Blender Tutorial I Ink Drop in Cycles
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- Опубліковано 14 жов 2024
- .blend and text version: www.blenderdipl...
The Cycles Encyclopedia: store.blender....
Learn how to create a modern ink drop or ink in water effect using Blender and the Cycles render engine.
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Website: www.BlenderDipl...
Twitter: / blenderdiplom
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This is amazing! One of the best Blender tutos seen in a long time. Thank you very much indeed for the idea and clear explanation.
Just want to echo what Jose said in his comment i.e. great tutorial! I appreciate you explaining what each setting does rather than just saying "set this to 0.1" as it means I'm learning and not just watching. Great effect too! Thanks for sharing.
Thank you very much, I just switched from maya (using it almost 10 years) to blender recently, and your whole channel has been an enormous help making this transition as less painful as possible. Even fun at some times. I really love how on point your tuts are, no unnecessary word spoken, straight to what is important. A style i try to hold up for my tuts as well. Some people might forget that when you're new to a software you are probably watching a ton of videos per day, and every sentence about how tasty your tea is, you're drinking right now while recording, is a waste of my time and focus. ;)
Oh, sorry, I'm drifting away from the topic, to cut a long story short:
excellent tuts, and thank you very much!
For a two year old tutorial, I've learned much. I appreciate it.
One of the best Blender tutorials I've seen. Thank you for making this!
Man, I always end up coming back to use this video for reference. You do such a great job explaining everything at a decent pace. Cheers mate!
Looks so pretty!
Thank you :)
Great tutorial!
If you're a beginner looking in the comments for why you can't use the smoke cache, save the project. He does tell you to save it eventually but if the smoke cache is greyed out save the blender project to get access.
Thank you!. I learned more about Blander in this tutorial than any other. I fell like I understand the work flow so much better. thank you!
Thank you for a good tutorial. You did a great job explaining the steps even though I'm not 100% sure I got all the information. Will definitely rewatch and do this again.
Best tutorial about smoke in blender that I ever seen.
Thanks.
This has done a world of good for me, just for the purpose of understanding volume shaders; let alone smoke. Thanks for your wonderful tutorial.
Good tutorial. Got it to work properly second time around and the result was very good.
eres un genio de las texturas y las sombras, este tipo de animaciones son las que me conmueven dentro de Blender, gracias por tu trabajo y tus enseñanzas, un saludo desde el norte de España amigo
Thank you so much i Always wanted to find a realistic ink drop tutorial and this is the first
Great tutorial! Checked out the Cycles Encyclopedia samples last night and bought a copy from blender.org. Hands down the best material for Cycles that I've come across ever! The examples are very clear, the flow of the book is well organized.....everything I want/need to know about Cycles (which is everything :) ) is here! Thank you for pointing me to this material, a complete game-changer on all accounts!
Thank you for kind comment, we're glad he Cycles Encyclopedia has proven helpful!
The most incredible thing about this tutorial is not deleting the default cube!
Elegant and simple, great tutorial thank you. Using the described domain and flow settings it didn't work for me on an earlier version of Blender (nothing appears when you multiply the density factor in the render viewport), but upgrading to the version you used here worked....for some reason.
great tutorial, detailed and clear but not too long! thanks!
amazing! i can follow this pretty well even though i'm using 2.91
Thank you so much! I have been searching for over an hour on why my smoke was not the colour it should be.
ALways love to see this effect!
It's wonderful! Thanks for sharing. Great tutorial and very useful for my artistic projects.
very very good learnt stacks, great video
Wonderfully explained. Thank you for your efforts.
Its a great tutorial, especially .blend and text version. Thank u.
i like your workflow and the way you explain, i also like your voice!
Very cool tutorial👍
GREAT tutorial! Thank you.
This looks absolutely amazing. Thanks a ton for the tutorial :D
Great, great, tutorial. Just FYI though (and you brought this point up later, but) OpenVDB won't be available (at 4:41) until the project has been saved. Thank you! Oh another thing: I followed your instructions to the t but I didn't have a "preview" of my inkdrop. I wonder what's different. Yes, running 2.77(a). Thanks again.
Good easy explanation. Thanks....
Thanks for making such a great tutorial! I was able to get pretty fantastic results. One thing I did notice is that ink drop I made is kinda "blocky" and has clear angles and faces. Any advice on how to fix this?
Thanks, I really like this tutorial!
Very handy. Thanks.
Learned a lot...thanks!
Das vergesse ich zwar alles in ca. 103 Sekunden :) aber vielen Dank trotzdem!
Er hat auch einen Deutschen Kanal:
BlenderDiplom German
Idk why but I love your voice
Thank you very much!!! great job
Beautiful. Thank you.
excellent tutorial. Thank you for explaining in such depth. I am having a problem: I cannot see the smoke sim in my 3d viewport after baking. I only see the animated icosphere. have I missed something?
Great Tutorial! I was wondering how would I go about making the ink react to audio ?
thanks for this man....now i know why i only see a box when rendering smoke
thanks cool tut
really good stuff !
I'm new in Blender. Is this still doable in 2.90 version? Or steps changed?
Hey, amazing tutorial. I'm trying this for fun but the output is very pixelated, is there something I'm missing? I've followed the tutorial completely :)
This tutorial is awesome! I got really nice result but I dont know how to get such a high res rendering, like you have. Its so pixelated and grainy, though I increased the resolution. Do you also have a tutorial on rendering this animation?
Have you tried to increase the number of samples you use? As for
rendering, you can use any tutorial on rendering animations in Blender
:)
Thank you! Rendering takes forever now, but its crisp and sharp. :D
I need to make an ink physic simulation. Thank you very much for your tutorial.
Why you don't apply the scale of your domain and flow icosphere ? Is there a connection to the step size of Volumes ?
Thanks!
How to make a mesh from smoke simulation, similar as fliud?
Will you do updated particle trail tutorial?
Great tutorial, thank you. What would we do without that Color-Ramp node??????? LOL ;-)
Amazing. Many thanks.
Nice one!! Loved the results! Tho, wouldn't it look a little more like ink if you used a fluid sim? Cause when ink gets diluted in water it gets a little more transparent whilst the smoke looks more like solid diffuse..
+Inimitable VLog using the fluid sim we would only get a solid surface. If you want the ink transparent use just volume absorption or volume absorption with less scatter. You can also tweak the color ramp. Check the tutorial at 11:00 or the text version on BlenderDiplom. The inspiration for this tutorial is the art of Alberto Seveso and the Ink Drop video by the Slowmo Guys: ua-cam.com/video/xt2kVgChHU4/v-deo.html ua-cam.com/video/gzkB574jivA/v-deo.html
Great tutorial!! I was wondering Blendersink drop simulation would be a really cool way to generate form, by form I mean a solid mesh. So I was wondering is it possible to mesh an ink drop simulation??
Not yet but maybe in a future Blender release...
Great as always.
Love the tutorial.. I Have been trying to do a mix of Ink colors with this.. but have not had any luck can anyone help point me to the diction o where i can find how to make the composite I have Done many attempts, and did google searches
amazing! Thank you!
This is an awesome tutorial, but how do I get it to render two different color inks in the same area. I can get them to collide, but when I go to rendered view, the ink colors are the same.
How can you resume a bake if you stop it half way through. I thought that going to the end and press "Update to frame", would continou yet it doesnt. I find that part alway so vague with Blender baking. Render looks really nice! great stuff!
ow i think i got, delete bake, than update bake does work. Yet it only update the done frame. WIth another simulations update does continue i believe
PS the file we can download which is final has the setting of the cache set to "Point Cache".
Thanks for the report
thank you, this was amazing!
Thank you a lot! It is perfect!
Great Video! Thank you very much.
I tried to combine two ink drops with different colors, but this didn't work, unfortunately. And in addition I want to add some rotating flow (Is this the right word? I'm not an native English speaker.)
Grettings
+Calvin Huhn for ink drops of different colors you would need to give each emitter a different color in the flow settings and use an attribute node where you put "color" in the field. But due to a bug that currently yields bad results. For a rotating flow use a vortex field.
Nice tutorial, I learned a lot. But I'd really like to know what render settings you used for the examples at the start of the film. I've tried getting some nice quality images from this but it's taking a lifetime to render out even a single frame, and the results are still noisy.
+Lee Martin the second example is absorption only - that should render super quickly. The other examples just took very long to render. It's a lot faster on GPU btw, and I used a differnt seed for each frame (the small icon next to the seed setting) to make the noise less noticeable. Two of the examples use 0 bounces to get more pronounced shadows which also renders a bit faster. I used several sun lamps on those.
amazing tutorial but im having trouble with the nodes I guess...even when I follow step by step when I start applying the nodes for example when I apply the Multiply node and put 50 as the value it completely disappears.
That was the longest 16 minutes of my life, but thanks
Nice
Just to let anyone who is using version 2.76 or lower; I've encountered an issue around 10:40 where the smoke simply wouldn't appear at all. However, after upgrading to 2.77a, it is now working and I can see (faintly) my smoke.
Also, as a suggestion, try to choose a color like orange or a R value of 1 and a G value of 0.75ish for the best gradients for the Volume Absorption node. Otherwise, if you choose a solid green, or a red, you will only get a solid color.
+anonymous39 _ This happened to me too, it turns out the reason was that in the Attribute node, I was typing "Density" instead of "density".
Thank you!
It wont let me press anything in the Smoke cache
help please! (EDIT) Ok i had to save BEFORE you could even touch that menu,
Great tutorial! Does anyone know how to add an obstacle properly? When I did it any shadow cast by the ink leaves a blocky shadow.
I fucking can't help myself, but I keep having this feeling all the time during the tutorial that Eckhart Tolle is teaching me how to create an ink drop in blender. I wonder why?
Anyway great tutorial
Thanks for this tutorial - great stuff.
I am wondering what I can do to improve performance on playback. Even when the smoke is (supposedly) cached, changing frames on the timeline is glacially slow - like 10 seconds or more. This doesn't seem like it should be the case as my system is pretty powerful.... Any suggestions would be appreciated ;)
Ah - I answered my own question - the disk you have the cache on makes a huge difference. I moved the cache to an SSD and both playback and rendering speed improved dramatically.
SSDs are little miracles when working with simulations in Blender :)
hi. fist of all i must appreciate you for this incredible tut. i tried to follow this tut step by step but i have faced with some big problems.
first is i can not use blender 2.77 and later ver because when i want to use mask in uv/image editor blender will be closed suddenly and i don't know why. i need this feature for my works.
second is when i installed blender 2.77 for learning this tut blender doesn't show anything in render mode not cpu and nor gpu which 2.76 works with cpu.
in addition, my vga is GTX 750 ti with 640 cuda core and 128bit .
what is these problems?
Great love it!! Can you please tell me the render settings for this animation ???
They are different for each shot - the one with pure volume absorption (in blue from the left) used only 10 samples while the shots with both volume absorption and scatter (all the other ones) used at least 256 samples. More important is the volume step size setting in the geometry section of the render tab - I reduced the step size until no visible steps where visible.
BlenderDiplom Thank you very much
Any I deas on how to make the physics of the drop look more realistic. With just the turbulance it looks a little weird.
I could not find the volume sampling in Blender 2.79b. Any idea where it is?
tank you so much for th awesome tutorial ,would you please tel me why my smoke looked jagged when i try to render image with 800 samples ?
like squares?
could you do an excellent tutorial about water shader, so far i have not see a person who do a good quality water shader
very smart, dude, can you teach us how we make action figure like a clip of Major Lazer - Light it Up song
Thank You very mach! So easy and useful! Simple magic! But I can't save smoke cash in Blender (v 2.78). Every time when I close Blender and open it again, saved cash disappears.
hi man, thx for this cool tut.
I start to learn from it but as soon as I convert the cube to domain ,blender gets very slow can't do anything.
what is the problem?
p.s:I'm running it on mint 18.1kde .g759 laptop .cpu 4700 HQ .gpu 770m ram 16 Gib
Awesome tutorial. Thank you for posting it. I do have a question though. The "smoke" when you zoom in looks very pixelated. Like it's made from small particles rather than a uniform ink/paint cloud. I tried rendering a single frame in 4K resolution and it's still visible. Is there anything I can do to get a perfectly smooth cloud even in just one frame?
Hello, you can increase the resolution of the domain and try to render with cubic interpolation for the volume (you can set that in the material settings). Also in Render -> Geometry try decreasing the step size.
Any tips on how to achieve multiple colors in one simulation?
im thinking, maybe, multiple smoke domains .. each with its own unique smoke colour?
or perhaps. multiple lamps shining different colour onto one smoke?
Hi, I am new to blender and I am learning slowly the overwhelming amount of data that Blender has to offer. I was wondering.... I want to create a personal logo utilizing this ink drop effect, only I wanted to take it a step further.. what I would like to accomplish is the ink drop colliding into a transparent object, and once it collides into the object my logo shows up which is my name. basically the ink drop reveals the logo once it collides with it... can you help me accomplish this effect?
Best , John
My Good!!!
What is the configuration of your machine !?
Thank for the tutorial!!!!
+ZELFOR Intel Core i7 2600k with 16 GB RAM - it's an old setup but surely good enough for this kind of effect :-)
Thank!
Both following the tutorial or using your file I feel like my i7 4Ghz is not powerful enough, even just baking your own file takes around 2h!!! Not sure what's wrong... Blender 2.79 - I managed to render a very low res, with 32 divisions only!!!
I tried making this and it looks great! But one question, what are you rendering this on? I am trying to render it with 150 samples on an alienware desktop that is quite powerful, but it looks like its going to take several days to render the entire animation.
+Brennan Summy yeah, volume scatter takes a long time to render. You could try to use sun lamps and 0 volume bounces so you need less samples. But you will need to place several sun lamps then. Check out the file in the link in the description. For the approach in the tutorial I got decent render times on GPU (GTX 580) but the frames that where too big for the GPU memory took roughly 20min to render on CPU.
+BlenderDiplom Ok, I will try it with the sun lamps. Thanks for the reply!
+Brennan Summy Yes, I finished this tutorial yesterday afternoon and set it to render the 150 frames using 200 samples. It's now approaching midday the next day and after running all night I'm on frame 72. Each frame is taking about 40 minutes to render at the moment...
Amazing tutorial, but I want to learn a second step...do you know how to morph the ink drop to a mesh? I meant to a logo or a text.
Should be possible - let's see... :)
BlenderDiplom Thank you so much, I'm waiting for your answer! :D
Hi. i was wondering in blender if you could make the background transparent instead of white in blender . to export the clip into another clip with the graphic in front
Tnx a lot, dude!
I need help, whenever I click on Domain at 0:54 my cube goes all black and not transparent unless I click none again.
Is there another way to do this so I can use different colored smoke. This method limits you to only one ink drop but I'd like to have several with different colors.
Is it possible to transform the Ink Drop into a Text (converted to a mesh object) inside the Domain Box? If so, how would you go about that?
What if i wanted to do two drops and have them each different colors?
How would I do that?
How can i slow down the smoke and make the smoke moves for 16 seconds?
Hi, i've got a little problem rendering it with 2.78c. Using the same settings my rendered smoke looks like dieced/separated in squares/rectangles in some areas. How do i fix it?
Same story here, I have to increase the sampling so much that I couldn't render in my life span even a single frame...
same problem
Is there a way I can slow down the speed of the spread of the ink in the final render? I want some really slow effect
What has everyone been using for their render settings? Sampling/tile size suggestions? Its taking like 5 hours+ to do a render and I have a GTX 1080
I had the same problem. Try Going to the Render tab > Light paths > set volume to "1"
Use the auto tile size addon if you're not, it speeds up rendering by a ridiculous amount just by giving your card proper sized tiles.
For render settings the only method is to render a single frame and see how it looks, versus how long it takes. Sometimes you can get away with cheaper quality settings if you render at a large image size and scale down the renders (downsampling). It can even benefit some animations to do this, depending on what effect you want.
Any idea where "Smoke high resolution" panel is on 2.82?
It's called "Noise" now...
@@BlenderDiplom thank you!
kinda weird something as sharp as "high quality" is changed to something that is normally associated with low quality("noise).. :)
How Long did it take you to render the Videos!
awesome tutorial, thank you! i have a question: pushing the colorRamp + multiply that extrem makes the adaptive domain shrink before all VISIBLE smoke is gone at the end. without the pushing the smoke wouldn't be visible so the shrinking domain isn't a problem but by pushing the contrast you clearly see the cut. do you know a solution for that`?
You will need to lower the threshold for the adaptive domain (and maybe increase the margin as well).
I did set the values to the maximum (threshold 0.01 and margin 24) but it didn't solve the problem :( Actually I don't understand why. The volume values get pushed by the modifications in the composition but when no smoke is left in a voxel, nothing would be pushed and therefore nothing should be visible at the end...but still the problem is happening :(