Seeing those trash icons i think you need Incinerator plant as a most cost effective solution - a lot of trucks and some processing speed and getting some power in return.
Hey Tim, big fan of your work. Some constructive feedback for your neighborhoods to look & function more realistically. You have been creating a lot of unnecessary intersections along your arterial corridors (6 lane grass lined roads) to exit/enter the neighborhood. To mitigate this you should focus on creating a couple collector roads that then disperse to your local roads. A good example of this was around the high school campus. There were many intersections along the arterial where 1 or 2 intersections would have been sufficient.
I’ve notice anyone that plays this game it’s hard to get a lot accomplished, because everyone has OCD brain, and things have to look a certain way which then takes a 5 minute task 15-45 minutes depending on circumstances, I’m also that guy😂 I can’t ever decide how big a neighborhood should or shouldn’t be
21:50 "But I won't forget to add some" LITERALLY ADDS A ROUNDABOUT LOL
More of a cul-de-sac than an actual roundabout 🙂
@@Timeister ik lol
Seeing those trash icons i think you need Incinerator plant as a most cost effective solution - a lot of trucks and some processing speed and getting some power in return.
Absolute beaut of an interchange. City is looking stunning 🤩
Thank you for your video. It was entertaining. I like your builds. 👍🏼👍🏼👍🏼
Hey Tim, big fan of your work. Some constructive feedback for your neighborhoods to look & function more realistically. You have been creating a lot of unnecessary intersections along your arterial corridors (6 lane grass lined roads) to exit/enter the neighborhood. To mitigate this you should focus on creating a couple collector roads that then disperse to your local roads. A good example of this was around the high school campus. There were many intersections along the arterial where 1 or 2 intersections would have been sufficient.
I LOVE massive infrastructure.
40:00 the overlapping items is cuz you placed another extension of the school with Anarchy in the road
That industry building looks super awkward that close to downtown.
Love it r you planning to expand down town in relative to the city growth
I know its on the other side of Florida, but can you do a daytona beach/ small college style town
That is for listening to my comment
What’s that brush tool you used to delete those trees?
I’ve notice anyone that plays this game it’s hard to get a lot accomplished, because everyone has OCD brain, and things have to look a certain way which then takes a 5 minute task 15-45 minutes depending on circumstances, I’m also that guy😂 I can’t ever decide how big a neighborhood should or shouldn’t be
I hope at some point we get weirs and culverts.
I haven't played CS2. Does it not have canal networks like CS1 did?
I bult a bypass around the city for traffic flow
Where can I find this map?
What is the name of the map
He made it himself
Why do you use so many alleys?
they work well as suburban residential streets
That's nice
One thing I hate about CS1 is how you can’t phase merging roads together. Especially on console where you can’t get any mods
Hi
Omg... Just open google map and check how canals are built in the real cities. Canals in real life are not the streets in CS2 - they have a purpose...
Go build your own city dweeb😂
Color scheme in this game looks really dull.