Random Textures per Instance - Blender Node Set-up
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- Опубліковано 20 сер 2024
- Working in a scene with a lot of object instances? Add some texture variation to every instance with this quick blender node set-up.
In this tutorial, I'll be showing you how to add a node set-up that will randomly change the texture maps used as your color input. This will allow you to use object instances, and still have random textures to break the perception of million clones. Use this for color input, roughness, or any other possible texture input in your shader setup.
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💬 Any questions?
If you have a question about anything you saw in the video, something that you missed, or maybe I missed, do you have any other requests ask me in the comments!
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Amazing tutorial, thank you!
Thank you 🤙🏻
Thank you so much!
Pleasure is all mine!🤗
thank you! I thought the setup was complicated but it turns out it's basically preparing the Random value to a whole number and then just run it into Greater than selectors
Thank you!
It looks more complicated than it is! Where did you use it for?
@@MVARTZ Exactly like how you used it, randomize photos but on a large scale. Like hundreds of photos, I used it recently on the job 😅
But I hope Node Wrangler adds this to their quick hotkeys or maybe make this into an addon, because even though the setup was easy, it's quite tedious on a lot of photos.
Like a bulk import maybe
@@markzaikov456 Ah I feel you. That much pictures is a lot of work!
Yeah that would be awesome!
Thank you! That makes sense but I would have never thought of it! Just what I needed.
Your welcome! It's cool to hear that even the older content is still valuable to some. Makes my day👑
Good tutorial, you really saved me! I had never thought about using conditional operators with the nodes, very cool
That's awesome!
Great Tutorial!
great set up , thank you so much!
That's great to hear thank u!
really nice tutorial man, really clear and i learnt a little math!, love your great metaphores!
Haha that's awesome to hear! Yea I never thought I use that stuff ever in my life!
Thats what i was looking for, thanks man!
Thanks, that's awesome to hear!
Thanks a lot for the tutorial, it's going to save me hours of searching the net as I'm very new to blender
This is going to be useful for my WIP project, I just need to prepare the other textures now 😂
However I don't understand how you've grouped the nodes together.
Also I have two questions...
- Is it possible to change the random seed ? I'm not liking the current pattern, one clutter is too repetitive.
- Also, since my diffuses map are very different one to an other, how can I have my instances object to receive the corresponding normals / roughs and metallic maps ?
Because if I repeat the process for the other maps, I'm not sure the seed will be the same ?
Hey there!
If you add a map range convertor after the round node and play with the setting, you can change the seed.
Every instance should always keep the same output. So if you keep the same order for your normal maps as your diffuse maps, you should be good.
Is it possible to create a random texture based on frame? so if with 30 frames... I would have 30 random textures from a library of 4 different images. also possibly create variable option to divide the random so that out of 30 frames, you can control the random to make it animate on 2's 4's 6's 8's...(8 frames same texture, then switch) thanks.
This is a very interesting idea. I have to look into it.
If I do understand you correct, you want to have 4 image textures. That can be animated so every frame has a unique version of one off those 4 images.
Also you would like a function to set the playback to 1's 2's etc.
I'm intrigued, I will look into this, if that is what you want.
What is your goal, so we can work towards a suitable solution?
Could you make a video on "mobile animation" :42 second (like : scrolling the phone screen)
Sure can do, I added you're suggestion to the list! 😁
Is there a tutorial on modeling those dudes? They look awesome 🤘
Not step by step no, but i got a modeling tutorial. nd you can download a version of dude for free from my wix page. Ahah still not a full website but it's on there.
There's a link in this videos description : ua-cam.com/video/Xbw_nB23yl4/v-deo.html
HOW WOULD I DO THIS IF I ONLY HAVE 5 TEXURES
Instead of having the mix kf texture 5 and 6 in the last mix node, just input 5.
That should work
thanks, sir i need your help, i need 1 character change you help me
I'm sorry, I don't think I understand your question, could you please rephrase your question? I'm happy to assist where every I can.
@@MVARTZ thanks for reply, sir i need this type charector, ua-cam.com/video/iQxLclTNgPQ/v-deo.html
Can you make for me
I'm working on a series where I model a character en show the tools I use most. It's a beginner tutorial serie, this might be helpful to you.
What a pain in the ass to do a thing that would be so simple to do in something like C4D. I guess you get what you pay for.
C4D is a really good 3D package!
Nevertheless, here we always try to encourage eachother, have artists think beyond the limitations of their tools.
If you can work faster, smarter, better, or whatever feel free to so, more kudos to you.
But let's respect everyones artistic level and comfortzone.
There is an envious guy crying because he overpaid for this license, nhe nhe nhe
@@TheRoninteam Even free is too much to pay for Blender.
@@filipstamate1564 nheee nheee, I wanna call my mommy nheeee
@@TheRoninteam Great joke, as you would expect from a blender kiddie.