Fun secret to the fight which I found out recently: if you managed to get grab a certain golden guardian’s item, in the final phase, he will assist you during the fight and most likely kick Mithrix’s ass. It also gets additional dialogue showing disbelief and fear
@@Barely_Edited I was playing as rex, with a tonic, and even after Mithrix took the fuel cells, I still had my extra charges I dunno unless it was patched out, I suggest to test it out yourself
@@Barely_Edited You keep your unused equipment charges with every character as far as I know. I've used a royal capacitor with fuel cells as my main method for his last phase with every character but Huntress and Artificer, but there's no reason why they would behave any differently than other characters.
To maximize the fall damage on mithrix's first and third stages, jump over him right as he reaches the ramp. He will shoulder charge and end up lunging upwards trying to hit you. This results in him hitting the ceiling, dealing about 3/4 of his HP when executed flawlessly on eclipse 3 and higher. Source: I have level 8 eclipse for several survivors completed.
I personally find that taking a transcendence from one of the lunar pods before fight is a really good idea, as except for his gun, normally you aren't taking any damage, so if you mess up and get slammed or something, you're back up to full faster. The same is true for cautious slugs
There is the middle phase, and the ranged chimeras a very dangerous if they get their hits off. If you lack the damage needed to melt them... you'll get erased. So if you're doing this, imo, make sure you have relatively high damage.
I learned this the hard way, i had 2000 health and could survive the hammer slam and so I assumed that I would be fine then I ran out of jumps and got hit by the waves and instantly-602
Was on phase 2 and got caught by one unfortunately. 1300 hp mul-t gone just like that. Twas my first attempt at the mithrix fight and that hurt. Imma get his ass tho
My friends and I looked for the primordial portal for over an hour yesterday... finally to realize the update hasn't dropped on console yet 😤😫 Still great video Woolie and will help us a ton when it does drop
Tangling Growth will root Mithrix and interrupt his attack cycle on all phases. Given it has almost no downtime, it makes REX rather effective against him.
IDK if many people will see this comment, but I wanna try and get some important observations I've found out into the public. First (because this is just a quick tip) when Mithrix begins using his orbs in phase 4 and you're on the ground with him like the go gamer you are :| then strafe around him in a COUNTERclockwise direction. It did not seem to be mentioned how the orbs always rotate counter clockwise (going out twice and disappearing on the outer edges of the arena after), so running in a clockwise direction is less than suboptimal because you can and will be blindsided by said "crit ice band proc." So, going the direction where you can see them is probably your best bet. Second, his dashes are very interesting in the way his cooldowns work. From my observations, you can think of them like survivor abilities, 2 dashes for movement, and one dash SWIPE. The 2 movement dashes are used for the diagonal dash combo, back dashing, general movement, and combo-dashing (where he dashes straight forward and then dash swipes after).When he swings his hammer after a dash, this seems to be on a different cooldown than other dashes, as he can use it after exhausting his 2 dashes. Usually, it's hard to count his dashes, and I haven't figured out the exactly cooldown. Though, he does have a general attack combo which is the diagonal dash-dash swipe, then a dash slam. After the dash slam he'll probably have at least one dash back, and usually dashes out of the slam position once finished. However, if he does 2 lateral dashes in rapid succession without dash SWIPING, it can be safe to assume his next attack will be a single dash swipe. Despite this, his dashes still manage to be very unpredictable at many points during the fight. Again, this is all purely observational, and I need to do some more testing to confirm this. However, this seems to be the case and works for me rather well when I can notice it. Hope these tips are helpful!
I’ve put 100 hours into ROR2 and used many of your videos as a resource and still learned a few things in this video. Thx for all the dedication and videos my guy!
Holy crap! Thank you! this was so well explained and helped me out a lot since I started playing again on counsel because I played this way back when and forgot everything I knew back then. Please keep up the great work
something to remember: mythrix dashes cancel his recovery animation, his "second dash" with the hammer swing is an ability. the main dash has 2 charges. the hammer smash is the slowest and the recovery can only be canceled after he has hit.
Amazinga. Great video, Woolie. Just what I needed to help me out on eclipse with my main man Commando. There is actually one thing that wasn't mentioned in the Advanced Tips section and that's the power of a scrapper + good 3d printer. If you are lucky enough to find a scrapper and a good printer on the same stage 1-2 stages before you head to Commencement, after you do the teleporter scrap the item you want to print to reset its place in the item bar so it's at the end, and so you'll get it back sooner against Mithrix (King of Nothing) even if it's just a couple stacks of it. This may seem kinda niche, but I've found that it works rather well for me. Even if you don't get this opportunity most runs, it is essential to always keep this in mind because getting good items back during phase 4 can almost trivialize the rest of the phase. Obviously look out for crit, bleed, AP rounds, etc. This tech has definitely secured me many wins in the last phase after the September patch. I also find that OWSK's are really nice to take, especially if you don't already have one and find it 1-2 stages before hand, or even on soup island. They drop agro and can buy you essential time during all phases.
If you go to him while having Artifact of Swarms on, there will indeed be 2 mithrixes. It's the real ending since you reunited him with his brother! (and then killed them both)
Tip for Mithtrix: His biggest weakness is... himself. Seriously. Try Swarms with Chaos and watch them tear each other apart. (You do have to make them aggro on each other first.) Also Vengeance Clones are deleted when you begin the fight.
This should help a ton while I try to get "The Calm." He always seems to beat me no matter what I do, so seeing a more in depth analysis of how he works helps a bunch. Thanks Woolie!
A couple of my friends recently picked up RoR2. We've been playing a lot, but struggling with phase 2 of the Mithrix fight. I didn't notice there was a pattern as to when triangles would occur. That's the move that always kills us. Moral of the comment, Great guide Mr Streamer!
Great video, as always. What I'd like to see next is a focus on which items are better and worse against Mithrix, so I can be more effective when setting up my items going into the fight!
I was fighting him earlier on commando, and when he took all my items, a bunch of air dudes spawned AND the timer started, even though he was alive...pretty sure that's a glitch? Great vid, thanks man!
I didn't see this anywhere in the comments, so I'll drop this here: If you're on phase 3, the triangle attack Mithrix uses can't hurt you if you're on the back of the ramps (as stated), and while enemy spawns are still an issue, you can, provided you have enough jumping or a utility skill ready, get up on the pillars and keep yourself distanced from him if needed. Do note that while on the pillars, you will want to jump as he can land one of the blasts on you if you're close enough, despite being pretty high up. These areas do allow you to still damage him if you have a ranged attack as unlike the beginning and end of his dive, he has no immunities to damage. Another fun fact I found is Artificer can fully interrupt this attack by freezing him or lock him into it depending on when you froze him. These aren't the best strats, but they've helped me on some occasions when dealing with him on runs I didn't have much luck with.
I just beat Mithrix on monsoon for the first time yesterday, I really could've used this video! He's so cheese-able though, as I have now learned. Royal capacitor is the real OG for the final phase! I also found transcendence to be pretty helpful because I could tank one shot of his phase 2 windmill blast things.
Woolie, I love these videos and I love the streams, but you have missed some engineer related info once again. Mithrix DOES have a way to activate on kill effects- if he kills your turrets. Don't stand too close to your turrets. Similarly, if Mithrix gets any ukeleles, don't stay close enough to your turrets for the attacks to chain.
I find taking a preon before the fight is your best bet as the beams from the shot can easily give you at least 5-6 of your items back before chunking his hp, if not outright killing him because of the damage
Before the 1.0 patch, he can be damaged while taking your items. Every Mithrix run I bought a Preon with 3D printed fuel cells to blast him off while he is taking my items. I don't even know what his Phase 4 looked like, until they fixed it in the patch.
I just got the game a few days ago from the Steam Spring Sale, I've already clocked in a days worth of time after just 3 days. It's been terribly addicting. I hopped in at Monsoon immediately and have been learning everything I can trail by fire. It's been so much fun and I've had such a good time. I finally get a run good enough that I make it to the end and I GET SOOOOO EXCITED to finally fight Mythrix and beat the game, But I'm worried I'll lose from not knowing anything for the first time ever playing this game and I didn't want the past 24 hours of playing to feel completely in vain, So I decided to look up your guide to assure I HAD IT. I finish watching this and I feel SO READY, But here's the thing, I touched a Newt Alter before leaving to the final stage and went through the portal... *I looped my run.*
In my experience with mithrix (I have eclipse 3 or higher on all survivors) the most dangerous attacks are the slam and the phase 3 line attack, the line does INSANE damage, I was playing commando, had glass and a aegis setup, totaling in 1100 hp, and got ONE SHOT by it btw VERY IMPORTANT: if you are using tonic, it's very strange and ruins everything at phase 4, I had a tonic (and was looping for meme reasons) but when I got to mithrix, he took my stuff and left me with 478 stacks of tonic affliction, it happened to me twice and it left me very salty, so please note that
So I fought this boss for the first time yesterday, and the second time just now. Died to Phase 1 the first time, got to Phase 3 the second. I was horrified to hear that it has a 4th phase. Hopefully with the advice given here I can beat it next time.
Hey thanks for this. Ive beaten him multiple times already but as I've been trying to beat Syzygy difficulty on the Diluvian mod (+80% Difficulty Scaling, All Diluvian Modifiers, All Eclipse Modifiers) the advanced tips and such are going to help me a lot.
@@Meowgi00 It doesnt start unless you spend too long on a stage, aka after 5 minutes it starts so you have to be fast. Also as of writing this, I beat Syzygy with Command, Swarms, and Sacrifice enabled and plan to try beating it without artifacts soon.
@@trforgeddarkness3682 I can beat the game on monsoon easily now, but never ever got past the first stage on diluvian without artifacts. and you want to beat mithrix with this? good luck! any tipps?
@@dubleblitz The final phase of Mithrix is what I always messed up on the most so seeing that did help. On diluvian keep in mind that difficulty scales a lot faster than on Monsoon so you have to be very quick, as well as the small things that add up make it quite tricky. Best thing I can say is practice on the difficulty, and you will improve. Ive beaten Syzygy twice now with Sacrifice, Control, and Swarm and aim to soon beat it without artifacts enabled. As I said, just practice on the difficulty you do aim to beat, it took me many runs to get through Diluvian and even more through Syzygy. Good luck.
Thanks i was having a bit of trouble with him, this was really helpful, i just defeat him one time before but it was in panic so i couldn't get any of the patterns or any tip, so this was great :D
As a Captain player, your microbots can delete his, "ground ripples." Also, if you're using a healing zone, place it where you'll always have semi-easy access to it. I use two, and put one on each side of the arena.
Great video dude! Have you done a video on items that are useful to take to Mitrix? I guess, a tier list of items based on Eclipse? That seems pretty useful. Keep it up man!
Yeah, one time I was playing acrid and I found myself high up in the air near one of the ramps. Mythrix comes running up, SHOULDER CHARGES INTO the ramp, and comes FLYING AT ME with his hammer, KILLING ME INSTANTLY. My guy learned how to fucking trimp.
You know, I play on the switch version of risk of rain 2 and mithrix and I'm not sure if its a bug or not but, instead of landing in the center of the arena, he tries to land on you goomba style which took me off guard the first time and completely obliterated me.
One thing that is important to note is to scrap items you know you wont need for his fight on Sky Meadows. I've seen in quite a few runs that at least 1 Scrapper always spawns on this stage, so you should use it to get rid of any items you know won't be good for the final fight. Here's a list of the ones that make sense to get rid of: IMPORTANT: If you have 3 or more Medkits/Slugs, last phase Mithrix will be significantly harder if you have no way to continually keep up the damage (same argument goes for Transcendence). I would suggest picking up no more than a single stack of these. Fungus, Leeching Seed and Scythe are the only healing sources that won't backfire so you can take as many as you like. White - Topaz, Monster Tooth, Warbanner, Stun Grenade, Gasoline, Fireworks, Meat, Keys, Focus Crystal (unless you're melee). I prefer to get rid of PSG as well because it's a lot easier to heal to max health, and thus keep OSP ( if you're running Transcendence then keep them) Green - Ukulele, Will of the Wisp, Berzerker Pauldron, Old Guillotine, Lepton Daisy, Ghor's Tome, Squid Polyps, Bandolier. I would personally say Razorwire, as it's primary function is to get rid of smaller enemies or take advantage of a bleed/burn debuff to deal a decent amount of damage, which are both absent in the last fight. Another one would be Death Mark unless you can procc it fairly consistently. Red - Tesla Coil if you're melee, If you do feel like you have enough damage to defeat Mithrix even with a bunch of Medkits, stay away from Rejuvenation Rack and/or N'Kuhana. I had a great Eclipse Merc run ended on the last phase when my 3 Medkits healed Mithrix and the N'Kuhana skulls killed me instantly. Clover could be a risky pick if you have 2+ ATGs and at least one of the bands. Boss - Genesis Loop (same reason as the purpose of Razorwire). For Lunars, I would avoid taking Shaped Glass entirely (unless you see you won't have enough damage for the first 3 phases; in that case I would suggest take it from the pods on the island before the boss arena). P.S. This was a general guide for all survivors. There is definitely specific cases where items I did not mention should be scrapped as well (attack speed items on Artificier, for example). It goes case by case with every survivor and how it fits with your playstyle. I, for example, would scrap Hopoo Feathers on Mercenary as I feel he already has enough mobility.
I’d get rid of captain’s microbots too As long as you can reliably dodge the wisp chimera you won’t need it and it will make the final phase much easier as you can use orbital strike on mithrix
tip for the 2nd phase (mithrix´s second phase) against the pizza/triangle attack after the dive: the attack has a range so if you run away from it + mithrix stands on the edge for the arena you cant get hit (plus running away from mithrix creates more space between the lines where you can stand so you have more free room to dodge the attacks)
I'm watching this guide after I got one shot by what I think It was weakened Mythrix needles, on my first attempt at fighting mythrix ever and the first time I got 4 loops in a run, trying to get the "Commando: Incorruptible". I am in immense pain.
Might be useful to mark this as partially outdated. The way to get to Mitrix has been changed, the order in which he gives the items back is flipped now, etc. Attack patterns are very informative though. Love the content, mr streamer.
When Mithrix takes your items, he will ALSO use your items that recruits allies. So He basically turned your allies against you, making the final phase much MUCH tougher than it looks
Thanks. I kept getting juggled by the triangles attack. if you're too close to him, the chance of being hit multiple times vastly increases.(lost at least 3 runs to just this happening)
thanks for all your guides, I am new to the game and I already can consistently get to mitrix....but I also consistently get my ass kicked :D but man, this game, its a masterpiece
Used the Huntress to beat him, had the ability to dash 3x small times, and that was my only save and grace for the whole fight. If I got hit once I would be dead, it was a nightmare. Not nearly enough damage.
Another thing of note, for his spinning wheel in phase 2, it’s hit box doesn’t go to the ceiling of the arena, so if you have a way to stall up there (artificer is easiest with alternate special) then he just can’t do anything
I had a 41 stage Monsoon run today, and I chose to end at Mithrix. As you could expect, phase 4 was... Not hard at all. Even with all of my items giving him guaranteed crit, insane attack speed from 37 soldiers syringes, and 21 goat hooves for speed, he wasn't that hard to kill. You just need to be patient. Considering the final challenge of the moon detonation is easy that late into the game, there is not a single reason you would need to go fast against phase 4. If you're a ranged character chill out on one of the platforms, hang back, wait for an opening, and shoot him (preferably with something strong like ballista shots or REX right click (none of his attacks hit you if you're on the platforms so you can just wait for the ballista/other ability to recharge then peak out and use it)). If you're a melee character, it is much harder, but Acrid can use his right click and R, Merc can eviscerate at opportune times (be sure to get a general sense for when he stops and starts shooting), Loader is Loader, and all of them can use a Capacitor whenever it comes off of cooldown. While I don't see it said much after the nerfs, I still think a lot of people overhype how hard phase 4 is. Don't get me wrong, it is hard, but its literally the final challenge of the final boss. If you were able to loop enough to think he has too many items, I think you have enough skill to somehow overcome this obstacle. Also Woolie, something you forgot to mention is to not get distracted by the radical guitar and amazing synth from the fights theme. Luckily the run to the boss is long enough you can loose yourself in the electric guitar of the area theme.
Useful item for stage 4: shaped glass. This will lower his health so you can kill him faster. I had a few shaped glass and he died in a few royal capacitor strikes. Bad item for stage 4: queens gland. My friend is obsessed with beetle guards and always gets this item in mass quantities. I was loader with no range and my friends character died. I was forced to do melee attacks and the beetle guards body blocked me often and caused my demise by preventing me from escaping.
I beat Mithrix on my second run ever while playing huntress and my first run I made it to him and got one shot because I thought I could out heal him in his 2nd phase hammer strike
Dig the video, do you have any specific tips on dealing with Mithrix as Mercenary? I'm starting up Eclipse with him, and I usually give Mithrix a wide berth, which isn't so viable on Merc.
It seems to me that using hopoo feathers to stay up in the air when he's using the lines attack allows to avoid them entirely. This seems worth mentioning. (or maybe I'm wrong and I just got lucky)
The "needler" attack is actually an attack that swaps out with mithrix's m1 (slam) while sprinting. The version in phase 4 is a DIFFERENT attack entirely that uses the same projectile. All enemies are treated as players and as such have player skills. His m2 is a dash into swing, his utility is two charges of dash, and his special is slam, i dont know how to activate triangles though.
I've noticed that Mithrix will only do his hammer twirl after a shoulder bash if you are far enough away from him. I've been able to consistently force him to dash away by just being close enough to him. Spawning yourself in as the MithrixBody also gives some insight into how he works. Mithrix's attacks, both the Downwards Slam and the Shoulder Bash, have a lengthy animation tacked on to the end of them. (He'll take a second or two to stand up from the slam and twirl his hammer for a few seconds from the bash, respectively.) He has a separate dash purely for mobility, much like Huntress' alternate Utility skill, but he only has two of these at a time, similarly to how Huntress can only store three blinks by default. HOWEVER, using the dash can IMMEDIATELY cause Mithrix to cancel the animation, causing him to have more total uptime on his attacks. Unfortunately, the Phase 2 Mithrix isn't playable for some reason, but I believe his attacks function similarly, with the added threat of shockwaves from the hammer.
The needler shot can be fired if he is far away (easy to trigger if an ally dies or with Artificer's ice wall) and will not nececcarily do it after a leap. The reason he normally does it after a leap is that you are probably far away from him
7:50 if you have the artifact the males monsters spawn outside of normal environments, normal mobs can be spawned as reinforcement. Was annoying when I had to kill 20 wisps for add phase to end.
If you have the “volcanic egg” equipment at artificer this boss fight is cheez you can just fly up in the sky with the egg and then glide and then you snipe him
Chronobabbles are a double edged sword in this fight, specifically if you are on his last phase. If you get hit ONCE, its practically death because of the slow ability
You forgot that any ranged survivors (Mostly long ranged ones) can be on one of the pillars that spawn on "Add" phase and can be used to sniper mithrix from the top and mithrix is unable to hurt you, unless you get shot and die by his needles or fall to your death
Ive never beat mithrix because I'm always too powerful when he takes my items I instantly die, many reds, 100% chance to kill non-boss and max bleed and everything. I need to do a more traditional run so I don't overpower mithrix by the time I get there.
I can't fathom how I can't beat this boss on drizzle difficulty, it's been years now. But this guy beat him on monsoon and makes it look so easy, what???
I'm done playing this game solo. Once I finally got to the last boss, when I found out there was a next phase AFTER the mobs one I was like: Imma go back to Elden Ring to de-stress lmao
Fun fact: if you stand next to Mithrix during the triangle attack with Microbots, it deletes the attack. Do note it does 1 at a time, and if you don’t move insane attack speeds, it can still go off and hit you if unlucky
Also, if you are using a ranged survivor (like commando, rex, etc) you stay above one of the ramps in the final phase so you completely avoid the balls. You will do less damage (and because of that you will get your items slowly) but it's definitely safer.
I had 20 goat hoofs and head set my first time. Whenever he’d launch me it would take like 3 minutes to finally start falling. He can’t touch you apart from his projectiles which did very little damage to me with having 2000hp and a lot of regen from multiple leech seeds. Fun time. Until I got smacked on phase 4 instantly
4 роки тому
> Artificer can freeze Mithrix Indeed, the technologies in her suit are mysterious.
mithrix? more like... mithDUMB!
I hope we are able to fight providence if he's in the game
Nice vid Mr. Streamer!
:)
@@amonster1896 he's dead bro
@@cafs99 nooooooooo
Please do note that there is a shrine of order under the first bridge
Ah, yes, 200 bungus, 80 fuel cells, and 4 dios as huntress
@@dukem8774 ah yes
@Bunny Bun muscling chungus
Not always. It spawns randomly, as do the other Shrines of Order in the Lunar Pod section.
@@co5micwaffle742 I think it always spawns
Fun secret to the fight which I found out recently: if you managed to get grab a certain golden guardian’s item, in the final phase, he will assist you during the fight and most likely kick Mithrix’s ass. It also gets additional dialogue showing disbelief and fear
Mithrix is the one reason I can justify playing artificer on multi lobbies with my friends, god she absolutely cheeses this fight
How so
@@menomaster9614 her like jump boost ability allows her to just float and dodge everything but 2 moves from mithrix
Artificer is my fav
@@ghowostly596 well any survivor can jump and dodge all the same moves. So its not much of a difference.
@@ghowostly596 she also gets to freeze him and ignore the final 30% of his HP in each phase
You forgot something about the fuel cells
You still keep the extra charges, so long as you've saved them, even after he takes all your items
Same with Hardlight Afterburner/backup mags
You don’t, you lose your equipment charges, once the fuel cells are gone
But on MUL-T you save them on the inactive equipment, I’m pretty sure
@@Barely_Edited I was playing as rex, with a tonic, and even after Mithrix took the fuel cells, I still had my extra charges
I dunno unless it was patched out, I suggest to test it out yourself
I had this Commando run where I still have that 6 Equipment charges after Mithrix took my items.
My equipment was a Preon.
@@Barely_Edited You keep your unused equipment charges with every character as far as I know. I've used a royal capacitor with fuel cells as my main method for his last phase with every character but Huntress and Artificer, but there's no reason why they would behave any differently than other characters.
To maximize the fall damage on mithrix's first and third stages, jump over him right as he reaches the ramp. He will shoulder charge and end up lunging upwards trying to hit you. This results in him hitting the ceiling, dealing about 3/4 of his HP when executed flawlessly on eclipse 3 and higher.
Source: I have level 8 eclipse for several survivors completed.
you don't need to jump at all - I've tested this thoroughly as well
@@Woolie really? I ended up getting smacked in the face whenever I didn't jump, maybe my spacing was just off.
I personally find that taking a transcendence from one of the lunar pods before fight is a really good idea, as except for his gun, normally you aren't taking any damage, so if you mess up and get slammed or something, you're back up to full faster. The same is true for cautious slugs
There is the middle phase, and the ranged chimeras a very dangerous if they get their hits off. If you lack the damage needed to melt them... you'll get erased.
So if you're doing this, imo, make sure you have relatively high damage.
@@Buglin_Burger7878 i always deal with the chimera 1 by 1 using a pillar to hide behind
@@naturallymoronic2214 yea just hide behind your covers vs chimeras and you should be fine no matter what
Just make sure you aren’t rex
@@airforce3496 haha shield plant go brrrrr
First time I got there on “Hard” mode.
I wasn’t expecting his 1 shot potential straight hammer smacked me into oblivion the second i laid eyes on him
One thing note about Mithrix fight: the shockwaves deal a LOT of damage. Always be on the lookout for those.
They can also stack on top of each other and one shot you in multiplayer
Yeah that's basically the only way I've lost to him so far
I learned this the hard way, i had 2000 health and could survive the hammer slam and so I assumed that I would be fine then I ran out of jumps and got hit by the waves and instantly-602
Was on phase 2 and got caught by one unfortunately. 1300 hp mul-t gone just like that. Twas my first attempt at the mithrix fight and that hurt. Imma get his ass tho
One thing you forgot to mention is that Rex's special entangles him, also freezing him in place.
Was doing that today, absolute CHEESE
I wouldn't mind a guide that goes over each survivor's strategies vs Mithrix.
Anyways, thanks for the video!
My friends and I looked for the primordial portal for over an hour yesterday... finally to realize the update hasn't dropped on console yet 😤😫
Still great video Woolie and will help us a ton when it does drop
Tangling Growth will root Mithrix and interrupt his attack cycle on all phases. Given it has almost no downtime, it makes REX rather effective against him.
The tangling growth also follows him when he does the leap. You will know he's doing the center jump attack when you see that root towards the sky.
IDK if many people will see this comment, but I wanna try and get some important observations I've found out into the public. First (because this is just a quick tip) when Mithrix begins using his orbs in phase 4 and you're on the ground with him like the go gamer you are :| then strafe around him in a COUNTERclockwise direction. It did not seem to be mentioned how the orbs always rotate counter clockwise (going out twice and disappearing on the outer edges of the arena after), so running in a clockwise direction is less than suboptimal because you can and will be blindsided by said "crit ice band proc." So, going the direction where you can see them is probably your best bet. Second, his dashes are very interesting in the way his cooldowns work. From my observations, you can think of them like survivor abilities, 2 dashes for movement, and one dash SWIPE. The 2 movement dashes are used for the diagonal dash combo, back dashing, general movement, and combo-dashing (where he dashes straight forward and then dash swipes after).When he swings his hammer after a dash, this seems to be on a different cooldown than other dashes, as he can use it after exhausting his 2 dashes. Usually, it's hard to count his dashes, and I haven't figured out the exactly cooldown. Though, he does have a general attack combo which is the diagonal dash-dash swipe, then a dash slam. After the dash slam he'll probably have at least one dash back, and usually dashes out of the slam position once finished. However, if he does 2 lateral dashes in rapid succession without dash SWIPING, it can be safe to assume his next attack will be a single dash swipe. Despite this, his dashes still manage to be very unpredictable at many points during the fight. Again, this is all purely observational, and I need to do some more testing to confirm this. However, this seems to be the case and works for me rather well when I can notice it. Hope these tips are helpful!
I’ve put 100 hours into ROR2 and used many of your videos as a resource and still learned a few things in this video. Thx for all the dedication and videos my guy!
Holy crap! Thank you! this was so well explained and helped me out a lot since I started playing again on counsel because I played this way back when and forgot everything I knew back then. Please keep up the great work
glad it helped!
something to remember: mythrix dashes cancel his recovery animation, his "second dash" with the hammer swing is an ability. the main dash has 2 charges. the hammer smash is the slowest and the recovery can only be canceled after he has hit.
Amazinga. Great video, Woolie. Just what I needed to help me out on eclipse with my main man Commando. There is actually one thing that wasn't mentioned in the Advanced Tips section and that's the power of a scrapper + good 3d printer. If you are lucky enough to find a scrapper and a good printer on the same stage 1-2 stages before you head to Commencement, after you do the teleporter scrap the item you want to print to reset its place in the item bar so it's at the end, and so you'll get it back sooner against Mithrix (King of Nothing) even if it's just a couple stacks of it. This may seem kinda niche, but I've found that it works rather well for me. Even if you don't get this opportunity most runs, it is essential to always keep this in mind because getting good items back during phase 4 can almost trivialize the rest of the phase. Obviously look out for crit, bleed, AP rounds, etc. This tech has definitely secured me many wins in the last phase after the September patch. I also find that OWSK's are really nice to take, especially if you don't already have one and find it 1-2 stages before hand, or even on soup island. They drop agro and can buy you essential time during all phases.
If you go to him while having Artifact of Swarms on, there will indeed be 2 mithrixes. It's the real ending since you reunited him with his brother! (and then killed them both)
Not really, his Brother is Providence, who we felled so we could leave, without our humanity and our pyrrhic plunder.
Tip for Mithtrix: His biggest weakness is... himself. Seriously. Try Swarms with Chaos and watch them tear each other apart. (You do have to make them aggro on each other first.)
Also Vengeance Clones are deleted when you begin the fight.
Umbras can still spawn during the fight, so Chaos+Vengeance is still a good strat, you just need to time the start of the fight correctly
I realized that they must've changed commencement since there is a different thing I've been doing to get to the mithrix fight.
Im glad your channel is doing amazing. I remember watching you when you had 20k.
Just wanna say I beat mithrix solo for the first time today with tips from this guide. Thanks so much for the help!
advanced tips starts at 13:37
well played woolie
Great vid as always! I love all the effort you go through to get this info its super helpful.
Fun fact captains micro drone can bend reality or something and delete the shock waves mithrix makes.. somehow
Note that the triangles spin slower (from your survivor's lateral perspective) when closer to Mithrix. Much easier to dodge in close range.
This should help a ton while I try to get "The Calm." He always seems to beat me no matter what I do, so seeing a more in depth analysis of how he works helps a bunch. Thanks Woolie!
Witherd57 stand on the big ramps, gives you a reprieve from most of his attacks
I was so scared I had to watch and find both videos. Thanks for combining them!
A couple of my friends recently picked up RoR2. We've been playing a lot, but struggling with phase 2 of the Mithrix fight. I didn't notice there was a pattern as to when triangles would occur. That's the move that always kills us. Moral of the comment, Great guide Mr Streamer!
Great video, as always. What I'd like to see next is a focus on which items are better and worse against Mithrix, so I can be more effective when setting up my items going into the fight!
I was fighting him earlier on commando, and when he took all my items, a bunch of air dudes spawned AND the timer started, even though he was alive...pretty sure that's a glitch? Great vid, thanks man!
I didn't see this anywhere in the comments, so I'll drop this here:
If you're on phase 3, the triangle attack Mithrix uses can't hurt you if you're on the back of the ramps (as stated), and while enemy spawns are still an issue, you can, provided you have enough jumping or a utility skill ready, get up on the pillars and keep yourself distanced from him if needed. Do note that while on the pillars, you will want to jump as he can land one of the blasts on you if you're close enough, despite being pretty high up. These areas do allow you to still damage him if you have a ranged attack as unlike the beginning and end of his dive, he has no immunities to damage.
Another fun fact I found is Artificer can fully interrupt this attack by freezing him or lock him into it depending on when you froze him.
These aren't the best strats, but they've helped me on some occasions when dealing with him on runs I didn't have much luck with.
I just beat Mithrix on monsoon for the first time yesterday, I really could've used this video! He's so cheese-able though, as I have now learned. Royal capacitor is the real OG for the final phase! I also found transcendence to be pretty helpful because I could tank one shot of his phase 2 windmill blast things.
This guide helped a lot woolie!!
Woolie, I love these videos and I love the streams, but you have missed some engineer related info once again. Mithrix DOES have a way to activate on kill effects- if he kills your turrets. Don't stand too close to your turrets. Similarly, if Mithrix gets any ukeleles, don't stay close enough to your turrets for the attacks to chain.
I find taking a preon before the fight is your best bet as the beams from the shot can easily give you at least 5-6 of your items back before chunking his hp, if not outright killing him because of the damage
Before the 1.0 patch, he can be damaged while taking your items. Every Mithrix run I bought a Preon with 3D printed fuel cells to blast him off while he is taking my items.
I don't even know what his Phase 4 looked like, until they fixed it in the patch.
I just got the game a few days ago from the Steam Spring Sale, I've already clocked in a days worth of time after just 3 days. It's been terribly addicting. I hopped in at Monsoon immediately and have been learning everything I can trail by fire. It's been so much fun and I've had such a good time. I finally get a run good enough that I make it to the end and I GET SOOOOO EXCITED to finally fight Mythrix and beat the game, But I'm worried I'll lose from not knowing anything for the first time ever playing this game and I didn't want the past 24 hours of playing to feel completely in vain, So I decided to look up your guide to assure I HAD IT. I finish watching this and I feel SO READY, But here's the thing,
I touched a Newt Alter before leaving to the final stage and went through the portal...
*I looped my run.*
In my experience with mithrix (I have eclipse 3 or higher on all survivors) the most dangerous attacks are the slam and the phase 3 line attack, the line does INSANE damage, I was playing commando, had glass and a aegis setup, totaling in 1100 hp, and got ONE SHOT by it
btw VERY IMPORTANT: if you are using tonic, it's very strange and ruins everything at phase 4, I had a tonic (and was looping for meme reasons) but when I got to mithrix, he took my stuff and left me with 478 stacks of tonic affliction, it happened to me twice and it left me very salty, so please note that
So I fought this boss for the first time yesterday, and the second time just now. Died to Phase 1 the first time, got to Phase 3 the second. I was horrified to hear that it has a 4th phase. Hopefully with the advice given here I can beat it next time.
Beat him on my first try with this guide thank you.
Just got into RoR2 and your guides are so good. You'd do great making borderlands or dark souls guides!
Hey thanks for this. Ive beaten him multiple times already but as I've been trying to beat Syzygy difficulty on the Diluvian mod (+80% Difficulty Scaling, All Diluvian Modifiers, All Eclipse Modifiers) the advanced tips and such are going to help me a lot.
TRForgedDarkness how do you survive all the glowing meteorite spam?
@@Meowgi00 It doesnt start unless you spend too long on a stage, aka after 5 minutes it starts so you have to be fast. Also as of writing this, I beat Syzygy with Command, Swarms, and Sacrifice enabled and plan to try beating it without artifacts soon.
@@trforgeddarkness3682 I can beat the game on monsoon easily now, but never ever got past the first stage on diluvian without artifacts. and you want to beat mithrix with this? good luck! any tipps?
@@dubleblitz The final phase of Mithrix is what I always messed up on the most so seeing that did help. On diluvian keep in mind that difficulty scales a lot faster than on Monsoon so you have to be very quick, as well as the small things that add up make it quite tricky. Best thing I can say is practice on the difficulty, and you will improve. Ive beaten Syzygy twice now with Sacrifice, Control, and Swarm and aim to soon beat it without artifacts enabled. As I said, just practice on the difficulty you do aim to beat, it took me many runs to get through Diluvian and even more through Syzygy. Good luck.
You shoul make a list of items you should watch out for/ avoid having in a mithrix run (like genesis loop)
tesla coil
Thanks i was having a bit of trouble with him, this was really helpful, i just defeat him one time before but it was in panic so i couldn't get any of the patterns or any tip, so this was great :D
As a Captain player, your microbots can delete his, "ground ripples." Also, if you're using a healing zone, place it where you'll always have semi-easy access to it. I use two, and put one on each side of the arena.
Great video dude! Have you done a video on items that are useful to take to Mitrix? I guess, a tier list of items based on Eclipse? That seems pretty useful. Keep it up man!
Yeah, one time I was playing acrid and I found myself high up in the air near one of the ramps. Mythrix comes running up, SHOULDER CHARGES INTO the ramp, and comes FLYING AT ME with his hammer, KILLING ME INSTANTLY. My guy learned how to fucking trimp.
You know, I play on the switch version of risk of rain 2 and mithrix and I'm not sure if its a bug or not but, instead of landing in the center of the arena, he tries to land on you goomba style which took me off guard the first time and completely obliterated me.
This was incredibly helpful, thank you.
Repulsion Armor is also amazing for the chimera wisps btw
Fun fact: the shockwaves count as a projectile so the captain's microbots can remove them making it easier to dodge
One thing that is important to note is to scrap items you know you wont need for his fight on Sky Meadows. I've seen in quite a few runs that at least 1 Scrapper always spawns on this stage, so you should use it to get rid of any items you know won't be good for the final fight. Here's a list of the ones that make sense to get rid of:
IMPORTANT: If you have 3 or more Medkits/Slugs, last phase Mithrix will be significantly harder if you have no way to continually keep up the damage (same argument goes for Transcendence). I would suggest picking up no more than a single stack of these. Fungus, Leeching Seed and Scythe are the only healing sources that won't backfire so you can take as many as you like.
White - Topaz, Monster Tooth, Warbanner, Stun Grenade, Gasoline, Fireworks, Meat, Keys, Focus Crystal (unless you're melee). I prefer to get rid of PSG as well because it's a lot easier to heal to max health, and thus keep OSP ( if you're running Transcendence then keep them)
Green - Ukulele, Will of the Wisp, Berzerker Pauldron, Old Guillotine, Lepton Daisy, Ghor's Tome, Squid Polyps, Bandolier. I would personally say Razorwire, as it's primary function is to get rid of smaller enemies or take advantage of a bleed/burn debuff to deal a decent amount of damage, which are both absent in the last fight. Another one would be Death Mark unless you can procc it fairly consistently.
Red - Tesla Coil if you're melee, If you do feel like you have enough damage to defeat Mithrix even with a bunch of Medkits, stay away from Rejuvenation Rack and/or N'Kuhana. I had a great Eclipse Merc run ended on the last phase when my 3 Medkits healed Mithrix and the N'Kuhana skulls killed me instantly. Clover could be a risky pick if you have 2+ ATGs and at least one of the bands.
Boss - Genesis Loop (same reason as the purpose of Razorwire).
For Lunars, I would avoid taking Shaped Glass entirely (unless you see you won't have enough damage for the first 3 phases; in that case I would suggest take it from the pods on the island before the boss arena).
P.S. This was a general guide for all survivors. There is definitely specific cases where items I did not mention should be scrapped as well (attack speed items on Artificier, for example). It goes case by case with every survivor and how it fits with your playstyle. I, for example, would scrap Hopoo Feathers on Mercenary as I feel he already has enough mobility.
I’d get rid of captain’s microbots too
As long as you can reliably dodge the wisp chimera you won’t need it and it will make the final phase much easier as you can use orbital strike on mithrix
Why would you scrap white items tho ? There are no white cauldrons ?
Man, everytime I fight him he just one taps me with like 1400 damage
great guide
tip for the 2nd phase (mithrix´s second phase) against the pizza/triangle attack after the dive: the attack has a range so if you run away from it + mithrix stands on the edge for the arena you cant get hit (plus running away from mithrix creates more space between the lines where you can stand so you have more free room to dodge the attacks)
I'm watching this guide after I got one shot by what I think It was weakened Mythrix needles, on my first attempt at fighting mythrix ever and the first time I got 4 loops in a run, trying to get the "Commando: Incorruptible". I am in immense pain.
don't give up! you've got it next time
Might be useful to mark this as partially outdated. The way to get to Mitrix has been changed, the order in which he gives the items back is flipped now, etc. Attack patterns are very informative though. Love the content, mr streamer.
When Mithrix takes your items, he will ALSO use your items that recruits allies.
So He basically turned your allies against you, making the final phase much MUCH tougher than it looks
Thanks. I kept getting juggled by the triangles attack. if you're too close to him, the chance of being hit multiple times vastly increases.(lost at least 3 runs to just this happening)
Thank god i found this video, you answered my previous question on another video of yours lol. Thanks
thanks for all your guides, I am new to the game and I already can consistently get to mitrix....but I also consistently get my ass kicked :D but man, this game, its a masterpiece
Used the Huntress to beat him, had the ability to dash 3x small times, and that was my only save and grace for the whole fight. If I got hit once I would be dead, it was a nightmare. Not nearly enough damage.
tip from my first time fighting mithrix:
if he stole your shrimp, you're dead
Who else didn't know his attacks changed and got absolutely wrecked in phase 3 🤣
Another thing of note, for his spinning wheel in phase 2, it’s hit box doesn’t go to the ceiling of the arena, so if you have a way to stall up there (artificer is easiest with alternate special) then he just can’t do anything
God I've been waiting for a new video
I had a 41 stage Monsoon run today, and I chose to end at Mithrix. As you could expect, phase 4 was... Not hard at all. Even with all of my items giving him guaranteed crit, insane attack speed from 37 soldiers syringes, and 21 goat hooves for speed, he wasn't that hard to kill. You just need to be patient. Considering the final challenge of the moon detonation is easy that late into the game, there is not a single reason you would need to go fast against phase 4. If you're a ranged character chill out on one of the platforms, hang back, wait for an opening, and shoot him (preferably with something strong like ballista shots or REX right click (none of his attacks hit you if you're on the platforms so you can just wait for the ballista/other ability to recharge then peak out and use it)). If you're a melee character, it is much harder, but Acrid can use his right click and R, Merc can eviscerate at opportune times (be sure to get a general sense for when he stops and starts shooting), Loader is Loader, and all of them can use a Capacitor whenever it comes off of cooldown. While I don't see it said much after the nerfs, I still think a lot of people overhype how hard phase 4 is. Don't get me wrong, it is hard, but its literally the final challenge of the final boss. If you were able to loop enough to think he has too many items, I think you have enough skill to somehow overcome this obstacle.
Also Woolie, something you forgot to mention is to not get distracted by the radical guitar and amazing synth from the fights theme. Luckily the run to the boss is long enough you can loose yourself in the electric guitar of the area theme.
Useful item for stage 4: shaped glass. This will lower his health so you can kill him faster. I had a few shaped glass and he died in a few royal capacitor strikes.
Bad item for stage 4: queens gland. My friend is obsessed with beetle guards and always gets this item in mass quantities. I was loader with no range and my friends character died. I was forced to do melee attacks and the beetle guards body blocked me often and caused my demise by preventing me from escaping.
Excellent guide
I beat Mithrix on my second run ever while playing huntress and my first run I made it to him and got one shot because I thought I could out heal him in his 2nd phase hammer strike
Dig the video, do you have any specific tips on dealing with Mithrix as Mercenary? I'm starting up Eclipse with him, and I usually give Mithrix a wide berth, which isn't so viable on Merc.
I miss the old final stage. I like the long walk to those islands.
Bro, all im saying is royal capasator, x10 fuel cells x10 armor percing rounds,= one very dead mithrix
man the mithrix fight is so much cooler when i understand it
It seems to me that using hopoo feathers to stay up in the air when he's using the lines attack allows to avoid them entirely. This seems worth mentioning. (or maybe I'm wrong and I just got lucky)
The "needler" attack is actually an attack that swaps out with mithrix's m1 (slam) while sprinting. The version in phase 4 is a DIFFERENT attack entirely that uses the same projectile. All enemies are treated as players and as such have player skills. His m2 is a dash into swing, his utility is two charges of dash, and his special is slam, i dont know how to activate triangles though.
Mithrix guide: stand on ramp, let him wander around underneath it as you take pot-shots, laugh at flying robots getting stuck behind pillars. The end.
I've noticed that Mithrix will only do his hammer twirl after a shoulder bash if you are far enough away from him. I've been able to consistently force him to dash away by just being close enough to him.
Spawning yourself in as the MithrixBody also gives some insight into how he works. Mithrix's attacks, both the Downwards Slam and the Shoulder Bash, have a lengthy animation tacked on to the end of them. (He'll take a second or two to stand up from the slam and twirl his hammer for a few seconds from the bash, respectively.) He has a separate dash purely for mobility, much like Huntress' alternate Utility skill, but he only has two of these at a time, similarly to how Huntress can only store three blinks by default. HOWEVER, using the dash can IMMEDIATELY cause Mithrix to cancel the animation, causing him to have more total uptime on his attacks.
Unfortunately, the Phase 2 Mithrix isn't playable for some reason, but I believe his attacks function similarly, with the added threat of shockwaves from the hammer.
The needler shot can be fired if he is far away (easy to trigger if an ally dies or with Artificer's ice wall) and will not nececcarily do it after a leap. The reason he normally does it after a leap is that you are probably far away from him
"A fully uncut-" *ad plays*
very helpful. was lost when he started stealing my items and deadass thought the game was telling me no lol
7:50 if you have the artifact the males monsters spawn outside of normal environments, normal mobs can be spawned as reinforcement. Was annoying when I had to kill 20 wisps for add phase to end.
ah yes the artifact of males
If you have the “volcanic egg” equipment at artificer this boss fight is cheez you can just fly up in the sky with the egg and then glide and then you snipe him
Or just take Ion Surge
Man, it’s crazy how simple Commencement used to be.
Chronobabbles are a double edged sword in this fight, specifically if you are on his last phase. If you get hit ONCE, its practically death because of the slow ability
You forgot that any ranged survivors (Mostly long ranged ones) can be on one of the pillars that spawn on "Add" phase and can be used to sniper mithrix from the top and mithrix is unable to hurt you, unless you get shot and die by his needles or fall to your death
Ive never beat mithrix because I'm always too powerful when he takes my items I instantly die, many reds, 100% chance to kill non-boss and max bleed and everything. I need to do a more traditional run so I don't overpower mithrix by the time I get there.
I can't fathom how I can't beat this boss on drizzle difficulty, it's been years now.
But this guy beat him on monsoon and makes it look so easy, what???
I'm done playing this game solo. Once I finally got to the last boss, when I found out there was a next phase AFTER the mobs one I was like: Imma go back to Elden Ring to de-stress lmao
Oh no, my stack of 10 Soldier Syringe
Primordial cube does grab Mithrix and will stop him from doing the big slam until after the cube is gone.
As artificer you can just hover over him and avoid like all of mithrixes attacks
Fun fact: if you stand next to Mithrix during the triangle attack with Microbots, it deletes the attack. Do note it does 1 at a time, and if you don’t move insane attack speeds, it can still go off and hit you if unlucky
A while ago I found a trick that makes phase 3 brain-dead easy and impossible to fail at while also killing mithirx in a short span of time
I want to add something I haven’t beat him but I recommend huntress and a hoppu feather so you can stay in the air
The shockwaves are considered projectiles. So Captain's microbots will destroy the one coming at you.
Also, if you are using a ranged survivor (like commando, rex, etc) you stay above one of the ramps in the final phase so you completely avoid the balls. You will do less damage (and because of that you will get your items slowly) but it's definitely safer.
I had 20 goat hoofs and head set my first time. Whenever he’d launch me it would take like 3 minutes to finally start falling. He can’t touch you apart from his projectiles which did very little damage to me with having 2000hp and a lot of regen from multiple leech seeds. Fun time. Until I got smacked on phase 4 instantly
> Artificer can freeze Mithrix
Indeed, the technologies in her suit are mysterious.