UE5 - World Interaction: Camera Traces (REPLICATED)

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 17

  • @doa8878
    @doa8878 Рік тому +1

    Amazing Work, My Friend ❤

  • @tayrot6768
    @tayrot6768 Рік тому

    Thank you very much teacher!

  • @VictorGO86
    @VictorGO86 11 місяців тому +2

    The server works fine but the clients do not. When another player (server or client) shoots at the ground, the clients draw the "impact emitter" on the wall in front of them.

    • @nativecoder
      @nativecoder  11 місяців тому

      That will be fixed in the upcoming videos ✌🏻

    • @icecube7915
      @icecube7915 10 місяців тому

      BRO WHEN@@nativecoder 😭

  • @andrew-martin
    @andrew-martin Рік тому

    Another great tutorial. 👍

  • @emreturan6259
    @emreturan6259 5 місяців тому

    Bu harika ders için teşekkür ederim. Seni ilgiyle takip ediyorum. Sadece iki küçük şey ilave etmek isterim.
    1. Atış sonrası duvarda ortaya çıkan parçacığın rotasyonu önemlidir. Bu yüzden, LINETRACE nodundan aldığın NORMAL değerinden MAKEROTFROMX değerini SPAWNEMITTER nodunun Rotation değerine bağlamalısın. Normal değerini CAMERATRACE'den mi yoksa SOCKETTRACE'den mi alacağını kontrol etmelisin.
    2. Eğer silahın Range değerini düşük girersek ImpactEmitter havada ortaya çıkıyor. Bunu önlemek için her iki LINETRACE nodundaki Return Value değerinin doğru değer gösterdiğini kontrol etmeliyiz.

    • @uygarbayindir8058
      @uygarbayindir8058 27 днів тому

      Hocam merhaba sizi araba videolarından hatırlıyorum senin de emeğin vardır çokça ayrıca teşekkürler. Bu videolarda Ammo kullanımı ve Reloaddan bahsedilmemiş. ona nasıl ekleyebilirim. Bir kaç yöntem denedim ama Cycle Up yapınca silah mermi olayı resetleniyor.

  • @ChainsawRamdamdam
    @ChainsawRamdamdam Рік тому +2

    Will there be a video on how to reload? Can you make the animations available to us?

  • @eisbaer1at
    @eisbaer1at 10 місяців тому

    Hello, when I shoot from Client1 I see the impact on the server side and not on Client 2 and when I shoot on the Server side I don't see the impact on any clients but I see the muzzle flash everywhere. What could that be?

  • @Name-ow2cf
    @Name-ow2cf Рік тому +1

    Hey, for me the Trace Socket Function somehow always has the same End-Location and hits always the same Position. However when i pick up a second Weapon, the Trace Socket suddenly works for both Weapons. I found the Problem for that already. When I Scroll up, even if I only have one Weapon equipped, the Trace Camera starts working. But if I dont scroll, the TraceCamera Function gets skipped and the traces dont show. Do you maybe have an idea how to fix that?
    Also: The Height of the Particles when i shoot at something, doesnt get replicated. The Location gets Replicated pretty good, but only the height of the particles are always the same.
    Thanks! ^^

    • @Andrei-ck7lv
      @Andrei-ck7lv Рік тому

      Hey, I had the same issue regarding the end location. The issue was highly specific and only occured online and when the rifle was picked second, after the pistol. The socket traces always ended up in the same location. The issue was solved by removing the extra bp_thirdpersoncharacter added in the game probably in the next tutorials.

  • @berketolga
    @berketolga 7 місяців тому

    Thanks for the tutorial, The client and the server see the shooting area differently, how can I replicate it?

    • @nativecoder
      @nativecoder  7 місяців тому

      Here is the fix for the weapon system: ua-cam.com/video/ZHC5dhp_gZ8/v-deo.html

  • @esmertayaz
    @esmertayaz 11 місяців тому

    when I aim, gun shoots everywhere but not the where crooshair points. Why?

    • @xXxteschio81xXx
      @xXxteschio81xXx 2 місяці тому

      io per risolvere ho rimosso la seconda linea di traccia, ho tenuto solo la traccia sulla telecamera