Thanks for the quick tut. I can also see using it for seascapes along with noise and create order for large waves and let the noise do the medium and smaller waves. Really nice addition to blender.
Of course you can convert a material displacement into real geometry. Just render as a displacement map. Then add a displace modifier to your object and plug in the map you rendered. Then apply the modifier and you will have a mesh.
I've been browsing your videos a lot recently and they are supper helpful for a starter in 3d landscapes and such! i'm verry greatful for your content and it being free on top of everything!
aaahh no manches eres de Mex aweboooooo no habia visto bien tu AS, muchas gracias por el tutorial tus trabajos y tutos son geniales!! No sabes cuanto aprecio tus tutoriales en seriooo saludos!!
First of all thank you for sharing! It would be nice to know what ctrl T exactly does for the node wrangler addon. I likely have a different Keybinding for given functionality
Great video I was wondering if there there is like a way to add procedural vegetation like trees, bushes, etc on top off the all ready existing procedural terrain?
We have to do it manually, maybe use geometry nodes but using another mesh, and just place it where you want, or using landscape addon and create real geometry ua-cam.com/video/FOMmvspCcQk/v-deo.html
Carlos, estupendo como siempre! Muy afortunado de tener profesores tan buenos como tú!! Una pregunta: cambiaría mucho poner el Cycles en "supported" en lugar de "experimental"? ¿En qué se notaría? Un saludo
You never mentioned to subdivide the plane. When i check on Displacement and Bump, nothing was happening to my plane. I had to go back and subdivide the plane under edit mode.
@chuckcg It's weird because I had Cycles checked. I know at one point I didn't have the Experimental selected, so I am not sure if that could have contributed. Thanks for the reply.
Thanks for the quick tut. I can also see using it for seascapes along with noise and create order for large waves and let the noise do the medium and smaller waves. Really nice addition to blender.
That's a Great idea, Yes it's a very useful texture!
In Blender 4.3 is your Shift + T shortcut working for aiming lights?
I love this. Thank you!
Of course you can convert a material displacement into real geometry. Just render as a displacement map. Then add a displace modifier to your object and plug in the map you rendered. Then apply the modifier and you will have a mesh.
Interesting!, it can be a solution, I have to try, thanks.
@@chuckcgIf my instructions are not clear, there are UA-cam tutorials for it. Example: "Turn MATERIAL DISPLACEMENT into an OBJECT in Blender!" is one
I've been browsing your videos a lot recently and they are supper helpful for a starter in 3d landscapes and such! i'm verry greatful for your content and it being free on top of everything!
I'm Glad they were useful!
u can bake the displacement texture and use it with a displacement modifier. it's not gonna have the same quality but at least there's a way to use it
It doesn't look good, If you want real Geometry, using Geometry Nodes Is a better way, but of course you can use the method you prefer
Amazing results, thanks for sharing this technique!
You're welcome, glad it was helpful!
aaahh no manches eres de Mex aweboooooo no habia visto bien tu AS, muchas gracias por el tutorial tus trabajos y tutos son geniales!! No sabes cuanto aprecio tus tutoriales en seriooo
saludos!!
Claro Mexico, Me da gusto saber que te han servido los videos, Saludos.
First of all thank you for sharing! It would be nice to know what ctrl T exactly does for the node wrangler addon. I likely have a different Keybinding for given functionality
this is promising,, with noise texture can give overwhelming results
thanks for the quick tut👍
Yeah, we can get really interesting shapes with these noise textures, I'm glad it was helpful!
That was awesome-!!
Thanks!
big respect
Brilliant bro!!
thanks
Thanks!
muy bueno, Carlos
Muchas gracias Guillermo!
Very nice, thanks!
Glad It was useful
Great video I was wondering if there there is like a way to add procedural vegetation like trees, bushes, etc on top off the all ready existing procedural terrain?
We have to do it manually, maybe use geometry nodes but using another mesh, and just place it where you want, or using landscape addon and create real geometry ua-cam.com/video/FOMmvspCcQk/v-deo.html
Carlos, estupendo como siempre! Muy afortunado de tener profesores tan buenos como tú!! Una pregunta: cambiaría mucho poner el Cycles en "supported" en lugar de "experimental"? ¿En qué se notaría? Un saludo
Gracias, si no se usa expermental no funcionaria con cycles, sin embargo ya se puede usar Eevee tambien, ua-cam.com/video/NbnE32I_UTQ/v-deo.html
Please tell me how to add particles (hair) to such a surface taking into account the deformation of the surface.
What I did was, in a different mesh added the particles and place it in the scene, I added trees but using geometry nodes.
At 2:56, what did you do with the texture you added? It simply disappears.
Sorry, Just delete it, it's not needed
Hello , do you know maybe how to create TINs mesh tiles terrain in Blender? Thank you in advance
Sorry, I don't know
coool ❤❤❤❤❤❤
In Blender 4.3 is your Shift + T shortcut working for aiming lights?
Sorry if I said Shift+T, it's control+T, yes shift+T for aiming lights
Hello! Do you know how to turn on the extra add-ons for 4.3? I can't find it.
If you can't find an addon, go to preferences/Get extensions, download it first, then enable it in addons.
Great
You never mentioned to subdivide the plane. When i check on Displacement and Bump, nothing was happening to my plane. I had to go back and subdivide the plane under edit mode.
You don't need to subdivide with cycles adaptive subdivision, if you use Eevee yes you need to subdivide it, but in this tutorial I use cycles
@chuckcg It's weird because I had Cycles checked. I know at one point I didn't have the Experimental selected, so I am not sure if that could have contributed. Thanks for the reply.
Thanks a lot..!!
You're welcome!
Still just want to be able to use blender procedural nodes in the displacement modifier...
Yeah me too!
U know , it may be typed Color ,but it actually spelled Caler 😊
Neat
my shift+d doesnt work
Strange!, first press and hold Shift then press D to duplicate
Muy bueno
Gracias!