Learning Blender is like a blender... if you stick your hand directly into it... you're probably not gonna have a good time. But, if you take it slow, and learn all the buttons, you'll get a beautiful smoothie.
I installed Blender, couldn't understand it at first and just left it, until I came across Blender Guru's Channel and his tutorials.... now I feel like a frickin GOD OF BLENDER!
I've only just getting started, I'm almost at level 3 though, and my donut looks cool, but it doesn't exactly match Blender Guru's 🤔 I mean of course it wouldn't be the same but I'm at the part where you add texture to your donut like the bumps and etc, and it just kinda looked off, and I don't have a mouse so it was a little hard for me to catch up lol Still, I made a pretty delicious donut so far 😎
+decent gpu/cpu Edit: alright alright, many have pointed out that having decent gpu/cpu are not necessary for learning, And I agree with that, so don't waste your time replying to my comment for the twentieth time
I started blender recently and it feels like an impossible task. I cannot wait for when it finally clicks and I can be like “oh shit I get it”. It’ll be the most rewarding moment of my life.
My pc is also very very crappy i really wanna use blender but i cant cuz when i move any object it takes around 10 sec and then it lags and then it moves so much pain😭. I created a table and to render it i had to beg my friend , i transffered him the file and then he rendered it for me i wanna create alot like fluids sculpting but my pc cant om sed :(😭😢😢😢😭😭
@@icedriver2207 I only ever upgraded to Modo 601. After that I stopped. It wasn't long since they changed the new price model either. Blender seems to offer so much more now. Yes Modo did me well and I got really good at it but hopefully I can do the same now with Blender
Modo's viewport navigation is my favorite. Having a single key be the "toggle" between object activities and view changes is bar none the most intuitive mental model I've come across. All other 3D software I've tried (a dozen at least) has some arbitrary mix involving different mouse buttons, but that clashes with the ingrained concept of LMB = select, RMB = context-menu.
I think it's because people just downloaded blender and immediately try to do complicated stuff (because it seems cool) when they haven't understood the fundamentals yet. And then they couldn't get it right and give up immediately.
@@hobbeswasright3203 Uh...I mean,if your PC doesn't have 3.3 OpenGl it's a bit your fault. That is _old_ as fuck...get a new computer for God's sake...it's a decade old! Even a 200-300 dollars pc will help you a lot!
the fundamentals are buried so deep that someone with an advanced knowledge of other cad tools would think they could use it a little easier yet are unable. its trash
@@Jaxbo782 I don't. I have literally changed almost all of my 7-year-old PC (13-year-old model). The 2 things which are still the same are GPU and processor. Imma soon buy new ones though :) I am so excited to use Blender 2.92, I can only use as far as 2.79 as of now.
Yep. Everybody is telling the same thing. Blender is a showcase of how anything technically sophisticated and advanced thing would never be used if it doesn't provide the appropriate way to use it taking in account the generalized user experience with similar things.
@@FrancoFrames 1. maya isn't free if you don't want to commit a crime 2. who said you NEED to buy plugins? they're just features. most stuff plugins do can be done with default blender, it just takes longer.
Blender is scary, but with the help of UA-cam video's I learned to create music video's and album art in less then a week. Yes, it's a simple abstract animation, with some glare and reacts to the music that runs for the whole length of the song, but It's a nice start. Next goal is create a background animation and the main abstract animation on top. Would be nice if I could just layer these animations in Blender. Would be nice to have a video about layering if it even is possible.
I work with Blender mabe 3 or 4 days and already made a sword model. Just by watching UA-cam tutorials, you can earn a huge amount of knowledge and all you have to do then is practicing. The biggest problem I have with UV-Editing and Texturing, but modeling itself isn't that much of a problem for me anymore. Always remember: NOTHING is impossible. If you really want to learn something and really try it, you WILL learn it. Back then when I was in school, I was so bad at drawing, that everyone, even my family and teachers said, that I will never be able to draw. But now, I draw faces, maps and more. I am still not VERY good, but not comparable with my drawing at school. The same goes with maths. I was so bad at maths, that because of this subect, I had to repeat a grade level. But now, I use maths in my Blender works and at work to practice it. From my experience, school destroys every fun and motivation for things, you might be born for. If you're a prodigy at maths, you won't figure it out before you're out of school. Because school eliminates every motivation for it. It's very sad but true. Next, I want to model a medieval city. I have high goals :D
I’m a 2D graphic artist and when I dived into 3D, I found some of worst, Blender and Zbrush tutorials on UA-cam. I watched about 100 videos and really thought something was wrong with me at first. Then I figured it out: A lot of these artist who share their steps aren’t good teachers. Their brains function off a systematic process of commands and executions so during a tutorial, they forget they have an audience, start off slow, then go mad clicking and executing functions or skip vital words that a newbie might completely miss. That can throw people off the whole pipeline of developing. The worst offenders are those who say “go here, click there, then boom! Begin sculpting! Either that or they talk too fast or make weird cutesy anime voices which is strange and distracting. Ugh. It’s narcissistic. Oh yeah-was I talking about Blender? Yeah I gave up on y’all tutorials and just taught my damn self the basics.
BlenderGuru's donut tutorial is where it's at. Andrew is a gifted teacher who doesn't make you feel stupid. No other Blender tutorial for beginners has worked for me.
@@Utrilus Somtimes its worst when they have a hotkey gui that shows the viewers what they press, so you have to go back and look at the hotkey so you can be able to press it
Luckily I was so determined to not quit, I wrote down notes and everything, and the tutorials were so boring so I never watched them fully and I mostly learned through google and doing things myself
AT THE START YOU DESCRIBED ME! i downloaded blender, watched a few of blender's tutorials, thought it was too hard, then uninstalled it. a year later i started getting into unity game engine and had to learn blender to make models for my game. that was when i realized it's complicated, but pretty easy
God, I remember the first time I accidentally split a window and couldn't get it to go back the way it was and wound up with like a hundred views of the property window
I saw the title and I jumped into the the video and quite frankly, I was once a believer of the difficult mastery of the software (I was taught Maya and 3DS max instead)... Then I tried with a few videos to help me... And now I absolutely love it!
One of my biggest problems was materials, textures, UV mapping, and all that. I came from Maya, and over there it was fairly simple and straightforward: you have an object. you go to the Hypershade. Create a new Lambert or whatever. apply it to the selected object, or however many objects you want. Done. it's on the object. When I came to Blender, I found you have to create material slots first for an object, there's a library, textures are in a different place as well. Navigating the properties panel was very confusing. All the extra steps seemed superfluous. I remember thinking: you have to save textures/images or they will be lost? really? wtf? it's not enough to just save the scene??? I still struggle with it.
I started learning Blender in February this year. Here's my two cents on this topic. The number one thing that frustrate me the most is the amount of hotkeys that does something. There has been so many times where I'm going for a key and accidentally hit another and suddenly without visual feedback, something has now happened that will screw everything up a couple minutes later. I have gone back to older save files many times simply to undo something that I accidentally did earlier. I'm not sure how one would fix this but it's frustrating for sure. It's happening less now that I know more but in the beginning it was a problem every time I sat down. I like Blender a lot but the amount of hotkeys that does something without visual confirmation can be very confusing at first.
@@musaddiq8455 yes and no. If you gain a following and monetise your UA-cam channel, yes. But that takes many weeks and even months to get to the point where your animations are good enough to compete on UA-cam. There are other methods as well, but really I would just make stuff as a hobby and if it’s animations maybe publish them to UA-cam, that way if you don’t gain a following and earn money you don’t get disappointed.
i completely agree with the reasoning mentioned here. i really think blender deserves much more respect. . . . its versatility is unmatched . . . awesome software. period.
Blender used to feel like it was designed by someone that never used a computer before. Everything was completely different from any other software, starting with right click. Most people using Blender for the firs time already have some experience in other graphic programs and now they have to relearn stuff that is already in their muscle memory. This is the worst thing you can do for user experience. It's much better now with 2.8 but it sitll has a lot of room for improvements.
I disagree. Blender 2.8 basically just took every button, shortcut, and feature and hid it somewhere I can never find. I genuinely haven't been able to figure it out. So now I make everything in 2.79 and just use 2.8 to render it (because 2.79 doesn't work with my RTX card)
@RealTimeX It might be a driver problem or a problem with your version of Blender. I'd submit a bug report, because I think Optix is supposed to work with all RTX cards.
Blender used to feel like it was designed by people who only used computers before haha, everything looked like a computer scientist's wet dream, all the buttons were there to flick on and off and the interface looked like any areoplane cockpit smart people used to call computers. There are good reasons why Blender was right click, and they predate even 3D softwares themselves... Now I'm not glorifying right click select or left click select itself, but I would say to give just a little bit of respect for this unique historical element that made Blender the great software it is today. I love 2.8, I really do, but most people (you included) would open up the software and not even ask themselves "you know what, I don't like this right click business, lets try finding a way of changing it", Blender has allowed you to change this from the very first second it became open source, people just haven't given it that ten minute scouring to change it. And before you say "but then all the tutorials would be different", people have done exactly what I just said when Blender first started, and they managed, so I'm sure anyone can.
My first experience 3d software has blender (2.6 or 2.7 I can't remember) and disagree with you. When I try to use others softwares everything was so confused and weird to use. (Idk how to explain)
I love how Blender Guru's videos are so famous they've become a meme. While giving an interview for a graphics community at my college, they asked me if I've, 'made the doughnut yet'. We laughed about it.
Number 2 is so true and cuz blender is made with love, I've been using it for 5 years because of you and blender guru thank you CG Geek and blender guru
I like that you said to focus on just one or two aspects in blender. I'm not very good at sculpting in blender, but I can animate, and shade. I'm glad I don't have to figure it all out at once.
@@IWTBFOY Well I don't use Windows anymore so C4D is no longer and option. Until Blender 2.8 I would have said C4D, but the latest Blender releases are amazing.
I used to work with lightwave, and have an old version of it I got for free. I decided to get a more modern program, and tried Blender. After working with it for 20+ hours, and reading and watching hours of basic blender tutorials, I still cannot do simple manipulations of a box. I looked back and realized it took me just a few hours before I was modeling and rendering simple shapes in lightwave with no manual, but with blender, there's no hope with the multitude of instructions and tutorials. Blender is very eclectic and harder to learn than Lightwave or 3dsMax. Blender is by far the hardest of the three I have worked with.
Before Blender, my mind was a prison for all the ideas that I had. I was dreaming to have a sort of USB connection from my brain to computer to download and make visible all the things that I had on my mind. So, when I discovered Blender it was a sort of epiphany. Finally, I had a chance to set all my prisoners free. I will be forever thankful to Ton for making Blender.
Same and when I finally opened blender and finished blender guru’s donut tutorial I tried to make something from out of my imagination and failed miserably to make it look like how I imagined it so now I’m just spamming tutorials on UA-cam trying to learn how to do things properly.
You couldn't have said it any better! I imagine something and want to transfer it over to blender, however it ultimately fails! ( And then I give up and play videogames for a year. NOT GOOD!)
I'm 14 years old and a beginner in blender. By using your, blender guru, polygon runway and grand abitt's tutorials I have come almost 40@ of blender. So Thank You
I just did the blenderguru’s doughnut tutorial and it made it super easy to get a handle on it, I’m like a kid with a colouring book I’m super exited to do more
I started with Blender last Saturday. And i simply love it! I've already turned out my first projects based on what i wanted from the software and am taking it from there. So much fun!
Blender is easy to use for me. It takes a month to understand all basic things however, learning shader nodes is a bit tough for me so I always watch tutorials.
These are excellent reasons why people think blender is hard to learn. I'm coming up on two years of having blender now, and feel like I've got a good grip on the software. Huge thanks to CG Geek for making life easy on blender. :)
ive been using blender for a few days, the interface seems pretty good so far. my biggest frustrations as of now are how to deal with "artifacts" that occur in the mesh when im trying to sculpt figures. also the process of adding "metalballs", or another mesh shape throw me off. i cant figure out how to correctly join them together, so i can connect a figures head, to their neck et
I started learning blender in 2015, and now i am... still learning. We never stop learning blender, it always surprise us with new tools and techniques. ; )
I've been a 3DsMAX guy since v04 and I found that easy to get into, like an old man into a warm bath but when a friend of mine suggested I use Blender instead (mainly because it was free and game design companies were jumping on board ) I downloaded it and gave it a try... *I panicked, shut it down and quickly deleted it off my hard drive.* Max had such a simplified menu system whereas Blender was like looking at the cockpit of a space shuttle. Even now, as I slowly get back to using Blender, I get that feeling of trepidation simply because it can do so much. I'm not going to let that stop me though! With the help of tutorials made by you and others, I look forward to posting my first models & animations made with Blender.
I am a Cinema 4D user for like 3 or 4 years, recently playing with blender, I don't have the idea of jump 100% to blender, but its very impressing what the software is capable, the EEVEE render also was a great feature that made me interested to try, and so far so good. I had some setbacks with the basic ways of move, rotate and zoom the viewport but I have already customized it the way I use it on c4d and it is already much more comfortable.
I started learning modelling with 3dsmax4 in 2002. It was the most easiest interface to learn compared with other modeling software. That's why many users stick to it today.
Coming from maya there's an added layer that makes blender difficult. You know what you want to do but blender adds many steps to a lot of operations (like turning on edit mode, moving the cursor or not having literal transform groups for example). Many of the things you want to do have a different name so google won't help you find it. Lastly, if you're an advanced user sometimes you will try to search how to do certain things and a vast majority of what you find online is pretty early-level stuff so it can be hard to find help online for these specific goals. Also I won't hold blender too responsible for that but blender python is a lot less friendly than maya python, mel, or houdini vex. Also a lack of coded expression (though at least you can set up drivers like expressions). A lot of my gripes on the coding/expression side will be eased with the upcoming updates to the geometry nodes at least.
i been doodling around in 3d studio max since when i first got a pc decades ago. learning some simple stuff never going anywhere. a few years back i found blender, and starting over again was no issue since cycles made realistic 3d renders so much more simple. i never found blender difficult, but then i only do still image renders.
I somehow thought it's very complicated, expensive and takes gigabytes of disk space. Then just out of curiosity I looked up the price and was BLOWN AWAY to see it's completely free, it downloads in no time and with a good tutorial you get started really quick! If you want to calculate that value to cost ratio, you get a divide by 0 error, because that's how amazing it is.
I downloaded and tried to learn it two decades ago. I spent about a year and still couldn’t figure it out. I’ve since been using Maya and Max. Then the UI update came around a few versions back. I tried it again with no luck. Too many hidden shortcuts and the navigation did not mirror Max or Maya which was a huge turn off, not to mention selecting objects with the right mouse button was not intuitive for someone who has been using industry standard software for decades. Now, fast forward to 2.9 with the “industry standard” keyboard shortcuts... so much better. This mode still needs more love to bring all features of the application in line, but still, it functions enough for me to feel like I’ve actually made progress making the full switch. Very robust program, very flexible. Although some things need a bit more automation and better tools. Take grease pencil for instance... when adding a grease pencil object there is far too much setup before you can actually begin drawing. Same with dynmesh options and moving between objects when sculpting. If you go to edit mode dynmesh will deactivate every time. Anyhoo, it’s not doable for someone with industry experience to begin the transition without feeling like they will be learning conflicting habits like differences in navigation, selecting objects, and other such basic navigation functions.
3:08 I put all my time and energy into learning how to make whatever project I'm working on at the time, and it usually works if I just say "It's possible I just don't know how yet" This might be unique to me personally and not something that everyone can just do, but it's possible. You just don't know yet.
If you want to learn Blender, you have to waste hours realizing you can't select another object until you exit edit mode ahahahaha! It's the little things that will drive any beginner nuts. Most of the time, it's something extremely simple that you didn't realize you did or forgot to do that screwed everything up.
I just non stop watched tutorials for about a week and now i know the basics of modeling, sculpting, realistic texturing (with displace and bump maps), and physics simulations!
I've tried blender multiple times, spent time making the donut from the blenderguru tutorial. And other tutorials before, however the keyboard shortcuts are imo about an intuitive as looking at the Apollo lunar lander controls system and given a manual for a submarine. Second the interface may be better now but it's very easy to hit a random key on the keyboard but you also held shift, alt or ctrl and end up without a viewport no axises and the inability to place something because you managed to change the renderer. Then there's the problem with faces on objects, you want to add some extra geometry and delete a face but you end up right clicking dragging your cursor and changing about 10 things, hit undo and everything went back to how it was. Oh wait no. It decides that a setting is now different and you can now see through the part with something stuck to the cursor and no way to place it or get rid of it. So it's easier to start from scratch than be confused for 3hours as you try to backtrack your mouse clicks making it 100 times more complicated and end up AltF4ing and your life then becomes a lot less stressful.
Unintuitive? Lol. E = extrude (because extrude starts with E). Ctrl F for face menu because face starts with F. Ctrl V for vertex menu, Ctrl E for edge menu. Lots of intuitive hotkeys for common functionality. Clumsiness doesn't make something unintuitive.
3 years ago, I chose Cinema4D instead of blender because of it's user friendliness and great Ui but now I'm back to blender because of evee. Let see how this goes. 😃
Working professionally with 3Dsmax for 10 years and Maya 9 years, I'm watching blender since 2013 but I couldn't make the transition due to cumbersome UI. From the 2.8 and after I dedicate like half a year to learn it and I'm almost completely have switched to Blender and never looked back. I really love it.
To be honest, I think the main reason I didn't really understand it, is that I never really have the time to. If I'm not at school, i'm at my moms house, which I can't bring my pc to.
I thought it was hard to learn first time I tried Blender. But I'm approaching that tipping point now where I feel like I'm getting somewhere and it doesn't feel like such a hard slog. One of the best things I ever did was start to keep a cheat sheet and write stuff down as I go. I steered away from rigging and animation for ages until one day I decided to just buckle down and learn it no matter what. I conquered it in a week just doing the same project from beginning to end over and over trying to get through as much of it as I could without using the cheat sheet more and more and eventually I was able to complete the project without using the cheat sheet at all, and now I can rig and animate pretty much anything.
I started by making simple texts , metallic and gloss3d texts , then I deleted blender , a month ago ,I downloaded it again , started by learning basic tools and making a monster by just cubes and then I made another scene , kinda retro looking scene all by myself! It's all about getting started and sticking to it !!
Maybe because there's people roaming Earth who still have trouble connecting color-cordinated cables from a VCR to the matching colors on the input of their TV so they can watch Lethal Weapon.
Someone was once convinced I'd done something horribly wrong because the jack on the RCA cable I was using was a different colour from the RCA connector into which I was plugging it.
Why it is too hard? because, the reason is : -so many people in tutorial video using custom UI -so many people in tutorial video using soo many AddOn and some of theme promoting their paid AddOn and website -so many people in tutorial video using keyboard shortcut while the key itself not always working on different blender version and different AddOn -so there many blender video accidently making us misguided or more confusing -and blender UI itself has intimidating or not user friendly so ?
I have this problem with game engines, I have a really hard time with standard coding but I easily grasp and understand visual scripting most of the time, unless it's godot visual script. But I find blender really easy to learn and I keep learning new things!
Blender is just so powerful, it feels like you have a program that can do nearly everything. Just figuring out a workflow to commit to is the hardest part for me.
ive been using blender for a few days, the interface seems pretty good so far. my biggest frustrations as of now are how to deal with "artifacts" that occur in the mesh when im trying to sculpt figures. also the process of adding "metalballs", or another mesh shape throw me off. i cant figure out how to correctly join them together, so i can connect a figures head, to their neck etc. its really only been 3 days so im not planning to give up or jump to another software. i think this is just typical of what new users have to go through. ive watched many tutorials on how to join mesh or using boolean. I seem to only understand the process based on what the person is doing during the video but have no idea how to apply it to my own project. also not knowing how to use dyntopo and when to deactivate it... blender is really cool though, im working on something now that i cant finish because anything i brush is covered in "artifacts" that wont go away. ill keep practicing regardless
For joining meshes while sculpting (mainly organic shapes): 1) Join the two meshes using Ctrl + J 2) Enter sculpt mode 3) In the top you may see a button for remeshing 4) Pick the Voxel Remesher 5) Choose your settings 6) Done Obs: this workflow works mainly for sculpting organic models, it is not optimal for Hard Surfaces.
I’m learning with blender gurus donut tutorial. It’s great. I’ll do your ice cream tutorial too. I’m going to need hundreds of hours to get the basics down.
The UI updates in 2.8 made a huge difference. I could never wrap my head around the older versions but have got a grip of the basics in the current versions.
Me: Laptop, use Cycles! My laptop: "Look at these huuuge squares" Me: Let's get on with some particles. My laptop: "One strand, take it or leave it" Me: Paint the donut's texture! My laptop: "Understood, cook the donut"
I'm a newbie to Blender but learning how to work with it thanks to the help of tutorials. As a 2D artist, it can be intimidating to learn 3D but once you're good, it helps out.
I was definitely in the "Blender is too hard" camp when I was just trying to make widgets and doodads for my Unreal Tournament maps as a teenager. But stunningly, I come back to it mainly using the compositor and the Sequencer and all the hotkeys I learned from my failed modeling came back to me. None of the time is wasted. And while arguably the new UI or the 2.7 UI weren't that bad, the OLD old UI definitely was. Oh boy.
The hardest thing is finding tutorials that resonate with your particular thought processes. But obviously free tutorials on UA-cam are free, you get what you pay for. I have made a couple of cars, a chair, and a custom made Star trek Starship over the last 4 weeks since starting. I find that the worst part is you can tell the tutor is going slow (for them) but it's still way to fast, they zip around the screen and i have to keep pausing and rewinding like "wait wait wait, what did you do? hang on." I remember my first low poly model, from nothing, it took 4 hours ='D
When I installed Blender I wasn’t completely confused from it. The first thing I remember doing is left clicking the default cube and middle clicking to go around the viewport. I myself got a bit supervised that I learned that so quickly by myself. If it wasn’t for Blender’s unmatched community, the program wouldn’t be the same. Well the actual program is great but the community really helps the starters get good.
Can you make a tutorial on commercials like the latest Sony earbuds commercial is just dope, it would be interesting to animate all the transitions and add music and vibration effect please upvote this so that CG GEEK can see this
Everyday, I keep study diaries. In one book, I jot down the titles of Blender tutorials that I watch. In margins, I add symbols and abbreviations: for example, stars for rating, TH for "too hard," etc.
I hated it because I was impatient and tried to cut corners and learned fast. A year later I picked it up again and actually took things step by step and I’m enjoying it ALOT more
I Im a 3Ds max artist of 16 years and am currently in the process of learning blender for the first time (about a week and a half in). For me there have been a few hangups: 1. things don't feel like they are in the right places. Where as if i am in vertex mode in max ALL my tools are right there, in blender i frequently have to go looking. 2. It takes more clicks to do the same thing. for example, I can't just click weld verts and be done, i have to go through the process of right click>merge vert>at centre. 3. It feels less accurate. in max i can bevel an edge by 1mm easily and it is clear i have done so due to the dialogue box. However in blender the information is in a line of text which camouflages it. 4. The blender community CAN be a bit...... intensely loyal..... On the other hand Blender is free. so..... To be clear, I am new to blender, so some or all of these issues may vanish as i learn my way through the software.
I started with 3D Max 3.1 back in the day and tried Blender a few years back. Gave up because it was so different than what I was used to. I am thinking of getting back into 3D Modelling again with Blender 2.8 as I will have to relearn everything from scratch.
Biggest reason why people have difficulty learning Blender: Laziness. If you've not watched Blender Guru's series in its entirety or the equivalent and actually followed along by alt-tabbing between UA-cam and Blender then you've not got a leg to stand on complaining that it's too hard.
I have a laptop like that and it runs fine, you just have to not render anything basically (so basically you're sol unless you're doing anything that isn't render related)
I think one thing a lot of people forget to realize is that they should start simple rather than complicated. I know when I first got into Blender and even now I desire to make something amazing and over-the-top. Although, most of the time these projects and desires don't always align with my abilities. For example, one time I wanted to make a short film based off of a short-story I created. Although I didn't have the assets, experience, or knowledge of how to continue. I didn't have the character models I wanted and didn't know how to make my own. I didn't have any space ship models for it either and had to depend on free models from sites like turbosquid. Alas, I gave up on the project for the time being. So, basically don't let your desires take over completely. If you're on your own and think you can make even a short film with no experience, or resources, think again. You'll end up like me creating the project then realizing after several hours of work that your project was too ambitious.
Blender should have a "for dummies" setting. A mode where it's IMPOSSIBLE to screw up stuff, and where it's impossible to leave the setting inadvertently. A "whatever you do, this is it" setting.
Learning Blender is like a blender... if you stick your hand directly into it... you're probably not gonna have a good time. But, if you take it slow, and learn all the buttons, you'll get a beautiful smoothie.
Wow 😳 that was-
That's a genius comparison lol! 👏
Heh
What if my smoothie taste like a badly made sculpted donut?
underated comment
I installed Blender, couldn't understand it at first and just left it, until I came across Blender Guru's Channel and his tutorials.... now I feel like a frickin GOD OF BLENDER!
Lol yeah hes the best, donut and coffe taught us all
D O N U T G A N G
YEAH , WE LOVE HIM
I've only just getting started, I'm almost at level 3 though, and my donut looks cool, but it doesn't exactly match Blender Guru's 🤔
I mean of course it wouldn't be the same but I'm at the part where you add texture to your donut like the bumps and etc, and it just kinda looked off, and I don't have a mouse so it was a little hard for me to catch up lol
Still, I made a pretty delicious donut so far 😎
donuts
Blender only takes two things:
1. Time
2. Pratice
+decent gpu/cpu
Edit: alright alright, many have pointed out that having decent gpu/cpu are not necessary for learning, And I agree with that, so don't waste your time replying to my comment for the twentieth time
A computer isn't needed apparently.
*P R A T I C E*
as everything else
Hmm yes pratice
I started blender recently and it feels like an impossible task. I cannot wait for when it finally clicks and I can be like “oh shit I get it”. It’ll be the most rewarding moment of my life.
Yeah that's the best moment you can achieve
You don't usually notice when it makes sense you'll just realise one day that it just happened
Bro have you learned it till now just asking because even I have started learning yesterday
And now, 1 year later?
How is the process going dude ?
I’m almost ready with my doughnut 😀
That's already incredible :)
awesome job dude! Keep at it!
Nils Nydegger and Yolwoocle Thanks for support
doughnut really hard in slicing.😭😭
I accidentally deleted mine half way through the tutorial
"people take blender for granted cuz is free"
me: "confused with photoshop and quitting 1 day later"
Laughs in unreal engine
Yooo im the opposite. I love photoshop id consider myself intermediate
@@pikachu-jf2oh btw is unreal engine paid?
@@tebmc2088 yes
@@pikachu-jf2oh oh
I'm a beginner but I'm loving this software. It's awesome
same bruh
Same, the ne u is so understandable and there so many tutorials o yt
Same
Same
Where did u learn it
THE ONLY THING MIGHT BE STOP ME TO EXPLORING BLENDER IS MY OWN PC!! HE'S A TRAITOR !!
@ShonenAce we got betrayed by our own pc🗿
@@ogdraws_6919 hold my cpu
My pc is also very very crappy i really wanna use blender but i cant cuz when i move any object it takes around 10 sec and then it lags and then it moves so much pain😭. I created a table and to render it i had to beg my friend , i transffered him the file and then he rendered it for me i wanna create alot like fluids sculpting but my pc cant om sed :(😭😢😢😢😭😭
@@forevergamer3308 feel bad for you, hope you get better PC soon
I bought a new laptop but it also sucks
I wouldn't have even learned if it wasn't for 2.8.
2.8 has made it a lot more accessible for someone coming from example Modo
iKaGe01 yeah, they even made a theme for it.
looks exactly lile modo with it.
Its funny I use modo and blender
@@icedriver2207 I only ever upgraded to Modo 601. After that I stopped. It wasn't long since they changed the new price model either. Blender seems to offer so much more now.
Yes Modo did me well and I got really good at it but hopefully I can do the same now with Blender
Modo's viewport navigation is my favorite. Having a single key be the "toggle" between object activities and view changes is bar none the most intuitive mental model I've come across. All other 3D software I've tried (a dozen at least) has some arbitrary mix involving different mouse buttons, but that clashes with the ingrained concept of LMB = select, RMB = context-menu.
And I first time see 2.82 I can't understand anything
I think it's because people just downloaded blender and immediately try to do complicated stuff (because it seems cool) when they haven't understood the fundamentals yet.
And then they couldn't get it right and give up immediately.
Hobbes Was Right just use older versions
@@hobbeswasright3203 Uh...I mean,if your PC doesn't have 3.3 OpenGl it's a bit your fault.
That is _old_ as fuck...get a new computer for God's sake...it's a decade old!
Even a 200-300 dollars pc will help you a lot!
the fundamentals are buried so deep that someone with an advanced knowledge of other cad tools would think they could use it a little easier yet are unable. its trash
So I shouldn’t try to make a 3D 5 minute animation to upload to UA-cam the first time I try to use it?
@@Jaxbo782 I don't. I have literally changed almost all of my 7-year-old PC (13-year-old model). The 2 things which are still the same are GPU and processor. Imma soon buy new ones though :)
I am so excited to use Blender 2.92, I can only use as far as 2.79 as of now.
If it wasn't for the UI change I wouldn't be using it
Yep. Everybody is telling the same thing. Blender is a showcase of how anything technically sophisticated and advanced thing would never be used if it doesn't provide the appropriate way to use it taking in account the generalized user experience with similar things.
same, 2.8 is a game changer.
tried to download it a few version back, and it was an instant nope for me.
I still use 2.79 ;-;
The old 1 Is quite bs cause bruh there's only words no icons and so messy
Same, I downloaded the old version and never used it. Now it's addicting 🤪💯
Are we ignoring the shade thrown at Maya at 2:19? 🤣 🤣 🤣 🤣👏👏
hahahaha caught that did ya..lol
Maya is free you just crack it, blender is not free you NEED to pay plugins..
@@FrancoFrames
1. maya isn't free if you don't want to commit a crime
2. who said you NEED to buy plugins? they're just features. most stuff plugins do can be done with default blender, it just takes longer.
@@FrancoFrames You are a genius.
@@FrancoFrames I use blender plugins and all they do is automate various sequences of functions.
Blender is scary, but with the help of UA-cam video's I learned to create music video's and album art in less then a week. Yes, it's a simple abstract animation, with some glare and reacts to the music that runs for the whole length of the song, but It's a nice start. Next goal is create a background animation and the main abstract animation on top. Would be nice if I could just layer these animations in Blender. Would be nice to have a video about layering if it even is possible.
It is possible, using collections, view layers and compositing, here's a tutorial on collections ua-cam.com/video/u_yIGGhubZs/v-deo.html
Nice music, Brian ! I subbed.
(Btw, you can mix your animations in the video editor, I think it's what you want to do when you talk about layering)
@@DaveMedinaTV Cool, that's what I looking for. Background collection.
You should upload ur music + music vids, would be very interesting to look at :)
Yes the amazing community helped me I started 2.81 in age of 12 now 13 will learn more and thanks to doughnuts and ice cream and chair and sofa
I work with Blender mabe 3 or 4 days and already made a sword model. Just by watching UA-cam tutorials, you can earn a huge amount of knowledge and all you have to do then is practicing. The biggest problem I have with UV-Editing and Texturing, but modeling itself isn't that much of a problem for me anymore.
Always remember: NOTHING is impossible. If you really want to learn something and really try it, you WILL learn it.
Back then when I was in school, I was so bad at drawing, that everyone, even my family and teachers said, that I will never be able to draw. But now, I draw faces, maps and more. I am still not VERY good, but not comparable with my drawing at school.
The same goes with maths. I was so bad at maths, that because of this subect, I had to repeat a grade level. But now, I use maths in my Blender works and at work to practice it.
From my experience, school destroys every fun and motivation for things, you might be born for. If you're a prodigy at maths, you won't figure it out before you're out of school. Because school eliminates every motivation for it. It's very sad but true.
Next, I want to model a medieval city. I have high goals :D
Every people learn by Uninstalling first and re installing and became pro..... ❤️
No way bro
This is mee 😂😂😂
same
Me maybe
Or, some kind of maniac who got too excited about this software and spent 15 hours+ a day for like a week straight 😂
I just reinstalled it wanting to become a pro so..
I’m a 2D graphic artist and when I dived into 3D, I found some of worst, Blender and Zbrush tutorials on UA-cam. I watched about 100 videos and really thought something was wrong with me at first. Then I figured it out: A lot of these artist who share their steps aren’t good teachers. Their brains function off a systematic process of commands and executions so during a tutorial, they forget they have an audience, start off slow, then go mad clicking and executing functions or skip vital words that a newbie might completely miss. That can throw people off the whole pipeline of developing. The worst offenders are those who say “go here, click there, then boom! Begin sculpting! Either that or they talk too fast or make weird cutesy anime voices which is strange and distracting. Ugh. It’s narcissistic. Oh yeah-was I talking about Blender? Yeah I gave up on y’all tutorials and just taught my damn self the basics.
Watch blender Guru's donut or cg geeks ice cream. I personally swear by donut since that's where I originally learnt it
Watch Blender Guru's Donut tutorial .
BlenderGuru's donut tutorial is where it's at. Andrew is a gifted teacher who doesn't make you feel stupid. No other Blender tutorial for beginners has worked for me.
Ah yes, right! "Do this, click here."
Meanwhile, he's using a dozen hotkeys that are unmentioned. xD
@@Utrilus Somtimes its worst when they have a hotkey gui that shows the viewers what they press, so you have to go back and look at the hotkey so you can be able to press it
Cause it is, but once you get past the basic what is where phase, it's like any other software.
The getting through that phase makes most people quit.
Luckily I was so determined to not quit, I wrote down notes and everything, and the tutorials were so boring so I never watched them fully and I mostly learned through google and doing things myself
wrong , people give up becaue complex cg stuff needs tons of manpower ... to make only small things is part of the learning process
Seriously. I find myself watching tutorials for entirely different programs at this point. Still can usually follow them in a blendery way. :P
Russian Bot Ulf that is another thing. Which is true. But it’s not tied to blender. What he states about blender learning curve is still true.
I got through that phase because I was genuinely interested in CGI and graphics
AT THE START YOU DESCRIBED ME! i downloaded blender, watched a few of blender's tutorials, thought it was too hard, then uninstalled it. a year later i started getting into unity game engine and had to learn blender to make models for my game. that was when i realized it's complicated, but pretty easy
God, I remember the first time I accidentally split a window and couldn't get it to go back the way it was and wound up with like a hundred views of the property window
🤣🤣🤣🤣
Memories...🙂
I saw the title and I jumped into the the video and quite frankly, I was once a believer of the difficult mastery of the software (I was taught Maya and 3DS max instead)... Then I tried with a few videos to help me... And now I absolutely love it!
CG is the best blender tutorial channel i've seen! He inspired me to start my own tutorials and dared me to get out of my comfort zone!! Thank you!!
Yeah hes the man!
One of my biggest problems was materials, textures, UV mapping, and all that. I came from Maya, and over there it was fairly simple and straightforward: you have an object. you go to the Hypershade. Create a new Lambert or whatever. apply it to the selected object, or however many objects you want. Done. it's on the object. When I came to Blender, I found you have to create material slots first for an object, there's a library, textures are in a different place as well. Navigating the properties panel was very confusing. All the extra steps seemed superfluous. I remember thinking: you have to save textures/images or they will be lost? really? wtf? it's not enough to just save the scene??? I still struggle with it.
I started learning Blender in February this year. Here's my two cents on this topic. The number one thing that frustrate me the most is the amount of hotkeys that does something. There has been so many times where I'm going for a key and accidentally hit another and suddenly without visual feedback, something has now happened that will screw everything up a couple minutes later. I have gone back to older save files many times simply to undo something that I accidentally did earlier. I'm not sure how one would fix this but it's frustrating for sure. It's happening less now that I know more but in the beginning it was a problem every time I sat down. I like Blender a lot but the amount of hotkeys that does something without visual confirmation can be very confusing at first.
Ahahaha ! Completely relate :)
its the same if you try to learn to play the piano, just keep it up, because once you get use to it, it flows like no other software.
can we make money online by learning Blender?
So true.. 😐 I'm a beginner too and some of this hotkeys I mide have clickt ones.. freeks me out 😱!
@@musaddiq8455 yes and no. If you gain a following and monetise your UA-cam channel, yes. But that takes many weeks and even months to get to the point where your animations are good enough to compete on UA-cam. There are other methods as well, but really I would just make stuff as a hobby and if it’s animations maybe publish them to UA-cam, that way if you don’t gain a following and earn money you don’t get disappointed.
i completely agree with the reasoning mentioned here. i really think blender deserves much more respect. . . . its versatility is unmatched . . . awesome software. period.
Blender used to feel like it was designed by someone that never used a computer before. Everything was completely different from any other software, starting with right click.
Most people using Blender for the firs time already have some experience in other graphic programs and now they have to relearn stuff that is already in their muscle memory. This is the worst thing you can do for user experience.
It's much better now with 2.8 but it sitll has a lot of room for improvements.
I disagree. Blender 2.8 basically just took every button, shortcut, and feature and hid it somewhere I can never find. I genuinely haven't been able to figure it out. So now I make everything in 2.79 and just use 2.8 to render it (because 2.79 doesn't work with my RTX card)
@RealTimeX It might be a driver problem or a problem with your version of Blender. I'd submit a bug report, because I think Optix is supposed to work with all RTX cards.
Blender used to feel like it was designed by people who only used computers before haha, everything looked like a computer scientist's wet dream, all the buttons were there to flick on and off and the interface looked like any areoplane cockpit smart people used to call computers. There are good reasons why Blender was right click, and they predate even 3D softwares themselves... Now I'm not glorifying right click select or left click select itself, but I would say to give just a little bit of respect for this unique historical element that made Blender the great software it is today. I love 2.8, I really do, but most people (you included) would open up the software and not even ask themselves "you know what, I don't like this right click business, lets try finding a way of changing it", Blender has allowed you to change this from the very first second it became open source, people just haven't given it that ten minute scouring to change it. And before you say "but then all the tutorials would be different", people have done exactly what I just said when Blender first started, and they managed, so I'm sure anyone can.
It helps that the 2.8 version has an Industry Standard Keymap, so you can make the basic navigation shortcuts the same as every other 3D software.
My first experience 3d software has blender (2.6 or 2.7 I can't remember) and disagree with you. When I try to use others softwares everything was so confused and weird to use.
(Idk how to explain)
I love how Blender Guru's videos are so famous they've become a meme. While giving an interview for a graphics community at my college, they asked me if I've, 'made the doughnut yet'. We laughed about it.
Number 2 is so true and cuz blender is made with love, I've been using it for 5 years because of you and blender guru thank you CG Geek and blender guru
I like that you said to focus on just one or two aspects in blender. I'm not very good at sculpting in blender, but I can animate, and shade. I'm glad I don't have to figure it all out at once.
I found Cinema 4D the most intuitive to pick up and just had to put the time in with Blender. Now I'm fully Blender addicted.
Tesla Nick what’s your opinion of blender vs c4D ?
@@IWTBFOY Well I don't use Windows anymore so C4D is no longer and option. Until Blender 2.8 I would have said C4D, but the latest Blender releases are amazing.
same! I hated blender but then i learned some basics in c4d and i finally began to like it
I used to work with lightwave, and have an old version of it I got for free. I decided to get a more modern program, and tried Blender. After working with it for 20+ hours, and reading and watching hours of basic blender tutorials, I still cannot do simple manipulations of a box. I looked back and realized it took me just a few hours before I was modeling and rendering simple shapes in lightwave with no manual, but with blender, there's no hope with the multitude of instructions and tutorials. Blender is very eclectic and harder to learn than Lightwave or 3dsMax. Blender is by far the hardest of the three I have worked with.
Before Blender, my mind was a prison for all the ideas that I had. I was dreaming to have a sort of USB connection from my brain to computer to download and make visible all the things that I had on my mind. So, when I discovered Blender it was a sort of epiphany. Finally, I had a chance to set all my prisoners free. I will be forever thankful to Ton for making Blender.
Wow nicely said.
Same and when I finally opened blender and finished blender guru’s donut tutorial I tried to make something from out of my imagination and failed miserably to make it look like how I imagined it so now I’m just spamming tutorials on UA-cam trying to learn how to do things properly.
@@fracke7588 Take courses if you want to spare time. I did and don't regret it. See my vids on my channel, I am only a year into Blender.
You couldn't have said it any better! I imagine something and want to transfer it over to blender, however it ultimately fails! ( And then I give up and play videogames for a year. NOT GOOD!)
I feel this. Especially with dreams
I'm 14 years old and a beginner in blender. By using your, blender guru, polygon runway and grand abitt's tutorials I have come almost 40@ of blender. So Thank You
I just did the blenderguru’s doughnut tutorial and it made it super easy to get a handle on it, I’m like a kid with a colouring book I’m super exited to do more
I started with Blender last Saturday. And i simply love it! I've already turned out my first projects based on what i wanted from the software and am taking it from there. So much fun!
CG greek: the test isnt that confusing
the test:*optical illusion noises*
Geek
Your sense of humour adds the value to your videos as new UI has added to Blender.
Blender is easy to use for me. It takes a month to understand all basic things however, learning shader nodes is a bit tough for me so I always watch tutorials.
Extreme PBR Pro on the BlenderMarket is fantastic for that.
Shader nodes are quite straightforward. The most confusing stuff is anything to do with "data" - especially materials, textures etc.
No shit your name is Blender Geek bro lmao
same ;)
@@wing9s263 i mean... Guy even has tutorials. Feels like he's trying to pull a fast one on CG. LOL
These are excellent reasons why people think blender is hard to learn. I'm coming up on two years of having blender now, and feel like I've got a good grip on the software. Huge thanks to CG Geek for making life easy on blender. :)
ive been using blender for a few days, the interface seems pretty good so far. my biggest frustrations as of now are how to deal with "artifacts" that occur in the mesh when im trying to sculpt figures. also the process of adding "metalballs", or another mesh shape throw me off. i cant figure out how to correctly join them together, so i can connect a figures head, to their neck et
I started learning blender in 2015, and now i am...
still learning. We never stop learning blender, it always surprise us with new tools and techniques. ; )
The number one reason for why people find blender hard: They tried it
I recently switched to Blender from Maya. Haven't looked back. Love it.
I'm new to blender and learning it with udemy since the past 2 weeks and I really love it
I've been a 3DsMAX guy since v04 and I found that easy to get into, like an old man into a warm bath but when a friend of mine suggested I use Blender instead (mainly because it was free and game design companies were jumping on board ) I downloaded it and gave it a try...
*I panicked, shut it down and quickly deleted it off my hard drive.*
Max had such a simplified menu system whereas Blender was like looking at the cockpit of a space shuttle.
Even now, as I slowly get back to using Blender, I get that feeling of trepidation simply because it can do so much.
I'm not going to let that stop me though!
With the help of tutorials made by you and others, I look forward to posting my first models & animations made with Blender.
I am a Cinema 4D user for like 3 or 4 years, recently playing with blender, I don't have the idea of jump 100% to blender, but its very impressing what the software is capable, the EEVEE render also was a great feature that made me interested to try, and so far so good. I had some setbacks with the basic ways of move, rotate and zoom the viewport but I have already customized it the way I use it on c4d and it is already much more comfortable.
5 years ago Im using blender when im 9yo
And rage quitting cause it’s so hard.
Now im back and fortunately im still remember basic blender
I started learning modelling with 3dsmax4 in 2002. It was the most easiest interface to learn compared with other modeling software. That's why many users stick to it today.
Coming from maya there's an added layer that makes blender difficult. You know what you want to do but blender adds many steps to a lot of operations (like turning on edit mode, moving the cursor or not having literal transform groups for example). Many of the things you want to do have a different name so google won't help you find it. Lastly, if you're an advanced user sometimes you will try to search how to do certain things and a vast majority of what you find online is pretty early-level stuff so it can be hard to find help online for these specific goals. Also I won't hold blender too responsible for that but blender python is a lot less friendly than maya python, mel, or houdini vex. Also a lack of coded expression (though at least you can set up drivers like expressions). A lot of my gripes on the coding/expression side will be eased with the upcoming updates to the geometry nodes at least.
transitioning from wings 3d to blender was a very big undertaking, but blender genuinely can do so much more
i been doodling around in 3d studio max since when i first got a pc decades ago. learning some simple stuff never going anywhere.
a few years back i found blender, and starting over again was no issue since cycles made realistic 3d renders so much more simple.
i never found blender difficult, but then i only do still image renders.
I somehow thought it's very complicated, expensive and takes gigabytes of disk space. Then just out of curiosity I looked up the price and was BLOWN AWAY to see it's completely free, it downloads in no time and with a good tutorial you get started really quick! If you want to calculate that value to cost ratio, you get a divide by 0 error, because that's how amazing it is.
I downloaded and tried to learn it two decades ago. I spent about a year and still couldn’t figure it out. I’ve since been using Maya and Max. Then the UI update came around a few versions back. I tried it again with no luck. Too many hidden shortcuts and the navigation did not mirror Max or Maya which was a huge turn off, not to mention selecting objects with the right mouse button was not intuitive for someone who has been using industry standard software for decades. Now, fast forward to 2.9 with the “industry standard” keyboard shortcuts... so much better. This mode still needs more love to bring all features of the application in line, but still, it functions enough for me to feel like I’ve actually made progress making the full switch. Very robust program, very flexible. Although some things need a bit more automation and better tools. Take grease pencil for instance... when adding a grease pencil object there is far too much setup before you can actually begin drawing. Same with dynmesh options and moving between objects when sculpting. If you go to edit mode dynmesh will deactivate every time. Anyhoo, it’s not doable for someone with industry experience to begin the transition without feeling like they will be learning conflicting habits like differences in navigation, selecting objects, and other such basic navigation functions.
you could have changed the main interaction side to the left one from user perefrences lol
3:08 I put all my time and energy into learning how to make whatever project I'm working on at the time, and it usually works if I just say "It's possible I just don't know how yet"
This might be unique to me personally and not something that everyone can just do, but it's possible. You just don't know yet.
If you want to learn Blender, you have to waste hours realizing you can't select another object until you exit edit mode ahahahaha! It's the little things that will drive any beginner nuts. Most of the time, it's something extremely simple that you didn't realize you did or forgot to do that screwed everything up.
I just non stop watched tutorials for about a week and now i know the basics of modeling, sculpting, realistic texturing (with displace and bump maps), and physics simulations!
I've tried blender multiple times, spent time making the donut from the blenderguru tutorial. And other tutorials before, however the keyboard shortcuts are imo about an intuitive as looking at the Apollo lunar lander controls system and given a manual for a submarine. Second the interface may be better now but it's very easy to hit a random key on the keyboard but you also held shift, alt or ctrl and end up without a viewport no axises and the inability to place something because you managed to change the renderer. Then there's the problem with faces on objects, you want to add some extra geometry and delete a face but you end up right clicking dragging your cursor and changing about 10 things, hit undo and everything went back to how it was. Oh wait no. It decides that a setting is now different and you can now see through the part with something stuck to the cursor and no way to place it or get rid of it. So it's easier to start from scratch than be confused for 3hours as you try to backtrack your mouse clicks making it 100 times more complicated and end up AltF4ing and your life then becomes a lot less stressful.
man, if Blender is that hard to learn in 2020, can't imagine how hard it was for me back in 2007...
Unintuitive? Lol. E = extrude (because extrude starts with E). Ctrl F for face menu because face starts with F. Ctrl V for vertex menu, Ctrl E for edge menu. Lots of intuitive hotkeys for common functionality. Clumsiness doesn't make something unintuitive.
@@SuWoopSparrow and who can forget P to separate
@@tom_paul_3d Of course, there are not enough keys to make all of them convenient. Do you separate more than you scale? I don't
@@SuWoopSparrow I was joking, I think blenders hotkeys are extremely intuitive
Well, I mousely watch your videos and blender gurus when I am trying to figure out something in blender! Because you guys make it fun!
Hay, do you use assets? And do you know the best place to get free assets?
3 years ago, I chose Cinema4D instead of blender because of it's user friendliness and great Ui but now I'm back to blender because of evee. Let see how this goes. 😃
Working professionally with 3Dsmax for 10 years and Maya 9 years, I'm watching blender since 2013 but I couldn't make the transition due to cumbersome UI. From the 2.8 and after I dedicate like half a year to learn it and I'm almost completely have switched to Blender and never looked back. I really love it.
To be honest, I think the main reason I didn't really understand it, is that I never really have the time to. If I'm not at school, i'm at my moms house, which I can't bring my pc to.
I thought it was hard to learn first time I tried Blender. But I'm approaching that tipping point now where I feel like I'm getting somewhere and it doesn't feel like such a hard slog. One of the best things I ever did was start to keep a cheat sheet and write stuff down as I go. I steered away from rigging and animation for ages until one day I decided to just buckle down and learn it no matter what. I conquered it in a week just doing the same project from beginning to end over and over trying to get through as much of it as I could without using the cheat sheet more and more and eventually I was able to complete the project without using the cheat sheet at all, and now I can rig and animate pretty much anything.
3ds max users love the title
They have smol brains
Prime example of a PC vs Mac argument! Insult 3DS Max users so you can feel better about yourself.
I started by making simple texts , metallic and gloss3d texts , then I deleted blender , a month ago ,I downloaded it again , started by learning basic tools and making a monster by just cubes and then I made another scene , kinda retro looking scene all by myself! It's all about getting started and sticking to it !!
blender has so many BUTTONS
Started learning blender couple of months ago. Feeling fortunate that this awesome software is free
Maybe because there's people roaming Earth who still have trouble connecting color-cordinated cables from a VCR to the matching colors on the input of their TV so they can watch Lethal Weapon.
Someone was once convinced I'd done something horribly wrong because the jack on the RCA cable I was using was a different colour from the RCA connector into which I was plugging it.
LOL Clint. Love the analogy 👍
The icecream beginners tutorial was osm. I got handy with the UI.Im lovin blender.Thank u soo much❤️
Why it is too hard?
because, the reason is :
-so many people in tutorial video using custom UI
-so many people in tutorial video using soo many AddOn and some of theme promoting their paid AddOn and website
-so many people in tutorial video using keyboard shortcut while the key itself not always working on different blender version and different AddOn
-so there many blender video accidently making us misguided or more confusing
-and blender UI itself has intimidating or not user friendly
so ?
I didn’t touch nodes in like forever. But as soon as I learned it. Everything clicked. It’s awesome.
I have this problem with game engines, I have a really hard time with standard coding but I easily grasp and understand visual scripting most of the time, unless it's godot visual script. But I find blender really easy to learn and I keep learning new things!
Mad respect for this guy ,since he not only promoted himself but also other people who are really good
CG geek give me a ❤️
Blender is just so powerful, it feels like you have a program that can do nearly everything. Just figuring out a workflow to commit to is the hardest part for me.
Step 1: learn blender
Step 2: crying on the corner and questioning your existance
Or in my case...
Step 1: learn blender.
Step 2: pour a wine, sit back and watch the simpsons... Oo
Or in my case....
Step 1: Learn blender
Step 2: Go off topic and forget
or in my case...
Step 1: learn blender
Step 2: cry
Blender 2.8 is what sold me and helped me break through the learning curve.
ive been using blender for a few days, the interface seems pretty good so far. my biggest frustrations as of now are how to deal with "artifacts" that occur in the mesh when im trying to sculpt figures. also the process of adding "metalballs", or another mesh shape throw me off. i cant figure out how to correctly join them together, so i can connect a figures head, to their neck etc.
its really only been 3 days so im not planning to give up or jump to another software. i think this is just typical of what new users have to go through. ive watched many tutorials on how to join mesh or using boolean. I seem to only understand the process based on what the person is doing during the video but have no idea how to apply it to my own project. also not knowing how to use dyntopo and when to deactivate it...
blender is really cool though, im working on something now that i cant finish because anything i brush is covered in "artifacts" that wont go away. ill keep practicing regardless
For joining meshes while sculpting (mainly organic shapes):
1) Join the two meshes using Ctrl + J
2) Enter sculpt mode
3) In the top you may see a button for remeshing
4) Pick the Voxel Remesher
5) Choose your settings
6) Done
Obs: this workflow works mainly for sculpting organic models, it is not optimal for Hard Surfaces.
I’m learning with blender gurus donut tutorial. It’s great. I’ll do your ice cream tutorial too. I’m going to need hundreds of hours to get the basics down.
I like the UI from blender more than the UI from Cinema 4D or 3ds Max :)
The UI updates in 2.8 made a huge difference. I could never wrap my head around the older versions but have got a grip of the basics in the current versions.
Me: Laptop, use Cycles!
My laptop: "Look at these huuuge squares"
Me: Let's get on with some particles.
My laptop: "One strand, take it or leave it"
Me: Paint the donut's texture!
My laptop: "Understood, cook the donut"
Nice joke
I'm a newbie to Blender but learning how to work with it thanks to the help of tutorials. As a 2D artist, it can be intimidating to learn 3D but once you're good, it helps out.
Damn i almost already finish my first donut tutorial
I was definitely in the "Blender is too hard" camp when I was just trying to make widgets and doodads for my Unreal Tournament maps as a teenager.
But stunningly, I come back to it mainly using the compositor and the Sequencer and all the hotkeys I learned from my failed modeling came back to me. None of the time is wasted.
And while arguably the new UI or the 2.7 UI weren't that bad, the OLD old UI definitely was. Oh boy.
Dude that is bulshit they say!!! I study this software about 4 years and it still gatting easier and easier!!!!
The hardest thing is finding tutorials that resonate with your particular thought processes. But obviously free tutorials on UA-cam are free, you get what you pay for. I have made a couple of cars, a chair, and a custom made Star trek Starship over the last 4 weeks since starting. I find that the worst part is you can tell the tutor is going slow (for them) but it's still way to fast, they zip around the screen and i have to keep pausing and rewinding like "wait wait wait, what did you do? hang on." I remember my first low poly model, from nothing, it took 4 hours ='D
I watched an unskippable tampax ad to see this. Just so you know :)
How very absorbent of you.
are you creating fluids?
When I installed Blender I wasn’t completely confused from it. The first thing I remember doing is left clicking the default cube and middle clicking to go around the viewport. I myself got a bit supervised that I learned that so quickly by myself. If it wasn’t for Blender’s unmatched community, the program wouldn’t be the same. Well the actual program is great but the community really helps the starters get good.
Can you make a tutorial on commercials like the latest Sony earbuds commercial is just dope, it would be interesting to animate all the transitions and add music and vibration effect please upvote this so that CG GEEK can see this
Everyday, I keep study diaries. In one book, I jot down the titles of Blender tutorials that I watch. In margins, I add symbols and abbreviations: for example, stars for rating, TH for "too hard," etc.
0:41, freaking hilarious 😂😂😂
2:18 this too🤣
I hated it because I was impatient and tried to cut corners and learned fast. A year later I picked it up again and actually took things step by step and I’m enjoying it ALOT more
Who started with Blender in 2.4 or less give a Like.
Those days
I'm a 2.43 rookie
Shit. I started with an actual blender.
super3boy tutorials mate 😎 how time flies.
@@amitrana2756 oof, jesus, he was way ahead of his time
The first time i saw blender was in 2.6
I Im a 3Ds max artist of 16 years and am currently in the process of learning blender for the first time (about a week and a half in). For me there have been a few hangups:
1. things don't feel like they are in the right places. Where as if i am in vertex mode in max ALL my tools are right there, in blender i frequently have to go looking.
2. It takes more clicks to do the same thing. for example, I can't just click weld verts and be done, i have to go through the process of right click>merge vert>at centre.
3. It feels less accurate. in max i can bevel an edge by 1mm easily and it is clear i have done so due to the dialogue box. However in blender the information is in a line of text which camouflages it.
4. The blender community CAN be a bit...... intensely loyal.....
On the other hand Blender is free. so.....
To be clear, I am new to blender, so some or all of these issues may vanish as i learn my way through the software.
Thank God there is no "number 6"
I can't imagine what you would say after the counting...
I started with 3D Max 3.1 back in the day and tried Blender a few years back. Gave up because it was so different than what I was used to. I am thinking of getting back into 3D Modelling again with Blender 2.8 as I will have to relearn everything from scratch.
Biggest reason why people have difficulty learning Blender: Laziness.
If you've not watched Blender Guru's series in its entirety or the equivalent and actually followed along by alt-tabbing between UA-cam and Blender then you've not got a leg to stand on complaining that it's too hard.
clearly my friend you dont know ian hubert
I just started using blender and I’m enjoying it so far
Me: I need to learn this in my laptop 😍🤤 it soo cool
Also my laptop with igpu: 🥴🌝
What's igpu?
I have a laptop like that and it runs fine, you just have to not render anything basically (so basically you're sol unless you're doing anything that isn't render related)
I think one thing a lot of people forget to realize is that they should start simple rather than complicated. I know when I first got into Blender and even now I desire to make something amazing and over-the-top. Although, most of the time these projects and desires don't always align with my abilities. For example, one time I wanted to make a short film based off of a short-story I created. Although I didn't have the assets, experience, or knowledge of how to continue. I didn't have the character models I wanted and didn't know how to make my own. I didn't have any space ship models for it either and had to depend on free models from sites like turbosquid. Alas, I gave up on the project for the time being. So, basically don't let your desires take over completely. If you're on your own and think you can make even a short film with no experience, or resources, think again. You'll end up like me creating the project then realizing after several hours of work that your project was too ambitious.
It's not exactly hard to learn, I think it's just intimidating.
kin he turns to dust. Then ben says,"🖕🏿💩🤯AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH🖕🏿🖕🏿🖕🏿?:
Blender should have a "for dummies" setting.
A mode where it's IMPOSSIBLE to screw up stuff, and where it's impossible to leave the setting inadvertently.
A "whatever you do, this is it" setting.