Is It Possible To Make A City Out Of Only Pedestrian Roads?
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- Опубліковано 13 лип 2024
- Welcome to a fun test build where we're going to try out some Cities Skylines science using the new Plazas & Promenades DLC! Can we convert a Tiny Town into a city using only ped roads? Lets find out!
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It's kinda crazy how perspectives change. When I see those standard roads in the beginning, there's no concern at all. Of course those roads are gonna be there, nothing special. Everything's completely normal. But when he changed them to the pedestrian roads, my first thought was, "Jesus Christ, how's this tiny community going to afford the maintenance on these massive. out of proportion walkways?!", even though in real life the maintenance on pedestrian infrastructure is much lower than for car infrastructure of the same size.
This expansion is orange-pilled as f***
That's the one thing that seems out of balance to me. Why would maintenance on a pedestrian area be _more_ expensive than a car-dependent area?
@@ian22222 The only thing I can think of is the increased requirement for logistics depots to move things from large trailers onto small vehicles like cargo bikes.
Now, instead of having a single truck driver backing a large truck up to a grocery store, you need a place to unload the truck, people to move the cargo onto the cargo bikes, and then cargo bike riders to move goods to the store.
@@MrMartinSchou That would be 100% logical, except for the fact that it charges a maintenance cost just for painting an empty pedestrian zone. That’s also what doesn’t make much sense, but it is what it is. If someone seems it too unrealistic, I’m sure our excellent modding community will fix that in a flash.
@@ian22222 There already is a mod - "Area Cost Adjuster". I just set it to 0 multiplier and it's all great!
I guess this proves to me that just because something CAN be done, doesn't mean it should be done. The suburb and main street commercial look fine, but I'm personally just not on board with pedestrianized industrial zones. Perhaps small sections of it would be fine, and pedestrian office or IT would be great. This was a mixed bag of build results, but a great learning experience. I still enjoyed every bit of it, because you tested this stuff for us, so we don't have to. Great job Egg.
Yeah, it really is a shame that even with this expansion the devs still don't know how The Netherlands works. I would love to try and rebuild Utrecht, but the is still so much lacking... one simple example, we don't have "car free zones": they are car-low: cars are still allowed (sometimes banned at certain times of day) just at very slow speed, must always yield and those zones are nearly always in mixed residential/commercial zoning. Of course a fair alternative for cars is always provided, but usually going by foot or bike will be faster and more convenient.
@@annekekramer3835car low zones are just rebranded school zones but for a bigger area then
This video was interesting for sure, it's so cool to see after all these years of the game being so car centric. More pedestrian experiments please!
Nice little experiment - I'd love to see more about public transport hubs and the wall-to-wall specialisation 🤓
Defo want to try a ped PT hub!
Incredible! It seems like if you go slow, you can have an excellent walkable city with wall-to-wall zoning and the new high-density service buildings they have introduced with this expansion. I really wasn't expecting industrial to work so nicely. Wall-to-wall zoning would most likely ensure that the not enough workers problem is addressed as well.
This is funny!
And the main lesson for me: the service buildings (like water treatment, waste collection, etc.) cannot be pedestrianized, everything else basically can be...
For a very simple DLC - it's created the biggest change to the game, Cities will never be the same again.
Hard not to use these all the time now haha but they are expensive!!
Sadly this should've been added years ago
The pocket cars break my enchantment... if we needed to plan parking accordingly, that would be a challenge.
Yeah it would have been great if there a variety of parking options included as well.
Parking garages should've been a part of the DLC
Absolutely build a pedestrian city, metros, buses, monorails, trains and walking. Imagine the possibilities...👍👍👍👍
Traffic can flow a bit better by having that one-way system flow the other way around.
Cool velaro D
Excellent experiment! I love the residential can be on these pedestrian roads, how cute is that? i'd love to see a transport hub done with these roads and the new transport assets, !!! Great work as always, Egg!❤❤❤❤
Never had a car, 8 km to and from work every day before I retired. My better half uses her bike as well to get to work, always worked perfectly for both of us. Public transportation is good where I live so the youngsters can get to school with no problems and we always fly on holidays, mostly Portugal as the destination. But this is Denmark, a lot easier to accomplish than in many countries I suppose.
I remember biking to work 10 km when I worked at a gas station. It did wonders for my physical condition, but it got pretty brutal during the winter. I lived in a small countryside village at the time, with very poor public transport (admittedly understandable), and biking for 10 km along a small country road in a snowstorm wasn't the most fun I've ever had.
I'd love to see more on arranging service buildings -- for example is it better to spread them out? Is it better to have multiple Pedestrian districts? What is the affect of mixing district types? I love the experimentation.
Good idea! We'll test it out :)
Imagine the employees carrying those heavy cargos from the industry area to the service point! 😂😂😂
Very cool. This certainly can change the way the game is played. Kind of have to rethink a lot of things. Crazy how the land value shot up with the pedestrianization.
I believe Factories, Parks and Universities will not work with Pedestrian, mainly because they use the same Zoning grid.
Which is a shame, especially universities would benefit from the pedestrian roads I think. Park areas too could get some cool builds with it.
Factories don't make sense to pedestrianize honestly, but it makes sense to put the service buildings there. (Even though it's a little illogical)
I'm personally looking forward to integrating this more into cities, how it's often done in real life, rather than going crazy with it.
We could use a path next to the ped road to place a campus asset perhaps? We'll see!
@@OVERCHARGEDEGG I was thinking how a university would work this based on comment on City Planners vid. The fact that pedestrian roads don’t have to be in the ped zone if no building will be on it makes me think your frontage path idea would work. It would require some E6 level of zoning neatness
@@OVERCHARGEDEGG Yeah, there are ways to do it I assume, it's just a bit of a shame that park gates require a road connection.
That said there is the rivable "walkin paths" that was added some time ago, that get some of the same look and feel, but allow for cars
Great experiment! And good to see it all work so nicely 😄
Deffo Transport added to the City. Also Specialised Industry, In fact I feel a new series starting.
Strange how vehicle routes don't have a maintenance cost, but pedestrian does. Since "Big Car" gets an unfair advantage, would a toll road at the entry to the city counteract the expense?
Since, I don't play the game or support you via Patreon et al, I'll not vote on making it a series, but I will say it was a great experiment, and I wouldn't mind living in your version of Santorini.
Really interesting experiment! The transport hub idea sounds great
It just works. Egg and Todd agree.
Loving the new content, I’ve learnt so much since watching this channel. 👊🏽🇳🇿
Yeah we're gonna need a fully pedestrian road city series Novaria style
It's very nice, BUT they should've added car parks, cars dissapearing is offputting.
And generic industry working with pedestrian roads is bs, because logically and also irl, it needs roads and heavy equipment/vehicles, like what you gonna carry 20tonne steel rod to your manufactory??
I think there are car ports that you can add to the area.
A requirement for parking would have been a good balancing mechanism. This seems a bit OP despite the running cost.
@@freelounge6001 every latest DLC have been kinda too OP, I split city in many parts and connect it with parks and each park makes 10 grand/week, so it gets booring fast
Really like the Idea, Great video Egg.
Nicely done, I like this. 👍
Answering my questions without me having to ask them 😊 big yes please for more experiments ❤
Ahh! This is all I ever wanted! I didn't realize this expansion came out! Hope it's available on the PS too 😃
Just downloaded, diving in now
I found that maxing out land value can actually undo any of the painfull maintenence cost and even make a good profit. And with the weird way land value is distributed with pedestrian areas you can pretty much just paint land value into any area.
I love your laugh, so much. "4000! Goodness me! hehehehe"
Sounds cool at first, then you realize this removes all need for public transport, traffic management and any challenge the game had left really. And incompatibility with park/campus/industry DLC adds another layer of silliness... they could've used districts with a pedestrian policy, and boom, overlap with those would've worked but noooo....
This is literally the first thing I did in the game and i love how it is :)
love this new miniseries
If you like the jacaranda tree. There is a festival in Grafton in New South Wales in Australia that has a Jacaranda festival
Ought to make an inverse city. Treat cars like bike lanes and whatnot.
Well now you’ve gone and done it. Congratulations Egg, with no traffic problems to fix, you’ve put Biffa out of a job. I hope you’re proud of yourself. 😂😂😂😂
I can't see this not being exploited. So much cheese potential! 🧀
If the commercial and industry buildings are in the same pedestrian area, will the goods auto-deliver?
Can I have a "services corner", separated from the actual RCI buildings?
What happens if an area is surrounded by a pedestrian zone, but only at the perimeter?
Nice hearing your voice again mate! Yt just recommended you to me :p x Caboose (snaky)
The live stream was great
Do the old regular pedestrian paths connect well to the pedestrian roads? I have always wished you could connect an elevated pedestrian path directly into the sidewalk of an elevated road - can this now be possible through an elevated pedestrian road?
Also do the pedestrian roads connect well to the walkable quays?
Can snap paths to these roads (only if on ground. Can't snap them to walkable quays. You can elevate them.
They pretty much act like all other roads in the game. edit - one difference you can snap path onto the end of road.
No they don't, i hope there are gonna be more ped roads assets made!
@@4879daniel so could you snap the path onto the pedestrian road on the ground and then ramp the pedestrian road to elevated and then connect it into the elevated road? That’s what I’m thinking of trying when I get this dlc.
Hey egg, great video. Lots of fun! I bought the DLC and I loaded up a map. when I did, the starting tile was not at the highway connection. It was in the ocean. I also tried unlock all tiles for free via 81 tiles, but it didn't work. Any suggestions?
MORE PLEASE
I was not expecting general industry to continue to function!
Pedestrian Industries... very logical....
I guess this is one way to solve the traffic problem
The service point area traffic might work more efficiently if you reverse the one way system.
Run with this. it's a great start. Throw your imagination into it and build a pedestrian only megacity.
Turning industrial into a pedestrian area is a little silly. It's also kinda bizarre that we don't see anything being delivered *from* the cargo points, or any legitimate need to find a walkable route from home to job and back, given that pedestrians will only travel so far. I can only postulate that CO did this on purpose for gameplay reasons -- sometimes choices have to be made for the sake of playability at the expense of realism. Like why there are no parking spaces in the game. Still, the lack of parking at the *edge* of a pedestrian zone is something that should have existed imo.
love the fact you put in that extra time to experiment enough to find what works. i love to to do the same as time consuming as it is to do but its so rewarding when you can figure it out.
How were you making the rows of trees so quickly through the 11:00 minute mark? Is there a shortcut in Better Landscaping Tools that I've overlooked? Looks so useful!
That is the prop line tool mod :)
The maintenance cost is such bullcrap. Pedestrianized streets are way better budget-wise in real life since cars don't wear the roads out and businesses get more customers due to more people walking by. The extra cost is unrealistic.
Yes! They are extremely expensive, lowering the parks budget can take some of the sting out of it!
@@OVERCHARGEDEGG I feel like making them expensive in the game is also a little irresponsible from the point of view of the devs. Some people might get the false impression that more walkable cities are expensive and then oppose them in real life.
wouldve had less traffic had you made that loop counter clockwise Lol
what about putting a big parking garage are grages near the start of the city and spread out the service points.
How about keeping pedestrians at ground level everywhere and pushing motorized vehicles below or above ground level, so at all crossings pedestrians could just walk across without ever bothering about the tunnels or overhead (noise & pollution, so prefer underground) roads?
i made a similar experience. ai behaves to reach a point. if car can't reach a point, car stays on road and generate trafic by not having destination. @20:24
Only police cars driving in pedestrian neighborhoods.
I'm curious how it would fare in the long run as the city gets larger.
I can imagine the ever increasing maintenance cost of multiple pedestrian zones would take a toll on cashflow which would limit or slow down expansion.
I've played around with it a little bit and the areas fill up quickly and there's loads of resi demand. So you should always make plenty in tax.
Nah its alright, i have 20k people rn and 25k income it's way better like this bc cims will walk for an entire block it seems
Maybe it would work better having two pedestrian areas (one for commercial and residential, and the other for industry)
Pedestrianized industrial zones both look and sound cursed to me, though I'm not sure if those exist somewhere in Europe. I think an airport plaza would be a fun idea to dive into.
Depends on the type of industry and type of logistics network it's connected to.
For example, if it has its own rail depot, there might not be a real need for heavy goods vehicles, and it could easily be placed in an otherwise pedestrianised area.
Very good experiment, am very curious to see how this scales up to a larger city. Do the cims eventually get frustrated with long commute times?
No
I would say no, they have to go somewhere and if there only option is to walk then...
Well they could use PT
Please! See how large you can grow this model.
I'm trying to make a pedestrian only city. As far as i could go, i noticed there must be a drivable network for trucks and other services. Maybe i got it wrong, but I'm still trying :)
First time viewer ... love the video I do have to say ... you sound like you could teach at Hogwarts in Harry Potter lol
Thanks bro!
You're a wizard, lance and ying!
Unfortunately PP DLC does not work with buildings in Campus DLC and Industry DLC.
Cool experiment but this just shows that Cities:Skylines is really missing an actual parking system.
The maintainence cost is ridiculous I now have to co,pletely design my city for cars because the cost is over 30k per week
yeah its way too much, there is an area cost adjust mod if you're on the PC
The pathfinding mechanisms for the new bus assets seems to be at some problem - routes are getting weird
OE is asking and resolving questions that we will eventually do but unlike OE, we'll end up destroying our cities.
I really don't like the huge cost of pedestrian zones. I think it should definitely be tuned down a lot.
I’ve already pedestrianized half my city
Got the new DLCs and now the my save has been loading up for the past 45mins send help.
A bit dumb off the game to have Maintenance costs for pedestrian areas but not for vehicle roads.
Yeah thats absolute bullshit. Why can't I build my own little Amsterdam :(
Those service point buildings appear to be the bottleneck of rolling this out over a whole city. Am I right that cargo trucks and rubbish trucks don’t have to pass through the service point?
Once this test has more cash, I'll reform the service points in a proper one way network :)
How is your game even playable right now? 😂 I can't even place a power line without an error popping up😏
so they did make it like those service buildings just need to exist somewhere and then are magically collecting garbage and delivering stuff... *sigh*
Two hundred and eighty fourth
there are human traffic but not the same kind as cars 🤣🤣🤣
So Biffa lose it´s jop..
YOURE JOINKING!
The Instant Gaming Link is a scam! Brought Cities & now they want all sorts of personal info including a copy of my Photo id before I get my game. maybe ask before I pay?
Having a problem where the people won't work at businesses within the zone....
Haven't come across that one yet!
and how industry transfer stuff without trucks? makes no sense.
Second
Hey.. let's drop a dlc all about pedestrians and pedestrionising the city.. so why cant I connect a pedestrian road to a pedestrian park gate... stupid..
Sadly factories don't work
Love this demonstration but I gotta be honest, it feels a little silly the way it works right now. In my opinion 'Parking' should be a necessity like other services, at least in pedestrian areas
You don't need parking if you don't have a car. And you don't need a car if you can get everywhere by walking, biking, and public transit.
@@locsoluv94 But.. they have a car. They walk to the edge of the pedestrian area and spawn their car so they can move to other places of the city. Once they're back, the car magically despawn on the entrance of the pedestrian area so they can walk freely inside of it.
And you cant pedestrianised the full city...
first
Modern town planners please take note - it is possible....
you stole my idea.
Can you pls give me cityskylines ps4 disc pls i dont have it im poor
Job