Procedural Terrain and Landscapes in Blender 4.3

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 48

  • @jmh3d
    @jmh3d 17 днів тому +6

    Thanks for the quick tut. I can also see using it for seascapes along with noise and create order for large waves and let the noise do the medium and smaller waves. Really nice addition to blender.

    • @chuckcg
      @chuckcg  17 днів тому +1

      That's a Great idea, Yes it's a very useful texture!

    • @Tetsuo_
      @Tetsuo_ 12 днів тому

      In Blender 4.3 is your Shift + T shortcut working for aiming lights?

  • @thealgis8601
    @thealgis8601 16 днів тому +1

    I've been browsing your videos a lot recently and they are supper helpful for a starter in 3d landscapes and such! i'm verry greatful for your content and it being free on top of everything!

    • @chuckcg
      @chuckcg  15 днів тому

      I'm Glad they were useful!

  • @frappedelimon4351
    @frappedelimon4351 8 днів тому

    aaahh no manches eres de Mex aweboooooo no habia visto bien tu AS, muchas gracias por el tutorial tus trabajos y tutos son geniales!! No sabes cuanto aprecio tus tutoriales en seriooo
    saludos!!

    • @chuckcg
      @chuckcg  7 днів тому

      Claro Mexico, Me da gusto saber que te han servido los videos, Saludos.

  • @IPOXstudios
    @IPOXstudios 17 днів тому +1

    Amazing results, thanks for sharing this technique!

    • @chuckcg
      @chuckcg  17 днів тому

      You're welcome, glad it was helpful!

  • @agyab3d
    @agyab3d 16 днів тому

    this is promising,, with noise texture can give overwhelming results
    thanks for the quick tut👍

    • @chuckcg
      @chuckcg  16 днів тому +1

      Yeah, we can get really interesting shapes with these noise textures, I'm glad it was helpful!

  • @ScottMcFadyen
    @ScottMcFadyen 6 днів тому

    That was awesome-!!

  • @Limbo_Design
    @Limbo_Design 14 днів тому

    big respect

  • @guillermospada8980
    @guillermospada8980 17 днів тому +1

    muy bueno, Carlos

    • @chuckcg
      @chuckcg  16 днів тому

      Muchas gracias Guillermo!

  • @narensoni3705
    @narensoni3705 17 днів тому

    Brilliant bro!!
    thanks

  • @VGModelling3D
    @VGModelling3D 17 днів тому

    Very nice, thanks!

    • @chuckcg
      @chuckcg  17 днів тому

      Glad It was useful

  • @youlifox
    @youlifox 15 днів тому

    Please tell me how to add particles (hair) to such a surface taking into account the deformation of the surface.

    • @chuckcg
      @chuckcg  14 днів тому

      What I did was, in a different mesh added the particles and place it in the scene, I added trees but using geometry nodes.

  • @ZeroDean
    @ZeroDean 16 днів тому +1

    Of course you can convert a material displacement into real geometry. Just render as a displacement map. Then add a displace modifier to your object and plug in the map you rendered. Then apply the modifier and you will have a mesh.

    • @chuckcg
      @chuckcg  16 днів тому +1

      Interesting!, it can be a solution, I have to try, thanks.

    • @ZeroDean
      @ZeroDean 16 днів тому

      ​@@chuckcgIf my instructions are not clear, there are UA-cam tutorials for it. Example: "Turn MATERIAL DISPLACEMENT into an OBJECT in Blender!" is one

  • @DarkCarnage78
    @DarkCarnage78 16 днів тому +1

    Great video I was wondering if there there is like a way to add procedural vegetation like trees, bushes, etc on top off the all ready existing procedural terrain?

    • @chuckcg
      @chuckcg  16 днів тому

      We have to do it manually, maybe use geometry nodes but using another mesh, and just place it where you want, or using landscape addon and create real geometry ua-cam.com/video/FOMmvspCcQk/v-deo.html

  • @3DBlendMix
    @3DBlendMix 17 днів тому

    Great

  • @gabriel-xh8uo
    @gabriel-xh8uo 8 днів тому

    coool ❤❤❤❤❤❤

  • @0rdyin
    @0rdyin 17 днів тому

    Thanks a lot..!!

    • @chuckcg
      @chuckcg  16 днів тому

      You're welcome!

  • @iteacheredumetaverse5417
    @iteacheredumetaverse5417 16 днів тому

    At 2:56, what did you do with the texture you added? It simply disappears.

    • @chuckcg
      @chuckcg  16 днів тому +1

      Sorry, Just delete it, it's not needed

  • @carlos.muur.grafica
    @carlos.muur.grafica 16 днів тому

    Carlos, estupendo como siempre! Muy afortunado de tener profesores tan buenos como tú!! Una pregunta: cambiaría mucho poner el Cycles en "supported" en lugar de "experimental"? ¿En qué se notaría? Un saludo

    • @chuckcg
      @chuckcg  16 днів тому +1

      Gracias, si no se usa expermental no funcionaria con cycles, sin embargo ya se puede usar Eevee tambien, ua-cam.com/video/NbnE32I_UTQ/v-deo.html

  • @cartuchi
    @cartuchi 16 днів тому

    Muy bueno

  • @Tetsuo_
    @Tetsuo_ 12 днів тому

    In Blender 4.3 is your Shift + T shortcut working for aiming lights?

  • @chadyonfire7878
    @chadyonfire7878 17 днів тому

    Neat

  • @myasga
    @myasga 16 днів тому

    Hello , do you know maybe how to create TINs mesh tiles terrain in Blender? Thank you in advance

    • @chuckcg
      @chuckcg  15 днів тому

      Sorry, I don't know

  • @DeeDee-pv1lc
    @DeeDee-pv1lc 15 днів тому

    Hello! Do you know how to turn on the extra add-ons for 4.3? I can't find it.

    • @chuckcg
      @chuckcg  15 днів тому +1

      If you can't find an addon, go to preferences/Get extensions, download it first, then enable it in addons.

  • @aliosanlou4425
    @aliosanlou4425 17 днів тому

    U know , it may be typed Color ,but it actually spelled Caler 😊

  • @joachimfure8030
    @joachimfure8030 17 днів тому

    Still just want to be able to use blender procedural nodes in the displacement modifier...

  • @jupa-p9o
    @jupa-p9o 16 днів тому

    my shift+d doesnt work

    • @chuckcg
      @chuckcg  16 днів тому

      Strange!, first press and hold Shift then press D to duplicate