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CAN WE SURVIVE THE CARNAGE ?
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- Опубліковано 15 сер 2024
- In this mechabellum gameplay video we have a really tight high mmr match between RAT and gcu. The second game is an interisting wraith game where i talk alot about my choices.
00:00 Game 1
22:03 Game 2
Music By: Karl Casey @WhiteBatAudio
(there's no mechabellum sounds in these games btw, something was wrong with my setup)
Check out the AI made free unit song if you haven't seen it yet: ua-cam.com/video/eoo2PxRod88/v-deo.html
Lmao have to add the disclaimer after the salty comment section
@@alexwarren9405 :D well there was not that many. Advancements that threaten the status quo are always scary for people.
I love when your avatar moves because of the barking of your dog 😂
2hp and a dream ? BAH, not even close! ;)
hey dude! Hope you are doing well over there ;). I m glad you are making longer vidéos ;-)
I am, thank you! Hope you are as well :D
I like the gameplay without the sounds from Mechabellum.
Obligatory engagement comment
Would melting point with range or emp have good for him to get here? Its probably what i would have done instead of trying to out warfactory you
hard to say. I think lev1 MP with range does nothing but with emp if it connects to the factory then maybe. But it probably dies before and getting range+emp too expensive. Also he could maybe gamble on something like lev2 wraith with armor. Not sure if field maintenance would be enough, im not sure what techs he runs. I think it was good of him to try the ignite vulcan since 2 free vulcans dropped and I have only mustangs on board. Good knowledge to gain if it works or not in these situations
@SurreyEZ I was surprised that you did not take the vulcan drop to clear chaff for the WFs so they can connect on his WF sooner. Maybe your board was too crowded on the front line to fit them?
No sandworm 😢
its a bit too niche of a unit, waiting for some buffs !
Im a bit confused with the chat... was gcu stream sniping in that first game?
he just searched at the same time, wished good luck and off he goes. Then he comes after the game to chat about it
@SurreyEZ okay, thats decent of him then. Thanks for clarifying
First game goes to show that the WF is a trash unit, nothing mattered in that game the moment you got the momentum on those WF levels, what a clown unit.
Yep it's way too good. They said they are looking to nerf it though so let's see.
I think they should make WF such that it cannot move and cannot attack, just spawn stuff. It would be its gimmick. Similar to huts and graveyards in clash royale. I really dont like that they try to shoehorn this unit into the game where honestly it doesnt really have a place. Its too strong counter to many things, like stormcallers and pretty much any midtier tank units. It takes so much space that it doesnt even feel right when it moves around. Having this spawner unit that is meant for very long fights, that doesnt do anything on its own could be good, it would be something unique at least. and have its actual place among giants, its literally even in its name.
@@geekobgaming5647 they nerfed the capacity to spawn from every unit in the game, WF included, this change will make WF useless, what they need is a total rework.
@@andrewdelaerranz9648 yeah, I mean with all balance changes around, not just one isolated change. I would love the unit to be balanced and centered around spawning. And going even to the extent so that it doesnt move and doesnt attack. This weird super giant thing its now just doesnt fit the game well