Tampa resident here! This is awesome! The only unrealistic thing here is the effectiveness of your public transit. xD Maybe remove a few bus lines and put one car on the trolly line. Then you've pretty much created a digital twin!
I think so too. The turning radius on 2 Lane roads is already very sharp and it would have been reduced from 6.5m to just 5m. I'm curious whether stretching the intersections would solve it.
As a fellow Tampanian myself I'm enjoying this series. The streetcar is so nice considering it's free along with the addition of the major urban core revitilization of Tampa. Everything being intertwined and promoting walkability and connectivity between the new urban neighborhoods. If you haven't checked out the water street project in Tampa it also encompasses renewal of Ybor and riverwalk along with a future Brightline station connection. Water street project is utmost biggest urban core project in the nation. Definitely something I would love to see in this build as Tampa was the perfect contender for new infrastructure. Just wish we had bikes! Newest additions incoming Ybor Harbor Ybor gasworx Water street phase 2 Keep up the good work!
Used to go to gobbaween every year back in the day where they shut down the two roads and have two stages on each side. Wall to Wall costumes for Halloween. It was a blast everytime I went. Even got to hang out with puddle of mud behind stage one year as we just happened to have our rv parked next to theirs.
FYI: you can fix your zoning cell issue by connecting your roads to the center of the crossing roads. You will see a white crosshair pop up if you do this, and connecting the roads with this crosshair will make the cells useable from all streets without gaps.
I think u can fix, the rails not connecting in old town, with the "mod" that lets u decide wich lanes go where, if you get what i mean. like the old traffic manager. (i think the game doesnt recognize the connection of the rails, because you made your own road), im pretty sure. I like your city, keep it up!!
No idea why you bothered with abridge. It's damn expensive and the density of the trams is not that high to require one. There is one more drawback with such bridges - accessibility
Yeah I don't think I've ever seen a pedestrian bridge over a tram track. The whole point is they go slow enough you should be able to safely cross the tracks near the station.
Maybe you could add invisible paths connecting the tram tracks with the sidewalks and cover them with the surface. AND WHY ARE THERE SO MANY TRAM STOPS CLOSE TO EACH OTHER? 😭
For the two lane tram road what if you trimmed the sidewalks down half a meter on each side so you can include the median between the tracks and traffic?
That is waaaaayyyyy too many tram stops.....those trams are suppose to be moving, not spending most of the time on stops. You could delete half of them and increase efficiency at the same time. But hey.....guess its the American approach....don't build any public transport or oversaturate it with stops...nothing in between hahahaha
Tampa resident here! This is awesome! The only unrealistic thing here is the effectiveness of your public transit. xD
Maybe remove a few bus lines and put one car on the trolly line. Then you've pretty much created a digital twin!
the reason that the tracks werent working on the right turns is because the turns were too sharp for the trams.
I think so too. The turning radius on 2 Lane roads is already very sharp and it would have been reduced from 6.5m to just 5m. I'm curious whether stretching the intersections would solve it.
@@alexandrutonita736 i think it would
As a fellow Tampanian myself I'm enjoying this series. The streetcar is so nice considering it's free along with the addition of the major urban core revitilization of Tampa. Everything being intertwined and promoting walkability and connectivity between the new urban neighborhoods.
If you haven't checked out the water street project in Tampa it also encompasses renewal of Ybor and riverwalk along with a future Brightline station connection. Water street project is utmost biggest urban core project in the nation. Definitely something I would love to see in this build as Tampa was the perfect contender for new infrastructure. Just wish we had bikes!
Newest additions incoming
Ybor Harbor
Ybor gasworx
Water street phase 2
Keep up the good work!
Used to go to gobbaween every year back in the day where they shut down the two roads and have two stages on each side. Wall to Wall costumes for Halloween. It was a blast everytime I went. Even got to hang out with puddle of mud behind stage one year as we just happened to have our rv parked next to theirs.
FYI: you can fix your zoning cell issue by connecting your roads to the center of the crossing roads. You will see a white crosshair pop up if you do this, and connecting the roads with this crosshair will make the cells useable from all streets without gaps.
Only thing you are really missing until you get commercial demand up is parking lots each end of the eborg city.
It’s ybor city not eborg I live there
@@Fari2x_productions sorry spelling police. I do better next time. 😂
You've got to put a cigar factory in Old Town. Maybe one with a slightly taller lookout perch architectural element to distinguish old town.
Love the series, went past St. Pete a couple days ago to Anna Maria Island, would be nice to see something similar in this series
I think u can fix, the rails not connecting in old town, with the "mod" that lets u decide wich lanes go where, if you get what i mean. like the old traffic manager. (i think the game doesnt recognize the connection of the rails, because you made your own road), im pretty sure.
I like your city, keep it up!!
The pillar of the pedestrian bridge, contact with the tram track. You must fixed.
The reason why the tram didn’t connect is because when you made the road you didn’t pull it to the intersection and only put it a little in
with move it stretch the nodes!!
If you add tram tracks to road builder and the turn is too sharp, than, with move it manipulation mode stretch the nodes and problem solve.
You should build an Island resort!
No idea why you bothered with abridge. It's damn expensive and the density of the trams is not that high to require one. There is one more drawback with such bridges - accessibility
Yeah I don't think I've ever seen a pedestrian bridge over a tram track. The whole point is they go slow enough you should be able to safely cross the tracks near the station.
YBOR CITY MENTIONED
Maybe you could add invisible paths connecting the tram tracks with the sidewalks and cover them with the surface.
AND WHY ARE THERE SO MANY TRAM STOPS CLOSE TO EACH OTHER? 😭
I started building cape town or trying to i guess since the map is on pdx mods, almost breaking even too
For the two lane tram road what if you trimmed the sidewalks down half a meter on each side so you can include the median between the tracks and traffic?
That is waaaaayyyyy too many tram stops.....those trams are suppose to be moving, not spending most of the time on stops. You could delete half of them and increase efficiency at the same time. But hey.....guess its the American approach....don't build any public transport or oversaturate it with stops...nothing in between hahahaha
Not sure about Tampa. But any modern American trams I've been on are more equivalent to tourist busses.
Yeah, the game really does not want you to have a high stop density with the trams. It works just as well if not better with less stops.
Can we get this map uploaded to the mod in the game. I would love to play this.
where is bixton guys?
Kinda prefer this to Brixton, ngl.
I am new to the game, I have question. Which DLC do i have to buy in order to get TRAMS.
Trams are in the basegame
@@journeydive fr?
@@davido8379 yeah
In CS1 it was part of the snowfall dlc, it's base game in CS2