I was about to say I loved the graphics you made for the moveset attack names, and the style being in the original STE, and then I realized this is just debug mode 😂
I was originally planning to try to recreate the in-game text style and was kind of dreading how long it might take to make all of the graphics and get the correct names for every single move, but then I saw the game had a script function called "getMoveName" and realized I could just make the game itself display the move names through the text prompts natively. Saved me a lot of time lol
It's nice to see an overview of all her material--and yeah, I can semi-see some elements that simply needed to be transitioned over and, by STE's standards, call it a day. Just some extra polish and programming and she might've been good to go? It's a little ambiguous. But nevertheless, I really hope Gojirex and crew are able to pull off some crazy stuff for a more fleshed out Biollante for STEM! Really curious on how they'll handle her mechanics (she's got interesting ideas--though I have a hard time finding good use for the Turret Mechanic; that whole element was something I never really used too often when I played her).
The tentacle turrets are a cool idea, but I also can't see any way in which they could be viable. Even if the bugs that force her out of turret mode were fixed, she seems better off just using her regular moveset. I guess that might be why the mechanic didn't return for Unleashed.
@@DylanRocket Absolutely. It's sad, because I do concur with the notion, the turret system is a really cool idea. But it doesn't really help and kinda halts her gameplay prowess in the end.
@@DylanRocket The turret system wouldn't have worked, but they could've done a sort of ranged attack that burrows a tentacle to hit the target no matter where they are, then burrows Biollante to them, both to allow her to catch up and engage in melee again, and also to prevent ranged spamming. Turret system also wouldn't have worked in Unleashed, but more because the actual combat and movement system were so much more fluid. Not that she needs it, she's one of the best monsters in the game with her strength, range, AOE, and near-infinite chaining of most of her vine attacks.
It's such a shame she was cut. I would have loved to see what STE Biollante would have been like had she been completed. GU Biollante is cool, but different in many ways from her STE counterpart. In particular, I wonder if her tentacle turrets would have stayed or if they'd have been cut at some point. Their absence in GU seems to imply they couldn't make them work, but maybe they were just never part of her GU design to begin with.
In Destroy All Monsters Melee, I believe a monster enters this state if their opponent manages to mash out of their grab (or if the monster held their opponent for too long). In Save the Earth, when this happens, the game uses the stunned state instead of the winded state. I think they're functionally the same but have different animations.
@@phantom0823 I said that I might make them at some point, not that I was already working on them or that I am 100% going to make them. If I decide to make more moveset videos, it will probably be a while before they're done.
I was about to say I loved the graphics you made for the moveset attack names, and the style being in the original STE, and then I realized this is just debug mode 😂
I was originally planning to try to recreate the in-game text style and was kind of dreading how long it might take to make all of the graphics and get the correct names for every single move, but then I saw the game had a script function called "getMoveName" and realized I could just make the game itself display the move names through the text prompts natively. Saved me a lot of time lol
DylanRocket: hex editing is easier than video editing
I love the Godzilla Trading Battle theme 😂
It's one of my favorite Godzilla soundtracks!
@@DylanRocket well, in fact that I'm still playing that game until now
It's nice to see an overview of all her material--and yeah, I can semi-see some elements that simply needed to be transitioned over and, by STE's standards, call it a day. Just some extra polish and programming and she might've been good to go? It's a little ambiguous. But nevertheless, I really hope Gojirex and crew are able to pull off some crazy stuff for a more fleshed out Biollante for STEM! Really curious on how they'll handle her mechanics (she's got interesting ideas--though I have a hard time finding good use for the Turret Mechanic; that whole element was something I never really used too often when I played her).
The tentacle turrets are a cool idea, but I also can't see any way in which they could be viable. Even if the bugs that force her out of turret mode were fixed, she seems better off just using her regular moveset. I guess that might be why the mechanic didn't return for Unleashed.
@@DylanRocket Absolutely. It's sad, because I do concur with the notion, the turret system is a really cool idea. But it doesn't really help and kinda halts her gameplay prowess in the end.
@@DylanRocket The turret system wouldn't have worked, but they could've done a sort of ranged attack that burrows a tentacle to hit the target no matter where they are, then burrows Biollante to them, both to allow her to catch up and engage in melee again, and also to prevent ranged spamming.
Turret system also wouldn't have worked in Unleashed, but more because the actual combat and movement system were so much more fluid. Not that she needs it, she's one of the best monsters in the game with her strength, range, AOE, and near-infinite chaining of most of her vine attacks.
Quite incomplete for something that made it so far
Still wish she was in the game
It's such a shame she was cut. I would have loved to see what STE Biollante would have been like had she been completed. GU Biollante is cool, but different in many ways from her STE counterpart. In particular, I wonder if her tentacle turrets would have stayed or if they'd have been cut at some point. Their absence in GU seems to imply they couldn't make them work, but maybe they were just never part of her GU design to begin with.
@@DylanRocket just not enough time to implement so many things
Biollante She's 394 Feet Tall
120 Meters Tall
We stan a tall queen ❤
Is that Biollante of monster select portrait? Where did you ever get this monster select portrait?
It is. I extracted it using PCSX2's texture dump feature.
@@DylanRocketWell, that is an excellent idea, after all.
cool nice vid
Could you do every moveset of this great game please 🥺? 🙏🏻
I'll consider it!
seems overpowered?
what is the 'winded' state?
In Destroy All Monsters Melee, I believe a monster enters this state if their opponent manages to mash out of their grab (or if the monster held their opponent for too long). In Save the Earth, when this happens, the game uses the stunned state instead of the winded state. I think they're functionally the same but have different animations.
Byoluntoo
can i see godzilla and ghidorah move set bro
I might make moveset videos for them and the rest of the cast at some point!
@@DylanRocket thank you really appreciate you doing it by the way what platform you playing the game at?
@@phantom0823 I primarily play the game on PC using the PS2 emulator PCSX2.
@@DylanRocketwhere is it bro? you still making it?
@@phantom0823 I said that I might make them at some point, not that I was already working on them or that I am 100% going to make them. If I decide to make more moveset videos, it will probably be a while before they're done.