gaps, leading a lot of newer artists to become completely reliant on them, making it almost impossible for them to translate their skills to other softwares, or unable to work if said add-on gets abandoned. There's a lot of information on how to use it online, but not all of it is good, and a lot of it is actively detrimental. You need to surround yourself with fellow artists who have experience and knowledge, who can tell you a lot of the why's about how things are done. Hopefully this long comment has been informative for anyone wondering about an industry professional's opinion about Blender, and some of the sentiments I've heard from other artists. Don't feel discouraged, and keep working on the things that excite you. Show off your work, go tell other people about it, be excited and passionate, it's the best way to stay motivated!
I just started really actually using blender really recently, the main reason is because I wanted to make my own creatures to 3D print. From where I am I really like making these because I was just finding other people's models to print, now I am making my own creatures. I mainly 3D print creatures for things like D&D with friends.
1 and half year ago i thought blender was hard to learn,but now I'm out here making awesome renders, still improving every day, i will say this ,i basically practice every single day, just like everything else hard work pays eventually,can't wait to see what I will make with 5 years experience
Same here. I started learning Blender as a hobby during the first lockdown. I wouldn't call my renders 'good' yet by any standard of the industry, but they have improved a lot. It seems to fit perfectly into my 'be creative' needs, which I previously didn't know I had.
@@oluwadamilola6233 Hey :D I'm trying to learn about environment modelling as well in blender! Got any tips or advice on learning about the process of creating great environments? As I’m having a hard time finding ways to learn online and I’d appreciate anything!
@@maryn4150 ok ! I will say paid courses(best way to learn landscapes modelling and render) and they're many free tutorials on UA-cam which teaches (how to model a house both realistic and stylized)if you want to learn gothic architecture modelling or basical ,i will still say this ,buying a course online based on your interest is the best way to learn this things... if you're an absolute beginner though it might be hard for you to follow them,you might need to start with blender guru tutorials(he has lots of good ones and even environment tutorials ). Just check out. Blender guru and cg-geek on UA-cam
do u guys have any ideas how i can improve i watch tutorials but i have an issue with blender on what to spend my time on first i.e. edit mode , paint mode, adding textures and then there's animation ?
Look, I know attached everyone is to the doughnut, but I found this really in depth tutorial about modeling a sword. It teaches you how to move, gives you a plug-in to make it easier to use the shortcuts, teaches texturing, particles, simulations. It sounds daunting, but it’s a half-hour tutorial series that I think everyone needs to try. I found blender so frustrating at first. I couldn’t do anything. I still can’t do anything without a tutorial but now I have confidence that I never had before.
I feel like the donut is good for learning the interface and understanding how blender works, but once you get to the rendering video there are other tutorials that will do better. I'm actually about to start the sword tutorial
A tip for newbies(I say that like I have legitimate experience, but I don't yet) is to find models of characters or props you like(from games or something), import them to Blender, and just take a couple days to fool around with them and figure out how to pose and move things around. Looking closer at those models will also help you learn some tricks the artists may have used to make said models. It's like learning programming logic before learning the proper syntax. It really helps a lot when you go into modelling/sculpting/rigging/animating, etc.
I started with Blender over Christmas break (Roughly 6 months ago) without any 3D modeling experience. I have since been able to land major clients in the field I do product rendering for, and I can pay my bills with Blender. It really doesn't take long to start making things you never thought you could. If you're considering learning Blender, you absolutely CAN do it; stay curious, and ready to learn.
@@eduardvandijk3431 If you practice the skills you love in blender and fine tune them you can get really good at specific model making or certain animations or scene renders really quick Just find your niche and get good at it and I think it's possible to land a job like that!
I have been using blender from past 2 years and i have to say. I have come a long long way. I have done projects i never imagined i could even do and the results im able to achieve really makes me proud of myself!!!
I think a lot of people forget that becoming an expert blender user is not just learning to use the software, it's also having the artistic skill. If you have no artistic skill then you have to resign yourself to learning to become an artist as you master the software.
Nothing is hard to learn with dedication, presistance and constantly taking small steps to learn it, the key to learning anything is to have interest in it. I've been studying Blender for months and while not a master at it yet, my work has really improved and I'm getting really good at it.
My god this video might be my life changer. I'm a teenager and almost finished with school. Right now I really have no idea what I want to do after. So vacations are coming up and I was going to just play video games. You really inspired me to learn something different what might first ends up being a hobby, but later be my vocation. I'm new to this scene and really excited start modeling and finishing some good and bad projects. Again this video is amazing and I hope this won't be end up being a daydream. Have a great day
2 years later after having done blender on and of and actually started to learn something i look back and realize that this one video started everything for me. If thus video had not appeared in my recommended I would probably never have started blender. So thank you for this video
I've been recording summarized notes for almost every tutorial or courses I've watched, reflections for everything I learnt in personal projects, and even observations from studying downloaded .blend files or details I've noticed from films, games, shaders and generally anything I learn from. I've done this for a long while now and never have I ever looked back. Rephrasing what you learnt into written texts is a very effective way to ingrain them in your memory. And even if you weren't able to remember all of them, you'll be able to revisit the already summarized notes to revise the most important points! I'll highly recommend this method if you really want to solidify your foundations and consolidate your learnings efficiently.
I dropped using Maya and Max the minute Blender 2.8 came out. I was more than impressed with the changes, and saw Blender as being fringe-standard from then on. I enjoy using Blender more than I ever did with Max or Maya, and I didn't think that possible.
I feel like the thing that stuck with me the most is not letting failure stop me from moving forward. I get terrified to take chances over getting bored or thinking I could never learn, as much as I want to. But if I'm afraid to learn, maybe it's a sign that what it IS, is worth learning. This was helpful. I just took a tutorial before this on modelling a basic human, and now I plan to try it again tomorrow from memory before I move on.
My first 3D software was SketchUp. Snapping, rotating, cutting holes and in general simple modeling is all way easier in SketchUp. So yes, Blender is hard.
For me the problem I have faced is basically not having enough time to do all the things I wanna try out because when learning a new software its quite difficult to get a good workflow that's efficient. But I guess that all comes with just more practice
I've just started to use Blender, mainly so that I can make models of my characters and because I find 3D modeling extremely fascinating, and this actually gave me more motivation and inspiration to continue!
I recently completed my first proper model in blender, almost completely on my own. It was an amazing feeling completing it. It was a low-poly AWP model for my game (also my first)
Before I settled on Blender, I tried probably 6 other free 3D software. Blender really has the best interface I’ve ever tried, and it’s only gotten better. It’s not easy at first, but keep it up and you’ll get there buddy👍🏼
I'm using blender for 1,5 years now and in comparison to even 6 month ago, my skills improved so much. Just start learning and you'll get better and better
Thanks honestly I was about ready to cry, this stuff is tricky for me to understand I’m always worried that I’m doing everything wrong, especially whenever my pc would crash making me lose hours of progress. I want to learn this stuff it looks so cool and pretty and I was just tired of feeling like I’m not getting anywhere, I can say know that I know how to delete the cube
I thought it was pretty obvious why I’d get emotional. It’s frustrating trying to learn something and having to deal with a pc that would crash before I could save, I’m just an emotional person who over reacts sometime
@@mintyblossom3930 People tend not to understand that when someone is passionate or really invested in something, they become emotional about whatever it is. Perfectly normal and understandable.
Best advise to give you, assuming you are deciding to do photorealism, is to do a few simulations and figure out what your system can realistically handle. A scene shouldn't be more than 3 million faces, less is always better, simulations can only really do like ten of thousands productively but if you had to do hundred thousand, you could assuming you have a good system. If you're load time is greater than the render, you can do multi instancing (that way, you'll get more out of your system, high detail blender renders don't use many cores, multi instancing will fix that). Crunch the numbers first, otherwise your first project is doomed to fail because it'll be too big and unusable. I like to keep everything very low poly and adjust detail based upon camera angle, its easy to do, but very very hard to undo! you can easily set everything high poly to check the detail without saving! There really isn't as much competition in this space as people may think, set your mind to it and you'll be pleasantly surprised.
@zech I know where you are coming from, Blender use to run on my old windows 8.1 laptop, Then one day blender stopped working. I now have anew alienware laptop, (Will soon get a desktop) I downloaded blender now trying to get back at it, My issue is within myself , My ambition kicks into over drive and I don't learn nothing. I'm gonna have to tone down my ambition and learn bit by bit, Keep doing the same commands over and over and over again until I got it severely down pat. Gotta take one day at a time severely slowly, You can do it bro, It just takes time to learn😮💨
Yeah I think they can do more to discourage people than to inspire them. Obviously the featured Blender animations on UA-cam will be by some of the best Blender artists in the world, not by an average guy/girl who’s been using it for a few months. And then comparing yourself against that calibre will only make you feel like shit.
@@SEB1991SEB helo, i am an experienced digital artist who has been doing art since 2014 and plans to do it professionally. I experience the same thing haha i feel like every artist hates their own art, and seeing other ppl become more popular and more likes on pictures while your very own artworks can become extremely frustrating. I fell into a deep depression because of that, so ye-
lol, this isn't even my area of art or even anything I would use and yet you ended up not just educating, but also inspiring me to once again be more tolerant to my seemingly snail like learning pace along with my poor skills (due to lack of application that I need to change [something i need to be less tolerant of]). Thank you for that last bit of inspirational info you said at the end!
A strategy of mine is to show my work to people who think my basic, undetailed work is the most amazing thing ever created. Then as I slowly get better they will become so surprised and shocked, which does wonders to my self-esteem to keep working on a big project
Old video but ended up watching cuz I've just begun learning Blender. As a hobby I play games and one of them is Minecraft with quite a bit of mods. Been playing Pixelmon with family and after figuring out we can make our own little creatures I've ended up in this Blender rabbit hole to make my own models. Almost done making my first donut lol. The workspace reminds me a lot of the IDEs I use for coding and all that jazz (CompSci major) so a lot of the UI learning, navigating, etc. has been pretty comfortable for me. It's been a lot more doable than I expected. I had been procrastinating a lot when it comes to learning how make art assets myself cuz it felt so impossible to me but I've been having a blast so far. I plan on sticking with it since it'll also help me in other endeavors since I want to become an indie game dev on the side. I'm glad I decided to open up that donut video.
Blender is amazing for sure and insanely powerful. I learned Maya and max in college but after I learned good workflows there, blender had a much less steep learning curve after they added the industry standard controls. Blender is hard because it's basically five or more industry standard programs slammed into one which is awesome but the ui can get overwhelming with tools you don't need at the moment. I think personally, you can learn it but it is dependent on how you learn and how much time you have lol. It's worth it if you like 3d or animation for sure. If you try to learn anything for a solid 8 hours a day you will make yourself exhausted though so be careful. O.o
Thanks so much! When i first opened up blender a few days ago, i got over whelmed by its complexity (atleast for me). This video has explained the learning process to me much better than school ever did/would have. Im planning on taking courses to do with blender when i go to college and thought id get a head start by learning the program (why i originally installed blender). The final statement of how all of my fav artists and designers all started at the same point, overwhelmed and confused, really got me motivated... Its one of those things thats so simple and 100% true, but hard to think of when you think so highly of them. Sorry for the rant, just wanted to say a massive thanks for making this vid and getting me motivated again
I have been procrastinating learning blender...I have had it on my pc for soooooo long now and did two tutorials and didn't take notes and that was really disheartening to think that I didn't actually learn it. It just felt like too much of a task. But this is giving a bit more confidence ☺️
4:48 "if you approach practicing with a bit of a plan and make realistic expectations for what your journey will look like, ..." This has always been a very big problem for me. I don't know what I don't know, so I can't make a plan for what I want to learn and I have absolutely no clue what expectations are realistic
ive tried dabbling in blender for a long time but when the 2.8 update hit thats when 3D modeling became a truly enjoyable and intuitive process for me, even without watching tutorials there are many features you can just kind of figure out as you go along because of how good the improved UI is
I started using blender maybe about 2 years ago, and I'm already getting used to it. although blender seems hard, it's actually super easy to get used to it, there are thousands rendering, shading, and modeling tutorials out there and I'm grateful for them. E
I wanted to learn 3D for about two decades. It was only when I finally made the decision to learn it that I actually learned it. I learned surprisingly quickly. But there's always more to learn. I'm one year in, and making stuff I thought would be impossible. The hardest part of Blender is getting over that initial intimidation factor of not knowing anything at all. But once you decide to learn, you can and will learn, and there's so many resources available to help you every step of the way.
@@pedroricardo8418 the traditional way is to make a doughnut. Check out Blender Guru’s channel. He’s updated his beginner tutorial for 3.0 just recently. That’s just the beginning, however. You’ll have to decide what areas of Blender you want to focus on to start. For me I went hard into procedural textures with shading nodes. I’m an okay modeler, inefficient, but I can get the job done. I’m also very much into geometry nodes which lets me avoid some of the modeling tasks. You may find you like completely different areas, and that’s perfectly okay. Figure out what you want to do, and find tutorials that teach you those specific tools and skills.
@@pedroricardo8418 best of luck to you! The Blender community has been nothing but kind and helpful to me, and I’m sure you’ll find the same. Pay it forward, and help get more people into Blender.
Man, when I started 10 years or so ago I tried Blender and hated it with a passion. Then tried 3DS Max, I'm still using 3DS Max. Somehow 3DS Max makes way more sense to me even though it's rather archaic.
When you said that last bit about challenging yourself and doing something that scares you is what really clicked for me. Great advice, thank you so much.
Why sculpt in the first place? Why not do low poly and add detail? You'll end up with proper mesh model suitable for unwrapping, texturing, rigging and animation.
@@Diyosh Definitely check out the beginner courses or the get Get Good at Blender Series by Grant Abbitt. I found him to be the best teacher regarding topology, which as stated in this video, is a very important subject. You will go through modelling hell if you accidentally start to develop bad habits ;)
Its actually pretty easy I just started a small transition to blender and let's just say that if you follow a good tutorial or have a good mentor you really wont have an issue. Blender guru got me up and running in 2.8 like it was nothing. People are always afraid of learning new software because it might be overbearing. We remember how long it took to learn max, maya Zbrush, painter etc and it's not fun not knowing where things are or how to do it. But it's a LEARNING experience
I'm mainly learning blender to learn CGI for film. I love every aspect of 3D art and the amount of skill it takes. It will take time but I think it will be worth it in the end
i'm like really not old and it took me 2 months to learn the most important things like modelling, some modifiers, textures, animate things,.. and some extra things(physic simulations, creating own hdris or standard coding things) (after 1 week i was possible to do my first animation). I never before had any experience with an 3d software.I just watched some tutorials (mostly "short" tutorials for special things) every day that looked interesting to me, if they looked like there is used something "new"(to me) I tried it and changed settings, design and combined things. I really haven't much time because i'm still going to school(also for the next 5 years ). (btw sorry for my kind of bad english)
Here are my observations as a 3ds max user: - UI is good but really hard to switch as a max user - modeling is amazing on par or even better than max - scene management could be better - performance is waaaaaaay better than chonky max - the material editor is terribad compared to max - Eevee is super cool, blows out anything max comes with Overall Blender is IMO better than max atm, but old habits die hard and for me, it's difficult to switch.
If you’re struggling with blender keep at it. About six months in, it just clicked for me. One day all those complicated terms and tools will become second hand nature to you, it’ll all start to feel natural. This is the time to start finding what you’re really into: Modeling, Lighting, Texturing, etc. Explore, experiment, create, keep at it!
3D is puzzle solving. im sure you've figured this out by now. and its ALL about pushing through and "trusting the process". You may think, "there is no way this is going to turn out the way i want it, but keep going, dont stop and you'll be surprised. If you do push through the pain and suffering, you'll think " wow, im glad i didnt give up"
thanks for motivating me to reinstall blender the first time i opend blender i messed around with alot of things but after a week i gave up and that was 2 years ago when i gave up but because of you, you motivate me to reinstall it so thank you for for helping me and maybe i finally make something that will make me happy and motivated to keep doing blender so again thank you.
Blender always seemed hard to learn and very time consuming so I never game it any attention but then I got motivated to learn to animate in blender and it only took 20 mins for me to fully understand everything and be able to animate
Hey I'm very new in blender so i don't know if simply just following tutorials is good enough for me to learn how to make my own characters in some time?Also if you have any advice for me I'm listening!Have a wonderful day!
@@em4o160 Searching for tutorials online is the best way to learn imo and dont be afraid to do so I did to to learn animation and you can do it to learn how to create a character there are plenty of tutorials out there just find one that suits you and follow it then once you get used to the progress of creation keep repeating it until you get better and better
Well, I think blender is hard but the community is so active that everything becomes easier. I haven't used blender since I started working in IT (that was 5 years ago) but I still remember at least 50% of what I learnt. I returned because I'm at a good place with work and school with a lot of down time that I can spend working out and drawing and using blender. I ducking love blender
I would use some caution on addons. These additions are not required to be updated so if possible you may want to save older versions of Blender that do run your favorite addons but, eventually I think support for them just kind of fizzles out. I also heard rumors texture paint quit working in some versions. This feature had came with Blender and I hope it has been resolved. I'm still using 2.7 something myself and it does what I need it to do.
Brilliant vid - I come away feeling somewhat inspired to start Blender, but would urge others like me to not forget the perks of good 'old fashioned' visual/ graphic arts. Spending the day job on a screen then moving the hobby with the same can be tough - remember to keep drawing/sketching etc even if only for the initial ideas/planning
Currently learning blender to create custom table top miniature figures for my virtual homebrew DnD sessions. Getting started was and is definitely intimidating, but that also was once learning how to ride a bike. Get your feet on the pedals if you really wanna get going.
I learned Maya in college and have been using outdated versions ever since (currently gleefully puttering around with Maya 2014). However, I've always wanted to learn Blender because it can do so many cool things that I never got to work quite right in Maya without plugins, which I can no longer get because nobody supports them if you have anything less than the newest version. Maybe this will give me the push I need to finally put Maya aside and seriously start learning Blender.
Great Vid! I always wanted to 3D model or do something creative, im still at the beginning, filled by frustration but im not in to give up on my dreams! Your vid motivated me more than i could and i have huge respect for all the devs helping newbies into this kind of world, also big respect for all artists out there! Just a reminder, everything you do is a little step towards your dreams
i just started learning blender these couple of weeks, ready to make some quick bucks, looking at different marketplace, i got flabbergasted at how amazing the models that are displayed there, how in the world i can even compete??? i got small hearted... but, watching this video i now realize, practice practice practice! back to the donut we go!
This is just my personal experience. I applied it with any digital artistic tool since the 90s. When I started learning MS Paint, I would pick one tool and use it for an hour or so just to see what I can do with it. I found that approach useful when I started using Adobe Products, particularly, Photoshop. When I used different IDEs during my college ang professional years I did the same thing. So to complement the suggestion of repetition, learn a tool and get familiar with it.
On a serious note, talent too, doesn't just appear when you're born or randomly fell from the sky. Lots of people never knew they were into arts or that they could be THAT good, and then they did. If you constantly ask yourself such, it possibly means that you want to try doing art. Do it. Start somewhere. See how you feel and explore your options (career paths, hobby,...). I'm 22, haven't drawn shit all my life and I'm getting inspirations from artists I really enjoy, and I'm about to start drawing basic shapes. And it's never too late.
Well the jokes on any talented artists, because artistic talent isn't the most important thing for learning 3d modeling. Yea it helps a bit for sculpting but put it like this, all of the 'talented artists' in my college course dropped 3d as fast as possible and went back to 2D in a heartbeat. 'Talented people' drop whatever they find challenging because they haven't had to struggle to get where they are so they don't have the thick skin to keep trying. I'd say the 2 most important things when it comes to 3D is a bit of problem solving know-how which can be made up for and to be stubborn enough to keep trying. Even if you lose motivation and drop 3D for a few months, if you can bring yourself to keep coming back you'll notice the progression, and if you can stay consistent you will see serious improvements.
@Fara Shorii True, talent is the label lazy people use to mask their own lack of effort, or to encourage kids. Pouring everything you have into something, only for someone to discredit the effort by calling you talented, as if it came naturally to you. It feels pretty bad tbh.
@@patrickkelly5345 I think we all know talented people who live for a challenge, so that's kind of a goofy thing to generalize about. I've been lucky enough to work with a lot of them, and we wouldn't have hired anyone without talent. All that being said, just like a robot anyone can know how to use software inside out. Robots aren't writing the next great piano concerto quite yet. Being talented isn't a label that you didn't have to work to learn piano before writing a masterpiece. I think we have more important things to feel bad about.
very informative, thanks for making this. i've been afraid to get started with something like this, but you're right - i really have no excuse not to at least give it a try with the plethora of free information that's available, no matter how scary getting into something complex like this can be.
I just started using Blender today, and on my very first day, I enthusiastically 3D modeled a delicious 🍩! Moreover, It's handy and it's features are easy to grasp😇
If you have no prior knowledge of any 3d package, Blender is a great one to start with. It has the most community support every topic has many many tutorials covering it. And it's fun to make stuff with !
Loved the video, it was a very good introduction for beginner artists! It's just the video I needed when I first opened Blender 5 years ago! Keep it up ❤️
I'm only here to say one thing: Yes. Yes it is. And I'm saying that as someone who knows how to use *Cubase,* I'm no stranger to obtuse programs, but Blender is still far beyond me after over a year of dipping into it when I'm in the right sort of mood not to burn out.
I tried Blender in 2007 It was so difficult to learn I spent 10 years making my own 3D modelling tool and format. Still easier than learning Blender probably LOL (but to be more fair, I was a kid when I tried learning Blender but a kid with Hammer Editor and modding experience)
I Started playing with video editing a year ago, and i knew really nothing nothing about the skill/craft when i started and today i am far from where i start so i say all of that to say this, study-study-study,practice-practice-practice; The Most High Say to Sudy to show thyself approved. Things are only what you make them,and success comes from efforts. Love And Light!
as someone who had to make the transition from maya to blender when i went freelance, i can say that the biggest hurdle is how deeply every feature is hidden in blender. while its hotkeys are one of its strengths, they are also one of its weaknesses, as having everything hotkeyed means that the developers have also buried a lot of features behind obscure menus or sometimes dont even have a menu. in maya, you could get to damn near every feature in the program from its sophisticated radial menu. in blender, i often new the name of a tool i was looking for, but not its hotkey or where it was located, leading to having to open up a search bar every time i tried to find something. i also really preferred mayas transforms panel on the right with set driven keys for animation, it was super quick to set up a whole slew of them in quick succession and allowed you to always view your transforms on a model without having to parse through a menu or a new tab, and stored the creation history of objects instead of dissapearing after creation. another issue that makes transitions hard, but one they are making progress to fix, was its deviation from industry standard controls. for example, the right/left mouse distinction. thats just a matter of muscle memory, but when you are a multi-software user, and you are using lets say blender and zbrush, having one software be right click oriented and the other be left click oriented makes it hard to ever nail down that muscle memory. blender has a number of areas like this, another is using phonetic hotkeys for move, rotate, scale instead of qwert, and not having a default q selector, which can lead newcomers to the software to be stuck on tools, accidently double applying transforms, etc, where in maya you just press q for the basic selector and you knew that it switched off of whatever other tool you were on. i know there are a myriad of selectors and select all deselect all in blender, but the lack of standardized qwert setup makes transition tricky as a matter of muscle memory. overall though its a perfectly capable and competent software, does everything i need it to do, and the 2.8 overhaul was long overdue, made it a proper modern 3D suite. most of the gripes as someone experienced with 3D transitioning to blender are "ease of use" based, and not actually a knock on the functionality of the software, which i have found to be superb
When I started doing 3D modelling (still back in middle school), I tried out both Blender and 3DSmax... Must say, Blender felt like any other unfamiliar program - you just learn hotkeys and what menu contains what. It started to make sense quite quickly. 3DSmax was just making my head explode every time I tried to do anything with it and still does.
Funny thing, I feel the complete opposite. It might be that I started with 3DS max, and that it is more focused 1-trick pony, while Blender's clearly a hobbyist-made "everything + a kitchen sink" bundle, which really makes me dizzy. I also hate the hotkey memorizing game with Blender, as I like to do things with a mouse. Sure, you can kiiiinda get by like that in stock Blender, but not only does the userbase seem to hate it, but the default menu structures and UIX are just terrible. I honestly feel like 2.7 had better user interface.
I’m a CAD designer professionally, but I’ve only ever designed rigid, mechanical things with solid defined edges. Looking at 3D models of characters and fabric is insanely intimidating to me hahaha. It’s like the difference of drawing a geometric shape on paper vs drawing a face hahaha.
remember the first time I tried blender back in 2008. I loved that and how fast I could model a complex object just with shorcuts, then they changed it and I started to find it a bit more slow to model.
@@midnightblue3285 If you are starting out. The Donut series is THE BEST to start with. It takes you through, all the essential modelling tools, sculpting tools, texturing work flow. And the new one also goes over a bit of animation. So yes totally worth it.
@@midnightblue3285 ua-cam.com/video/Nj_l6YHMj-c/v-deo.html this is a curriculum by Blender Guru. It's really good. If followed well, it would take you to a point where you can do your own projects without following tutorials.
Blender has become considerably less hard for beginners since 2.8! I doubt any 3D software more complex than the likes of Sketchup could ever be considered easy to master though
ironcily one of the features that made sketchup easy is in most other 3d software except blender, which is the ability to click and drag to move objects from their side or corners. then you can snap or fit them wherever you want, instead of moving objects by floating somewhere in the middle. why blender relies so heavily on (floating in the middle) seems to really slow down workflow and make it harder then it needs to be.
I personally find hotkeys and general interface much more intuitive in Maya at the baseline...but blender is much easier to iterate on with modifiers, as opposed to maya. Edit: Also, getting a bit further into the video...its absolutely mind-blowing to see the names and work of classmates from college being used for these types of videos.
The first time I fired up blender was the day I got my computer. I had only ever used SketchUp before, and knew that blender had so much more to offer. I made some shapes and added a few keyframes. Throughout I learned more and more, I learned physics, and other simulations. My first project took only a weekend. It was very buggy, with holes into the void, sub par camera motion. I for some reason used IK bone constraints to move a snake, no splining, only later did I realize I easily could of done that. But that's just how it is with blender, using the wrong tools early to realize there was a much easier way to do what you wanted.
I would dare say Blender's learning difficulty is more pronounced in folks who have training in other 3D software rather than people going in green. The things you learn from things like Autodesk train your brain sooo differently that you actually become your own enemy. For those getting started, pick Blender first and not second...
Super excited to announce my new Blender & Unreal Engine course for beginners! Learn how to create your own beautiful worlds using Unreal Engine. Fluffy trees, flowing grass and sweeping landscapes. Only $49. Forever.
Join here: bit.ly/3k5xCNH
I have question for you bro is udemy blender courses is good for someone he didn't have any idea about 3d software ? Thank you for made this video to help us
Can blender objects created in there eg, wire frame/panels be 3d printed or milled ?
I’m confused is this course for unreal engine or blender ?
@@AtomLabX Modelling is in Blender, environment setup is in Unreal engine :)
Bruh ... why would I pay to learn free software?
Opening blender for the first time feels like sitting on the pilot's seat.
First time I opened it I nearly cried. It was so intimidating.
It was worse before the recent updates!!
I'm used to photoshop so it is similar to that now.
Imphenzia youtube channel is a great start if you want to know the absolute basics in creating low poly models
I already have this with Adobe Illustrator XD
😂😂😂right the too much tools
Ok this is super accurate
It's unbelievable that blender is absolutely free and it doesn't take even a second to open it. (Compared to programs like Photoshop or Krita)
It's such a simple and even small program that packs a nuclear punch!!
Depends on how many add-ons you have xD
For me it takes like 2-4 seconds but that's still really good compared to Photoshop, or any of Adobe's programs for that matter.
@@benjaminweston2065 Visual studio?
I'm talking about blender and isn't blender less than 13 gb?
Takes me about a minute to load it, considering the prefabs and addons I’ve maxed it out with.
Edit: I’m guessing adding an actual non garbage camera tracker would double the base loading time.
So inspiring, I'm almost done with my doughnut.
Ready yet?
i got sleepy on the donut
Do the anvil as your next tutorial to learn about UV and topology a little bit. But before you do that, do a solo project of something else that will use many of the same skills as the doughnut but still be a manageable size.
Blender guru is that you?
I got crazy and never finished the old tutorial. The version difference is high.
I'm thinking of watching the new one.
I just wanted to take this moment to appreciate all the people involved in making Blender the way it is now. Without this application, 3D modeling, animation and everything else it does would not have been available to the masses. The amount of tutorials and the community makes it possible to learn every facet of whatever you're interested in. So thanks to the developers, tutors, artists and the community!
It takes a little bit of time to learn, but you don't have to know everything at once. I'm currently working on a project and I'm learning as I go, searching for solutions to my problems and trying getting to know the shortcuts. As you said, you can't memorize everything, so be sure to document your solutions and make drawings in a notebook (this helps me personally)! It's possible to just find the solution to your problem when you face it again, but if the website or tutorial goes down it'd be a bit more difficult.
For reason 1 -- from a beginner stand point, expecting too much too soon is no good and a wealth of information is a good thing, good or bad, you pick what works for you. The skill comes from the mind not from the tools used to demonstrate those skills. I know artists that can draw with colored sand, paint beautiful flowers inside a jar by poking sand and adding layers of it. There is no wrong or right way to do something, everyone has a style and that style is what gives that artist its unique personality. You can follow other artist and get mentoring from them but it is not good to copy them. I can build a simple house in minecraft and another individual can build a giant castle that will absolutely blow your mind away. Blender 2.8 is a powerful asset but you will always bring the habits of the other apps and when others see blender functions differently, they say it is lacking, when in fact, it is the skill that is lacking.
I'm 100% sure gonna learn blender,just imagine you can create your own imagination fantasy world become true
AI - HOLD MY DIGITAL BEER
@@danieljamesmead ai art sucks
i wanna create things with my own hands and tweaks things to my liking
cap
Never gonna happend
@@SwagHyde Tell me about it
I started to learn Blender about a year ago and while I've put in on the back burner, it's surprising how quickly you go from lost in the interface to being able to make scenes. Practice, practice, practice!
blendor has future scope ?
Maybe if tools worked as they should, practice would do something.
Went from Fusion 360 to Blender and in terms of precize modeling, Blender is pure garbage.
@@paeturis Yeah I'm just tinkering so I don't care about precision yet.
Bruh I can't even change the shape of a fucking box
It's everything... to me the hardest thing is to actually beginn and commit. To often do I begin something and stop, thinking "it's not worth the time and effort."
I've recently begun learning to play with a piano/keyboard, and hope to do the same with blender and some Sport.
Absolutely DO NOT start learning Blender just because you want to make money. You're going to get burned out so quickly because you're not as good as you want to be. Remember to focus on learning it as a hobby so you don't burn out before you even get somewhere.
true that!
So, i cant make money as a 3d artist? Or just not see it as a way to make money?
@@johnx140 If 3D is not your passion you will become tired of blender before you reach the level that allows earning money.
@@johnx140 exactly as Alex said. You can only make money once you are a good artist. To become a good artist you need to be very passionate about it. Focusing on making money from the beginning can in my opinion stifle your artistic learning progress.
@@johnx140 what, you expect to earn money the moment you open blender? lol no
I'm a war veteran, back to be an electrician, and now out of a job due to physical contraints, hopped into blender until I can get my results for disability. It's been 8 months and with 0 background in art - blender is awesome. I picked one thing to do when I started (make character models for vrchat), went from there and learned in about a week and a half.But, once I became comfortable, I shifted to a different focus. And been doing so for 7 months! I'm no a way a pro, but being able to challenge myself over and over and keep improving on the craft, is definitely a plus. I highly recommend anyone to give it a go!
What a story! I am happy that you've progressed quickly in just 8+ months. Thank you for inspiring the 3D community!
o7
Never late to learn!
Hold on, did you get good at making vrchat character models? If so, do you have any advice? I want to make my own
@@venn7257 The tricky part of VRChat models is just keeping below the 10k triangle count (your avatar gets auto-blocked when above). With 0 experience I first tried just importing another game's model into blender, rigging it, and sending it off to unity to compile the final result. You do need a specific version of unity as well. Learn the process (or workflow) of going from the model in blender to unity. There's a lot of quirks to it but once you understand more it becomes really easy! Just sometimes a bit time consuming. I'm almost at the 1 year mark of starting and I feel I JUST started to be well rounded with 3D software/concepts in general. Just rigged my vtuber model with facial motion capture! I post somewhat regularly on my twitter and can talk more if you need more help. @ogpurpledaddy Good luck on it!
I tried Blender years ago, got frustrated, and quit... 3 times. About 7 months ago, I gave the new version a whirl, and... I am proud to say I've made the jump from being a 2D artist/animator to a 3D one. Try the newest version, if you haven't already!
So I'm someone who works professionally in the games industry, doing 3D art. Blender is still a pretty contentious topic for a couple of reasons, but I'll try to be both brief and comprehensive, since I know this video is largely speaking to beginners.
Reason 1: Because of the accessibility of Blender and communications platforms like UA-cam, there is a massive wealth of information about how to use Blender. This however, is a double edged sword, because while there are many many gems out there, there is also a lot of really really bad tutorials from inexperienced artists who think they know what they're doing. 3D Art is unique in that it is both demanding from an aesthetic and art standpoint, while also being demanding as a technical skill. There are absolutely correct ways to do things in 3D, there are fundamentally good practices to employ when you are creating certain kinds of topology and optimisations, for games especially. So yeah, while having all of this access to information is fantastic, it's not always going to be spectacular, and can even be a detriment to your development as an artist. Try and surround yourself with artists your aspire towards, who have similar artistic goals, and be genuinely open to criticism, especially from people with more experience from you. Your art will improve so much in such a short time.
TL;DR: A lot of access to information isn't always good if you can't verify the quality of it. Go for vetted tutorials, and make friends who are more experienced with 3D than you are, and pick their brains, you'll improve a lot very quickly since your practice is deliberate and focused.
Reason 2: Blender being open source is a genuinely great thing both for artists and developers, but there is slowly and suddenly becoming a greater and greater reliance on add-ons to make the software functional, or to fix its shortcomings, to the point where people have entire workflows built around them. Your workflow shouldn't only work because of one plug-in, because you have no real contingency for if that plug-in ever becomes obsolete, or stops getting updated. You should learn to create without plug-ins first so that you're comfortable with the software as-is, and if you ever have to translate your modelling skills to something like Maya, you're essentially just learning an interface.
TL;DR: Plug-ins should enhance or streamline your workflow, they shouldn't be your entire workflow. Learn to create without them first, then use them to expedite the process. This will also help if you ever have to work outside of Blender, learn 3D, not just Blender.
Reason 3: Blender is a jack of all trades, but master of none. I've used Blender for entire projects before, I've done complete game assets (minus textures) and the tools just didn't feel as complete compared to something like Maya or even 3DS Max. A lot of this can come down to personal preference, but there's absolutely areas Blender struggles. I can absolutely empathise with the video, I hate doing UVs in Blender, because the tools are absolutely garbage unless you're using add-ons like ZenUV, and even then it's not ideal. The modelling tools also don't feel as complete as I'd like them to be, and doing a lot of hard surface stuff without any add-ons also feels extremely sluggish when compared to Maya. Same thing for sculpting. So yeah, while ZBrush may have a clunky UI, it's exceptionally good at doing what it is designed to do, high poly digital sculpting, because it was built from the ground up to do so.
TL;DR: Blender is extremely generalist in approach, meaning there aren't any areas where it's exceptionally good, and a lot of add-ons are designed to fill in these gaps. Also, new UV tools when? The current ones are absolutely awful, even with Zen-UV.
In summary: Blender is contentious for a miriad of reasons. One is because it's very okay at lots of different things, but isn't extremely good at any one thing, especially when compared to software like Maya (polymodelling and animation) or Zbrush (sculpting). Because of this, there's a lot of add-ons to try and fill in these gaps, leading a lot of newer artists to become completely reliant on them, making it almost impossible for them to translate their skills to other softwares, or unable to work if said add-on gets abandoned. There's a lot of information on how to use it online, but not all of it is good, and a lot of it is actively detrimental. You need to surround yourself with fellow artists who have experience and knowledge, who can tell you a lot of the why's about how things are done.
Hopefully this long comment has been informative for anyone wondering about an industry professional's opinion about Blender, and some of the sentiments I've heard from other artists. Don't feel discouraged, and keep working on the things that excite you. Show off your work, go tell other people about it, be excited and passionate, it's the best way to stay motivated!
You just answered a question i hadnt asked myself yet.
I read everything and it's very well written, it's clear thank you!
ok takes note
So would you still recommend a beginner to use Blender as opposed to other pieces of software?
@@nemsis4149 idk all I know is my pc still smoking
Steps to learn Blender
Step 1: Delete the default Cube...
Step 2: Add a new Cube🤣
Why tho?
@@118baker8 Because default cube
@@118baker8 Because it's hated
I Love the default cube!!
@@J.PC.Designs I'll explain better: People needs to see the empty to start thinking
I just started really actually using blender really recently, the main reason is because I wanted to make my own creatures to 3D print. From where I am I really like making these because I was just finding other people's models to print, now I am making my own creatures. I mainly 3D print creatures for things like D&D with friends.
this is exactly why i downloaded blender today. do you have any good sources for tutorials?
That is cool, i didn't know you can print out your blender creations.
1 and half year ago i thought blender was hard to learn,but now I'm out here making awesome renders, still improving every day, i will say this ,i basically practice every single day, just like everything else hard work pays eventually,can't wait to see what I will make with 5 years experience
Same here. I started learning Blender as a hobby during the first lockdown. I wouldn't call my renders 'good' yet by any standard of the industry, but they have improved a lot. It seems to fit perfectly into my 'be creative' needs, which I previously didn't know I had.
How much time should I spent daily, I feel maybe I am not spending enough.
@@oluwadamilola6233 Hey :D I'm trying to learn about environment modelling as well in blender! Got any tips or advice on learning about the process of creating great environments? As I’m having a hard time finding ways to learn online and I’d appreciate anything!
@@maryn4150 ok ! I will say paid courses(best way to learn landscapes modelling and render) and they're many free tutorials on UA-cam which teaches (how to model a house both realistic and stylized)if you want to learn gothic architecture modelling or basical ,i will still say this ,buying a course online based on your interest is the best way to learn this things...
if you're an absolute beginner though it might be hard for you to follow them,you might need to start with blender guru tutorials(he has lots of good ones and even environment tutorials ).
Just check out.
Blender guru and cg-geek on UA-cam
do u guys have any ideas how i can improve i watch tutorials but i have an issue with blender on what to spend my time on first i.e. edit mode , paint mode, adding textures and then there's animation ?
Look, I know attached everyone is to the doughnut, but I found this really in depth tutorial about modeling a sword. It teaches you how to move, gives you a plug-in to make it easier to use the shortcuts, teaches texturing, particles, simulations. It sounds daunting, but it’s a half-hour tutorial series that I think everyone needs to try. I found blender so frustrating at first. I couldn’t do anything. I still can’t do anything without a tutorial but now I have confidence that I never had before.
I feel like the donut is good for learning the interface and understanding how blender works, but once you get to the rendering video there are other tutorials that will do better. I'm actually about to start the sword tutorial
i literally just thought of getting into the 3D world and youtube recommend this !
i'm forever greatful for the algorithm
"it's a good idea to take notes"
*scrambling to get paper and pencil*
Yep, even for this video- some of the blender youtube channels I faced before, some not)
i took note of that
"Grandpa, what's paper?" - a kid, someday soon.
A tip for newbies(I say that like I have legitimate experience, but I don't yet) is to find models of characters or props you like(from games or something), import them to Blender, and just take a couple days to fool around with them and figure out how to pose and move things around. Looking closer at those models will also help you learn some tricks the artists may have used to make said models. It's like learning programming logic before learning the proper syntax. It really helps a lot when you go into modelling/sculpting/rigging/animating, etc.
I started with Blender over Christmas break (Roughly 6 months ago) without any 3D modeling experience. I have since been able to land major clients in the field I do product rendering for, and I can pay my bills with Blender. It really doesn't take long to start making things you never thought you could. If you're considering learning Blender, you absolutely CAN do it; stay curious, and ready to learn.
Oh Wow ! You are awesome ! 😱
Yeah its much more user friendly than a few updates ago, and it doesn't take much time to get good at a certain style or aspect in it when you focus!
Proof?
@@eduardvandijk3431 If you practice the skills you love in blender and fine tune them you can get really good at specific model making or certain animations or scene renders really quick
Just find your niche and get good at it and I think it's possible to land a job like that!
What are the minimum setup needed for practising blender.
I mean what kind of pc or laptop.
Or accessories.
I have been using blender from past 2 years and i have to say. I have come a long long way. I have done projects i never imagined i could even do and the results im able to achieve really makes me proud of myself!!!
I think a lot of people forget that becoming an expert blender user is not just learning to use the software, it's also having the artistic skill. If you have no artistic skill then you have to resign yourself to learning to become an artist as you master the software.
Back in 2011 blender was really hard to learn, but really fun. I really like that you can scan a picture and work on a character that way.
The legend starts with "I want to learn Blender..."
w(°o°)w
That's a never give up attitude every blender expert devloped
I'm gonna be legend O.o?!
And understanding that you will ALWAYS be learning something
and Delete the default Cube XD
Nothing is hard to learn with dedication, presistance and constantly taking small steps to learn it, the key to learning anything is to have interest in it. I've been studying Blender for months and while not a master at it yet, my work has really improved and I'm getting really good at it.
My god this video might be my life changer.
I'm a teenager and almost finished with school. Right now I really have no idea what I want to do after. So vacations are coming up and I was going to just play video games. You really inspired me to learn something different what might first ends up being a hobby, but later be my vocation. I'm new to this scene and really excited start modeling and finishing some good and bad projects.
Again this video is amazing and I hope this won't be end up being a daydream. Have a great day
2 years later after having done blender on and of and actually started to learn something i look back and realize that this one video started everything for me. If thus video had not appeared in my recommended I would probably never have started blender. So thank you for this video
I've been recording summarized notes for almost every tutorial or courses I've watched, reflections for everything I learnt in personal projects, and even observations from studying downloaded .blend files or details I've noticed from films, games, shaders and generally anything I learn from. I've done this for a long while now and never have I ever looked back. Rephrasing what you learnt into written texts is a very effective way to ingrain them in your memory. And even if you weren't able to remember all of them, you'll be able to revisit the already summarized notes to revise the most important points! I'll highly recommend this method if you really want to solidify your foundations and consolidate your learnings efficiently.
You should make the somewhere public, would be extremly helpful for others i think.
So true. I used to do that in college an helped me ace almost all the classes!
can you share them please?
late but any chance you could share? i feel like it would really help
Finally, I’ll be able to make 5 human tacos trying to eat each other
HE'S TOO POWERFUL TO BE KEPT ALIVE
Do this!
Forget the tacos, make the human centipede!!! THIS is the ultimate goal!
@@crome1115 The human taco-pede
@@tomat05 do you all really wnat to taco bout it?
I dropped using Maya and Max the minute Blender 2.8 came out. I was more than impressed with the changes, and saw Blender as being fringe-standard from then on. I enjoy using Blender more than I ever did with Max or Maya, and I didn't think that possible.
I feel like the thing that stuck with me the most is not letting failure stop me from moving forward.
I get terrified to take chances over getting bored or thinking I could never learn, as much as I want to. But if I'm afraid to learn, maybe it's a sign that what it IS, is worth learning.
This was helpful. I just took a tutorial before this on modelling a basic human, and now I plan to try it again tomorrow from memory before I move on.
I had little experience with maya and was able to learn blender in no time. The new UI made it so much easier than before
I totally agree and eevee is a lot more friendlier than cycles at the start
My first 3D software was SketchUp.
Snapping, rotating, cutting holes and in general simple modeling is all way easier in SketchUp. So yes, Blender is hard.
For me the problem I have faced is basically not having enough time to do all the things I wanna try out because when learning a new software its quite difficult to get a good workflow that's efficient. But I guess that all comes with just more practice
Yup just getting into this myself too. But I'm surprised how fast it's going. Just keep trying to accomplish something that works for me anyway :D
I've just started to use Blender, mainly so that I can make models of my characters and because I find 3D modeling extremely fascinating, and this actually gave me more motivation and inspiration to continue!
I recently completed my first proper model in blender, almost completely on my own. It was an amazing feeling completing it.
It was a low-poly AWP model for my game (also my first)
Before I settled on Blender, I tried probably 6 other free 3D software. Blender really has the best interface I’ve ever tried, and it’s only gotten better. It’s not easy at first, but keep it up and you’ll get there buddy👍🏼
@G508 Not Blenders fault you are a poor history student 🤣
@G508 LOL it's not that bad, there's been a lot of optimization to the UI
How goes it now bro?
NooooooOoooooo, a wise man once said that “ it’s not that things got easier, it’s just that you decided to learn and start somewhere”
I'm using blender for 1,5 years now and in comparison to even 6 month ago, my skills improved so much. Just start learning and you'll get better and better
Thanks honestly I was about ready to cry, this stuff is tricky for me to understand I’m always worried that I’m doing everything wrong, especially whenever my pc would crash making me lose hours of progress. I want to learn this stuff it looks so cool and pretty and I was just tired of feeling like I’m not getting anywhere, I can say know that I know how to delete the cube
*b r u h*
KEEP AT IT
How/why are people so emotional over this?
I thought it was pretty obvious why I’d get emotional. It’s frustrating trying to learn something and having to deal with a pc that would crash before I could save, I’m just an emotional person who over reacts sometime
@@mintyblossom3930 People tend not to understand that when someone is passionate or really invested in something, they become emotional about whatever it is. Perfectly normal and understandable.
Actually teared up a little bit. This was so inspiring. I think this was exactly what I needed to push myself into really giving it a genuine shot.
zech, do not stop.
Best advise to give you, assuming you are deciding to do photorealism, is to do a few simulations and figure out what your system can realistically handle. A scene shouldn't be more than 3 million faces, less is always better, simulations can only really do like ten of thousands productively but if you had to do hundred thousand, you could assuming you have a good system. If you're load time is greater than the render, you can do multi instancing (that way, you'll get more out of your system, high detail blender renders don't use many cores, multi instancing will fix that).
Crunch the numbers first, otherwise your first project is doomed to fail because it'll be too big and unusable.
I like to keep everything very low poly and adjust detail based upon camera angle, its easy to do, but very very hard to undo!
you can easily set everything high poly to check the detail without saving!
There really isn't as much competition in this space as people may think, set your mind to it and you'll be pleasantly surprised.
@zech I know where you are coming from, Blender use to run on my old windows 8.1 laptop, Then one day blender stopped working. I now have anew alienware laptop, (Will soon get a desktop) I downloaded blender now trying to get back at it, My issue is within myself , My ambition kicks into over drive and I don't learn nothing. I'm gonna have to tone down my ambition and learn bit by bit, Keep doing the same commands over and over and over again until I got it severely down pat. Gotta take one day at a time severely slowly, You can do it bro, It just takes time to learn😮💨
You call it "inspiring" art work,I call it "I'll never be that good at blender" art work 👌
@Fara Shorii skill issue
not with that attitude you wont : /
same, i go to youtube and see all these amazing things ppl do and thats when i close Blender and break down crying. My confidence is like so low.
Yeah I think they can do more to discourage people than to inspire them. Obviously the featured Blender animations on UA-cam will be by some of the best Blender artists in the world, not by an average guy/girl who’s been using it for a few months. And then comparing yourself against that calibre will only make you feel like shit.
@@SEB1991SEB helo, i am an experienced digital artist who has been doing art since 2014 and plans to do it professionally. I experience the same thing haha i feel like every artist hates their own art, and seeing other ppl become more popular and more likes on pictures while your very own artworks can become extremely frustrating. I fell into a deep depression because of that, so ye-
lol, this isn't even my area of art or even anything I would use and yet you ended up not just educating, but also inspiring me to once again be more tolerant to my seemingly snail like learning pace along with my poor skills (due to lack of application that I need to change [something i need to be less tolerant of]). Thank you for that last bit of inspirational info you said at the end!
If a 57 year old computer illiterate can learn 3D CGI,..anybody can.
I’m a tad older….there’s maybe hope for me yet?!
@@charmawow You will never learn blender 100%. You can only learn as much as you need it. Just try to finish your project.
@@arec79 With it’s constant updates how could you EVER learn Blender 100%?
@@charmawow i think he is saying that you will learn it and make your project 100%
not to learn entirely blender 100%
@@alexjr977 *looks at all the nodes with existential dread*
A strategy of mine is to show my work to people who think my basic, undetailed work is the most amazing thing ever created. Then as I slowly get better they will become so surprised and shocked, which does wonders to my self-esteem to keep working on a big project
Old video but ended up watching cuz I've just begun learning Blender. As a hobby I play games and one of them is Minecraft with quite a bit of mods. Been playing Pixelmon with family and after figuring out we can make our own little creatures I've ended up in this Blender rabbit hole to make my own models. Almost done making my first donut lol. The workspace reminds me a lot of the IDEs I use for coding and all that jazz (CompSci major) so a lot of the UI learning, navigating, etc. has been pretty comfortable for me. It's been a lot more doable than I expected. I had been procrastinating a lot when it comes to learning how make art assets myself cuz it felt so impossible to me but I've been having a blast so far. I plan on sticking with it since it'll also help me in other endeavors since I want to become an indie game dev on the side.
I'm glad I decided to open up that donut video.
Blender is amazing for sure and insanely powerful. I learned Maya and max in college but after I learned good workflows there, blender had a much less steep learning curve after they added the industry standard controls. Blender is hard because it's basically five or more industry standard programs slammed into one which is awesome but the ui can get overwhelming with tools you don't need at the moment. I think personally, you can learn it but it is dependent on how you learn and how much time you have lol. It's worth it if you like 3d or animation for sure. If you try to learn anything for a solid 8 hours a day you will make yourself exhausted though so be careful. O.o
Thanks so much! When i first opened up blender a few days ago, i got over whelmed by its complexity (atleast for me). This video has explained the learning process to me much better than school ever did/would have. Im planning on taking courses to do with blender when i go to college and thought id get a head start by learning the program (why i originally installed blender). The final statement of how all of my fav artists and designers all started at the same point, overwhelmed and confused, really got me motivated... Its one of those things thats so simple and 100% true, but hard to think of when you think so highly of them.
Sorry for the rant, just wanted to say a massive thanks for making this vid and getting me motivated again
I have been procrastinating learning blender...I have had it on my pc for soooooo long now and did two tutorials and didn't take notes and that was really disheartening to think that I didn't actually learn it. It just felt like too much of a task. But this is giving a bit more confidence ☺️
4:48 "if you approach practicing with a bit of a plan and make realistic expectations for what your journey will look like, ..."
This has always been a very big problem for me. I don't know what I don't know, so I can't make a plan for what I want to learn and I have absolutely no clue what expectations are realistic
ive tried dabbling in blender for a long time but when the 2.8 update hit thats when 3D modeling became a truly enjoyable and intuitive process for me, even without watching tutorials there are many features you can just kind of figure out as you go along because of how good the improved UI is
I started using blender maybe about 2 years ago, and I'm already getting used to it. although blender seems hard, it's actually super easy to get used to it, there are thousands rendering, shading, and modeling tutorials out there and I'm grateful for them.
E
E
Don't forget to go into edit mode before extruding 😉
I wanted to learn 3D for about two decades. It was only when I finally made the decision to learn it that I actually learned it. I learned surprisingly quickly. But there's always more to learn. I'm one year in, and making stuff I thought would be impossible.
The hardest part of Blender is getting over that initial intimidation factor of not knowing anything at all. But once you decide to learn, you can and will learn, and there's so many resources available to help you every step of the way.
Oops friend, I also want to learn blender, would you have any resources to get me started?
@@pedroricardo8418 the traditional way is to make a doughnut. Check out Blender Guru’s channel. He’s updated his beginner tutorial for 3.0 just recently. That’s just the beginning, however. You’ll have to decide what areas of Blender you want to focus on to start. For me I went hard into procedural textures with shading nodes. I’m an okay modeler, inefficient, but I can get the job done. I’m also very much into geometry nodes which lets me avoid some of the modeling tasks. You may find you like completely different areas, and that’s perfectly okay. Figure out what you want to do, and find tutorials that teach you those specific tools and skills.
@@fakecubed friend, thank you very much, these words of yours besides giving me a path, it motivated a lot, thank you
@@pedroricardo8418 best of luck to you! The Blender community has been nothing but kind and helpful to me, and I’m sure you’ll find the same. Pay it forward, and help get more people into Blender.
"How much more forgiving Blender is"
-cries in traumatic 3Dsmax experience 13 years ago
OMG this! Why Autodesk? WHY???
Man, when I started 10 years or so ago I tried Blender and hated it with a passion. Then tried 3DS Max, I'm still using 3DS Max. Somehow 3DS Max makes way more sense to me even though it's rather archaic.
When you said that last bit about challenging yourself and doing something that scares you is what really clicked for me. Great advice, thank you so much.
My immediate response to the thumbnail:
No but I am now.
Short term goals
IMPROVE IMPROVE IMPROVE
Long time goals
Sculpt a 3d Character, that doesn't end up looking like a potato
Try making old pikachu, it will look like a potato regardless
Why sculpt in the first place? Why not do low poly and add detail? You'll end up with proper mesh model suitable for unwrapping, texturing, rigging and animation.
@@Garchist in general to test myself, to have a goal to aim for
I've started blender 2weeks ago! Its fun, so far I created the famous donut and chair thanks to Blender Guru. Hope I persist to improve more.
I recommend the beginner course here on youtube by Grant Abbitt. Its very, very good.
@@SDB_Dev thanks! I'll check that out after I finish this couch tutorial series
@@Diyosh Definitely check out the beginner courses or the get Get Good at Blender Series by Grant Abbitt. I found him to be the best teacher regarding topology, which as stated in this video, is a very important subject. You will go through modelling hell if you accidentally start to develop bad habits ;)
@@arthipex8512 ok thank you very much!
Its actually pretty easy I just started a small transition to blender and let's just say that if you follow a good tutorial or have a good mentor you really wont have an issue.
Blender guru got me up and running in 2.8 like it was nothing.
People are always afraid of learning new software because it might be overbearing. We remember how long it took to learn max, maya Zbrush, painter etc and it's not fun not knowing where things are or how to do it.
But it's a LEARNING experience
I don't have blender or even know why I'm here, but after watching this you have shown me a hobby I might consider doing in the near future, thanks.
I'm mainly learning blender to learn CGI for film. I love every aspect of 3D art and the amount of skill it takes. It will take time but I think it will be worth it in the end
i'm like really not old and it took me 2 months to learn the most important things like modelling, some modifiers, textures, animate things,.. and some extra things(physic simulations, creating own hdris or standard coding things) (after 1 week i was possible to do my first animation). I never before had any experience with an 3d software.I just watched some tutorials (mostly "short" tutorials for special things) every day that looked interesting to me, if they looked like there is used something "new"(to me) I tried it and changed settings, design and combined things. I really haven't much time because i'm still going to school(also for the next 5 years ). (btw sorry for my kind of bad english)
Here are my observations as a 3ds max user:
- UI is good but really hard to switch as a max user
- modeling is amazing on par or even better than max
- scene management could be better
- performance is waaaaaaay better than chonky max
- the material editor is terribad compared to max
- Eevee is super cool, blows out anything max comes with
Overall Blender is IMO better than max atm, but old habits die hard and for me, it's difficult to switch.
If you’re struggling with blender keep at it. About six months in, it just clicked for me. One day all those complicated terms and tools will become second hand nature to you, it’ll all start to feel natural. This is the time to start finding what you’re really into: Modeling, Lighting, Texturing, etc. Explore, experiment, create, keep at it!
3D is puzzle solving. im sure you've figured this out by now. and its ALL about pushing through and "trusting the process". You may think, "there is no way this is going to turn out the way i want it, but keep going, dont stop and you'll be surprised. If you do push through the pain and suffering, you'll think " wow, im glad i didnt give up"
very inspiring and true story. i just got started in Feb 2022 and didnt think i would come really far!
thanks for motivating me to reinstall blender the first time i opend blender i messed around with alot of things but after a week i gave up and that was 2 years ago when i gave up but because of you, you motivate me to reinstall it so thank you for for helping me and maybe i finally make something that will make me happy and motivated to keep doing blender so again thank you.
Blender always seemed hard to learn and very time consuming so I never game it any attention but then I got motivated to learn to animate in blender and it only took 20 mins for me to fully understand everything and be able to animate
How's your progress going?
@@vantixx1109 it’s doing pretty well
Hey I'm very new in blender so i don't know if simply just following tutorials is good enough for me to learn how to make my own characters in some time?Also if you have any advice for me I'm listening!Have a wonderful day!
@@em4o160 Searching for tutorials online is the best way to learn imo and dont be afraid to do so I did to to learn animation and you can do it to learn how to create a character there are plenty of tutorials out there just find one that suits you and follow it then once you get used to the progress of creation keep repeating it until you get better and better
Well, I think blender is hard but the community is so active that everything becomes easier. I haven't used blender since I started working in IT (that was 5 years ago) but I still remember at least 50% of what I learnt. I returned because I'm at a good place with work and school with a lot of down time that I can spend working out and drawing and using blender.
I ducking love blender
it takes time to master all the tools hidden somewhere plus extensive plugins... but to start is easy.
I've been learning blender for 3 days and I won't stop learning it until I master it!
the best part about learning blender is that there is a huge comunity and a ton of good tutorials
Never thought I would be interested in something like this however I want to try and make my d&d character for fun
I would use some caution on addons. These additions are not required to be updated so if possible you may want to save older versions of Blender that do run your favorite addons but, eventually I think support for them just kind of fizzles out. I also heard rumors texture paint quit working in some versions. This feature had came with Blender and I hope it has been resolved. I'm still using 2.7 something myself and it does what I need it to do.
Brilliant vid - I come away feeling somewhat inspired to start Blender, but would urge others like me to not forget the perks of good 'old fashioned' visual/ graphic arts. Spending the day job on a screen then moving the hobby with the same can be tough - remember to keep drawing/sketching etc even if only for the initial ideas/planning
Currently learning blender to create custom table top miniature figures for my virtual homebrew DnD sessions.
Getting started was and is definitely intimidating, but that also was once learning how to ride a bike.
Get your feet on the pedals if you really wanna get going.
I just love the way you give new ideas and that uplifting positive attitude to newbies ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Thanks for your support
Blender:
Is it hard to learn? - No
Is it hard to master? - Yes
PRECISELY
I learned Maya in college and have been using outdated versions ever since (currently gleefully puttering around with Maya 2014). However, I've always wanted to learn Blender because it can do so many cool things that I never got to work quite right in Maya without plugins, which I can no longer get because nobody supports them if you have anything less than the newest version. Maybe this will give me the push I need to finally put Maya aside and seriously start learning Blender.
Great Vid!
I always wanted to 3D model or do something creative, im still at the beginning, filled by frustration but im not in to give up on my dreams!
Your vid motivated me more than i could and i have huge respect for all the devs helping newbies into this kind of world, also big respect for all artists out there!
Just a reminder, everything you do is a little step towards your dreams
i just started learning blender these couple of weeks, ready to make some quick bucks, looking at different marketplace, i got flabbergasted at how amazing the models that are displayed there, how in the world i can even compete??? i got small hearted... but, watching this video i now realize, practice practice practice! back to the donut we go!
This is just my personal experience. I applied it with any digital artistic tool since the 90s. When I started learning MS Paint, I would pick one tool and use it for an hour or so just to see what I can do with it. I found that approach useful when I started using Adobe Products, particularly, Photoshop. When I used different IDEs during my college ang professional years I did the same thing. So to complement the suggestion of repetition, learn a tool and get familiar with it.
While watching this, I was just constantly reminded I had no talent for art.
On a serious note, talent too, doesn't just appear when you're born or randomly fell from the sky. Lots of people never knew they were into arts or that they could be THAT good, and then they did. If you constantly ask yourself such, it possibly means that you want to try doing art. Do it. Start somewhere. See how you feel and explore your options (career paths, hobby,...).
I'm 22, haven't drawn shit all my life and I'm getting inspirations from artists I really enjoy, and I'm about to start drawing basic shapes.
And it's never too late.
Well the jokes on any talented artists, because artistic talent isn't the most important thing for learning 3d modeling. Yea it helps a bit for sculpting but put it like this, all of the 'talented artists' in my college course dropped 3d as fast as possible and went back to 2D in a heartbeat. 'Talented people' drop whatever they find challenging because they haven't had to struggle to get where they are so they don't have the thick skin to keep trying.
I'd say the 2 most important things when it comes to 3D is a bit of problem solving know-how which can be made up for and to be stubborn enough to keep trying. Even if you lose motivation and drop 3D for a few months, if you can bring yourself to keep coming back you'll notice the progression, and if you can stay consistent you will see serious improvements.
@Fara Shorii True, talent is the label lazy people use to mask their own lack of effort, or to encourage kids. Pouring everything you have into something, only for someone to discredit the effort by calling you talented, as if it came naturally to you. It feels pretty bad tbh.
@@patrickkelly5345 I think we all know talented people who live for a challenge, so that's kind of a goofy thing to generalize about. I've been lucky enough to work with a lot of them, and we wouldn't have hired anyone without talent. All that being said, just like a robot anyone can know how to use software inside out. Robots aren't writing the next great piano concerto quite yet. Being talented isn't a label that you didn't have to work to learn piano before writing a masterpiece. I think we have more important things to feel bad about.
"Art isn't a talent, it's a belief"- Me
very informative, thanks for making this. i've been afraid to get started with something like this, but you're right - i really have no excuse not to at least give it a try with the plethora of free information that's available, no matter how scary getting into something complex like this can be.
*ME AFTER SEEING THE THUMBNAIL* : "Oh yea it's HARD"
"i meant BLENDER u dirty head!"
I just started using Blender today, and on my very first day, I enthusiastically 3D modeled a delicious 🍩!
Moreover, It's handy and it's features are easy to grasp😇
If you have no prior knowledge of any 3d package, Blender is a great one to start with. It has the most community support every topic has many many tutorials covering it. And it's fun to make stuff with !
Loved the video, it was a very good introduction for beginner artists! It's just the video I needed when I first opened Blender 5 years ago! Keep it up ❤️
After looking at the thumbnail, something else is hard
I'm only here to say one thing: Yes. Yes it is.
And I'm saying that as someone who knows how to use *Cubase,* I'm no stranger to obtuse programs, but Blender is still far beyond me after over a year of dipping into it when I'm in the right sort of mood not to burn out.
I tried Blender in 2007
It was so difficult to learn I spent 10 years making my own 3D modelling tool and format. Still easier than learning Blender probably LOL
(but to be more fair, I was a kid when I tried learning Blender but a kid with Hammer Editor and modding experience)
Hi, i'm a zbrush user for 4 years... Blender is not hard at all, 3d art is hard. Blender is a tool, 3d art is what you do with that tool.
I Started playing with video editing a year ago, and i knew really nothing nothing about the skill/craft when i started and today i am far from where i start so i say all of that to say this, study-study-study,practice-practice-practice; The Most High Say to Sudy to show thyself approved. Things are only what you make them,and success comes from efforts. Love And Light!
Easy to learn, hard to master. Thanks for the video!
as someone who had to make the transition from maya to blender when i went freelance, i can say that the biggest hurdle is how deeply every feature is hidden in blender. while its hotkeys are one of its strengths, they are also one of its weaknesses, as having everything hotkeyed means that the developers have also buried a lot of features behind obscure menus or sometimes dont even have a menu. in maya, you could get to damn near every feature in the program from its sophisticated radial menu. in blender, i often new the name of a tool i was looking for, but not its hotkey or where it was located, leading to having to open up a search bar every time i tried to find something. i also really preferred mayas transforms panel on the right with set driven keys for animation, it was super quick to set up a whole slew of them in quick succession and allowed you to always view your transforms on a model without having to parse through a menu or a new tab, and stored the creation history of objects instead of dissapearing after creation.
another issue that makes transitions hard, but one they are making progress to fix, was its deviation from industry standard controls. for example, the right/left mouse distinction. thats just a matter of muscle memory, but when you are a multi-software user, and you are using lets say blender and zbrush, having one software be right click oriented and the other be left click oriented makes it hard to ever nail down that muscle memory. blender has a number of areas like this, another is using phonetic hotkeys for move, rotate, scale instead of qwert, and not having a default q selector, which can lead newcomers to the software to be stuck on tools, accidently double applying transforms, etc, where in maya you just press q for the basic selector and you knew that it switched off of whatever other tool you were on. i know there are a myriad of selectors and select all deselect all in blender, but the lack of standardized qwert setup makes transition tricky as a matter of muscle memory.
overall though its a perfectly capable and competent software, does everything i need it to do, and the 2.8 overhaul was long overdue, made it a proper modern 3D suite. most of the gripes as someone experienced with 3D transitioning to blender are "ease of use" based, and not actually a knock on the functionality of the software, which i have found to be superb
When I started doing 3D modelling (still back in middle school), I tried out both Blender and 3DSmax... Must say, Blender felt like any other unfamiliar program - you just learn hotkeys and what menu contains what. It started to make sense quite quickly. 3DSmax was just making my head explode every time I tried to do anything with it and still does.
Funny thing, I feel the complete opposite.
It might be that I started with 3DS max, and that it is more focused 1-trick pony, while Blender's clearly a hobbyist-made "everything + a kitchen sink" bundle, which really makes me dizzy.
I also hate the hotkey memorizing game with Blender, as I like to do things with a mouse. Sure, you can kiiiinda get by like that in stock Blender, but not only does the userbase seem to hate it, but the default menu structures and UIX are just terrible. I honestly feel like 2.7 had better user interface.
I’m a CAD designer professionally, but I’ve only ever designed rigid, mechanical things with solid defined edges. Looking at 3D models of characters and fabric is insanely intimidating to me hahaha.
It’s like the difference of drawing a geometric shape on paper vs drawing a face hahaha.
remember the first time I tried blender back in 2008. I loved that and how fast I could model a complex object just with shorcuts, then they changed it and I started to find it a bit more slow to model.
I remember 2 years ago when I started, the beginners were just Donuts 🍩 all over the place
So where are you know ? is it worth to learn ? :D
@@midnightblue3285 If you are starting out. The Donut series is THE BEST to start with. It takes you through, all the essential modelling tools, sculpting tools, texturing work flow. And the new one also goes over a bit of animation. So yes totally worth it.
@@midnightblue3285 ua-cam.com/video/Nj_l6YHMj-c/v-deo.html this is a curriculum by Blender Guru. It's really good. If followed well, it would take you to a point where you can do your own projects without following tutorials.
@@deva_69 Thanks
I see you have a donut as your profile picture.
Blender has become considerably less hard for beginners since 2.8! I doubt any 3D software more complex than the likes of Sketchup could ever be considered easy to master though
ironcily one of the features that made sketchup easy is in most other 3d software except blender, which is the ability to click and drag to move objects from their side or corners. then you can snap or fit them wherever you want, instead of moving objects by floating somewhere in the middle. why blender relies so heavily on (floating in the middle) seems to really slow down workflow and make it harder then it needs to be.
I personally find hotkeys and general interface much more intuitive in Maya at the baseline...but blender is much easier to iterate on with modifiers, as opposed to maya.
Edit: Also, getting a bit further into the video...its absolutely mind-blowing to see the names and work of classmates from college being used for these types of videos.
The first time I fired up blender was the day I got my computer. I had only ever used SketchUp before, and knew that blender had so much more to offer. I made some shapes and added a few keyframes. Throughout I learned more and more, I learned physics, and other simulations. My first project took only a weekend. It was very buggy, with holes into the void, sub par camera motion. I for some reason used IK bone constraints to move a snake, no splining, only later did I realize I easily could of done that. But that's just how it is with blender, using the wrong tools early to realize there was a much easier way to do what you wanted.
i laughed with tears when seeing the guy wearing hard hat banging his head against the wall. Totally with him.
I would dare say Blender's learning difficulty is more pronounced in folks who have training in other 3D software rather than people going in green. The things you learn from things like Autodesk train your brain sooo differently that you actually become your own enemy. For those getting started, pick Blender first and not second...