Creating a Tileset for a Zelda Style game - GB Studio
Вставка
- Опубліковано 10 вер 2024
- In this video I show you how to make and use a tileset using GIMP and Tiled. Would love to hear what you want to see next from this series.
#GBStudio #GameBoy #Tutorial
GB Studio Docs: www.gbstudio.d...
My Patreon: / robertdoman
My Twitter: / robertldoman
Thank you for the continued support!
"...learn what perfection looks like, rather than achieve it straight away". Brilliant, dude. Thank you for these videos.
This video is honestly the most helpful guide I have found about making pixel tile sets! Love the full walkthrough style video!
The probability feature was something I desperately needed in Tiled! Thank you for showing me how to do that!
I'm glad I could help!
I love making tile sheets.
Also, I'm putting my one game on hold for a bit, at least until version 3 comes out, I'm dealing with too many issues with animation limitations, so I figured I'm gonna work on a few simple projects in the meantime, just to get things going.
Great idea, good luck!
These tutorials are def helpful. I encourage you to keep up with these, you are doing a great job :)
Thank you, I will!
Very very cool stuff, as always! I love that you are making tutorials for zelda like games! As a suggestion: Things that would be interesting could be things you usually use to fill an interesting dungeon with: different enemies, maybe with different attack types to diversify the experience, chests, triggers, small riddles, traps, all that sort of stuff. I would be very exited how your approach to that would be.. ;)
These are some great suggestions thank you so much!! I will do my best!!
Yes! I was waiting for this for a long time. Thank you very much.
Great! If you have any video suggestions, I'd love to make them for you!
@@RobertDoman Is there a way to make action cutscenes? As in making a fight sequences between the player and NPC's scripted by triggers prior to a battle?
@@fallout187 it's definitely possible but it might not look great, I want to make a video on visual cutscenes soon
@@RobertDoman thanks looking forward to it. Also, found a script that lets you move in 8 directions. Not sure if you were tracking, but I thought it would be useful.
ua-cam.com/video/QuRuTLC-JRc/v-deo.html
@@fallout187 that's fantastic! I have been asked to make a video about using plugins, using his script might be a great idea for that
cool
Cool! I would love to see how you approach random dungeons! Keep up the good work!
Awesome, thanks for the comment! I will definitely do that!
this was super helpful and inspiring, ty!
so cool bro, thank you for the tuto
No problem! Glad to be if service!
Great video, thank you. Your map images look larger than the 256 x 256 limit mentioned on the GB Studio website, is this because you're using the v2 beta? I'm very new to GB Studio, so sorry if this is a daft question.
I think the limit is 256 by 256 tiles, not pixels. but I could be wrong. 256 pixels seems very small
i love your videos
Thank you! It really means a lot!
I still don't get how you were able to get the trees to overlap. Every time I try to overlap something, it blocks out whatever is behind it and doesn't look organic at all. I'm also not sure what the "transparent" color even does because it still blocks out the other objects. Hmmmm
The purple 'transparent' colour is only for sprites. When making backgrounds, to make things overlap, use true transparency (alpha value) and use layers to put trees on top of the grass for example.
Good luck!
@@RobertDoman Ohhhhh ok, thank you! I'm very new to all of this and your tutorials have been great. You know if there's a good one that shows how to do the tile swapping for something like a waterfall? I initially had the waterfall movement as sprites, but someone suggested I use tile swapping instead, which I know nothing about as of rn.
@@that_Ranjit I recommend going on GB Studio Central and reading their article about it, it's way easier to then copy the code
The GB Studio limit for unique tiles lies at 192. So wouldn't it be better to create for forest, beach, city or cave zones an own tileset?
Because it kinda feels like as if it would be enough to just work with one tileset the entire game, but that would be pretty limiting, right? I think Zelda also uses multiple tilesets for different zones. Oh, and is there a way to combine multiple tilesets for one scene?
Is there a limit to how many if or else logics and stuff for a single sprite? I'm asking if I could potentially have a sprite that potentially says 1 of 100 different responses set to a random variable.
I think 100 is possible, yes!
If it's all using the same variable you can use the switch event to make it easier for you
how did you get the green square i tried importing the one from the gb studio but it isn't the right size
If you're referring to the document, I found the background size on the GBStudio.dev website. There you can also find the colours you'll need too
@@RobertDoman thx
Not sure if asked but, how many “tile sets” can you utilise in total? You made multiple scenes off of the one but I just want to know the limitations of if I would be able to build one for say indoor or outdoor or be limited and need to squeeze everything onto one? Keep up the great work, I’ve learnt a lot!
You can have multiple tilesets in Tiled, each tileset file you open will just add itself to a tab in the bottom corner with the one we made
@@RobertDoman hes talking about GB studio limitations and compiling not tiles limitations.
@@BrighamMike I would disagree, he was talking about using multiple tile sets on a single map
If you have a question about GB Studio limitations, feel free to ask
Hello! Can you make a video about platformer games in GB Studio? I haven't found a good tutorial about it. Btw, I have a question. When making a platforming game in GB studio, whats the width & height size is recommended in the game maker?
Great idea, I want to make a platformer game for the game jam, I can definitely show you my process
I'm not sure I understand your question, are you referring to the map size? It depends on the kind of game you want to make!
I had a question. Could you use tiled on an Android device or does it require a PC or computer?
I think it requires a PC, it's open source so there might be an app but I think it would be best used on a PC anyway
@@RobertDoman Oh ok. Thank you so much. I love your tutorials by the way! I am planning on making a GameBoy Style game real soon this year and have been wanting to do so for some time. I might need a little guidance soon but I think your tutorials are a big help!
@@dugan06 I'm very happy to help
Amazing tutorial, could you put the grid values in GIMP please
I'm not sure what you mean by that, the grid size is 8px by 8px
@@RobertDoman
Sorry I did not explain well, I work with photoshop, what value in resolution. I attach my image drive.google.com/file/d/19FQHagewlt7gz8SLjRJCsPPkySwGsh0t/view?usp=sharing
Thank you
I know how to do it, I used a pre-defined image from the backgrounds folder, I opened it in photoshop and I have the size of pixels. Thank you very much excellent videos
while i have gimp i totally use tiled on 1 px by 1px to make tile sets and characters lol. i open other tile sets for colors and things i dont wanna directly recreate like plants grass etc.
Very interesting strategy!
@@RobertDoman mostly laziness. its worked so far. seems i might have to switch to gimp to design a backpack image for a menu screen.
@@BrighamMike gimp is great for using Google images and scaling them down or blocking out over reference images, I might have to make a video about that kind of stuff in the future, because your way is fine if you are doing simple artwork like that
@@RobertDoman that would be awesome. that would def be a good watch. ( i find myself watching all the videos regardless if i wanna use the tech right now)
@@RobertDoman know anywhere i can look for attached sprites? like some rpg bosses are 4 sprites that move together. i figure its a simple follow like what the enemies do to us in the cat video.
What about maximum tiles per background
It is something like 192, in GB Studio version 2 Beta 5 it tells you how many tiles the map is currently using and with the tileset I made we had nothing to worry about
If you go over the limit, it will tell you
@@RobertDoman thank you, I'm really new to gb studio and your tutorials are awesome, I've been using game salad for mobile for years and it's very similar except for the restraints haha I'm on reddit as "manasword" if you see me posting there in the sub anyways 👍
Awesome! Yeah I've seen you there!
i ma subscriber 400
Hell yeah! Thank you so much!