How To Create Procedural Terrain in Blender 4.3

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 56

  • @jmh3d
    @jmh3d Місяць тому +6

    Thanks for the quick tut. I can also see using it for seascapes along with noise and create order for large waves and let the noise do the medium and smaller waves. Really nice addition to blender.

    • @chuckcg
      @chuckcg  Місяць тому +1

      That's a Great idea, Yes it's a very useful texture!

    • @Tetsuo_
      @Tetsuo_ Місяць тому

      In Blender 4.3 is your Shift + T shortcut working for aiming lights?

  • @SaS-Music
    @SaS-Music 5 днів тому

    I love this. Thank you!

  • @ZeroDean
    @ZeroDean Місяць тому +4

    Of course you can convert a material displacement into real geometry. Just render as a displacement map. Then add a displace modifier to your object and plug in the map you rendered. Then apply the modifier and you will have a mesh.

    • @chuckcg
      @chuckcg  Місяць тому +1

      Interesting!, it can be a solution, I have to try, thanks.

    • @ZeroDean
      @ZeroDean Місяць тому +1

      ​@@chuckcgIf my instructions are not clear, there are UA-cam tutorials for it. Example: "Turn MATERIAL DISPLACEMENT into an OBJECT in Blender!" is one

  • @thealgis8601
    @thealgis8601 Місяць тому +1

    I've been browsing your videos a lot recently and they are supper helpful for a starter in 3d landscapes and such! i'm verry greatful for your content and it being free on top of everything!

    • @chuckcg
      @chuckcg  Місяць тому

      I'm Glad they were useful!

  • @gustavo8913
    @gustavo8913 16 днів тому

    u can bake the displacement texture and use it with a displacement modifier. it's not gonna have the same quality but at least there's a way to use it

    • @chuckcg
      @chuckcg  15 днів тому

      It doesn't look good, If you want real Geometry, using Geometry Nodes Is a better way, but of course you can use the method you prefer

  • @IPOXstudios
    @IPOXstudios Місяць тому +1

    Amazing results, thanks for sharing this technique!

    • @chuckcg
      @chuckcg  Місяць тому

      You're welcome, glad it was helpful!

  • @frappedelimon4351
    @frappedelimon4351 Місяць тому

    aaahh no manches eres de Mex aweboooooo no habia visto bien tu AS, muchas gracias por el tutorial tus trabajos y tutos son geniales!! No sabes cuanto aprecio tus tutoriales en seriooo
    saludos!!

    • @chuckcg
      @chuckcg  Місяць тому

      Claro Mexico, Me da gusto saber que te han servido los videos, Saludos.

  • @cyrusscholten3010
    @cyrusscholten3010 День тому

    First of all thank you for sharing! It would be nice to know what ctrl T exactly does for the node wrangler addon. I likely have a different Keybinding for given functionality

  • @agyab3d
    @agyab3d Місяць тому

    this is promising,, with noise texture can give overwhelming results
    thanks for the quick tut👍

    • @chuckcg
      @chuckcg  Місяць тому +1

      Yeah, we can get really interesting shapes with these noise textures, I'm glad it was helpful!

  • @ScottMcFadyen
    @ScottMcFadyen Місяць тому

    That was awesome-!!

  • @Limbo_Design
    @Limbo_Design Місяць тому

    big respect

  • @narensoni3705
    @narensoni3705 Місяць тому

    Brilliant bro!!
    thanks

  • @guillermospada8980
    @guillermospada8980 Місяць тому +1

    muy bueno, Carlos

    • @chuckcg
      @chuckcg  Місяць тому

      Muchas gracias Guillermo!

  • @VGModelling3D
    @VGModelling3D Місяць тому

    Very nice, thanks!

    • @chuckcg
      @chuckcg  Місяць тому

      Glad It was useful

  • @DarkCarnage78
    @DarkCarnage78 Місяць тому +1

    Great video I was wondering if there there is like a way to add procedural vegetation like trees, bushes, etc on top off the all ready existing procedural terrain?

    • @chuckcg
      @chuckcg  Місяць тому

      We have to do it manually, maybe use geometry nodes but using another mesh, and just place it where you want, or using landscape addon and create real geometry ua-cam.com/video/FOMmvspCcQk/v-deo.html

  • @carlos.muur.grafica
    @carlos.muur.grafica Місяць тому

    Carlos, estupendo como siempre! Muy afortunado de tener profesores tan buenos como tú!! Una pregunta: cambiaría mucho poner el Cycles en "supported" en lugar de "experimental"? ¿En qué se notaría? Un saludo

    • @chuckcg
      @chuckcg  Місяць тому +1

      Gracias, si no se usa expermental no funcionaria con cycles, sin embargo ya se puede usar Eevee tambien, ua-cam.com/video/NbnE32I_UTQ/v-deo.html

  • @youlifox
    @youlifox Місяць тому

    Please tell me how to add particles (hair) to such a surface taking into account the deformation of the surface.

    • @chuckcg
      @chuckcg  Місяць тому

      What I did was, in a different mesh added the particles and place it in the scene, I added trees but using geometry nodes.

  • @iteacheredumetaverse5417
    @iteacheredumetaverse5417 Місяць тому

    At 2:56, what did you do with the texture you added? It simply disappears.

    • @chuckcg
      @chuckcg  Місяць тому +1

      Sorry, Just delete it, it's not needed

  • @myasga
    @myasga Місяць тому

    Hello , do you know maybe how to create TINs mesh tiles terrain in Blender? Thank you in advance

    • @chuckcg
      @chuckcg  Місяць тому

      Sorry, I don't know

  • @gabriel-xh8uo
    @gabriel-xh8uo Місяць тому

    coool ❤❤❤❤❤❤

  • @Tetsuo_
    @Tetsuo_ Місяць тому

    In Blender 4.3 is your Shift + T shortcut working for aiming lights?

    • @chuckcg
      @chuckcg  28 днів тому

      Sorry if I said Shift+T, it's control+T, yes shift+T for aiming lights

  • @DeeDee-pv1lc
    @DeeDee-pv1lc Місяць тому

    Hello! Do you know how to turn on the extra add-ons for 4.3? I can't find it.

    • @chuckcg
      @chuckcg  Місяць тому +1

      If you can't find an addon, go to preferences/Get extensions, download it first, then enable it in addons.

  • @3DBlendMix
    @3DBlendMix Місяць тому

    Great

  • @s.patterson5698
    @s.patterson5698 26 днів тому

    You never mentioned to subdivide the plane. When i check on Displacement and Bump, nothing was happening to my plane. I had to go back and subdivide the plane under edit mode.

    • @chuckcg
      @chuckcg  26 днів тому

      You don't need to subdivide with cycles adaptive subdivision, if you use Eevee yes you need to subdivide it, but in this tutorial I use cycles

    • @s.patterson5698
      @s.patterson5698 26 днів тому

      @chuckcg It's weird because I had Cycles checked. I know at one point I didn't have the Experimental selected, so I am not sure if that could have contributed. Thanks for the reply.

  • @0rdyin
    @0rdyin Місяць тому

    Thanks a lot..!!

    • @chuckcg
      @chuckcg  Місяць тому

      You're welcome!

  • @joachimfure8030
    @joachimfure8030 Місяць тому

    Still just want to be able to use blender procedural nodes in the displacement modifier...

    • @chuckcg
      @chuckcg  Місяць тому

      Yeah me too!

  • @aliosanlou4425
    @aliosanlou4425 Місяць тому

    U know , it may be typed Color ,but it actually spelled Caler 😊

  • @chadyonfire7878
    @chadyonfire7878 Місяць тому

    Neat

  • @jupa-p9o
    @jupa-p9o Місяць тому

    my shift+d doesnt work

    • @chuckcg
      @chuckcg  Місяць тому

      Strange!, first press and hold Shift then press D to duplicate

  • @cartuchi
    @cartuchi Місяць тому

    Muy bueno