@@CantusTropus m-sableye has magic bounce, only regular sableye had prankster, iirc the reason it was nerfed was bcuz the genies were abusing it in vgc
I remember when people were abusing Switcheroo and Trick, so the metagame started running Mail as a hold item in Gen 5 to prevent losing your item. Also Imprison strategies was also a big thing back in the day.
Oh my god, this sure takes me back! I was a prolific Balanced Hackmons stall player named Adrian Marin. I recognize basically everyone in this video! I would be happy to help you in future BH/PH videos since I'm extremely familiar with the history.
@@aaleven4728 I've never seen that, I'm more familiar with spooky plate to beat normalize ghosts, and the occasional scarf to make sure you outspeed their setup sweeper or light ball pika for the meme. Or any of the basic good items on bliss (boots, lefties, cloak).
U could genuinely make chansey the best Pokémon in the game with guard and power split in doubles, I love using transform on shedinja to give it 400+ Hp
I love the way you adress and rebut common questions and perspectives people who dont play competitive pokemon tend to have, all while being non-judgmental. You do so much good for the scene.
@@beanslinger2 well, fun fact - in either Black and White 1 or 2 (idr which), Triple Battles and the rotation battles are version exclusive outside of the subway and 1 NPC who does the opposite
Point of order re: Unaware-it's just as potent of an _offensive_ tool as a defensive one, because boosting isn't always used offensively. While I got my balanced hackmons start in Gen 6, one of the things I struggled with early on was defense-boosting Giratinas. Being immensely difficult to break and immune to my _favored_ boost-wall-breaking tool, Final Gambit Blissey, short of being tricked a Ring Target (a risky and typically unrewarding play since the Blissey Bomb requires full HP to secure the KO), I was feeling at a bit of a loss for what exactly to do...and then I looked to Unaware Snorlax. A bulky Pokémon immune to one of Giratina's STABs that, with Unaware could doubtlessly stand up to a lot of punishment, but was also very potent as a Belly Drum threat. The boost-wall Giratina weren't often all that fast or powerful on their own, so it wasn't hard to get a drum off on them, with them not expecting Snorlax's Ability, and lay up for a Night Slash that would bring them to tears.
Really really love the boxes telling what the moves and abilities do, really love it for someone like me who doesn't know them all and often has to pause to look up on bulbapedia
Liking your comment because, even though I do remember all those things by heart, I think a lot of people might benefit from the boxes staying on screen
It's so cool to see Freezai tackling one of my favorite metagames of all time! Great job on the video, you got just about everything that was run back then perfectly, excited to see the next parts.
It's really cool to see that a format you'd expect to boil down to the best Pokemon with the best combos is actually super intricate Fantastic video and excited for the rest!
God this gives me so much nostalgia. Back in 2012, I remember Hackmons was the first meta I ever really got good at and the only time I've ever topped the ladder & gotten over 2000 ELO. The meta was basically solved so even though I sucked at the game, I could just spam Wonder Guard Electrode and get wins. That was great xD In August of 2012, In Balanced Hackmons, I played a game in which I got protect 5 times in a row TWICE in the same battle PLUS a chain of 4 protects in a row (also in the same battle). It still wasn't enough to win me the game b/c I sucked, but in the 10 years since, I've never seen anyone get that lucky again.
Funny thing is the Rock paper Scissor element is very prevalent in pure hgackmon too Mold Breaker Beats Wonder Guard, which beats Pure Power which in return loops back to Mold Breaker
Early Hackmons history is an object lesson in why tiers and banning in general are a good thing. Theoretically, you can do anything, but only one or two things are actually viable, and if you do anything else you're just shooting yourself in the foot. Lower tiers existing is so nice for giving less-than-top-tier Pokemon a place to exist.
Incredible stuff, and since Generation gimmicks are massively important, I'm betting that each Gen will have a lot of stuff to talk about even tho all the basics were covered here. Amazing video, very excited to see pt 2 ASAP!!
I remember I made a prankster Blissey with mean look, spore, imprison, and transform back in gen 6. I was just goofing around but I remember making a lot of people salty by trapping their sweeper and then setting up max stats while they struggled to death
This is really interesting, thank you for starting this series! I make board games as a hobby, and something people struggle to understand is you need limits to protect freedom. When you open the gates to do anything, what you can realistically do successfully becomes extremely narrow. The rules of a game are usually designed to protect player choice and freedom, and make sure there's no one dominant strategy that shuts down all other options.
In the gen 4 days there was a way you could use a website to generate and trade on the GTS to give yourself hacked Pokemon and I used wonder guard Spiritomb to troll all my friends
This concept interests me mostly just from how fun difficulty randomizers can be (although max EVs seems pretty lame imo), but it also got me thinking about a side meta for Showdown where instead of being able to choose any move/ability, all Mons' abilities and movepools (along with other things like types if the community wanted it) would be randomized/shuffled instead (following base forms, e.g. Mons with 3 abilities get 3 random new abilities and Mons with 2 get 2, same for movepool count, maybe types). Even though the results would likely be fairly similar to BH in terms of which Mons end up the best, there would surely be some cool, interesting, and unique combos that would arise due to the much more restricted (and of course random) nature of it and it'd be fun to see how a new meta evolved around that, plus they could just roll the dice every month or so to keep things fresh.
@@aerybirb8748 Not that I can find much of anything about Broken Cup, but I'm describing a meta where you can still team build, just with pre randomized/shuffled attributes (like an rng seed for the whole dex similar to how randomizers function). Broken Cup from what I can tell seems to be randbats with random attributes.
I like this more edited videos talking about the history of competitive tiers, people really don't talk that much about other tiers apart from OU and maybe UU and Ubers.
Mail can stop trick/switcheroo in Gen5 but it doesn't remove the fact that it was a strong way to help STag/ATrap users. Only place where Mail is really viable is 1v1's formats
Aerilate and its counterparts of Refrigerate and Pixilate were not yet released. The only type changing ability at the time was Normalize, and I also don't remember Normalize Gengar being as prominent as modern threats like Normalize Dragapult. Gen 6 was where we started conversion sweepers (Aerilate Mega Rayquaza, Refrigerate Kyurems, Pixilate Xerneas). To an extent, Galvanize in Gen 7 added more variety as it could be further boosted with Electric Terrain, but the immunity makes it less used. Incidentally, this also made Rapid Spin more reliable; stuff like Fake Out/Extreme Speed/Rapid Spin/U-Turn was somewhat prominent.
Idk if you picked up editing or hired an editor but the quality improvement shows! Keep up the good work man its great to see more PokeTubers investing time and effort into interesting and fun channels
Loved this video! Back in 2015, I peaked #1 in the BH Ladder on two separate handles (Main handle: Dina_Isha). This brings back so many memories. One underrated strategy I always used was Mold Breaker Pursuit Trapping. BH has a lot of powerful, defensive and gimmicky Ghost Type Pokemon like Mega Gengar, Giratina and Shedinja. I ran a Mold Breaker Choice Band Pursuit Mega Gyarados which eliminated these threats quite easily. It also had Switcheroo to stop Setup Sweepers in a pinch. Anyway - great video again freezai. Let me know if you want to collab for BH videos in the future.
Great content as always! I love the niche information this channel brings. Constructive Editing Note (@10:09): Extremespeed isn’t +6 and Imposter is spelled with an “e”.
Darn, this is fascinating. I've never cared about the Hackmons format because I thought the idea of having any move/ability on any pokémon sounded silly as it removes part of these mons' identities, but I just had to look at it with different lens, as a game which is completely different, even if it shares most rules.
I never really got into hackmons, but I had some great fun messing around with normalize, entrainment gengar and dragapult. Entrainment give the opponent you ability, meaning all their moves become normal against your ghost type.
My favorite generation was Gen. 6- back in the day there would be these hilarious rock paper scissors of deoxys speed Either using mold breaker, prankster, or magic bounce to try and get rocks up before the other guy.
Gen6 hackmons is a really good mode. Theres an interesting interaction where ghost arceus is immune to ghost. Put wonderguard on it and it is a normal arceus but looks like ghost
I played Gen 8 Balanced Hackmons, and was around 1400 at several points, until Impostor Chansey/Blissey became a PROBLEM and very little counterplay was feasible. Very few pokemon could reliably use unburden and judgement/plate sets were Only good against Impostor sets, and lost a lot of utility to fight anything else. It was incredibly hard to play against I stopped playing then, but would be very interested to see if it actually got banned at any point.
People still need to remember that possibly having a mold breaker Mon can make or break it in hack mons even just having a simple beam user in doubles can be really helpful when dealing with obnoxious abilities say huge power wonder guard etc
I wonder how significant some of the strategies I've noticed arising from Gen 6 were. Stuff like: Groudon spam (5 primal groudons with assist and moves like dragon tail, and an imposter chansey/blissey to provide Thousand Arrows) to prevent opposing impostors - this later became Assist spam, as people started to use Kyogres with Assist+Steam Eruption, for example Sturdy Shedinja becoming more prominent - hazard removal and goggles to prevent weather damage, as well as Feint to avoid Spiky Shield chip damage, and the resulting rise in rocky helmet, iron barbs... (Heavy Duty Boots and Protective Pads didn't exist yet) Judgement being paired with Entrainment + Normalize, to force switches and set up in the face of any non-priority attacker Mega Stones, allowing restricted abilities to return (see: later banning of Gengarite), and in some cases enabling unique strategies (Imposter Kangaskhan, for example, disguising itself and mega evolving, to use Parental Bond Super Fang)
As someone who has no prior knowledge of this: this seems like an amazing level of understanding of the Meta. Did you already know this or do some research? Amazing video!!
He has access and is friends with a lot of top players. They also have to practice different gens for smogon tornuments and hes a top player. So I'm sure both of your questions are true. He has probs played this at a high level, but also have learnt from his team mates with theory crafting and other top players in scrims and top level play. And just pure ladder practice. Also there would be a paper trail in the in the forums for the banning (and reasons), facts/stragaies and just genuenly when things happened.
Extremely important thing to note- Dark types weren't immune to Prankster in Gen 5.
and for another generation
@@책쪼아먹는학헌 i thought gen 6 changed it
nvm im dumb
@@Ghoats gen 7
@@Musasensei1674 Wasn't that pretty much exclusively because of Mega Sableye being such a massive problem?
@@CantusTropus m-sableye has magic bounce, only regular sableye had prankster, iirc the reason it was nerfed was bcuz the genies were abusing it in vgc
I remember when people were abusing Switcheroo and Trick, so the metagame started running Mail as a hold item in Gen 5 to prevent losing your item. Also Imprison strategies was also a big thing back in the day.
I noticed in the vid that Giratina used Heal Order and made me think Imprison was definitely prevalent
How does that help? Aren't you conceding an item anyway by holding mail?
@@classarank7youtubeherokeyb63 switcheroo/rick let an enemy give you an item that acitively was harmful or force you into choice items
@@classarank7youtubeherokeyb63 choice scarf, choice specs, choice band, lagging tail, stick barb, iron ball, etc
Damn I totally forgot about imprison
Love to see my favourite formats featured in a video! In 2006 I ran over a family of four
Me too! There were no survivors.
Talking about a Maushold.... right? RIGHT
@@Squirtle_Squad_Supremacy you act as if itd make it better
I hate this format.
Wait what?!
relatable!!
improved editing and overall production from Freezai
we love to see it!
Haven't watched him in a bit so this vid's quality was a great surprise
Although it's so funny that he still doesn't know how to say "Shedinja" lmao
Oh my god, this sure takes me back! I was a prolific Balanced Hackmons stall player named Adrian Marin. I recognize basically everyone in this video! I would be happy to help you in future BH/PH videos since I'm extremely familiar with the history.
Nice
The eviolite also work in the transformed form, making the imposter chasey stupid good
Lucky Punch was also an option to win against the bulky setup sweepers that you copied and tried to PP stall you
@@aaleven4728 I've never seen that, I'm more familiar with spooky plate to beat normalize ghosts, and the occasional scarf to make sure you outspeed their setup sweeper or light ball pika for the meme. Or any of the basic good items on bliss (boots, lefties, cloak).
U could genuinely make chansey the best Pokémon in the game with guard and power split in doubles, I love using transform on shedinja to give it 400+ Hp
I love the way you adress and rebut common questions and perspectives people who dont play competitive pokemon tend to have, all while being non-judgmental. You do so much good for the scene.
Now I'm wondering how a Triple Battle Hackmons or a Rotation Battle Hackmons meta would work.
I wonder how a Triple Battle meta would work, its super fun but i can only play it on my bw cartridge in the battle subway :/
water spouts and eruptions galore
@@beanslinger2 well, fun fact - in either Black and White 1 or 2 (idr which), Triple Battles and the rotation battles are version exclusive outside of the subway and 1 NPC who does the opposite
@@beanslinger2Isn't there a way to play it over wi-fi pvp?
@@enoyna1001 i believe it’s playable online in ORAS (triple battles specifically)
"reality is very different from a dream"
this dude spittin
Point of order re: Unaware-it's just as potent of an _offensive_ tool as a defensive one, because boosting isn't always used offensively. While I got my balanced hackmons start in Gen 6, one of the things I struggled with early on was defense-boosting Giratinas. Being immensely difficult to break and immune to my _favored_ boost-wall-breaking tool, Final Gambit Blissey, short of being tricked a Ring Target (a risky and typically unrewarding play since the Blissey Bomb requires full HP to secure the KO), I was feeling at a bit of a loss for what exactly to do...and then I looked to Unaware Snorlax. A bulky Pokémon immune to one of Giratina's STABs that, with Unaware could doubtlessly stand up to a lot of punishment, but was also very potent as a Belly Drum threat. The boost-wall Giratina weren't often all that fast or powerful on their own, so it wasn't hard to get a drum off on them, with them not expecting Snorlax's Ability, and lay up for a Night Slash that would bring them to tears.
yooo sukuna tpdp profile picture
Really really love the boxes telling what the moves and abilities do, really love it for someone like me who doesn't know them all and often has to pause to look up on bulbapedia
Liking your comment because, even though I do remember all those things by heart, I think a lot of people might benefit from the boxes staying on screen
It's so cool to see Freezai tackling one of my favorite metagames of all time! Great job on the video, you got just about everything that was run back then perfectly, excited to see the next parts.
Gens 7-9 Hackmons are my main tiers, can't wait for the rest of this series
gen 8 pure hackmons 🔥🔥🔥
editing in this one is fire, really makes all the difference imo
This editing is really nice! Love to see more good content from you freezai.
It's really cool to see that a format you'd expect to boil down to the best Pokemon with the best combos is actually super intricate
Fantastic video and excited for the rest!
Havent watched for like 3 months and the editing is starting to look so clean
Very nice editing! Someone is stepping up production quality!
who is stepping up production quality
I love how u are covering some of the more unique formats
The new editing style is amazing! Hats off to Taz and I hope you two continue working together for future videos
God this gives me so much nostalgia. Back in 2012, I remember Hackmons was the first meta I ever really got good at and the only time I've ever topped the ladder & gotten over 2000 ELO. The meta was basically solved so even though I sucked at the game, I could just spam Wonder Guard Electrode and get wins. That was great xD
In August of 2012, In Balanced Hackmons, I played a game in which I got protect 5 times in a row TWICE in the same battle PLUS a chain of 4 protects in a row (also in the same battle). It still wasn't enough to win me the game b/c I sucked, but in the 10 years since, I've never seen anyone get that lucky again.
9:25 My favorite move, GENGAR
Funny thing is the Rock paper Scissor element is very prevalent in pure hgackmon too
Mold Breaker Beats Wonder Guard, which beats Pure Power which in return loops back to Mold Breaker
@@fghjfghjk2192 Its not "one" its 4/6ths of the team
gas killed all the fun from pure hackmons
@@R8Spike Oh damn I completely forgot neutralizing gas existed. Damn that sucks
@@fghjfghjk2192 200+% useage baby
7:42 "The best pokemons are legendaries with high stat totals" and then there is our eternal king, Landorus-Therian
Early Hackmons history is an object lesson in why tiers and banning in general are a good thing. Theoretically, you can do anything, but only one or two things are actually viable, and if you do anything else you're just shooting yourself in the foot. Lower tiers existing is so nice for giving less-than-top-tier Pokemon a place to exist.
Incredible stuff, and since Generation gimmicks are massively important, I'm betting that each Gen will have a lot of stuff to talk about even tho all the basics were covered here.
Amazing video, very excited to see pt 2 ASAP!!
Love to see the longer form content. Editing and visuals have improved so much. Love your vids and please drop part 2 soon!
I remember I made a prankster Blissey with mean look, spore, imprison, and transform back in gen 6. I was just goofing around but I remember making a lot of people salty by trapping their sweeper and then setting up max stats while they struggled to death
This is really interesting, thank you for starting this series!
I make board games as a hobby, and something people struggle to understand is you need limits to protect freedom. When you open the gates to do anything, what you can realistically do successfully becomes extremely narrow. The rules of a game are usually designed to protect player choice and freedom, and make sure there's no one dominant strategy that shuts down all other options.
This is the metagame that makes my head explode
This video is so fun to watch cant wait to see next!
In the gen 4 days there was a way you could use a website to generate and trade on the GTS to give yourself hacked Pokemon and I used wonder guard Spiritomb to troll all my friends
Very interesting topic! Definitely excited to watch the next parts of this series when they release.
Stuff like plate gengar to beat transforming chansey is so creative
Love the way you make your videos and explain it very well, keep it up Freezai
Can't wait for part 2, really interesting stuff!
The production quality of this video is super impressive! I can’t wait for the next part!
Part 2 when?
Dude your content is perfect, top tier quality, highly interesting, great editing. 10/10 I need you to post more 😅
I am an active Balance Hackmons player and it became my favorite format since I discovered it's existence
This concept interests me mostly just from how fun difficulty randomizers can be (although max EVs seems pretty lame imo), but it also got me thinking about a side meta for Showdown where instead of being able to choose any move/ability, all Mons' abilities and movepools (along with other things like types if the community wanted it) would be randomized/shuffled instead (following base forms, e.g. Mons with 3 abilities get 3 random new abilities and Mons with 2 get 2, same for movepool count, maybe types).
Even though the results would likely be fairly similar to BH in terms of which Mons end up the best, there would surely be some cool, interesting, and unique combos that would arise due to the much more restricted (and of course random) nature of it and it'd be fun to see how a new meta evolved around that, plus they could just roll the dice every month or so to keep things fresh.
That's literally just broken cup
@@aerybirb8748 Not that I can find much of anything about Broken Cup, but I'm describing a meta where you can still team build, just with pre randomized/shuffled attributes (like an rng seed for the whole dex similar to how randomizers function). Broken Cup from what I can tell seems to be randbats with random attributes.
In later gens, you only get the usual 510 max EVs so the entire metagame isn't extra bulky
I just realised Pokestar Tyranitar may have been the inspiration for Iron Thorns 😮
I like this more edited videos talking about the history of competitive tiers, people really don't talk that much about other tiers apart from OU and maybe UU and Ubers.
patiently awaiting part 2
Ridiculously good looking! Loving all the moves and abilities in those fancy rectangles!
The animated move and ability descriptions are great
I've always had a massive fascination with thos format, so getting a multipart series on it is almost a dream come true
thank you I needed something before bed
I love gen 6 pure hackmons, there is a lot of freedom in what you can use, I got to top 20 some years ago, it was fun
One of my very favorite hackmon builds is Prankster Giratina with curse recover substitute and spore. It’s so dirty and I love it.
Love the editing effort, the video feels very smooth
extremely informative and great to visually watch, awesome vid
Mail can stop trick/switcheroo in Gen5 but it doesn't remove the fact that it was a strong way to help STag/ATrap users. Only place where Mail is really viable is 1v1's formats
Dang, the editing on this is incredible!
Rad video Freezai, cant wait for part 2
Amazing editing, great vid man
I have never played competive pokemon in my life but i faithfully watch your uploads.
This is such a high quality video!! Love to see new vids from you
Still waiting for part 2 of this
Can we talk about how busted Aerilate Noivern is in this format?
Likely will be covered in the gen 6 hackmons video when he makes it
Aerilate and its counterparts of Refrigerate and Pixilate were not yet released. The only type changing ability at the time was Normalize, and I also don't remember Normalize Gengar being as prominent as modern threats like Normalize Dragapult.
Gen 6 was where we started conversion sweepers (Aerilate Mega Rayquaza, Refrigerate Kyurems, Pixilate Xerneas). To an extent, Galvanize in Gen 7 added more variety as it could be further boosted with Electric Terrain, but the immunity makes it less used.
Incidentally, this also made Rapid Spin more reliable; stuff like Fake Out/Extreme Speed/Rapid Spin/U-Turn was somewhat prominent.
super looking forward to the following parts!
The editing went crazy in this video good fucking job on this one
Keep up the good work! I really want gen 9 history when it ends!
Loving the new style, well made
I’m really interested in this, I look forward to the next episode in the series!
So we'll put together - can't wait for part 2!
Love the usage of formula 1 graphic at 4:20 :D
This was a pretty awesome video!
from the names alone, 11:07 sounds like a very epic battle
Idk if you picked up editing or hired an editor but the quality improvement shows! Keep up the good work man its great to see more PokeTubers investing time and effort into interesting and fun channels
Loved this video!
Back in 2015, I peaked #1 in the BH Ladder on two separate handles (Main handle: Dina_Isha). This brings back so many memories.
One underrated strategy I always used was Mold Breaker Pursuit Trapping. BH has a lot of powerful, defensive and gimmicky Ghost Type Pokemon like Mega Gengar, Giratina and Shedinja. I ran a Mold Breaker Choice Band Pursuit Mega Gyarados which eliminated these threats quite easily. It also had Switcheroo to stop Setup Sweepers in a pinch.
Anyway - great video again freezai. Let me know if you want to collab for BH videos in the future.
Smh the first time i heard of hackmon, my first instinct was "What if I made a wonder guard spiritomb" thinking i was killing it 😭😭
Great content as always! I love the niche information this channel brings.
Constructive Editing Note (@10:09): Extremespeed isn’t +6 and Imposter is spelled with an “e”.
he spelled “impostor” correctly….
I miss Anything Goes! Like Hackmons, but every Pokémon could have any move
Darn, this is fascinating. I've never cared about the Hackmons format because I thought the idea of having any move/ability on any pokémon sounded silly as it removes part of these mons' identities, but I just had to look at it with different lens, as a game which is completely different, even if it shares most rules.
When everything is broken, no one is.
Very well edited!
Ah to be a pure hackmons player and to defeat teams with a level 1 Leech seed endeavor Pichu with prankster...
Neat analysis video! Thanks for uploading!
I wonder how this series go as the next parts come out....
Verlisify in shambles rn
ong
I never really got into hackmons, but I had some great fun messing around with normalize, entrainment gengar and dragapult. Entrainment give the opponent you ability, meaning all their moves become normal against your ghost type.
My favorite generation was Gen. 6- back in the day there would be these hilarious rock paper scissors of deoxys speed Either using mold breaker, prankster, or magic bounce to try and get rocks up before the other guy.
Gen6 hackmons is a really good mode. Theres an interesting interaction where ghost arceus is immune to ghost. Put wonderguard on it and it is a normal arceus but looks like ghost
Ngl the most fun part about of hackmons is the sparse documentation and learning the mete by feel.
Thank you for this type of videos
I played Gen 8 Balanced Hackmons, and was around 1400 at several points, until Impostor Chansey/Blissey became a PROBLEM and very little counterplay was feasible. Very few pokemon could reliably use unburden and judgement/plate sets were Only good against Impostor sets, and lost a lot of utility to fight anything else. It was incredibly hard to play against
I stopped playing then, but would be very interested to see if it actually got banned at any point.
"Sure can't wait for this to become a series!" --- Circa April 21 2023
Looking forward to the rest of this series
People still need to remember that possibly having a mold breaker Mon can make or break it in hack mons even just having a simple beam user in doubles can be really helpful when dealing with obnoxious abilities say huge power wonder guard etc
Common Freezai W
8:54 That animation doesn't deserve being so good.
Oh my god I cannot WAIT for the next installment
Back in the day, I was top of the gen 5 hackmons ladder with my level 1 wonder guard sableye with gastro acid and endeavour x dragon rage. Fun times.
my brain stopped functioning about 5 minutes into the video
I wonder how significant some of the strategies I've noticed arising from Gen 6 were. Stuff like:
Groudon spam (5 primal groudons with assist and moves like dragon tail, and an imposter chansey/blissey to provide Thousand Arrows) to prevent opposing impostors - this later became Assist spam, as people started to use Kyogres with Assist+Steam Eruption, for example
Sturdy Shedinja becoming more prominent - hazard removal and goggles to prevent weather damage, as well as Feint to avoid Spiky Shield chip damage, and the resulting rise in rocky helmet, iron barbs... (Heavy Duty Boots and Protective Pads didn't exist yet)
Judgement being paired with Entrainment + Normalize, to force switches and set up in the face of any non-priority attacker
Mega Stones, allowing restricted abilities to return (see: later banning of Gengarite), and in some cases enabling unique strategies (Imposter Kangaskhan, for example, disguising itself and mega evolving, to use Parental Bond Super Fang)
4:19
Me fanboying over a F1 style graphic being used in a pokemon video
As someone who has no prior knowledge of this: this seems like an amazing level of understanding of the Meta. Did you already know this or do some research? Amazing video!!
He has access and is friends with a lot of top players. They also have to practice different gens for smogon tornuments and hes a top player. So I'm sure both of your questions are true. He has probs played this at a high level, but also have learnt from his team mates with theory crafting and other top players in scrims and top level play. And just pure ladder practice. Also there would be a paper trail in the in the forums for the banning (and reasons), facts/stragaies and just genuenly when things happened.
Goat competitive pokemon youtuber
Ferrothorn with Well Baked Body 💀
Good as gold is definitly the most used ability in gen 9 so that video is going to be fun
Can’t wait for part 2.