@@krubbington At the end of his OOT 3D review, he throws it in the garbage truck because he recorded hours of footage only to find out that OBS had corrupted it all.
@@proton7631 how can a .mkv file get corrupted with OBS? I got a bsod once while using it, my footage was still ok, just not playable.. an encoding job in HandBrake fixed the problem .-.
The gameboy controller is going to be a ginormous thing that you will need to put the entire screen of the switch into to even play. It will not work if the switch is not in it and it gets dead pixels because it's more "realistic."
Nah the topics themselves aren’t interesting. Nerrel is just very good at making content and making the content interesting because of the effort he puts in
The ending wasn’t necessary, but very much appreciated. Aside from being funny, of course, lol. I just like making sure people know their animation efforts are appreciated for the work it takes.
Another thing of note to add with the raphnet adapter is its the only way as far as I know to emulate Hey You Pikachu with the n64 voice recognition unit, which is the only thing you can use to play that game. Being able to yell at pikachu on my PC makes it a 10 star product for me.
I like how you always fairly compare Nintendo's offerings to whatever the competition brings. Even if that means praising Nintendo, you're willing to do it.
@@kryptonianotaku4975 It's what I admire about his work. He's a prime example that people like us who like to emulate would gladly buy official emulation if it was actually worth it, among other things.
@@Danominator exactly he emulates but he does support products he likes like when he told people to buy Metroid Dread to show support for that game and so we can get more as an example
@@Saz103 while I agree on the first half about praise and criticism what do you mean more bad than good most of the time? I say it depends. Developing games good yes, Switch Online is a big ol thumbs down
@@inendlesspain4724 Unironically tho. There's been a lot of words spilled about how great toddler art actually is. At least, no matter what you think of toddler art, they are always better artists than NFT people. Just for not participating in climate catastrophe artificial scarcity.
@kaisersoymilk6912 Being able to lock in perfectly forward and leaving small adjustments to movment in the camera in 3rd person games is a very small thing i love way too much.
Now i understand why the First Person aiming in the Wii U Virtual Console Of OoT IS so horrible for me, its because the gamepad analog stick IS too sensitive and they didn't make adjustments on the Emulator for It to work as intended
I noticed that when I played Banjo Tooie on Rare Replay then tested it on my busted N64 stick and it was still easier to beat bosses like Mr Patch since the sensitivity is awful on modern pads, thankfully I was able to get a Switch N64 controller and played Tooie on an emulator instead
There's a lot of issues beyond just sensitivity. The linearity itself is often an issue and if the emulators don't offer a way to adjust that, you're looking at something like an Xbox Elite controller to adjust the curves, so its specifically less sensitive around the centre, then ramps up towards the edges.
Brawler controllers with the N64 port have much better sensitivity and the shape/range is most similar to the original Hori pads. I would suggest giving that model a try before writing the Brawler off entirely.
I have a brawler64 with my N64 and love it for zelda randomizers (works with rumble pack perfectly too), but I agree that the stick is still way too sensitive for precision actions like aiming during target shooting minigames, in all other aspects it feels great to use, i just wish the stick felt closer to the original N64 controller's in terms of precision
F-Zero X is the game that makes me want an N64 controller again despite not having a real N64 anymore. I'm glad someone else is putting these 3rd party sticks to the test and really understands how badly you need a real N64 stick to get a good experience with some of the games.
Can't agree more, I usually play games with emulators just fine, but F-Zero X just felt horrible. The N64 analogue stick was really good in subtle adjustments, especially in that game when most of the gameplay was about overtaking other "cars" because unlike the F-Zero, the race tracks weren't particularly winding and twisty, but there was lots of other rivals in the track (30 if I remember correctly) you don't even have to enter a race to feel that, even before the race when you're defining the max speed/acceleration ratio, It can be felt.
I swear, I play it with keyboard and the speed loss when turning just a little bit to adjust the car is tremendous (at least when compared to a little notch with a real stick). Efficient driving is just almost impossible to get with it, so in tracks where you can't abuse sliding or skip parts by flying you are pretty much screwed against the ghosts (Sand Ocean 1 is a notable example)
this became my favorite channel, not only is your texture/modding work amazing but your critiques of nintendo and review of a controller i hold very dear is just the exact content I need/want
I'll never forget going to the "cantina band 10 hours" video and seeing hundreds of comments from people with lego star wars pfps. Seeing it now traumatizes me.
As someone that had a lot of headache because of the N64's analog stick, i was quite surprised that when the whole debate around the switch's stick drift no one was bringing up the fact that the n64 controller had a similar problem, and it's quite disappointing that Nintendo didn't took the chance to actually fix this design flaw.
Pretty much every analogue stick has always had this problem if it was used enough, it's just that on the likes of the PS, PS2, Gamecube, etc, the dead zones were big enough that it rarely became a noticeable issue. The Joycons used the exact same modules as the PS Vita. But I certainly encountered drift on the Xbox 360, and it was more noticeable in some games than others. Mass Effect 1 & 2 are worth highlighting as games that had almost no dead zone, so you would encounter drift when other games would be fine. There isn't really a way to 'fix' it to be honest without a completely different technology. We're just noticing it a lot more now on the likes of the Xbox One, Dual Sense, etc, because just about the only way to get more response out of the current stick design is to reduce the dead zones. But you can certainly get more life out of them with tender love and care, deep cleaning and lubricating them every few months. Short of a new technology though, we and the manufactures need to accept that these analogue modules have limited lifespans, and so need to facilitate being able to repair them more easily. Providing original spares at reasonable prices and designing controllers to make it easier to swap out worn down modules.
As someone who bought the NSO contoller for very select cases, how worried should I be about the stick wearing down? I got this to play Ocarina/Majora, Mario 64 maybe once every couple years, and other games like Star Fox 64 and Mario Kart 64 ocassionally. Should it hold up okay for that? Do I need to grease it?
Raphnet Adapters are amazing, support those guys if you can. The N64 one can also come with a Gamecube input together which makes it a perfect purchase for both console emulation on PC. Raphnet uses a custom board that can get 1ms response times so input lag is never an issue for modern displays.
Raphnet also offers tons of other neat adapters like an adapter for the N64 to use a GameCube controller, adapters to use the other classic controllers with the original hardware, or more USB adapters that have two ports so you can play multiplayer more easily on the same PC. I got two of his adapters and they both work flawlessly.
"See how light it is! With your eyes!" made me laugh way too hard for way too long. Fantastic video overall. Thank you for doing this important work. That might sound facetious, but I mean it. Great job!
Same tbh, which is why I'm hoping that the paddles you see on the back of the Steam controller (and also the Steam Deck) catch on and become a standard feature.
No modern-designed controller will work well with any games, not only is nothing perfect but back then controllers had very different shapes and layouts and there will always be problematic games
@@TimBagels Eh, not really. Fight sticks are huge and boxy, and don't really fit comfortably in your hands the way standard gamepads do. Plus, the extra face buttons on fight sticks are usually mapped to the shoulder buttons, rather than acting as proper extra face buttons.
I got Star Fox 64 from my sister's ex-boyfriend. Him and his brothers hated the game. It's one of my favorites of all time. a few years ago I decided to buy a rumble pak second hand. I wanted to see what all the fuss was about... That thing is too strong. My hands got tired from playing because it was shaking so violently. I'm a Melee player. I'm used to playing for hours on end and at pretty high intensity. But that thing was too much for me.
Kinda wish he tested the n64 port version of the retro brawler, as the stick sensitivity didn't seem that bad on that one. At least for emulation and pc games. (at least on steam with the stick recalibration setting) On Switch it can only reach the 85% rang and my Mayflash adapter doesn't have mapped X button and doesn't work with system remapping so I can't access the recalibration menu for the stick.
To my knowledge, Nintendo's track record with classic controllers is pretty solid. You've got the Smash Bros. GameCube controllers, the NES and SNES Classic controllers, and now the N64 controller. Heck, I'd say their retro gaming offerings pre-Switch were pretty decent, considering the Virtual Console.
I love when parts for one controller can be used in other brands of pads. For example, the conductive rubber contacts for the ps2's face buttons, fit and work in dreamcast controllers.
Excellent vid. I'm blown away by how insanely informative it is. So glad to have a reviewer like you with the hindsight to compare to original hardware
Never got a chance to post early enough, and Im not a patron. Here's an overdue thank you for your "Emulation, the Law and You" video. I used your premise for an intellectual property law paper and got an A. But that may have been more for referencing Ihatovo Monogatari. Thanks internet video game man.
I've fixed a bunch of controllers with kitsch-bent parts now and I'm pretty sure I've discovered their flaws that cause them getting stuck and have fixed them successfully on all of my atempts: The rails with the gear sectors need some filing: The one that slides directly on the cavity of the bowl has two spots at the bottom where the base is connected during 3D-printing. These two spots tend to get stuck at the corner of the bowl, if smooth them out with a file they don't get stuck anymore. For the smaller one which is put directly onto the analogstick(the one that holds the spring in place) I've discovered that the gap where the stick slides in is just a tiny bit to narrow so the stick is unable to move freely. You can file that gap just until the stick can move freely back and forth. Try to remove as little as possible as every amount to much just adds torwards future wear. They also have the two spots where the base connects during printing and while I don't think that they cause issues I always smooth them down aswell just to be on the safe side. Lastly the bowl: The arm where the optical gears click in, specifically the one that is closest to the pcb with the optical sensors. That arm has a to small hole so you kinda have to push in the optical wheel in with force, which results in it not being able to move freely. That can slow down or even prevent the stick from moving back into center position. Just pry into it with something like a needle until the optical wheel can move freely. These three weakspots appeared on all kitsch-bent part's I've used so far so I assume that they are just part of the production tolerance. Of course I add silicon grease in the end(I'm probably one of those people who add way to much) With these three tweaks combined with the grease all analog sticks I've assembled so far run perfectly smooth and never get stuck or draw back slowly. So I'd claim I've eliminated the issue of them getting stuck completly As for the maximum output values: Across all sticks one side is usually on the weaker end while the opposite side is on the stronger. Most of the sticks I've assembled only reach 76 to 79 on the left side but up to 88 or sometimes even 90 on the right side. As for up and down I usually get around 79 to 82 on one side and around 86 to 88 on the other, which one is which is random. My guess is that this is releated on how well centered the cavity of the bowl is relative to the stick and there is nothing that we can do to impact it except hope for a good bowl. I don't know what value you need for a game to register a "full tilt" but I'm assuming it is around 75 to 77? I've been benchmarking my sticks in game by reaching top speed with mario in SM64 and how consistently I can perform side somersaults aswell as spin attacks in Ocarina of time. I feel like there are no issues or if there are any they are so rare that I barely notice them at all. I've picked up the habbit to really yank on the sticks
I do wonder if that Ocarina issue could be fixed with a texture pack that sets the on-screen buttons to match what you set them to be in the emulator? I did that for my Dolphin configuration of Sonic and the Black Knight recently. It's mainly helpful for quick time events where you need to hit the right buttons at the right time, so it's not convienent to go, "Oh wait, where did I put that button again?" It certainly helped my accuracy a bit in that department.
I really love how much you explain the various options for N64 controllers. I was really considering getting one because I speedrun Mario 64. The speedrun community only recommend that I get an original OEM controller or a Hori Pad Mini, but I feel that the closest I`ll get is either the Switch N64 or Tribute64.
Your entire channel is absolutely incredible. I found it by watching your 3DS Majoras Mask comparison years ago. Majoras Mask is my favorite game ever. Thank you for your awesome content!
Someone should rly say this but Nerrel endings are rly good and super underrated lmao. Also make for a fun palate cleanser to leave the video and bring you down from all the action per se. Always looking forward to a new upload, keep it up, man
The range on Mupen64Plus can be manually changed, it's just a pain in the ass to do so. There's a line in the config file that can be changed to different values (default values are 32728), making them smaller will rescale the max value to lower tilts, thus making the N64 controller viable on the emulator.
Already thought you were one of the best gaming/media channels on YT. Your dry vocal delivery and consistently unexpected humor always bring the goods... ...but man ur baby seal NFT racket just put you in HOF status. All hail Nerrel!
I generally agree with c buttons on the right analog usually doesn't feel great but there's one that it does. In Ocarina of Time if your put the slingshot or bow on down C it feels like your pulling back the slingshot or bow with the analog stick and letting go of the analog to let loose an arrow feels surprisingly good
As someone who has played Ocarina of Time and Majora's Mask a lot on GameCube thanks to the collector's edition (and in fact never played either game on the N64), I agree; it really does feel good to map the bow or slingshot to down-c. It also feels good to map the boomerang to left or right-c, since it feels like holding the boomerang beside you, aiming it and releasing it.
I thought it was kinda weird how playing n64 games on Wii VC with a gamecube controller mapped Y, Z, and X to the C buttons, but then I realized it allows to you assign and use items in Ocarina of Time and Majora's Mask the same way you would when playing Wind Waker or Twilight Princess on gamecube. Kind of clever, honestly.
Maybe the stick on the 64 controller feels weird but I strongly argue that using a more modern stick with N64 games feels even weirder as it isn't what they were calibrated for.
I'm really confused as to how I hadn't seen your channel amongst all the other video game channels until two days ago. Good stuff, no mincing of words.
I know a lot of people play emulators with existing controllers, but I'd be curious to know how well N64 game emulation can perform with keyboard, or with a mouse-to-analog hack / mod. What the discussions between these two videos has shown to me, is just _how_ much I appreciate Dolphin's efforts, that it's so much easier to play games from a console generation that I admittedly care more about. Regardless, this is a very in depth write up. Thanks for your hard work here Nerrel. *edited to correct whole bunch of spelling errors, sorry
The controllers were one of the best parts of the Classic consoles, too. First time in decades Nintendo quality NES/SNES controllers were made. Still baffling that they were discontinued. The fact that they sell for so much on Ebay is a sign that Nintendo left a lot of money on the table. They could have done like Atari and made a Classic 2 with a different set of ROMs and it would have kept selling. One thing you can count on Big N to do is act out of pocket.
I've been meaning to build a USB adapter for the NES/SNES MIni controllers since they're just so nice; though it's honestly just cheaper and easier to buy the Switch Online versions if at all possible.
The N64 stick was the only one that actually felt analog to me. It rattled loose in its little gimbals, but once you took up that slack and started to work against spring pressure, the game would respond. You could make Link walk very slowly in Ocarina of Time, or you could very slightly adjust your aim. Every other analog stick I've ever used were very well sprung to center, and then there was a quite large dead zone you couldn't feel the boundaries of, and then once you find the edge of it the character moves at like 80% of full speed. So if you were aiming Link's hookshot just slightly off target, you CANNOT bring it back on target because you WILL overshoot. They're practically implemented as big wobbly D pads. They're that badly implemented because they're all potentiometer based which are subject to drift so they need a big dead zone to mask that. If they were optical like the N64 controller it would be better.
It's actually surprisingly in character for Nintendo to find a way to make the stick even worse, considering modern joycons can't survive being used for over 6 months
@@jacoobyslaps I really hate your brand of people. Cool, it doesn't happen to you for some reason. But every time, I have to replace mine, which is only uses by 2-3 people, after 6 months. The newest ones lasted longer because I don't play it anymore cause I don't wanna deal with this.
@@Wheagg Calm down. I asked what the issue was. I haven't had any problems with mine. I'd like to know what to be on the lookout for... Christ. I’m just asking a question.
The brawler and retro bit controllers change the layout to fit more of a modern controller style... but you lose the ability to play the few games that require you to hold the original controller in the D-Pad and Thumbstick grip... you also lose the ability to use 2 controllers in dual stick mode for goldeneye and perfect dark. Which after playing modern shooters is about the only way I can go back and play those games.
Well, they finally remade the Brawler64 with rumble built-in! It's the "Nintendo Switch Online edition" coming in a clear blue, classic gray, or all-white. That was why I preferred either the wired Brawler64 or wireless Tribute64, though being a fan of N64 FPS games means the original controller offers the most options.
wow, i've always had difficult with aiming in the zelda minigames and golden eye, and i didn't know it was because of the differences on a n64 analog and all my other controllers (cause i've never played those games on my nintendo 64).this is the most useful information of 2021 for me
The extended range doesn’t just come at the expense of precision. Nintendo and Rare programmed their games to bug out in strange ways with third-party controllers. For example, when you exit your vehicle Blast Corps and move your stick to run maximum speed (the whole game is a race against time) your character will turn around and walk backwards with controllers like The Rock. Another example: The earliest unlicensed Interact Shark Pad would crash your Arwing to the ground in Star Fox 64 the moment you plug the Rumble Pak in (later versions fixed this and Nintendo even licensed the controller eventually). Finally, Mario Kart 64 has random spin-outs when the controller allows you to oversteer. You’ll just be driving along, taking turns as usual, then you hear the squeezing and spin out. No coconuts or bumps or anything. This even happens with the Classic Controller on Wii Virtual Console but it does not happen on an original console with the original, unmodified, controller. All bets are off once you plug in a third-party controller.
Great vid Nerrel, the amount of video editing that goes into this is staggering. I think you might be the best UA-camr in your greater tri county area!
i think the fact that you can play mario party superstars with the n64 controller now is a cool thing (besides the fact the palm spinning situation is back)
So I have been sick the past 3 days and I have binge watched a few of my favorite youtubers. Glad to see I can add a new video to my "Content you have seen to many times but it's still better than 99% of the rest" playlist Holy fucking shit when did you get so huge. 190k subs. Damn man I'm happy for you.
I played zelda collectors edition as my first way to play ocarina of time. When I tried other n64 games on wii with a gamecube controller I hated it. Once I finally used original n64 hard ware everything clicked. Mario 64 and Mario kart 64 felt amazing! I love the n64 controller!
You are doing such thankless work man. None of this matters to me and some bits went over my head but I appreciate you doing this, plus it was interesting to learn.
Because of this video, I was actually able to correctly adjust my Steam controller to N64 stick ranges. No more jittery hookshot for me! Your insight is truly appreciated!
Always appreciate your videos where you review nintendo products against the competition. The way you're always fair and honest is amazing, and it's awesome to see unbiased game journalism for once.
I clicked on the video because I was hoping to see how well the new N64 Online controller compared to options like the Brawler and the Tribute64. Over joyed that you were able to compare all of them against a real n64 controller. The ending was the cherry on top. Awesome video.
Am I the only one who thought using the C stick as the C buttons on OOT and MM for Gamecube worked really well? The second stick had that weird cut out hexagon outer edge that made it really easy to feel the direction and felt like a D-pad and analog stick combined. For what it was, it worked great. Although the first time completing those games were on GC so I may be biased...
You are not the only one; my first time playing Ocarina of Time and Majora's Mask was on the GameCube and I thought that using the c-stick for items worked great. It also offered using the x, y and z buttons for items, but I often found myself just using the c-stick instead.
Really good video, a lot of people like to bash on this controller for what I can assume is a cheap laugh but god damn are a lot of games made to work specifically with its unique button layout in mind and the feel you get with a proper controller just does not match anything modern Also, does ZL+RL not refer to pressing ZL with R and L held down?
I mean, it can be both. I have never seen anything to change my belief that the N64 controller is a bad joke made for someone with more than the standard number of hands, but it is going to be the best way to play games designed around it's "quirks" precisely because it has a bunch of odd quirks that don't exist elsewhere. (Well... that and Saturn-style 3-over-3 button layouts are basically dead in favor of the PlayStation-style diamond. The N64 buttons are essentially a 3/3 layout, just with two different sizes of button. I suspect a reproduction of the Saturn 3D Controller would make a pretty good interface for N64 games, though the troubles with analog range will never go away.)
absolutely love the maintained continuity of the garbage truck
long route for that one
when and why did he throw OBS in there?
@@krubbington At the end of his OOT 3D review, he throws it in the garbage truck because he recorded hours of footage only to find out that OBS had corrupted it all.
when did the garbage truck show up in this one? i musta missed it
@@proton7631 how can a .mkv file get corrupted with OBS? I got a bsod once while using it, my footage was still ok, just not playable.. an encoding job in HandBrake fixed the problem .-.
Really appreciate how dedicated you are to perfecting emulation. Great stuff
Hey it's the guy.
How It’s really made. Emulators
@boaga yeah this is that guy
New R34 games when?
How game cartridges are made confirmed.
That Outro goes hard, feel free to screenshot
tHaT’s NoT hOw It WoRkS!!1!
It should, that outro goes so hard, feel free to record
That is ILLEGAL and anyone copying my property will FACE JAIL
@@Nerrel could you please upload the outro as a standalone part? I want to troll crypto drones with that by shoving it in their faces xD
My favorite part lol
Really excited to see Nintendo put two fully functional Game Boy's either side of the Switch tablet once they get added to the online service.
It will be a thing in the New Super Expansion Pack™. For just $99.99 Dollars.
but of course the emulation itself wont work
@@laggianput No, it will run with the incorrect colors
The gameboy controller is going to be a ginormous thing that you will need to put the entire screen of the switch into to even play. It will not work if the switch is not in it and it gets dead pixels because it's more "realistic."
No joke, imagine playing Mario Bros Deluxe multiplayer together on one screen...
You consistently find interesting topics to talk about.
We’re lucky that the nurses record his ramblings from his cell and upload them like this
Nah the topics themselves aren’t interesting. Nerrel is just very good at making content and making the content interesting because of the effort he puts in
Yeah man a controller comparison is real groundbreaking stuff
i love him he is my favorite youtuber he is just brilliant man he is built different
ua-cam.com/video/-dS_FOVP-9k/v-deo.html
I don't even wanna think about how long it took to edit that ending NFT segment that most people probably won't watch anyway. Absolute mad lad.
It's so good
I rewatched it, just to make it worth it.
I can't wait to re-watch this video five years from now and go "huh? NFTs? What the fuck are- OOOHHH YEEEEAH, NFTs"
@@jamesmoore3879 Bonus points if you forget about this comment and reply as well by the time 2026 comes by
@@ultr4nima leaving a comment so I will be notified when someone randomly decides to reply to this comment in 2026, so I remember that NFTs happened
The ending wasn’t necessary, but very much appreciated. Aside from being funny, of course, lol. I just like making sure people know their animation efforts are appreciated for the work it takes.
Tepig snivy fusion pfp is cursed
Another thing of note to add with the raphnet adapter is its the only way as far as I know to emulate Hey You Pikachu with the n64 voice recognition unit, which is the only thing you can use to play that game. Being able to yell at pikachu on my PC makes it a 10 star product for me.
You don't need an adapter to yell at Pikachu.
@@argylemanni280 if you really wanna use the original mic adapter you do
I like how you always fairly compare Nintendo's offerings to whatever the competition brings. Even if that means praising Nintendo, you're willing to do it.
He gives credit where credit is due and tries to be objective as possible which is great
@@kryptonianotaku4975 It's what I admire about his work. He's a prime example that people like us who like to emulate would gladly buy official emulation if it was actually worth it, among other things.
@@Danominator exactly he emulates but he does support products he likes like when he told people to buy Metroid Dread to show support for that game and so we can get more as an example
Nintendo deserves praise and criticsm all the same, it just so happens that they do more bad than good some of the time.
@@Saz103 while I agree on the first half about praise and criticism what do you mean more bad than good most of the time? I say it depends. Developing games good yes, Switch Online is a big ol thumbs down
Every intentionally bad parody NFT still contains more artistry than any real actual NFT.
Even a drawing made by a toddler has more artistry than any real NFT "art".
The combination of your profile picture and account name is genuinely beautiful, thank you for making my day
@@inendlesspain4724 Unironically tho. There's been a lot of words spilled about how great toddler art actually is.
At least, no matter what you think of toddler art, they are always better artists than NFT people. Just for not participating in climate catastrophe artificial scarcity.
@@WannabeMarysue i'd like to see a toddler think of something as genius as ButterPutter smh
So... play an N64 or don't bother, whether you use a Nintendo official remake or third party?
The GameCube and N64 were great because of the octagonal rim that houses their analogue ticks. Helps you move in a straight line when fully tilted
Exactly, I don't get why the octagonal gate is not the standard today. IT's sorely needed in 3D games.
@@kaisersoymilk6912 you can end up wobbly when moving around.
@@stephenwoodard7756 Exactly.
@kaisersoymilk6912
Being able to lock in perfectly forward and leaving small adjustments to movment in the camera in 3rd person games is a very small thing i love way too much.
Now i understand why the First Person aiming in the Wii U Virtual Console Of OoT IS so horrible for me, its because the gamepad analog stick IS too sensitive and they didn't make adjustments on the Emulator for It to work as intended
I noticed that when I played Banjo Tooie on Rare Replay then tested it on my busted N64 stick and it was still easier to beat bosses like Mr Patch since the sensitivity is awful on modern pads, thankfully I was able to get a Switch N64 controller and played Tooie on an emulator instead
That and input lag.
@@dogecoin9562 The deadzone on Banjo-Tooie HD is horrendous. It makes the snake jiggy in Mayahem Temple way harder to get than it should be.
There's a lot of issues beyond just sensitivity. The linearity itself is often an issue and if the emulators don't offer a way to adjust that, you're looking at something like an Xbox Elite controller to adjust the curves, so its specifically less sensitive around the centre, then ramps up towards the edges.
Brawler controllers with the N64 port have much better sensitivity and the shape/range is most similar to the original Hori pads.
I would suggest giving that model a try before writing the Brawler off entirely.
So do u think they might be able to fix it Ina soft ware patch cuz I just bought one for my self and one for a friend like a week ago
Not worth it if it still doesn't have rumble
not worth, owned my brawler 64 for less than a year and used it for less than 1 hour, the analog stick is already shitting the bed
I did well to go for this option
I have a brawler64 with my N64 and love it for zelda randomizers (works with rumble pack perfectly too), but I agree that the stick is still way too sensitive for precision actions like aiming during target shooting minigames, in all other aspects it feels great to use, i just wish the stick felt closer to the original N64 controller's in terms of precision
F-Zero X is the game that makes me want an N64 controller again despite not having a real N64 anymore. I'm glad someone else is putting these 3rd party sticks to the test and really understands how badly you need a real N64 stick to get a good experience with some of the games.
Can't agree more, I usually play games with emulators just fine, but F-Zero X just felt horrible. The N64 analogue stick was really good in subtle adjustments, especially in that game when most of the gameplay was about overtaking other "cars" because unlike the F-Zero, the race tracks weren't particularly winding and twisty, but there was lots of other rivals in the track (30 if I remember correctly) you don't even have to enter a race to feel that, even before the race when you're defining the max speed/acceleration ratio, It can be felt.
I swear, I play it with keyboard and the speed loss when turning just a little bit to adjust the car is tremendous (at least when compared to a little notch with a real stick). Efficient driving is just almost impossible to get with it, so in tracks where you can't abuse sliding or skip parts by flying you are pretty much screwed against the ghosts (Sand Ocean 1 is a notable example)
I bought the brawler64 just to play fzero x!
this became my favorite channel, not only is your texture/modding work amazing but your critiques of nintendo and review of a controller i hold very dear is just the exact content I need/want
He's the best
I also just love the way that he talks. It sounds nice, simple as that.
the heavy weapons guy from team fortress 2
hm
I'll never forget going to the "cantina band 10 hours" video and seeing hundreds of comments from people with lego star wars pfps.
Seeing it now traumatizes me.
is it really
@@MMillion yes it is max
Great review, finally someone that properly researched ranges and sensitivity issues with anything that isn't the OG design.
😮
As someone that had a lot of headache because of the N64's analog stick, i was quite surprised that when the whole debate around the switch's stick drift no one was bringing up the fact that the n64 controller had a similar problem, and it's quite disappointing that Nintendo didn't took the chance to actually fix this design flaw.
Instead, they combined the two problems lol
They totaly went "hmm, how about both?"
Pretty much every analogue stick has always had this problem if it was used enough, it's just that on the likes of the PS, PS2, Gamecube, etc, the dead zones were big enough that it rarely became a noticeable issue. The Joycons used the exact same modules as the PS Vita.
But I certainly encountered drift on the Xbox 360, and it was more noticeable in some games than others. Mass Effect 1 & 2 are worth highlighting as games that had almost no dead zone, so you would encounter drift when other games would be fine.
There isn't really a way to 'fix' it to be honest without a completely different technology.
We're just noticing it a lot more now on the likes of the Xbox One, Dual Sense, etc, because just about the only way to get more response out of the current stick design is to reduce the dead zones.
But you can certainly get more life out of them with tender love and care, deep cleaning and lubricating them every few months.
Short of a new technology though, we and the manufactures need to accept that these analogue modules have limited lifespans, and so need to facilitate being able to repair them more easily. Providing original spares at reasonable prices and designing controllers to make it easier to swap out worn down modules.
@@BrySkye The former being provided by Hyperkin and the latter being the upcoming DualSense Edge.
As someone who bought the NSO contoller for very select cases, how worried should I be about the stick wearing down? I got this to play Ocarina/Majora, Mario 64 maybe once every couple years, and other games like Star Fox 64 and Mario Kart 64 ocassionally. Should it hold up okay for that? Do I need to grease it?
Raphnet Adapters are amazing, support those guys if you can. The N64 one can also come with a Gamecube input together which makes it a perfect purchase for both console emulation on PC. Raphnet uses a custom board that can get 1ms response times so input lag is never an issue for modern displays.
Raphnet also offers tons of other neat adapters like an adapter for the N64 to use a GameCube controller, adapters to use the other classic controllers with the original hardware, or more USB adapters that have two ports so you can play multiplayer more easily on the same PC.
I got two of his adapters and they both work flawlessly.
"See how light it is! With your eyes!" made me laugh way too hard for way too long.
Fantastic video overall. Thank you for doing this important work. That might sound facetious, but I mean it. Great job!
18:18 I love how the water levels slowly start rising
this just makes me want a modern two stick controller with six face buttons so it can work well with any game you throw at it.
Same tbh, which is why I'm hoping that the paddles you see on the back of the Steam controller (and also the Steam Deck) catch on and become a standard feature.
No modern-designed controller will work well with any games, not only is nothing perfect but back then controllers had very different shapes and layouts and there will always be problematic games
So, a fight stick with a second stick?
6 button controllers would be awesome for so many games.
@@TimBagels Eh, not really. Fight sticks are huge and boxy, and don't really fit comfortably in your hands the way standard gamepads do. Plus, the extra face buttons on fight sticks are usually mapped to the shoulder buttons, rather than acting as proper extra face buttons.
I got Star Fox 64 from my sister's ex-boyfriend. Him and his brothers hated the game. It's one of my favorites of all time.
a few years ago I decided to buy a rumble pak second hand. I wanted to see what all the fuss was about... That thing is too strong. My hands got tired from playing because it was shaking so violently. I'm a Melee player. I'm used to playing for hours on end and at pretty high intensity. But that thing was too much for me.
Your sister dodged a bullet getting out of that relationship
There's a large boner jutting out from the middle of the controller for a reason, lmao
How can someone hate Star Fox 64?
As someone with a lot of controllers, but none that felt good to play n64 games with this video is EXACTLY what I was looking for!
So what is your choice now?
Same. The tribute looks pretty good.
@@ruolbu I was originally going to get the Brawler64, but I think I will go with the Tribute64 unless the Switch N64 version works with Raspberry Pi.
Kinda wish he tested the n64 port version of the retro brawler, as the stick sensitivity didn't seem that bad on that one.
At least for emulation and pc games. (at least on steam with the stick recalibration setting)
On Switch it can only reach the 85% rang and my Mayflash adapter doesn't have mapped X button and doesn't work with system remapping so I can't access the recalibration menu for the stick.
@@kaiserrino8774 definitely looks like the most reliable choice. Looks a bit uncomfortable to hold though...
Wow it was kind of surprising to hear you say something positive about Nintendo's handling of retro gaming lol
To my knowledge, Nintendo's track record with classic controllers is pretty solid. You've got the Smash Bros. GameCube controllers, the NES and SNES Classic controllers, and now the N64 controller. Heck, I'd say their retro gaming offerings pre-Switch were pretty decent, considering the Virtual Console.
I love when parts for one controller can be used in other brands of pads. For example, the conductive rubber contacts for the ps2's face buttons, fit and work in dreamcast controllers.
same. Like how all the dualshocks pabber pads fit with eachothers too. DS3 has the clickiest ones that i can add in my ps1's.
@@Moi_Ari those controllers have an ancestry!
Finally, another Nerrel video to watch like 10 times before I go back and rewatch the others another 10 times
The ending bit was genius. Stuff like that keeps me coming back.
Someone should make a supercut of all the comedy portions in Nerrel's videos
Holy shit that ending was good I wasn't expecting that lmfao
It seems like no current companies know how to make a perfect N64 controller.
Now THAT's a controller review! I wish other controller reviews went into this sort of depth!
Excellent vid. I'm blown away by how insanely informative it is. So glad to have a reviewer like you with the hindsight to compare to original hardware
I love how this turned into an Aqua Teen Hunger force episode at the end.
Never got a chance to post early enough, and Im not a patron.
Here's an overdue thank you for your "Emulation, the Law and You" video. I used your premise for an intellectual property law paper and got an A. But that may have been more for referencing Ihatovo Monogatari.
Thanks internet video game man.
I've fixed a bunch of controllers with kitsch-bent parts now and I'm pretty sure I've discovered their flaws that cause them getting stuck and have fixed them successfully on all of my atempts:
The rails with the gear sectors need some filing:
The one that slides directly on the cavity of the bowl has two spots at the bottom where the base is connected during 3D-printing. These two spots tend to get stuck at the corner of the bowl, if smooth them out with a file they don't get stuck anymore.
For the smaller one which is put directly onto the analogstick(the one that holds the spring in place) I've discovered that the gap where the stick slides in is just a tiny bit to narrow so the stick is unable to move freely. You can file that gap just until the stick can move freely back and forth. Try to remove as little as possible as every amount to much just adds torwards future wear. They also have the two spots where the base connects during printing and while I don't think that they cause issues I always smooth them down aswell just to be on the safe side.
Lastly the bowl: The arm where the optical gears click in, specifically the one that is closest to the pcb with the optical sensors. That arm has a to small hole so you kinda have to push in the optical wheel in with force, which results in it not being able to move freely. That can slow down or even prevent the stick from moving back into center position. Just pry into it with something like a needle until the optical wheel can move freely.
These three weakspots appeared on all kitsch-bent part's I've used so far so I assume that they are just part of the production tolerance.
Of course I add silicon grease in the end(I'm probably one of those people who add way to much)
With these three tweaks combined with the grease all analog sticks I've assembled so far run perfectly smooth and never get stuck or draw back slowly. So I'd claim I've eliminated the issue of them getting stuck completly
As for the maximum output values: Across all sticks one side is usually on the weaker end while the opposite side is on the stronger.
Most of the sticks I've assembled only reach 76 to 79 on the left side but up to 88 or sometimes even 90 on the right side.
As for up and down I usually get around 79 to 82 on one side and around 86 to 88 on the other, which one is which is random.
My guess is that this is releated on how well centered the cavity of the bowl is relative to the stick and there is nothing that we can do to impact it except hope for a good bowl. I don't know what value you need for a game to register a "full tilt" but I'm assuming it is around 75 to 77? I've been benchmarking my sticks in game by reaching top speed with mario in SM64 and how consistently I can perform side somersaults aswell as spin attacks in Ocarina of time. I feel like there are no issues or if there are any they are so rare that I barely notice them at all. I've picked up the habbit to really yank on the sticks
I do wonder if that Ocarina issue could be fixed with a texture pack that sets the on-screen buttons to match what you set them to be in the emulator? I did that for my Dolphin configuration of Sonic and the Black Knight recently. It's mainly helpful for quick time events where you need to hit the right buttons at the right time, so it's not convienent to go, "Oh wait, where did I put that button again?"
It certainly helped my accuracy a bit in that department.
I really love how much you explain the various options for N64 controllers. I was really considering getting one because I speedrun Mario 64. The speedrun community only recommend that I get an original OEM controller or a Hori Pad Mini, but I feel that the closest I`ll get is either the Switch N64 or Tribute64.
Your entire channel is absolutely incredible. I found it by watching your 3DS Majoras Mask comparison years ago. Majoras Mask is my favorite game ever. Thank you for your awesome content!
Def didn't expect to be so entertained by a controller review xD well done.
Someone should rly say this but Nerrel endings are rly good and super underrated lmao. Also make for a fun palate cleanser to leave the video and bring you down from all the action per se. Always looking forward to a new upload, keep it up, man
I can honestly hear you talk for hours about any topic without being bored.
Absolutely amazing breakdown, thank you.
Hope to see a detailed comparison of the Dreamcast controller and its new options from you in the future
The range on Mupen64Plus can be manually changed, it's just a pain in the ass to do so. There's a line in the config file that can be changed to different values (default values are 32728), making them smaller will rescale the max value to lower tilts, thus making the N64 controller viable on the emulator.
Already thought you were one of the best gaming/media channels on YT. Your dry vocal delivery and consistently unexpected humor always bring the goods...
...but man ur baby seal NFT racket just put you in HOF status. All hail Nerrel!
I generally agree with c buttons on the right analog usually doesn't feel great but there's one that it does. In Ocarina of Time if your put the slingshot or bow on down C it feels like your pulling back the slingshot or bow with the analog stick and letting go of the analog to let loose an arrow feels surprisingly good
As someone who has played Ocarina of Time and Majora's Mask a lot on GameCube thanks to the collector's edition (and in fact never played either game on the N64), I agree; it really does feel good to map the bow or slingshot to down-c. It also feels good to map the boomerang to left or right-c, since it feels like holding the boomerang beside you, aiming it and releasing it.
@@matthewmuir8884 this guy gets it
I thought it was kinda weird how playing n64 games on Wii VC with a gamecube controller mapped Y, Z, and X to the C buttons, but then I realized it allows to you assign and use items in Ocarina of Time and Majora's Mask the same way you would when playing Wind Waker or Twilight Princess on gamecube. Kind of clever, honestly.
The ending was a gift I didn't know I needed.
Maybe the stick on the 64 controller feels weird but I strongly argue that using a more modern stick with N64 games feels even weirder as it isn't what they were calibrated for.
I'm really confused as to how I hadn't seen your channel amongst all the other video game channels until two days ago. Good stuff, no mincing of words.
I know a lot of people play emulators with existing controllers, but I'd be curious to know how well N64 game emulation can perform with keyboard, or with a mouse-to-analog hack / mod.
What the discussions between these two videos has shown to me, is just _how_ much I appreciate Dolphin's efforts, that it's so much easier to play games from a console generation that I admittedly care more about.
Regardless, this is a very in depth write up. Thanks for your hard work here Nerrel.
*edited to correct whole bunch of spelling errors, sorry
I play a ton of emulated games with keyboard only. It's special when I figure oh yeah I can use my dualshock for fire emblem
The ending was very much appreciated! Question though, has anybody ever bothered using the power a game cube controller for the N64 expansion pack?
The controllers were one of the best parts of the Classic consoles, too. First time in decades Nintendo quality NES/SNES controllers were made.
Still baffling that they were discontinued. The fact that they sell for so much on Ebay is a sign that Nintendo left a lot of money on the table. They could have done like Atari and made a Classic 2 with a different set of ROMs and it would have kept selling. One thing you can count on Big N to do is act out of pocket.
I've been meaning to build a USB adapter for the NES/SNES MIni controllers since they're just so nice; though it's honestly just cheaper and easier to buy the Switch Online versions if at all possible.
My god... that ending **chef's kiss**
So good
The N64 stick was the only one that actually felt analog to me. It rattled loose in its little gimbals, but once you took up that slack and started to work against spring pressure, the game would respond. You could make Link walk very slowly in Ocarina of Time, or you could very slightly adjust your aim. Every other analog stick I've ever used were very well sprung to center, and then there was a quite large dead zone you couldn't feel the boundaries of, and then once you find the edge of it the character moves at like 80% of full speed. So if you were aiming Link's hookshot just slightly off target, you CANNOT bring it back on target because you WILL overshoot. They're practically implemented as big wobbly D pads. They're that badly implemented because they're all potentiometer based which are subject to drift so they need a big dead zone to mask that. If they were optical like the N64 controller it would be better.
I admit that I just wanted to hear your opinion on the switch N64 controller. And your Outro. I love these.😂
It's actually surprisingly in character for Nintendo to find a way to make the stick even worse, considering modern joycons can't survive being used for over 6 months
So a single set of joy cons has lasted my family of five for since we bought it on release day. What’s the problem?
@@jacoobyslaps I really hate your brand of people. Cool, it doesn't happen to you for some reason. But every time, I have to replace mine, which is only uses by 2-3 people, after 6 months. The newest ones lasted longer because I don't play it anymore cause I don't wanna deal with this.
@@Wheagg Calm down. I asked what the issue was. I haven't had any problems with mine. I'd like to know what to be on the lookout for... Christ. I’m just asking a question.
@@jacoobyslaps my bad, a lot of people seem to think that the problem doesn't exist for some reason
@@Wheagg If it exists, it exists. It’s bound to happen to everyone. Some folks get lucky, I suppose.
i love your passion in these videos as of late. i wouldn't even know where to start to look for information like this.
keep it up!!!
The brawler and retro bit controllers change the layout to fit more of a modern controller style... but you lose the ability to play the few games that require you to hold the original controller in the D-Pad and Thumbstick grip... you also lose the ability to use 2 controllers in dual stick mode for goldeneye and perfect dark. Which after playing modern shooters is about the only way I can go back and play those games.
Playing any shooter Quake onwards without a keyboard and mouse seems insane to me tbh
The NFT ending is the best bit of comedy I've seen in over a month.
I missed you Nerrel
amongst an alarmingly fast rising sea of NFT parodies this has to be the best yet
I absolutely adore that he's uploading more often, one of my favorite channels
Nintendo's bullshit and emulation are the things that fuel him, it seems.
Really well done.
Btw on 4:02, that's an encoder (a really tiny one). You explained it correctly.
If you are reading this, be sure to watch the ending of this video, it is worth it!
Well, they finally remade the Brawler64 with rumble built-in! It's the "Nintendo Switch Online edition" coming in a clear blue, classic gray, or all-white. That was why I preferred either the wired Brawler64 or wireless Tribute64, though being a fan of N64 FPS games means the original controller offers the most options.
Im so here for the more frequent uploads. Love the videos Nerrel!
wow, i've always had difficult with aiming in the zelda minigames and golden eye, and i didn't know it was because of the differences on a n64 analog and all my other controllers (cause i've never played those games on my nintendo 64).this is the most useful information of 2021 for me
Thanks for this kinds of reviews. !!!. Since a kid, there is a lot of memories, i think you take in consideration a factor TIME which is important.
I bought the switch N64 controller last month to play your MM64HD mod, and it works like a dream. It feels sooo good
This has got to be one of the best channels here on UA-cam.
The ending was so good. I was legitimately surprised because I didn't know you had a sense of humor.
The extended range doesn’t just come at the expense of precision.
Nintendo and Rare programmed their games to bug out in strange ways with third-party controllers.
For example, when you exit your vehicle Blast Corps and move your stick to run maximum speed (the whole game is a race against time) your character will turn around and walk backwards with controllers like The Rock.
Another example:
The earliest unlicensed Interact Shark Pad would crash your Arwing to the ground in Star Fox 64 the moment you plug the Rumble Pak in (later versions fixed this and Nintendo even licensed the controller eventually).
Finally, Mario Kart 64 has random spin-outs when the controller allows you to oversteer. You’ll just be driving along, taking turns as usual, then you hear the squeezing and spin out. No coconuts or bumps or anything. This even happens with the Classic Controller on Wii Virtual Console but it does not happen on an original console with the original, unmodified, controller. All bets are off once you plug in a third-party controller.
17:37 to the end is freaking hilarious keep up the great work.
Your videos have always been quality, but these last few have been even more so.
Wow I didn't expect you to go this hard on the bit at the end but I love that you did!
legends say the n64 controller vibrate with the wrath of millions as nintendo abandoned star fox
Great vid Nerrel, the amount of video editing that goes into this is staggering. I think you might be the best UA-camr in your greater tri county area!
i think the fact that you can play mario party superstars with the n64 controller now is a cool thing (besides the fact the palm spinning situation is back)
So I have been sick the past 3 days and I have binge watched a few of my favorite youtubers.
Glad to see I can add a new video to my
"Content you have seen to many times but it's still better than 99% of the rest" playlist
Holy fucking shit when did you get so huge. 190k subs.
Damn man I'm happy for you.
come for the informative analyses, stay for the continually unexpected endings. never change, Nerrel
I think I wouldn't exaggerate if I said you're my favorite content creator. I love your objectivity and your deadpan humor.
I played zelda collectors edition as my first way to play ocarina of time. When I tried other n64 games on wii with a gamecube controller I hated it. Once I finally used original n64 hard ware everything clicked. Mario 64 and Mario kart 64 felt amazing! I love the n64 controller!
I have played MK64 with the DS4 and it is SO awkward to steer
love the in-depth analyses you provide for such niche topics. keep up the great work
So is that how Ben died? He drowned because a faulty stick?
I love the video. Can't say I love the consistent monotone delivery.
You are doing such thankless work man. None of this matters to me and some bits went over my head but I appreciate you doing this, plus it was interesting to learn.
Because of this video, I was actually able to correctly adjust my Steam controller to N64 stick ranges. No more jittery hookshot for me! Your insight is truly appreciated!
I will never have any use for a N64 controller, but I still watched the whole video because of how great the quality is.
Always appreciate your videos where you review nintendo products against the competition. The way you're always fair and honest is amazing, and it's awesome to see unbiased game journalism for once.
I love this channel.
I clicked on the video because I was hoping to see how well the new N64 Online controller compared to options like the Brawler and the Tribute64. Over joyed that you were able to compare all of them against a real n64 controller. The ending was the cherry on top. Awesome video.
Am I the only one who thought using the C stick as the C buttons on OOT and MM for Gamecube worked really well? The second stick had that weird cut out hexagon outer edge that made it really easy to feel the direction and felt like a D-pad and analog stick combined.
For what it was, it worked great.
Although the first time completing those games were on GC so I may be biased...
You are not the only one; my first time playing Ocarina of Time and Majora's Mask was on the GameCube and I thought that using the c-stick for items worked great. It also offered using the x, y and z buttons for items, but I often found myself just using the c-stick instead.
That ending reminded me a lot of that one aqua teen episode where shake's new grill rips a hole through the ozone and everything gets flooded.
It's time that I admit to myself that I only watch this channel for the ending skits.
I wish I would have the strength in life of that N64 controller shaking the whole table
Really good video, a lot of people like to bash on this controller for what I can assume is a cheap laugh but god damn are a lot of games made to work specifically with its unique button layout in mind and the feel you get with a proper controller just does not match anything modern
Also, does ZL+RL not refer to pressing ZL with R and L held down?
I tried it with every trigger combo, nothing seemed to register
@@Nerrel ah dang. Hopefully they're able to resolve the issue in the future.
@@Nerrel It's a glaring typo, but the firmware update fixed the macro for N64 at least. It's supposed to be R and ZR together for five seconds.
I mean, it can be both. I have never seen anything to change my belief that the N64 controller is a bad joke made for someone with more than the standard number of hands, but it is going to be the best way to play games designed around it's "quirks" precisely because it has a bunch of odd quirks that don't exist elsewhere.
(Well... that and Saturn-style 3-over-3 button layouts are basically dead in favor of the PlayStation-style diamond. The N64 buttons are essentially a 3/3 layout, just with two different sizes of button. I suspect a reproduction of the Saturn 3D Controller would make a pretty good interface for N64 games, though the troubles with analog range will never go away.)
i am SO glad DJ Peach Cobbler recommended your channel, i’ve loved every video i’ve watched
part of me wants to say Nerrel is a massive nerd for going through all this but I also can't help it but appreciate his enthusiasm.
that bit at the end was hilarious and had that ATHF quality to the animation. it was so out of left field i loved it!
when the world needed Nerrel most...
Alright ya got me, I certainly didn’t expect that ending