I know it won’t reach a lot of people: but it’s just a game, please be kind to each other. Also stressed out to and the last thing I need is logging in to a farm party and dealing with salty folks. Strangely, playing masocore games like Nioh 2 and Elden Ring have been so much more relaxing than playing FF14 right now. Take care of yourselve’s y’all!
Shield Healer here. The reason why I don't PF is straight up because of what you said in the video. I got fed up with being bullied by clueless players who are blaming me/my cohealer for lack of healing/mitigation when the tanks and DPS refuse to use raid wide defensives. PS: As a former Caster, it boggles my mind that people in PF refuse to use Addle/Feint and expect a P8S clear on week 2/3. Especially when I ask them individually to use their CD's on a specific mechanic and their retort is "10%/5% won't do anything. Just use your CD's". PPS: Sorry for ranting but I needed to get this off my chest. ^_^
@@Qazqi personally, never seen anyone that refuses to use their mit skills when asked? As a Caster (BLM at that, so weaving really needs to be planned ahead and I can't just throw it in randomly without losing dmg), I always use my addle and make sure I ask the 2nd caster (if we have 2x caster group) what he is addling so we don't overwrite each other. So if he addles AoEs I'm throwing my addle into TBs etc or the AoEs that he can't addle because cooldown (P5S has some of those for example). Though I've seen plenty of people who just don't use their mitigation. Had a P6S reclear the other day I did as SGE to have some fun and the SMN never once used addle, nor did the melees use Feint. Life was tough. But when you tell them to use their skills most people do so, at least in my experience. But yeah, if someone tells me they don't want to use their addle / Feint because they don't have the space on their hotbar I'd just leave the party right there lol.
the reasoning is because in previous tiers the damage wasn't this high, mitigation from previous tiers would put you at 20-30% HP, now it puts you at 5-10% HP if not outright kills you. Yoshi and team are kinda to blame for this, not because the damage is too high, but that they spoonfed us every tier with damage not being that high. I remember when my static went from savage to ultimate and the damage we took was much higher, this feels like ultimate levels of damage.
For anyone who says addle/feint/etc is only 10% you can't tell, your healer can always tell. If they run through a fight enough they know what they need to spend where and if they need to spend more because someone is too lazy to use their party mit they both know and are silently judging you.
The tankbuster-DOT combos in this tier do enough damage to kill tanks 2 or 3 times over. Healing is not enough to survive these; the tanks MUST use their tools too. Addle and Feint make mitigation a team effort! Remember, DOTs are snap-shotted at application against all present mitigation effects. Even if those mitigations run out, the remaining ticks are still mitigated. P5 Toxic Crunch plus Poison does about 180k total raw damage, and each auto-attack adds another 20k into that. P6 Synergy plus bleed does about 250k total raw damage. P7 Condensed/Dispersed Aero plus DOT will cause 230k total raw damage to both tanks, and this boss hits both tanks with 20k auto-attacks. Without mitigation, that's about 10000 (yes, ten-thousand) potency worth of healing over 12 seconds for both tanks.
lmao I don't think there's ever been a savage tier where a tank can survive something without any mitigation or a super, but yeah, all of this is 100% true, listen to this person.
Also people forget that mitigation is not purely the job of healers and tanks. I main a monk. I have a raidwide buff that boosts healing for everyone who gets it. It is a difference between 1 or 2 spells to top people off and Regen ticks that are applied during the buff remain buffed for the duration of the spell. Shield healers like it if I pop Mantra before pull because if a scholar is looking to get that crit-shield to spread to the party pre-pull, it will be 5% BIGGER if applied under Mantra. And as mentioned. Feint. It's been changed lately to even still apply a 5% mitigation for magic effects. But it's still full value on physical stuff. Knuckle drums? That's physical as far as I know... But unfortunately mantra and feint don't parse...
@Lefein Noel Ironically, I would argue the best players probably don't do this. Much like with parse culture, I feel the worst offenders are often people that are hardly even pulling their own weight. Like my philosophy has always been I don't get to complain about other people's damage if my numbers aren't at least orange. Similarly, I don't get to whine about Healers if I'm leaving defensives off cool down.
@@elgatochurro During the first three dungeons, particularly after Tam-Tara Deepcroft, I think, the game highlights a similar party of adventurers who are mid-break-up over the death of their Tank, which the Archer and Thaumaturge blame on the Conjurer. At the time Miounne just uses it to warn you of the dangers you're facing in your travels but later the Conjurer approaches you to tell you how her late husband (the Tank) looked up to you and that she'd find a way to make you proud. After ARR the Thaumaturge informs you that something's not right with that girl and tasks you with investigating to find she's completely lost her mind and is trying to go full necromancer, queue Tam-Tara Deepcroft (Hard) and later Palace of the Dead. Basically she was so wracked with grief from being bullied by her party members she lost her mind and started trying to revive her hubby by any means necessary. Including zombifying her old teammates. In short: Don't fuck with your Healers.
@@ugxsan this. and even if it isn't i likely just bit off more than i could handle or our healer could handle. Tank should adapt to their healer just as much as the healer should adapt to the tank. it's a two way street
As a shield healer, scholar, I'm often the sole mitigation in PF. It sucks more because you're expected to parse green and higher, while mitigating everything, fixing everyone's mistakes while not making mistakes because your death destroys the run, and then if your co-healer sucks then you're the main source of healing. I've gotten all of my clears with PF, and it's rough. I don't even take mind potions for clear runs anymore and just save my potion CD for super-ethers. It's costly to chug down super-ethers too but you need to for progging and clearing. The devs need to punish the dps and tanks more for not mitigating or give the healers the mit tools from the other jobs. Healing is fun this tier, just not in PF where you as the healer is expected to babysit 6-7 people who blame you for their incompetence.
I’m a sprout SCH myself and while things tend to go smoothly for the most part, there are times that make me wish there was a Duty Support option for every instance. Because up until now (HW) I’ve had no issues with the NPC’s, but ever since Aurum Vale I shudder every time I’m forced to use Duty Finder.
My group tag me as a healer main tho I always easily parse purple+ on brd/smn. I do not believe in healer dps parse. That shit does not reflect your skill level. What does is a clear of P6S with 10+ death or a clear of P3S when all 4 (Ts and Ms) of the north group killed each other after a spread somehow you pulled it back and ppl ask how tf are we still going. Me and my cohealer did both /proud
Healer DPS parse is always largely dependent on the other 7 other players. Is your co-healer doing all the heavy lifting for heals or are you doing it. Should always look at the combined dps of the healers for it to make sense. It also requires you to look at both the healing for both healers for it to make sense as well. a WHM can parse orange sure...but if you go to healing tab they parse 0 in healing. Well of course they could parse orange...they're not even healing. Unfortunately noon ever looks at any other tabs in fflogs other than damage done. Which is stupid and annoying.
I sort of understand this feeling as a rdm main, like sorry I do not want to spend the whole run raising people, that's partly why I switched to smn for a bit because sorry no swiftcast
i honestly learned about Addle's truepower when i started doing BLU stuff... which trickled into my normal gameplay (even in normal-dungeon runs... let alone EX/Savages)
as a healer, it is frustrating in PF that others don't use their mitigation. I had a WARRIOR tell me "well my whm friend tells me not to use my stuff and they just put regen on me". When I told them regen is a GCD versus their cooldowns are OGCD I was told "why overwork the tanks if you can just regen". I try to stick with certain people I know that will use their mitigation. It is a common thing I have to say in PF that the sage/sch cannot shield every single mechanic on their own and the party has mitigation as well so use it. PF is thinking that healers are the issues when it is simply everyone solely relying on shield healers to carry the group.
I sincerely hope, that wasn't in savage. I think thats just a case of the tank suffering from some sort of lead poisoning. idk how else to explain that.
I don't heal for PFs because it's too often aggravating. I'm tired of getting people who don't know how to use mitigation, don't seem to recognize markers or how to respond to them, expect me to not only play my job perfectly but respond to their mistakes perfectly. It's hard enough being attentive to your own responsibilities in some content without also being attentive to seven other peoples' responsibilities and/or failures at the same time. It's just not worth the headache. I play to have a good time, and that's not my idea of a good time.
As a former healer main, the main reason I've stopped healing in PF is because I hate that most of my gameplay is Droilefiglare spamming. Savage might make healing more engaging this tier, but I want to enjoy my job all the time, not just occasionally when I do savage.
Even at a casual level, you're practically begging your party members to make mistakes just to have something to heal. Healers are "the safety net" but that's just not good design.
@@kou7191 yeah that's why I like getting the annoying duties that people die to a lot the few times I do heal because then at least I know I actually have something engaging.
Droilefiglare - that’s hilarious. 😂. Hats off to you. I agree. I’ve largely stopped healing aside from 24-man raids simply because of the mind-scrubbingly bland gameplay. Astrologian somewhat helped alleviate that with its card system, but then they went and torpedoed that in Shadowbringers.
@@kou7191 I am entirely guilty of seeing someone who maybe doesn't know the dungeon's mechanics yet stands in places where they'll take damage, and "conveniently" forget to Rescue them just to have something to do on the rare occasionally where I do heal in a roulette.
I've been playing scholar for the longest time, and I have to say I feel pretty burned out with healing. I enjoyed it tremendously up to this point but now it feels like everything is the healer's fault even when the DPS has like 5+ vul stacks on them and they died to raid wides. Most DPS see that they have a form of mitigation but will not use it because their dpsing takes priority over trying to help the party. However, I have seen some DPS talk with other dps when they will tactician/troubadour or addle and that makes me happy because that means I won't have to use 3/4 of my mitigations and still have something left for a tank buster and another raidwide. I feel that some DPS need to realize that they can offer more to the party outside of just smacking the boss until its dead.
@@KazaarLotha *stares at literally any end game dungeon* huh? Sorry I wasn't all there I was looking at the list of everything that can let a DPS get 5 stacks or more of vuln without dying, carry on.
This is why I don’t play a healer class since I’ve started playing a few months back. The mental stress and depression I see from those doing is something I can’t go against. Hence why I commend them most of the time when I play cause it’s just a nightmare to witness these situations and your healer decides to go full thanos mode because a few people refuse to make their lives easier by doing what they’re supposed to do
as a PF healer for a while now, It just really stands out how easy DPS players have had it. They don't have to know half of the fight mechanics because you can get by without their mitigation. DPS have to actually learn the full fights now to make sure they consistently mitigate the correct aoe's.
Not only that, but this tier you can clearly tell what dps are used to being "braind" as well. Storms crown ex was HELL 1st and 2nd week because dps weren't used to actually having to solve mechs. They still wipe now. I love it, healers and tanks have always had it much harder and this is coming from a smn main all through endwalker! (now pld main)
@@bezel95 running the story tier of a dungeon blind is fine. It is the prefereable method and also reccomended by the devs. But don't confuse this with the higher difficulty tiers of the same encounter tho. Those need preperation and if guides are available, DPS should read them as well as anybody else.
My static is progging P6S and had to find a healer fill in PF last night, and the one we found commented flat out that they were going to stick with us as long as possible because our group was actually mitigating compared to the other groups they’d joined. I’m a tank main, and I know that just in these first two fights it has been VERY normal to find that there are multiple points where every single one of my mits is on cooldown because I’m dead (or my cotank is dead) if I don’t use them.
I always use feint even in easy content. It's good practice when a big hit is about to go off. Idk why people don't go all out for practice and fun no matter the content
This Tier was actually a breaker for me, I've been a Healer main on literally every MMO I've ever played for as long as I can remember and I've always loved it, I still love it now....but for the first time ever this Tier was just too much for me, my static this tier fell apart because there "Wasn't enough healing" and fingers were being pointed at the healers nonstop, then when I look there's a single Feint and 2 Reprisal uses in P8S Phase 1? I snapped at that point, I'm no longer a SCH main, I play DRG now because I'll actually use Feint, the thing that make healers not want to pull their hair out 24/7. Was too much for me to put up with and I'm tired of Tanks & DPS (Some, not all) putting the blame on Healers, bitch we keep your sorry ass alive. xD
heres the oppsite i started to play healer cus i got tired of healers not doing their job i see it so often healers greeding for their glare broil cast ect instead of just casting that 1 extra heal that saves a death prevents dmg down bc of the res ofc you cant always save ppl if a mech happens and you have to move but idk how often i saved ppl just by not being greedy
Lot of dps are lazy af. If I can make room in blackmage rotation to always mit on time there is 0 excuse for anyone else. It's braindead. Addle on big raidwide, feint on tb, if you're not the one feinting the tbs feint the raidwide or ask the healers where they want it. It's not rocket science. It's at worst 1 button every 90 seconds.
as a healer i feel like we are always the first one pointed at even in easy content i had a ninja in my group last day wailing at me cause he died that i sucked while he was standing in everything and not avoiding or going in safety mechanics, it's always the healers fault first in every situation, and since a lot of world of warcraft players joined FFXIV i feel a lot of WoW negativity as joined the game lately and there's so many more rude poeple it's getting scary to heal when you feel like everyone hates you.
I feel you I'm a jack of all trades cause maining drg gets boring working on all jobs to 90 after taking a break on stormblood initial release the story sucked balls why I left endwalker brought me back and I play tank now but I get on ast and know what you mean I get negativity on ast and I'm like well when I run out of my or you get stacks of vulnerability how am I supposed to heal you
As a WoW refugee, can confirm. I don't blame my healers or anyone for a fuckup I cause and if it's not my fault I ask as calmly as I can after we either 1. Kill the boss or 2. Wipe, if anyone can go back and see what ended up killing us and how we can improve. Have so far had to blacklist 7 entire statics because of this simple question because they think "if you're dying first its your fault we are wiping" and I just go "if you actually.. used mitigation on the boss I wouldn't be dying now would I? I'm 620 ilvl, not 690 like you WoW vets are used to. Use mitigation, I know it's a new concept but Jesus Christ it's not rocket science, I've played healers for years get off your high horse, take credit for your fuck up and move on." Verbatim.
Thanks for putting out content during a time that is so hard for you. I put together a static this tier and it's been tough on our healers, we've put together some excel spreadsheets so that our team knows when to use our many mits. I can only imagine how tough it is having to do this through PF.
This hits home to a ridiculous amount. From the overly frustrating healing expectations with little to no consistent assistance from the rest of the party, to being in an extremely rough place where I don't have the patience or fortitude to bear it. I appreciate you posting this and getting it out there, as well as being so honest. It has helped me come to terms with the fact that I'm not alone in these frustrations and that they are valid. 🙏 It has gotten to the point of not even being able to enjoy playing the game rn, and has led to a break that I feel is forced. The lack of assistance and consistency is one thing in pf, but to even feel it with my own static has been the hardest thing. I really hope that other healers out there can find the right folks who are willing to discuss and do their best to help you succeed, as playing this game is a team effort and should be enjoyed by all. We can all come together and do our best to really get the most out of FFXIV, and the mystical magical world we have come to love. 💕
Mitigation tools are definitely something I ignored during my time as a pure dps player but became keenly aware of and made a point to start using once I started playing tank/healer. It’s entirely unnecessary to use in normal content so most dps ignore it and forget that it even exists, and don’t consider that they may need to use it when they decide to tackle harder content.
I'd say it's a combination of things but mostly boils down to this tier actually dealing some damage. Tanks not knowing how to properly mitigate the savage busters (the DoT damage is based on how hard the initial buster hit you) because previous busters hit like wet noodles and so infrequently that you could kitchen sink all busters that you didn't just invuln. This just doesn't work this tier and all tanks who try this type of mitigation planning, something they've gotten used to through entirety of Eden and Asphodelos, will suddenly see their health vanish on every DoT tick and wonder why that is. You also run into the issue of some tanks' mitigation being worse than others' against the tank busters we currently have. Thrill of Battle is pretty terrible this tier because it does not offer any damage mitigation and results in warrior simply taking more damage from busters. DPS not using their own mitigation tools because quite frankly, they rarely ever needed to. And the last one is that healing mechanics for over 2 years boiled down to picking the right 1-2 oGCDs to completely deal with whatever raid damage happened and go back to spamming Broil/Glare/Malefic. Now you suddenly have outgoing damage that needs both a high amount of healing, proper mitigation and is frequent enough that it can drain your resources. Most players who have joined in Shadowbringers simply don't know how to deal with mechanics actually hitting like a truck and doing so frequently. The game has failed to teach them that for a very long time.
I feel half the reason(s) were ignored, the issue with mediocre tank/dps making healer life hell was mentioned, but as a tank main I've seen the other side of the spectrum, shit healers who aren't as able to be carried anymore, p5s reclears have gotten increasingly interesting as the pool of obviously carried healers have been steadily increasing. The fact I had 3 different healers decide to let me die to the bleed/autos in p5s just this week, and then have us wipe to Ruby 5(?), despite all the mitigation they could ask for? It's quite easy to see why there is a lack of healers in later turns compared to earlier tiers, the glarebots just don't get to make it without healing anymore.
I am genuinely surprised. I'd expect people sooner mess up timing, everyone throwing out their Mitigation at the same time rather than not use it at all
I hear you, and honestly as a tank player, I can say that ur points are indeed valid... on the flip side however I think one of the bigger issues this tier is that for the first time in years, outside of ultimate healers have had to actually heal. There have been quite a few times that i have died to auto attacks and bleeds with literally no cooldowns left in p7 & 8 because healers insisted on using nothing but ogcds to heal. Like no, Lilybell + asize is not enough to heal though double bleed + auto attacks in p7s for example. I think that this is right in line with the whole dps fiasco and the community's general understanding ( or lack of understanding) of the game's meta that makes people think that all jobs are first and foremost dps and that theyr doing something wrong if every gcd doesn't do damage.
p7s is absolutely healable with full dps uptime on both healers (on whm lilies also count since they're dps neutral), as long as there is proper mitigation, (though gl with that in PF, especially considering you're going to have 2 random uncoordinated healers)
@@penguinvader7057 I don't doubt that its possible, just that there are healers who think lilybell is and assize are enough to heal a tank that has a bleed and just survived a tank buster with invuln. ive had whms say that they shouldnt have to use bene in that situation because 'if i was in range of lilybell & assize i'd have been fine" while i was literally on top of them with 1 hp for 7 seconds. Healers have been spoilt VERY badly by savage in the last few tiers and its really showing in this one now that actual healing checks exist.
I'm a sprout still in SB so I won't be at these raids for a while. But I'm in a group right now that is going through coils synced and the advise here is so useful. We really should start saying "mitigation is everyone's job" as often as we say "always be casting". We are reaching turn 9 soon and I'm going to bring this advise to my group and tell everyone to have reprisal, feint, adle, ect. on cooldown. It might not be as necessary as the new raids but anything to make things easier (and to get into the habit of for future content) will be worth it.
A lot of these points are true, it’s a team effort. EVERYONE needs to help in mitigation. I think people forget that because ALOT of people come from other games that DON’T care about team play, and don’t realize or maybe don’t care to do more than just deal damage. Situation awareness is also a problem for the same reason, why care when they never had to before in other games. As much as I hate it as a healer main, I’ve been learning to just not care for people who do basic fuck ups regardless of their role. let’s them die, tell them what went wrong, what they can do to help, then move on. If they don’t get the picture, it’s really not your problem. Blowing loads on blue Dps, greedy reds, and green Dps because they care more about their uptime, their parse, or their big numbers and not about the group is not a PF I care for anymore.
As another healer yea when I join PF the mitigation just isn’t there like it is with my static and I feel like people don’t understand that u can just throw it on the healer cause the healers just can’t be the sole reason anymore. The difference in ease for me while I’m in my static vs PF is just so vast now I don’t wanna touch PF
I had an interesting experience Im a whm main and during p7s in pf one tank got tb followed by an auto and just died 0 mits were used except for my aqua veil. The tank went whm heal more ffs! And I went its impossible for me to heal through a one shot so please try to mitigate more to help out that would be appreciated. Tank then went on flaming me and rage quit.
I was a healer main from ARR to HW, didn't play stormblood, but when I came back with shadowbringers I was shocked with how badly they gutted scholar. It no longer felt like a pet job, instead they gutted the pet system, they streamlined the way healers deal damage and overall simplified a lot of things. I was sad to hear when yoshi-p said that this was going to be the direction they would go with moving forward. Probably more people enjoy playing healer now than they did pre shadowbringers, but for me they killed my favorite job in the game and replaced it with something that felt too generic for me to enjoy.
What I heard from the healers of my static, they much much much prefer it more in a group with people that know who too look out for mostly, they know we call out feints/shield samba/etc. They enjoy the mitigation from the group contrary to the pf.
I'm sure part of the reason scholar has more clears than sage is in part due to chain strategem which helps less efficient groups get over those dps checks. That said, I feel like a major reason there's a healer shortage in PF is entitled tanks that feel like they don't need to give 100% effort.
@@TheOptimistDelusion everything's already designed around a 2-minute burst window, so people will be popping their cooldowns at around the same time you pop chain strategem.
I raid in pf with a healer friend and yes this tier has been really fun for him to the point he wants the devs to make the next one hurt even more. The healer drought is real, and mostly because of the reasons listed in the video. You can feel when a healer doesn't have enough help, tanks with nearly 0 mitigation, addle missing, feint not being there. I miss having a static in moments like this, not having to wait hour or hour and a half for a healer that is a human and can fuck up but the party is expecting godhood from them. Like I said this tier has been ton of fun because it made my friend and I work mitigation together but holy damn ... please healers come back.
I'm not raiding this tier or next or probably ever again. I raided for the first time last tier and got my first static. We got to progging P3S and I was making vast improvements in optimizing everything when the raid leader kicked me. I found another group and once again got kicked. People want healers to be perfect from the get go, and when they aren't they are just replaced. I'm so demoralized and just fed up with healing, and it shouldn't be like that. We should all be working to make everything easeir for everyone.
I REALLY need to agree about how much more fun this tier is as a healer. It 100% makes me feel like I'm genuinely part of the fight, battling the mechs as a healer should. Creative use of my entire kit feels mandatory, and thinking about what to pop when and what kind of rotation to put together has me on cloud 9. More content needs to take this approach of putting the healers to work.
Thanks for the video Cole! I’m not in the hardcore raiding scene in this game (yet), so I had no idea of the issues going on. But I will say, I love using DPS support skills because it feels like I’m adding to the fight and helping. It makes me feel more valuable than just pumping DPS. Hopefully the community can figure all this out.
Oh yeah same. I'll be ninja, and feeling very pleased to get that doton out, or using bloodbath so the healer doesn't have to worry about me as much, and during the bosses I'll be remembering feint more. And as a healer, bards are my fave tbh. They're mostly support, and they know it. Makes my life easier.
Healer adapt is just an exscuse people use to try to cover up when they play like crap. Your absolutely right. EVERYONE needs to contribute to there own survivability. Jocat sais it perfectly in his dps video
As someone who uses their debuffs (Feint/Addle) regularly, so much validation. Also, as a healer main... I feel this, so much. The salt is palpable, and it's actually really turned me off even trying to prog in party finder. Getting screamed at in game because I'm having to babysit HP bars is really rough. I go into that content to enjoy myself and let loose after a long day, not to get berated. *sigh* I love healing. It's what I've always played in 99% of co-op/MMO games that have it. Right now because all eyes are on the healers for "not doing enough," I just... can't bring myself to "suffer" through the content as my usual WHM or SGE. I'd rather bring a DPS and actually feel like I'm helping somehow.
I'd say healing isn't really that amazing this tier either. If both healers are using their ogcd healing or "gain" healing, you don't really need to "heal". Which is the problem I had with healing to begin with, healing only requires very little skill when executed properly. So after all is said and done you're left with your one button spam, and your one DOT. The only time healing is ACTUALLY required is when someone messes up, and that's only because they messed up a mechanic, and even then that's questionable cause that usually just results in their death anyhow. The reason to why there is a healer shortage I'd say is a combination of things, but the most important is the aforementioned and the devs saying that it's fine as is (This is probably why so many healers left after the first aspho). And with the astro changes coming, people fearing the homogenizing again with another healer (the opposite of what people actually want). We don't know what their plan is now, but it doesn't bode well given previous changes to other healers, and how the developers view healers as an entity.
I've main'd AST through the last 3 tiers, and can confirm this sentiment regarding PF. Not only are personal and party mits not coordinated or used properly, but the healer pool itself is so thin that finding a competent co-healer is just as big of a dice roll. Certain segments of this current tier are incredibly difficult to solo heal even with near perfect play. Then the immediate response is always "I just died to damage, healers git gud."
I have been highly tempted this tier to changed from scholar to dark knight due to all the instances where mitigation would have saved a run. There's enough mitigation abilities in an 8-man party to essentially keep near-full uptime on 20%+ mitigation
As an MCH main that's been playing DNC this tier I am noticing that the healing from Improvisation and Curing Waltz can come in clutch before wipe mechanics. Healers are really seeming to need a lot of help and it seems like the fights are designed around everyone pitching in to help them. So I could see healer players becoming discouraged and switching roles.
I was wondering why so many PF groups were looking for healers. Now I know. I spent the last two tiers as a healer main and had good and bad moments. Now I wanted to tackle the new tier as a dps (probably caster). Using mitigations, addle etc. is part of my job for me. I do wonder what would be better. Do I switch to healer again to fill these groups, or do I stay with my dps job and use it correctly, so that it might inspire others? A weird situation we have.
Healing PF is a nightmare. Especially during the first month when people are not geared yet. Most players don’t use self heal abilities and/or mitigation which are required to pass certain heal checks.
I haven't been healing much this tier much since I love RDM and I've been trying so hard to get my clears as RDM. Been needing to switch jobs in PF since it's so hard finding anybody that needs an RDM and I've done healing multiple times and I enjoyed it a lot. While stressful I've been handling it ok up until people are complaining to me that I'm spamming Medica II and Aspected Helios too much and overhealing while lacking in some GCDs of damage. I am aware that I may be overhealing way too much I at least know I can with 100% confidence sustain the party and both Tanks from Tank Busters and next few weeks I'm going to be trying for more Healer Clears.
Overhealing and contributing 1-3% dmg to the fight is really bad. I appreciate your effort to keep the group alive but you definitely need to find a better balance of doing dmg as well. The group only needs to be full health to survive certain raid wides or mechanics throughout the fight. So toss out an Aspected Helios and let them naturally Regen instead of overhealing so you can do some dmg.
I mean when are supports ever a popular role in a game? But I don't really think it's a fight issue, I.E. fights are becoming harder to heal and pf DPS don't mitigate. I think it's more of the fact that they are just continuously dumbing down everything to make things easier and healers are getting it the worst every expansion. Which in turn is just making them more boring to play. Scholar for example; back in HW, you had Bio, miasma, shadowflare, energy drain, bane, broil, cleric stance management, etc, etc. There was so many things you had outside of just healing, it made the job feel practically like a DPS when in downtime. And imo that's what made it fun. Fast forward to EW, now all you have broil, bio and energy drain. And that's what you're mainly going to be mashing for the majority of the fight during DPS phases. And every other healer follows that same formula, 1 DoT, 1 single target DPS ability. And 1 or 2 conditional DPS abilities that are up like once a minute or something. A lot of the depth to healing is just gone and that's what I believe why healers are becoming more rare every expansion. I use to love playing healers once I got my main job BiS. But now, it's just too boring for my liking. TLDR: They are making healers too easy and the DPS rotations are too braindead to really get enjoyment from them now.
I fairly agree. The only time I've ever really liked playing a 'support' role, honestly, was way back playing City of Heroes. Mainly since you never really needed a healer, but someone dishing out damage buffs, evasion buffs, resistances, damage downbuffs, to-hit debuffs, etc, etc. That, that was fun to play a support role in. You even got to have at least half of your abilities still be damage ones.
ur completely wrong there was an even greater healer shortage when healers had cleric stance and more dps abilities to juggle, if they give me a full dps rotation on my WHM im shelving it.
@@omniuc7244 Not even close. I've been raiding since Midas and my presence in pf has been a constant since then even despite me having a static for the majority of that time. And I can assure you finding a tank or a healer back in HW and SB did not take as long as it did now. For certain types of parties it's always been hard to find support players in pf, but now just finding a support player for just learning parties or even clear parties takes way more time then it did back then. I am not going to argue with you on whether or not it's harder to find support players now because of how easy it is to play them, because I clearly stated that was my opinion multiple times. I could be right, I could be wrong. Just like this guy can be right or wrong in his video. That's just how I feel, never said it was a fact. But what certainly is not a fact is that the support player shortage was greater back then than it is now. That is just completely wrong. I never spent more than 20m max in a party waiting for it to fill because we couldn't find a tank or healer back in HW. But now getting a full party in 20m you'd be lucky.
@@NuclearWaffle0 I'm a Stormblood baby who didn't raid yet during the legendary Almagest, so I don't have as much experience as you, but healers didn't fill this slowly just last tier, nevermind through the entirety of Shadowbringers. I would, personally, chalk it 100% up to the healing pressure of this tier being new on players. It may have been just as high or higher earlier, but many players from the Shadowbringers boom aren't used to this pressure, healers and dps both. So many old healer players probably join as dps instead. Likely, a lot of those old healer mains are the dps players you see putting in an addle. That's my guess at least. The dps "rotation" for healers is not any more simple now than it was last tier, or for the entirety of Shadowbringers. So that shouldn't be it. Edit: I keep saying dps players rather than tanks, cause tanks should have been pressing buttons already in the past tiers. I can understand dps being a bit slow on the uptake still, but tanks shouldn't have this issue. Shouldn't.
@Justin Well of course there are more than just 1 variable to the issue. I am just stating 1 one of those many variables, just like this video is stating 1.
My wife was a healer main since Stormblood when we started playing. Halfway through Endwalker p3s prog she dropped healing and swapped to maining Reaper. She hates healing now due to the fact that in a lot of pfs and even in roullettes she finds a lot of healers simply arent healing. She was getting so stressed out because she couldnt solo heal. In shadowbringers it was just white mages acting as glaremages, but for some reason in endwalker healers have been pretty awful im general.
Are you sure she's not just unnecessarily trying to do all the healing? I also healed last tier pugging and never felt a lack of healing except for maybe the p3s add phase. I did notice a lot of casual healers felt the need to always keep people topped up and IMMEDIATELY heal to full after raidwides even if it cost them GCDs or they could have been topped up over time before the next damage event. I notice this the most with gray/green parsing healers. I could have a HoT up or I'm 5 seconds away from pumping out an ogcd AOE heal, and the other healer would take it upon themselves to waste their GCDs/resources to try and solo heal everyone to full when the next mechanic comes in like 60 seconds.
@@anonjohn69 my wife parsed fairly high blues as a healer and currently gets purple parses on reaper for savages so I dont think she was wasting too many gcds.
I switched to healer for the first time when EW came out. I have since leveled all healers to 90 and it has really breathed new life into this game for me. I really love it.
SCH Main here. I still PF and have cleared the current tier in PF (week 4) but I will say the most annoying things for me are: DPS / Tanks that do not apply mitigations properly (obvious one) But the second one is CO HEALERS (WHM / AST) That have TERRIBLE healing rotations and refuse to top people. If you are playing a WHM or an AST, it is your damn job to top people off, no different then it is mine to make sure shields are on people. But if I have 2/3 shields up and people are dying, I should not have to spam 3/4 GCDs just to make sure people don't die to the next mech. So honestly, Shield Healers specifically are the rarest breed now, and I don't blame them one bit cause if you aren't dying to DPS not mitigating shit, you're dying to the fucken WHM that's alil too obsessed with Glare. For me, feels like the Pure Healer co healers nowadays are as bad as the DPS. I love partying with SGE on SCH because of this. The Shields will be present and things are mitigated to such an extext that any extra healing needed is easily applied.
I honestly think whm needs a rework because in pf the healer I hated the most cohealing with is whm because they will ALWAYS prioritize glare over everything else, even living. Astro, scholar I don't mind cohealing with but whm makes me cringe internally because that usually means I will need to spend a lot to cover glarebot. Sage last tier there were a lot of jobber sages for some reason not using all of their ogcds even though it costs nothing to use them so I actually switched to sage because I got tired of it. I've had to tell people very obvious things like holos is a good button and they should hit it. It's same mit as expedience plus a heal and now plus a shield and minus the speed buff but the shield and mit stacks with other shields. Why would you not hit that button is something I wonder a lot when I see pf sages.
as a healer main myself, this tier was finally something to write home about, and i hope to see more from savage in the future where it demands heavier use of my full kit and skill level along with my co healer :D
I also think part of the challenge of healing and mitigating. As a Tank Main when it comes to progging, mits are like my biggest worry. Where can I fit my vest reprisal, or aoe personal here? A lot of the time in PF we don’t really communicate about like “I’ll take this reprisal and do this in part of the fight especially un reclears so it’s easy to overmitigate and clash with your co tank. It’s my biggest pet peeve to clip reprisals because it’s something that could’ve been used 30s after one is done.
That part where you talked about players not stepping into the SCH's soil just made me laugh because I was just in P8N, yes normal, and the MT would not step into the Asylum the WHM dropped. lol I was the OT and I tried the old stand in front of them and jumping to signal to stand into the asylum, but that didn't work. I pointed it just before we cleared that run because I feel it is important to point out these errors newer players are making. Were they new though?!? Idk, but if they weren't then they need a talking to. :p
I take exception that it's only a "blame the healer" or frustration from dps not ever using their cooldowns because that's *not* remotely true. Is in bad groups, but bad groups are rarely the majority for a tier. If raiding stays at this level of group-wide punishment, then what's the incentive to stay in it as a caster? It, often, does not fucking matter one bit that I Addled Spark of Life AND used Aegis or Manaward for it because the healer(s) didn't move as far in as they usually do and I just happened to be one pixel over from the person next to me who was healed but I was not. I am THROUGH being killed by things like p5s's double charge through mitigation with full health and standing in the furthest corner I can get. I have literally never had to immediately abandon my bis from the past tier instantly for crafted gear just to survive before. This is awful, and being told "well, I'm not healing you because you missed Addle once so it's definitely not my fault" is the fucking worst. That argument is awful. I don't expect flawless mitigation and it shouldn't be required. When I am where I should be before, during, and after mechanics and I still die because the greenhats left me to twist in the wind for being a pixel off, fatfingering an animation lock, or forgetting one cooldown in the rush of doing mechanics that often have four or five things happening in rapid succession.
To all my healing brothers and sister and inbetween, it's not your job to do everything, yes to keep them alive but don't stress that that dps exploded cuz they avoided that heal, bubble, miti aoe, or their own miti. If the tank died to Tank buster and you put your miti on them, not your fault. Everyone in this game needs to learn everything their class can do and contribute. Even if it's normal content it's true that it costs them nothing to give even a little. Be brave my fellow healers and those of us who are healing this tier, let's keep up the fun!
Healer is already an extremely difficult role to begin with since you have to juggle healing, dpsing, fixing the party’s mistakes, and even making sure you don’t die to the boss mechanics. It’s a very high stress role and can get very grating very fast when the reward for playing healer when healers are needed is on par with EVERYONE ELSE.
I'm a bit late to the party but I recently took up the Sage role and I genuinely enjoyed playing it, plus instant queuing is wonderful for dailies and grinding. I found out fast why it's so hard to get a healer. In my experience it's the tank pulling too hard and me not being able to heal the massive amounts of damage our party takes from it. Even when I instant raise, use all of my Addersgall, etc. it still isn't enough. Then I get blamed about how "we were so close, thanks healer" when we were literally getting dogpiled, and THEY DO IT AGAIN! It's so overwhelming, discouraging, and rage-inducing.
I have quite different take. Most of PF groups. I main tank, and often Healers are leaving simply because they need to heal. They want to only dps, and if they see they won't get purple parse on their logs they trash the party, insult everyone and leave. Had this happen not only to me, but few other people I know. So putting all the blame on tanks not mitigating and dps's not using their thing is kind of unfair. And to be honest, if Nebula + Aurora + HoC is not enough to keep me alive, then It's the healer being shit. Sorry.
From a tank perspective I'm not a fan of the heavy dot on every TB followed by a heavy roomwide during the 2 min reopener might I add, and in spite of this and playing DRK (buttons for days), I've been kitchen sinking some of the TB and still dying to bleed and auto attack because pf healers can't wrap their head around how to deal with all that damage.
Incredibly sorry to hear about the hard times. Hoping that things turn around for you asap. Have to say I agree with your take on this. Too much gets dumped onto the healers. Even in my own raid group I’m seeing the trend of people not taking the time to fully explore the entirety of their kit, including things like feint and addle. It makes no sense. Why does it seem so many people just want to skate by???
I'm not a hardcore raider and this tier is my first time on healer with EW being my first expansion. I have nothing to compare to, but it's been a fun challenge outside of PF. Inside PF, I'm glad I went mid-piety.
One thing, as a DPS, I find odd is when I see other dps not using feint/addle/tactician/etc. when doing content. Even in dungeons I'll see this not occur, which is odd since it is something you can do to help both your tank and healer mitigate damage. Them taking less dmg means they can add their dps more to the fight. I always look at a fight and try to figure out when are good times to pop troubadour, which tank will need my nature's minne to help with bleeds. Could it cost me some dps? Sure but if we die then that little dps doesn't matter since we wiped to something that could potentially not be a wipe if mitigation is helped through my own contribution.
As a WHM main, I'm really grateful when I get to play with my static because our peeps understand that myself and our SGE can't do it alone. We need those mits, especially since some of us aren't geared BIS just yet. Healing in PF though is another story, it can be dreadful. It's really frustrating when you know you're doing the best you can, but get blamed for people getting too low or wiping because the "heals aren't there". Reprisal, addle, feint, etc. all that is really helpful. But if you try to tell a rando that in pf, you just get hit with an "lol" :/
As a range physical, I use mine mitigation on heavy hitting raidwides every tier, but I can tell it is the worst this tier. And I also know the root issue of balance, healer shortages and range tax is the parse with the dps thirsty after all
the issue is (which isn't bad, it's sorta Yoshi and teams fault it got this far) is that damage was never this high outside the 4th turn or ultimates, damage now concistently puts people at 5-10% of their HP with regular mitigation, it's because as Cole said, since A8S we didn't have damage being this high on the receiving end. every other sure will hurt, but keeps you alive at 20-30% HP, now it kicks you down to 5-10% which is fine, but it means that people need to get better at mitigating, most raidwides can have atleast an reprisal and either feint or addle on (depending on which role has 2) then for the heavy hitters you got the physical ranged with their only mitigation. This is also 1 of the 1st tiers where Tank invulns are next to useless with the exception of Hallowed Ground and Superbolide, since they stop even the DoT damage, time it right and you'll have atleast 2-3 DoT ticks being invulned aswell, meanwhile DRK and WAR's invuln are next to useless, sure you survive the initial hit, but then the DoT still ticks down your HP. honestly the 1st tier where Holmgang isn't the best invuln.
I'll go back too healing for a while, I was just trying to lvl up my alts for patch 6.3. But if there is a shortage I'll do the right thing for community and que up my ever so lovely heals. Also I hope things get better for you man, life is hard and very mean, I honestly feel your pain truly.
Basically tanks are sucking right now and aren't mitigating for whatever reason. Healers are also tired of getting blamed for everything going wrong. These add up to the reason as to why their is a healer shortage right now.
@@Trigonxv1 a lot of tanks don’t understand how bleed works in the gams. The bleed snapshots based on what CDs you have on. If you use DRK/WAR invuln, the bleed ticks for maximum damage. Bleed ticks + Autos you will die 80% of the time if healers are not casting single target heals on you. Basically the more you mitigate -> the less damage you take --> the less dot ticks for
Well its a good thing to know. I guess after throwing out an extra mit during tb to prep for the raidwide after, using small self regen and actually not being the MT since we needed to swap cause it was synergy and not chelic and that I ran into the group to get healed more easily, it was just a matter of more mits. Guess even more needed to happen so that me needing just one heal of anything wouldn't be necessary.
I went for a bit extra piety this tier and det melds over DH as i realized its a 14dps difference changing the melds, but actually 3.1% more healing. i'm loving throwing extra shields constantly and its letting my co-healer focus damage more and only chip in when needed with ogcds ^^ enjoying all these 95-99% heal parses (tho my dmg is low in return)
I’m a fan of the determination build over DH for this exact reason, I prefer the extra little bit of healing for a trivial downgrade in dps over hitting harder as well.
I think SE need to expand the duty role training to include things like how to mitigate raid wide damage and stand in the fucking blue shield thing so you don't die. Sadly knowing the calibre of a lot of players they'll won't do the training, won't understand the lessons being taught or they'll have the attitude 'I'll play how I want, they don't pay my sub' and ignore it anyway
Im currently playing Sage to 90. Even in lower content, Tanks are not mitigating damage and its so obvious when you play healer cuz you always see their health bars with no buffs other than your own.
I had to have the fun party mitigation talk with my static when I green parsed again on P7S, only to find out that there were barely any reprisals, addles, etc. Even the WHM wasn't using aquaveil on the bleeding TBs. Hurts as a SGE being blamed for not healing as much when there's only so much mitigation I have and having to put up shields just to survive some mechanics when I don't have to
Thank you for talking about this. I'm also a shield healer main, and I get most of my clears through pf (it's my only option atm). I have been accused of greeding for dps by tanks and dps that don't use any mitigations whatsoever, or step on toxic puddles early. Even if you know it's not your fault, it always feels awful to get flamed like that. I also enjoy the extra healing challenge. It made me a better player and it's a great counterargument to the people that claim that healers should get more complex DPS rotations. You can make healing more fun without having a complex dps rotation that you'll have to interrupt anyway. But honestly, I ask myself if it's worth it... I can tolerate boring stuff, but toxicity is another story.
Hey! I have seen a couple of your vids, and your guides have been pretty helpful to break things in a way that makes sense to me. I have noticed the shortage of healers in PF but haven't experienced a lot of party content of late due to no-lifing crafting and gathering. I will say though, your mentioning of Addle and Feint? I support this kind of message. You are awesome - hope things get better for you. I look forward to future vids!
Not a healer main, but I do use Tank and Healer more frequently than any other job, and I will agree that I would rather not heal something simply because others aren't using certain abilities which makes the job extremely annoying. I even have this complaint in daily content when you know there is a set rotation in abilities, but no one but maybe the tank and occasionally (very occasionally) someone might use Feint or Addle, or even put up extra shielding as a ranged. They seemed to always be in 'but I'm a DPS, I ain't got time for that!' Well, you see that guy over there...they died cause you expected the healer to do it all. Stuff is hitting harder/for more HP and it is very important that abilities are used to help lower/mitigate it from any sources available. Can always tell when I'm in a group where a tank knows how to use their kit, and doesn't. Can always see the difference in ease of healing when others know how and when to use damage lowering/shielding techniques and don't. As a tank I like helping my healer out by cycling my kit as needed, using shake it off for the harder hitting AOE, and tossing out Reprisal like it is a delicious candy the boss keeps hitting me for. As a healer, I like seeing a tank do this too cause it makes it so much easier to keep them up on bigger pulls, and contribute to taking out the pack faster too. As for the reason I don't jump in Party finder....you hit a lot of the points. When things are hitting like mack trucks to the point it diminishes HP frequently, not seeing that little bit of help from other jobs makes the point of keeping others up far more taxing than it should. I have literally sighed about ending up in certain daily content just cause I know how much healing/shielding it is going to need out of me and that someone that could have lived will probably die cause that one DPS over there might not even have Feint/addle on their bar somewhere, let alone use it.
Want to add that this isn't just DPS either. I have seen both tanks and healers who can't use their kit too. That or they get stuck in Raid only mode or dungeon only mode. This means they avoid using part of their kit cause it hasn't been part of their normal rotation for a bit. I know as healer I use most, if not all of my kit depending on job/content (IE Holy had more utility in dungeon content than it does in raid content and similar) and same as when I'm tank (IE Shirk, Nascent Flash vs Blood Wetting, TBN/Obilation on myself vs others aside from clutch moments in dungeon vs raid expectation, etc.) However I have seen a lot of content lately where Tanks forget they have mitigation cool downs, restoratives (some more than others), and then there are healers that forget to use abilities that have strong synergy with one another, or help in crowd control situations be it add effects or damage contribution. Then again, this was more Party Finder content, which usually means raid specific content, and thus I didn't want to delve off topic very much. I just want to clarify that I have seen both spectrum and how others being too lazy, lacking in knowledge, or simply stuck in 'my dps go brrr' mode affects the whole group. Sadly, SE makes a lot of their content to expect people to work well with their kits to help the whole group....just not many get that with raid content. This is why healers have been more reluctant to go with unknowns over those they know can play.....it is the difference between enjoying the content and being miserable.
As a current healer main, yea it is frustrating that tanks arnt mitigating properly and there are a lot of mess ups and being blamed multiple times for deaths and wipes although I see people messing up mechanics >.> with that said I don’t give up easy and I will continue healing and helping people prog and clear despite all this
I love healing at last tier my static fell apart (we were a secondary static for the content in a larger group) But I will admit I dread entering PF as a healer because I don't know what I am going into in regards to temperment and toxicity. I'd rather push my friends through content to get to savage and form my own static.
I am a healer main. I experienced this struggle so much last tier as a SCH main. My static had like 3 people who just did not do what they needed to do and kept getting clipped and dying all. the. time. Even after we'd cleared the fight ten times. Even with call outs. Even after seeing the mechanic over and over. For example, my static's warrior in P2S would frequently not use bloodwhetting during tankbusters and constantly (and I mean literally almost every run) get knocked into the doodoo water. In P1S, our samurai would frequently not get into his intemp clock in time and cause a wipe. Our RDM would consistently drift embolden because they'd just forget to pop it on cool down. Not gonna lie, it really burnt me out so, so fast. We took so so so long to clear these fights, it was absurd. We didn't even get to clear P3S because it took so long. My static is casual, but there is a minimum requirement that you need to reach to participate in savage content without making it a sufferfest for everybody else, and as healers, we experience the brunt of everyone's mistakes. I had to take a break because I can't handle crap like this all the time. I was dreading raid nights because it sucks ass to have to bend over backwards fixing everyone's mistakes. I almost wanted to skip this tier altogether or just straight up not heal anymore because it sucks so much.
This is really reassuring as a newish healer player who hasn't played all the jobs yet. Since I don't always know other jobs kits well, sometimes I get caught where I did everything I was able to to heal the party, we still wipe, healers get blamed, and I know that there's nothing more I could have done, but I don't know how to express to other players what they could have been doing to help as well. I would either end up feeling frustrated or like I must be bad at my job (if I didn't know about certain skills). I've been learning a lot since then, but yeah, the healerscape in PF is a desert right now and I totally get why. My other favorite is when no one seems to know even basic mechanics but the healer and everyone just follows us around, then gets mad if they die 😑
yeh thats the main reason why i stopped playing got to the end of this tier and got fed up with co-healing as a shield healer. NO ONE USES Medigations ever. and i'm like bruh i'm done players are blaming the healers for not keeping them alive when they don't ever feint or addle or reprisal.
Big Healer Thanks from the Caster DPS who ADDLES! Im sorry youre going through a rough patch and we will be so excited youre back when youre ready to be back! Even as caster DPS (first raid tier for me!) , i do not join PF. Way too scared. I just found a static, and I hope that I build my confidence soon enough to do some PF.
Healers: "I'm not healing you specifically, you can die, I'm trying to 'contribute damage' aka parse on fflogs as a healer" Also Healers: "Why won't you stop your burst to use Feint so that I have to heal 5% less on one attack? Selfish dps!!" Also Also healers: "Why does everyone blame the healers?!" Also Also Also healers: "I love how hard-hitting this raid feels, I have to actually try healing and feel the difference in my kit 😃 BROIL BROIL BROIL BROIL BROIL GLARE GLARE GLARE GLARE GLARE GLARE DOSIS DOSIS DOSIS DOSIS DOSIS you didn't mitigate enough that's why you died"
Signed, lovingly, a Reaper/BLM main who mained WHM and AST from heavensward to shadowbringers and know you guys are just lazy freeloading greendps who want to whine and turn on Netflix and still get a clear and have everyone praise how good you are for parsing orange by mashing stone.
What this comment tells me is that you fundamentally don't understand how healers, their healing kits, and raid healing in general works in this game. Here's a scenario: Boss is preparing a raidwide, and I, as a scholar, go Broil-weave Seraph, Broil-weave Consolation, Broil-weave Sacred Soil, Broil-weave Whispering Dawn. With this I have contributed: Shields with Consolation, Sacred Soil for 10% mitigation and regen for everyone inside the bubble, Whispering Dawn for another potent regen to patch the group up after the hit. That's pretty much all I can do, because I simply can not afford to burn my entire kit on every single raidwide hit, our resources and cooldowns are limited. All you saw in the cast bar was Broil Broil Broil Broil, and assume that's all I did, because you do not understand how the kit and skills work. Tank does not Reprisal, Caster does not Addle, Phys Ranged does not Troubadour/Tactician/Shield Samba, Melee does not feint. Some ranged person hops around outside Soil. Result is: 3 DPS and one Healer go splat from full HP, fingers get pointed at Healers for "not healing enough". Scenario 2: Same scenario, Boss is preparing a raidwide, except this time Tank does press Reprisal, a Caster puts up Addle, Phys Ranged don't press anything, Melee does not Feint. And that's fine, they can save them for later mechanics. Result is: With that additional 2x 10% mitigation, everyone survives, Soil and Whispering Dawn continue to tick raids health up with regens, and we can prepare for the next mechanic. Still all you see in my cast bar is Broil Broil Broil Broil, and assume I did nothing else. Literally no dps or tank in the game has to "stop their burst" to use their mitigation, at worst you lose one ogcd from raidbuffs to apply Feint or Addle, and that can be the difference between half the group wiping and surviving. The argument here is not that healers don't want to heal, it's that without mitigation, there is nothing left to heal, and we get blamed and flamed for something we had no control over.
@@DagothKek If that causes a wipe then just don't cast a broil and use a GCD heal lmao. Yes nonhealers should help with mitigation, but if nobody is fucking up mechanics etc. (tanks not using mitigation is obviously fucking up) and the party dies to damage you're still to blame. If the numbskull RPDS is off in a corner and slowly dies (i.e. not screwing up by getting hit by AoE's, etc.), you're equally to blame. Him for not moving in, but also the healer for not dropping one attack GCD to keep him alive.
@@TheRealXartaX Cast a GCD heal for what? Everyone is already at full hp with shields up, a GCD cast will not do anything. In this Sav tier(and even the Barba EX trial with min ilvl gear), people die from full HP without enough mitigation. It's not about dropping damage GCDs, it's about the healing GCDs not helping the situation. I'll happily drop Broils to heal and survive mechanics, the problem arises when even that is not enough. People on that side of the argument bring up the "just heal more" argument, but the problem was never the amount of healing, it's that simply just healing more will not save people. It's a team game, I will do anything and everything I can to get the group through the content, but when even that is not enough simply because the rest of the group didn't feel like contributing to survival by pressing their cooldowns, I have a hard time accepting that it's all my responsibility.
I haven't cleared any of the abyssos savages yet but after practicing most of P5S i realised how much damage the dot does from TB. To counter this I always use TBN right before TB proc with dark mind and shadow wall. TBN soaks the initial hit, shadow wall and dark mind reduce 30% all dmg and 10% magic to slow the bleed. Past that if Im enmity target I rotate mits as they fall off and, as mentioned in video, use reprisal and dark missionary when aoe drops. Unfortunately I cannot say the same for second tank in any of my runs. They only pop mits when they are gonna get killed and otherwise ignore aoe mit or enemy dmg mit.
As a multi-level 90 player, I can answer some of this. SE has created tank bonuses in achievement to gain mounts and titles. So I basically run dailies and extremes to gain the credits toward achievement clearing. I suggest stop increasing the numbers needs each expansion for tanks and switch to healers
I play most scholar so yeah this video is pretty accurate. I ran into 4 bad healers/co healers and so many bad DPS and tanks. What's worse is the healers take most of the blame. We only have so much mp and ogcds before we can't heal anymore. I try my best to help fellow healers whenever I can, but there's only so much 1 person can do. Doesn't help that healing can be the most stressful or most boring job to play depending on the skill of the party and what duty you're doing. I swear no one at Square actually plays healer because they don't seem to know how to design content for them, and the few times they have are probably flukes. To be fair, I wouldn't know how to fix that, but it's also not my job to do so.
I'm so glad I'm with my current static as a healer, we prog casually (and we're doing it completely blind this tier) but I can't imagine needing to deal with PF BS where the party doesn't mitigate. Healing this tier had been brutal but my static will figure out if we have spare DPS mitigations to go around before our healers get any part of the blame. At this point I'm frankly quite pampered and scared of randos.
Hey Cole sorry you’re going through a lot. I hope everything turns out alright for you! As for your topic, I’ve been on red mage recently just bc I geared my casters slightly better than my healers and I’ve been flinging magick barrier and addle so fucking much bc this boss hurts EVEN in the normal version! And I do actually enjoy this! Like yeah I might get slapped and insta killed but when I’m healing I have a reason to DO things! Same with tanks, it always felt like full mitigation was a little much when tbn or heart of stone could handle just about anything so I was going overkill making the most of my kits. Healer shortage is just bad players to blame. They have a skill that lowers incoming damage and never use it bc it’s not an animation they like. Feint and addle isn’t even hard to use! It’s a one click take less damage for the entire party!
Hey Cole, I have to agree with the take that healers might be a bit more abused this tier and I also definitely love the increased amount of healing that has to be done. I just also wanted to let you know you really don't have to justify why you specifically haven't been in PF more to alleviate it... You're another person trying to enjoy your time in a game, people can't blame you for not going into PF to clear stuff, especially if people are being special!
It's easy to understand, think about like this, when PF is a weekly re-clear, there are party member still will die in fight. Sometime I really don't understand why player with cleared experience still die and do mistake.
I was a healer main in the past but after being away from the game for a while and only recently returning I have too much anxiety about messing up and letting someone die to dare even try to learn high level healing.
I get the benefit and pleasure of getting to play with friends, and it's become something of a joke if I can get a pink parse in healing on dancer. I like samba, but it feels good if I can get a good curing waltz or even a flash of improv off for what mitigation/heal top off since that's a little less they have to worry about. Still depends how much the boss lets me get away with, but if nothing else I try to find the right spots/raid wides for at least the sambas since I want to live and the more everyone else lives, the better the overall DPS.
Dude, u r absolutely right. I am a tank main and i got a lot of commendations from everyone in Party almost everytime i went in to dungeons. Idk why Then i changed to sage and i see it clear as day Why. Because when i was playin tank, i press 3 mits plus a regen as GNB on every pull and healers love it so much. WHEN I WAS A SAGE 6 OUT OF 10 TANKS PRESS NONE MITIGATIONS. I WANNA CRY REAL BAD. AND WHEN I POLITELY GAVE ADVICE THEY BLAME ME, FLAME ME FOR BEING SUCK WHEN I CANT PUMP IT UP WITH SAGE BECAUSE THEY TAKE 1000% DMG OF THEIR HEALTH.
I know it won’t reach a lot of people: but it’s just a game, please be kind to each other.
Also stressed out to and the last thing I need is logging in to a farm party and dealing with salty folks.
Strangely, playing masocore games like Nioh 2 and Elden Ring have been so much more relaxing than playing FF14 right now.
Take care of yourselve’s y’all!
Shield Healer here. The reason why I don't PF is straight up because of what you said in the video. I got fed up with being bullied by clueless players who are blaming me/my cohealer for lack of healing/mitigation when the tanks and DPS refuse to use raid wide defensives.
PS: As a former Caster, it boggles my mind that people in PF refuse to use Addle/Feint and expect a P8S clear on week 2/3. Especially when I ask them individually to use their CD's on a specific mechanic and their retort is "10%/5% won't do anything. Just use your CD's".
PPS: Sorry for ranting but I needed to get this off my chest. ^_^
I Tank and use my mit as much as I can but yeah, I constantly see co-tanks just never use it at all.
> and their retort is "10%/5% won't do anything
Now there's an easy blacklist
@@Qazqi personally, never seen anyone that refuses to use their mit skills when asked? As a Caster (BLM at that, so weaving really needs to be planned ahead and I can't just throw it in randomly without losing dmg), I always use my addle and make sure I ask the 2nd caster (if we have 2x caster group) what he is addling so we don't overwrite each other. So if he addles AoEs I'm throwing my addle into TBs etc or the AoEs that he can't addle because cooldown (P5S has some of those for example).
Though I've seen plenty of people who just don't use their mitigation. Had a P6S reclear the other day I did as SGE to have some fun and the SMN never once used addle, nor did the melees use Feint. Life was tough. But when you tell them to use their skills most people do so, at least in my experience. But yeah, if someone tells me they don't want to use their addle / Feint because they don't have the space on their hotbar I'd just leave the party right there lol.
the reasoning is because in previous tiers the damage wasn't this high, mitigation from previous tiers would put you at 20-30% HP, now it puts you at 5-10% HP if not outright kills you.
Yoshi and team are kinda to blame for this, not because the damage is too high, but that they spoonfed us every tier with damage not being that high.
I remember when my static went from savage to ultimate and the damage we took was much higher, this feels like ultimate levels of damage.
For anyone who says addle/feint/etc is only 10% you can't tell, your healer can always tell. If they run through a fight enough they know what they need to spend where and if they need to spend more because someone is too lazy to use their party mit they both know and are silently judging you.
The tankbuster-DOT combos in this tier do enough damage to kill tanks 2 or 3 times over. Healing is not enough to survive these; the tanks MUST use their tools too. Addle and Feint make mitigation a team effort!
Remember, DOTs are snap-shotted at application against all present mitigation effects. Even if those mitigations run out, the remaining ticks are still mitigated.
P5 Toxic Crunch plus Poison does about 180k total raw damage, and each auto-attack adds another 20k into that.
P6 Synergy plus bleed does about 250k total raw damage.
P7 Condensed/Dispersed Aero plus DOT will cause 230k total raw damage to both tanks, and this boss hits both tanks with 20k auto-attacks. Without mitigation, that's about 10000 (yes, ten-thousand) potency worth of healing over 12 seconds for both tanks.
lmao I don't think there's ever been a savage tier where a tank can survive something without any mitigation or a super, but yeah, all of this is 100% true, listen to this person.
This tier Yoshi REALLY threw some heavy shade over all PF monkeys who were carried in previous savages.
Also people forget that mitigation is not purely the job of healers and tanks.
I main a monk. I have a raidwide buff that boosts healing for everyone who gets it. It is a difference between 1 or 2 spells to top people off and Regen ticks that are applied during the buff remain buffed for the duration of the spell. Shield healers like it if I pop Mantra before pull because if a scholar is looking to get that crit-shield to spread to the party pre-pull, it will be 5% BIGGER if applied under Mantra.
And as mentioned. Feint. It's been changed lately to even still apply a 5% mitigation for magic effects. But it's still full value on physical stuff. Knuckle drums? That's physical as far as I know...
But unfortunately mantra and feint don't parse...
Will second this; The busters this time around even on P5S is just NASTY. You *cannot* fuck around, or you will find out.
@@TarossBlackburn As a healer main i bow to you Sir. I'm always glad to see a mnk in my pf. you guys really save the day sometimes.
I love how they even put a story line in the early game about being too harsh to your healer and people still fall into this trap.
@Elemental Physique Seriously, my hotbar is full of "take less damage" buttons. If I'm dying with any of those off cooldown, probably my own fault.
@Lefein Noel Ironically, I would argue the best players probably don't do this. Much like with parse culture, I feel the worst offenders are often people that are hardly even pulling their own weight. Like my philosophy has always been I don't get to complain about other people's damage if my numbers aren't at least orange. Similarly, I don't get to whine about Healers if I'm leaving defensives off cool down.
Where?
@@elgatochurro During the first three dungeons, particularly after Tam-Tara Deepcroft, I think, the game highlights a similar party of adventurers who are mid-break-up over the death of their Tank, which the Archer and Thaumaturge blame on the Conjurer.
At the time Miounne just uses it to warn you of the dangers you're facing in your travels but later the Conjurer approaches you to tell you how her late husband (the Tank) looked up to you and that she'd find a way to make you proud. After ARR the Thaumaturge informs you that something's not right with that girl and tasks you with investigating to find she's completely lost her mind and is trying to go full necromancer, queue Tam-Tara Deepcroft (Hard) and later Palace of the Dead.
Basically she was so wracked with grief from being bullied by her party members she lost her mind and started trying to revive her hubby by any means necessary. Including zombifying her old teammates. In short: Don't fuck with your Healers.
@@ugxsan this. and even if it isn't i likely just bit off more than i could handle or our healer could handle. Tank should adapt to their healer just as much as the healer should adapt to the tank. it's a two way street
As a shield healer, scholar, I'm often the sole mitigation in PF. It sucks more because you're expected to parse green and higher, while mitigating everything, fixing everyone's mistakes while not making mistakes because your death destroys the run, and then if your co-healer sucks then you're the main source of healing. I've gotten all of my clears with PF, and it's rough. I don't even take mind potions for clear runs anymore and just save my potion CD for super-ethers. It's costly to chug down super-ethers too but you need to for progging and clearing. The devs need to punish the dps and tanks more for not mitigating or give the healers the mit tools from the other jobs. Healing is fun this tier, just not in PF where you as the healer is expected to babysit 6-7 people who blame you for their incompetence.
Yea i use to heal, everytime they fail they just screech not heal enough or didnt adjust, now just dps lol
I’m a sprout SCH myself and while things tend to go smoothly for the most part, there are times that make me wish there was a Duty Support option for every instance. Because up until now (HW) I’ve had no issues with the NPC’s, but ever since Aurum Vale I shudder every time I’m forced to use Duty Finder.
My group tag me as a healer main tho I always easily parse purple+ on brd/smn. I do not believe in healer dps parse. That shit does not reflect your skill level. What does is a clear of P6S with 10+ death or a clear of P3S when all 4 (Ts and Ms) of the north group killed each other after a spread somehow you pulled it back and ppl ask how tf are we still going.
Me and my cohealer did both /proud
Healer DPS parse is always largely dependent on the other 7 other players. Is your co-healer doing all the heavy lifting for heals or are you doing it. Should always look at the combined dps of the healers for it to make sense.
It also requires you to look at both the healing for both healers for it to make sense as well. a WHM can parse orange sure...but if you go to healing tab they parse 0 in healing. Well of course they could parse orange...they're not even healing. Unfortunately noon ever looks at any other tabs in fflogs other than damage done. Which is stupid and annoying.
I sort of understand this feeling as a rdm main, like sorry I do not want to spend the whole run raising people, that's partly why I switched to smn for a bit because sorry no swiftcast
As a summoner who uses addle even though i remember getting laughed at for it, i feel validated
i honestly learned about Addle's truepower when i started doing BLU stuff... which trickled into my normal gameplay (even in normal-dungeon runs... let alone EX/Savages)
I use it all the time but I still wish it belonged to scholar 😭 virus come back!!!!
Who laugh at you for using addle? Any time I see dps actually use their mitigation in a smart way I always commend them.
As a healer main, know that you do not go unnoticed. We see you.
As a healer main i see u and i thank u for ur mitigation contributions sincerely.
as a healer, it is frustrating in PF that others don't use their mitigation. I had a WARRIOR tell me "well my whm friend tells me not to use my stuff and they just put regen on me". When I told them regen is a GCD versus their cooldowns are OGCD I was told "why overwork the tanks if you can just regen". I try to stick with certain people I know that will use their mitigation. It is a common thing I have to say in PF that the sage/sch cannot shield every single mechanic on their own and the party has mitigation as well so use it. PF is thinking that healers are the issues when it is simply everyone solely relying on shield healers to carry the group.
Blacklist and move on, people like that are not even worth your time.
"overwork" my brother in christ all he has to do is press a button.
Yeah these people are the ones who bought the expansion and level skips. They have no idea what they are even doing.
I sincerely hope, that wasn't in savage. I think thats just a case of the tank suffering from some sort of lead poisoning. idk how else to explain that.
@@gigabased4 literally my first thought. Immediate blacklist
I don't heal for PFs because it's too often aggravating. I'm tired of getting people who don't know how to use mitigation, don't seem to recognize markers or how to respond to them, expect me to not only play my job perfectly but respond to their mistakes perfectly. It's hard enough being attentive to your own responsibilities in some content without also being attentive to seven other peoples' responsibilities and/or failures at the same time. It's just not worth the headache. I play to have a good time, and that's not my idea of a good time.
As a former healer main, the main reason I've stopped healing in PF is because I hate that most of my gameplay is Droilefiglare spamming. Savage might make healing more engaging this tier, but I want to enjoy my job all the time, not just occasionally when I do savage.
Even at a casual level, you're practically begging your party members to make mistakes just to have something to heal. Healers are "the safety net" but that's just not good design.
@@kou7191 yeah that's why I like getting the annoying duties that people die to a lot the few times I do heal because then at least I know I actually have something engaging.
Droilefiglare - that’s hilarious. 😂. Hats off to you.
I agree. I’ve largely stopped healing aside from 24-man raids simply because of the mind-scrubbingly bland gameplay. Astrologian somewhat helped alleviate that with its card system, but then they went and torpedoed that in Shadowbringers.
@@kou7191 I am entirely guilty of seeing someone who maybe doesn't know the dungeon's mechanics yet stands in places where they'll take damage, and "conveniently" forget to Rescue them just to have something to do on the rare occasionally where I do heal in a roulette.
Exactly. I did the same. Is impossible play healer without being watching something in the second monitor.
I love the fact that I and fellow non healers in my static have to contribute to mitigation. For the first time I'm using 100% of my kit.
I've been playing scholar for the longest time, and I have to say I feel pretty burned out with healing. I enjoyed it tremendously up to this point but now it feels like everything is the healer's fault even when the DPS has like 5+ vul stacks on them and they died to raid wides. Most DPS see that they have a form of mitigation but will not use it because their dpsing takes priority over trying to help the party. However, I have seen some DPS talk with other dps when they will tactician/troubadour or addle and that makes me happy because that means I won't have to use 3/4 of my mitigations and still have something left for a tank buster and another raidwide. I feel that some DPS need to realize that they can offer more to the party outside of just smacking the boss until its dead.
Now you're just trying shift blame onto DPS when most DPS don't rack up 5 vul during most fights.
@@shintenkai1648 oh but they do
@@sophiastorm8616 tell me which of the current endgame allows a dps to have 5 vul stacks
healing has been the most satisfying of roles to me, but i've also tossed around going back to melee dps just for some time off LOL
@@KazaarLotha *stares at literally any end game dungeon* huh? Sorry I wasn't all there I was looking at the list of everything that can let a DPS get 5 stacks or more of vuln without dying, carry on.
This is why I don’t play a healer class since I’ve started playing a few months back. The mental stress and depression I see from those doing is something I can’t go against. Hence why I commend them most of the time when I play cause it’s just a nightmare to witness these situations and your healer decides to go full thanos mode because a few people refuse to make their lives easier by doing what they’re supposed to do
as a PF healer for a while now, It just really stands out how easy DPS players have had it. They don't have to know half of the fight mechanics because you can get by without their mitigation. DPS have to actually learn the full fights now to make sure they consistently mitigate the correct aoe's.
Not only that, but this tier you can clearly tell what dps are used to being "braind" as well. Storms crown ex was HELL 1st and 2nd week because dps weren't used to actually having to solve mechs. They still wipe now. I love it, healers and tanks have always had it much harder and this is coming from a smn main all through endwalker! (now pld main)
This is what you get when people say “it’s okay to run instances blind.” If people did a modicum of preparation beforehand this wouldn’t happen.
@@bezel95 running the story tier of a dungeon blind is fine. It is the prefereable method and also reccomended by the devs. But don't confuse this with the higher difficulty tiers of the same encounter tho. Those need preperation and if guides are available, DPS should read them as well as anybody else.
My static is progging P6S and had to find a healer fill in PF last night, and the one we found commented flat out that they were going to stick with us as long as possible because our group was actually mitigating compared to the other groups they’d joined. I’m a tank main, and I know that just in these first two fights it has been VERY normal to find that there are multiple points where every single one of my mits is on cooldown because I’m dead (or my cotank is dead) if I don’t use them.
I always use feint even in easy content. It's good practice when a big hit is about to go off. Idk why people don't go all out for practice and fun no matter the content
Also the soundeffect when you hit an aoe while under feint, its just too cool not to use lol
This Tier was actually a breaker for me, I've been a Healer main on literally every MMO I've ever played for as long as I can remember and I've always loved it, I still love it now....but for the first time ever this Tier was just too much for me, my static this tier fell apart because there "Wasn't enough healing" and fingers were being pointed at the healers nonstop, then when I look there's a single Feint and 2 Reprisal uses in P8S Phase 1? I snapped at that point, I'm no longer a SCH main, I play DRG now because I'll actually use Feint, the thing that make healers not want to pull their hair out 24/7.
Was too much for me to put up with and I'm tired of Tanks & DPS (Some, not all) putting the blame on Healers, bitch we keep your sorry ass alive. xD
heres the oppsite i started to play healer cus i got tired of healers not doing their job i see it so often healers greeding for their glare broil cast ect instead of just casting that 1 extra heal that saves a death prevents dmg down bc of the res ofc you cant always save ppl if a mech happens and you have to move but idk how often i saved ppl just by not being greedy
Lot of dps are lazy af. If I can make room in blackmage rotation to always mit on time there is 0 excuse for anyone else. It's braindead. Addle on big raidwide, feint on tb, if you're not the one feinting the tbs feint the raidwide or ask the healers where they want it. It's not rocket science. It's at worst 1 button every 90 seconds.
LOL For real your static died because DPS couldn't press their free defensive buttons?
@@24hr-Gaming there defo is you can easily clip your gcd trynna weave in your feint ect
as a healer i feel like we are always the first one pointed at even in easy content i had a ninja in my group last day wailing at me cause he died that i sucked while he was standing in everything and not avoiding or going in safety mechanics, it's always the healers fault first in every situation, and since a lot of world of warcraft players joined FFXIV i feel a lot of WoW negativity as joined the game lately and there's so many more rude poeple it's getting scary to heal when you feel like everyone hates you.
I feel you I'm a jack of all trades cause maining drg gets boring working on all jobs to 90 after taking a break on stormblood initial release the story sucked balls why I left endwalker brought me back and I play tank now but I get on ast and know what you mean I get negativity on ast and I'm like well when I run out of my or you get stacks of vulnerability how am I supposed to heal you
As a WoW refugee, can confirm. I don't blame my healers or anyone for a fuckup I cause and if it's not my fault I ask as calmly as I can after we either 1. Kill the boss or 2. Wipe, if anyone can go back and see what ended up killing us and how we can improve. Have so far had to blacklist 7 entire statics because of this simple question because they think "if you're dying first its your fault we are wiping" and I just go "if you actually.. used mitigation on the boss I wouldn't be dying now would I? I'm 620 ilvl, not 690 like you WoW vets are used to. Use mitigation, I know it's a new concept but Jesus Christ it's not rocket science, I've played healers for years get off your high horse, take credit for your fuck up and move on." Verbatim.
Thanks for putting out content during a time that is so hard for you. I put together a static this tier and it's been tough on our healers, we've put together some excel spreadsheets so that our team knows when to use our many mits. I can only imagine how tough it is having to do this through PF.
This hits home to a ridiculous amount. From the overly frustrating healing expectations with little to no consistent assistance from the rest of the party, to being in an extremely rough place where I don't have the patience or fortitude to bear it. I appreciate you posting this and getting it out there, as well as being so honest. It has helped me come to terms with the fact that I'm not alone in these frustrations and that they are valid. 🙏
It has gotten to the point of not even being able to enjoy playing the game rn, and has led to a break that I feel is forced. The lack of assistance and consistency is one thing in pf, but to even feel it with my own static has been the hardest thing. I really hope that other healers out there can find the right folks who are willing to discuss and do their best to help you succeed, as playing this game is a team effort and should be enjoyed by all. We can all come together and do our best to really get the most out of FFXIV, and the mystical magical world we have come to love. 💕
Mitigation tools are definitely something I ignored during my time as a pure dps player but became keenly aware of and made a point to start using once I started playing tank/healer. It’s entirely unnecessary to use in normal content so most dps ignore it and forget that it even exists, and don’t consider that they may need to use it when they decide to tackle harder content.
I'd say it's a combination of things but mostly boils down to this tier actually dealing some damage.
Tanks not knowing how to properly mitigate the savage busters (the DoT damage is based on how hard the initial buster hit you) because previous busters hit like wet noodles and so infrequently that you could kitchen sink all busters that you didn't just invuln. This just doesn't work this tier and all tanks who try this type of mitigation planning, something they've gotten used to through entirety of Eden and Asphodelos, will suddenly see their health vanish on every DoT tick and wonder why that is.
You also run into the issue of some tanks' mitigation being worse than others' against the tank busters we currently have. Thrill of Battle is pretty terrible this tier because it does not offer any damage mitigation and results in warrior simply taking more damage from busters.
DPS not using their own mitigation tools because quite frankly, they rarely ever needed to.
And the last one is that healing mechanics for over 2 years boiled down to picking the right 1-2 oGCDs to completely deal with whatever raid damage happened and go back to spamming Broil/Glare/Malefic. Now you suddenly have outgoing damage that needs both a high amount of healing, proper mitigation and is frequent enough that it can drain your resources.
Most players who have joined in Shadowbringers simply don't know how to deal with mechanics actually hitting like a truck and doing so frequently. The game has failed to teach them that for a very long time.
I feel half the reason(s) were ignored, the issue with mediocre tank/dps making healer life hell was mentioned, but as a tank main I've seen the other side of the spectrum, shit healers who aren't as able to be carried anymore, p5s reclears have gotten increasingly interesting as the pool of obviously carried healers have been steadily increasing. The fact I had 3 different healers decide to let me die to the bleed/autos in p5s just this week, and then have us wipe to Ruby 5(?), despite all the mitigation they could ask for? It's quite easy to see why there is a lack of healers in later turns compared to earlier tiers, the glarebots just don't get to make it without healing anymore.
I am genuinely surprised. I'd expect people sooner mess up timing, everyone throwing out their Mitigation at the same time rather than not use it at all
I think everyone would rather take an over-abundance of mitigation over no mitigation at all
I hear you, and honestly as a tank player, I can say that ur points are indeed valid... on the flip side however I think one of the bigger issues this tier is that for the first time in years, outside of ultimate healers have had to actually heal. There have been quite a few times that i have died to auto attacks and bleeds with literally no cooldowns left in p7 & 8 because healers insisted on using nothing but ogcds to heal. Like no, Lilybell + asize is not enough to heal though double bleed + auto attacks in p7s for example. I think that this is right in line with the whole dps fiasco and the community's general understanding ( or lack of understanding) of the game's meta that makes people think that all jobs are first and foremost dps and that theyr doing something wrong if every gcd doesn't do damage.
p7s is absolutely healable with full dps uptime on both healers (on whm lilies also count since they're dps neutral), as long as there is proper mitigation, (though gl with that in PF, especially considering you're going to have 2 random uncoordinated healers)
@@penguinvader7057 I don't doubt that its possible, just that there are healers who think lilybell is and assize are enough to heal a tank that has a bleed and just survived a tank buster with invuln. ive had whms say that they shouldnt have to use bene in that situation because 'if i was in range of lilybell & assize i'd have been fine" while i was literally on top of them with 1 hp for 7 seconds. Healers have been spoilt VERY badly by savage in the last few tiers and its really showing in this one now that actual healing checks exist.
I'm a sprout still in SB so I won't be at these raids for a while. But I'm in a group right now that is going through coils synced and the advise here is so useful. We really should start saying "mitigation is everyone's job" as often as we say "always be casting". We are reaching turn 9 soon and I'm going to bring this advise to my group and tell everyone to have reprisal, feint, adle, ect. on cooldown. It might not be as necessary as the new raids but anything to make things easier (and to get into the habit of for future content) will be worth it.
A lot of these points are true, it’s a team effort. EVERYONE needs to help in mitigation. I think people forget that because ALOT of people come from other games that DON’T care about team play, and don’t realize or maybe don’t care to do more than just deal damage. Situation awareness is also a problem for the same reason, why care when they never had to before in other games.
As much as I hate it as a healer main, I’ve been learning to just not care for people who do basic fuck ups regardless of their role. let’s them die, tell them what went wrong, what they can do to help, then move on. If they don’t get the picture, it’s really not your problem. Blowing loads on blue Dps, greedy reds, and green Dps because they care more about their uptime, their parse, or their big numbers and not about the group is not a PF I care for anymore.
As another healer yea when I join PF the mitigation just isn’t there like it is with my static and I feel like people don’t understand that u can just throw it on the healer cause the healers just can’t be the sole reason anymore. The difference in ease for me while I’m in my static vs PF is just so vast now I don’t wanna touch PF
I had an interesting experience Im a whm main and during p7s in pf one tank got tb followed by an auto and just died 0 mits were used except for my aqua veil. The tank went whm heal more ffs! And I went its impossible for me to heal through a one shot so please try to mitigate more to help out that would be appreciated. Tank then went on flaming me and rage quit.
I was a healer main from ARR to HW, didn't play stormblood, but when I came back with shadowbringers I was shocked with how badly they gutted scholar. It no longer felt like a pet job, instead they gutted the pet system, they streamlined the way healers deal damage and overall simplified a lot of things. I was sad to hear when yoshi-p said that this was going to be the direction they would go with moving forward. Probably more people enjoy playing healer now than they did pre shadowbringers, but for me they killed my favorite job in the game and replaced it with something that felt too generic for me to enjoy.
What I heard from the healers of my static, they much much much prefer it more in a group with people that know who too look out for mostly, they know we call out feints/shield samba/etc. They enjoy the mitigation from the group contrary to the pf.
Makes sense, it's rare you find a solid PF group where 80% of the party actually does their part in miti.
I'm sure part of the reason scholar has more clears than sage is in part due to chain strategem which helps less efficient groups get over those dps checks.
That said, I feel like a major reason there's a healer shortage in PF is entitled tanks that feel like they don't need to give 100% effort.
Wouldn’t chain require MORE coordination from the party by making people actually burst in buff windows?
@@TheOptimistDelusion everything's already designed around a 2-minute burst window, so people will be popping their cooldowns at around the same time you pop chain strategem.
I raid in pf with a healer friend and yes this tier has been really fun for him to the point he wants the devs to make the next one hurt even more.
The healer drought is real, and mostly because of the reasons listed in the video. You can feel when a healer doesn't have enough help, tanks with nearly 0 mitigation, addle missing, feint not being there. I miss having a static in moments like this, not having to wait hour or hour and a half for a healer that is a human and can fuck up but the party is expecting godhood from them.
Like I said this tier has been ton of fun because it made my friend and I work mitigation together but holy damn ... please healers come back.
I'm not raiding this tier or next or probably ever again. I raided for the first time last tier and got my first static. We got to progging P3S and I was making vast improvements in optimizing everything when the raid leader kicked me. I found another group and once again got kicked. People want healers to be perfect from the get go, and when they aren't they are just replaced. I'm so demoralized and just fed up with healing, and it shouldn't be like that. We should all be working to make everything easeir for everyone.
I REALLY need to agree about how much more fun this tier is as a healer. It 100% makes me feel like I'm genuinely part of the fight, battling the mechs as a healer should. Creative use of my entire kit feels mandatory, and thinking about what to pop when and what kind of rotation to put together has me on cloud 9. More content needs to take this approach of putting the healers to work.
Thanks for the video Cole! I’m not in the hardcore raiding scene in this game (yet), so I had no idea of the issues going on.
But I will say, I love using DPS support skills because it feels like I’m adding to the fight and helping. It makes me feel more valuable than just pumping DPS. Hopefully the community can figure all this out.
Oh yeah same. I'll be ninja, and feeling very pleased to get that doton out, or using bloodbath so the healer doesn't have to worry about me as much, and during the bosses I'll be remembering feint more.
And as a healer, bards are my fave tbh. They're mostly support, and they know it. Makes my life easier.
Healer adapt is just an exscuse people use to try to cover up when they play like crap. Your absolutely right. EVERYONE needs to contribute to there own survivability. Jocat sais it perfectly in his dps video
As someone who uses their debuffs (Feint/Addle) regularly, so much validation. Also, as a healer main... I feel this, so much. The salt is palpable, and it's actually really turned me off even trying to prog in party finder. Getting screamed at in game because I'm having to babysit HP bars is really rough. I go into that content to enjoy myself and let loose after a long day, not to get berated. *sigh*
I love healing. It's what I've always played in 99% of co-op/MMO games that have it. Right now because all eyes are on the healers for "not doing enough," I just... can't bring myself to "suffer" through the content as my usual WHM or SGE. I'd rather bring a DPS and actually feel like I'm helping somehow.
Where are the healers? I'm playing dps and tank till they fix the 1 button rotation.
I'd say healing isn't really that amazing this tier either. If both healers are using their ogcd healing or "gain" healing, you don't really need to "heal". Which is the problem I had with healing to begin with, healing only requires very little skill when executed properly. So after all is said and done you're left with your one button spam, and your one DOT. The only time healing is ACTUALLY required is when someone messes up, and that's only because they messed up a mechanic, and even then that's questionable cause that usually just results in their death anyhow. The reason to why there is a healer shortage I'd say is a combination of things, but the most important is the aforementioned and the devs saying that it's fine as is (This is probably why so many healers left after the first aspho). And with the astro changes coming, people fearing the homogenizing again with another healer (the opposite of what people actually want). We don't know what their plan is now, but it doesn't bode well given previous changes to other healers, and how the developers view healers as an entity.
This is why I'm looking forward to Criterion Dungeons. I don't mind babysitting 3 people. But 7? Nah. A girl has her limits.
Healing got harder because of arrogant chodes like you don't ask for it to be harder then cry when it is you're probably just bad
I've main'd AST through the last 3 tiers, and can confirm this sentiment regarding PF. Not only are personal and party mits not coordinated or used properly, but the healer pool itself is so thin that finding a competent co-healer is just as big of a dice roll. Certain segments of this current tier are incredibly difficult to solo heal even with near perfect play. Then the immediate response is always "I just died to damage, healers git gud."
Same, im also an astro main so i feel this on a deep level
I have been highly tempted this tier to changed from scholar to dark knight due to all the instances where mitigation would have saved a run. There's enough mitigation abilities in an 8-man party to essentially keep near-full uptime on 20%+ mitigation
As an MCH main that's been playing DNC this tier I am noticing that the healing from Improvisation and Curing Waltz can come in clutch before wipe mechanics. Healers are really seeming to need a lot of help and it seems like the fights are designed around everyone pitching in to help them. So I could see healer players becoming discouraged and switching roles.
It's not that healers need help. Most healers just aren't proactive about the fights they heal and don't map out their cds.
I was wondering why so many PF groups were looking for healers. Now I know.
I spent the last two tiers as a healer main and had good and bad moments.
Now I wanted to tackle the new tier as a dps (probably caster). Using mitigations, addle etc. is part of my job for me.
I do wonder what would be better. Do I switch to healer again to fill these groups, or do I stay with my dps job and use it correctly, so that it might inspire others? A weird situation we have.
Healing PF is a nightmare. Especially during the first month when people are not geared yet.
Most players don’t use self heal abilities and/or mitigation which are required to pass certain heal checks.
I haven't been healing much this tier much since I love RDM and I've been trying so hard to get my clears as RDM. Been needing to switch jobs in PF since it's so hard finding anybody that needs an RDM and I've done healing multiple times and I enjoyed it a lot. While stressful I've been handling it ok up until people are complaining to me that I'm spamming Medica II and Aspected Helios too much and overhealing while lacking in some GCDs of damage. I am aware that I may be overhealing way too much I at least know I can with 100% confidence sustain the party and both Tanks from Tank Busters and next few weeks I'm going to be trying for more Healer Clears.
Overhealing and contributing 1-3% dmg to the fight is really bad. I appreciate your effort to keep the group alive but you definitely need to find a better balance of doing dmg as well. The group only needs to be full health to survive certain raid wides or mechanics throughout the fight. So toss out an Aspected Helios and let them naturally Regen instead of overhealing so you can do some dmg.
I mean when are supports ever a popular role in a game? But I don't really think it's a fight issue, I.E. fights are becoming harder to heal and pf DPS don't mitigate. I think it's more of the fact that they are just continuously dumbing down everything to make things easier and healers are getting it the worst every expansion. Which in turn is just making them more boring to play. Scholar for example; back in HW, you had Bio, miasma, shadowflare, energy drain, bane, broil, cleric stance management, etc, etc.
There was so many things you had outside of just healing, it made the job feel practically like a DPS when in downtime. And imo that's what made it fun. Fast forward to EW, now all you have broil, bio and energy drain. And that's what you're mainly going to be mashing for the majority of the fight during DPS phases. And every other healer follows that same formula, 1 DoT, 1 single target DPS ability. And 1 or 2 conditional DPS abilities that are up like once a minute or something. A lot of the depth to healing is just gone and that's what I believe why healers are becoming more rare every expansion. I use to love playing healers once I got my main job BiS. But now, it's just too boring for my liking.
TLDR: They are making healers too easy and the DPS rotations are too braindead to really get enjoyment from them now.
I fairly agree. The only time I've ever really liked playing a 'support' role, honestly, was way back playing City of Heroes. Mainly since you never really needed a healer, but someone dishing out damage buffs, evasion buffs, resistances, damage downbuffs, to-hit debuffs, etc, etc.
That, that was fun to play a support role in. You even got to have at least half of your abilities still be damage ones.
ur completely wrong there was an even greater healer shortage when healers had cleric stance and more dps abilities to juggle, if they give me a full dps rotation on my WHM im shelving it.
@@omniuc7244 Not even close. I've been raiding since Midas and my presence in pf has been a constant since then even despite me having a static for the majority of that time. And I can assure you finding a tank or a healer back in HW and SB did not take as long as it did now.
For certain types of parties it's always been hard to find support players in pf, but now just finding a support player for just learning parties or even clear parties takes way more time then it did back then.
I am not going to argue with you on whether or not it's harder to find support players now because of how easy it is to play them, because I clearly stated that was my opinion multiple times. I could be right, I could be wrong. Just like this guy can be right or wrong in his video. That's just how I feel, never said it was a fact. But what certainly is not a fact is that the support player shortage was greater back then than it is now. That is just completely wrong.
I never spent more than 20m max in a party waiting for it to fill because we couldn't find a tank or healer back in HW. But now getting a full party in 20m you'd be lucky.
@@NuclearWaffle0 I'm a Stormblood baby who didn't raid yet during the legendary Almagest, so I don't have as much experience as you, but healers didn't fill this slowly just last tier, nevermind through the entirety of Shadowbringers.
I would, personally, chalk it 100% up to the healing pressure of this tier being new on players. It may have been just as high or higher earlier, but many players from the Shadowbringers boom aren't used to this pressure, healers and dps both. So many old healer players probably join as dps instead. Likely, a lot of those old healer mains are the dps players you see putting in an addle. That's my guess at least.
The dps "rotation" for healers is not any more simple now than it was last tier, or for the entirety of Shadowbringers. So that shouldn't be it.
Edit: I keep saying dps players rather than tanks, cause tanks should have been pressing buttons already in the past tiers. I can understand dps being a bit slow on the uptake still, but tanks shouldn't have this issue. Shouldn't.
@Justin Well of course there are more than just 1 variable to the issue. I am just stating 1 one of those many variables, just like this video is stating 1.
My wife was a healer main since Stormblood when we started playing. Halfway through Endwalker p3s prog she dropped healing and swapped to maining Reaper. She hates healing now due to the fact that in a lot of pfs and even in roullettes she finds a lot of healers simply arent healing. She was getting so stressed out because she couldnt solo heal. In shadowbringers it was just white mages acting as glaremages, but for some reason in endwalker healers have been pretty awful im general.
Are you sure she's not just unnecessarily trying to do all the healing? I also healed last tier pugging and never felt a lack of healing except for maybe the p3s add phase. I did notice a lot of casual healers felt the need to always keep people topped up and IMMEDIATELY heal to full after raidwides even if it cost them GCDs or they could have been topped up over time before the next damage event. I notice this the most with gray/green parsing healers. I could have a HoT up or I'm 5 seconds away from pumping out an ogcd AOE heal, and the other healer would take it upon themselves to waste their GCDs/resources to try and solo heal everyone to full when the next mechanic comes in like 60 seconds.
@@anonjohn69 my wife parsed fairly high blues as a healer and currently gets purple parses on reaper for savages so I dont think she was wasting too many gcds.
I switched to healer for the first time when EW came out. I have since leveled all healers to 90 and it has really breathed new life into this game for me. I really love it.
SCH Main here. I still PF and have cleared the current tier in PF (week 4) but I will say the most annoying things for me are:
DPS / Tanks that do not apply mitigations properly (obvious one)
But the second one is CO HEALERS (WHM / AST) That have TERRIBLE healing rotations and refuse to top people. If you are playing a WHM or an AST, it is your damn job to top people off, no different then it is mine to make sure shields are on people. But if I have 2/3 shields up and people are dying, I should not have to spam 3/4 GCDs just to make sure people don't die to the next mech. So honestly, Shield Healers specifically are the rarest breed now, and I don't blame them one bit cause if you aren't dying to DPS not mitigating shit, you're dying to the fucken WHM that's alil too obsessed with Glare.
For me, feels like the Pure Healer co healers nowadays are as bad as the DPS. I love partying with SGE on SCH because of this. The Shields will be present and things are mitigated to such an extext that any extra healing needed is easily applied.
I honestly think whm needs a rework because in pf the healer I hated the most cohealing with is whm because they will ALWAYS prioritize glare over everything else, even living. Astro, scholar I don't mind cohealing with but whm makes me cringe internally because that usually means I will need to spend a lot to cover glarebot.
Sage last tier there were a lot of jobber sages for some reason not using all of their ogcds even though it costs nothing to use them so I actually switched to sage because I got tired of it. I've had to tell people very obvious things like holos is a good button and they should hit it. It's same mit as expedience plus a heal and now plus a shield and minus the speed buff but the shield and mit stacks with other shields. Why would you not hit that button is something I wonder a lot when I see pf sages.
as a healer main myself, this tier was finally something to write home about, and i hope to see more from savage in the future where it demands heavier use of my full kit and skill level along with my co healer :D
i tried healing at eden raids and was fun but this tier seems hell of healing so i switch back to tank
@@Hanvvn lmao gl :3. Imo it isn't that bad but that may just be an experience thing, I'm sure you will get there at some point 😉
I also think part of the challenge of healing and mitigating. As a Tank Main when it comes to progging, mits are like my biggest worry. Where can I fit my vest reprisal, or aoe personal here? A lot of the time in PF we don’t really communicate about like “I’ll take this reprisal and do this in part of the fight especially un reclears so it’s easy to overmitigate and clash with your co tank. It’s my biggest pet peeve to clip reprisals because it’s something that could’ve been used 30s after one is done.
That part where you talked about players not stepping into the SCH's soil just made me laugh because I was just in P8N, yes normal, and the MT would not step into the Asylum the WHM dropped. lol
I was the OT and I tried the old stand in front of them and jumping to signal to stand into the asylum, but that didn't work.
I pointed it just before we cleared that run because I feel it is important to point out these errors newer players are making. Were they new though?!?
Idk, but if they weren't then they need a talking to. :p
I hope RL things improve for you soon ❤️ take care of yourself
I take exception that it's only a "blame the healer" or frustration from dps not ever using their cooldowns because that's *not* remotely true. Is in bad groups, but bad groups are rarely the majority for a tier. If raiding stays at this level of group-wide punishment, then what's the incentive to stay in it as a caster? It, often, does not fucking matter one bit that I Addled Spark of Life AND used Aegis or Manaward for it because the healer(s) didn't move as far in as they usually do and I just happened to be one pixel over from the person next to me who was healed but I was not. I am THROUGH being killed by things like p5s's double charge through mitigation with full health and standing in the furthest corner I can get.
I have literally never had to immediately abandon my bis from the past tier instantly for crafted gear just to survive before. This is awful, and being told "well, I'm not healing you because you missed Addle once so it's definitely not my fault" is the fucking worst. That argument is awful. I don't expect flawless mitigation and it shouldn't be required.
When I am where I should be before, during, and after mechanics and I still die because the greenhats left me to twist in the wind for being a pixel off, fatfingering an animation lock, or forgetting one cooldown in the rush of doing mechanics that often have four or five things happening in rapid succession.
To all my healing brothers and sister and inbetween, it's not your job to do everything, yes to keep them alive but don't stress that that dps exploded cuz they avoided that heal, bubble, miti aoe, or their own miti. If the tank died to Tank buster and you put your miti on them, not your fault. Everyone in this game needs to learn everything their class can do and contribute. Even if it's normal content it's true that it costs them nothing to give even a little. Be brave my fellow healers and those of us who are healing this tier, let's keep up the fun!
Healer is already an extremely difficult role to begin with since you have to juggle healing, dpsing, fixing the party’s mistakes, and even making sure you don’t die to the boss mechanics. It’s a very high stress role and can get very grating very fast when the reward for playing healer when healers are needed is on par with EVERYONE ELSE.
I'm a bit late to the party but I recently took up the Sage role and I genuinely enjoyed playing it, plus instant queuing is wonderful for dailies and grinding. I found out fast why it's so hard to get a healer. In my experience it's the tank pulling too hard and me not being able to heal the massive amounts of damage our party takes from it. Even when I instant raise, use all of my Addersgall, etc. it still isn't enough. Then I get blamed about how "we were so close, thanks healer" when we were literally getting dogpiled, and THEY DO IT AGAIN! It's so overwhelming, discouraging, and rage-inducing.
I have quite different take. Most of PF groups. I main tank, and often Healers are leaving simply because they need to heal. They want to only dps, and if they see they won't get purple parse on their logs they trash the party, insult everyone and leave. Had this happen not only to me, but few other people I know. So putting all the blame on tanks not mitigating and dps's not using their thing is kind of unfair.
And to be honest, if Nebula + Aurora + HoC is not enough to keep me alive, then It's the healer being shit. Sorry.
As a RPR/DRG main, I really do try to mitigate as much as I can. Ive noticed a huge uptick in healer reliance.
As someone who likes to heal, I HATE healing in FF14, because apparently I have to be a dps before being a healer....
Hope life starts getting better for u is gonna be ok and really love your content
From a tank perspective I'm not a fan of the heavy dot on every TB followed by a heavy roomwide during the 2 min reopener might I add, and in spite of this and playing DRK (buttons for days), I've been kitchen sinking some of the TB and still dying to bleed and auto attack because pf healers can't wrap their head around how to deal with all that damage.
Incredibly sorry to hear about the hard times. Hoping that things turn around for you asap.
Have to say I agree with your take on this. Too much gets dumped onto the healers. Even in my own raid group I’m seeing the trend of people not taking the time to fully explore the entirety of their kit, including things like feint and addle. It makes no sense. Why does it seem so many people just want to skate by???
I'm not a hardcore raider and this tier is my first time on healer with EW being my first expansion. I have nothing to compare to, but it's been a fun challenge outside of PF. Inside PF, I'm glad I went mid-piety.
One thing, as a DPS, I find odd is when I see other dps not using feint/addle/tactician/etc. when doing content. Even in dungeons I'll see this not occur, which is odd since it is something you can do to help both your tank and healer mitigate damage. Them taking less dmg means they can add their dps more to the fight. I always look at a fight and try to figure out when are good times to pop troubadour, which tank will need my nature's minne to help with bleeds. Could it cost me some dps? Sure but if we die then that little dps doesn't matter since we wiped to something that could potentially not be a wipe if mitigation is helped through my own contribution.
As a WHM main, I'm really grateful when I get to play with my static because our peeps understand that myself and our SGE can't do it alone. We need those mits, especially since some of us aren't geared BIS just yet. Healing in PF though is another story, it can be dreadful. It's really frustrating when you know you're doing the best you can, but get blamed for people getting too low or wiping because the "heals aren't there". Reprisal, addle, feint, etc. all that is really helpful. But if you try to tell a rando that in pf, you just get hit with an "lol" :/
As a range physical, I use mine mitigation on heavy hitting raidwides every tier, but I can tell it is the worst this tier. And I also know the root issue of balance, healer shortages and range tax is the parse with the dps thirsty after all
the issue is (which isn't bad, it's sorta Yoshi and teams fault it got this far)
is that damage was never this high outside the 4th turn or ultimates, damage now concistently puts people at 5-10% of their HP with regular mitigation, it's because as Cole said, since A8S we didn't have damage being this high on the receiving end.
every other sure will hurt, but keeps you alive at 20-30% HP, now it kicks you down to 5-10% which is fine, but it means that people need to get better at mitigating, most raidwides can have atleast an reprisal and either feint or addle on (depending on which role has 2)
then for the heavy hitters you got the physical ranged with their only mitigation.
This is also 1 of the 1st tiers where Tank invulns are next to useless with the exception of Hallowed Ground and Superbolide, since they stop even the DoT damage, time it right and you'll have atleast 2-3 DoT ticks being invulned aswell, meanwhile DRK and WAR's invuln are next to useless, sure you survive the initial hit, but then the DoT still ticks down your HP.
honestly the 1st tier where Holmgang isn't the best invuln.
Melee DPS main here.
It drives me NUTS when my co-melee doesn't ever use Feint.
I'll go back too healing for a while, I was just trying to lvl up my alts for patch 6.3. But if there is a shortage I'll do the right thing for community and que up my ever so lovely heals. Also I hope things get better for you man, life is hard and very mean, I honestly feel your pain truly.
Basically tanks are sucking right now and aren't mitigating for whatever reason. Healers are also tired of getting blamed for everything going wrong. These add up to the reason as to why their is a healer shortage right now.
I mean in p6s I died to the tank bleed so being shit goes both ways
Edit: Was a reclear party btw
@@Trigonxv1 a lot of tanks don’t understand how bleed works in the gams. The bleed snapshots based on what CDs you have on. If you use DRK/WAR invuln, the bleed ticks for maximum damage. Bleed ticks + Autos you will die 80% of the time if healers are not casting single target heals on you.
Basically the more you mitigate -> the less damage you take --> the less dot ticks for
Well its a good thing to know. I guess after throwing out an extra mit during tb to prep for the raidwide after, using small self regen and actually not being the MT since we needed to swap cause it was synergy and not chelic and that I ran into the group to get healed more easily, it was just a matter of more mits.
Guess even more needed to happen so that me needing just one heal of anything wouldn't be necessary.
why is it tanks though when i never see melees ever using feint?
I went for a bit extra piety this tier and det melds over DH as i realized its a 14dps difference changing the melds, but actually 3.1% more healing. i'm loving throwing extra shields constantly and its letting my co-healer focus damage more and only chip in when needed with ogcds ^^ enjoying all these 95-99% heal parses (tho my dmg is low in return)
I’m a fan of the determination build over DH for this exact reason, I prefer the extra little bit of healing for a trivial downgrade in dps over hitting harder as well.
The sad thing is you benefit from Direct more than from Determination due to stat breakage discrepancy :(
I think SE need to expand the duty role training to include things like how to mitigate raid wide damage and stand in the fucking blue shield thing so you don't die. Sadly knowing the calibre of a lot of players they'll won't do the training, won't understand the lessons being taught or they'll have the attitude 'I'll play how I want, they don't pay my sub' and ignore it anyway
Im currently playing Sage to 90. Even in lower content, Tanks are not mitigating damage and its so obvious when you play healer cuz you always see their health bars with no buffs other than your own.
I had to have the fun party mitigation talk with my static when I green parsed again on P7S, only to find out that there were barely any reprisals, addles, etc. Even the WHM wasn't using aquaveil on the bleeding TBs. Hurts as a SGE being blamed for not healing as much when there's only so much mitigation I have and having to put up shields just to survive some mechanics when I don't have to
I’ve felt that the number of times I’ve had to throw out Eurasian diagnosis this time is insane
Thank you for talking about this. I'm also a shield healer main, and I get most of my clears through pf (it's my only option atm). I have been accused of greeding for dps by tanks and dps that don't use any mitigations whatsoever, or step on toxic puddles early. Even if you know it's not your fault, it always feels awful to get flamed like that.
I also enjoy the extra healing challenge. It made me a better player and it's a great counterargument to the people that claim that healers should get more complex DPS rotations. You can make healing more fun without having a complex dps rotation that you'll have to interrupt anyway. But honestly, I ask myself if it's worth it... I can tolerate boring stuff, but toxicity is another story.
Hey! I have seen a couple of your vids, and your guides have been pretty helpful to break things in a way that makes sense to me. I have noticed the shortage of healers in PF but haven't experienced a lot of party content of late due to no-lifing crafting and gathering. I will say though, your mentioning of Addle and Feint? I support this kind of message. You are awesome - hope things get better for you. I look forward to future vids!
Not a healer main, but I do use Tank and Healer more frequently than any other job, and I will agree that I would rather not heal something simply because others aren't using certain abilities which makes the job extremely annoying. I even have this complaint in daily content when you know there is a set rotation in abilities, but no one but maybe the tank and occasionally (very occasionally) someone might use Feint or Addle, or even put up extra shielding as a ranged.
They seemed to always be in 'but I'm a DPS, I ain't got time for that!' Well, you see that guy over there...they died cause you expected the healer to do it all. Stuff is hitting harder/for more HP and it is very important that abilities are used to help lower/mitigate it from any sources available. Can always tell when I'm in a group where a tank knows how to use their kit, and doesn't. Can always see the difference in ease of healing when others know how and when to use damage lowering/shielding techniques and don't.
As a tank I like helping my healer out by cycling my kit as needed, using shake it off for the harder hitting AOE, and tossing out Reprisal like it is a delicious candy the boss keeps hitting me for. As a healer, I like seeing a tank do this too cause it makes it so much easier to keep them up on bigger pulls, and contribute to taking out the pack faster too.
As for the reason I don't jump in Party finder....you hit a lot of the points. When things are hitting like mack trucks to the point it diminishes HP frequently, not seeing that little bit of help from other jobs makes the point of keeping others up far more taxing than it should. I have literally sighed about ending up in certain daily content just cause I know how much healing/shielding it is going to need out of me and that someone that could have lived will probably die cause that one DPS over there might not even have Feint/addle on their bar somewhere, let alone use it.
Want to add that this isn't just DPS either. I have seen both tanks and healers who can't use their kit too. That or they get stuck in Raid only mode or dungeon only mode. This means they avoid using part of their kit cause it hasn't been part of their normal rotation for a bit.
I know as healer I use most, if not all of my kit depending on job/content (IE Holy had more utility in dungeon content than it does in raid content and similar) and same as when I'm tank (IE Shirk, Nascent Flash vs Blood Wetting, TBN/Obilation on myself vs others aside from clutch moments in dungeon vs raid expectation, etc.)
However I have seen a lot of content lately where Tanks forget they have mitigation cool downs, restoratives (some more than others), and then there are healers that forget to use abilities that have strong synergy with one another, or help in crowd control situations be it add effects or damage contribution.
Then again, this was more Party Finder content, which usually means raid specific content, and thus I didn't want to delve off topic very much. I just want to clarify that I have seen both spectrum and how others being too lazy, lacking in knowledge, or simply stuck in 'my dps go brrr' mode affects the whole group. Sadly, SE makes a lot of their content to expect people to work well with their kits to help the whole group....just not many get that with raid content. This is why healers have been more reluctant to go with unknowns over those they know can play.....it is the difference between enjoying the content and being miserable.
As a current healer main, yea it is frustrating that tanks arnt mitigating properly and there are a lot of mess ups and being blamed multiple times for deaths and wipes although I see people messing up mechanics >.> with that said I don’t give up easy and I will continue healing and helping people prog and clear despite all this
I love healing at last tier my static fell apart (we were a secondary static for the content in a larger group) But I will admit I dread entering PF as a healer because I don't know what I am going into in regards to temperment and toxicity. I'd rather push my friends through content to get to savage and form my own static.
I am a healer main. I experienced this struggle so much last tier as a SCH main. My static had like 3 people who just did not do what they needed to do and kept getting clipped and dying all. the. time. Even after we'd cleared the fight ten times. Even with call outs. Even after seeing the mechanic over and over.
For example, my static's warrior in P2S would frequently not use bloodwhetting during tankbusters and constantly (and I mean literally almost every run) get knocked into the doodoo water.
In P1S, our samurai would frequently not get into his intemp clock in time and cause a wipe.
Our RDM would consistently drift embolden because they'd just forget to pop it on cool down.
Not gonna lie, it really burnt me out so, so fast. We took so so so long to clear these fights, it was absurd. We didn't even get to clear P3S because it took so long. My static is casual, but there is a minimum requirement that you need to reach to participate in savage content without making it a sufferfest for everybody else, and as healers, we experience the brunt of everyone's mistakes.
I had to take a break because I can't handle crap like this all the time. I was dreading raid nights because it sucks ass to have to bend over backwards fixing everyone's mistakes. I almost wanted to skip this tier altogether or just straight up not heal anymore because it sucks so much.
This is really reassuring as a newish healer player who hasn't played all the jobs yet. Since I don't always know other jobs kits well, sometimes I get caught where I did everything I was able to to heal the party, we still wipe, healers get blamed, and I know that there's nothing more I could have done, but I don't know how to express to other players what they could have been doing to help as well. I would either end up feeling frustrated or like I must be bad at my job (if I didn't know about certain skills). I've been learning a lot since then, but yeah, the healerscape in PF is a desert right now and I totally get why. My other favorite is when no one seems to know even basic mechanics but the healer and everyone just follows us around, then gets mad if they die 😑
yeh thats the main reason why i stopped playing got to the end of this tier and got fed up with co-healing as a shield healer. NO ONE USES Medigations ever. and i'm like bruh i'm done players are blaming the healers for not keeping them alive when they don't ever feint or addle or reprisal.
Big Healer Thanks from the Caster DPS who ADDLES! Im sorry youre going through a rough patch and we will be so excited youre back when youre ready to be back!
Even as caster DPS (first raid tier for me!) , i do not join PF. Way too scared. I just found a static, and I hope that I build my confidence soon enough to do some PF.
I started dropping addle when tankbusters pop and on some raid wides if I can predict them and it's a shock how much it reduces the damage
Healers: "I'm not healing you specifically, you can die, I'm trying to 'contribute damage' aka parse on fflogs as a healer"
Also Healers: "Why won't you stop your burst to use Feint so that I have to heal 5% less on one attack? Selfish dps!!"
Also Also healers: "Why does everyone blame the healers?!"
Also Also Also healers: "I love how hard-hitting this raid feels, I have to actually try healing and feel the difference in my kit 😃 BROIL BROIL BROIL BROIL BROIL GLARE GLARE GLARE GLARE GLARE GLARE DOSIS DOSIS DOSIS DOSIS DOSIS you didn't mitigate enough that's why you died"
Signed, lovingly, a Reaper/BLM main who mained WHM and AST from heavensward to shadowbringers and know you guys are just lazy freeloading greendps who want to whine and turn on Netflix and still get a clear and have everyone praise how good you are for parsing orange by mashing stone.
I mean if you died after I put shield+Kera up with full health...
What this comment tells me is that you fundamentally don't understand how healers, their healing kits, and raid healing in general works in this game.
Here's a scenario:
Boss is preparing a raidwide, and I, as a scholar, go Broil-weave Seraph, Broil-weave Consolation, Broil-weave Sacred Soil, Broil-weave Whispering Dawn. With this I have contributed: Shields with Consolation, Sacred Soil for 10% mitigation and regen for everyone inside the bubble, Whispering Dawn for another potent regen to patch the group up after the hit. That's pretty much all I can do, because I simply can not afford to burn my entire kit on every single raidwide hit, our resources and cooldowns are limited. All you saw in the cast bar was Broil Broil Broil Broil, and assume that's all I did, because you do not understand how the kit and skills work.
Tank does not Reprisal, Caster does not Addle, Phys Ranged does not Troubadour/Tactician/Shield Samba, Melee does not feint. Some ranged person hops around outside Soil.
Result is: 3 DPS and one Healer go splat from full HP, fingers get pointed at Healers for "not healing enough".
Scenario 2:
Same scenario, Boss is preparing a raidwide, except this time Tank does press Reprisal, a Caster puts up Addle, Phys Ranged don't press anything, Melee does not Feint. And that's fine, they can save them for later mechanics.
Result is: With that additional 2x 10% mitigation, everyone survives, Soil and Whispering Dawn continue to tick raids health up with regens, and we can prepare for the next mechanic.
Still all you see in my cast bar is Broil Broil Broil Broil, and assume I did nothing else.
Literally no dps or tank in the game has to "stop their burst" to use their mitigation, at worst you lose one ogcd from raidbuffs to apply Feint or Addle, and that can be the difference between half the group wiping and surviving.
The argument here is not that healers don't want to heal, it's that without mitigation, there is nothing left to heal, and we get blamed and flamed for something we had no control over.
@@DagothKek If that causes a wipe then just don't cast a broil and use a GCD heal lmao.
Yes nonhealers should help with mitigation, but if nobody is fucking up mechanics etc. (tanks not using mitigation is obviously fucking up) and the party dies to damage you're still to blame.
If the numbskull RPDS is off in a corner and slowly dies (i.e. not screwing up by getting hit by AoE's, etc.), you're equally to blame. Him for not moving in, but also the healer for not dropping one attack GCD to keep him alive.
@@TheRealXartaX Cast a GCD heal for what? Everyone is already at full hp with shields up, a GCD cast will not do anything. In this Sav tier(and even the Barba EX trial with min ilvl gear), people die from full HP without enough mitigation. It's not about dropping damage GCDs, it's about the healing GCDs not helping the situation. I'll happily drop Broils to heal and survive mechanics, the problem arises when even that is not enough. People on that side of the argument bring up the "just heal more" argument, but the problem was never the amount of healing, it's that simply just healing more will not save people.
It's a team game, I will do anything and everything I can to get the group through the content, but when even that is not enough simply because the rest of the group didn't feel like contributing to survival by pressing their cooldowns, I have a hard time accepting that it's all my responsibility.
5:29 casters forgetting about Addle seems to be a thing in almost any content I do.
I haven't cleared any of the abyssos savages yet but after practicing most of P5S i realised how much damage the dot does from TB. To counter this I always use TBN right before TB proc with dark mind and shadow wall. TBN soaks the initial hit, shadow wall and dark mind reduce 30% all dmg and 10% magic to slow the bleed. Past that if Im enmity target I rotate mits as they fall off and, as mentioned in video, use reprisal and dark missionary when aoe drops. Unfortunately I cannot say the same for second tank in any of my runs. They only pop mits when they are gonna get killed and otherwise ignore aoe mit or enemy dmg mit.
As a multi-level 90 player, I can answer some of this.
SE has created tank bonuses in achievement to gain mounts and titles. So I basically run dailies and extremes to gain the credits toward achievement clearing.
I suggest stop increasing the numbers needs each expansion for tanks and switch to healers
I play most scholar so yeah this video is pretty accurate. I ran into 4 bad healers/co healers and so many bad DPS and tanks.
What's worse is the healers take most of the blame. We only have so much mp and ogcds before we can't heal anymore. I try my best to help fellow healers whenever I can, but there's only so much 1 person can do.
Doesn't help that healing can be the most stressful or most boring job to play depending on the skill of the party and what duty you're doing. I swear no one at Square actually plays healer because they don't seem to know how to design content for them, and the few times they have are probably flukes. To be fair, I wouldn't know how to fix that, but it's also not my job to do so.
My dancer actually feels like its contributing to support~
I'm so glad I'm with my current static as a healer, we prog casually (and we're doing it completely blind this tier) but I can't imagine needing to deal with PF BS where the party doesn't mitigate.
Healing this tier had been brutal but my static will figure out if we have spare DPS mitigations to go around before our healers get any part of the blame. At this point I'm frankly quite pampered and scared of randos.
Hey Cole sorry you’re going through a lot. I hope everything turns out alright for you!
As for your topic, I’ve been on red mage recently just bc I geared my casters slightly better than my healers and I’ve been flinging magick barrier and addle so fucking much bc this boss hurts EVEN in the normal version!
And I do actually enjoy this! Like yeah I might get slapped and insta killed but when I’m healing I have a reason to DO things! Same with tanks, it always felt like full mitigation was a little much when tbn or heart of stone could handle just about anything so I was going overkill making the most of my kits.
Healer shortage is just bad players to blame. They have a skill that lowers incoming damage and never use it bc it’s not an animation they like. Feint and addle isn’t even hard to use! It’s a one click take less damage for the entire party!
Hey Cole, I have to agree with the take that healers might be a bit more abused this tier and I also definitely love the increased amount of healing that has to be done. I just also wanted to let you know you really don't have to justify why you specifically haven't been in PF more to alleviate it... You're another person trying to enjoy your time in a game, people can't blame you for not going into PF to clear stuff, especially if people are being special!
It's easy to understand, think about like this, when PF is a weekly re-clear, there are party member still will die in fight. Sometime I really don't understand why player with cleared experience still die and do mistake.
I've left a couple parties before after asking my melee partner to alternate feint only to find they weren't using it to begin with
I was a healer main in the past but after being away from the game for a while and only recently returning I have too much anxiety about messing up and letting someone die to dare even try to learn high level healing.
I couldn't agree more ♡
I get the benefit and pleasure of getting to play with friends, and it's become something of a joke if I can get a pink parse in healing on dancer. I like samba, but it feels good if I can get a good curing waltz or even a flash of improv off for what mitigation/heal top off since that's a little less they have to worry about. Still depends how much the boss lets me get away with, but if nothing else I try to find the right spots/raid wides for at least the sambas since I want to live and the more everyone else lives, the better the overall DPS.
Dude, u r absolutely right. I am a tank main and i got a lot of commendations from everyone in Party almost everytime i went in to dungeons. Idk why
Then i changed to sage and i see it clear as day Why. Because when i was playin tank, i press 3 mits plus a regen as GNB on every pull and healers love it so much.
WHEN I WAS A SAGE 6 OUT OF 10 TANKS PRESS NONE MITIGATIONS. I WANNA CRY REAL BAD. AND WHEN I POLITELY GAVE ADVICE THEY BLAME ME, FLAME ME FOR BEING SUCK WHEN I CANT PUMP IT UP WITH SAGE BECAUSE THEY TAKE 1000% DMG OF THEIR HEALTH.