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GB Studio - Artwork Intro
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- Опубліковано 18 бер 2021
- In this video I go over how I make my artwork for GB Studio.
Everything I use is free, it is all simple software, perfect if you're starting out.
I start by showing you the GB Studio documentation at www.gbstudio.d...
This is where all the information is on making backgrounds for your game, like the colours you should use, the dimensions and the tile size.
I then show you GIMP, the photo editor I use, find it here at www.gimp.org/
I show you how you should set up the file so that you can see the grid.
Then I move onto things you should be thinking about when you are making your artwork, like repeating tiles and starting with simple place holders.
I then show you an example tile sheet that you would then take into Tiled, found here: thorbjorn.itch...
In Tiled you can easily turn your tile sheets into game maps ready for GB Studio!
I hope you found this tutorial useful. I tried to go over as much as I could so if you're starting out you have an idea of how others make their artwork.
「明確なメッセージ、明確な構造、理解しやすい、ありがとう」、
Great video
I love you're pixel art style!
Thank you so much!
Another great video, I already knew this but it's a good resource for real beginners.
Also I have a suggestion, or more so me asking for tips on how to get a certain thing to work. I've been toying around with the idea of Strategy Combat in the style of Fire Emblem and Advance Wars. I know the gameboy hardware is definitely capable of doing it (see Super Robot Taisen as an example) but I'm having a lot of difficulties getting the selection and movement of units right. Everything is extremely clunky as is right now and it appears no one else has covered this topic from what I've been able to search. There was one guy who was making a Fire Emblem-esque game but his game suffers from a lot of the issues my prototype has as well so I haven't been able to gleam much useful info from it.
Yeah although some things are possible on Game Boy, they were created by teams on professional programmers so some of them were able to do some truly magical things! I haven't tackled any systems using grid based combat yet, so it would be very clunky for me too I'm sure, hopefully when the newest version on GB Studio is released it becomes easier! I will keep that in mind though and make a video on it when I can, thank you for watching the video!
@@RobertDoman Most definitely, thanks for the input regardless. If you can't come up with something don't worry too much about it. GBStudio is still a relatively new engine and there's a lot of features that could still be added to it. Looking forward to new videos from you regardless.
Thank you SO much!
Glad you liked it!
I'm curious, what did you make your grid size? I made mine 16 by 16, just like yours, however I end up with about for blocks and some change. What am I missing?
I made mine 8x8, that's the tile size that the Game Boy works with
Also make sure there are no margins!
@@RobertDoman Thanks! That solved the issue
This was great thank you. Can you make a tutorial going into using color pallets for a gbc game.
You can join GB Studio Discord server and ask there, they can add images and videos to explain it
Of course! I'll see what I can do!
I know it old but thanks for this. +1
I used the palette I found in GB studio documentation: 4 colors. But I see you're using 5 colors. Can you tell me what is the color I miss?
I don't know what colour you're referring to, can you time stamp and example?
@@RobertDoman I used the palette for sprites to make backgrounds. Now I under stand there was a palette for backgrounds. The 65ff00 color is only for sprites.
@@bobboffin8980 okay great, that 5th colour, the bright green is used to mark transparency
@@RobertDoman yes, but in the documentation there isn't the 306850 color (in the sprites section). Why?
@@bobboffin8980 because the Game Boy can old use 4 colours, and the 4th colour is the transparency
I'm not really sure why else
How do you put in the whole artwork? I'm doing a game and I already have the title screen thingy and I'd like to know how to put in the program.
Export the image you created for the background as a PNG.
Then move the PNG into the backgrounds folder of the game and then you should be able to select it and use it in engine
@@RobertDoman Thank you!
Can you do a tiled tutorial? It is a bit too complicated for me and I get too confused to use it.
I'm sorry to hear that, I have a few videos involving Tiled. There are two parts to it, creating and uploading the tileset to Tiled, and then creating new maps from the tilesets, which part are you getting stuck at?
@RobertDoman it is with setting up tiled, when I make a new project I see no change. But the file is there and if I open that file with tiled nothing happend. But I think I found out what was wrong
@RobertDoman because when I made that file I also need to make the tileset itself inside that folder!
@RobertDoman oh yeah btw, you said that easprite (or how it is spelled) was paid. But when you try to download it you can click on the grey link that says: no, download without donation. And then you will be forwarded to the download page
@@DracoTheNinja that's fantastic knowledge, thank you!
would you mind posting your tile sheet? im just learning all this software and something like this would be handy :)
I can't share it right now but I know there is some stuff by other people on itch .io
@@RobertDoman oh thank you! When you load those into Tiled what settings do you have the project as?
@@phobos9121 I just make sure the tiles are 8px by 8px and I think there is an orthogonal setting
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