Clean Topology With Holes in Geometry: Modeling a Flange - Maya 2020
Вставка
- Опубліковано 27 сер 2024
- In this short tutorial I go over how to create a flange with clean topology in Maya 2020. While the techniques here are used to create bolt holes in a flange, you could use the same process to put holes into any kind of geometry.
Be smart about how to create any form from the very beginning. Consider the order of operations to get from start to finish. If you do this it will take less time and work to make anything.
I was looking for something like this for a sword i was modeling from a reference which had a gem in the middle of its hilt/guard and i tried making it from the guard faces and i was having this flower thingy around the hole i made and it now looks decent but i dont know if its error free or not.... Anyways thank you for making this.
Shocked to see you have not uploaded anything after this. You make good tutorial.
Doing tutorials on niche probleme like these would have been gr8.
Anyways have a good day man!!!
Thank you! I totally forgot about this video actually, and I've been thinking about trying to make some tutorial videos properly soon. But I don't use Maya anymore, they would be Houdini tutorials instead. Also, I'm sure your topology is fine around the hole if you followed this :)
Do it man, Houdini or Maya, doesnt matter....your solutions and explainations to solving a problem does and i see you are good at it so i think you should get back to it whenever you got time 😄
Awesome tutorial, thank you a lot for sharing!
No problem!
I really thank you for this tutorial :) :)
Glad to help!
Keep with the videos!!!!!!!!
I intend to! If you check out my Sketchfab you'll see some projects I just released that are essentially videos. sketchfab.com/EdwardMakesStuff
Thanks you sooo much, you saved me
Glad I could help :)
Why it doesn't change when i merge the model?
It's still same and can't make it perfect/smooth circle
Assuming you followed everything up to that point, there might be a chance that the ends of each piece are closed off? I haven't used Maya in over a year but deleting history is also something that I know often helps.
Topology is bad.
@@phreakii my 3d model skill improved, and yeah the topology is completely correct when i check out again i just too stupid how to merge correctly