Teambuilding Guide for Newer Players | Arknights Tutorial (2021/2022)
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- Опубліковано 7 вер 2024
- At the end I forgot to include a slow supporter, in which case Orchid/Podenco are great for that - but I remember a tutorial explicitly stating that and a stage that forces you to use them against heavy defenders, so it shouldn't be that big of an issue.
Of course, certain units like Angelina can also replaces Casters, so on and so forth, but I can't possibly cover every edge case in a short video that doesn't give me brain damage trying to edit, XD
Overall though, I think this is one of the better quality videos I made, but I'm not sure if I'll continue doing the new player stuff besides a relook at my reroll tutorial, given how outdated that one is. Maybe I can branch my mechanics list to this one - but that's something more meant for higher level analysis which this channel does need in small quantities to stay relevant in the "meta" scene (?)
Like and subscribe to help me out :)
I must remember to link this to any new Arknights player if I come across them in the future. This is a great starting block for those players in a whirlpool of information that can generally be very opinionated at times.
This guide is probably one of the most important Arknights could have gotten and it's been sorely lacking, not that there are none, but most channels are way too busy either providing guides stage per stage, or reviewing specific units. In short, they're tackling short term issues rather than teaching players who need it how to properly approach the game in the long term.
It's funny because Arknights has a pretty affordable skill ground, with this squad being a classic example of a well balanced tank&spank strategy, but the skill ceiling is so high by comparison, because there are so many playstyles you can engage with it can be disheartening. But that's its beauty, you do not truly play Arknights until you've tried the absolute stupidest strats with wonky squads to beat a seemingly impossible stage.
My personal favorite is picking 5 snipers per squad because the class is so large you can deal with practically every situation even without heavy arts damage.
Thank you I’m just starting today and I’m just making sure I’m not wasting my time
Given the choice, I'd recommend choosing Cuora over Bubble. Cuora's self sustain make her usable without medic support, her increased block count helps on rush stages, and her low damage keeps her situationally optimal as a staller even when you have a full roster of 6*s. Bubble's taunt may also get in the way of learning the deploy order aggro mechanics.
i agree, bubble usage could be quite advanced
Pretty great guide new players should be able to learn lot from it.
Also explaining recruitment to new players would help them a lot I think.
1.I remember when I was clueless about it and made lot of mistakes (like skipping top op tag)
2.I tried to explain it to friends but they died under tons of info
Bc.the best way to recruit (imo):
1.do 3recruit/day
2.if no Good tag set time to 7:40
3.if good tag set to 9:00
4.if robot tag set 3:50
5.if top op/senior op tag check combinations in internet
Good tag tier list:
Top op
Senior op+5star guarantee tags
Vanguard/DP-regen+healing(if myrtle max pot becomes 4star guarantee)
Fast-redeploy/specialist (if gravel max pot becomes 4star guarantee w/chance of 5star)
Robot
4star guarantee w/chance of 5star
4star guarantee
(Sorry for writing half of the bible)
@@kyarumomochi5146 oh so that's why all my friends stopped playing after a week or two🤔
A friend of mine just started and I'm really glad to have a guide like this to point them to instead of just pointing them to stage clear guides.
Nice guide! Would have loved to watch this when I was beginning a few months ago. If anything, I'd love to have a set of vid explaining team building and stuff.
Hoping to watch more of these. Especially about building teams around operators that aren't like the ones stated in this vid. Like, those that inflict slow/debuff or the manticore archetype.
they usually used when ur ops dont have enough dps to kill them either enemies being spawned in greater number or boss enemy that hit ur blocker really hard.
on this case u have 2 option,
1. using debuffer to decrease enemy atk/def/ress so they can be killed faster or hit less hard than before.
2. stalling them with slow/bind from supporter/specialist while ur ranged ops can reduce their hp before it reach ur defender/aoe guard.
Keep in mind that you should be eventually taking Amiya to E2 for late-game things! So, even if Click gives better functionality in early game, don't forget about Amiya. She's a pretty solid unit herself
when you have good enough squad, it is recommended to invest in at least 1 of every archetype of operator (example, I never knew shotgun sniper will be needed in walk in the dust event.. mass amount of tumor rush lol.. and later on intergrated strategy, you need at least 1 summoner to have smooth start, because operator is scarce at the start).
For the upcoming event Interlocking Competition Hymnoi Wisdom, it is best to bring Summoners for stronghold stages, as they provide a lot of summons while taking up only 1 spot
While this advice would be true in the context of say, IS#2 or if IC had harder stages, the whole event has been cleared with E1 Lv1 3/4* so levelling up summoners isn't wholly relevant.
The event with the tumor is Originium dust (OD) not walk in the dust (WD)
Team building then: I am gonna have a core team of 8-10 units and 2-4 flex slots depending on the map
Team building now: I’m gonna have 2-4 of my new fav units and 8-10 flex slots just to trust farm whoever I feel like it
so true lmao
I think the best comp is Thorns, Thorns, Thorns, Thorns, Thorns, Thorns, Thorns, Thorns, Thorns, Thorns
Great healing with passive, great dps with S3, arts dps with the passive, and a pseudo-tank with S2
Btw great vid!
I have +4 months playing but this guide still helps me a lot
The one area I completely disagree with is the AoE medic comment about Ptilopsis and Nightingale being pure upgrades. In their class it all depends on the situation, Perfumer has the highest consistent healing (by far if you count her global healing as well), Ptilopsis has some passive support and great burst heal and Nightingale trumps every Medic, single or AoE, when it comes to everything to do with Arts damage.
The other point is that one of your flex spots should 100% be a slower supporter, they are not just a cheap early arts damage source, they are also the biggest damage buff you can give to your other attackers as they keep targets longer in range allowing more attacks before they either run by or hit your defenders, making them invaluable and heavily underestimated. For slower supporters the more targets they hit the better, especially for beginners Suzuran or Istina trump all other options, with Podenco being a very strong option for a more skill depended option.
Perf needs to be consistently healing 9 targets to just match Ptilo, that's incredibly unrealistic and a bad faith argument. There might be one or 2 instances where Perf might be preferred, but will a new player optimise their strategy to have it barely work - I don't personally think so.
If you've obtained say, all 3 aoe medics, you're better off just raising NG and going back to e1 ptilo or something once you're past the early game, which is what the video is dedicated to.
As for the slower part, it was an oversight in editing but I did include Pod as a flex slot option.
Facts! For all the beginners reading, I would also like to add on with the supporter section: I know that Angelina early game is basically worse than all of the other options listed, but once she's E2 she really is a powerful unit you should keep on your team for all stages! Free healing when not in use, and super powerful ST slow (skill 2) and basically a mini Eyja S3 with her skill 3. So yeah once you're higher level and can E2 units, Angelina is such a godsend.
@@Drails That is not true, if we exclude skills all AoE healers are very similar, especially in early game, the stat boosts of higher rarity only get somewhere in later stages, but Ptilopsis has a very strong burst heal with a long ass cooldown, so while her cooldown is down Perfumer has way more healing even if you just calculate for 3 targets that take damage and aren't topped up (which is the number of healing targets for AoE healers anyway). If you say anything else I think you need to do the math, the passive heal from Perfumer is just insane, especially because the attack intervall for AoE medics is relatively long, but in the meantime Perfumer heals passively and that is not even considering her skills.
That doesn't mean Perfumer is always better, if you know you need burst heal for a boss or certain enemies, sure Ptilopsis is stronger, but if you need constant and reliable healing, Perfumer smokes all other AoE medics, and that is not an opinion, just simple math.
My man I jumped into viktor and did calcs before making that comment - you can check it yourself, taking away both modules b/c one is inordinately stronger than the other, at E1 60 against 3 targets, Ptilo has 965 HPS on skill and 519 HPS on average, and Perfumer has 537 HPS on skill and 398 HPS on average. If we ramp that up to 9 targets, Ptilo doesn't change b/c no passive but Perf now has 694 HPS on skill and 487 HPS on average - so I was slightly wrong, she needs more than 9 targets to exceed Ptilo, which is extremely specific.
I can understand the rationale of perfumer having a "better?" skill cycle than ptilopsis, but that's mostly preference and new players learning how to manage strong burst skills on a longer duration is pretty nice.
i like how we just forget about Breeze
Agree 100% with this guide,nothing to add.i used same team on early Game with gravel mostly on the Flex slot.
hi, thanks for the guide, I already play when it was launched globally but, after a week I stop, and now when I come back to play again, I was so confused. and this guide definitely help me a lot.
The music that was used in this video (I think):
Terraria: Calamity Mod - Devourer of Gods Theme.
I am a new Arknights player, I have level 45 and if I have been lucky in something is in my defenders, my first 6 * were Hoshiguma and Saira xD
Solid pure defender and guardian defender
I've been playing since release and here I am watching and learning lmao
I remember start playing with Hoshiguma, i found it was hard to progress. So i decided to reroll then got Exu with Warfarin & Silence. And damn it was a breeze.
Started a few days ago, and felt the same. Rerolled and got lucky with Exusia, Silverash and Saileach. Got Texas yesterday and now i feel the smoothness
Same with me but i keep playing and use hoshiguma, and now i got mountain, eyja, and bagpipe. I'm get used to stall strategy since i'm not that competitive in CC
Ayo is that calamity ost playing in the background
yep
oh another wonderful Arknights channel that uses voice to convey content compared to text 🥰 yay ! subscribed !
Late game team build be like: Guard Guard Guard Guard Guard
as a newborn dokutah this help me alot well explained for beginner
I started a week ago..this really helped me thanks
I think perfumer is better than ptilopsis most of the time, and I don't really know about nightengale as a general caster, she is mostly used for specific things like Tallulah IMO.
The reason why perfumer is so good is that her S2 boosts her talent healing as well to an absurd level making her relatively lower stats misleading, and her extra HP is often the difference between a dead medic and stage wipe and a not dead medic.
I have personally found that except in DP down CC risk, perfumer makes stage content easier on average than Ptilopsis, and maybe that is because I put such a high priority on skill mastery to improve up and down times versus using ptilopsis talent, and while I also understand that those benefits stack, I don't often notice Ptilopsis' talent, and I often notice Perfumers, especially if I use them each on the same stage for comparison. In the most recent case I used ptilopsis to beat VI-7 but had to switch to Perfumer for VI-7 CM using almost identical strats, and that is just the most recent comparison I have made.
For reference Perfumer is E2-40 SL7 Pot6, and Ptilopsis is E2-40 SL7 Pot2.
Having hoshiguma as your only 6* early on certainly is quite painful since I didnt know about the concept of rerolling when AK released
Here to defend Leonhardt because he’s not bad though he’s no Eyja of course.
Me still watching after playing for more than a year: Very educational
My team: Caster/ Mostima and Ceobe
Sniper/ Schwarz and W
Guard/ Ch'en and Skadi
Vanguard/ Siege and Bagpipe
Defender/ Hoshiguma (or Mudrock) and Blemishine
Medic/ Shining and Nightengale
My default 6* team that I dive headfirst into everything and make adjustments as seen fit. Why...I just use who I like, and I'm bad.
based calamity theme
1.5 dm malice defo the reason why i've been missing uploads lately lmao
Good guide man! Keep it up!
Who here is watching this even after playing the game for more than 1 year 😅😅
currently my team:
amiya, blaze, silverash, thorns, siege, elysium, blue poison, projekt red, ptilopsis, warfarin, mudrock, blemishine
on ch6, stuck on frostnova and is currently leveling the hell out of my operators
Perfect timing I just made my friend play this game
Isn't Amiya S1 and Click S2 almost the same in single taget DPS? Or is this only a thing at E2 levels with Amiya's talent being factored in?
Only at E2, and even then it still loses iirc
E2 50: Click 1038 / Amiya 810
E1 50: Click 809 / Amiya 578
Even steward actualy better than amiya in E1
i wish there would also be a guide about the deployment order of operators. i'm mid game player and i still find it difficult to do the proper deployment time of ops.
might make one soon thanks for the idea
I think the audio waves from the previous video looks better,but maybe too big for this one
Yeah, those ones took 3 hours to render for about 1 minute of video which is insane given my usual length.
My rationale for making those in the first place was heavily commentary based channels usually have some sort of facecam/model for when they're talking in order to fill up the gap when there isn't content on screen, and it was the best replacement I could find as opposed to mspainting a lot of the "empty" time away, which I've been told was distracting.
Cheers!
@@Drails Damn,just from using that audio wave,the render time is 3 hours?
Another opinion:for this video about team building,I think you don't even need any audio wave,because there's a lot things already on the screen,and the black background behind the audio wave I think it's kinda distracting
But for the previous video about slow/sluggish,because there isn't much to present,so the audio waves are perfect there
This is just another suggestion tho,hopefully your video making goes smooth,cheers!👍
This one I changed to 30fps so render only took 2 hours for 6 mins which was pretty nice.
Tbh, I think there's a lot of parts in the video where there's a blank spot on the right side and when going over the recording it just seemed wrong - but maybe I'll try to switch things up a bit for future videos, thanks for the feedback :D
@@Drails your welcome,and also,have a great Christmas!
You too
i usually always make a new team when i play a new stage so i dont think i have a core team, even though ive been playing since day 1
so um uh yea maybe i should make one using this guide as a basic template?
nah, do what's working for you; this is just for newer players - template is useless once you start rarity abusing lol
Holy shit is that the DoG theme
yep
@@Drails based music choice
I use 1 caster only and one fast redeploy for leaks
I’m new to the game and I’m trying to go a full year without summoning
hello,
i have silverash, siege, blue poison, flint, surtr, hoshiguma, breeze, carnelian,saileach and liskarm.
sould i replace someone ? what do you think about this team.
nice video btw thanks good game
Thanks. :)
What about maps that need permission effects (slow/stun/bind/freeze) like wraith maps, how would a newbie slot in permission ops in their team?
In fact, how would someone transition away from defender blocking at the point in the game where it wont work anymore bc of how much damage enemies are doing
Precisely why I mentioned flex slots, and I indicated option(s) like Podenco.
Defender stuff is the most intuitive way to clear content up until you transition to guard abuse and at that point I think you can safely call yourself a midgame player and start working out self strats which isn't the target for this video.
Recent events and late story stages have shown defenders to still be extremely useful if not going for rarity abuse however.
experimenting with what ops u have are ur best option.
building ur ops that u have to E1 are a starting point to know how they work since most of the ops (excluding 6*) unlock all their abilities at this phase.
with that u have a lot of chance to test which ops that work best for you with ur playstyle.
friend support are ur best chance to test ops that u dont have or not yet build as well and also training permit are really usefull on this case for experimenting with team comp.
Damn, so I could've progress through the game faster if I just reroll the beginner banner until I get someone that's not Hoshi? oh well, I went into the game blind as a bat anyways
i have Liskarm and Cuora as defenders. should i take Gummy and leave Liskarm?
im half way through chapter 5 and stuck, my team is amiya, beagle, cuora, texas, myrtle, lappland, perfumer, Shining, melantha, projekt red, kroos, jessica. Most of them E1 lvl 30-55. Is it good?
Invest in some defenders, I guess
Does la pluma, bappipe myrtle, and lapplan work well?
La Pluma is amazing but kinda situational, I guess just be ready to switch her out if you see her struggling (beware of arts damage and really high defense enemies).
Bagpipe + Myrtle is the best Vanguard combo you could have (for a lot of general situations) as long as the Bagpipe is E2.
Lappland is a decend Guard overall and she shines when she has a way to utilize her silence passive (against boom slugs for the most part).
Thanks @Random Guy
whats wrong with hoshiguma?
I heard some terraria music right there xD
'with the exception of april a 5 star' what the hell is wrong with april? put her on skill 1 she's at least better than jessica.
also throwing shade on hoshi. you just intimidated because you a guy under 6 feet.
you have a point
is this data technician red255 from ako poggers
gay