Actually overloading worm has a hidden ability of negating your fps and making the game stutter so you disorient and die of this. I've seen magma worms do that too but it seems they have a lower power ability wchich requires more than one worm to be present in order for the fps to drop.
@@yoshibeara3446 I've gotten there a few times, but I suck too bad, so I always get killed there. Because of this, I can't say I have the same experience.
I feel like Minimushrooms should be bumped up a tier, their attack hits hard if it actually hits you and the ground AoE it leaves stays out for a VERY long time and hurts like hell + slows. For regular bosses I feel like Clay Dunestrider and Imp Overlord could have a tier of their own higher than the other 3 but to keep to your current tiers it makes sense. I think you could have talked about the different Twisted Scavengers and how they rank up against each other (Guragura and Wipwip are definitely more dangerous than Kipkip and Twiptwip ) but also not a huge deal. Great video man!
I was in the Void fields and the Jellyfish got triple Runald's Band and triple Red Whip. Suffice to say, Loader could only survive like 30 of em before getting two-shot.
I feel so vindicated that Vultures have made it up to high tier threat. Every time one of those bastards clipped me from a weird angle and ended a run or put it at risk I would always think about how they got stuck so low on your last list and being like "nah, that can't be right." Wasn't sure if they'd changed since that video, but it's good to see you finally recognize their terrible screechy horror.
Unless you're doing the Trial of Glass, of course, in which case it subjects you to an endless bullet hell of increasingly fast homing shots that will almost definitely one-shot you.
@@Bogeynator Yeah, but almost everything is threatining under the glass artifact. Additionally, that's the circumstance of you having 10% of your health and no OSP that you subjected yourself to (either by plugging in that code or selecting the artifact already), not the Reliquary itself doing that.
@@Liam-yl7pq Technically, the Reliquary literally contains the artifact in question, so there's an argument to be made that they're the source of the artifact's effect.
Did you guys know on the stage 5 map if you get a really difficult horde boss, you can just run over to the flying rocks and the rocks will knock them off the map and instant kill them?
Void Reavers also kill enemies in their blast radius, so it's good to take them out first if they're in a crowd. Also, I have more trouble with Beetle Queens than I do Stone Titans.
I disagree about the mushrooms. I've been gigaslapped by blazing mushrooms hitting me with 20+ stacks of burning when I accidently go into their pool. They also have a tonne of hp and stick around to cause problems.
Not to mention it absolutely sucks when you don't have a lot of damage and you run into a celestine or malachite cause once their health is widdled down enough, the basterds just heal in seconds again
Interestingly enough, Contraptions are, in game, considered light monsters like beetles and not heavy like a golem or Templar. Loader's alt grapple drags light enemies to you, and you to heavy enemies, and it drags contraptions to you. It suprised me the first time I saw it, because design wise, and gameplaywise, they absolutely seem like heavy enemies.
@@Djitterbug i tried to joke. didnt work out. some stuff doesnt come out right on the internet, should have been more clear. just thought overexplaining would ruin the "joke". how did that comment make you think my wocial skills are whack? i mean.. they are.. but still i dont know how 2 sentences made you think that
I don't usually worry about jellyfish, but I think they become a lot more threatening on stages where they're the only enemy that spawns, like in the Void Fields. It's really easy for one to spawn close behind you, and because they only make noise when they're about to explode, I often don't notice them until it's too late to move out of the way. The normal ones do respectable damage on their own, but elites can put you in danger or outright kill you on higher difficulties.
Every strategy can be summed up as follows: sprint and jump around in circles while taking potshots at the enemy, occasionally hide behind a rock or something
Could we possibly see a video in the future about log entries for monsters and environments? I’m not sure if any other viewers agree but I only have log entries left to do in the game and I’d like to fill them out as fast as possible, but I do not know the spawn chances of radio towers or the spawn chances for special boss monster log drops.
What I find important to know about dunestriders is that their suction attack has a pretty hefty cooldown of 2 minutes before they can do it again. That's nice in general, but pretty crucial when you fight multiple of them with a melee character (and your items are bad). While the intuitive strat is to kill one boss at a time, it can be good to bring down the health about equally on striders, then GTFO. One strider entering suction will bring the rest with him which leads to two important things happening: 1. All the striders will cancel eachothers heal. 2. If they finish, you'll have a 2-minute window where you don't have to worry about ANY of them pulling the move and all still being at low health.
Is it bad I've been having the most trouble with Beetle Queens than any of the other early bosses? I can't dodge that damn spray to save my life (literally). Titans are easy, Vagrants catch me in "oh shit I have no cover and am dead" every now and then, but rarely. The bugs just... shoot me. Over and over again...
It's fun to get a couple shaped glass and crowbars as Bandit so you can just delete Brass Contraptions with your R ability. In fact, mass deletion with the R is just fun in general.
Also a sidenote that Woolie forgot to mention: unlike other mid tier champion monsters where being hit is dangerous but not instant death, being hit by a void reaver explosion is instant death. Yes, even with your OSP up. You can't afford to get careless with dodging them, ever, which puts them above Brass Contraptions in terms of danger for me.
Jellyfish are obviously low threats but one exception is when your in the null void and they get some movement based items. Then they are extremely hard to avoid (it might just be me being bad tho)
I would put the magma worm as extra low tier as well (not the overloading version though). I mean, has anyone actually ever died from one of those in this game? They were more of a threat in the first game. 90% of the time they aren’t even attacking you and are off somewhere figure-eighting inside of the walls.
Honestly the void reaver should be the least prioritized thing in a run because they aren’t a threat unless you kill them because of their instakill death explosion.
Lemurians are underrated. I died to lemurians about as much as to wisps. Their shots have large hitbox and make you burn, making them very dangerous in groups. Same goes to beetle guards and stone golems. They are not as dangerous by themselves, but in groups can kill you very quickly
Beetle Queens have gotten a lot worse since they started summoning beetle guards along with beetles, at least in the early game before you have any good aoe
The Beetle Queen can be a little problem for the new players. The tip is the same as with the Imp Overlord - don't strafe in a circle but also forward/backwards to Beetle Queen, otherwise the poison spit will hit you
I have come from the future to say that overloading worms were been buff by making them more agressive an satanic on the 1.0 update, so better have that on mind next time.
I was about to get my first skin when on the last stage i got like 5-6 blazing templars as boss fight Thus spawning even more because of scorched acres
Hermit crabs belong in the ultra low tier with beetles since it's pretty much impossible for them to hit you unless you are standing still for a couple seconds with clear line of sight to the top of the map
I really would place Greater Wisps over Brass Contraptions. I may, one day, maybe, have died to a Brass Contraption. Greater Wisps are so much harder to avoid without decent mobility. As an Artificer player, Brass Contraptions may hit hard, the thing is they just don't hit. Greater Wisps hit hard AND reliably.
I find greater wisps to be a greater threat than the brass contraptions. Sure the brass and greater wisps attacks are very predictable but considering the blast damage I'd say that's harder than dodging slow moving spiked brass balls.
You can't say beetle queen is extra-low-threat. Because she one shots every survivor on early game monsoon, by shooting that homing goop balls, with you being near a wall.
If you have any ranges attack and the scav doesnt have regen or teddies with the beads. you can damage him from a distance with acrid and the poision. jello % bases damage and just sorting ther with and atg or a royal cap. if you dont got for the first oblitorationyou get thwy have always seemes easy if you have any ranges attack.
To be honest I would actually swap beetle queen and stone titan because especially later on when you have more than 2 bosses, it can be hard to tell when all of them are about to poison spit and the distance from which you can get immediately shotgunned is surprisingly long. While on the other hand, the titan's insta-kill move (the laser) is much easier to avoid whether it's by just standing right next to him to prevent it entirely or just circle-strafing to avoid it.
Titans in group can be a problem, you want to take cover from a titan, but on the other side there is an other titan trying to kill you. Beetle queens can ofc be dangerous in group if they shotgun you at the same time and there is poison all over the floor, but they're extremely easy to manage and it's not hard to take them one by one.
I have never had trouble with the Grovetendies, in over 100 hours I've only killed 45, like 5 of which were the actual teleporter boss, I haven't been killed by one. Every time I fight one, they shoot their chains at me and it resembles the scene from Pulp Fiction where a guy unloads at John Travolta and Samual L Jackson and outlines them without hitting a single shot. They are really rare and them hitting their chains on me is even rarer, to the point that I've died to more Beetle Queens (2 deaths) than I have Grover (I don't wanna talk about it...) If you get one as a boss just hope he drops his boss item, because if you have a few rose bucklers, energy drinks and goat hooves you can just sprint around and let the enemies die.
I feel like greater wisps and brass contraptions should be swapped. But I'm also on switch, so things are different. I'd also swap grovetender and beetle queen, and maybe move down titan. Beetle Queen is the scariest first level boss, since she can straight oneshot you with her spreadshot. Extremely dangerous when your mobility and crowd control are bad.
Tbh the only time I really struggle w wandering vagrants is on the first wave. If I get it first wave and I don’t have good items I’m almost guaranteed dead. (I only play monsoon)
I never took vultures seriously until i had a pretty good run activated shrine of the mountain and had a celestine vulture boss spawn yeah... they hit hard
the scav's Thqwib attack (when they throw the orange balls) procs their on-kill items, so, gasoline, will o the wisps and, before Artifacts 2.0, ceremonial daggers
For me I'd definitely switch brass contraptions and golems I just, never get hit by brass contraptions, can mostly just ignore them Golem on the other hand are one of the main dealers of damage against me, thus a primarily threat And while the elder lemurian can kill me if I get close, I don't get close to them, and if I do I'm dashing into and behind them to get some damage in before leaving Clay templars though are a real threat, if you're stuck in mid-range without cover then you're kinda screwed
Actually, I'd say that the Magma and Overloading Worms are a high threat if you are playing a melee character. Getting a DOT on you from getting too close is pretty horrible as melee.
beetles secret OP
My logs say I've died to them 6 times 🙃
your hair is cool
Thank you for bestowing upon us the fire of knowledge Mr. Streamer
@@maaaaaaaaaaaaaaaaaaaaaaaaa733 nerd try dying to them 74 times
It really do be like that
Actually overloading worm has a hidden ability of negating your fps and making the game stutter so you disorient and die of this. I've seen magma worms do that too but it seems they have a lower power ability wchich requires more than one worm to be present in order for the fps to drop.
Ah but this is countered by a single item, a better PC
@@ryandoan9953 RoR2 pay to win confirmed
As a switch player, I can relate to this. I dread the arrival of any worm.
On a side note, the issue has got to be caused by all of the segments.
@@atomicbanana55 I physically can't get past stage 24 I have made it there 5 times now and the game always freezes
@@yoshibeara3446 I've gotten there a few times, but I suck too bad, so I always get killed there. Because of this, I can't say I have the same experience.
that elder lemurian animation is priceless!
I can't believe Artificer is fucking dead
Oh hi Matt
Mini Mushrums are weird. They're classified as a regular monster but they have the HP pool of a champion. They're absurdly tanky.
Then you fight their champion versions and it's like fighting a boss lol
And they are called "mini" Mushrooms. I wonder how big normal size mushrooms is.
Their walk animation is dumb and funny.
Uh, Mr streamer, actually, You forgot to rate the artifact boss, worst tier list ever, unsubscribed, unfollowed, actual pepega
damn
@Anden Wilkinson ok, what does that have to do with anything other than an artifact
was grandparent mentioned?
listen mister streamer, I don't think you realize how important pizza rolls are to me, so I'm going to have to ask you bump void revers up a tier
always remember: wisps were a mistake
*cries in Mercenary's Aetherial challenge*
@@wanderingharlow6305 !!!!
That challenge pissed me off so much
Clay dunestrider, wandering vagerant, and imp overlord put in mid tier:
Somethings wrong I can feel it.
Imp and vagrant are mid I’ll give you pot boi tho
@@gareth6956 nah imp is harder than pot boi cuz when the bleed starts to stack it SUCKS and the vagerants explosion also is just annoying.
@@timothytosser288 I'll have to check, but I rarely die to imp. Clay dunestrider gets me waaay more than him, but luckily I don't see it much
Imp and dunestrider are upper mid and vagerant is really only threatening when there are multiple of them using their homing orbs or explosions
I feel like every survivor has their own tier list for monsters. Like Mul-t struggles against some enemies way more than other survivors
I feel like Minimushrooms should be bumped up a tier, their attack hits hard if it actually hits you and the ground AoE it leaves stays out for a VERY long time and hurts like hell + slows.
For regular bosses I feel like Clay Dunestrider and Imp Overlord could have a tier of their own higher than the other 3 but to keep to your current tiers it makes sense.
I think you could have talked about the different Twisted Scavengers and how they rank up against each other (Guragura and Wipwip are definitely more dangerous than Kipkip and Twiptwip ) but also not a huge deal.
Great video man!
DullahanJeff also special versions rip through one shot protecc
When is thiccness tier list huh Mr Streamer???
yeah, when is it!??!
Obviously REX will be #1
@@jofol1757 Engineer*
Have y'all seen artificers legs
@@cosmicgamer1262 Guy's lets be reasonable it's huntress
"Jellyfish are low-threat"
*cries in MAAO*
I was in the Void fields and the Jellyfish got triple Runald's Band and triple Red Whip. Suffice to say, Loader could only survive like 30 of em before getting two-shot.
I feel so vindicated that Vultures have made it up to high tier threat. Every time one of those bastards clipped me from a weird angle and ended a run or put it at risk I would always think about how they got stuck so low on your last list and being like "nah, that can't be right." Wasn't sure if they'd changed since that video, but it's good to see you finally recognize their terrible screechy horror.
Agreed, I was very confused as well on the last list, their damage is absolutely ridiculous and sometimes there's so many of them
And their movement pattern is rly annoying, i generally stack wisps and kill any other enemy hopping that the wisp larvae stick onto them.
Actually there is an Extra Low Threat special boss, the artifact reliquary
depends on the artifact, and the state of the run, and it still does damage.
@@satsuryokoi7477 well that's the stage and not the boss directly. all the boss does is fire the homing beams in an orbit and gets 4-shot
Unless you're doing the Trial of Glass, of course, in which case it subjects you to an endless bullet hell of increasingly fast homing shots that will almost definitely one-shot you.
@@Bogeynator Yeah, but almost everything is threatining under the glass artifact. Additionally, that's the circumstance of you having 10% of your health and no OSP that you subjected yourself to (either by plugging in that code or selecting the artifact already), not the Reliquary itself doing that.
@@Liam-yl7pq Technically, the Reliquary literally contains the artifact in question, so there's an argument to be made that they're the source of the artifact's effect.
... as long as you're not standing completely still for some reason.
Engineers: sweating nervously
Did you guys know on the stage 5 map if you get a really difficult horde boss, you can just run over to the flying rocks and the rocks will knock them off the map and instant kill them?
The true high tier: Your Australian friend hosting the server while you play in America. :)
At that point you might as well search for servers on the moon.
Void Reavers also kill enemies in their blast radius, so it's good to take them out first if they're in a crowd.
Also, I have more trouble with Beetle Queens than I do Stone Titans.
Samson Yeah, their explosion does infinite damage AND it bypasses 1 shot protection.
Only dio's best friend can save you from that guys.
I disagree about the mushrooms. I've been gigaslapped by blazing mushrooms hitting me with 20+ stacks of burning when I accidently go into their pool. They also have a tonne of hp and stick around to cause problems.
Not to mention it absolutely sucks when you don't have a lot of damage and you run into a celestine or malachite cause once their health is widdled down enough, the basterds just heal in seconds again
It also sucks when you have the artifact of command they kill you while going through the items
Interestingly enough, Contraptions are, in game, considered light monsters like beetles and not heavy like a golem or Templar. Loader's alt grapple drags light enemies to you, and you to heavy enemies, and it drags contraptions to you.
It suprised me the first time I saw it, because design wise, and gameplaywise, they absolutely seem like heavy enemies.
Yeah, I found that odd too
stand near wall. grapple. enjoy a oneshotted brass boi
Until now, I didn't know the grovetenders spawned anything. guess I've been doing it right
imagine dying multiple times to the fire trail left behind for elite fire beetles
Yeah...imagine...
As Acrid, whenever I leap onto beetle queen, i mistake my leap poison for the splash beetle queen made.
the colours are slightly different. get better eyes
@@raptorpeep2622 slightly, calm down, and it's also harder to see with the craziness around me.
They need to distinguish them a bit more and buff beetle queen while they're at it
@@raptorpeep2622 Get better social skills.
@@Djitterbug i tried to joke. didnt work out. some stuff doesnt come out right on the internet, should have been more clear. just thought overexplaining would ruin the "joke". how did that comment make you think my wocial skills are whack? i mean.. they are.. but still i dont know how 2 sentences made you think that
SSS - Contraptions
A - Fire Elites
F - Everything Else
Well hello there, didn't expect you
p.o.s. alert
You know you're shit when the Lemurian is your nemesis
Dangit woolie. I can't catch your stream often enough. You should totally do more gameplay videos. Very enjoyably 10/10
Dragon Manifest just rewatch his streams on twitch I do it all the time
@@MasonAB I didnt know you could do that. Thank yiu
I don't usually worry about jellyfish, but I think they become a lot more threatening on stages where they're the only enemy that spawns, like in the Void Fields. It's really easy for one to spawn close behind you, and because they only make noise when they're about to explode, I often don't notice them until it's too late to move out of the way. The normal ones do respectable damage on their own, but elites can put you in danger or outright kill you on higher difficulties.
8:23their debuff is called Beetlejuice iirc
Beetlejuice, huh? Sounds familiar
@@jahimalnar7978 hmmmmmm
I like how badass are clay templars, like literally they won't stop shooting until you are dead
Every strategy can be summed up as follows: sprint and jump around in circles while taking potshots at the enemy, occasionally hide behind a rock or something
"Soulless probes don't dish out a tonnn of damage..." I'M SORRY WHAT
the only enemy that kills me consistently is fire damage
And bleed
Woolie, you're a legend.
You're our personal wiki but better, because you make videos :)
you should make an updated version of this because now theres blind enemies, void enemies, gups and more
I just want to know about the grandparents, I forgot this vid is too old lmao. I've gotten burnt too many times now
Could we possibly see a video in the future about log entries for monsters and environments? I’m not sure if any other viewers agree but I only have log entries left to do in the game and I’d like to fill them out as fast as possible, but I do not know the spawn chances of radio towers or the spawn chances for special boss monster log drops.
What I find important to know about dunestriders is that their suction attack has a pretty hefty cooldown of 2 minutes before they can do it again. That's nice in general, but pretty crucial when you fight multiple of them with a melee character (and your items are bad). While the intuitive strat is to kill one boss at a time, it can be good to bring down the health about equally on striders, then GTFO. One strider entering suction will bring the rest with him which leads to two important things happening:
1. All the striders will cancel eachothers heal.
2. If they finish, you'll have a 2-minute window where you don't have to worry about ANY of them pulling the move and all still being at low health.
Is it bad I've been having the most trouble with Beetle Queens than any of the other early bosses? I can't dodge that damn spray to save my life (literally). Titans are easy, Vagrants catch me in "oh shit I have no cover and am dead" every now and then, but rarely. The bugs just... shoot me. Over and over again...
Squashing Vagrants and Solus / Protect Units never gets old, easily my favourite bosses to fight with Rex / Mercenary.
It's fun to get a couple shaped glass and crowbars as Bandit so you can just delete Brass Contraptions with your R ability. In fact, mass deletion with the R is just fun in general.
Also a sidenote that Woolie forgot to mention: unlike other mid tier champion monsters where being hit is dangerous but not instant death, being hit by a void reaver explosion is instant death. Yes, even with your OSP up. You can't afford to get careless with dodging them, ever, which puts them above Brass Contraptions in terms of danger for me.
i like how when you give the option to dislike, nobody does.
Jellyfish are obviously low threats but one exception is when your in the null void and they get some movement based items. Then they are extremely hard to avoid (it might just be me being bad tho)
Thank you for your videos, I love this game (RoR 1 was excellent too ^^) With theses videos I'm getting better at this game =)
You get an automatic thumbs up for making it low/medium/high tier vs S/A/B/C ranks
I would put the magma worm as extra low tier as well (not the overloading version though).
I mean, has anyone actually ever died from one of those in this game? They were more of a threat in the first game.
90% of the time they aren’t even attacking you and are off somewhere figure-eighting inside of the walls.
...Beetle queen acid is superb at bypassing one-shot protection for a sudden run-over when you least expect it, though.
when are you doing the full MAAO guide? i´m struggling to get consistent runs
Worth pointing out that woolie showed us ON STREAM that he has 7 deaths to beetles :) ( I think it was 7 it was a while ago)
They were most likely malachite beetles that spawned a crap ton of anti-heal spikes
Monky Dance yeah that or suicide, still thought it was kinda funny tho lol
Keep in mind he has almost 1000 or more hours in the game and only 7 deaths to one enemy, even beetle is incredibly low
Mini Mushrooms = Omega-Threat
Honestly the void reaver should be the least prioritized thing in a run because they aren’t a threat unless you kill them because of their instakill death explosion.
watching this after the survivors of the void dlc, i have to say squid turrets CAN be terrifying enemies
Lesser Wisps do actually miss sometimes to inaccuracy, but it is rare.
Not that rare. You just have to move fast.
If you time a jump with a couple of quails correctly you should be able to get out of the way.
You could also do something like this with void fields since a bison with goat hoofs is actually pretty dangerous especially with focus crystals
Ror2 waifu tier list when
commando #1
MUL T S tier
Waifu tier list ? Is it a global movement or what? just get drowned under it on r/calamitymod
Beetle queen mommy gf
@@alexb8433 search for "beetle queen risk of rain rule 34 on google" image :)
Lemurians are underrated. I died to lemurians about as much as to wisps. Their shots have large hitbox and make you burn, making them very dangerous in groups. Same goes to beetle guards and stone golems. They are not as dangerous by themselves, but in groups can kill you very quickly
Beetle Queens have gotten a lot worse since they started summoning beetle guards along with beetles, at least in the early game before you have any good aoe
killed my runs so many times lol. no more mountain shrines for me until serious AoE
You are wrong. Queen beetle is a medium or high threat because of her lasting aoe attacks and crazy damage when their acid ball things hit you.
The Beetle Queen can be a little problem for the new players. The tip is the same as with the Imp Overlord - don't strafe in a circle but also forward/backwards to Beetle Queen, otherwise the poison spit will hit you
Mini mushrooms are a high threat because of their aoe and extremely high damage over time. If they spawn in the Void Fields then you are done!
I have come from the future to say that overloading worms were been buff by making them more agressive an satanic on the 1.0 update, so better have that on mind next time.
Your amazing at risk of rain 2!!!
The best ive ever done was stage 7, on the easiest mode( it was with acrid)
btw keep up the good work
9:37 “Heat seaking balls”
I don’t I’m mature enough for this
one time 4 brass contraptions lined up and shot me at the exact same time, killing me instantaneously.
I love the animation hope I see it more
www.reddit.com/r/riskofrain/comments/fyx7lq/abyssal_depths_in_a_nutshell/?
Had a great start, got 2 blazing clay templars at stage 3 :/
I was about to get my first skin when on the last stage i got like 5-6 blazing templars as boss fight
Thus spawning even more because of scorched acres
Void ravers always get me in the chaos towards the end
Hermit crabs belong in the ultra low tier with beetles since it's pretty much impossible for them to hit you unless you are standing still for a couple seconds with clear line of sight to the top of the map
everyone laughs at beetles until you play acrid and a elite one spawns right next to you.
My strat for scavengers is to always stay behind them, this way they can’t hurt you with their shotgun and you can wail on them until they die
I really would place Greater Wisps over Brass Contraptions.
I may, one day, maybe, have died to a Brass Contraption.
Greater Wisps are so much harder to avoid without decent mobility.
As an Artificer player, Brass Contraptions may hit hard, the thing is they just don't hit.
Greater Wisps hit hard AND reliably.
That Abyssal Depths gif is too true.
Have you made any videos that go in-depth about Malachite and Celestine enemies? Those affixes are probably ones that end runs most often.
the best character is dead to literally every hermit crab you see: engineer
I find greater wisps to be a greater threat than the brass contraptions. Sure the brass and greater wisps attacks are very predictable but considering the blast damage I'd say that's harder than dodging slow moving spiked brass balls.
true
the trick to knowing that this is pre anniversary is beetle queens are low threat
Blazing Brass Contraptions still give me nightmares.
The jellyfish always just spawn behind me ending the run early.
You can't say beetle queen is extra-low-threat. Because she one shots every survivor on early game monsoon, by shooting that homing goop balls, with you being near a wall.
artificer : looting
ninja elder lemurian : im about to end this mage whole run
Why at 8:48 is there spawning so many items at the same time?
“Don’t let them do the big suck” -Woolie
wdym the full release is coming faster than it looks? Im so hyped now
What artifacts are you using in the background? And how were you getting so many items during the boss fights
sacrifice (enemies drop items - no items spawn) and glass (5x dmg, 10% hp)
This is just 12 minutes of someone saying "To kill the Cyber demon, shoot it until it dies"
If you have any ranges attack and the scav doesnt have regen or teddies with the beads. you can damage him from a distance with acrid and the poision. jello % bases damage and just sorting ther with and atg or a royal cap. if you dont got for the first oblitorationyou get thwy have always seemes easy if you have any ranges attack.
The beetle queen always kills me in higher difficulty runs. She just snipes me with her acid spit and im dead
To be honest I would actually swap beetle queen and stone titan because especially later on when you have more than 2 bosses, it can be hard to tell when all of them are about to poison spit and the distance from which you can get immediately shotgunned is surprisingly long. While on the other hand, the titan's insta-kill move (the laser) is much easier to avoid whether it's by just standing right next to him to prevent it entirely or just circle-strafing to avoid it.
Titans in group can be a problem, you want to take cover from a titan, but on the other side there is an other titan trying to kill you.
Beetle queens can ofc be dangerous in group if they shotgun you at the same time and there is poison all over the floor, but they're extremely easy to manage and it's not hard to take them one by one.
I have never had trouble with the Grovetendies, in over 100 hours I've only killed 45, like 5 of which were the actual teleporter boss, I haven't been killed by one. Every time I fight one, they shoot their chains at me and it resembles the scene from Pulp Fiction where a guy unloads at John Travolta and Samual L Jackson and outlines them without hitting a single shot. They are really rare and them hitting their chains on me is even rarer, to the point that I've died to more Beetle Queens (2 deaths) than I have Grover (I don't wanna talk about it...) If you get one as a boss just hope he drops his boss item, because if you have a few rose bucklers, energy drinks and goat hooves you can just sprint around and let the enemies die.
I feel like greater wisps and brass contraptions should be swapped. But I'm also on switch, so things are different. I'd also swap grovetender and beetle queen, and maybe move down titan. Beetle Queen is the scariest first level boss, since she can straight oneshot you with her spreadshot. Extremely dangerous when your mobility and crowd control are bad.
Hey Woolie, now that the clock/difficulty scaling stops in the void fields, should I be doing it in my runs?
How did you remove that annoying genesis loop effect? Is it in Artifacts 2.0?
Tbh the only time I really struggle w wandering vagrants is on the first wave. If I get it first wave and I don’t have good items I’m almost guaranteed dead. (I only play monsoon)
I never took vultures seriously
until i had a pretty good run
activated shrine of the mountain and had a celestine vulture boss spawn
yeah... they hit hard
7:40 why are there 4 reds?
im wondering the same thing
Wait I'm confused, aren't daggers on kill? Doesn't that mean it wouldn't do anything? Whatever I'm missing I'm really interested. Anyone know?
the scav's Thqwib attack (when they throw the orange balls) procs their on-kill items, so, gasoline, will o the wisps and, before Artifacts 2.0, ceremonial daggers
@@Woolie Oh! That makes sense, thanks!
For me I'd definitely switch brass contraptions and golems
I just, never get hit by brass contraptions, can mostly just ignore them
Golem on the other hand are one of the main dealers of damage against me, thus a primarily threat
And while the elder lemurian can kill me if I get close, I don't get close to them, and if I do I'm dashing into and behind them to get some damage in before leaving
Clay templars though are a real threat, if you're stuck in mid-range without cover then you're kinda screwed
Man i cannot count the amount of times i got oneshoted by the bettle queen
THANK YOU FOR THIS
how does he get 4 items from the teleporter boss??
woolie what mod did you use?
Actually, I'd say that the Magma and Overloading Worms are a high threat if you are playing a melee character. Getting a DOT on you from getting too close is pretty horrible as melee.
Honestly, the beetle wasps are a higher threat then the queens themselves.