Passive changes aside, I'm not a fan of +1 cost for Popplio and Fuecoco to be quite honest but I can see why they did it. Seel -1 is something I like but I don't quite get why they did it because Dewgong with Freeze-Dry, Bouncy Bubble and Slack Off egg moves is crazy good imo. Edit: I'm also a huge fan of the new filters in the starter screen, especially the new favorite system!
+1 cost to the starters makes sense. In a normal Pokemon game you can choose whichever starter you prefer so I can see why people would want the same cost across the board for the starters in this rouge like but we all know that some starters are better than others and that’s perfectly fine, hence the +1 cost which doesn’t even matter when you play your first run since your total cost was always 9, whats one more point you didn’t even need originally and if your using multiple starters that cost 4 then are you really challenging yourself?
That fact was actually a significant factor in a Draft League match I was in, back when USUM was the current meta. I had a Bronzong with a Flame Orb (intended to be tricked onto a target), and I was faced against a substituting Kyurem. Because of Pressure, I had exactly 4 turns to ensure its sub was broken to allow Lycanroc Dusk to come in and take it down. With the HP Bronzong had left, that was exactly what I needed to allow it to go down from the burn damage after removing the sub. It was a crazy exchange because of those minute details.
Pumpkaboo I want to see Flash Fire. Immunitying a weakness is normally super cheap and not a good move, but for the jack-o-lantern mon it actually makes sense
"I think if the official games tackled a roguelike they'd change mechanics too" and they did in Mystery Dungeon, honestly i think it's really neat playing those games and comparing how the mechanics from the main series were translated and tweaked for that and in more ways than just accounting for the grid-based directionality too
@@bigwave1713 save for permadeath not being a thing (and it is on a per-trip basis kinda) it's closer to the original *Rogue* than almost any other game save for other games in the Mystery Dungeon series
Eternatus now dropped dragon dance for flame thrower in endless mode meaning it can't be cheesed by fairy steel types unless if they have a fire immunity ability
As if Endless wasn't already "hard" enough, basically requiring a set of Pokémon with very specific abilities to even survive past 2000... well, I guess a Pokémon with Sturdy, Poison Heal, Metal Burst, Toxic Orb and enough healing to get to full HP after every turn will still demolish it so it's mostly fine I guess.
@@UprisenGamingor just fuse any steel primary type Pokémon with daschbun or any fairy primary type Pokémon with heatran. Fidough isn’t that expensive of a Pokémon to pick up and/or can spawn in metropolis very early on. If you’re using rare candy levelling it isn’t that hard to beat the eternatus bosses all the way up to around floor 2500 by simply attacking them. Serene grace accuracy lowering moves like night daze are also an effective counter with multi lenses, even if not as strong.
@@eratheoracle well by 2000 I have the Pokemon I mentioned which also has Salt Cure and others with Soak, Leech Seed and Curse so I rarely need more than 5 turns to win against anything! I basically don't even bother using DOT moves and just destroy everything except Eternatus in 1-3 turns but I can see how your fusions would be crazy good until the point where enemy Pokemon one shot everything no matter what!
@@icebergthedragon I mean they mention it is disabled in boss fights so probably. Them changing the passive to neutralising gas is likely why it’s disabled - because high wave endless is literally impossible if it isn’t (no sturdy either so you can’t live a hit by any means other than focus band or reviver seed, it now having flamethrower means it’ll have a move it can see a ko with that can’t be blocked by switching against anything so pp stalling is a 50/50 on every switch for it to murder you, etc)
@@medichampion328 I dunno, eviolite's main usage is probably still gonna be for challenge runs since you don't get much use out of a purely bulky pokemon in endless do you
@user-dt7ed2sm7r I did just remember you could stack Eviolite and potentially splice Porygon2 with something like Stakataka and it would still benefit.
I think the main issue was that having revival items on enemies goes against the whole concept of revival items in roguelikes. They're supposed to be a safety net in a genre where dying means your whole save gets wiped, but they were instead used to increase the difficulty of the game. I don't think I've played a single roguelike or roguelite where enemies made use of player revival mechanics.
I would love for the rival giving you 1 or 2 shiny charms to be permanent, but if it's only for the event, thats fine too. Kyogre also lost Tail Glow as its rEM, but it got Electro Shot, which IMO is a buff, but now I have a limited edition Kyogre on my save.
My endless run got ruined by the Latias passive change. My Latias Magnezone fusion is no longer a hyper carry XD Honestly a lot of these changes feel questionable ... and not for the first time I've said this either.
I think Kyogre’s change is also to better match Groudon, who has turboblaze, more ‘two sides of the same coin’ idea. Still broken, I agree, but I appreciate the novelty
feels like so many nerfs, it really makes it less fun to people who are not try hards. I think I'll never see a reason to use Gimmighoul now, I've completed classic with him and with this change he's much less attractive for me.
I agree with the starter cost changes except for one. Chikorita is only 2 cost now for obvious reasons; the protean/libero starters have the old, stronger version of their ability so they're very good; Blaziken speed boost (especially if you get lucky with the mega bracelet) is going to be cracked; Skeledirge just sweeps easy with good typing, bulk, and torch song; primarina just has overall very good stats, typing, and moves. I think Quaquaval was fine at 3 tho, aqua step plus moxie seems really good, and it is if you can get it going, but it's attack isn't that high and it's kinda frail so I don't think it was good enough to warrant a price nerf. Other thing I noticed about the cost changes, azurill and azumarill both cost 4 now, so if you don't have the passive unlocked there's no reason to pick azurill, lol
I kept saying they should add more abilities that do more things than just their description. Like illuminate should act like a permanent lure, Magnet pull will increase the odds of steel types appearing Plus and minus should increase the drop rate of the magnet item Etc.
disguise was super bugged, it reset every time mimikyu switched into/out of battle so it was super easy to cheese stuff with it. it working like ice face just means that mimikyu will stay busted upon switch out
I mean, Paras moving from a 1 cost to a 2 cost makes sense in my eyes. At least on a Classic mode with the Passive + Egg Moves unlocked perspective. Before this change I remember one of my best Classic runs I ever had included me spamming the hell out of Triage Parasect with Horn Leech and Leech Life lol. He goes unironically so hard. Made so many Water, Rock, Ground, Dark, and Psychic trainers absolute jokes. Even got the final hit in on the final Eternatus boss after the rest of my Team did their job in chipping him down. I was surprised at just how much Triage helped the little hermit crab.
Yeah, paras is a sleeper mon. Super good, ended up being the mvp of my run where I thought charmander would be the carry. NOPE, paras is truly a monster
@@alexbrown8900 I kinda said that already lol. It's looking at the mon in a Passive + Egg Moves unlocked perspective. He is so cracked if u can get most of what he needs.
I believe the H-Sneasel cost increase is because you can get Sneasler extremely early IIRC Edit: I’m surprised the UBs haven’t had an increase (especially Buzz considering it can basically clear classic on its own until Ray shows up)
i personal love this update because the big thing about this update is that it incentivises actual team composition instead of pick a single pokemon with a 150bp spread move and win
Had my 1st run with Cramorant and it well super well, paired him and quagsire for final eternatus. Surfing Cramorant for water absorb quag and % damage to boss if hit, and earthquake and curse quag to do all the rest
Man why'd they have to nerf skiddo when it is literally just a worse version of grookey a lot of these changes don't rly make any sense from a balance perspective
The explanation they provided is that Seed Sower is better because it can retrigger, so it lasts longer. I don't really agree with the assessment, but it was allegedly supposed to be a buff.
@misirtere9836 I can see that argument, but really I think weather and terrain kind of just need a slight rework cause they don't feel great to use rn. Especially if you have just 1 carry and aren't switching much, thx for that info tho.
I dont get why they removed the starters consistency in the starters being 3, sure some are better then others but i dont think it requires a cost increase every starter can work jsut less effective than others
Yeah I mean Reviver Seed is the one item I wish didnt exist. Im fine with the Ai not having it, but I also wish we didnt have it either to keep it fair. Just a quick cheap easy res AND still getting your turn I think is a bit much, even for this game.
Not sure if this idea has been floated around before, but had anyone brought up the idea of being able to UNLOCK multiple passives but only CHOOSE one to use? It gives an extra use to candies, allows players to decide how they want to use their pokemon, and hopefully makes the game more fun. Maybe some of the more overpowered passives on legendary and mythical pokemon need tweaking, but the ones that just nerf and buff at the same time seem reasonable to keep.
There's a couple things to this one. I would say choosing between 2 passives could be an interesting idea, but on the other hand boss mons could get a bit rough instead of usually knowing how well equipped you are for the 1 passive it gets
I'm sad that I can't use Simple no reatreat stored power Sylveon now… but at least it could be a support on my endless runs now. I fused it with a ribombee too so I could have Honey Gather and Pickup on the same Pokemon.
excited to use my beloved toucannon more easily, at two points it can fit into more teams now :D skill link with the pretty decent coverage it gets is nice, it’s just slow 😔
I really dislike phantump losing ripen. It made it a great cursing mon being able to heal itself to full after a curse and it already had trapping with spirit shackle. Harvest and ripen was great and allowed it to stay on the field longer and also get 2x stat buffs so it could survive hits better and then regen more. Ripen fits it better.
Ngl I feel like I'd give Neuroforce to the Latis and not just cuz they're psychic/dragon. It sounds like an ability they'd have with their weird abilities, same for Mewtwo tbh
I dont think abiltiies like primordial sea should be given to regular pokemon, reserve it for something a bit more special. Liek why can relicanth summon rain so powerful it stop fire moves? Drizzle would of be fine to give it.
Do these changes make a difference in your starting endless team? Been kinda waiting to start another deep run for a good pokerus pokemon and got a lot of (better) shinies since my last deep run.
I personally think biomes rotating each 5 floor is really bad in endless..your pokemon return to its ball so you lose all your setups.. this turn the endless mode way more hard now.
Chewtle headsmash without rock head is just screwing yourself. Its a bad move especially in a game where you have much more limited healing. If he had some way to get health back sure, but headsmash has basically always been bad. Its just selfdestruct with more steps.
Ita funny, evwry time they change the oassives its either non sensical, a straight up nerf or a ceazy buff out of nowhere to something rhat didnt need it
Most of the people hopping in the comment sections of YT and reddit, complaining about a change... the discord is literally right there for you to give the game feedback and yet ya'll choose to yell into the void of places that your opinion will only be read by other players aka a waste of time. So if you feel so strongly about a change, do the proper thing and suggest it to the devs themselves why you agree or disagree with said change. They're very open to feedback as long as you aren't a dxck about it. Edit: but also use the search function in discord to avoid suggesting something that has been suggested a million times already.
I have a question. I heve never played pokerouge and facts I checked might be outdated but I've seen that Komala passive abbility in this game is Guts. So wouldn't it be useless abbility? Guts boosts phisical moves when burned, paralyzed or poison. Meanwhile Komala regular abbility treats it as asleep so it can't heve other statuses. So can anybody explain to me why they gave Komala abbilty that can't be activated?
@@HoodlumCallum Oh I read somewhere that Guts doesn't affect Sleep or Freeze but now I read that it actualy does. I have no idea where that misconception came from for me. Thanks for clarification
i ran into an agron and shiny rhyperior last night .... the agron roared the rhyperior i exited and reloaded so many times to try to kill the agron in 1 turn while saving rhyperior.
BROOOOO I JUST ENCOUNTERED TEAM AQUA AND ONE OF THE floor35 GRUNTS HAS A RARE SHINY LINOONE WTF I have 2x shiny charms, and the event for 2x shinies is active but bro Also I have previously encountered a floor5 youngster with a shiny patrat
I don’t know if this was done earlier but eternatus in endless now has flamethrower (i’m not done watching the vid so please don’t attack me if this was said before)
i'm fine with the starter trio costs getting increased as long as each gen's trio still adds up to ten or less, so you can still use all three at once in classic mode. this is true for all of them except Gen Nine rn
Gholdengo losing contrary is definitely a big L to whoever was running it, but it was definitely an unnecessary passive to begin with, im sure theyll adjust the egg moves at some point and if not, it probably wont matter that much since he's already an insanely strong mon most of the time
Farfetch'd losing Huge Power is the worst change yet. They got rid of the one thing that made it usable.
They made it cheaper to bring and you can break through defense boosts. At the end of the day it's a Farfetch'd LOL
It's got a signature item and it's essentially a huge power in item form.
@kindredgaming7655
It's item just raises crit chance. Not ATK power.
After like no updates for a month plus combined with the team trying to push weird side hustles. I'm really just done with PR😢
@@djmanoedits8683 weird side hustles?
In-game Thunder and Hurricane actually only lose accuracy in the sun, so them previously losing it in sand must've been unintentional
I believe sand storms in pokerogue reduce accuracy for most moves
Passive changes aside, I'm not a fan of +1 cost for Popplio and Fuecoco to be quite honest but I can see why they did it. Seel -1 is something I like but I don't quite get why they did it because Dewgong with Freeze-Dry, Bouncy Bubble and Slack Off egg moves is crazy good imo.
Edit: I'm also a huge fan of the new filters in the starter screen, especially the new favorite system!
yeah i think starters should remain at 3 at least until you beat the game
I thought it was really unique that all starters were valued the same, i really dislike the change.
+1 cost to the starters makes sense. In a normal Pokemon game you can choose whichever starter you prefer so I can see why people would want the same cost across the board for the starters in this rouge like but we all know that some starters are better than others and that’s perfectly fine, hence the +1 cost which doesn’t even matter when you play your first run since your total cost was always 9, whats one more point you didn’t even need originally and if your using multiple starters that cost 4 then are you really challenging yourself?
Honey gather should increase the chance to get rarer encounters imho
I can get behind this
Personally I love honey gather, but I mean... Its does make sense in a way. I wouldnt be sad lol
Out of curiosity what does illuminate even do in this game?
@@Doomslayer833 makes accuracy lowers not happen I think
higher chance of finding bee pokemon
5:03 That is how Heatproof works in main series, too. Takes half damage from Fire moves AND burn
ty for clarifying!
That fact was actually a significant factor in a Draft League match I was in, back when USUM was the current meta. I had a Bronzong with a Flame Orb (intended to be tricked onto a target), and I was faced against a substituting Kyurem. Because of Pressure, I had exactly 4 turns to ensure its sub was broken to allow Lycanroc Dusk to come in and take it down. With the HP Bronzong had left, that was exactly what I needed to allow it to go down from the burn damage after removing the sub. It was a crazy exchange because of those minute details.
Pumpkaboo I want to see Flash Fire. Immunitying a weakness is normally super cheap and not a good move, but for the jack-o-lantern mon it actually makes sense
I think you mean pumpkaboo. Phanthump is the ghost child tree pokemon
@@ancientpenguin94 That is absolutely the one I meant lol.
"I think if the official games tackled a roguelike they'd change mechanics too"
and they did in Mystery Dungeon, honestly i think it's really neat playing those games and comparing how the mechanics from the main series were translated and tweaked for that
and in more ways than just accounting for the grid-based directionality too
I really don’t consider them a rouge like
@@bigwave1713 save for permadeath not being a thing (and it is on a per-trip basis kinda) it's closer to the original *Rogue* than almost any other game save for other games in the Mystery Dungeon series
Eternatus now dropped dragon dance for flame thrower in endless mode meaning it can't be cheesed by fairy steel types unless if they have a fire immunity ability
As if Endless wasn't already "hard" enough, basically requiring a set of Pokémon with very specific abilities to even survive past 2000... well, I guess a Pokémon with Sturdy, Poison Heal, Metal Burst, Toxic Orb and enough healing to get to full HP after every turn will still demolish it so it's mostly fine I guess.
@@UprisenGamingor just fuse any steel primary type Pokémon with daschbun or any fairy primary type Pokémon with heatran. Fidough isn’t that expensive of a Pokémon to pick up and/or can spawn in metropolis very early on. If you’re using rare candy levelling it isn’t that hard to beat the eternatus bosses all the way up to around floor 2500 by simply attacking them.
Serene grace accuracy lowering moves like night daze are also an effective counter with multi lenses, even if not as strong.
@@eratheoracle well by 2000 I have the Pokemon I mentioned which also has Salt Cure and others with Soak, Leech Seed and Curse so I rarely need more than 5 turns to win against anything! I basically don't even bother using DOT moves and just destroy everything except Eternatus in 1-3 turns but I can see how your fusions would be crazy good until the point where enemy Pokemon one shot everything no matter what!
Its passive is Neutralising Gas - Fire absorb abilities won’t help you unless its passive is also disabled in endless?
@@icebergthedragon I mean they mention it is disabled in boss fights so probably. Them changing the passive to neutralising gas is likely why it’s disabled - because high wave endless is literally impossible if it isn’t (no sturdy either so you can’t live a hit by any means other than focus band or reviver seed, it now having flamethrower means it’ll have a move it can see a ko with that can’t be blocked by switching against anything so pp stalling is a 50/50 on every switch for it to murder you, etc)
Wait wait wait... eviolite has been added ? This is huge !!!
They better get rid of opponent damage tokens if you want to see any Eviolite usage.
@@medichampion328 I dunno, eviolite's main usage is probably still gonna be for challenge runs since you don't get much use out of a purely bulky pokemon in endless do you
@user-dt7ed2sm7r I did just remember you could stack Eviolite and potentially splice Porygon2 with something like Stakataka and it would still benefit.
I think Manaphy having Primordial Sea makes sense from a lore standpoint, since it's the Prince of the Sea and all that.
yea sure
i don’t feel like lore needs to be a factor when designing this game
@@thepurplemudkip9998 i think so
12:34 I think the reason Kyogre got Mold Breaker is because Groudon has Turboblaze
both very strong and unnecessary imo
I'm just waiting for them to implement Magic Bounce. I have a HA Eevee that i'v been wanting to use as espeon
Nah the reviver seeds on boss pokemon was so annoying
get good
I think the main issue was that having revival items on enemies goes against the whole concept of revival items in roguelikes. They're supposed to be a safety net in a genre where dying means your whole save gets wiped, but they were instead used to increase the difficulty of the game. I don't think I've played a single roguelike or roguelite where enemies made use of player revival mechanics.
Note that Scorbunny will have access to the og version of Protean (not once per battle change type). So a cost of 4 is fair.
My favorite Seviper went from intimidate to multiscale, and I don’t know how much I like it 😢
@djvertreality pretty much allows to always get a swords dance off, so problably nicer for offensive roles
My poor poor Gholdengo 😭😭😭
deserved
@@HoodlumCallum why? was it really strong? yes, so what?
I would love for the rival giving you 1 or 2 shiny charms to be permanent, but if it's only for the event, thats fine too.
Kyogre also lost Tail Glow as its rEM, but it got Electro Shot, which IMO is a buff, but now I have a limited edition Kyogre on my save.
17:03 Harvest AND Ripen is very strong, especially if you're eating stat berries
My endless run got ruined by the Latias passive change. My Latias Magnezone fusion is no longer a hyper carry XD Honestly a lot of these changes feel questionable ... and not for the first time I've said this either.
My least favourite change is the starter costs increase, like why, just why. It limits team diversity by a lot as well
Not being able to run fuecoco and popplio plus a 3rd starter is making “fresh start” challenge so much harder X_X
I think Kyogre’s change is also to better match Groudon, who has turboblaze, more ‘two sides of the same coin’ idea. Still broken, I agree, but I appreciate the novelty
Holy thanks I logged on this morning and was confused as heck, so thanks for the update Mr Cal
feels like so many nerfs, it really makes it less fun to people who are not try hards.
I think I'll never see a reason to use Gimmighoul now, I've completed classic with him and with this change he's much less attractive for me.
At least they confiscated for taking away Soul Heart from Latias by giving her Mythical Power. So you get the best of both worlds.
I agree with the starter cost changes except for one. Chikorita is only 2 cost now for obvious reasons; the protean/libero starters have the old, stronger version of their ability so they're very good; Blaziken speed boost (especially if you get lucky with the mega bracelet) is going to be cracked; Skeledirge just sweeps easy with good typing, bulk, and torch song; primarina just has overall very good stats, typing, and moves. I think Quaquaval was fine at 3 tho, aqua step plus moxie seems really good, and it is if you can get it going, but it's attack isn't that high and it's kinda frail so I don't think it was good enough to warrant a price nerf.
Other thing I noticed about the cost changes, azurill and azumarill both cost 4 now, so if you don't have the passive unlocked there's no reason to pick azurill, lol
I kept saying they should add more abilities that do more things than just their description.
Like illuminate should act like a permanent lure,
Magnet pull will increase the odds of steel types appearing
Plus and minus should increase the drop rate of the magnet item
Etc.
disguise was super bugged, it reset every time mimikyu switched into/out of battle so it was super easy to cheese stuff with it. it working like ice face just means that mimikyu will stay busted upon switch out
I enjoyed the way it worked. It gave Mimikyu a bit of an edge, now my favorite mon is kinda mid again :(
@@Rllydontlikeu yeah :/ i love mimikyu as well so it was a really welcome discovery when i found out it worked that way lol
I can't believe I missed that... This would be SO BROKEN
Losing simple is still a nerf because eevee has no retreat and zippy zap
Losing revelation dance doesn’t matter as much though
pick-up just allows for a different style of play. I think it fits the pokemon more personally
@@HoodlumCallum Got it, Pickpocket Scraggy next update then. Not a nerf just thematic right?
@@javierrodriguezromero4824 i'd actually be fine with this lol
I mean, Paras moving from a 1 cost to a 2 cost makes sense in my eyes. At least on a Classic mode with the Passive + Egg Moves unlocked perspective. Before this change I remember one of my best Classic runs I ever had included me spamming the hell out of Triage Parasect with Horn Leech and Leech Life lol. He goes unironically so hard. Made so many Water, Rock, Ground, Dark, and Psychic trainers absolute jokes. Even got the final hit in on the final Eternatus boss after the rest of my Team did their job in chipping him down. I was surprised at just how much Triage helped the little hermit crab.
Yeah, paras is a sleeper mon. Super good, ended up being the mvp of my run where I thought charmander would be the carry. NOPE, paras is truly a monster
Yeah, it has actually a decently high attack, and spore is nice if you can actually survive to get one off
But you need the right egg moves, since the passive is useless otherwise
@@alexbrown8900 I kinda said that already lol. It's looking at the mon in a Passive + Egg Moves unlocked perspective. He is so cracked if u can get most of what he needs.
I believe the H-Sneasel cost increase is because you can get Sneasler extremely early IIRC
Edit: I’m surprised the UBs haven’t had an increase (especially Buzz considering it can basically clear classic on its own until Ray shows up)
just make it so you don’t get sneasler as early
Yvental having sludge wave replaced is a big L for me, now I have to get a poison pokemon and DNA splice it for my Yvental to learn it again.
i personal love this update because the big thing about this update is that it incentivises actual team composition instead of pick a single pokemon with a 150bp spread move and win
Noooo, my simple no retreat stored power espeon is gone:(
when did simple no retreat work? i used a phione white-kyurem while ago and it didn't work
@@captainpolar2343 it always worked, idk why it didnt work for you but i've solo'ed with espeon because of simple no retreat
Had my 1st run with Cramorant and it well super well, paired him and quagsire for final eternatus. Surfing Cramorant for water absorb quag and % damage to boss if hit, and earthquake and curse quag to do all the rest
21:31 uff, thankfully i already did mono poison (first challenge run i won)
And Sneasler was the MVP, it evolved at level 6 or 7
I wanna play again with the shiny event buffs 👀
Man why'd they have to nerf skiddo when it is literally just a worse version of grookey
a lot of these changes don't rly make any sense from a balance perspective
The explanation they provided is that Seed Sower is better because it can retrigger, so it lasts longer.
I don't really agree with the assessment, but it was allegedly supposed to be a buff.
@misirtere9836 I can see that argument, but really I think weather and terrain kind of just need a slight rework cause they don't feel great to use rn. Especially if you have just 1 carry and aren't switching much, thx for that info tho.
I dont get why they removed the starters consistency in the starters being 3, sure some are better then others but i dont think it requires a cost increase every starter can work jsut less effective than others
Yeah I mean Reviver Seed is the one item I wish didnt exist. Im fine with the Ai not having it, but I also wish we didnt have it either to keep it fair. Just a quick cheap easy res AND still getting your turn I think is a bit much, even for this game.
They raised the cost of Hoppip because they were getting scared at how close I am at beating classic mode with only hoppip 😤
Not sure if this idea has been floated around before, but had anyone brought up the idea of being able to UNLOCK multiple passives but only CHOOSE one to use? It gives an extra use to candies, allows players to decide how they want to use their pokemon, and hopefully makes the game more fun. Maybe some of the more overpowered passives on legendary and mythical pokemon need tweaking, but the ones that just nerf and buff at the same time seem reasonable to keep.
There's a couple things to this one. I would say choosing between 2 passives could be an interesting idea, but on the other hand boss mons could get a bit rough instead of usually knowing how well equipped you are for the 1 passive it gets
@@thomasquirk8797 true, I think boss mons should probably only get one passive. I didn’t think about that and it could make them too unpredictable
they should give piplup weak armor as a passive, would be insane in combination with competitive (plus it fits thematically with empoleon)
I'm sad that I can't use Simple no reatreat stored power Sylveon now… but at least it could be a support on my endless runs now. I fused it with a ribombee too so I could have Honey Gather and Pickup on the same Pokemon.
excited to use my beloved toucannon more easily, at two points it can fit into more teams now :D
skill link with the pretty decent coverage it gets is nice, it’s just slow 😔
I really dislike phantump losing ripen. It made it a great cursing mon being able to heal itself to full after a curse and it already had trapping with spirit shackle. Harvest and ripen was great and allowed it to stay on the field longer and also get 2x stat buffs so it could survive hits better and then regen more. Ripen fits it better.
I agree too many weather ablities its tiring
Ngl I feel like I'd give Neuroforce to the Latis and not just cuz they're psychic/dragon. It sounds like an ability they'd have with their weird abilities, same for Mewtwo tbh
I hate to say that ghastly and magikarp really needed the increase in price. They were insane. I’m also stoked with pumpkaboo changes.
I got 4 manaphy eggs after my first classic game, it hatched to a tier 3 shiny phione, it now carries me to everything
I hate how they removed dragon energy from rayquaza
Damn, people must have woken up to boom burst noctowl so they nerfed it's point cost.
Also the komo-o passive change is unjust
Galarian Ponyta loosing Pixilated hurts me
I dont think abiltiies like primordial sea should be given to regular pokemon, reserve it for something a bit more special. Liek why can relicanth summon rain so powerful it stop fire moves? Drizzle would of be fine to give it.
Do these changes make a difference in your starting endless team? Been kinda waiting to start another deep run for a good pokerus pokemon and got a lot of (better) shinies since my last deep run.
I personally think biomes rotating each 5 floor is really bad in endless..your pokemon return to its ball so you lose all your setups.. this turn the endless mode way more hard now.
that’s the point
eternatus have neutralizing gas would f up all shedinja fusion in endless then
Chewtle headsmash without rock head is just screwing yourself.
Its a bad move especially in a game where you have much more limited healing. If he had some way to get health back sure, but headsmash has basically always been bad. Its just selfdestruct with more steps.
Eevee’s no retreat + simple + baton pass/stored power combo,they took it away 😢😢😢
Ita funny, evwry time they change the oassives its either non sensical, a straight up nerf or a ceazy buff out of nowhere to something rhat didnt need it
I hatch 2 manaphy egg and I got manaphy in both egg back to back😅😂😂
I hate how Gholdengo was given egg moves to act like a contrary snowballing machine, only to give it honey gather
Lmao they really said “all you endless mode players are getting smeargal”
we missed having the chance to get simple extreme evoboost eevee
Why did they remove trop kick from quaxly? Tsareena with aqua step and Quaquaval with Trop Kick, it was perfect
Now it is ruined
Most of the people hopping in the comment sections of YT and reddit, complaining about a change... the discord is literally right there for you to give the game feedback and yet ya'll choose to yell into the void of places that your opinion will only be read by other players aka a waste of time. So if you feel so strongly about a change, do the proper thing and suggest it to the devs themselves why you agree or disagree with said change. They're very open to feedback as long as you aren't a dxck about it. Edit: but also use the search function in discord to avoid suggesting something that has been suggested a million times already.
As a kyogre carry enjoyer, MASSIVE W's
They also changed Tinkatink's Huge Power to Steelworker :( (or maybe i am stupid and they did that earlier)
that was a while ago
NOT MY MVP OF GRUBBIN. HE'S WON ME SO MANY RUNS 😭
I have a question. I heve never played pokerouge and facts I checked might be outdated but I've seen that Komala passive abbility in this game is Guts. So wouldn't it be useless abbility? Guts boosts phisical moves when burned, paralyzed or poison. Meanwhile Komala regular abbility treats it as asleep so it can't heve other statuses. So can anybody explain to me why they gave Komala abbilty that can't be activated?
Quite the opposite, Comatose acts as a status eliment so guts is always active with Komala!
@@HoodlumCallum Oh I read somewhere that Guts doesn't affect Sleep or Freeze but now I read that it actualy does. I have no idea where that misconception came from for me. Thanks for clarification
I genuinely have been HATING the pokerouge team recently
Lol why
Could you make a complete T-list of the new changes please?
alolan rattata got a better ability but loses the only reason you would ever wanna use it (lost pop bomb)
i ran into an agron and shiny rhyperior last night .... the agron roared the rhyperior i exited and reloaded so many times to try to kill the agron in 1 turn while saving rhyperior.
BROOOOO
I JUST ENCOUNTERED TEAM AQUA AND ONE OF THE floor35 GRUNTS HAS A RARE SHINY LINOONE WTF
I have 2x shiny charms, and the event for 2x shinies is active but bro
Also I have previously encountered a floor5 youngster with a shiny patrat
I think thunder hurricane only lose accuracy in sun so they fixed the sand thing
They done butchered skrelp, has dragon’s maw but gave it only stally support egg moves??
giving eternatus flamethrower in endless sucks man
Eternatus, tired of Wormadam-Trash’s disrespect, chose utility over overload
😂 I’ve been wondering why my fuecoco was 4 and I kept seeing people have it at 3 but 3 days have passed and I have it at 3 and with passive
5:55 Don't worry, we can always give revival seed to eternatus during the last fight😂
I don’t know if this was done earlier but eternatus in endless now has flamethrower (i’m not done watching the vid so please don’t attack me if this was said before)
Nvm I see it in the vid now
They upd the price of my boi Hoppip -_- Insane
I really like your topic, good job bro 😘😘
flamethrower instead of dd just ruined my day 😭😭😭
Also Ultra Necrozma is here
I havent played pokerogue in so damn long
Will build team with shiny help the shiny encounter odd?
finally eternatuus can rest for a while lol, Necrozma enters the chat!
Welp tinkerton can't wall eternitis no more
My GOAT Multi Lens Gholdengo is washed
I'll never get a manaphy 😔
how do u get gigantmax eevee?
Im not thrilled with these ability changes
i'm fine with the starter trio costs getting increased as long as each gen's trio still adds up to ten or less, so you can still use all three at once in classic mode. this is true for all of them except Gen Nine rn
they didn't lower chikorita cost?
They lower cost to 2.
My Latias Crying
Gholdengo losing contrary is definitely a big L to whoever was running it, but it was definitely an unnecessary passive to begin with, im sure theyll adjust the egg moves at some point and if not, it probably wont matter that much since he's already an insanely strong mon most of the time
They buffed chatot lfg chatot supremacy