MV ARTZ
MV ARTZ
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Update about Me and the MV ARTZ Channel 2024
I know I don't need to justify myself, but it felt good to keep you all updated on what's been going on.
I'm working on new content, but as you can imagine, this takes time and energy. It does feel good to be working in Blender again though! Cinema 4D is nice, but Blender feels like home 😁.
⚡ Find Exclusive Content: mvartz.gumroad.com
✅ Social Media:
Instagram: mv.artz
Discord: discord.com/invite/SUABVXGedh
LinkedIn: ww.linkedin.com/company/mv-artz
💬 Any questions?
If you have a question about anything you saw in the video, something that you missed, or maybe I missed, do you have any other requests ask me in the comments!
☯️Essentials to My Workflow:
- Blender: www.blender.org/
- Animation Layers: blendermarket.com/products/animation-layers?ref=821
- Auto-Rig Pro: blendermarket.com/products/auto-rig-pro?ref=821
- BlenderKit (10% discount): www.blenderkit.com/r/mvartz10/
(Some are affiliate links, meaning no extra cost to you, small commission to me)
#MVARTZ #MvartzTutorials #MvartzAnimation #BlenderTutorial #Animation #MotionDesign
Переглядів: 169

Відео

Build the Ultimate Curves Tool in Geometry Nodes | Blender 4.0
Переглядів 1,7 тис.7 місяців тому
I've been wanting to update my curves video for a while now. This time taking all the feedback from you guys with me and some personal touches. The main thing is I really enjoy working with this, it's 90% of what I need for my curves work. And as we know the default curve tools aren't cutting it anymore. It's a Blender 4.0 Geometry nodes Asset that lets the user: 1. Edit curve path (outside geo...
Never Have Unfinished Projects Again in Blender 4.0
Переглядів 3,6 тис.8 місяців тому
In this video, we explore a practical solution for 3D artists struggling with overwhelming projects - BlenderKit. Learn how time management and BlenderKit's library of over 21k assets can streamline your workflow. Whether you're into modeling, animation, texturing, or storytelling, discover how stock assets can save time and enhance your presentation. Use our affiliate link for a 10% discount. ...
I Explored 4 Face Rigging Techniques from Easy to Pro
Переглядів 38 тис.8 місяців тому
Rigging is a specialty we must appreciate. In this overview, we have explored the basics until all the goodies a professional rig features… This video isn't a complete tutorial, however, it aims to show every aspect of what (facial) rigging can entail. Showing what aspects are important and will be a part of rigs at every level. Then on the other hand exploring techniques that might have specif...
60 minutes of Christmas Presents Tower Growing | Festive Holiday Loop (with music)
Переглядів 8910 місяців тому
🎄✨ Magical Christmas Gift Tower for Kids! 🎁🎅 I wanted to make this Christmas extra special for my nephew (6) and niece (2-ish), so I created something enchanting for them to enjoy on Christmas Eve. You know how much kids love music and vibrant visuals - it's like magic for them! I see them dancing in front of the TV to kids' song compilations all the time, so I thought let me give that a shot😊 ...
New 2D Facial Rig: A Game-Changer for Your Animation Process
Переглядів 16 тис.10 місяців тому
We have done this before, however this time we use Geometry Nodes! The 2D face rig we created years ago was unique and had great potential. This one is easier to use and will teach you some interesting Geometry Nodes techniques. I'm a fan of this character style and the design choices. I'm able to put my spin on it by pulling the 2D shapes out into this semi-3D look. And now, animating these fa...
How to make a Realistic Muppet in Blender 3.6
Переглядів 6 тис.11 місяців тому
In this tutorial, we'll explore the process of improving your 3D models, providing you with insightful tips while following the creation of a charming Red Panda Muppet in Blender 3.6. Our strategy here involves breaking down what we see into smaller, manageable shapes, a technique we'll delve into throughout the video. Throughout the tutorial, I'll share my insights into various modeling techni...
The Key to Realistic Fur & Hair in Blender 3.6
Переглядів 46 тис.Рік тому
Wondering how the pros make it look so convincing? Are you tired of attempting to create realistic fur or hair that falls short of your expectations? In this video, we're diving deep into the art of realistic grooming using Blender's powerful hair system. Whether you're working on hair or fur, we've got you covered. *No pun intended. Find the models on Gumroad for a small price: mvartz.gumroad....
How I Animated this Stylized Underwater Scene in Blender!
Переглядів 1,7 тис.Рік тому
This underwater scene was one of the funniest scenes to work on from this explainer animation project. Dressing our hero character up in different situations is always a blast, but this was one of my favorites. The challenge in this project was creating a convincing underwater scene fitting for the animation style. While keeping in mind the budget. (Time and Cost) So that asks the artist to be ...
Creating Look-At Target in Blender Geometry Nodes
Переглядів 1,2 тис.Рік тому
Creating Look-At Target in Blender Geometry Nodes
Selecting Every Other Point in Geometry Nodes
Переглядів 2,6 тис.Рік тому
Selecting Every Other Point in Geometry Nodes
Geometry Nodes: Create Seamless Looping Background Animations
Переглядів 1,3 тис.Рік тому
Geometry Nodes: Create Seamless Looping Background Animations
Enhancing Motion Capture: From Cleanup to Creative Customization
Переглядів 2,3 тис.Рік тому
Enhancing Motion Capture: From Cleanup to Creative Customization
The Simple Solution to Blender's Bezier Curve Problem
Переглядів 31 тис.Рік тому
The Simple Solution to Blender's Bezier Curve Problem
Creating Smooth Bone Animations in Blender Using Bezier Curves
Переглядів 16 тис.Рік тому
Creating Smooth Bone Animations in Blender Using Bezier Curves
I wrote a Original Christmas Story | The Tale of Mr. Flintbranch
Переглядів 377Рік тому
I wrote a Original Christmas Story | The Tale of Mr. Flintbranch
Creating Abstract 3D Art Inspired by Mondriaan with Blender Geometry Nodes | Digital Art Study
Переглядів 1,1 тис.Рік тому
Creating Abstract 3D Art Inspired by Mondriaan with Blender Geometry Nodes | Digital Art Study
How to Easily Clean Up All Render Mistakes | Fix it in Post
Переглядів 1,6 тис.Рік тому
How to Easily Clean Up All Render Mistakes | Fix it in Post
Improve Your Lip Sync Animation in Blender | Pose Library Workflow
Переглядів 20 тис.Рік тому
Improve Your Lip Sync Animation in Blender | Pose Library Workflow
Animate Characters Like A Pro In Blender | Animation Layers Workflow
Переглядів 9 тис.Рік тому
Animate Characters Like A Pro In Blender | Animation Layers Workflow
Is Midjourney The Next Step for Animators!?
Переглядів 1,6 тис.2 роки тому
Is Midjourney The Next Step for Animators!?
Unlocking the Power of Blender's Camera: Tips and Tricks for Perfect Renders
Переглядів 2,2 тис.2 роки тому
Unlocking the Power of Blender's Camera: Tips and Tricks for Perfect Renders
Use Link and Library Overrides to Import Character Rigs Into Blender 3.0
Переглядів 9 тис.2 роки тому
Use Link and Library Overrides to Import Character Rigs Into Blender 3.0
A 3D Artist's take on the Cuphead Character Rig | 3D Model Cuphead Blender
Переглядів 3,3 тис.2 роки тому
A 3D Artist's take on the Cuphead Character Rig | 3D Model Cuphead Blender
Creating Stylized Female Walk Cycle in Blender: A Step-by-Step Tutorial
Переглядів 2,8 тис.2 роки тому
Creating Stylized Female Walk Cycle in Blender: A Step-by-Step Tutorial
How to Create a Procedural Stylized Eye Shader - Blender 3.0 Tutorial
Переглядів 3,3 тис.2 роки тому
How to Create a Procedural Stylized Eye Shader - Blender 3.0 Tutorial
The 4 Most Underrated Features in Blender
Переглядів 1,7 тис.2 роки тому
The 4 Most Underrated Features in Blender
2D face Animation on 3D objects | Blender Tutorial
Переглядів 4,4 тис.2 роки тому
2D face Animation on 3D objects | Blender Tutorial
The 7 most common Blender Beginner mistakes
Переглядів 3,2 тис.3 роки тому
The 7 most common Blender Beginner mistakes
How to Simulate a Time-Lapse in Your Animation: Step-by-Step Guide
Переглядів 2,2 тис.3 роки тому
How to Simulate a Time-Lapse in Your Animation: Step-by-Step Guide

КОМЕНТАРІ

  • @LewdStar1503
    @LewdStar1503 3 дні тому

    pretty cool video

  • @RomboutVersluijs
    @RomboutVersluijs 4 дні тому

    Is there an issue with current bone constraint follow oath. Because in okder versions it seemed tow rok different. Nothing changed in terms of settings, but the iutxome is different. Ia that why you use that plane as a guide mesh?

    • @MVARTZ
      @MVARTZ 4 дні тому

      As far as i know, using the follow path constraint works for a single bone. I haven't found a way to use it on a bone chain. The issue is that when using follow curve, the endpoint of bone 1 is offset, messing with the alignment and orientatie of bone 2. if you use follow path and follow curve ✅ on the second bone, the orientation won't align properly. Maybe there is a way to fix that, but at the time of recording this was the best solution. In my opinion of course 🤷🏻

    • @RomboutVersluijs
      @RomboutVersluijs 4 дні тому

      @@MVARTZ yeah getting the orientation also to work is another thing. Perhaps 8 should try some other method

  • @BR00T_CH
    @BR00T_CH 6 днів тому

    This was incredibly informational and inspirational, I might get back into 3d

    • @MVARTZ
      @MVARTZ 6 днів тому

      That is so awesome to hear, hope you enjoy the getting back into 3d. It's so much fun and ultimately freeing to be able to bring your ideas in to life😄

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 8 днів тому

    Very good explained. I love yourr video. Thank you.

    • @MVARTZ
      @MVARTZ 6 днів тому

      Thnx that means more than you think🙌

  • @오은서-o2d
    @오은서-o2d 14 днів тому

    I'm planning to create an app and would like to use the character's facial expressions in it. Could there be any copyright issues with doing so?

    • @MVARTZ
      @MVARTZ 14 днів тому

      I created this 3d model and this particular expressions sheet. And their copyright lies with the creator, me.☝️ I'm no lawyer, but it's a good rule of thumb to assume you can never just use something for commercial use, without any form of agreement of the creator. The model is available on gumroad and blenderkit. I would redirect you to those specific places to find out more about the licensing and the possibilities. I wish you luck with the app 🤙🏻

  • @LoganWallace-f1p
    @LoganWallace-f1p 23 дні тому

    that model is so ugly its hard to watch lol

    • @MVARTZ
      @MVARTZ 22 дні тому

      Then don't, ciao👌

  • @TravieTravis
    @TravieTravis 25 днів тому

    Thank YOU! Finally someone that explains why I got so frustrated with using NurbsPath. They are limited constraints, wasted so much time yesterday trying to make it work with my animation. This is extremely easy to follow! Thank you for your knowledge.

  • @DrunkenUFOPilot
    @DrunkenUFOPilot Місяць тому

    The silhouette characters at 1:09 - I recognize all but the bottom row right end, and the middle row third from the right. Is the bottom right one Micky Mouse after a very bad day in the woodworking shop? Keep those big round ears safe under a cap and away from spinning blades, okay? And the second from right, bottom row - they're my write-in candidates for the upcoming presidential election!

  • @KyngWilliams-cq7vw
    @KyngWilliams-cq7vw Місяць тому

    How did you make the mouth?

    • @MVARTZ
      @MVARTZ Місяць тому

      A used two half spheres and stuck them together. Then retopologized the whole model in the end. You can see the full process here: mvartz.gumroad.com/l/MuppetUnedited

  • @natalievazquez6348
    @natalievazquez6348 Місяць тому

    You suck as an instructor!

  • @natalievazquez6348
    @natalievazquez6348 Місяць тому

    The way you explain things suck!

  • @littletoadstool
    @littletoadstool Місяць тому

    Hi ^ . ^ Would you consider please redo this tutorial for the novice like mee . 3 . and explain the small details further? It helps so much! on 3:10 - 3:33 - I'm so confused on how it went from collection info to object info and what steps were in between % . % I tried to follow along but I don't achieve the same results ^_^ because I struggle with this tutorial because many steps are just skipped forward without communication and I'm not sure on what to press, or how to get there, or why we get there? ! I really love the editing and everything else is so easy to follow but when steps are skipped over I struggle on following the tutorial further-- . - . thank you so much for your consideration!!

  • @GaDawg84
    @GaDawg84 Місяць тому

    Where did you get this rig?

    • @MVARTZ
      @MVARTZ Місяць тому

      The short answer is a rigify. the model was made by me. Then in Blender you can enable the rigify addon, if not already. It comes with Blender by default. Add an armature > Human (Meta Rig) > place bones > generate rig. Generating the rig can be done in armature data panel, that running stick figure icon on one of the tabs on the properties panel. Then unfold the sub heading Rigify > update face rig (if it prompts that) > then generate Rig Hope that helps

  • @chadyonfire7878
    @chadyonfire7878 Місяць тому

    whoah crazy informative

    • @MVARTZ
      @MVARTZ Місяць тому

      Glad you think so! 👍🏻

  • @Arlock-m9f
    @Arlock-m9f Місяць тому

    Bro, you enlightened me, u got my like and subs.

    • @MVARTZ
      @MVARTZ Місяць тому

      You're too kind🤗 Thnx for the like and follow😁

  • @rae-jp6440
    @rae-jp6440 Місяць тому

    Hi, I understand your situation especially the excitement of learning something and having a projection for the path it can take you and then to be disappointed. I genuinely hopes everything works out and you redevelop your passion. Also i've been looking at some of your old videos which i enjoy. I think it would be interesting if you recreate the factory scene you did three years ago with geometry nodes using blender 4.2.

    • @MVARTZ
      @MVARTZ Місяць тому

      Thanks Rae! I appreciate your kind words😁

  • @florisgagesteijn1530
    @florisgagesteijn1530 Місяць тому

    Great share! I'm sure allot of creative people are quite familliar with this situation, I know I am! 😉 As always great video, I'm very curious to see how Cinema4D will affect your future blender video's!

  • @alannalesha5439
    @alannalesha5439 Місяць тому

    Did you make the Jaw a separate ? At 2:09 you talked about parenting the tongue to the jaw, do all the facial objects need to be separate but parented? (The mesh not the rig)

    • @MVARTZ
      @MVARTZ Місяць тому

      9 times out of 10, the character consists of 1 mesh. Except for the eyes, teeth, and tongue. (these can be joined in the same object, but not connected as one mesh. Or can be separate objects) All parts of clothing and props are individual objects. Each separate object gets assigned an armature modifier. The armature modifier binds the meshes to the rig. The weights tell the mesh what part moves with which bone. So generally objects don't have to be parented to each other, they will all be bound to the same rig. Of course, exceptions are always there. Hope that clears it up, lemme know🤷🏻

  • @marjavanroon3655
    @marjavanroon3655 Місяць тому

    Thanks

  • @seriouslycoolful
    @seriouslycoolful Місяць тому

    How do you add multiple lengths of hair to the same part of the model with geo nodes?

    • @MVARTZ
      @MVARTZ Місяць тому

      Easiest is to break it up in multiple systems. Like I 've done at the end👌

  • @cosmicrick
    @cosmicrick Місяць тому

    Thank you so much for sharing! Do you still plan on doing a video to demonstrate the Retopology add on?

    • @MVARTZ
      @MVARTZ Місяць тому

      I will for sure! I use is more and more lately👌 Life is a bit hectic tho so, I'm not promising any release date😜

    • @cosmicrick
      @cosmicrick Місяць тому

      @@MVARTZ It's all good! Thanks for the time you give to make these videos regardless. 👍

  • @collegeboyexperiments5780
    @collegeboyexperiments5780 2 місяці тому

    You can mention the video directly in your short

    • @MVARTZ
      @MVARTZ Місяць тому

      PerfectA I'll add it later 👌

  • @orangepeeltang
    @orangepeeltang 2 місяці тому

    It’s good but you messed up the rim a little bit in my opinion but it’s fine

    • @MVARTZ
      @MVARTZ 2 місяці тому

      I did that with 3d printing in mind. If it got stuck on the print bed at least I wouldn't mess up the eyes with scratchew etc

    • @orangepeeltang
      @orangepeeltang 2 місяці тому

      @@MVARTZ Oohhhh i get it now

  • @oan5394
    @oan5394 2 місяці тому

    Great tutorial, quick question. How would you go about making one continuous conveyor belt which curves around. I've tried a few times and cant seem to get this to work. Thanks

    • @MVARTZ
      @MVARTZ 2 місяці тому

      I'll see if I can update this video. And maybe throw that in there. I can't promise much, since im in a bit of a busy time myself. Just started a new job etc. Lot of things happening lately. Of the top of my head. I would use a curve to deform another, belt like curve.

  • @DaCoolNathan
    @DaCoolNathan 3 місяці тому

    Ill rather model it for the game

    • @MVARTZ
      @MVARTZ 3 місяці тому

      You should absolutely do that, of that's what you want! Good luck🤙🏻

  • @DaCoolNathan
    @DaCoolNathan 3 місяці тому

    What program is this?

    • @MVARTZ
      @MVARTZ 3 місяці тому

      This. Is. Blender. 🤫

    • @DaCoolNathan
      @DaCoolNathan 3 місяці тому

      I knew it!​@@MVARTZ

  • @phlipclip5097
    @phlipclip5097 3 місяці тому

    You started your video with lots of examples that you never get into. Please come back to those examples (I am pretty sure those examples were not yours though). Point me where you got those animations.

    • @MVARTZ
      @MVARTZ 3 місяці тому

      You're right! those were b-roll just to illustrate how complex face rigs can be. And I find them appealing. You can search for them.. use google's reverse image search perhaps. I'm sure you can figure something out

  • @antonlytvynenko
    @antonlytvynenko 4 місяці тому

    A crazy good video my man Appreciate it, thank you All the best to you

    • @MVARTZ
      @MVARTZ 4 місяці тому

      Much appreciated! 😁😁

  • @MYFAV_PIE
    @MYFAV_PIE 4 місяці тому

    THE GLOVES ARE RED AAAAAAAGH

    • @MVARTZ
      @MVARTZ 4 місяці тому

      The things you can worry about, I tell you🤭

  • @Destractoid
    @Destractoid 4 місяці тому

    Do you know how much of the grooming should be done ib blender if the end goal is to export the character to unreal?

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I'm not familiar enough with unreals grooming system. However, I do know something you should consider. Blender uses hair curves, which means alot of verteces. Usually game engines don't like that. More often that not hair cards will be used. How the hair cards are made is up to artist or dictates by de studio's workflow. I'm planning to create a tutorial on converting a hair system into something game ready. There have been more folks asking about it. Lemme know of you want that too😁

  • @OminousArtist
    @OminousArtist 4 місяці тому

    Face rigging with bendy bones is anew one.

    • @MVARTZ
      @MVARTZ 4 місяці тому

      It works like a charm🤙🏻

  • @DanielWolfgangStrobel
    @DanielWolfgangStrobel 4 місяці тому

    Can you bake this Animation to the Rig? (Great tut btw)

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I think you should be able to 'bake to action' or whatever its called these days. And check all 'visual changes' or whatever that is saying. That will make sure it takes the constraints into account. Fiddle around with it, should be doable

    • @danielstrobel8369
      @danielstrobel8369 4 місяці тому

      ​@@MVARTZTanks, i will try

  • @3dtweettv
    @3dtweettv 4 місяці тому

    2D mouth only works in front view. How to make it work for all views.??

    • @MVARTZ
      @MVARTZ 4 місяці тому

      You mean they don't work as in they're not reading as mouth from other angles? Or is the rig not working for you, say not displaying all mouth shapes?

    • @3dtweettv
      @3dtweettv 4 місяці тому

      @@MVARTZ I mean for side view this mouth shape will not work. Have to make side facing mouth shape again for side view.

    • @MVARTZ
      @MVARTZ 4 місяці тому

      @@3dtweettv yea that's inherent to this style I suppose

  • @jamesooi3269
    @jamesooi3269 4 місяці тому

    Amazing explanation so I click the like button twice!

    • @MVARTZ
      @MVARTZ 4 місяці тому

      Hit it one more time just to be sure tho😜🤙🏻

  • @40yrs
    @40yrs 4 місяці тому

    Nevermind, I found it. It's called Two Turtle Doves

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I don't understand, sorry🤷🏻

  • @hyenaking8656
    @hyenaking8656 4 місяці тому

    good. Apply - Rotation !!!!!!!

    • @MVARTZ
      @MVARTZ 4 місяці тому

      noted📣

  • @vivektyagi6848
    @vivektyagi6848 4 місяці тому

    Eye rigging, Eyelids rigging, Jaw rigging, Teeth rigging, Tongue rigging, Brows rigging along with skin weighting with each step at a beginners pace tutorial please.

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I'll see what I can do buddy 😊

    • @vivektyagi6848
      @vivektyagi6848 4 місяці тому

      @@MVARTZ Many Thanks.

  • @zacharykatz2157
    @zacharykatz2157 4 місяці тому

    Hey, so i followed along, and I've done this on my rigged character, but when i move the head, the eyes don't move with the character, how could i make the eyes move with the head?

    • @MVARTZ
      @MVARTZ 4 місяці тому

      Hey! I just paste a comment here that helped someone else out with a similair question.. Right, I see what's happening here. The mesh I use are separate primitives stuck together. That's the style I was going for. If you have something else try these two solutions, let me know if any of these work for you: 1. Separate geometry node setup from mesh. - create a new plane at the origin of the head/face bone. - open the node tree editor and make new geo nodes setup. Then Grab the face rig geonodes we made and create a new version by pressing the 2 (or other number) next to the name field. This makes it unique. - Replace the geometry input by the character mesh | drag and drop from the outliner. - Then connect that up to the shrinkwrap target instead. - Apply mirror if necessary. Check the start and end point location of the mesh line that spawns the eye shapes. - Parent the plane to the face bone. Not by armature, but ctrl P and select bone from the dropdown 2. Use a meshcage - Duplicate the character model or the face section. (When you do the latter you must tell blender when to use armature and when to use the mesh deform modifier by way of vertex groups) - Grow the meshcage slightly so everything falls inside - Use a mesh deform modifier to bind the character to the mesh cage. - If you don't know how to set up a meshcae check this short video: ua-cam.com/users/shortsiot_Wuj46Yk?feature=share You can also combine these two. Separate the mesh and bind the new plane and face geometry nodes to the mesh by way of a mesh deform modifier. Use a mesh as close to the face as possible. This way you can use similar weight painting as the original face mesh.

  • @monkeydad47
    @monkeydad47 4 місяці тому

    how did you make the bendy bones display as cuved lines?

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I believe I set the viewport display type to wire.

  • @KingRWAR
    @KingRWAR 4 місяці тому

    Wish this was a cannon event

  • @insomniaczombie8942
    @insomniaczombie8942 4 місяці тому

    I tried this technique but I get an error and my face rig still glitches out like crazy:(

    • @MVARTZ
      @MVARTZ 4 місяці тому

      Sorry to hear that

  • @knowledgebasedecision2544
    @knowledgebasedecision2544 4 місяці тому

    hey i love your video, do you have any tutorial to create a mouth that can be moved side by side.

    • @MVARTZ
      @MVARTZ 4 місяці тому

      Am not sure what you mean by moving the move side by side. Could you rephrase that so I can help better?

  • @taboii7695
    @taboii7695 4 місяці тому

    how do i get the eyes to inset with mesh boolean like you mentioned in the video?

    • @MVARTZ
      @MVARTZ 4 місяці тому

      I used a slightly scaled duplicate of the eye instances and used a boolean. mvartz.gumroad.com/l/NewFaceRig?_gl=1*1qfbm7f*_ga*NzYyMDM5NTExLjE3MTcwOTg4NTE.*_ga_6LJN6D94N6*MTcxNzA5ODg1MS4xLjEuMTcxNzA5ODg3OC4wLjAuMA.. Here's a option to get the files

  • @geemanz666
    @geemanz666 5 місяців тому

    This really inspires me❤❤ usually in the old mindset if we want to make an animation we thought like we have to do the whole thing from scratch, textures must be made by yourself, bones must be added by yourself, etc But never realized that practices is important. Like u mentioned we can just direct download the rigged model and practice animating. This is something our teachers in uni wont teach us Good video man❤ keep doing

    • @MVARTZ
      @MVARTZ 5 місяців тому

      I've been trapped in that old mindset for a while myself. Even now I find myself wanting to do too much. And don't forget that it comes from a good place, we are passionate about what we do. So naturally we want to be involved in every step of the way. But yea, if you really wany to hone a skill, narrowing down to the core practice will be the fastest way

  • @BFFPA
    @BFFPA 5 місяців тому

    Print 3d cuphead in real life

    • @MVARTZ
      @MVARTZ 5 місяців тому

      I already printed this one for myself 🤩

  • @ezpz4646
    @ezpz4646 5 місяців тому

    Third guy looks exactly like Arthur Shelby from Peeky Blinders

    • @MVARTZ
      @MVARTZ 5 місяців тому

      Can't be a coincidence, right? 🤷‍♂️

    • @ezpz4646
      @ezpz4646 5 місяців тому

      @@MVARTZ it's him isn't it? 😂

    • @MVARTZ
      @MVARTZ 5 місяців тому

      @@ezpz4646 haha yea... he was what I was trying to sculpt, buy I'm not 100% happy with the stylized likeness.

    • @ezpz4646
      @ezpz4646 5 місяців тому

      @@MVARTZ The fact the likeness is so much like him despite how stylized it is. Is proof you did a dang good job buddy. I think it's great 👍

    • @MVARTZ
      @MVARTZ 5 місяців тому

      @@ezpz4646That is awesome! thanks 😁

  • @marjavanroon3655
    @marjavanroon3655 5 місяців тому

    Bedankt

    • @MVARTZ
      @MVARTZ 5 місяців тому

      Wauuuuw Dank je 🤩🤩🤩🤩

  • @Robit.the.rabbit
    @Robit.the.rabbit 5 місяців тому

    What about Bendy the devil? Since his horns always face the camera

    • @MVARTZ
      @MVARTZ 5 місяців тому

      There are alot of examples of 3d interpretations of characters that have something like that. There ways to deal with it. Also some art directors will choose to fully translate the character in 3d which means loosing that constant facing to the camera.

  • @dooleymurphy
    @dooleymurphy 5 місяців тому

    Show the end result!

    • @MVARTZ
      @MVARTZ 5 місяців тому

      You can easily find the end result. Check the links in the description😁

  • @НикоКотик-ч1щ
    @НикоКотик-ч1щ 5 місяців тому

    А что делать, если скелет рвёт модель? К примеру, я построила модельку : руки, ноги, голова. Когда я хочу с помощью скелета поднять ногу, то нога поднимается, а пятка нет. Еще бывают случае, когда правая нога двигается вслед за левой. Я использовала весы, но ничего не выходит 🙁😞

    • @MVARTZ
      @MVARTZ 5 місяців тому

      Seema like your weights are off. Also check if and when you use a mirror modifier in the modifiera stack. About the foot not moving, my first thought would be that a there are now weights applied to that part of the mesh