War on the Sea || Defense of the East || Ep.12 - Turning Tide
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- Опубліковано 4 жов 2024
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In the months following Pearl Harbor, the Imperial Japanese Navy conducted operations at sea, threatening British Royal Navy dominance in the area.
The most dangerous moment of the war, and the one which caused me the greatest alarm, was when the Japanese fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been black.
- Prime Minister Winston Churchill, April 1942
March 31, 1942, Japan had attacked Pearl Harbor on December 7, 1941, her forces had overrun Hong Kong, Malaya, Singapore, the Dutch East Indies, and Burma. Now the Imperial Japanese Navy and Army were heating up for an assault on India, the jewel in the British imperial crown.
Honestly with how many duds I've observed in this campaign I think I might just disable the duds when I play the game.
US torpedos sucked
Man, that’s what I’m saying. I don’t understand how he hasn’t tweaked out yet with damn near every other bomb or torpedo being a dud. I feel like there are more duds in this game than there were in real life 😂
The game is already slow and tedious, the only way I can stand playing is with out duds.
Didn't the British have a far better torpedoe or I should say more reliable detonations with their ordinance than the US in the early part of the war?
@@ShawnTheDriverthe dud rate is realistic for USN torpedoes of the period
I'm not sure how you're supposed to win a war when 50% of your armaments are duds. :) But I still love the videos!
I think most of those didn't have time to arm ? not sure though.
@@RemusKingOfRome The Allies torpedoes where horribly sh!t and did malfunction most of the time irl.
@@Some_Guy_6That’s just American torps. The British torps are pretty reliable.
@@Some_Guy_6no just the american ones
yeah i rage quit W.O.T.S last night after 18 out 19 torps i dropped from Avenger aircraft all went dud
As a resident of the Isle of Man, I humbly correct your pronunciation of the ship named for her indigenous people. It’s not ‘man-axe-man’, but ‘mank-sman’ she was a minelayer, survived the war and went on to star in a movie depicting a German raider in 1953. Great video as always! 🙂
HMS Madaxeman would be a great name for a ship !
I'm a kiwi and I was having a wee cringe listening to that pronunciation haha.
Interestingly, Manxman was a minelayer, hence the relatively small complement of guns
It was one of my father in law's first ships. Very fast indeed.
Also one of the fastest ships in the royal navy
Minelayer of the insanity-induced-Abdiel-class. 40 knots (70 km/hr) having almost a QE BB level of engine power on a 2650 ton ships.
@@Tuning3434 There was, as the saying goes, a method to the madness. The idea was to have a ship that could race out under cover of darkness, mine the hell out of an area important to the enemy and then race back to safety before sunrise exposed it to attack by aircraft or patrolling warships.
It worked, too. There was very little the axis navies could do to stop an Abdiel from completing its mission. The ones that were lost either had no safe area to retreat to, stumbled into a u-boat or fell to a boobytrap left behind by retreating axis forces, respectively.
The Brits often used them as high speed transports. The large mine bays could carry significant cargo.
The lack of people talking about the Momi’s *5 SIMULTANEOUS* explosions is criminal! It literally look like a nuke or something went off lmao
New viewer: "we should do a shot every time Wolf gets a dud bomb."
Long-time viewer: 😮 "nononononono"
Manxman - said "Mank's m'n", please-and-thank-you!
meaning - a man of the Manx folk, a gaelic tribe originating from the Isle of Man.
I was about to give the same pronounciation guide
Thaaat's where the Manx cat comes from
I've tried to tell him twice now myself - Let's hope one of our missives gets through 😅
Trying to help 😉
Based on Wolfpack's Pronunciation, "MANX-men"... and I'm a New Englander 🙃
The bots coming out strong for this one. Thats how you know youve made it wolf!
Love the story telling you do for these videos. Keeps it interesting!
Other people have said that about bots, what do you mean by that?
@@rubicelavargas8793proberbly chatbots who want to scam you.
@@rubicelavargas8793 5 or 6 of the first few comments on the video were bots advertising sex sites and such lmfao
@@zackfreeland6420 ohhh ok i didn’t see any of them yet everyone was talking about the bots so i was confused. Thanks!!
@@rubicelavargas8793 It's been happening UA-cam-wide in the last month or two, there are a few things to look for:
1. Generic comments, or comments that don't apply to the video (I.e. in this case, someone commenting on Wolfpack's channel about some first person shooter game, or "The discussion here is..." Etc etc)
2. suggestive thumbnails from the user (i.e. scantly clad women)
3. The account has been generated within the last 24-48 hours, and has no content of their own, other than a link to a website outside of UA-cam
I would strongly advise you all to check the comments of any channel you actively follow, and report them. That should be UA-cam's work, but I guess we have to do it for them for the moment (?)
😉
lol the destroyer having a good 4-6 consecutive explosions go off across the deck was quite the catch, very nice to see!
I think that all those duds may be caused from the impact angle, in fact when you hit the deck while skipbombing bombs are almost all duds, but when you hot the belt of the ship, that is nearly at 90° angle from the bombs trajectory duds are less common
Hmmm, intriguing observation - Let's hope the devs thought it out that much!
The Japanese can’t handle your swag
I was going mad trying to figure out what this Mnaxman ship is. That's HMS Manxman (M70). Pronounced Manx-man. Literally a man who is Manx, (from the isle of Man). It's an Abdiel-class minelayer 2,650 tons displacement. Carrying 6 × QF 4-inch Mark XVI guns on twin mounts. Double the displacement of HMS Hotspur's 1,350 tons.
Wolf, you're dropping too late. They're supposed to skip off the water and arm afterwards, drop 100 to 150m away from the ships. They're bouncing over the destroyers 😂😂.
Come on you know better than to do that you do
ikr
Its been pissing me off all series.
Coming in on the deck, you can also start strafing before you drop, causing more damage and possibly fires.
The bombs are designed to hit the deck of the ship, where the armor is weaker and produces fires (being made of wood). When hitting from the sides the armor is wider and the possibility of fires should be almost null.
Great series I am really enjoying it!
Just in terms of the gameplay. As some have mentioned you are releasing too late not having duds. Skipping is harder/less accurate than either dive bombing with Fulmars or simply low level bombing from stern to bow with the Blenheim, landing both 500lbs rather than just 1 due to the delay between them. This gives better defence against AAA also, as you aren’t going against the full broadside. Coming astern ensures you only face flak gradually also as the entire fleet is much more capable of engaging from the middle broadside approach.
Also if you focus the escorting warships first you greatly reduce the overall effective flak your aircraft will face. Including any subsequent aircraft you send to strike. You also leave them weak for engagement by your own surface warships that could more efficiently dispatch an unescorted convoy than your aircraft. The merchant ships are also fewer command points and more readily replaceable as opposed to a modern destroyer.
Targeting the merchant ships first and the approach been taken so far is the equivalent of ignoring enemy air born aircraft, bombing the airfield whilst under attack but not bombing the AA defending the Airfield just the runway. Knowing full well you have subsequent aircraft incoming that will have to suffer the same losses because their defence remains strong. Then the enemy filling the bomb holes on the runway with some dirt (easily replaced and built merchant ship) as opposed to losing AA or the defending aircraft (valuable time and command point intensive warships).
I love how the heavy pressure from the Japanese opposition really forces you to consider how to apply the limited ressources you have. Every engagement is important, losses are painful and victories feel like real wins.
Just a minor point, Manxman is pronounced MANKSman. Manx referring to things from the Isle of Man.
Imagine if this game was co-op or multi. Fight a player instead of ai
I think the main problem with that is that it would go incredibly slow, because speeding it up would be hard to play with
It isn't Manaxeman, it's Manxman as in the Isle of Man.
Just wanted to add to this its pronounced more like mangks-man not Man-x-man
21:44 - As someone who does live in Europe in a city which was quite literally (re-)built on thousands of WWII duds, I'm not so sure I'd second that statement. 😂
Let me guess... Rijeka?
@@makimaxx2311 Almost - Berlin. 😆
My uncle found a big dud 2 decades ago
Massive bomb, found a bunch of kids smacking it with shovels. Grabbed it, threw it on the back of his truck and drove it to the police station, walked inside and told them he brought a bomb
Police station immediately had all staff run out in a panic
Uncle figured that "If it withstood kids smacking it with shovels for hours it's not going to explode from a small bump on the road"
Occasionally we still have to clear old duds here in the Netherlands, let alone in Germany
@@commisaryarreck3974 Yeah - I looked it up, and at least for Berlin the official estimate is that, as of 2021, there were some 4600 duds still - well, _underneath_ the city. Given I hear about maybe a dozen being found and disarmed a year, and assuming there's maybe another dozen or so I don't hear about, I'd say it's still gonna take quite a while for everything to be, er, "bomb free" here.
I guess you always get what you pay for.
Nice to see you take my advice moving O-19 back into the Indian ocean.
You ar dropping the bombs too late. The purpose of the skipping bomb is to make the bomb skip, not to achive a direct hit on the ship's side. Your way of dropping the bombs isnt wrong, but if you want more waterline hits you must drop them sooner.
Yeah, I noticed that as well. However, his method seems to work pretty well so...
Given by the large convoy that you completely sunk, and how little troops and supplies they dropped off. Tells me that:
1.) The Japanese are starting to run low on troops and supplies themselves, and are having a difficult time continuing the active land base combat.
or
2.) The Japanese are starting to get stretch thin with what as much territory they have to control and engage. Dropping off small portions at different locations to maintain their offensive operations.
Either way, with the amount of damage you have done, and by how the Japanese are now operating. This may be the turning point for the campaign.
Guys, he filmed all these at once at least a month ago. The campaign is done. Hes not listening to your advice
I'm not sure if many of these bombs are skipping so much as they are direct hitting within 20m :D
Yep, he is not skipping them at all. He is going for direct impact instead. Which may cause duds (historically) as the bomb may not have time to arm.
What you really want is either a hydrostatic pistol or a 4-5s delay. Bomb crashes into ship side, bomb stops movement and starts sinking, bomb fuse explodes bomb next to ship hull under water - tamping the bomb’s explosion and producing a hole well below the waterline, with much higher water pressure to fight against.
is the engine accurate enough to know the difference? I'm very surprised at the high percentage of "dud" bombs that direct hit.
@@jeffkeith637 The bombs were designed to be dropped from altitude. If dropped from low level, they don't have time to arm. They were "skipped" to give pilots time to get away from the effects of the explosion.
@@IrishAmerican17 yes I understand that's how they operate in real life. I was wondering if the game software is so detailed and sophisticated it can include that into its calculations.
@@jeffkeith637 Either that or the bombs are hitting flat instead of on the detonator and "skipping" off of the deck.
Wolfpack: I can't spot the targets
Walrus pilots: that's what we are for spot, report, direct fire
This series has really driven home how much easier I have it with duds turned off. But then again, I'm also the kind of guy to mod my carriers to have A-20s for the fun of it. 😂
Love the inclusion of the Battlestations Pacific soundtrack, such a good game
Damn, This Kamikaze just got absolutely smashed by our Bri'ish folks on Manxman. Incredible accuracy tbf
Wolfpack345 "not my best work"
Direct hit and explosion.
Me, an amateur: :'(
40:18 That timing is incredible
Manxman is pronounced Manks man, after the isle of Man, famous for the motorcycle roadraces held every spring/summer. If you are not familiar Google Isle of Man TT. The races are spectacular and have been held almost without a break for over 100 years.
You were making your own reefs today.
Always appreciate the Battle stations Pacific music used in this series haha
Think about it, when you drop too late, at that angle, your bombs are skipping off of the deck! THAT"S WHY YOU'RE GETTING DUDS.
If Wolf can keep up the pressure with land-based air attacks and has his forces rearm now, he can seize the momentum once Hermes comes out of repair. Excited to see the next few episodes!
Feels like RNG's out for your blood with this dud rate. Maybe it's a good thing you're short on points - the way things're going, you probably would've taken Warspite out and immediately lost her to 19 magazine explosions from a pair of relic destroyers
I sense a shift in the tide of war.
especially with Hermes coming back now.
If this is anything like TTE mod, the enemy DOES have unlimited merchant ships. They can just keep spawning them in indefinitely even if they only have a single base left.
Since it came under fire, that Momi destroyer was more engulfed than Burning Man!🔥🔥🔥
it took me twelve episodes to realise you were talking about HMS Manxman, "minaxman" lol!
Dropping those bouncing bombs way too late
With this campaign I feel like all the Japanese ships are buffed quite a bit to handle all these bombs, torps and granates, while all the allied ships are fragile tin cans.
100% agree, been so many 1 shot crits from merchant shipping on light cruisers
Lets not forget that first ship that was on fire for three minuets then blew up at 32:50 then took another 5 minuets to burn if thats not buffed IDK what is
Agreed. The HMAS Sydney was sunk by an auxiliary cruiser that was pretending to be a merchantman but really stood out since it wasn't a common occurrence.
@@scottlife1697 That was a German ship if I remember correctly and even though the HMAS Sydney was sunk she took her attacker with her
Yes, it also took quite some time for Sydney to sink after the battle, as the German survivors reported seeing her smoke on the horizon for quite a while before hearing a distant explosion. Most likely the surviving crew were trying to save their ship rather than abandoning, and fires cooked off her ammo magazines causing an explosion that killed everyone.
Kormoran was able to sink Sydney because her captain unwisely closed to point blank range before challenging Kormoran to prove her identity. This allowed Kormoran's gunners to score many hits with the element of surprise.
Fine Wolf youve inspired me again and Ill go on over to steam and pick this up while its on sale LOL
Valiant defence being put up but i think the mighty o-19 needs to be brought into the fray.
4:42 - "It does make things a little more interesting..."
No, no, it really doesn't. It actually makes things LESS interesting. At this point, I'm seriously thinking there's a bug in the mod. Your best bet would be to take off the duds completely, and then go into the save file and alter your command point total if possible, as that's probably the only way you're ever going to get a heavier ship...the game doesn't give you enough command points to have a hope of getting anything major. Getting three command points for sinking six ships when a battleship is at least 50+ command points is near hopeless.
A lot of it has to be his way of dropping, he’s not skip bombing at all and dropping too close which probably increases duds. Multiple people in every video have been telling him to drop sooner or use different bomb types but given that a lot of the next episode or two are already recorded he doesn’t get a chance or decides not to implement the recommendations.
You should try attacking the freighters in line with their length at mast height instead of from their broadsides. I don't know why for certain, but it tends to cause much larger secondary explosions and fires. I think the bombs maybe go into the cargo holds or deeper in the ship from in line bombing than from broadside bombing.
In line bombing tends to punch through the deck, which is a lot thinner than the hull sides, and yes, into the vulnerable cargo space filled with (often) volatile war materiel.
Absolutely love your content man, only one pick-up HMS is pronounced Manx-man, as in the people from the Isle of Man, keep up the good work though
If Manxman can lay a crap-ton of mines in-game like she could in real life, then Wolfie missed a golden opportunity to do some SUPER 'Cheeki Breeki' shenanigans in taking down that last freighter (assuming she wasn't armed, though it might have still worked even DESPITE that =p )
Lays 100 mines; 95 are duds.
I think the reason for no fires is due to where your bombs land. All the no-fire hits the bombs hit more into the side of the hull of the ship. The ones that did start fires were deck hits.
Have you tried doing steeper angle bombing runs?
Finally, movement in a positive direction!! I began to think you were losing your touch. 😂
Loved seeing those three ships on the bottom one almost vertical hopefully it won't pose a hazard to navigation 😛
Those dudes on the Momi just became a lightbulb
Excellent narative.
You know, you can sink merchant ships by strafing with fighters.
Can not wait for the next episode! These are truly addictive! Thanks!
Manxman is pronounced -Manks-Man, named after people who are from Isle of Man who are referred to as Manx, or Manxman. LIkesomeone who is French but collectively known as Frenchman
43:10 that's quite a nice view!
Are there any plans for Warspite to enter the fray in the future?
If you have a plane that drops more than one set of bombs, I wonder if it would be more effective to attack the target head on or from the rear rather than from the side. Seems like you’re pretty good at manually lining up the planes and the ai doesn’t try to dodge much.
How many explostions did that Kamikaze need to take before sinking? Great content as always :)
war of the duds
Excellent episode, as always wolf! Having to wait 6 days between episodes was rough though. Well worth it in the end ....
Today was a great victory at sea.
Still think adding another pair of subs would greatly add to your defensive capacity.
these japanese ships are stupidly resilient. The captain of Momi must've made a pact with Poseidon or smth to survive all that for so long
"All the good bombs are being used in Europe" lmfao
Dud bombs were probably a thing in the high humidity of the tropics back then .
Wolfpack. If you have the time and you want to. You can do a remastered vanilla campaign as Japan or the us. As they just added the essexs class, Iowa class for the us. And the zuiho, and rujihio class aircraft carrier Along with the fuso and nagato class BB. Plus a range of new mechanics and new planes. Nevertheless l, I'm really enjoying this campaign. Gonna get a gaming PC to play this and cold waters and wish list sea power
Love the attack music ❤
Hard hitting ship you say? Warspite is your answer
Thank you for the videos you post Wolf. You rock!
A really great episode Wolf loved the sinkings
At 310 it didnt look like a dud it looked like it bounced over the ship. As you looked back I saw a lil puff of water.
What a great episode, can’t wait for the next one!! 😎😎😎😎
Can anyone else notice that the soundtrack of this mod includes music from Battlestations Pacific? :D
"Manks man" rather than "Man axe man"....or maybe Wolf is just doing it for the comments.....sneaky!
Great way to wind down my Friday night. I agree with previous commenters, your bomb drops look too early. They may not be in free fall long enough to arm, if that is a thing in this game.
My man forgot the skip part of skip bombing
Good , turning into a game of attrition 😮
Good day of hunting!
The bots really like your videos
How can you tell if it’s bots?
Mostly by the sus pfp, or the fact that the comment is generic, like "great video 😂😂😂"
What an amazing episode
lov'n the series , thanks for sharing.
32:52 poor bastard exploded
Are you using HE or SAP bombs at the beginning? I think HE would make more sense. The micromanagement of aircraft attacks is time-consuming, but the benefits outweigh the disadvantages. The damage that the freighters take is ridiculous and unrealistic.
All the bombs were HE. Surprised how little damage they did this episode
@@Wolfpack345 Thank you. I have the feeling, that this mod is pretty unfair and unbalanced. Tons of duds and damage resistance way over normal on the IJN side.
@@Wolfpack345 IRL, armor-piercing (or semi-armor-piercing, which IIUC is just "armor piercing, but not as much armor") bombs have smaller warheads than a HE bomb of the same mass, because the big metal armor-piercing thing takes up a bunch of weight. So you would want to reserve AP/SAP ordnance for targets that have armor to pierce. My understanding is probably several degrees removed from how the game models it, though.
If it helps, from a Brit, it's pronounced Manksman, after what nationality someone from the Isle of Man is, a Manx person. They also have Manx cats which I believe genuinely have no tail.
When I play war on the sea I file edit to give myself and the ai limited cargo ships I give the ai 70 per class and I take 30 per class it’s nice to be able to actually bleed the enemy and it have effect I got tired of sinking 400 ships and they just keep coming
There's an option to turn off dud bombs and torpedos it's up to you wolfpack if you want to turn it off plus I'm loving the series
Love the series
I would say that the bomb hits probably got through to the lower level and damage the three merchants below the waterline.
That momi taking 100 HE shells and having 20 secondary explosions before sinking really is something huh, surely this isnt default settings
YAY ANOTHER WAR ON RHE SEA
It nicely coincides with Drach's recent vid on destroyer actions in WWII. It's nice to see smaller ships duking it out. Also why not get O-19 to defend one of your ports? Too easy?
yeah yeah yeah!
like ur chnl ... ur flt sim / nav sims ... thks for making
My fav series!!
Love the videos man! Keep up the good work
Good episode, thanks!
From every source i can find for all WW2 bombs the dud rate was between 2% and 40%
War on the Sea: The Dud Campaign