Building Generator | Simon Verstraete | Games Workshop

Поділитися
Вставка
  • Опубліковано 30 лип 2022
  • LESSONS & PROJECT FILES: www.sidefx.com/tutorials/game...
    Recently a new building generator has been added to SideFX Labs. In this workshop you learn how to use this tool to generate buildings for Unreal Engine. Starting from scratch with using simple shapes the buildings are created and basics are explained on how to use the building tool. Megascans assets are then used with the tool to quickly create good looking results into the game engine.
  • Фільми й анімація

КОМЕНТАРІ • 45

  • @OrangeJambo
    @OrangeJambo Рік тому

    Beautiful work, love the content as always. :)

  • @TheArtist441
    @TheArtist441 Рік тому

    Masterful. Thanks Simon, you are the best. This was so inciteful!!

  • @kuyrem1
    @kuyrem1 Рік тому

    Thx for this tutorial, pretty cool and easy to understand 😄

  • @motionbeer7716
    @motionbeer7716 Рік тому +13

    About the corners, there is a mistake in the code that does not allow for left and right corners to be used.
    To correct this, allow modifications on the building generator node, then go inside and look for the "place pieces" node. Go inside it and look for the "grammar_expansion1" node.
    In this node, you'll see this
    CC_L = _corners[0];
    CC_R = _corners[0];
    Replace by this
    CC_L = _corners[0];
    CC_R = _corners[1];
    Left and right corners should work properly

    • @sams_3d_stuff
      @sams_3d_stuff Рік тому

      Thank you so much!!!

    • @sams_3d_stuff
      @sams_3d_stuff Рік тому

      Have you been able to make concave corners work btw? I only can get convex corners to work.

    • @motionbeer7716
      @motionbeer7716 Рік тому

      @@sams_3d_stuff Yes but I had to modify the HDA a lot. Add concave variables into the building utility node, then in the building generator, add a "look for concave corners" setup and then write a wrangle node to replace convex corners by concave ones

    • @motionbeer7716
      @motionbeer7716 Рік тому

      I can't post links but if you go to the official Houdini forums and make a " building from pattern" search there is a thread where I give more details

    • @giuseppemilana6220
      @giuseppemilana6220 Рік тому

      You're a lifesaver mate!

  • @playboy8303
    @playboy8303 Рік тому +1

    The master is here........crowd is cheering simon....simon......

    • @wantaitai4827
      @wantaitai4827 Рік тому +1

      you must be his colleague who secretly hates him

  • @awesomedata8973
    @awesomedata8973 Рік тому +6

    We really need more about modifying the building tool to do some of the stuff you were showing with the Sci-fi base, etc.
    Also interiors and floors would be interesting.

    • @robbie_
      @robbie_ Рік тому

      interiors seem to be really hard.

  • @nobunaga8514
    @nobunaga8514 Рік тому

    I wish the corner system was more robust like the original tool. This one makes rounded corners tougher.

  • @desocrate
    @desocrate Рік тому +2

    Love it, can we also learn to do interior furniture placements?

  • @Phoenix3HK
    @Phoenix3HK Рік тому +5

    Link to the UE5 Matrix video he mentions on Shape Grammar: ua-cam.com/video/usJrcwN6T4I/v-deo.html

  • @jahormaksimau1597
    @jahormaksimau1597 Рік тому +3

    Can someone explane how works CORNERS in this new system?
    Thank you for a grate tools!

    • @simonmakdesielias8964
      @simonmakdesielias8964 Рік тому

      I would love the answer to that. Been trying to figure it out for several ours... but cant seem to get it to work. Have you possible found the solution?

  • @PeterKLee
    @PeterKLee 27 днів тому

    Is there anyway to spawn door certain direction of the building?

  • @Joker-oq6pm
    @Joker-oq6pm 8 місяців тому

    I would like to know how much demand specialists who model procedural buildings and assets

  • @joantonio6331
    @joantonio6331 Рік тому

    Any one knows how t odo it with UE 5.1? For some reason the reference always add "/Script/engine.StaticMesh" and this does not work with houdini

  • @HalitHarun
    @HalitHarun Рік тому

    Thanks for the video, but I have a question. When I define references from Bridge, the faces of the incoming parts are facing opposite sides. I tried on the axis directions from within the FBX files, it did not improve. I used transform node from within Houdini and it didn't work. This is my first try. I wonder where there is an error. Patterns are neat but do not fit well on modules. the axes are facing the wrong way. Do you have any suggestions?

    • @user-qj2vv4rn7l
      @user-qj2vv4rn7l Рік тому

      I also encountered the axis orientation error in the import of Unreal, did you solve your problem?

    • @HalitHarun
      @HalitHarun Рік тому

      @@user-qj2vv4rn7l yes it was solved, but it was stupid. I transferred the models to unreal via bridge. But there is no problem when imported from birdge in Unreal. It can also be solved with the Transform node. This situation is mentioned a bit in the Project Titan Building Tool series, which is already a more detailed tutorial, find it and watch it.

    • @user-qj2vv4rn7l
      @user-qj2vv4rn7l Рік тому

      @@HalitHarun I've tried using Transform, but he doesn't work, it's bothering me, thank you, I'll see how he solves it.

    • @HalitHarun
      @HalitHarun Рік тому

      @@user-qj2vv4rn7l Pay attention to the Axis of the model. You need to set this in the program you are using before referencing it. It's really frustrating. Moreover, there is a more detailed description of this stage. Tables part in Unreal Engine. Really complex processes are not as simple as they seem. I wish conveniences.

    • @user-qj2vv4rn7l
      @user-qj2vv4rn7l Рік тому

      @@HalitHarun Gosh, I looked at the Project Titan Building Tool and it didn't fix my axis orientation error, I had used the cleared nodes before him and it didn't work.

  • @AvstractIndustries
    @AvstractIndustries Рік тому +2

    why not Unity?

    • @morpheusdreamer
      @morpheusdreamer Рік тому +2

      I've got this working with Unity. You just need to make sure you change unreal_instance attribute to unity_instance attribute. It doesn't support Unity tags though.

  • @nicoladanese2181
    @nicoladanese2181 Рік тому

    I'm trying to follow this tutorial on latest houdini version, 19.5.493, but there's some errors in the "building from patterns node". Anybody was able to make it work?

    • @semichaosstudio8139
      @semichaosstudio8139 Рік тому

      Same here, stuck right at the start with "invalid patterns" warning

    • @nicoladanese2181
      @nicoladanese2181 Рік тому

      @@semichaosstudio8139 just so you are aware, I got a reply from sidefx support saying "there is known problem with the Building from patterns". I'm now back to H19 and it seems to work just fine

    • @semichaosstudio8139
      @semichaosstudio8139 Рік тому

      @@nicoladanese2181 Thanks for the info, hopefully they could fix it sooner than later. No luck with H19 either on my side...

    • @semichaosstudio8139
      @semichaosstudio8139 Рік тому +3

      Update: installed labs package 19.5.501 today and it fixed the issue :)

    • @nicoladanese2181
      @nicoladanese2181 Рік тому

      @@semichaosstudio8139 that's great! may I ask if you try it with UE 5.1?

  • @mirphoyo8964
    @mirphoyo8964 Рік тому

    How to make the roof in houdini?

    • @3D_GO
      @3D_GO 10 місяців тому

      Simon creates a roof for this system in the Project Titan Building playlist you should be able to find it here
      ua-cam.com/video/3G9oZTNMGFs/v-deo.html

  • @wantaitai4827
    @wantaitai4827 Рік тому

    怎么有点像wfc那个猫猫,[猫尾] [猫头]。太好了,让世界充满猫吧

  • @awesomedata8973
    @awesomedata8973 Рік тому +3

    Also, we need more love for Unity these days. :(

    • @morpheusdreamer
      @morpheusdreamer Рік тому +5

      I've got this working with Unity. You just need to make sure you change unreal_instance attribute to unity_instance attribute. It doesn't support Unity tags though.