Unreal Engine Mesh To Metahuman Test
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- Опубліковано 6 лют 2025
- Scanned Mesh to MetaHuman.
Sometimes you just have to have fun with it. I brought my niece over to The Secret Hideout because she wants to get scanned and put into a video game. So I decided to try out the new Epic Games "Mesh To MetaHuman" plug in for Unreal Engine 5. I used my Einscan Pro2X scanner from Shining3D to acquire the scan. I timed out the entire process out to see how long it will take to get from a scan to a metahuman. I think I can do it much quicker and get and even better likeness next time.
The next test is going to be even more fun! Stay tuned.
"Let's make something cool!"
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#unrealengine #unrealengine5 #MeshtoMetahuman
#VirtualProduction #Einscan
#EpicGames #TheSecretHideoutVP #TheSecretHideout
#ToyRobotMedia #Letmakesomethingcool
Yo it looks great!!!
That looks great!
Thanks Brent! I appreciate that. It "looks" like my niece... but its off a bit. It looks like a "Kyla Impersonator".
I wish there were still the same controls that come with the baseline Metahumans. I could REALLY hone it in. It's close but could be better. This MH jawline is a bit rounded. In real life her jaw is a bit more angular giving her a mort tear dropped shaped face. I think I my have to sculpt it a bit in Zbrush and then try it again.
OR there is that mesh remixer plug in plugin that lets you sculpt the mesh a bit...If I can only remember the name. I hear its a bit spendy but I'm willing to do it.
@@TheSecretHideout Yeah, mine still needs alot of work. The first one I made was pretty dank. I've reworked it a bit, but my scan my head was slightly turned and I need to capture the back of the head to get the shape right.
I think you are right about having more control though. I'm sure its a limitation to the underlying bones too. There is likely a threshold. Let me know if you figure out a better workflow. I'll keep messing with it too.
okay this would be super cool! and yeah this would be so me too heheh