Since Millennium Godzilla has the best gameplay showcased yet, imagine Heisei Godzilla. Shit, even Ghidorah! I'm stoked to see Ghidorah's redesign and gameplay, he must be MASSIVE!
The overall aspect of porting over Unleashed Moves and Animations into some of these monsters is the ultimate and clever "if we couldn't properly mod Unleashed, guess we'll have to bring Unleashed to STE" move and I love it so much. This will truly be the definitive 3D Godzilla fighter haha. Also super bias towards how perfect this G2k is, I love it!!!!
I love how you mixed Godzilla 2000’s STE and Unleashed moveset together to create the perfect moveset for him, this really is the best Godzilla fan project ever!
Honestly this project just keeps getting better and better with each new update. Love everything done to Big G here, new skins look great, and I love how his animations make him look more beastly and more in-line with how he moves in the movies while still taking liberties with it being a fighting game. All in all, amazing work.
You my friend, have been living up my dream hoping for Godzilla Unleashed 2 with mixed gameplay between PS2 and Wii version. This is the closest Godzilla Unleashed 2 I've been dreaming about
I know this has already been said a few times in the comments, but I love the incorporation of G2000's unleashed attacks here. I felt a Wave of nostalgia when I saw the intro, the charge, the ROAR, it made me feel like i had just found game play of G2000 from godzilla unleashed when I was a kid again.
This game looks so good, love how much more meaty and destructive the moves look/feel. The combination of moves, from past games are incredibly well designed and show how much you respect the original games. So excited for both Godzilla and Orga in the near future updates! Amazing work!
Love the incorporation of both Unleashed and STE/Melee in Godzilla 2000s moveset. i hope Orga has the same incorporation cause his Unleashed Moveset is easily one of the funnest despite the controls.
Fantastic work. Can't wait to see what you guys do with Godzilla 90's and his skins. On anther note I like how NYC is raining, reminds me of Godzilla 98. It'd be cool if the day time version had a foggy/misty appearance like in that movie too.
This is amazing work! I'm so happy someone is bringing new life into these games. There's never been a good replacement for this combat system in a Godzilla game since. It was very simple to learn, yet deep enough for tactic variation, very well balanced imo. Blending the underwater travel with the 2d combat perspective is genus. I highly anticipate the finished product. Keep up the good work!
Cant wait to see MV Godzilla (2014)! This 2000 mod is so sick, I love how much detail was put into how he moves/what his design looks like in comparison to the movies. Also, I LOVE that his taunt in water makes him swim!!!
@@lordkaijux5262That’s right! Instead of a heal, he shoots electricity into his body, creating a huge lightning hitbox for himself that counters any incoming attack. Mecha King Ghidorah’s is similar, but instead has a shield for his special ability that reflects beams and has a fast short-range hitbox which can be canceled into other attacks, allowing it to be used offensively like Fox’s shine in Smash.
@@Gojirex Oh crap. I didn't expect you to respond. I think that it's cool that you and the rest of the team are reconstructing some of the Special Abilities for the playable kaiju. One question though (You don't have to answer if you don't want to). Are you guys planning on adding that scrapped multi-colored shockwave effect for Anguirus' Sonic Roar attack or just leaving the same it was originally?
The old 2 hit kick combo was clunky but you fixed it by adding the stomp as a finisher also the dash is an added bonus getting to move in all directions god I love how it was animated
YYYEEESSS!! FINALLY! I cannot believe it that you finally add Godzilla 2000 in GODZILLA: SAVE THE EARTH MELEE. But i didn't know that you could add Godzilla GMK, Godzilla from Godzilla Against Mechagodzilla & Godzilla: Tokyo S.O.S, Godzilla from Godzilla: Final Wars, Godzilla skin color design of Godzilla Unleashed and you also brought back the classic OG design of Godzilla Save The Earth one. Can you also add of Legendary Godzilla gameplay and his new abilities & strengths video and trailer like how you did with the Godzilla 2000 one? Please man, I know some Godzilla fans are very curious about Legendary Godzilla should do for his next level. And oh one more thing, did you also finish the new upgrade of Burning Godzilla or Super Godzilla from the original design of Godzilla 90s? I'm kinda curious about those as well.
His re-skin and especially his animations look excellent, great work! I have to admit though I am a little worried he might not stand up to most of rest of the cast well in terms of power when I think about it.
Those feelings are unfounded, he is definitely the most broken character in the game right now! Like the actual Millennium Godzilla (especially FW) he is inexplicably powerful and does way too much damage than it appears he should (by design.)
Looks amazing. Can't wait to play it. Though MechG is slightly too small. G was 55m and MechaG was 60m. A slight difference in height and can be seen in the movie. Can they make MechaG sightly bigger?
Which MechaG? In STE, all the monsters are the same height. In STEM, they have serious height differentials, like Super Mechagodzilla towers over Godzilla. Kiryu and Godzilla are the same height, which “feels” the best to us, as they are two sides of the same coin moveset-wise and mirror each other in hundreds of ways.
I am happy that we are getting an actual game that we all are waiting for. I just hope that's game's got every kaiju in it. Because I know they're gonna have all the skins of godzilla, and they should have every single monster from the 80,90,all the way until now I do know almost all monsters will be in here from gozilla's enemies friends and allies and I hopefully kong We'll be in this game In every monstershould have different skins as well
Believe us, we wish it could work in this game. In DAM Melee, the spines did glow for both 90s and 2000 while charging beams, and other monsters like Megalon also had their horn/drills glow while charging. Unfortunately, the way that this material rendered in Save the Earth is quite different and it’s not able to be replicated. The PS2 has a limit of 1 texture on a model at a time, and so that feature was removed from the original game. The way they also achieved these glowing spikes in DAMM were by using multiple submeshes within the model file, split apart from the rest of the body were groups of random spines, and each model would illuminate by placing a glowing texture over the spines in random amounts. The STE models, however are all one model in a single submesh, since the feature had been removed. We are currently unsure if splitting the STEM models into multiple submeshes would work, we haven’t been successful. In fact our models from STE to STEM retained polygon count because we can’t do anything to models other than manipulate each vert’s coordinate position. So splitting a model into smaller parts would break it. So this feature, while amazing, requires two processes to recreate the glowing spines, and neither one are currently possible to achieve, but never say never! We’ve surpassed the XBOX version of STE and pushed the STEM engine in the PS2 emulator to its absolute extremes, perhaps one day we could figure out a model splitting and texture *replacement* solution, since it can’t render 2 textures at once.
@@Gojirex I understand. Y’all have done so much with so little and it’s amazing work. Nothing will ever be perfect but you have done so well with what you have and the entire community loves you for it, me included!
I’d say they both equal on pretty everything. The new one can change not only skins but make you look like GMK goji with his design mixed with miregojis design. I’d give it a 10/10.👍🏿
It's at the very end of the video! It's not finished yet, as the animation data for the "other" (grabbed) monster doesn't transfer from Wii to PS2 unfortunately.
So my question is where we get it about remaster like about Godzilla destroy all monsters melee, save the earth, unleashed or project games. Please I like to know or knew
Perhaps. The reason I made it stomp for Godzilla instead is because it visually and thematically feels far more appropriate to be demolished by Godzilla putting his all into a stomp. Like in STE, it feels weirdly unimpactful. Some monsters still have the toe stub property on some moves, like Gigan’s stomp, but for Godzilla the spiking kick makes a lot more sense in his moveset.
Wow, what a job well done! It was really cool, I really wanted to play Save the Earth Meele on my PS2, is that possible? I really wanted to know, this is looking really incredible!
It's a non-issue imo & I would argue a necessity anyway. The likes of Destroyah & Legendary Goji are supposed to be way bigger than Orga or G2K, yet they're only slightly bigger than them here.
I love this so so much! Can we get option to not destroy smaller buildings when you walk over them? Is there a way to disable the trails on attacks too?
How do we get the demo? I've seen some videos of other UA-camr's playing this game and they say the instructions on how to get it are on this UA-cam channel but they're not. Ive tried joining the Discord channel but I've tried verifying my phone 5 times and it doesn't do anything. Does goes past the verification screen. How do we access to the demo?
I have never played the original game, but I have to ask in this fangame, will there be a mode where one player is the good guy and one player is the bad guy where it's a race between if the bad guy can destroy a city fast enough before the good guy kills them
We currently don’t have a projected release date, as this is a fan project and done on spare time. But it will be a year or so at least before a new build will be playable, a lot of what’s holding us back right now is the state of new PCSX2’s texture injector, since we’re trying to swap to modern PCSX2, but the texture injector works really poorly with Save the Earth, so until that’s fixed then we can’t do much about releasing anything new. So instead we’re focusing our efforts on what you see right now: building the bulk of the game up and we’re in full dev mode. We’re working on a ton of new content and overhauls so that the next version will be jam-packed with an incomprehensible amount of cool stuff!
Just realizing we are finally seeing Godzilla gameplay after so long of a wait, it feels so goood
2:09 lol Godzilla ki charging and his sidestepping lol I can see the tekken inspiration
Since Millennium Godzilla has the best gameplay showcased yet, imagine Heisei Godzilla. Shit, even Ghidorah! I'm stoked to see Ghidorah's redesign and gameplay, he must be MASSIVE!
The overall aspect of porting over Unleashed Moves and Animations into some of these monsters is the ultimate and clever "if we couldn't properly mod Unleashed, guess we'll have to bring Unleashed to STE" move and I love it so much. This will truly be the definitive 3D Godzilla fighter haha.
Also super bias towards how perfect this G2k is, I love it!!!!
You made me so happy with this. G2K is my favorite incarnation of Godzilla. I did not expect him to look this good in this game engine
You can really see the passion and love that went into this. Great job!
Let's hope no C&D comes and ruin our fun
@@victorhernandez5013 Let's not jinx it shall we? haha
@@sheeeeesh3628 yeah lol
I love how you mixed Godzilla 2000’s STE and Unleashed moveset together to create the perfect moveset for him, this really is the best Godzilla fan project ever!
We call it “the funny jump.” Literal perfection.
Cannot wait to see Godzilla 90’s
SAME
SAME
I hope they add Burning Godzilla. If this is what they're doing with Godzilla 2000, I have very high hopes that Godzilla 90's will get some love too
Absolutely! Screen accurate burning Godzilla is gonna look crazy good! @@Pink-Computer
@@Pink-Computer maybe as a rage form
Honestly this project just keeps getting better and better with each new update. Love everything done to Big G here, new skins look great, and I love how his animations make him look more beastly and more in-line with how he moves in the movies while still taking liberties with it being a fighting game. All in all, amazing work.
You my friend, have been living up my dream hoping for Godzilla Unleashed 2 with mixed gameplay between PS2 and Wii version. This is the closest Godzilla Unleashed 2 I've been dreaming about
I know this has already been said a few times in the comments, but I love the incorporation of G2000's unleashed attacks here. I felt a Wave of nostalgia when I saw the intro, the charge, the ROAR, it made me feel like i had just found game play of G2000 from godzilla unleashed when I was a kid again.
This game looks so good, love how much more meaty and destructive the moves look/feel. The combination of moves, from past games are incredibly well designed and show how much you respect the original games. So excited for both Godzilla and Orga in the near future updates! Amazing work!
Dang R.I.P Kiryu you have seen better days!
That Punch grab alone made this version of Godzilla my favorite to play as. I love air combos off of the grab. Glad that was kept in.
I love how he uses Godzilla Unleashed moves and animations.
This is amazing so well done and amazing how much work y’all put into this
Love the incorporation of both Unleashed and STE/Melee in Godzilla 2000s moveset. i hope Orga has the same incorporation cause his Unleashed Moveset is easily one of the funnest despite the controls.
I love that you've added The Funny Jump from Godzilla x Megaguirus. It makes for such a great move in this type of game.
Dang, he really feels like a new character!
Amazing job!
Fantastic work. Can't wait to see what you guys do with Godzilla 90's and his skins. On anther note I like how NYC is raining, reminds me of Godzilla 98. It'd be cool if the day time version had a foggy/misty appearance like in that movie too.
This is tuff🔥🔥 Now I wanna see that 2014 Godzilla y’all teased
This is amazing work! I'm so happy someone is bringing new life into these games. There's never been a good replacement for this combat system in a Godzilla game since. It was very simple to learn, yet deep enough for tactic variation, very well balanced imo. Blending the underwater travel with the 2d combat perspective is genus. I highly anticipate the finished product. Keep up the good work!
bro this project is magnificently amazing, one of the best projects I've ever seen about Godzilla games.
so grateful for this and appreciate this game so much. Thank you for this truly!
I personally would prefer keeping the same crunch effect for Godzilla's bite attack from the old games, but everything else is impressive.
The character model looks fantastic. Love the new move additions too
I seriously cannot wait to play this. The next update can't come soon enough!
Keep up the great work! This new moveset rocks!
The complete evolution of the godzilla game we know and love.
This look incredible.. Cannot wait!!
Cant wait to see MV Godzilla (2014)! This 2000 mod is so sick, I love how much detail was put into how he moves/what his design looks like in comparison to the movies.
Also, I LOVE that his taunt in water makes him swim!!!
I'm so excited for this! Been way too long since I've played a new Godzilla game! You can't rush art. So, please take your time ❤
I'm so ungodly excited to see what y'all are gonna do for Ghidorah.
Gojirex did say he was going to give King Ghidorah a counter move for his Special Ability.
@@lordkaijux5262That’s right! Instead of a heal, he shoots electricity into his body, creating a huge lightning hitbox for himself that counters any incoming attack. Mecha King Ghidorah’s is similar, but instead has a shield for his special ability that reflects beams and has a fast short-range hitbox which can be canceled into other attacks, allowing it to be used offensively like Fox’s shine in Smash.
@@Gojirex Oh crap. I didn't expect you to respond. I think that it's cool that you and the rest of the team are reconstructing some of the Special Abilities for the playable kaiju. One question though (You don't have to answer if you don't want to).
Are you guys planning on adding that scrapped multi-colored shockwave effect for Anguirus' Sonic Roar attack or just leaving the same it was originally?
Wow the new Godzilla 2000 looks incredible, such an accurate depiction!
My god this looks awesome. Hoping it'll be coming out soon, cause there aint nothing on the market that looks as good as this.
Dude I love this I just played the og one not to long ago and saw this on recommendations and I was like hell yeah this is dope
these are good improvements!
The 2024 version is how it looked to me when i played it so many years ago, I can't believe it, it's amazing
I am so freaking ready
Love this project already :)
The more and more I watch this, the more and more I'm excited to play has him
The old 2 hit kick combo was clunky but you fixed it by adding the stomp as a finisher also the dash is an added bonus getting to move in all directions god I love how it was animated
Damn, I didn't even know this game was being worked until now. I'd love to support it and play it, gotta look into this.
cant wait to see Godzilla 90s i want to see burning Godzilla next
YYYEEESSS!! FINALLY! I cannot believe it that you finally add Godzilla 2000 in GODZILLA: SAVE THE EARTH MELEE. But i didn't know that you could add Godzilla GMK, Godzilla from Godzilla Against Mechagodzilla & Godzilla: Tokyo S.O.S, Godzilla from Godzilla: Final Wars, Godzilla skin color design of Godzilla Unleashed and you also brought back the classic OG design of Godzilla Save The Earth one. Can you also add of Legendary Godzilla gameplay and his new abilities & strengths video and trailer like how you did with the Godzilla 2000 one? Please man, I know some Godzilla fans are very curious about Legendary Godzilla should do for his next level. And oh one more thing, did you also finish the new upgrade of Burning Godzilla or Super Godzilla from the original design of Godzilla 90s? I'm kinda curious about those as well.
His re-skin and especially his animations look excellent, great work! I have to admit though I am a little worried he might not stand up to most of rest of the cast well in terms of power when I think about it.
Those feelings are unfounded, he is definitely the most broken character in the game right now! Like the actual Millennium Godzilla (especially FW) he is inexplicably powerful and does way too much damage than it appears he should (by design.)
I noticed how Godzilla seems to have more weight with his movements. Especially with his dash attack
Just incredible. So quality you would think it's official work.
The maps look AMAZING
5:49 2000 uses Nuclear Jab! It’s Super Effective!
Now that's an amazing glow up!
Well done. I can't wait to play v2
Thank you for granting me breath brotha 🙏
stellar work
I feel like it'd be fun to see how other monsters' movesets have been changed and improved upon :0
Looks amazing. Can't wait to play it. Though MechG is slightly too small. G was 55m and MechaG was 60m. A slight difference in height and can be seen in the movie. Can they make MechaG sightly bigger?
Which MechaG?
In STE, all the monsters are the same height. In STEM, they have serious height differentials, like Super Mechagodzilla towers over Godzilla. Kiryu and Godzilla are the same height, which “feels” the best to us, as they are two sides of the same coin moveset-wise and mirror each other in hundreds of ways.
@Gojirex the only MechaG that is in this video clip.
Hoping to see a new full fledged Godzilla game officially announced soon. This one is giving me some optimism.
I CANT wait for the final version
What is this song 4:43
I am happy that we are getting an actual game that we all are waiting for.
I just hope that's game's got every kaiju in it. Because I know they're gonna have all the skins of godzilla, and they should have every single monster from the 80,90,all the way until now I do know almost all monsters will be in here from gozilla's enemies friends and allies and I hopefully kong We'll be in this game In every monstershould have different skins as well
I realized how off the “Apple crunch” bite sound effect is
Godzilla wavedash (slide cancel) confirmed?!
This is so amazing 😭😭😭 I would love comparisons like this for all the updated monsters :3
favorite character of STE and favorite iteration of Godzilla!!! lets fuckin go!!!
Cant wait for it ❤
Finally a godzilla game after 10 years
It still kinda bothers me that the dorsal plates themselves still don’t glow when charging, but other than that I love it!
Believe us, we wish it could work in this game. In DAM Melee, the spines did glow for both 90s and 2000 while charging beams, and other monsters like Megalon also had their horn/drills glow while charging. Unfortunately, the way that this material rendered in Save the Earth is quite different and it’s not able to be replicated. The PS2 has a limit of 1 texture on a model at a time, and so that feature was removed from the original game.
The way they also achieved these glowing spikes in DAMM were by using multiple submeshes within the model file, split apart from the rest of the body were groups of random spines, and each model would illuminate by placing a glowing texture over the spines in random amounts. The STE models, however are all one model in a single submesh, since the feature had been removed. We are currently unsure if splitting the STEM models into multiple submeshes would work, we haven’t been successful. In fact our models from STE to STEM retained polygon count because we can’t do anything to models other than manipulate each vert’s coordinate position. So splitting a model into smaller parts would break it.
So this feature, while amazing, requires two processes to recreate the glowing spines, and neither one are currently possible to achieve, but never say never! We’ve surpassed the XBOX version of STE and pushed the STEM engine in the PS2 emulator to its absolute extremes, perhaps one day we could figure out a model splitting and texture *replacement* solution, since it can’t render 2 textures at once.
@@Gojirex I understand. Y’all have done so much with so little and it’s amazing work. Nothing will ever be perfect but you have done so well with what you have and the entire community loves you for it, me included!
I’d say they both equal on pretty everything. The new one can change not only skins but make you look like GMK goji with his design mixed with miregojis design. I’d give it a 10/10.👍🏿
Can't wait for Heisei Godzilla seeing how well this turned out : )
Feels nice to see integration of Unleashed animations into STE! I don't suppose the judo throw made it?
It's at the very end of the video! It's not finished yet, as the animation data for the "other" (grabbed) monster doesn't transfer from Wii to PS2 unfortunately.
@@Gojirex Best of luck implementing it!
Well it looks cool and how about showa godzilla and next heisei godzilla(include about thoses skins in other versions)
So my question is where we get it about remaster like about Godzilla destroy all monsters melee, save the earth, unleashed or project games. Please I like to know or knew
I wonder if we're going to see other Godzillas like the various heisei Godzillas of the 90s, or even the show of Godzilla stuff.
SO GOOD.
That was pretty great. Amazing job! 😄👍
Are you gonna add the "Ow, you stepped on my toes!" animation later?
Perhaps. The reason I made it stomp for Godzilla instead is because it visually and thematically feels far more appropriate to be demolished by Godzilla putting his all into a stomp. Like in STE, it feels weirdly unimpactful. Some monsters still have the toe stub property on some moves, like Gigan’s stomp, but for Godzilla the spiking kick makes a lot more sense in his moveset.
Imagine this could be modded further and their could be a disaster levels added just without the generators
I had high expectations for Godzilla 2000 & wow...
Home Run.
Wow, what a job well done! It was really cool, I really wanted to play Save the Earth Meele on my PS2, is that possible? I really wanted to know, this is looking really incredible!
My biggest complaint as far as animations go for the Pipeworks games was always how stiff the tails always are.
I wonder if this fan game will come on Steam or consoles.
ngl i kinda like the classic rage attack more. it looked like a nuke going off
This looks really nice. One thing I will say though is that Kiryu is supposed to be a little bigger than Godzilla.
Sizes here arent meant to be consistent.
@@cafecreme6395 I get that, but hopefully they fix it. It looks really off right now.
It's a non-issue imo & I would argue a necessity anyway.
The likes of Destroyah & Legendary Goji are supposed to be way bigger than Orga or G2K, yet they're only slightly bigger than them here.
Man I hope this comes to consoles at some point!
I love it I love it I love it!
So you made G2K a mobile fighter, focusing on quick combos, if I understand the footage right. Can't wait to see what you did with my boy 90's.
question are you planning on including some of the scrap levels like Las Vegas
Man!!! have this game on PS5 I want it so bad!!!
I love this so so much! Can we get option to not destroy smaller buildings when you walk over them? Is there a way to disable the trails on attacks too?
I am assuming those unused og STE animations are going to showa godzilla
Will this come to Playstation? This looks amazing!
Should do some print to order cd's for consoles
This game will be better then most triple A games coming out.
Will we be seeing more of this game in this year gfest
I am hoping this means we are in the endgame now
How do we get the demo? I've seen some videos of other UA-camr's playing this game and they say the instructions on how to get it are on this UA-cam channel but they're not. Ive tried joining the Discord channel but I've tried verifying my phone 5 times and it doesn't do anything. Does goes past the verification screen. How do we access to the demo?
I have never played the original game, but I have to ask in this fangame, will there be a mode where one player is the good guy and one player is the bad guy where it's a race between if the bad guy can destroy a city fast enough before the good guy kills them
Dude, that is such a crazy good idea. Wow. 👀
I want to play this on ps5 😭😭 I miss the og godzilla games where you actually fight and it’s not some rpg or simulation type game
When does this come out I can't seem to find any info on the release or is it still to be determined?
We currently don’t have a projected release date, as this is a fan project and done on spare time. But it will be a year or so at least before a new build will be playable, a lot of what’s holding us back right now is the state of new PCSX2’s texture injector, since we’re trying to swap to modern PCSX2, but the texture injector works really poorly with Save the Earth, so until that’s fixed then we can’t do much about releasing anything new. So instead we’re focusing our efforts on what you see right now: building the bulk of the game up and we’re in full dev mode. We’re working on a ton of new content and overhauls so that the next version will be jam-packed with an incomprehensible amount of cool stuff!
What will this game be releasing on?
I hope they put the replay feature as gigabash
Where I can download the game