This video is the difference between someone who actually fully understands the game mechanics and someone like me who only has enough of a rudimentary understanding to copy other people and make a few variations.
@@Squiredarksbaneshow’s that possible, I got the game when it came out, have barely played it and have now recently given it a proper go (like 50 hours). But I can’t imagine having 1000 hours 😅
12:00 i just love that the doctor is wearing the rancher hat. It feels like an actual colony of settelers in some remote barren land and the only person with any medical training amongs them is the local vet, but he is better than nothing
i love the idea that you would randomly create people using devmode without realizing it and then gaslight yourself into thinking you brought them in normally
You've got me thinking now. The rules as I interpret them: the aim is to have some game entity (critter or Duplicant) eat everything that appears on a freshly-generated map and is not indestructible (so we're ignoring Neutronium and PoIs made from either it or Genetic Ooze). A few of these things (especially liquids) will require processing into other elements before they can be eaten; all _conversions_ are allowed so long as every product is eventually eaten, but outright _deletion_ by non-eating means is not. Okay so I'm pretty sure all forms of Raw Mineral can be fed to Stone Hatches. That's easy enough. Metal Ores can be fed to Smooth Hatches. Regolith goes to Shove Voles, obviously. Sand, Slime, Dirt, PDirt, and Algae can all be fed to one or more Hatch variants. Diamond and Abyssalite can both be fed to advanced Shine Bug morphs, as can Phosphorite to any morph. Salt isn't edible by any critters… but run it through a Rock Crusher and you can feed the resulting Table Salt to your _dupes._ Bleach Stone and Oxylite can either be allowed to offgas themselves into oblivion, or used very slowly in Airborne Critter Traps for attracting Puft morphs. Much like with Salt, there are more Critters that eat Coal, but we can process it into pills and our Duplicants can eat those. We've got a few more solids to cover but first let's sidetrack into fluids. Oxygen, Polluted Oxygen, and Chlorine can all be eaten by Puft morphs, and Carbon Dioxide by Slicksters. Sour Gas (not usually generated, but often unavoidably present thanks to oil flaking on hot Abyssalite) poses a problem, but we can cool it to Methane (and Sulfur, but put a pin in that), evaporate it to Natural Gas, and burn it into Carbon Dioxide (for Slicksters) and Polluted Water. Hydrogen initially seems like an issue but since I'm allowing conversions I'll say we can use it in a rocket engine to make steam, which is just water in waiting. No other gases generate naturally. Water can, albeit slowly, be fed to duplicants thanks to the Water Cooler. Polluted Water, Salt Water, and Brine can all be boiled into steam (water-in-waiting) plus some solid already addressed above, and the same basic approach handles Ice, Snow, Polluted Ice, and Brine Ice. Magma can be frozen into igneous rock for hatch food, and Ethanol, Oil, and any flaked Petroleum can all be fed into generators to convert them to Slickster-edible CO2. If we allow DLC content, we can feed Sulfur and natural Sucrose to Divergents, Raw Uranium to Beetas, and Refined Metals (notably Lead, since it commonly occurs as a natural non-ore tile, but potentially also the Smooth Hatch byproducts if you count those as consumption targets) to Plug Slugs. To the best of my recollection we have now dealt with every worldgen Element except for one, but I'm afraid that one is a Real Bastard. That element occurs only in the Spaced Out! DLC, and only on a distant asteroid, so you may not be too worried, but for the sake of completion, that element is Graphene. This actually isn't too much trouble: it can be cooked into Refined Carbon and then run through a Diamond Anvil to make Diamond, which as discussed earlier can be fed to Shine Bugs. All that remains is to discuss PoIs. Many are made of basic rocks (which can simply be demolished and the rock fed to Hatches), Steel (would often be deleted if demolished but can be melted and cooled into Plug Slug food), or Plastic (destroyed if demolished, but can be sublimated to Sour Gas). Some are made of Glass, but you're already melting steel which needs temperatures higher than those which turn glass into Rock Gas, so you can make it into Igneous by condensing that. Unfortunate, however, some are made of Genetic Ooze, which cannot be melted or converted. In conclusion: it is, in fact, possible to eat (almost) an entire ONI world!
Using wheezeworts to steralise the sporchid before busting into the fossil area is genius. I've had one of those sat there for 1k cycles because I didn't want to mess with it. Good effort.
@@redcube9629 non flatulent dupes will hold their breaths and won’t spoil a vacuum. I did space with breath holding dupes on one of my first play throughs. It’s painful but doable.
and here i was thinking i was clever by putting a gas atmo sensor on my natural gas vent to turn on/off the gas pump for my bases's gas generators on and off..... very good video!
As many pointed out by now, I thought this is just one of your many videos but holy shit your first (public) Video is not only a long one but also very well edited and commented. I can easily see you fly through the subscriber milestones if you continue to produce videos. Anyway, always nice to see someone new just doing what they enjoy and letting us watch the results, good luck and have a great time! :)
im watching the video and i thought you are like a 100k subs channel, then i look you are only 700, amazing quality hope you hit the mentioned 100k in the future
Great video! I'm amazed it's the first one on this channel. 3 tiny tips. #1 You can use ceiling trim to block pips from planting. The ghost blueprints are enough to block and since dupes can't build a trim that's not on a ceiling you can just cancel construction to let the pips plant. #2 9:05 One of De Morgan's laws is "The negation of 'A or B' is the same as 'not A and not B.'" You could have saved an inverter by inverting the output of an OR gate instead of inverting both inputs of that AND gate. Yeah, that's a bit silly given you had 5 tons of refined metal :). #3 58:28 Conduction panels are great for vacuum builds even without liquid pipes. They have a 3x1 thermal footprint like bridges and interact directly with buildings in front of them even if you don't have any liquid going through them. You can thermally couple your autosweepers and loaders with adjacent tiles and it even works sideways unlike the classical tiny liquid drop method.
Put a mesh tile under your atmosuit docks, and if they had an accident in their suit, it drains through there instead of spilling sideways. Saves some stress and protects liquid locks. Naphtha makes a very resilient liquid lock, and is easy to make by placing a plastic tempshift plate diagonal to a hot block. It melts into naphtha, which is no longer interacting with the hot block, so doesn't overheat. Most liquids spill with grams on a tile, naphtha can have a couple dozen kilos on a tile without spilling, so won't boil away easily, and has a very good temperature range. It also is a good coolant for a metal refinery before you get oil, if you have dreckos for plastic.
Wow that was very ingenious. I have a couple of hundred hours in the game and roughly understand everything but not to a degree of mastery as you did. Well done! also very nice narrative, will definitely sub (suprised you have so few subscribers for such quality of content) and will definitely wait for the stress video! Take care
Watching this video, I couldn't believe you only had 123 subscribers. Then I saw this is your first video. That gave me whole new thing not to believe! This video is so well put together! If you keep doing this, this is gonna be a big channel.
I took the liberty of sharing this video on the r/oxygennotincluded subreddit, cause you definitely deserve more exposure, great video and a crazy accomplishment, I can't wait for what comes next!
Really great video. Love getting to see the base from start to finish in such a reasonable time. And no pipes is crazy, great job on all of the workarounds
Great video with loads of interesting designs haven't seen anyone else do this challenge I have indeed hit the bell I'll be very interested to see the dupes puking, crying, screaming and breaking everything
Just saw the reddit post about the niobium cooling with a wheezewort and I get recommended your video! Ngl this is one of the best oni playthoughs I've seen excited to see more from you
This was a great video. And you build really interesting things to circumvent the no liquid pipes policy. As a non English person, I loved how you pronounce "rails". The first time you said it I heard "whales" instead. 😂😂
12:28 tbh modern slimelung is just a weaker but very good at spreading cold slimelung was terrifying back in ~2018 when it would kill the dupe if left untreated
The quality of this video is insane, after I finished watching the video i tried looking for more of your content to only realize that this is your first video. Good stuff! Can you post world save? I'd love to learn how you created these set ups.
Dude at the very end of the video I checked your channel and was surprised that you have less than 1k subs and only one video. I love watching high level players play this game so I will be returning.
prefect gameplay i enjoyed every sec ....the seed spelter thing is crazy good i didn't know about it and the niobium setup was very unique also definitely worth the watch and subscribe
When I first watched this, it was so well edited I thought Sharkiii was a long-time youtube oni veteran. Amazingly done. I'm so glad I stumbled on you. Can't wait for your next one.
This is such a good challenge video! Thankyou for making such amazing content. I can't wait for your next video. - Sincerely, an Oxygen Not Included lover
One of the most entertaining ONI videos I've seen recently! Top skills, entertaining commentary, no boring moments.👏👏 I'm looking forward to your future experiments, no matter how long it will take.
Top tier video, I can't imagine the hours of editing being this, maybe consider doing series so it's easier on you and you could get more videos out of it.
Loved the video! Went to see if the next video you mentioned was out yet since I didn’t realise it was a new video and then saw that it’s your first! This was so well done that I thought that you had been around for ages! Love the style, somewhat similar to Magnet, the ONI content creator that I usually watch. Subscribed! Looking forward to the next one.
25:58 both here and in the video by GCFungus, I hear the claim that the plant eat the critters that plant them, but in both cases, the plant eats ANOTHER critter that passes by. I'm wondering, if you could get the pip to leave immediately after planting the saturn plant - if you're planting from the right, then have a small room on the left with thimble reed behind a (normal, dupe-built) critter trap to attract the pip and get it out of harm's way. EDIT to clarify - the room would have automated doors - the player would open them as soon as the next plant was planted.
36:40 - Ahem, I see you have 200 kg of steel, how did that happen? :P 47:20 - what probably happened was that the beetiny warmed up over its livable range while it was being carried. 49:18 - there's a technique I call fast-mopping, where you bottle-empty a dense liquid into the pool, while having a duplicant immediately mop up the small amount. This also mops up the liquid from the adjacent cells, at up to 240 kg/s. I'm using it to mop up magma on the superconductive planetoid, though it isn't nearly as hassle-free as the door-crushing technique. 1:13:05 - wait, you don't need a live dupe to enter the tear to trigger the ending? I wonder, if I could drop the dupe off after launching the rocket and trigger the ending without losing any duplicant. Congrats on pushing through, this was equal parts entertaining and informative.
Yea I got that steel from deconstructing something. Don't remember what though, but I decided not to use it though cause the run felt possible without it. Good catch on the bee! Never even thought of that. Never tried that mopping technique you describe but definitely something I'd love to try.
Hey i really love ur vid.You really widen my knowledge and view about the game.But i still noob myself so can u make all great cheaty things in one video so i have a chance to go end game.
I did not think you were going to be able to pull this off, but holy heck. Great job, and a lot of interesting strategies I've never seen used this way.
Great video, raise a glass to stinky who used his last couple of grams of calories to valiantly push the rocket into the tear, so that whoever is on the other side will be greeted with a malnourished dead body smelling of vomit, and.....a lot of angry bees.
Unless I’m misunderstanding the explanation, the way the nuclear waste system works is pretty similar to how coolants work (and unfortunately it means that’s not the secret to intergalactic travel, although to the EXTENT it works in this game is a little beyond reality) In general it’s pretty normal for the solid and liquid form of a material to have a higher specific heat than the gas form. With the weird quirky way thermodynamics work, energy transfer works off of the temperature differential between two mediums, not the energy differential. So if you have something that gets very hot very easily, it’ll be very willing to give off all of that energy very quickly. Thats why coolants are designed in such a way that they fluctuate between their gas and liquid forms in the system. They want to be a liquid when absorbing heat so they can store as much heat as possible without reducing that temperature differential, then they want to be a gas when giving off that stored heat so they can maximize that temp differential. So from the standpoint of the game, it’s not really “destroying” the heat any differently than anything else in that game does, you’re just putting that heat in a form that it’s much more willing to release. You get much higher temperatures for the same amount of energy, meaning that energy is much more willing to be released. Hope someone finds this explanation useful, I should be asleep. You probably already know this and were just referring to the degree that the specific heat changes, I just wanted an excuse to show I remembered something from college
This game hasn't even heard of the conservation of energy. We use phase change coolants in the real world because the phase transition is more effective at absorbing/releasing energy. This is because in the real world, substances undergoing vaporization don't have a specific heat capacity at all. Instead, the energy added goes entirely towards the phase change without actually affecting the temperature at all. Likewise, the resulting gas will release the same amount of energy during its transition back to a liquid. This energy is called either the latent heat of vaporization or the latent heat of fusion depending on the phase. This game is playing by an entirely different set of rules around energy and temperature. The SHC of elements is constant, sometimes for all phases but always at least within a single phase. Instead of modeling latent heat, the game pretends no such thing exists and instead adds a few degrees (or a few hundred in the case of nuclear waste) of hysteresis to the temperatures at which the element transitions. Within the game's logic, energy is indeed being deleted when you boil off nuclear waste and then let the fallout condense back down. In fact, when nuclear waste vaporizes, it immediately loses 96% of its energy. You only need to remove 4% as much energy as it took to heat the waste to get the fallout to condense. You can go the other way by doing something like melting regolith into magma, creating free energy in the process.
This video is the difference between someone who actually fully understands the game mechanics and someone like me who only has enough of a rudimentary understanding to copy other people and make a few variations.
Hey, don't underestimate yourself. Remember that *every expert started as a noob*.
(Quote is not mine btw)
@@MarcCastellsBallesta Me with 1k hours, (I still suck) This quote is very accurate! (also not mine) You just pick up things as you go!
@@Squiredarksbaneshow’s that possible, I got the game when it came out, have barely played it and have now recently given it a proper go (like 50 hours).
But I can’t imagine having 1000 hours 😅
@@jakealcock5905 You'll get there soon enough :D
@@jakealcock5905I have over 370 hours and struggle to get pass cycle 220
12:00 i just love that the doctor is wearing the rancher hat. It feels like an actual colony of settelers in some remote barren land and the only person with any medical training amongs them is the local vet, but he is better than nothing
rimworld moment
i love the idea that you would randomly create people using devmode without realizing it and then gaslight yourself into thinking you brought them in normally
the funniest thing is how it's always Harold who gets into problems lmao
15:57 I would unironically watch a series forcused on eating the entire ONI map, including the magma biome, by being as wasteful as possible
You've got me thinking now. The rules as I interpret them: the aim is to have some game entity (critter or Duplicant) eat everything that appears on a freshly-generated map and is not indestructible (so we're ignoring Neutronium and PoIs made from either it or Genetic Ooze). A few of these things (especially liquids) will require processing into other elements before they can be eaten; all _conversions_ are allowed so long as every product is eventually eaten, but outright _deletion_ by non-eating means is not.
Okay so I'm pretty sure all forms of Raw Mineral can be fed to Stone Hatches. That's easy enough. Metal Ores can be fed to Smooth Hatches. Regolith goes to Shove Voles, obviously. Sand, Slime, Dirt, PDirt, and Algae can all be fed to one or more Hatch variants. Diamond and Abyssalite can both be fed to advanced Shine Bug morphs, as can Phosphorite to any morph. Salt isn't edible by any critters… but run it through a Rock Crusher and you can feed the resulting Table Salt to your _dupes._ Bleach Stone and Oxylite can either be allowed to offgas themselves into oblivion, or used very slowly in Airborne Critter Traps for attracting Puft morphs. Much like with Salt, there are more Critters that eat Coal, but we can process it into pills and our Duplicants can eat those.
We've got a few more solids to cover but first let's sidetrack into fluids. Oxygen, Polluted Oxygen, and Chlorine can all be eaten by Puft morphs, and Carbon Dioxide by Slicksters. Sour Gas (not usually generated, but often unavoidably present thanks to oil flaking on hot Abyssalite) poses a problem, but we can cool it to Methane (and Sulfur, but put a pin in that), evaporate it to Natural Gas, and burn it into Carbon Dioxide (for Slicksters) and Polluted Water. Hydrogen initially seems like an issue but since I'm allowing conversions I'll say we can use it in a rocket engine to make steam, which is just water in waiting. No other gases generate naturally. Water can, albeit slowly, be fed to duplicants thanks to the Water Cooler. Polluted Water, Salt Water, and Brine can all be boiled into steam (water-in-waiting) plus some solid already addressed above, and the same basic approach handles Ice, Snow, Polluted Ice, and Brine Ice. Magma can be frozen into igneous rock for hatch food, and Ethanol, Oil, and any flaked Petroleum can all be fed into generators to convert them to Slickster-edible CO2.
If we allow DLC content, we can feed Sulfur and natural Sucrose to Divergents, Raw Uranium to Beetas, and Refined Metals (notably Lead, since it commonly occurs as a natural non-ore tile, but potentially also the Smooth Hatch byproducts if you count those as consumption targets) to Plug Slugs.
To the best of my recollection we have now dealt with every worldgen Element except for one, but I'm afraid that one is a Real Bastard. That element occurs only in the Spaced Out! DLC, and only on a distant asteroid, so you may not be too worried, but for the sake of completion, that element is Graphene. This actually isn't too much trouble: it can be cooked into Refined Carbon and then run through a Diamond Anvil to make Diamond, which as discussed earlier can be fed to Shine Bugs.
All that remains is to discuss PoIs. Many are made of basic rocks (which can simply be demolished and the rock fed to Hatches), Steel (would often be deleted if demolished but can be melted and cooled into Plug Slug food), or Plastic (destroyed if demolished, but can be sublimated to Sour Gas). Some are made of Glass, but you're already melting steel which needs temperatures higher than those which turn glass into Rock Gas, so you can make it into Igneous by condensing that. Unfortunate, however, some are made of Genetic Ooze, which cannot be melted or converted.
In conclusion: it is, in fact, possible to eat (almost) an entire ONI world!
Using wheezeworts to steralise the sporchid before busting into the fossil area is genius. I've had one of those sat there for 1k cycles because I didn't want to mess with it. Good effort.
I am blown away by this video. The commentary, skill and dedication. I am subscribed and I can not wait for more! Thank you for this!
Glad you liked it. Thanks a lot!
I guess you're obligated to do a no gas pipe run next.
@@redcube9629 Yea that's on the list!
Then after that no pipes of either type
Aka no atmo suit run 💀
@@ghan7241 yeah how do you even do space then? He also wouldn't be able to do vaccum rooms cause the dupes would let out CO2.
@@redcube9629 non flatulent dupes will hold their breaths and won’t spoil a vacuum. I did space with breath holding dupes on one of my first play throughs. It’s painful but doable.
youtube's getting a lot better at reccomending small channels, this is great stuff!
Just an FYI, you can get rid of water on top of polluted water by building mesh tiles just under the layer of water, then mop it up 👍
You madlad, cracking open 2 or 3 volcanoes at the same time instead of taming one before opening the next one!
and here i was thinking i was clever by putting a gas atmo sensor on my natural gas vent to turn on/off the gas pump for my bases's gas generators on and off..... very good video!
"I'm not going to lie... I was playing Hearthstone" - Stinky's death sent me 😂😂
Such a great video man - subbed
As many pointed out by now, I thought this is just one of your many videos but holy shit your first (public) Video is not only a long one but also very well edited and commented.
I can easily see you fly through the subscriber milestones if you continue to produce videos.
Anyway, always nice to see someone new just doing what they enjoy and letting us watch the results, good luck and have a great time! :)
This is an incredible level of skill and game knowledge. You truly have mastered ONI mechanics
im watching the video and i thought you are like a 100k subs channel, then i look you are only 700, amazing quality hope you hit the mentioned 100k in the future
Great video! I'm amazed it's the first one on this channel. 3 tiny tips.
#1 You can use ceiling trim to block pips from planting. The ghost blueprints are enough to block and since dupes can't build a trim that's not on a ceiling you can just cancel construction to let the pips plant.
#2 9:05 One of De Morgan's laws is "The negation of 'A or B' is the same as 'not A and not B.'" You could have saved an inverter by inverting the output of an OR gate instead of inverting both inputs of that AND gate. Yeah, that's a bit silly given you had 5 tons of refined metal :).
#3 58:28 Conduction panels are great for vacuum builds even without liquid pipes. They have a 3x1 thermal footprint like bridges and interact directly with buildings in front of them even if you don't have any liquid going through them. You can thermally couple your autosweepers and loaders with adjacent tiles and it even works sideways unlike the classical tiny liquid drop method.
the ceiling trim one is genius thank you. i hate setting pip farm with such intensity and this makes it a lot less annoying
Put a mesh tile under your atmosuit docks, and if they had an accident in their suit, it drains through there instead of spilling sideways. Saves some stress and protects liquid locks. Naphtha makes a very resilient liquid lock, and is easy to make by placing a plastic tempshift plate diagonal to a hot block. It melts into naphtha, which is no longer interacting with the hot block, so doesn't overheat. Most liquids spill with grams on a tile, naphtha can have a couple dozen kilos on a tile without spilling, so won't boil away easily, and has a very good temperature range. It also is a good coolant for a metal refinery before you get oil, if you have dreckos for plastic.
Wow that was very ingenious. I have a couple of hundred hours in the game and roughly understand everything but not to a degree of mastery as you did. Well done! also very nice narrative, will definitely sub (suprised you have so few subscribers for such quality of content) and will definitely wait for the stress video! Take care
Watching this video, I couldn't believe you only had 123 subscribers.
Then I saw this is your first video. That gave me whole new thing not to believe! This video is so well put together!
If you keep doing this, this is gonna be a big channel.
I took the liberty of sharing this video on the r/oxygennotincluded subreddit, cause you definitely deserve more exposure, great video and a crazy accomplishment, I can't wait for what comes next!
This is such genius uses for things I haven't touched in a while I'm subbing
Awesome story telling, explanations and editing. Loved the clever builds and the mistakes.
Really great video. Love getting to see the base from start to finish in such a reasonable time. And no pipes is crazy, great job on all of the workarounds
One of the best ONI playthroughs and videos I've seen in a while great job, and I cant wait for the next one!
Great video with loads of interesting designs haven't seen anyone else do this challenge
I have indeed hit the bell I'll be very interested to see the dupes puking, crying, screaming and breaking everything
excited for the next run
Holy shit, great video man! I’m so happy I finally found an ONI UA-camr!
Just saw the reddit post about the niobium cooling with a wheezewort and I get recommended your video! Ngl this is one of the best oni playthoughs I've seen excited to see more from you
That Niobium tamer was really awesome.
Crazy amount of effort here, i hope your video blows up more! Rip stinky
This was a great video. And you build really interesting things to circumvent the no liquid pipes policy.
As a non English person, I loved how you pronounce "rails". The first time you said it I heard "whales" instead. 😂😂
12:28 tbh modern slimelung is just a weaker but very good at spreading cold
slimelung was terrifying back in ~2018 when it would kill the dupe if left untreated
Harold is the dupe that has all the colony tragedys in its life lolz kkk very fun gameplay
can't wait for your next video
The instant bless you after the sneeze 🥹
The quality of this video is insane, after I finished watching the video i tried looking for more of your content to only realize that this is your first video. Good stuff! Can you post world save? I'd love to learn how you created these set ups.
Glad you liked it! Here's the save file: drive.google.com/drive/folders/10fBmq04t5mFXxKz4Wluuy2TM8Da3hM87?usp=sharing
this was such a great watch. I loved this highlights based play through and the commentary!
The narration in the video is hats off!!! keep doing this, you earned a new subscriber. Amazing content
Dude at the very end of the video I checked your channel and was surprised that you have less than 1k subs and only one video. I love watching high level players play this game so I will be returning.
I just realized your NEW NEW to yt. I loved your work, and hope you produce more and are richly rewarded for your efforts!
prefect gameplay i enjoyed every sec ....the seed spelter thing is crazy good i didn't know about it and the niobium setup was very unique also definitely worth the watch and subscribe
When I first watched this, it was so well edited I thought Sharkiii was a long-time youtube oni veteran. Amazingly done. I'm so glad I stumbled on you. Can't wait for your next one.
Many learnings on things had not seen before
So cool! Please don't stop posting such great videos!
You can double-layer your insulated tiles on the volcano to prevent any stinkies
Dude, i feel i stumbled upon a gold mine finding ur channel.
This is such a good challenge video! Thankyou for making such amazing content. I can't wait for your next video. - Sincerely, an Oxygen Not Included lover
Fire first video sharkiii! Keen to see what you push out next!
Amazing job! It’s great to see challenge runs of ONI again!
One of the most entertaining ONI videos I've seen recently! Top skills, entertaining commentary, no boring moments.👏👏 I'm looking forward to your future experiments, no matter how long it will take.
28:29 “I noticed stinky” “But who is stinky?” Top quotes of all time
I didnt even notice how many subs u have keep going dude this is great
This needs to be submitted into a base lovin' video.
Amazing video! You deserve a lot more subscribers for a project like this, just wow.
Top tier video, I can't imagine the hours of editing being this, maybe consider doing series so it's easier on you and you could get more videos out of it.
Yes, please!
10/10 video - would recommend!
Amazing. Simply Amazing. Subscribed with notifications can't wait for more!
Loved the video! Went to see if the next video you mentioned was out yet since I didn’t realise it was a new video and then saw that it’s your first! This was so well done that I thought that you had been around for ages! Love the style, somewhat similar to Magnet, the ONI content creator that I usually watch. Subscribed! Looking forward to the next one.
Excellent video! Unique challenge with great pacing. Looking forward to seeing more from you!
otherwise known as the PPOM (Piss-Powered Oxygen Maker)
25:58 both here and in the video by GCFungus, I hear the claim that the plant eat the critters that plant them, but in both cases, the plant eats ANOTHER critter that passes by.
I'm wondering, if you could get the pip to leave immediately after planting the saturn plant - if you're planting from the right, then have a small room on the left with thimble reed behind a (normal, dupe-built) critter trap to attract the pip and get it out of harm's way. EDIT to clarify - the room would have automated doors - the player would open them as soon as the next plant was planted.
This video was awesome dude, looking forward to the next one.
this video is so good. everything about it is just so fun to watch
Amazing video! Love the narration!
36:40 - Ahem, I see you have 200 kg of steel, how did that happen? :P
47:20 - what probably happened was that the beetiny warmed up over its livable range while it was being carried.
49:18 - there's a technique I call fast-mopping, where you bottle-empty a dense liquid into the pool, while having a duplicant immediately mop up the small amount. This also mops up the liquid from the adjacent cells, at up to 240 kg/s. I'm using it to mop up magma on the superconductive planetoid, though it isn't nearly as hassle-free as the door-crushing technique.
1:13:05 - wait, you don't need a live dupe to enter the tear to trigger the ending? I wonder, if I could drop the dupe off after launching the rocket and trigger the ending without losing any duplicant.
Congrats on pushing through, this was equal parts entertaining and informative.
Yea I got that steel from deconstructing something. Don't remember what though, but I decided not to use it though cause the run felt possible without it. Good catch on the bee! Never even thought of that. Never tried that mopping technique you describe but definitely something I'd love to try.
@@sharkiiigaming usually when you deconstruct the prebuilt buildings doors the blue ones idk the name, they drop steel in return
@@BathingVanderthe broken light fixtures and at least one variant of the desk also drops steel.
1:22:34 i can’t wait for the next video
Interesting challenge and excellent video. Good job!
You've earn a sub on that video! Great content, thank you so much and keep it coming!
Man please, keep going and create🥹
Great video! Cant wait to see more from you
I can just imagine that final cutscene but instead with a dead Stinky covered in his own vomit and a bunch of Beetas.
Absolutely love this video, looking forward to more content like this!
Checked your channel to see more, cant believe this is your only video. you sound like a pro alredy!
Hey i really love ur vid.You really widen my knowledge and view about the game.But i still noob myself so can u make all great cheaty things in one video so i have a chance to go end game.
That was quite entertaining and interesting. Good job.
really good entertaining video watched to the end with out even feeling the time passing that's awesome
Incredible video man really fun good luck on the next challenge seems rough! stinky o7
This was so fun to watch. You should definitely make more videos.
This video's awesome, nice job man.
Poor Stinky... Well, he wasn't gonna survive anyway, so...
Btw, I love your accent. It's the French accent most people can only dream of.
I did not think you were going to be able to pull this off, but holy heck. Great job, and a lot of interesting strategies I've never seen used this way.
Great first video! I hope others are recommended and watch this too.
This is incredible. Looking forward to the all skills run
Great video, I have subrscribed. I'm already looking forward to the next one.
This is insane lmao
Great video, raise a glass to stinky who used his last couple of grams of calories to valiantly push the rocket into the tear, so that whoever is on the other side will be greeted with a malnourished dead body smelling of vomit, and.....a lot of angry bees.
Great video man 👍
Really entertaining. Thank you sir.
great video really enjoyed it watched it in one
The liquid locks look so indestructible. Amazing 🤩 😂
Im New to ONI but i really enjoyed It, but i have a problem getting refined metal, and building a base
There are great beginner guides on here and on Reddit
turning harold into bbq when analyzing volcanos... so.. just dont name him harold? Gesundheit
me: 31:20 "uh oh thats not good idea at all" me at 32:30 well well well.
It's so insane to me that they just happened to piss right in the water locks twice
It's because he didn't have a pee catcher under the atmo-suit checkpoint.
This is so impresive T-T
Unless I’m misunderstanding the explanation, the way the nuclear waste system works is pretty similar to how coolants work (and unfortunately it means that’s not the secret to intergalactic travel, although to the EXTENT it works in this game is a little beyond reality)
In general it’s pretty normal for the solid and liquid form of a material to have a higher specific heat than the gas form.
With the weird quirky way thermodynamics work, energy transfer works off of the temperature differential between two mediums, not the energy differential. So if you have something that gets very hot very easily, it’ll be very willing to give off all of that energy very quickly. Thats why coolants are designed in such a way that they fluctuate between their gas and liquid forms in the system. They want to be a liquid when absorbing heat so they can store as much heat as possible without reducing that temperature differential, then they want to be a gas when giving off that stored heat so they can maximize that temp differential.
So from the standpoint of the game, it’s not really “destroying” the heat any differently than anything else in that game does, you’re just putting that heat in a form that it’s much more willing to release. You get much higher temperatures for the same amount of energy, meaning that energy is much more willing to be released.
Hope someone finds this explanation useful, I should be asleep. You probably already know this and were just referring to the degree that the specific heat changes, I just wanted an excuse to show I remembered something from college
This game hasn't even heard of the conservation of energy. We use phase change coolants in the real world because the phase transition is more effective at absorbing/releasing energy. This is because in the real world, substances undergoing vaporization don't have a specific heat capacity at all. Instead, the energy added goes entirely towards the phase change without actually affecting the temperature at all. Likewise, the resulting gas will release the same amount of energy during its transition back to a liquid. This energy is called either the latent heat of vaporization or the latent heat of fusion depending on the phase.
This game is playing by an entirely different set of rules around energy and temperature. The SHC of elements is constant, sometimes for all phases but always at least within a single phase. Instead of modeling latent heat, the game pretends no such thing exists and instead adds a few degrees (or a few hundred in the case of nuclear waste) of hysteresis to the temperatures at which the element transitions.
Within the game's logic, energy is indeed being deleted when you boil off nuclear waste and then let the fallout condense back down. In fact, when nuclear waste vaporizes, it immediately loses 96% of its energy. You only need to remove 4% as much energy as it took to heat the waste to get the fallout to condense.
You can go the other way by doing something like melting regolith into magma, creating free energy in the process.
i think PeeOM is a better name for the pee to oxygen machine since it isn't self powered
Yea that's a great suggestion!
Awesome video.
Good news (sort of, your run is already done here), in the next update Klei will make pips and hatches able to survive much lower temps.
Very impressive, and no.. I definitely couldn't do that!