Color Correction with the Chroma Keyer Node in Unreal Engine 5

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  • Опубліковано 14 лют 2024
  • In this video, I will show you how to use the Chroma Keyer Node in Unreal Engine 5 to achieve realistic color correction. The Chroma Keyer Node is a powerful material node that allows you to adjust the hue, saturation, and brightness of your textures based on a color key. You can use it to create stunning effects such as compositing live-action footage with 3D environments, changing the color of objects, or enhancing the mood and atmosphere of your scenes.
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КОМЕНТАРІ • 16

  • @EOdesigns
    @EOdesigns 4 місяці тому +2

    Once again you reveal a 'trick' that helps me immensely.

  • @LoganPinney
    @LoganPinney 4 місяці тому +2

    MAJOR PRO TIP!
    Material functions are underrated and underused, especially for new users. It's great to showcase this and share your knowledge, thanks so much Winbush 😁

  • @vonware5756
    @vonware5756 4 місяці тому +2

    Great tip!!! 👍🏿

  • @RmaNYouTube
    @RmaNYouTube 4 місяці тому +2

    Such a smart tip, haha, now I'll use it in all my materials instead of MF_Adjustments node which is overkill

  • @armondtanz
    @armondtanz 4 місяці тому +3

    Wot u think of SORA ? Dont think I've ever been blown away. On another level that stuff. 😮

    • @JonathanWinbush
      @JonathanWinbush  4 місяці тому +1

      I'm interested to see how it'll be used in the real world once like movie studios get their hands on it. I've already lost work do to Mid Journey so yea lol.

    • @LoganPinney
      @LoganPinney 4 місяці тому

      SORA doesn't have material functions...yet 😂

  • @Skrool23
    @Skrool23 Місяць тому +1

    TYYY so MUCHHHHHH

  • @thomaswindfeld728
    @thomaswindfeld728 4 місяці тому

    Very relevant! Thank you once again JW!
    A question - So if you are working with slog footage, would you convert your footage to REC709 in AE as you render the EXR SEQ out and then do further color correction in unreal or what is the best work flow? Or is there a way to export your UE render in a flat profile, similar to Log so you can correct and color grade everything together or is this where you render out in various passes. The last part I actually have no clue what I am talking about, I have only heard about it but it might apply to this. I hope my question makes sense 🙂.
    Thanx again
    Thomas

  • @MMaruf-ss8eg
    @MMaruf-ss8eg 3 місяці тому +1

    ❤❤❤

  • @3djramiclone
    @3djramiclone 2 місяці тому

    Hi bro, it's posible to do a tutorial but just with add custom animation, I can't not to find a tutorial on youtube for introduce my own animation even in your channel you don't have, please

    • @JonathanWinbush
      @JonathanWinbush  2 місяці тому

      I'm not sure I understand what kind of animation?

  • @lucasrivera1488
    @lucasrivera1488 4 місяці тому +1

    what up!

  • @RWBKelly
    @RWBKelly 4 місяці тому +1

    Niiiiiccccceeee