Basic Real-Time FX | Simon Verstraete | Games Workshop
Вставка
- Опубліковано 23 сер 2024
- LESSONS & PROJECT FILES: www.sidefx.com...
This workshop will focus around using textures and flipbooks to make real-time FX. With Houdini we can do complex simulations like pyro simulation. The simulation will then be turned into a flipbook so it is usable for the game engine. Learn different ways and techniques on how to get and use the flipbooks of Houdini in Unreal engine. - Фільми й анімація
I'm a professional developer, mainly working with Unity these days due to its popularity and availability of work. I used to be an engine dev and learned shaders, vfx, etc from scratch, all hand-coded and hand-crafted. I finally decided to stop spending eons making stuff and just learn Houdini, lol, and it's making a lot of sense but my UI-navigation and node awareness is still weak. I need more of these! I've been working on a whole SDK and toolset (including AI/ML tools) for Unity and I'd love to include Houdini Engine integration in our plans. This is a really, really awesome tool. If you guys cover Unity more you can count on me stalking your videos and making stuff :D
Three cheers for Simon!
Nice, thanks as always Simon and Houdini!
Very good presentation! I loved it
Amazing, thank you for the presentation!
I was super disappointed with the Karma Update. For rendering volumes it is an incredible step backwards, hopefully I'm misusing the new Karma Render Settings Node. Here is example: ua-cam.com/video/oyE03r1_Slg/v-deo.html
Details: I was using Karma XPU to render clouds using the XPU pyro preview. The scene is a bunch of clouds scattered on a grid to look like you are seeing clouds from an airplane. In Houdini 19.0, my cloud scene will render in 5 seconds using XPU. The same scene in Houdini 19.5 takes 6 minutes. If I turn down path traced samples to 32, I can get it to 1.5 minutes. If you have any ideas, I would appreciate it. Nobody is talking about it online yet from my searches.
does anyone know if there Is any way to add real-time vfx to marmoset?
element faild to initialize OpenGl.
This isn't made by Games Workshop
does anyone know where we can get that flamesword .hip file in the thumbnail?