Basic Real-Time FX | Simon Verstraete | Games Workshop

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  • Опубліковано 23 сер 2024
  • LESSONS & PROJECT FILES: www.sidefx.com...
    This workshop will focus around using textures and flipbooks to make real-time FX. With Houdini we can do complex simulations like pyro simulation. The simulation will then be turned into a flipbook so it is usable for the game engine. Learn different ways and techniques on how to get and use the flipbooks of Houdini in Unreal engine.
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КОМЕНТАРІ • 10

  • @GameDevNerd
    @GameDevNerd Рік тому

    I'm a professional developer, mainly working with Unity these days due to its popularity and availability of work. I used to be an engine dev and learned shaders, vfx, etc from scratch, all hand-coded and hand-crafted. I finally decided to stop spending eons making stuff and just learn Houdini, lol, and it's making a lot of sense but my UI-navigation and node awareness is still weak. I need more of these! I've been working on a whole SDK and toolset (including AI/ML tools) for Unity and I'd love to include Houdini Engine integration in our plans. This is a really, really awesome tool. If you guys cover Unity more you can count on me stalking your videos and making stuff :D

  • @Kreuzrippengewoelbe
    @Kreuzrippengewoelbe 2 роки тому

    Three cheers for Simon!

  • @mkhizeart
    @mkhizeart Рік тому

    Nice, thanks as always Simon and Houdini!

  • @Fauxmage
    @Fauxmage 2 роки тому +1

    Very good presentation! I loved it

  • @Utiibs
    @Utiibs 2 роки тому +1

    Amazing, thank you for the presentation!

  • @MarvelousMediaEngine
    @MarvelousMediaEngine 2 роки тому

    I was super disappointed with the Karma Update. For rendering volumes it is an incredible step backwards, hopefully I'm misusing the new Karma Render Settings Node. Here is example: ua-cam.com/video/oyE03r1_Slg/v-deo.html
    Details: I was using Karma XPU to render clouds using the XPU pyro preview. The scene is a bunch of clouds scattered on a grid to look like you are seeing clouds from an airplane. In Houdini 19.0, my cloud scene will render in 5 seconds using XPU. The same scene in Houdini 19.5 takes 6 minutes. If I turn down path traced samples to 32, I can get it to 1.5 minutes. If you have any ideas, I would appreciate it. Nobody is talking about it online yet from my searches.

  • @mordecai1484
    @mordecai1484 Рік тому

    does anyone know if there Is any way to add real-time vfx to marmoset?

  • @brunabarbosa3584
    @brunabarbosa3584 2 роки тому

    element faild to initialize OpenGl.

  • @Medard22
    @Medard22 2 роки тому

    This isn't made by Games Workshop

  • @tekkablade12
    @tekkablade12 2 роки тому

    does anyone know where we can get that flamesword .hip file in the thumbnail?