I am so happy to have found your video sources. I am learning quite a lot and making customizations along the way. I will start this series for world interaction in the next few weeks as I have been very busy with my work. I will be converting the logic to medieval weaponry, but maybe try using the pistol logic for crossbows/bows. I truly hope you expand more on this, but merely the foundation in the locomotion has been a huge blessing. I may not respond much because I work a lot, but I will be following your progress and am happy to help support the project.
Hello, I had to watch your video five times in full, and unfortunately, I can't find where the problem is. I can't pick up the weapon on the ground; nothing happens when I pass over it with my character. Do you have any suggestions for solving the issue?
Hey there and welcome back on mannequin tutorial (That I am following). But I am starting to getting a little confused are this one and the other one a mix of the two - Or how does it work - ?
Yes, sorry for the mess, this is the continuation of the locomotion system series, i just wanted to put things into context since we are now dealing with world interactions it made sense to change the title
I purchased your inventory it’s very clean and helpful. Now let me ask you this is there any way you can create a course about it. I don’t care how much it will cost I’ll buy it. I am a visual learner. And I believe when you learn how to create something it becomes easier for you to add more stuff to it
I am so happy to have found your video sources. I am learning quite a lot and making customizations along the way. I will start this series for world interaction in the next few weeks as I have been very busy with my work. I will be converting the logic to medieval weaponry, but maybe try using the pistol logic for crossbows/bows.
I truly hope you expand more on this, but merely the foundation in the locomotion has been a huge blessing.
I may not respond much because I work a lot, but I will be following your progress and am happy to help support the project.
Thanks! You explain it very well, the code is well designed and we clearly understand the information!
Where have you been brother why I didn't find you
earlier. thank you and God bless you my friend 🙏 ❤️
thanks ♥
LOVE YOU
Спасибо большое! с твоей помощью немного делаю свой проект!
@nativecoder why i can't change skeletal mesh to soft object reference
mesh doesnt get destroyed on pickup/overlap. anyone know why that might be?usining 5.5 but the nodes are all the same
Hello, I had to watch your video five times in full, and unfortunately, I can't find where the problem is. I can't pick up the weapon on the ground; nothing happens when I pass over it with my character. Do you have any suggestions for solving the issue?
by the way, I have a question, I want to understand. Makes any difference for the pickup in this instance to be a skeletal mesh or a static mesh?
Hey there and welcome back on mannequin tutorial (That I am following). But I am starting to getting a little confused are this one and the other one a mix of the two - Or how does it work - ?
Yes, sorry for the mess, this is the continuation of the locomotion system series, i just wanted to put things into context since we are now dealing with world interactions it made sense to change the title
Thanks for all the tutorials! Quick question, is it possible to add the pickup widget instead of walking over it to pick it up?
1:57 sorry what do u mean the overlay state that you created before? is that from another video?
We created that enumeration on the previous episodes, here:
ua-cam.com/video/fcHx1e2Pco8/v-deo.html
I purchased your inventory it’s very clean and helpful. Now let me ask you this is there any way you can create a course about it. I don’t care how much it will cost I’ll buy it. I am a visual learner. And I believe when you learn how to create something it becomes easier for you to add more stuff to it
Can you make drop up weapon system plz ?
Anyone knows how to add a inventory ui for the existing system?
replicated?
Yes this is replicated, I though it wasn't but it actually is, I've updated the title sorry.
@@nativecoder server for engine 4?
@@developernoob3546 what do you mean? Can you elaborate please?
the pickup is not replicated ((@@nativecoder