Here’s the navy comment I promised! I recommend listening to the following while reading this: ua-cam.com/video/lQdFUI0hRWY/v-deo.html The navy didn’t make it into the video because I haven't gotten much use out of it during most wars. The rule is either that you’re the United Kingdom, or you lose the seas. Even without the sea, it’s almost always possible to win wars purely on land. However, if you really want to challenge the UK’s position as ruler of the waves, here’s what you need to know… The most important factors in naval combat are fleet size and ship technology. The bigger, more advanced fleet always wins. The Victoria II wiki has a good article explaining which ships are best: vic2.paradoxwikis.com/Naval_unit_guide The two biggest take-aways from the article are that frigates are superior to man-o-wars, and that endgame navies should be, in terms of naval supply limit, half dreadnoughts and half cruisers. That’s instead of just abandoning the technologically weaker cruiser in favor of the dreadnoughts. This means that the most important navy techs are Naval Doctrine and Ship Construction. The latter to unlock new, more advanced ships, and the former so you can actually build them. (Bigger ships require bigger dockyards!) You may have noticed that several invasions of the UK by player France were featured in this video. The above information was crucial to making them happen. As always, feel free to ask any questions you have in the comments!
CallMeEzekiel, as Vicky 3 is just announced, and as there will be many new Vicky 2 fans in coming months, do you plan to make more tutorials. I bet it could get popular. And most importantly, it will be useful for the community
Sit your fattest stack of arty/Inf in Berlin in advance, rack up max dig in, keep back up stacks in neighbouring provinces to reinforce and let the communists ura into no man's land
Why the hell would you invade denmark only after the 20th century, just get it over with during the first 20 years, i like to take my cores, liberate holstein, claim greenland and iceland and also take take the jylland cuz why not
War never changes is a Clausewitz quote, and it doesn't mean that weapons and tactics don't change. It means the fundamental nature of war, to achieve political ends through violent means, is recognizable regardless of the weapons and tactics used. Luke Skywalker, Atilla the Hun, and John Rambo could be sucked through a wormhole and deposited at the battle of Mosul in 2014 and, despite having zero context as to where they are or what is going on, will instantly recognize what they are see as war. Because war doesn't change.
im so glad people still play this game I wish they would make a thir the economic factor of the game and the geopolitical aspect, population, effects of war on a nation, etc. is the best you'll ever see and should be expanded upon
they did a bit more expansion on the economy and terrain and colonization and stuff in EU4 but i think victoria 2 just has a more clean feeling, but that's just my opinion.
I had a lot of “ohhhh, so that’s why I lost that war” moments while watching this video, really informative I never even knew about the officers thing that always say at 0 or 1 for me so that’s probably a big reason I kept losing
I find that I need more than a 1-1 ratio of infantry to artillery in my army compositions...because the infantry has a habit of dying. Best to have at least a brigade MORE of infantry than artillery...to give your army some staying power. For weaker countries, who cannot get access to cannons very often (if you arent a great power, for example)...use a 2 infantry to 1 artillery ratio. Does enough to give you the power you need...for less cost.
I don't know if it works in the battle mechanics (which I struggle to understand) but I always have extra infantry brigades in a different province on standby for when the initial guys start dying
Do engineers do okay in the front as well as in the back? So having an equal artillery to infantry ratio with a few engineers to contribute from the front and back lines would be good.
I don't necessary agree with this because you are self handicapping your own arty. Better to have backup stacks onhand to swap out worn out inf with fresh reserves stationed on the province next to the battle
Wow thanks man! You’ve just saved me. Today I started a war with another great power and I was terrified when I saw my three times bigger armies being crushed by the enemy.
To add more tips, about the lesser used units. Cuirassiers, if you can afford them, are amazing until the other units get buffed. Consider them as strong guards, but of any culture. Irregulars, they are extremely weak, but they are dirt cheap. No really, buying actual dirt would probably be more expensive than them. If no one trades with you, infantry become a bit hard to make. Irregulars fit perfectly there. Engineers are an interesting lot, you technically need them, but they are so weak, that sometimes adding them makes you weak. What I suggest, is having fighting armies, and occupational armies. Your standard armies fight and advance, the occupational forces, which should be made of cavalry and engineers strictly follow. But that means less people for the frontlines, so if you arent winning a lot of battles, you don't need an occupational army.
That said, Engineers are also a "depends on a country and frontline" type of unit. as they are excelent when you are NOT going to go for offensive, such as defending against 59th reconquest of Rhineland by German Confederation while you're playing France. And you have units simply waiting for the endless German hordes to lessen overall toll your country would take from day one offensive.
@@melfice999 I totally forgot engineers had the crazy defence stat. Because their support is low, and they can go in the back row, I always find it awkward putting them in an army... Where will they go? Frontline? Backline? What if a frontline unit dies? But yes, their defence stat is ridiculously crazy, if you can utilize it, go ahead.
you usually only need one in a defensive army group, and as far as I can tell, they go to the backrow, however they also tend to go to front row before canons do in case your frontline dies or suffers large number of casualties. However, as long as you are on defensive, them going to the front before canons doesn't hurt as much as you would expect, as they still have that high defense. Its simply a case of Engineers aren't used for offensive battles, but rather as defensive or siege army support unit.
Pretty good video, but, I think you missed a pretty important bit. 3:49 in Light armament, there's a technology called Machine Guns, with an invention called ''Machine Gun Armament'' that gives a huge +4 defense to infantry. It boosts other units too, but just for that +4, rushing that technology is always a must. You can punch WAY above your weight with that.
Dig in and forts are better. Forts are effectively multiplicive bonuses to military tactics, dig in is like stats for all of your units, including artillery, which deal the most damage
Oh, also I learned the hard way you should deny enemies of their advantage and declare war as they fought another enemies. Managed to get Ottoman California, and Ottoman Japan this way on my 2nd playthrough. Also, the AI cheats, most of them immune to containment war and they read your exact input . Sometimes if you play as other nations, yet tried to load Britain in mid game, suddenly everyone is declaring containment war on you.
Nice Video as always, even though I figured out most of it already by myself once I got started on Vic 2 through your first Video :P I feel like you should have mentioned though that there in fact, is another disadvantage with Conscript armies: It uses your Poor Strata pops which would actually work RGOs, now, its not as relevant if they Survive in the war but killed Army Pops do mean your Population will get smaller which means your economy does suffer quite a bit :)
Fantastic tutorials! Ive been craving some Victoria 2 lately and I am determined to truly enjoy (and somewhat understand) what and why I am clicking on things. Its great to have some more recent and updated tutorials! Great work!
You can also find this video on Reddit: www.reddit.com/r/victoria2/comments/e3he48/i_see_lots_of_people_asking_questions_about_how/ www.reddit.com/r/paradoxplaza/comments/e3hezs/i_see_lots_of_people_asking_questions_about_how/ www.reddit.com/r/ParadoxExtra/comments/e3heux/i_see_lots_of_people_asking_questions_about_how/
i know it's been two years already but you had made a single mistake as airplanes: for what i know, it is true that planes have the same abilities as Cavalry and it's very wisely to replace them; however, there's 1 difference between airplanes and Cavalry... and that's that Airplanes are used as BACKLINE units (while the Cavalry is used as frontline units) that being said, simply replacing the cavalry isn't enough, since you're deleting 1 frontline unit and replacing it with a backline unit; If you have already a balance of cannons and infantry, adding 1 airplane while deleting the cavalry will make the backline units bigger than the frontline units, which as you know, the backline units tends to be vulnerables if they aren't protected so if you had 5 infantry, 6 artillery and 1 cavalry; replacing the cavalry unit will result in you having 5 frontline units with 7 backline units so to balance it, you have to add at least 2 more frontline units, which is either Infantry or Tanks
It’s honestly incredible how well Victoria II is able to represent the rapid evolution and change societies went through in history during this time period. It can not be understated how difficult it is to model the evolution warfare went through during the game’s time frame.
Another incredible video! Congrats, my friend! For the first time in my life I could understand something about that part of the game. No more humiliating losses hahaha
What about manpower (soldier pops)? Oftentimes whenever i fight wars my soldier pops get decimated and it takes a long time for them to replenish. What’s the best way to deal with that?
Every soldier who dies in battle is a real PoP somewhere in your country. This means that you want your wars to be as quick and bloodless as possible, and your battles in the most favorable terrain available. The ideal fight would either be a defense-oriented army with full dig-in defending a mountain, or an offense oriented army attacking a not dug in enemy in a plain. When attacking, remember that reconnaissance reduces enemy dig-in at the start of a battle, so small amounts of dig-in can be ignored. The Army Leadership tech line will give military tactics, which reduces casualties taken in battles. Some of the inventions in the Chemistry and Electricity line can also reduce casualties via military hospitals. Last, make sure your armies aren't taking unnecessary attrition. If you see a little skull on an army, that means it's too big, and is losing troops over time. However, when in un-captured enemy territory, an army takes attrition no matter what. Use brigades with reconnaissance (like hussars) to help capture provinces as quickly as possible to minimize this attrition. I hope this helps!
Prepare in advance. This is principally a game of economics, not warfare. Get as much tech in political thought as possible and use national focuses to increase percentage population of soldiers in your most populous regions. So long as your average national % of clergy is >4% and you have a high enough bureaucrat pop for 100% efficiency then you can go wild on encouraging soldier pop. By the 1900s it shouldn't be surprising for you to be able to support hundreds of regiments even without mobilisation. So basically, besides keeping up with military techs you also want to prioritise political thought and chemistry/electricity so you benefit from the national focuses and pop growth discovery bonuses asap. A great country to learn this stuff is Japan; they have a high starting literacy so you don't have to invest an inordinate amount of your resources into boosting research, so you can instead focus more of your early efforts on the pol thought and chemistry tech lines. Grab a military-industrial complex at the earliest opportunity as well, this allows you to rapidly acquire your military techs while also giving you large bonuses for chem/elec techs.
Think about history. This period was a period of relative peace for Europe. Yes there were many wars but there were no continent spanning massive wars.
Ok, I think I get it now. I think late game comp in GFM should be 5 artillery, 1 plane, 2 tanks, 4 stormtroopers. As it turns out, the plane occupies back line.
I have tried this template, but the organization loss is huge once u didnt have infantry in the field. The AI wipe u quickly If u they have enough infantry in the field stack, but this is a good template tough
@@joaopedrobarbosaduarteferr6933 wait, doesn't stormtrooper count as infantry? I can't get specific numbers due to GFM wacky nature. It's pretty hard to calculate late game stats since both players and enemies are in scramble at this point.
@@amruzaky4939 It counts, but the AI just explode the field with mobilized peaseant infantry, plus the combat width bug in this game sucks, If u playing minor countries the manpower loss fuck u up so quickly that make the game boring. As matter of fact i dont know why u template doesnt work with me, i think, to be honest that because i'm noob. (Pardon my english , i m improving my writting hahaha)
@@joaopedrobarbosaduarteferr6933 ah, of course. Yes, the AI mobilizes almost instantly and with full organization (green bar) on top of that. This also doesn't help that in some cases, the mobilized doomstack is immune to attrition for no reason. Not all countries, but late game AI Japan is immune to attrition in GFM. I think Ezekiel forgot to mention that it is never wise to attack at all even in early game, because peasant infantry excels at defending, also the enemy cheats the dice roll. You could alleviate your manpower loses with Psychology research in Culture Tab. But the real way to end enemy is by baiting them to attack your +3 defence general. Once you see that you start winning, then scatter just one unit for each province sorrounding your battleground. This will create an illusion of encirclement to the enemy, they will fight to the end. This is the only way, I think. The A.I cheats just like EU4. Their stats are beefed if they are not your ally. Once, I have reduced England to Northern Ireland only, but strangely they could still mobilized 400k men.
@@amruzaky4939 my best guess as to why mobilized immune do attrition is because they're pops that are needed to run the economy of your nation, so imagine half of your 400 mobilized troops die due to attrition, a good chunk of your workforce that was helping your economy before that is now gone and this can cripple your economy if it was barely keeping itself afloat before that, and this is even worse for the AI because as we know, paradox's AI is less competent than a 4 year old that shoves crayons up their nose
Make sure you have the soldier pops to reinforce, plus after a battle you should wait for the reinforcement and for your organization to come back. Lastly you need the tech to make sure you don’t die super quickly anyway
Wait for the month to tick over for reinforcement before using the same stack. Even early game but definitely mid to late, take advantage of defending. Split a half stack off in a hill or mountain and watch the ai beeline for it then die endlessly as you reinforce the spot
You might have soldier pops too distributed around your provinces. Dedicate recruitment to your most densely populated provinces or straight up just try to prevent going to war until your pop increases. The Ottoman Empire has a huge problem with low population density for how vast its lands are. That’s why their armies melt away even from just marching attrition. Early game wars are not at all worth it unless you’re the US, Britain, or Russia.
It's not very often you stumbled on such high quality content with such few views. I genuinely enjoy your videos a great deal. Keep it up homie, you'll get there.
Thank you for these videos. I'm new to paradox games and my god these games a fucking complicated. You actually break stuff down in these tutorials in a helpful way.
A thing that was not mentioned in the video is the psychology part of the culture tech tree. It gives a bonus to the experience of regulars which results in lower casualties and higher damage. It would be one of the most important techs for the army side of the game
Nice video and covers all the basics with minimum confusion! It would be nice though to talk about terrain advantages, supply and sieging. Some nations get lots of defensive terrain (mountains, desert, etc.) which helps to whittle down large enemy stacks especially if you put forts in those regions. Conversely, if you rely on large land armies it can be annoying getting past those areas (such as if you're China and trying to swing west/south into India). Also rivers and amphibious attacks are helpful to know about.
Just Binged all of your Videos from finding your Kenshi Video, honestly hope the Algorithm favours you soon, tis criminal to see so much effort not be appreciated.
That's the actual English pronunciation: ua-cam.com/video/zNkdtv8zJlY/v-deo.html . Every other source for an English pronunciation says it the same way. Honestly, I'm just as confused as you are about it.
@@CallMeEzekiel There's a belabored pun buried somewhere in "Queer-Seers" having zero reconnaissance. Cu-rah-see-Ye's (The last syllable is prounced the same as the final syllable in the possessive word, "Kanye's")
One concern that I think you did not address: Airplanes actually have a support stat! This means they go on the back row of combat, unlike Hussars which go on the front line. This means an ideal end game army is actually 5 Tanks/1 Plane/4 Artillery multiples (or, and I haven't tested this, fewer than 1 plane per 10 divisions after scaling up)
Gas, gas, gas! It's time to step on the gas! -Scandinavian troops clapping the gas defense-less Elbian Confederation, circa 1906 I love Divergences of Darkness. And 6:1 casualties. And gas attack.
Very interesting video. It's good to know there are recent videos about this great game. One thing I feel necessary to add is that you didn't talk about experience and the psychology techs. From what I understand they're very important to warfare as well.
How do you make it so you can build a bigger military I have the weakest military score as the north German confederation and I build forts I build units I don’t understand how do you make it so you can build more units
Soldier POPs are what let you build more brigades. You can get POPs to promote to soldiers by increasing their wages in the budget and via national focuses.
how can i have more armies? in the military section theres a dude holdin a sword next to a canon and says (tome) 2/2 and i realized that i cant raise more armie leadin not to have a big score so what do i have to do ????
Promote more soldiers on your most populous states using the National focus (found on the top of Province pop-up). And if it's not enough, you can : a. Grow your domestic pops even more (just research more economic and pop-growth boosting inventions, build more industries, reduce taxes, etc) or b. Annex more populous states or Colonies and promote more soldiers there.
I want to know how do I kill deaths deathstacks. I'm playing Sweden and I have 5 professional armies of 10 brigades and other 5 from mobilization, but the russian mega deathstack of 451 brigades doesn't care and just rolls over Stockholm
When it comes to the scale between a minor power like Sweden, and the gargantuan armies of a mobilized Great Power like Russia, there just isn't a way to directly compete with them. Some powers can punch well above their weight, like Prussia, whose moderate population, spheres, RGOs, and military tech make it possible to fight the bigger rivals around it. Sweden has a small population, few easy spherelings, and only a few good RGOs. Even if you managed to secure the Scandinavian countries under your union, invested in military tech, and fought every battle with the best army groups you would still die in a direct war with Russia. They're just too big. Every loss on the battlefield for them can easily and quickly be replaced, mobilizing hundreds of brigades to crash into your border and overwhelm your home army. You can't treat fighting Russia the same here as if you were fighting them with Prussia or Austria. Here are a few recommendations. - You didn't specify what year you were fighting them, but I'm going to assume that it's between 1865 and 1875 since you haven't united into Scandinavia. I'm also going to assume that you're either fighting a war that an ally called you into, or that you're trying to acquire Finland from them. Whatever the reason, if you only have 50 professional brigades, wait until you have more. Early/Mid game it is nearly impossible to beat a major power like Russia by yourself. Focus on other geostrategic objectives for now. Until then... - Invest in military tech. Even if it won't be the deciding factor in a war, being better able to fight off and bleed Russia's armies will be essential. Because of their massive population, low literacy, serfdom and baddish technology group, they can't research as fast as other nations. Take advantage of that, always try to be at least several techs ahead, which should be pretty easy with the Scandinavian nations. By the 1900s the tech should give you MAJOR bonuses like Gas Attack and better defense that'll give you a step above the Russians. - Acquire colonies. You should be doing this anyway, but this is an especially important strategy for minor powers with small pops. Sweden, Denmark, Norway, and Finland all don't have the best RGOs, at least not in high quantity. Industrial resources like coal and iron are scarce, and others like coffee/tea, rubber, oil, silk, etc. all need to be acquired from Africa/Asia. This also means you will have colonial pops to recruit into the army, further bolstering your low brigade count and mobilization size. - Invest in a strong navy. I know blockading Russia isn't THAT useful, but whatever gives you an edge. It will also be useful in getting a colonial empire running whilst beating back other rivals besides Russia. This also has the bonus of increasing your military ranking and thus also improving your standing as a Great Power, giving you better priority when buying goods from the international market. - Arguably the most important: gather powerful allies before attacking Russia! Like I said before, beating Russia on your own as Sweden/Scandinavia by yourself is just asking to get death swarmed. So, why not swarm them first? Popular contenders for allies would be Germany, France, or the UK (try to go for the first two, though, since Britain is _terrible_ with managing land armies outside their cozy island). If you can't get any of them for whatever reason, try going for two smaller powers close to Russia; I would recommend Japan as one, and either Austria or the Ottomans as the second. This way Russia will have to spread their armies all over their border, whereas you only need to concentrate your armies on the one. - As a bonus, try to postpone war with Russia until Great Wars pop up, that way you can add wargoals for cheap, as well as having the option to Dismantle Russia after researching Mass Politics. However, this will mean Russia has at least one Great Power on their side, so be careful of that.
@@readerofstainedhearts0593 the year is 1920, Russia is allied with the UK. I'm allied with Germany and France but they both refused the call to arms and Germany has good relations with Russia. Japan has a truce with Russia and the US lost the Civil War to then get carved up by Britain, they're still a great power but only because of industry. The Ottoman Empire is also allied with Russia. I already researched the entire military tech tree and the only thing to form Scandinavia I'm missing are the aland islands which are owned directly by Russia not Finland. I don't know how advanced is Russia currently, but they become the Soviet Union for like 2 years to then turn back to Russian empire. The Soviet Union never demobilized btw, like a thousand brigades. I also made myself a colonial empire centered around the Congo, Vietnam and Korea, most of my army come from there and I'm currently also considering to invade south America, there is a big alliance between Chile, Argentina, Peru and Brazil from which none of them is sphered.
Dug in defense in the mountains with forts will add enough negative modifiers to their damage roll so they will have a hard time doing a lot of damage to you. You still might not win, because 451 brigades is a lot, so it couldn't hurt to ally with Britain or Germany if possible.
You have to have transport boats have then on a port have troops on the boat and then click the boat icon then move the boat to the the over sea area then move your troops from the boat to the provence
One thing you didn't mention is that as the game goes on, defense will gradually get better than attack. In the 6 games that I have played as of writing this, I have singlehandedly beaten multiple great power alliances due to the insane support bonus to the defense stat of artillery. In my latest game as Belgium where I helped France against the British, I have seen the British lose 15-30k men in a single day while I only lost 100-1000 men due to me being on the defensive with artilley support. The bad dice rolls didn't even matter and I didn't even have to mobilize.
Really just depends. They can only be recruited from accepted cultures. I recommend exchanging 1 Artillery for an engineer. They only give 75% support though, so beware.
Agreed. This is especially important for those conscription armies because this makes them start at a much higher exp level. Also, reinforcement rate benefits both army types, but conscripts benefit more by having a much larger pop pool than soldiers.
Just wish there would be an option to fill your armies automatically with mobilized troops as they emerge. In my Russia game I had a gigantic army with only professional artillery/engineers/cavalry/tanks/planes and micromanaging mobilized infantry to fill my armies up was such a pain in the ass that in late game I just kept fully mobilized all the time xD
Ideally we'd get Victoria II but more refined (better graphics, more events/flavor, improved mechanics, especially PoP mechanics, etc.) I don't think that radical changes would be a good idea. It's been almost a decade since Victoria II's release, and it holds up so well. The game's clearly doing something right. I will add that if/when Vic III finally releases, it's prorobobly going to be pretty terrible. Right now, Paradox seems to be more interested in creating platforms for further development, rather then complete, self-contained experiences. It's kind of crummy for folks who buy the game at release, but I think that it's a smart decision, both for business and development. Selling DLC/expansions as the game develops is a great source of revenue, and in the long-run, the games will (usually) be better for it.
@@CallMeEzekiel I'd want to be able to take individual provinces in a state, infamy to be determinate on the peace you eventually make not all the demands, better revolt system, war properganda to reduce risk of revolt while at war, colonial wars to give 3 or 4 infamy not 12 or 13 ECT.
i am new in this game. i am learning fast, how the game works but i really wonder. why can't i recruit more soilders after a period of time and how can i get more people into recruitment
Each province has a portion of the pop being soldiers that you can turn into units. The proportion of soldier in a province can drop (they died in battle ; they died in rebellion (this one can and will turn you mad if you have lots of different armies you have to patch up, so keep your soldier well paid and happy) ; they migrated ; they switched job). To have a bigger part of a province population being soldiers, you have to encourage them to become soldiers with national focus (don't forget to keep it at a reasonable percentage or in specific provinces, otherwise your economy might suffer from it). You need 3k soldier of the same pop to create a unit : same culture in the same province (not region). So don't bother trying to get a unit out of a 20k pop region with an average of 5k pop per province, especially if multiple core cultures are represented there. Now, sometimes national focuses don't seem to do that well of a job and I'm not entirely sure why, it might be because of the pop militancy, consciousness, the atractivity of the job you try to promote (ie : you don't pay your soldiers/intellectuals/bureaucrats) or some other obscure factors (ie : education level for the clerks or wealth for the capitalists).
Does the Vic2 has penalty for unguarded artilery? Like in EU4, when artilery does not have any infantry defending in the frontline it takes much more damage.
As far as I'm aware, there's no direct penalty applied to artillery in the front line. However, artillery's support bonus is only in effect when in the back line, so you don't want it in the front line anyway.
Also, artillery is a lot harder to replace in a war. Infantry are expected to be used up in a battle so you can just swap them in an out, especially if you have conscripts. Artillery is more expensive and you likely won't have any spare brigades lying around so an army with depleted artillery brigades is going to be weaker for quite a while.
Is there a better way to improve your army cap than encouraging soldiers? I started a game in the "Blood and Iron" mod as Brazil and immediately started working on literacy, but by the time the scramble for Africa hit my army cap was halved and I couldn't recruit more units. Is this just because Brazil is a slave state, is it the mod, or am I just doing something wrong?
Your brigade cap is in direct proportion to the number of soldier PoPs your country has. This means that, to increase your brigade cap, you can either increase the proportion of your population who are soldiers (mostly by encouraging soldiers and raising the military budget), or increase the overall size of your population. In regards to the latter option: there are parts of Africa with large populations which will be very easy to acquire during the scramble for Africa; Especially as Brazil! By the way, I've never played the "Blood and Iron" mod, so it's possible (although not likely) that the system works differently there. By the by the way: the quote by Bismark is "Eisen und Blut" which means that the mod's name should really be "Iron and Blood" I hope this helps!
people don't give cavalry enough credit. before machine guns, dragoons are the best unit in the game. they have the same role as artillery, they can support due to maneuver, but they can also form a front line like infantry. They basically remove dig in, a negative modifier to your damage, and they occupy extremely quickly.
Sometimes it does. The enemy army can always just walk around you if you have nothing to guard your flanks. That's why WW1 turned into trench warfare from Napoleonic style warfare irl. They kept trying to outflank each other and adding more soldiers to the sides to guard the flanks until there was no more room and only going head-on was an option.
It's probably because you block their way or they just regrouping with nearby unit, i always have this kind of issues when i first play the games, well that's why they're adding auto-manage in later games so you don't have to micro manage every soldiers you have
Here’s the navy comment I promised! I recommend listening to the following while reading this: ua-cam.com/video/lQdFUI0hRWY/v-deo.html
The navy didn’t make it into the video because I haven't gotten much use out of it during most wars. The rule is either that you’re the United Kingdom, or you lose the seas. Even without the sea, it’s almost always possible to win wars purely on land. However, if you really want to challenge the UK’s position as ruler of the waves, here’s what you need to know…
The most important factors in naval combat are fleet size and ship technology. The bigger, more advanced fleet always wins. The Victoria II wiki has a good article explaining which ships are best: vic2.paradoxwikis.com/Naval_unit_guide
The two biggest take-aways from the article are that frigates are superior to man-o-wars, and that endgame navies should be, in terms of naval supply limit, half dreadnoughts and half cruisers. That’s instead of just abandoning the technologically weaker cruiser in favor of the dreadnoughts.
This means that the most important navy techs are Naval Doctrine and Ship Construction. The latter to unlock new, more advanced ships, and the former so you can actually build them. (Bigger ships require bigger dockyards!)
You may have noticed that several invasions of the UK by player France were featured in this video. The above information was crucial to making them happen. As always, feel free to ask any questions you have in the comments!
It says"the uploader make the video nor available in my country"
@@rssyng I think that's your country, not the uploader.
If U-boats were in Victoria 2, it will definitely change the naval game
@@oleanderkazzy_ yeah, i mean trade destroyers doesn't actual destroy trade because there is none like in hoi4 with trade routes
CallMeEzekiel, as Vicky 3 is just announced, and as there will be many new Vicky 2 fans in coming months, do you plan to make more tutorials. I bet it could get popular. And most importantly, it will be useful for the community
The real tutorial we need is how to defend against a 5k communist stack marching on Berlin during the 7th French liberation of elsass lothringen
Sit your fattest stack of arty/Inf in Berlin in advance, rack up max dig in, keep back up stacks in neighbouring provinces to reinforce and let the communists ura into no man's land
There's none, embrace best type of evonomy
@@aisir3725 Welcome to micro-hell.
@@Mrjmaxted0291 micro heaven
Do you mean Alsace-Loraine
Gas attack is so powerful that I struggled against Denmark as Germany before I got the defense.
Countless wars has been lost because that shit took years to research
Why the hell would you invade denmark only after the 20th century, just get it over with during the first 20 years, i like to take my cores, liberate holstein, claim greenland and iceland and also take take the jylland cuz why not
Disgrace to the Germans who actually started the business
Planes when the country they're fighting against has gas attack: MAYDAY
War never changes is a Clausewitz quote, and it doesn't mean that weapons and tactics don't change. It means the fundamental nature of war, to achieve political ends through violent means, is recognizable regardless of the weapons and tactics used.
Luke Skywalker, Atilla the Hun, and John Rambo could be sucked through a wormhole and deposited at the battle of Mosul in 2014 and, despite having zero context as to where they are or what is going on, will instantly recognize what they are see as war. Because war doesn't change.
Just here to see what have we lost in vicky3
i'm happy people are still making victoria 2 guides, thank you
Germany laughs at your mobilization.
Everytime I see your videos I get happy.
I thought I was the only.
im so glad people still play this game I wish they would make a thir
the economic factor of the game and the geopolitical aspect, population, effects of war on a nation, etc.
is the best you'll ever see and should be expanded upon
I just started playing and it could use some quality of life upgrades. But the gameplay still holds up
Just been announced.
they are making victoria 3
they did a bit more expansion on the economy and terrain and colonization and stuff in EU4 but i think victoria 2 just has a more clean feeling, but that's just my opinion.
I had a lot of “ohhhh, so that’s why I lost that war” moments while watching this video, really informative I never even knew about the officers thing that always say at 0 or 1 for me so that’s probably a big reason I kept losing
You deserve a whole lot of more subscribers your content is very high quality
I find that I need more than a 1-1 ratio of infantry to artillery in my army compositions...because the infantry has a habit of dying. Best to have at least a brigade MORE of infantry than artillery...to give your army some staying power.
For weaker countries, who cannot get access to cannons very often (if you arent a great power, for example)...use a 2 infantry to 1 artillery ratio. Does enough to give you the power you need...for less cost.
I don't know if it works in the battle mechanics (which I struggle to understand) but I always have extra infantry brigades in a different province on standby for when the initial guys start dying
Do engineers do okay in the front as well as in the back? So having an equal artillery to infantry ratio with a few engineers to contribute from the front and back lines would be good.
@@artificernathaniel3287 they are generally somewhat crappy, but they do have the 30% bonus in the back
I don't necessary agree with this because you are self handicapping your own arty. Better to have backup stacks onhand to swap out worn out inf with fresh reserves stationed on the province next to the battle
4 inf 3 art 1 eng 1 hussar,early game stomper,or other cav in early game
I love defending against France with Spain in the Pyrenees with 500k troops on each side in the late game
Wow thanks man! You’ve just saved me. Today I started a war with another great power and I was terrified when I saw my three times bigger armies being crushed by the enemy.
To add more tips, about the lesser used units.
Cuirassiers, if you can afford them, are amazing until the other units get buffed. Consider them as strong guards, but of any culture.
Irregulars, they are extremely weak, but they are dirt cheap. No really, buying actual dirt would probably be more expensive than them. If no one trades with you, infantry become a bit hard to make. Irregulars fit perfectly there.
Engineers are an interesting lot, you technically need them, but they are so weak, that sometimes adding them makes you weak. What I suggest, is having fighting armies, and occupational armies. Your standard armies fight and advance, the occupational forces, which should be made of cavalry and engineers strictly follow. But that means less people for the frontlines, so if you arent winning a lot of battles, you don't need an occupational army.
That said, Engineers are also a "depends on a country and frontline" type of unit. as they are excelent when you are NOT going to go for offensive, such as defending against 59th reconquest of Rhineland by German Confederation while you're playing France. And you have units simply waiting for the endless German hordes to lessen overall toll your country would take from day one offensive.
@@melfice999 I totally forgot engineers had the crazy defence stat. Because their support is low, and they can go in the back row, I always find it awkward putting them in an army...
Where will they go? Frontline? Backline? What if a frontline unit dies?
But yes, their defence stat is ridiculously crazy, if you can utilize it, go ahead.
you usually only need one in a defensive army group, and as far as I can tell, they go to the backrow, however they also tend to go to front row before canons do in case your frontline dies or suffers large number of casualties. However, as long as you are on defensive, them going to the front before canons doesn't hurt as much as you would expect, as they still have that high defense.
Its simply a case of Engineers aren't used for offensive battles, but rather as defensive or siege army support unit.
@@melfice999 Engineers used for offensive battles to reduce fort bonus to defenders.
Pretty good video, but, I think you missed a pretty important bit. 3:49 in Light armament, there's a technology called Machine Guns, with an invention called ''Machine Gun Armament'' that gives a huge +4 defense to infantry. It boosts other units too, but just for that +4, rushing that technology is always a must. You can punch WAY above your weight with that.
Dig in and forts are better. Forts are effectively multiplicive bonuses to military tactics, dig in is like stats for all of your units, including artillery, which deal the most damage
@@fufy3820 no
@@fufy3820 infantry deals the damage, artillery is mostly support
I already know many things about how battles work but the support thing surprises me
Oh, also I learned the hard way you should deny enemies of their advantage and declare war as they fought another enemies. Managed to get Ottoman California, and Ottoman Japan this way on my 2nd playthrough. Also, the AI cheats, most of them immune to containment war and they read your exact input . Sometimes if you play as other nations, yet tried to load Britain in mid game, suddenly everyone is declaring containment war on you.
Thanks for your tutorials, they have helped me to learn how to play many games :)
I'm happy I could help!
TIP: if you need more recruits, goto national focuses and click encourage soliders
Nice Video as always, even though I figured out most of it already by myself once I got started on Vic 2 through your first Video :P
I feel like you should have mentioned though that there in fact, is another disadvantage with Conscript armies: It uses your Poor Strata pops which would actually work RGOs, now, its not as relevant if they Survive in the war but killed Army Pops do mean your Population will get smaller which means your economy does suffer quite a bit :)
It also means those conscripts aren't working the fields and mines of your nation, decreasing your output of war materials.
@@cameronsmith1339 thats what RGO's are :)
Fantastic tutorials! Ive been craving some Victoria 2 lately and I am determined to truly enjoy (and somewhat understand) what and why I am clicking on things. Its great to have some more recent and updated tutorials! Great work!
Rome total war soundtrack, amazing!
You can also find this video on Reddit:
www.reddit.com/r/victoria2/comments/e3he48/i_see_lots_of_people_asking_questions_about_how/
www.reddit.com/r/paradoxplaza/comments/e3hezs/i_see_lots_of_people_asking_questions_about_how/
www.reddit.com/r/ParadoxExtra/comments/e3heux/i_see_lots_of_people_asking_questions_about_how/
i know it's been two years already but you had made a single mistake as airplanes:
for what i know, it is true that planes have the same abilities as Cavalry and it's very wisely to replace them; however, there's 1 difference between airplanes and Cavalry... and that's that Airplanes are used as BACKLINE units (while the Cavalry is used as frontline units)
that being said, simply replacing the cavalry isn't enough, since you're deleting 1 frontline unit and replacing it with a backline unit; If you have already a balance of cannons and infantry, adding 1 airplane while deleting the cavalry will make the backline units bigger than the frontline units, which as you know, the backline units tends to be vulnerables if they aren't protected
so if you had 5 infantry, 6 artillery and 1 cavalry; replacing the cavalry unit will result in you having 5 frontline units with 7 backline units
so to balance it, you have to add at least 2 more frontline units, which is either Infantry or Tanks
this is faster , funnier and more precise than any other tutorial
It’s honestly incredible how well Victoria II is able to represent the rapid evolution and change societies went through in history during this time period.
It can not be understated how difficult it is to model the evolution warfare went through during the game’s time frame.
I only use dragoons to make fast anti-rebel armies if I'm playing Germany. Stack 10 in the capital and let them fight rebels
Another incredible video! Congrats, my friend! For the first time in my life I could understand something about that part of the game. No more humiliating losses hahaha
What about manpower (soldier pops)? Oftentimes whenever i fight wars my soldier pops get decimated and it takes a long time for them to replenish. What’s the best way to deal with that?
Every soldier who dies in battle is a real PoP somewhere in your country. This means that you want your wars to be as quick and bloodless as possible, and your battles in the most favorable terrain available. The ideal fight would either be a defense-oriented army with full dig-in defending a mountain, or an offense oriented army attacking a not dug in enemy in a plain. When attacking, remember that reconnaissance reduces enemy dig-in at the start of a battle, so small amounts of dig-in can be ignored.
The Army Leadership tech line will give military tactics, which reduces casualties taken in battles. Some of the inventions in the Chemistry and Electricity line can also reduce casualties via military hospitals.
Last, make sure your armies aren't taking unnecessary attrition. If you see a little skull on an army, that means it's too big, and is losing troops over time. However, when in un-captured enemy territory, an army takes attrition no matter what. Use brigades with reconnaissance (like hussars) to help capture provinces as quickly as possible to minimize this attrition.
I hope this helps!
Prepare in advance. This is principally a game of economics, not warfare. Get as much tech in political thought as possible and use national focuses to increase percentage population of soldiers in your most populous regions. So long as your average national % of clergy is >4% and you have a high enough bureaucrat pop for 100% efficiency then you can go wild on encouraging soldier pop. By the 1900s it shouldn't be surprising for you to be able to support hundreds of regiments even without mobilisation. So basically, besides keeping up with military techs you also want to prioritise political thought and chemistry/electricity so you benefit from the national focuses and pop growth discovery bonuses asap. A great country to learn this stuff is Japan; they have a high starting literacy so you don't have to invest an inordinate amount of your resources into boosting research, so you can instead focus more of your early efforts on the pol thought and chemistry tech lines. Grab a military-industrial complex at the earliest opportunity as well, this allows you to rapidly acquire your military techs while also giving you large bonuses for chem/elec techs.
Think about history. This period was a period of relative peace for Europe. Yes there were many wars but there were no continent spanning massive wars.
@@nutyyyy Yeah it's not like World War One happened or anything
Thanks man! I have been playing this game for years and I am still learning new things!
Ok, I think I get it now. I think late game comp in GFM should be 5 artillery, 1 plane, 2 tanks, 4 stormtroopers. As it turns out, the plane occupies back line.
I have tried this template, but the organization loss is huge once u didnt have infantry in the field. The AI wipe u quickly If u they have enough infantry in the field stack, but this is a good template tough
@@joaopedrobarbosaduarteferr6933 wait, doesn't stormtrooper count as infantry? I can't get specific numbers due to GFM wacky nature. It's pretty hard to calculate late game stats since both players and enemies are in scramble at this point.
@@amruzaky4939 It counts, but the AI just explode the field with mobilized peaseant infantry, plus the combat width bug in this game sucks, If u playing minor countries the manpower loss fuck u up so quickly that make the game boring. As matter of fact i dont know why u template doesnt work with me, i think, to be honest that because i'm noob. (Pardon my english , i m improving my writting hahaha)
@@joaopedrobarbosaduarteferr6933 ah, of course. Yes, the AI mobilizes almost instantly and with full organization (green bar) on top of that. This also doesn't help that in some cases, the mobilized doomstack is immune to attrition for no reason. Not all countries, but late game AI Japan is immune to attrition in GFM. I think Ezekiel forgot to mention that it is never wise to attack at all even in early game, because peasant infantry excels at defending, also the enemy cheats the dice roll. You could alleviate your manpower loses with Psychology research in Culture Tab. But the real way to end enemy is by baiting them to attack your +3 defence general. Once you see that you start winning, then scatter just one unit for each province sorrounding your battleground. This will create an illusion of encirclement to the enemy, they will fight to the end. This is the only way, I think. The A.I cheats just like EU4. Their stats are beefed if they are not your ally. Once, I have reduced England to Northern Ireland only, but strangely they could still mobilized 400k men.
@@amruzaky4939 my best guess as to why mobilized immune do attrition is because they're pops that are needed to run the economy of your nation, so imagine half of your 400 mobilized troops die due to attrition, a good chunk of your workforce that was helping your economy before that is now gone and this can cripple your economy if it was barely keeping itself afloat before that, and this is even worse for the AI because as we know, paradox's AI is less competent than a 4 year old that shoves crayons up their nose
For me it looks less like:
“Why do my armies just shatter?”
it looks much more like:
“I’ve won 2 battles but my armies have nearly melted away”
Make sure you have the soldier pops to reinforce, plus after a battle you should wait for the reinforcement and for your organization to come back. Lastly you need the tech to make sure you don’t die super quickly anyway
Wait for the month to tick over for reinforcement before using the same stack.
Even early game but definitely mid to late, take advantage of defending. Split a half stack off in a hill or mountain and watch the ai beeline for it then die endlessly as you reinforce the spot
You might have soldier pops too distributed around your provinces. Dedicate recruitment to your most densely populated provinces or straight up just try to prevent going to war until your pop increases. The Ottoman Empire has a huge problem with low population density for how vast its lands are. That’s why their armies melt away even from just marching attrition. Early game wars are not at all worth it unless you’re the US, Britain, or Russia.
No dislikes on this video. It’s way to see why. So informative, thank you so much!
you're the reason why we can't have nice things...
@@AnjoItable can you please elaborate?
@@LRFanEdits no he can't lmao
26 people decided to ruin that
@@hiddentreasure2161 33 now, but apparently some of the dislikes are bots to balance it out
It's not very often you stumbled on such high quality content with such few views. I genuinely enjoy your videos a great deal.
Keep it up homie, you'll get there.
>"guard"
>worse defence than normal infantry
Prolly because it's easier to stand there and take it in formation than it is to force out a push. Guards have a reputation to uphold after all
Love the use of Rome Total war music!
A like for the video and love for the Rome TW music!
Please make this war videos for every paradox GS game!
Thank you for these videos. I'm new to paradox games and my god these games a fucking complicated. You actually break stuff down in these tutorials in a helpful way.
A thing that was not mentioned in the video is the psychology part of the culture tech tree. It gives a bonus to the experience of regulars which results in lower casualties and higher damage. It would be one of the most important techs for the army side of the game
Nice video and covers all the basics with minimum confusion! It would be nice though to talk about terrain advantages, supply and sieging. Some nations get lots of defensive terrain (mountains, desert, etc.) which helps to whittle down large enemy stacks especially if you put forts in those regions. Conversely, if you rely on large land armies it can be annoying getting past those areas (such as if you're China and trying to swing west/south into India). Also rivers and amphibious attacks are helpful to know about.
Thanks for uploading this guide, I really needed it!
Glorious Rome total war soundtrack!
I like a lot the music of Rome Total War
Loved this video. I always loved this game but struggled with war
I thought I was tripping when I heard rome total war music
Excellent guide, I just subscribed, looking forward to the production video !
Just Binged all of your Videos from finding your Kenshi Video, honestly hope the Algorithm favours you soon, tis criminal to see so much effort not be appreciated.
If I understand the game well, the enemy will actually sell goods to you even when at war, assuming they don't buy them all themselves
Today I learned I'm desperately short of artillery
Aw man, now i wish i had more time to play this game
Excellent video, this game is awesome
I literally had a whole adventure (war) against the USA AND won thanks to gas attack and retreating tactics
As who?
1st 5 seconds hooked me lmao
The French: 𝓵𝓮 𝓬𝓾𝓲𝓻𝓪𝓼𝓼𝓲𝓮𝓻
Ezekiel: Queer-Seers.
That's the actual English pronunciation: ua-cam.com/video/zNkdtv8zJlY/v-deo.html . Every other source for an English pronunciation says it the same way. Honestly, I'm just as confused as you are about it.
@@CallMeEzekiel There's a belabored pun buried somewhere in "Queer-Seers" having zero reconnaissance.
Cu-rah-see-Ye's
(The last syllable is prounced the same as the final syllable in the possessive word, "Kanye's")
I wish this video exist when i first play this game
One concern that I think you did not address: Airplanes actually have a support stat! This means they go on the back row of combat, unlike Hussars which go on the front line. This means an ideal end game army is actually 5 Tanks/1 Plane/4 Artillery multiples (or, and I haven't tested this, fewer than 1 plane per 10 divisions after scaling up)
It could use information about Supply and Attrition as well as the military spending slider. Good video overall.
Thankyou man..this video really helpful
Short and straight
Thank you. I have to defend Habsburg against France and Poland-Lithuania in AOE mod, i really needed those defend tips.
Gas, gas, gas! It's time to step on the gas!
-Scandinavian troops clapping the gas defense-less Elbian Confederation, circa 1906
I love Divergences of Darkness. And 6:1 casualties. And gas attack.
Appreciate the Rome Total War music!
Very interesting video. It's good to know there are recent videos about this great game. One thing I feel necessary to add is that you didn't talk about experience and the psychology techs. From what I understand they're very important to warfare as well.
I like the music choice. I see that you are a man of culture aswell 😎
Clarify.
Excellent video, thank you!
Somehow I conquered the world without ever knowing about the generals LOL
That’s cause the game manages them automatically for you by default
How tf did you do a world conquest in Victoria
Excellent video
LOL that soundtrack, love it
Country/Nation: I have an army
Prussia ( 2nd Reich): Dies Laughing
Mainly talks about units. Not so much about tactics.
3:30 Military Tech.
7:00 Mobilization.
Victoria 2 is the skate 3 of grand strategy games.
How do you make it so you can build a bigger military I have the weakest military score as the north German confederation and I build forts I build units I don’t understand how do you make it so you can build more units
Soldier POPs are what let you build more brigades. You can get POPs to promote to soldiers by increasing their wages in the budget and via national focuses.
if your army is big it is most likely that the reason the score is so low is because you have pacifist as war policy
@CallMeEzekiel "I'll get back to ya pretty quick" it's been 4 years what a big man💪
vicky2 is a greatest invention of the humanity
change my mind
electricity. you wouldn't be able to play without that invention
Mac n cheese.
You should go half tanks half planes. That's the best. Airplanes have huge support bonus. Better than artillery.
If you can field such industry-heavy army, sure.
how can i have more armies? in the military section theres a dude holdin a sword next to a canon and says (tome) 2/2 and i realized that i cant raise more armie leadin not to have a big score so what do i have to do ????
More pops normally means more soldiers, so if you only have 2 recruitable units, it means you are low on pops
Promote more soldiers on your most populous states using the National focus (found on the top of Province pop-up).
And if it's not enough, you can : a. Grow your domestic pops even more (just research more economic and pop-growth boosting inventions, build more industries, reduce taxes, etc) or b. Annex more populous states or Colonies and promote more soldiers there.
I want to know how do I kill deaths deathstacks. I'm playing Sweden and I have 5 professional armies of 10 brigades and other 5 from mobilization, but the russian mega deathstack of 451 brigades doesn't care and just rolls over Stockholm
When it comes to the scale between a minor power like Sweden, and the gargantuan armies of a mobilized Great Power like Russia, there just isn't a way to directly compete with them. Some powers can punch well above their weight, like Prussia, whose moderate population, spheres, RGOs, and military tech make it possible to fight the bigger rivals around it. Sweden has a small population, few easy spherelings, and only a few good RGOs. Even if you managed to secure the Scandinavian countries under your union, invested in military tech, and fought every battle with the best army groups you would still die in a direct war with Russia. They're just too big. Every loss on the battlefield for them can easily and quickly be replaced, mobilizing hundreds of brigades to crash into your border and overwhelm your home army. You can't treat fighting Russia the same here as if you were fighting them with Prussia or Austria. Here are a few recommendations.
- You didn't specify what year you were fighting them, but I'm going to assume that it's between 1865 and 1875 since you haven't united into Scandinavia. I'm also going to assume that you're either fighting a war that an ally called you into, or that you're trying to acquire Finland from them. Whatever the reason, if you only have 50 professional brigades, wait until you have more. Early/Mid game it is nearly impossible to beat a major power like Russia by yourself. Focus on other geostrategic objectives for now. Until then...
- Invest in military tech. Even if it won't be the deciding factor in a war, being better able to fight off and bleed Russia's armies will be essential. Because of their massive population, low literacy, serfdom and baddish technology group, they can't research as fast as other nations. Take advantage of that, always try to be at least several techs ahead, which should be pretty easy with the Scandinavian nations. By the 1900s the tech should give you MAJOR bonuses like Gas Attack and better defense that'll give you a step above the Russians.
- Acquire colonies. You should be doing this anyway, but this is an especially important strategy for minor powers with small pops. Sweden, Denmark, Norway, and Finland all don't have the best RGOs, at least not in high quantity. Industrial resources like coal and iron are scarce, and others like coffee/tea, rubber, oil, silk, etc. all need to be acquired from Africa/Asia. This also means you will have colonial pops to recruit into the army, further bolstering your low brigade count and mobilization size.
- Invest in a strong navy. I know blockading Russia isn't THAT useful, but whatever gives you an edge. It will also be useful in getting a colonial empire running whilst beating back other rivals besides Russia. This also has the bonus of increasing your military ranking and thus also improving your standing as a Great Power, giving you better priority when buying goods from the international market.
- Arguably the most important: gather powerful allies before attacking Russia! Like I said before, beating Russia on your own as Sweden/Scandinavia by yourself is just asking to get death swarmed. So, why not swarm them first? Popular contenders for allies would be Germany, France, or the UK (try to go for the first two, though, since Britain is _terrible_ with managing land armies outside their cozy island). If you can't get any of them for whatever reason, try going for two smaller powers close to Russia; I would recommend Japan as one, and either Austria or the Ottomans as the second. This way Russia will have to spread their armies all over their border, whereas you only need to concentrate your armies on the one.
- As a bonus, try to postpone war with Russia until Great Wars pop up, that way you can add wargoals for cheap, as well as having the option to Dismantle Russia after researching Mass Politics. However, this will mean Russia has at least one Great Power on their side, so be careful of that.
@@readerofstainedhearts0593 the year is 1920, Russia is allied with the UK. I'm allied with Germany and France but they both refused the call to arms and Germany has good relations with Russia. Japan has a truce with Russia and the US lost the Civil War to then get carved up by Britain, they're still a great power but only because of industry. The Ottoman Empire is also allied with Russia.
I already researched the entire military tech tree and the only thing to form Scandinavia I'm missing are the aland islands which are owned directly by Russia not Finland. I don't know how advanced is Russia currently, but they become the Soviet Union for like 2 years to then turn back to Russian empire. The Soviet Union never demobilized btw, like a thousand brigades.
I also made myself a colonial empire centered around the Congo, Vietnam and Korea, most of my army come from there and I'm currently also considering to invade south America, there is a big alliance between Chile, Argentina, Peru and Brazil from which none of them is sphered.
Dug in defense in the mountains with forts will add enough negative modifiers to their damage roll so they will have a hard time doing a lot of damage to you. You still might not win, because 451 brigades is a lot, so it couldn't hurt to ally with Britain or Germany if possible.
i wanted to ask how to attack naval ports, when oversea war happens
You have to have transport boats have then on a port have troops on the boat and then click the boat icon then move the boat to the the over sea area then move your troops from the boat to the provence
Thank ya for the tips bro
One thing you didn't mention is that as the game goes on, defense will gradually get better than attack. In the 6 games that I have played as of writing this, I have singlehandedly beaten multiple great power alliances due to the insane support bonus to the defense stat of artillery.
In my latest game as Belgium where I helped France against the British, I have seen the British lose 15-30k men in a single day while I only lost 100-1000 men due to me being on the defensive with artilley support. The bad dice rolls didn't even matter and I didn't even have to mobilize.
But he did mention that
I noticed in your army composition you don't recommend engineers. Are they not worth it?
Really just depends. They can only be recruited from accepted cultures. I recommend exchanging 1 Artillery for an engineer. They only give 75% support though, so beware.
I like to add one engineer for every one hussar. idk, it works for me.
havent they some huge digging bonus like in Victoria 1?
For my army composition, I use 4 infantry, 4 artillery, 1 hussar and 1 engineer, for sieges
These videos are awesome! Are you going to do a Naval Warfare Guide?
Check the comments of this video. There's a pinned comment that covers the navy. I hope it helps!
@@CallMeEzekiel thank you
Gave your channel a recommendation in a couple of my videos
You forgot the Psychology tree in the Cultural Tech!
Yeah it increases reinforcement rate and adds experience
Agreed. This is especially important for those conscription armies because this makes them start at a much higher exp level. Also, reinforcement rate benefits both army types, but conscripts benefit more by having a much larger pop pool than soldiers.
if you are sieging down a fort in the enemy province, and the enemy attacks you, do you get the benefit of the fort or does the enemy get it?
The defender gets the benefit from the fort… if that fort is in their home territory. In the case you described the fort plays no role in the battle
Just wish there would be an option to fill your armies automatically with mobilized troops as they emerge. In my Russia game I had a gigantic army with only professional artillery/engineers/cavalry/tanks/planes and micromanaging mobilized infantry to fill my armies up was such a pain in the ass that in late game I just kept fully mobilized all the time xD
Ezekiel, what do you want for Victoria III?
Ideally we'd get Victoria II but more refined (better graphics, more events/flavor, improved mechanics, especially PoP mechanics, etc.) I don't think that radical changes would be a good idea. It's been almost a decade since Victoria II's release, and it holds up so well. The game's clearly doing something right.
I will add that if/when Vic III finally releases, it's prorobobly going to be pretty terrible. Right now, Paradox seems to be more interested in creating platforms for further development, rather then complete, self-contained experiences. It's kind of crummy for folks who buy the game at release, but I think that it's a smart decision, both for business and development. Selling DLC/expansions as the game develops is a great source of revenue, and in the long-run, the games will (usually) be better for it.
@@CallMeEzekiel I dont want to get you down but after we got CK3, I dont think we will ever see VIC3
@@CallMeEzekiel I'd want to be able to take individual provinces in a state, infamy to be determinate on the peace you eventually make not all the demands, better revolt system, war properganda to reduce risk of revolt while at war, colonial wars to give 3 or 4 infamy not 12 or 13 ECT.
If the economic system is at least as good as the one in Vicky 2 (and it could be improved in a number of ways) I'd be happy.
It seems we don't live in the darkest timeline.
0:03 What's The Name of The Movie?
are there signs of an ai about to go to war with you?
Justification can pop up
Pile more troops on border
i am new in this game. i am learning fast, how the game works but i really wonder. why can't i recruit more soilders after a period of time and how can i get more people into recruitment
Each province has a portion of the pop being soldiers that you can turn into units. The proportion of soldier in a province can drop (they died in battle ; they died in rebellion (this one can and will turn you mad if you have lots of different armies you have to patch up, so keep your soldier well paid and happy) ; they migrated ; they switched job).
To have a bigger part of a province population being soldiers, you have to encourage them to become soldiers with national focus (don't forget to keep it at a reasonable percentage or in specific provinces, otherwise your economy might suffer from it). You need 3k soldier of the same pop to create a unit : same culture in the same province (not region). So don't bother trying to get a unit out of a 20k pop region with an average of 5k pop per province, especially if multiple core cultures are represented there.
Now, sometimes national focuses don't seem to do that well of a job and I'm not entirely sure why, it might be because of the pop militancy, consciousness, the atractivity of the job you try to promote (ie : you don't pay your soldiers/intellectuals/bureaucrats) or some other obscure factors (ie : education level for the clerks or wealth for the capitalists).
@@darciaaa123 national focuses only change what a pop promotes to, it doesn't affect how many pops promote
Does the Vic2 has penalty for unguarded artilery? Like in EU4, when artilery does not have any infantry defending in the frontline it takes much more damage.
As far as I'm aware, there's no direct penalty applied to artillery in the front line. However, artillery's support bonus is only in effect when in the back line, so you don't want it in the front line anyway.
Also, artillery is a lot harder to replace in a war. Infantry are expected to be used up in a battle so you can just swap them in an out, especially if you have conscripts. Artillery is more expensive and you likely won't have any spare brigades lying around so an army with depleted artillery brigades is going to be weaker for quite a while.
Also, armie comprised of ONLY artillery and other support units will instantly lose battles when engaged
Is there a better way to improve your army cap than encouraging soldiers? I started a game in the "Blood and Iron" mod as Brazil and immediately started working on literacy, but by the time the scramble for Africa hit my army cap was halved and I couldn't recruit more units. Is this just because Brazil is a slave state, is it the mod, or am I just doing something wrong?
Your brigade cap is in direct proportion to the number of soldier PoPs your country has. This means that, to increase your brigade cap, you can either increase the proportion of your population who are soldiers (mostly by encouraging soldiers and raising the military budget), or increase the overall size of your population. In regards to the latter option: there are parts of Africa with large populations which will be very easy to acquire during the scramble for Africa; Especially as Brazil!
By the way, I've never played the "Blood and Iron" mod, so it's possible (although not likely) that the system works differently there.
By the by the way: the quote by Bismark is "Eisen und Blut" which means that the mod's name should really be "Iron and Blood"
I hope this helps!
CallMeEzekiel thank you Ezekiel, you learned it so we don’t have to
MORE VIC 2 PLS
Están muy buenos estos tutoriales demasiado claros incluso para mi que se muy poco ingles. Se agradece tus tutoriales, saludos desde Chile
Thank you!
9:28 Me A Hoi4 Veteran: *This Is Hoi4 All Over Again But With No Fuel*
So HoI4 without before Man the Guns?
Dragoons are great against rebels. Stronger than Hussars and faster (in movement and conquest) than Infantry.
people don't give cavalry enough credit. before machine guns, dragoons are the best unit in the game. they have the same role as artillery, they can support due to maneuver, but they can also form a front line like infantry. They basically remove dig in, a negative modifier to your damage, and they occupy extremely quickly.
What fucking annoys me is when the enemy retreats past your frontline into your land like that’s not how battles work bro
Sometimes it does. The enemy army can always just walk around you if you have nothing to guard your flanks. That's why WW1 turned into trench warfare from Napoleonic style warfare irl. They kept trying to outflank each other and adding more soldiers to the sides to guard the flanks until there was no more room and only going head-on was an option.
It's probably because you block their way or they just regrouping with nearby unit, i always have this kind of issues when i first play the games, well that's why they're adding auto-manage in later games so you don't have to micro manage every soldiers you have
med 2 music is top tier
fucking runescape text i love this shit