20:47 For The Sake Of Realism, No Surface Has 0 Specularity. Even Cloth Would Have Spec Weight 1 And Spec Roughness .55-.7. This Is Called Fresnel. For Example, If You View A Brick From A Top Down View, There Appears To Be No Reflection, But If You View It From An 85 Degree Angle, There's Tons Of Reflection. So Even Bricks Have Secularity.
4:55 You Don't Really Need To Adjust The Weight Of The Secularity As Long As The Roughness Maps Have Proper Values. Weight Is Just A Multiplier For The Color Value Of The Spec Roughness Map.
19:05 The Colorspace Setting For Bump Maps Should Be RAW, Not sRGB, Also, "Alpha Is Luminance", Should Be Enabled In The "Color Balance" Tab. You Do This For Every Map You Plug In Which Isn't A Color Map. These Include, Metalness, Roughness And Bump. Other Maps As Well, But Those Are The Basic Ones. Any Map That's Greyscale(Black And White) Should Have These Settings Enabled
amaing work Robert
20:47 For The Sake Of Realism, No Surface Has 0 Specularity. Even Cloth Would Have Spec Weight 1 And Spec Roughness .55-.7. This Is Called Fresnel. For Example, If You View A Brick From A Top Down View, There Appears To Be No Reflection, But If You View It From An 85 Degree Angle, There's Tons Of Reflection. So Even Bricks Have Secularity.
4:55 You Don't Really Need To Adjust The Weight Of The Secularity As Long As The Roughness Maps Have Proper Values. Weight Is Just A Multiplier For The Color Value Of The Spec Roughness Map.
19:05 The Colorspace Setting For Bump Maps Should Be RAW, Not sRGB, Also, "Alpha Is Luminance", Should Be Enabled In The "Color Balance" Tab. You Do This For Every Map You Plug In Which Isn't A Color Map. These Include, Metalness, Roughness And Bump. Other Maps As Well, But Those Are The Basic Ones. Any Map That's Greyscale(Black And White) Should Have These Settings Enabled