Mostly testing out the Drop Dash in my gameplay. My gameplay on Shadow Generations can be viewed here: ua-cam.com/video/tdKI1ZhmDn4/v-deo.html For my written first impressions & findings, you can read it here: x.com/StartZ_HHK/status/1826742975453606216?t=CnZ1HrUTi-TJqwgpz0GoAg&s=19
@@CatCraft301 I've recorded his side with Japanese voices (only at Space Colony ARK, but nice nonetheless), but I'll upload it later as I have to edit/syinc it with its raw audio
Just curious, does the Drop Dash for Modern Sonic only work after doing the Homing Attack with the new controls? That's what I've seen so far from other people playing
@@StanleySophana While I haven't tested it out after performing a homing attack, you must at least perform an air dash in order to charge the drop dash. And I was playing with the new controls during my gameplay
@@ugochib They're not lol, he hit the slope weird with that drop dash. Made sense it didn't work all the way. Besides it's a weaker spin dash meant to maintain speed, it's always been that way
Modern Sonic having the drop dash is neat but it legitimately looks like a mod. There's no sound effect tied to it and it just reuses the Jump spin effect.. despite Sonic having an actual rolling animation whenever he hits a dash panel while boosting.
And having to use it after an airdash that halts all momentum feels counter-intuitive. The whole point of the dropdash was to maintain your speed after losing some in a jump, but in this, it is slower than just landing normally and walking after a jump. That's not even taking the boost into consideration.
@I.Am.Terrible.At.Usernames it's not bad persay. It's just weird. Modern sonic never had an issue with momentum. Basically nobody would be doing a jump dash with no enemies around, they almost always boost. It just sorta feels outta place when Modern Sonic already had a complete moveset that worked very well.
Seeing Modern Sonic drop dash in Generations is really uncomfortable to me lmao It's so bizarre, especially because it's literally his jump dash animation just chilling and rolling on the floor
I can’t really say I hate the addition of the drop dash, cause then I’d be lying, but given Modern Sonic’s levels being more fast paced and with twists and turns the drop dash isn’t really useful for him
I wouldn’t have minded it if for two things: 1- activating it after a homing attack for modern feels a little clunky, but it might go t be one of those things where you actually have to try it yourself And 2- If they really wanted to add in the Drop Dash, it would probably make more sense to make it something you could get from the Skill Shop.
@c.creature156 yoooo that's actually a great idea. They should've put it in the skill shop because even tho it sucks, it would just be a fun extra thing in the new 'remaster' but instead it's kinda just become a burden
Yeah, it ironically shows how inspired they are from this franchise with the 3D World remaster plus new game while we at it. It's definitely respectable in a way but then again, I just kinda thought it was silly lol. :)
Some things i noticed about the demo 1. Dropdash obviously 2. Boost and spindash are on r2 instead square 3. Omochao refers the the buttons by there names in the 360 version but not hear (might change in final version)
The third point is because you can change the control scheme to be based off of _Frontiers_ or _Generations_ (also why Boost is binded to R2) and Omochao says the function of the binded button instead of the button name itself as a compromise.
This was not possible for me, as it only lets Sonic jump higher and longer in the air. Even the controls picture at Gamescom states that you have to jump first, press the jump button again and hold it. x.com/StartZ_HHK/status/1826564986623132032?t=0Iwv4mgVr7FqHdpsCTHnag&s=19
@@Solid-Lion_Officialbut how is the dropdash even useful? The bounce could be very useful in platforming without having to use the stomp the halts all your momentum
@@bigfishafro6343 Not saying the drop dash is useful but I don't think the bounce would be useful either though if you were trying to hit the ground so you could immediately slide under an obstacle unless it was locked to a double input or hold. Because the stomp is quite useful in hitting the ground as quickly as possible.
@@Solid-Lion_Official definitely got a point but a lot of fangames make it work having both. Why not just have it on hold you could boost jump and then bounce
@@RaiginAnimator I'm not against them doing it, in fact they could make it work like I mentioned, I just don't think it's necessary. Developers are known for making necessary adjustments the focus especially with a remaster.
1:35:on the bottom right of the menu theres a option to go back to a game selection screen so basically that means that shadows story is a separate game just like super mario 3d world + bowsers fury.
The Drop Dash for Modern Sonic doesn't seem to bad. It kinda looks better than the Frontiers version, however for Classic Sonic it looks to have the same problems as the spindash
The drop dash here was A-okay. Just not sure how to feel about this after the homing dash. Don’t get me wrong, i like it, but it’s probably because I’ve been playing around with Drop Dash a lot in Frontiers, and i was so used to double jump and drop dash. Still, i look forward to trying it out once it’s released to see the full results
Yuck. Modern Sonic having Air Dash and Drop Dash mapped to the same button is exactly why Frontiers gave him the Double Jump instead of the Air Dash. Suddenly the Frontier's Control setup in Gens doesn't seem so bad lol.
I appreciate that they haven't fixed the grass shading issue that was pointed out literally the day of the announcement trailer. This attention to detail is what really sets SEGA apart from other publishers.
I confess I'm impressed. Gamescom is already difficult to recording, so the fact you did this makes me a little jealous but also impressed. Also we'll done I got an S rank too!
I have a question if you can answer. I saw you can customize button inputs in Shadow's portion. Is that the same for normal Gens portion? Is there a Legacy Button scheme?
@@SonicStation Yes on both. I recorded a video of it in one of my tweets here: x.com/StartZ_HHK/status/1826669646084538701?t=8BgNUjgGy_TsQGYTKjnhHg&s=19
@@gokabalderas3383 Yeah, which means Blaze is probably gonna have her lines changed along with everyone else who has a new VA since Gens. Makes sense if they had to do new lines for any reason
@@HipKidBrick Idk, it sounds more like Laura Bailey's voice from the original Gens (then again Erica's voice has a lot of vocal filtering on it so its hard to tell)
Classic Sonic having drop dash on generations Me: oh yeah that's good yeah really good Modern Sonic having drop dash on generations Me: wow that's really unnecessary and shitty
You know it's nice to see Classic Sonic Having Drop Dash, but the Modern Stages in Generations have so many Loops Turns and Drifting sections that the Drop Dash wasn't supposed to be added, the only time I can see someone using it, it's only in the 2D sections!
I just can't wait until October when Sonic Generations is finally available on the Nintendo Switch to play. Vindication for Nintendo in 2024, to what Sony & Microsoft had with Sonic Colors Ultimate in 2021.
I think it was a good idea to add a dropdash for Classic, but I don’t know about Modern, and it also seems to me that Modern has become faster and easier to manage, they also added Chao, let them be
I can understand classic Sonic getting the drop dash, but what's the point of modern Sonic being able to do that? It doesn't seem very practical or even useful. It actually seems to take longer to do that than it does to just boost.
Drop dash for Classic Sonic looks fun and cool! For Modern Sonic, I do NOT like how (it seems like) you're forced to do an air dash (or homing attack) before drop dashing. Hoping there will be a way to remap drop dash to a different button (or that there might be a patch addressing this.)
oh hey, Omochao has a "new(?)" voice. kinda glad they changed it. the old one was perfectly fine for me (i sealed my fate right there.), i feel like he needed a deeper voice, kinda like in sa2, but that was too deep. (also, weird how sega is now rewriting history that now sonic ALWAYS had the spindash AND the dropdash....now that i'm complaining.....SEGA PLZ BRING BACK THE PEEL-OUT.)
I like the new red ring display, the new Chao to find, the drop dash (except for the fact that Modern Sonic has to air dash to use it) I also noticed the fact that you can probably change the boost button (idk I haven't seen the control settings or any other gameplay with the HUD enabled) but if it's set to RT by default, I am going straight to the options to fix that (I don't care, it just feels wrong to have it like that in any game that isn't Frontiers)
Drop dash needs more juice for classic sonic, but o will say it’s pretty fast on modern, if you run out of boost you can just drop dash, tho I will say boost games like this don’t flow well with the drop dash since there is no double jump
It does not need more juice, the whole point of it in Mania is to maintain speed not go blazing off and nullify the base spin dash. It works the same here
@@Daheg-nr7ol No, no it doesn't. Like I just said it's for maintaining speed not going blazing fast. If you want to keep going from a spindash, you drop dash. It doesn't make it useless at all.
@@chrange9714look at the difference in speed from drop dash and spin dash, the difference should not be that high, one needs a buff or one needs a to even it out, here’s the point of drop dash if the speed dash makes you go to Mach 2
@@Daheg-nr7ol What did I just say, are you incapable of basic reading? The drop dash is not meant to be as fast as the spin dash, it's meant to maintain speed. So you don't have to keep stopping to spin dash again, the difference was high in Mania. The spin dash was more powerful, it being higher here is no problem. Neither needs a buff or a nerf, they're both just fine and do what they're supposed to. The point of the spin dash like I've said multiple times now is to let you maintain your speed so you don't have to keep stopping periodically to spin dash again. There is a point to it, if you don't like it though don't use it.
Yeah, I always preferred Classic Sonic to have a cobalt blue color instead of a slightly light blue tint like they give him in generations, forces, and superstars. Transitioning him to a dark blue symbolizes modern Sonic's evolution in growth Except sonic mania tho. That sonic is an exception
I watched this video and was shocked. No, not because of the Dropdash of Classic Sonic! If anyone did not know, then home-made mechanics were planned back in the 90s, but they were removed only after «Sonic Mania». And I saw a separate mod for «SG», where they improve physics and added new skills. BUT MODERN SONIC'S DROPDASH?! WHY?! Was it really necessary?! What the hell?! This is an unnecessary innovation that no one needs in such a gameplay!
I get why they needed to do it, but couldn’t they get Laura Bailey to come back to do the new Omochao lines, like they got Kate Higgins to come back to voice Tails in Sonic Colors: Ultimate? Seemed like a better option than to replace her outright.
Laura has become more mainstream in terms of western video games/animation, she basically got too popular to keep voicing in Japanese related projects, same thing happened to Troy Baker. Not to mention being a part of the Critical Role (which is basically a full-time job at this point), she doesn't have a lot of time to come back for her older roles.
the drop dash for modern sonic is fine but i don't like the idea of jumping, then air dash into drop dash and classic sonics drop dash feels stiff and it's not as fast as the one from sonic mania
Looks the same as original, just upscaled graphics and some new mechanics added, but it's better than nothing and also I think Sonic will have 3D lobby just like Shadow
The drop dash for modern Sonic is unnecessary and useless, I don't know why the developers insists putting this move if it's almost certain that nobody will use this. Another thing that I don't get it. If Sonic Team is using Hedgehog Engine 2 to improve the graphics of the original Generations part, why the shadows of the characters and some objects of these stages are in 90° and are not projected in relation to the sun? In Shadow's stages the shadows are projected correctly. I know that Sonic Team downgraded the graphics in the original game to prioritize the frame rate but nowadays it's unnecessary.
looks like classic sonic's got the same physics. that's fine; he was fun to play compared to his future appearances... also do you really have to jump dash before a drop dash? If so that's pretty weird. it doesn't seem like it'd be particularly useful as opposed to just boosting...
Hold up, did they redo all the Omochao lines or did Tails' VA always do them? I always had Omochao off due to annoyance, but it seems super passable here! =O
Why did they think it would be a good idea to put modern’s drop dash on his slow Air Dash? Putting it as an air version of drift could have number much better.
I have a question. Is there an option that you can change back to the original sonic generations controls for modern Sonic? Like instead of R2 to boost, you use square and homning attack by pressind X 2 times instead of the unleashed homing attack style?!
Yes, I recorded a video of its configurable controls in one of my tweets here: x.com/StartZ_HHK/status/1826669646084538701?t=8BgNUjgGy_TsQGYTKjnhHg&s=19 And in this playthrough, I used the X-button 2 times fof Jump > Homing Attack
Mostly testing out the Drop Dash in my gameplay.
My gameplay on Shadow Generations can be viewed here: ua-cam.com/video/tdKI1ZhmDn4/v-deo.html
For my written first impressions & findings, you can read it here: x.com/StartZ_HHK/status/1826742975453606216?t=CnZ1HrUTi-TJqwgpz0GoAg&s=19
PLZ FILM THE SHADOW SIDE I BEG OF YOU
@@CatCraft301 I've recorded his side with Japanese voices (only at Space Colony ARK, but nice nonetheless), but I'll upload it later as I have to edit/syinc it with its raw audio
@@CatCraft301 You can view it here: ua-cam.com/video/tdKI1ZhmDn4/v-deo.html
Just curious, does the Drop Dash for Modern Sonic only work after doing the Homing Attack with the new controls? That's what I've seen so far from other people playing
@@StanleySophana While I haven't tested it out after performing a homing attack, you must at least perform an air dash in order to charge the drop dash. And I was playing with the new controls during my gameplay
I love how deepfried the explosions sound when modern is just plowing through badniks
Frl it sounds so good
0:35 Genuinely heart breaking moment.
How lol
@@chrange9714The physics are bonked.
@@ugochib They're not lol, he hit the slope weird with that drop dash. Made sense it didn't work all the way. Besides it's a weaker spin dash meant to maintain speed, it's always been that way
@@chrange9714true, if anything it works fine, I would’ve preferred sonic superstars physics for it but good enough, it aint forces 🙃
I didn't think they wouldn't fix the physics.
Oh well. At least classic sonic is still fun in gens unlike.....forces.
Welcome back overpowered spin dash
The Return of The King
As God intended
Our favorite boi
Nature is healing
Also welcome back long quills you were missed
CLASSIC SONIC CAN DROPDASH NOW?!?!?!
edit: THEY CAN BOTH DROPDASH?!?!?!?!
🤣🤣🤣🤣🤣
I don’t understand the fascination for modern Sonic having the drop dash when there’s a boost, it seems pointless
Sega trying to brainwash us into thinking they always could
@youtubesucks8340 I second that.
They cant just rewrite history like this
Modern Sonic having the drop dash is neat but it legitimately looks like a mod. There's no sound effect tied to it and it just reuses the Jump spin effect.. despite Sonic having an actual rolling animation whenever he hits a dash panel while boosting.
And having to use it after an airdash that halts all momentum feels counter-intuitive. The whole point of the dropdash was to maintain your speed after losing some in a jump, but in this, it is slower than just landing normally and walking after a jump. That's not even taking the boost into consideration.
@@Rhubarb120 I see this as a way to regain speed after using your momentum killing dash
There is a sound wym?
Sonic fans will complain about anything. This looks fine
@I.Am.Terrible.At.Usernames it's not bad persay. It's just weird. Modern sonic never had an issue with momentum. Basically nobody would be doing a jump dash with no enemies around, they almost always boost. It just sorta feels outta place when Modern Sonic already had a complete moveset that worked very well.
Seeing Modern Sonic drop dash in Generations is really uncomfortable to me lmao
It's so bizarre, especially because it's literally his jump dash animation just chilling and rolling on the floor
I can’t really say I hate the addition of the drop dash, cause then I’d be lying, but given Modern Sonic’s levels being more fast paced and with twists and turns the drop dash isn’t really useful for him
Plus it's literally pointless. There is absolutely not reason it should be in this game
Yeah instead it would make more sense to give classic sonic the drop dash and modern sonic the double jump or soemthing
I wouldn’t have minded it if for two things:
1- activating it after a homing attack for modern feels a little clunky, but it might go t be one of those things where you actually have to try it yourself
And 2- If they really wanted to add in the Drop Dash, it would probably make more sense to make it something you could get from the Skill Shop.
@c.creature156 yoooo that's actually a great idea. They should've put it in the skill shop because even tho it sucks, it would just be a fun extra thing in the new 'remaster' but instead it's kinda just become a burden
Unintentional, but I like how there's the M on Mario's cap being reflected.
Yeah, it ironically shows how inspired they are from this franchise with the 3D World remaster plus new game while we at it. It's definitely respectable in a way but then again, I just kinda thought it was silly lol. :)
What are you even talking about 😭
@@Milkyymia Look at the timer. You can see Mario's M being reflected on the screen because of the lights.
It’s probably just how the camera is recording the television, but something about the colors look a bit more vibrant
It is the camera yeah. It wasn't that vibrant looking from the tv screen, I can assure you that
Does the game looked the same or the visual are improved?@@startz_hhk
Glad to see they didn't nerf Classic Sonic's spin dash. That thing can still warp the fabric of reality with its speed.
Wow, looks like they redid some omochao lines
They redid all of them from the sounds of it here
Colleen is voicing him now I think. You can hear a little of Tails leaking. I wonder what else has been changed/updated.
@@SydeLeaderRay looking at it now, yeah lol you're right. The og lines were done by the blaze voice actor.
Yeah but his text boxes look like they came straight outta Sonic 4 Episode 1
@@Raymi20- No it doesn't lol they look just like they always have in base Gens
Some things i noticed about the demo
1. Dropdash obviously
2. Boost and spindash are on r2 instead square
3. Omochao refers the the buttons by there names in the 360 version but not hear (might change in final version)
Speed shoes theme is still the same
The third point is because you can change the control scheme to be based off of _Frontiers_ or _Generations_ (also why Boost is binded to R2) and Omochao says the function of the binded button instead of the button name itself as a compromise.
I like how the Drop Dash is very normal like it has been in every other game and the Spindash is still a nuclear weapon.
THANK YOU!!!!!! OH MY GOD YOU EVEN MANAGED TO RECORD THE AUDIO FOR IT
The drop dash for Modern Sonic actually looks fun to use, just wish you could jump then use it instead of having to jump and air dash before.
Pretty sure you can just hold the jump button after pressing it to activate it. The person playing might not have known that tho.🤷🏽♂️
This was not possible for me, as it only lets Sonic jump higher and longer in the air. Even the controls picture at Gamescom states that you have to jump first, press the jump button again and hold it.
x.com/StartZ_HHK/status/1826564986623132032?t=0Iwv4mgVr7FqHdpsCTHnag&s=19
@@startz_hhkcan you turn it off? Perchance
@@faz10do
You can't just say perchance.
@@yellowmello1223 it was asking if it’s possible to turn it off
0:42 Sonic strangely changes position
I wish they gave modern sonic the bounce instead of drop dash
You sure that wouldn't take away from the momentum? I personally think that would work better as an additional customizable skill.
@@Solid-Lion_Officialbut how is the dropdash even useful? The bounce could be very useful in platforming without having to use the stomp the halts all your momentum
@@bigfishafro6343 Not saying the drop dash is useful but I don't think the bounce would be useful either though if you were trying to hit the ground so you could immediately slide under an obstacle unless it was locked to a double input or hold. Because the stomp is quite useful in hitting the ground as quickly as possible.
@@Solid-Lion_Official definitely got a point but a lot of fangames make it work having both. Why not just have it on hold you could boost jump and then bounce
@@RaiginAnimator I'm not against them doing it, in fact they could make it work like I mentioned, I just don't think it's necessary. Developers are known for making necessary adjustments the focus especially with a remaster.
I Guess The Drop Dash Is A Stable To The Mainline Sonic Games Now.
Indeed. And it's a stable i'm happy about.
1:35:on the bottom right of the menu theres a option to go back to a game selection screen so basically that means that shadows story is a separate game just like super mario 3d world + bowsers fury.
Yeah
0:28 Omochao sounds significantly less annoying here!
The Drop Dash for Modern Sonic doesn't seem to bad. It kinda looks better than the Frontiers version, however for Classic Sonic it looks to have the same problems as the spindash
An overpowered drop dash sounds AMAZING!!
Speak for yourself, the overpowered spin dash is peak
@@roberttaylr I never said it wasn't. I was saying that it needs a slightly bigger buff to compete with the OP Spindash
The drop dash here was A-okay. Just not sure how to feel about this after the homing dash. Don’t get me wrong, i like it, but it’s probably because I’ve been playing around with Drop Dash a lot in Frontiers, and i was so used to double jump and drop dash. Still, i look forward to trying it out once it’s released to see the full results
@@AlvinPlayz997 i dont think the drop dash isn't supposed to be as powerful as maxed out spindash, its just supposed to provide a little boost
I like the new UI features with the red rings. Curious is classic Sonic same controls as generations or updated from the Retro engine ports.
Same as Generations
2:03 sonic: ALRIGHT I GET IT!!!!!!!!
Giving Modern Sonic the drop dash but no spindash or roll is certainly something lol
Frontiers did it pre-DLC though, so I’m not surprised
utlizing the drop dash for both classic and modern was something i didn't know i needed until now
I think the Bounce Bracelet would’ve been a lot better for Modern Sonic but this is okay
Glad to see that Classic's physics are the same
They even keep the overpowered spindash
Yuck. Modern Sonic having Air Dash and Drop Dash mapped to the same button is exactly why Frontiers gave him the Double Jump instead of the Air Dash. Suddenly the Frontier's Control setup in Gens doesn't seem so bad lol.
Well it's there it's nice to know they added an official move now to modern sonic boost moveset
now the real question is can modern Sonic go through the slide gaps while he's rolling.
Haven't tested that. But since Classic Sonic can go through those small gaps while rolling, I would guess that Modern can do it too
@@startz_hhk In Moderation you might be right
Classic actually looks like he feels better to control.
0:27 Wait, the rolling physics on classic sonic look better!
0:35 nvm
The boost screwing up the music is the one thing no one asked to bring back, although i would have fun anyway ¯\_(ツ)_/¯
I'd imagine there's going to be an option to turn off the music distortion while boosting. IIRC, _Frontiers_ has it.
They updated the sonic model it doesn’t have generations eyes!!
Damn you noticed that? Colors also updated the eyes by giving him blinking animations. Wonder what Gens did here?
@@windy3935 Probably more expressiveness for Cutscenes
The drop dash looks like it came out of a mod for modern sonic
I appreciate that they haven't fixed the grass shading issue that was pointed out literally the day of the announcement trailer. This attention to detail is what really sets SEGA apart from other publishers.
Six days tomorrow, the game will be released! I SO CANNOT WAIT!
The drop dash barely has momentum in 2D
I confess I'm impressed. Gamescom is already difficult to recording, so the fact you did this makes me a little jealous but also impressed. Also we'll done I got an S rank too!
Why did they change Omochao's voice?
My guess is that they couldn't get Laura Bailey back.
The auto HDR is ugly as [BOINK]. The game still looks good, though. Thanks for getting this footage :)
This is recorded off of a screen with a phone... the backwards compatible version looks fantastic with Auto HDR!
LETS GO WE STILL HAVE THE OVERPOWERED SPINDASH
I have a question if you can answer. I saw you can customize button inputs in Shadow's portion. Is that the same for normal Gens portion? Is there a Legacy Button scheme?
@@SonicStation Yes on both. I recorded a video of it in one of my tweets here: x.com/StartZ_HHK/status/1826669646084538701?t=8BgNUjgGy_TsQGYTKjnhHg&s=19
@@startz_hhkThank you soo much!
Para mí que el drop dash es más una decisión corporativa. Porque se nota que lo añaden con calzador y por las puras.
Omochao's voice lines sound rerecorded, is that colleen voicing them now?
Sounds like Erica Linbeck, she voiced Omochao in TSR
It's Probably Erica Lindbeck.
Didn’t Erica voice blaze too
@@gokabalderas3383 Yeah, which means Blaze is probably gonna have her lines changed along with everyone else who has a new VA since Gens. Makes sense if they had to do new lines for any reason
@@HipKidBrick Idk, it sounds more like Laura Bailey's voice from the original Gens (then again Erica's voice has a lot of vocal filtering on it so its hard to tell)
Classic Sonic having drop dash on generations
Me: oh yeah that's good yeah really good
Modern Sonic having drop dash on generations
Me: wow that's really unnecessary and shitty
i dont see how youd be able to use modern sonics dropdash practically considering how hard it is to run out of boost
You know it's nice to see Classic Sonic Having Drop Dash, but the Modern Stages in Generations have so many Loops Turns and Drifting sections that the Drop Dash wasn't supposed to be added, the only time I can see someone using it, it's only in the 2D sections!
I just can't wait until October when Sonic Generations is finally available on the Nintendo Switch to play. Vindication for Nintendo in 2024, to what Sony & Microsoft had with Sonic Colors Ultimate in 2021.
I like how they brought back the unleashed homing attack system.
My childhood game that loved 😊
I'm so glad he can dropdash now, inmense upgrade there!
So it's Shadow that gets the updated boost effect, yet Sonic still keeps the one that he had from Unleashed?
seeing modern sonic drop dash gave me a heart attack
I think it was a good idea to add a dropdash for Classic, but I don’t know about Modern, and it also seems to me that Modern has become faster and easier to manage, they also added Chao, let them be
i see multiple uses for the drop dash here in moderns gameplay if used correctly
I can understand classic Sonic getting the drop dash, but what's the point of modern Sonic being able to do that? It doesn't seem very practical or even useful. It actually seems to take longer to do that than it does to just boost.
Omochao has updated diolouge? I mean its unnecessary but its cool.
I seems much less annoying, which is a good thing, I would say!
I really hope they fix the dropdash, it’s so weak
Is it me or dose omochao sounds different then he dose in the original
So if r2 is to boost and Square is the homing attack how do you drift?
L2
So weird seeing the Drop Dash for M. Sonic. Even weirder seeing Shadow with the Forces jump ball in this game while Sonic does 💀
Drop dash for Classic Sonic looks fun and cool! For Modern Sonic, I do NOT like how (it seems like) you're forced to do an air dash (or homing attack) before drop dashing. Hoping there will be a way to remap drop dash to a different button (or that there might be a patch addressing this.)
*I LOVE THIS GAME!!! 💙💚🦔*
oh hey, Omochao has a "new(?)" voice. kinda glad they changed it. the old one was perfectly fine for me (i sealed my fate right there.), i feel like he needed a deeper voice, kinda like in sa2, but that was too deep.
(also, weird how sega is now rewriting history that now sonic ALWAYS had the spindash AND the dropdash....now that i'm complaining.....SEGA PLZ BRING BACK THE PEEL-OUT.)
I like the new red ring display, the new Chao to find, the drop dash (except for the fact that Modern Sonic has to air dash to use it)
I also noticed the fact that you can probably change the boost button (idk I haven't seen the control settings or any other gameplay with the HUD enabled) but if it's set to RT by default, I am going straight to the options to fix that (I don't care, it just feels wrong to have it like that in any game that isn't Frontiers)
@@GottaBGlitches You can remap the Boost button and other actions yeah
x.com/StartZ_HHK/status/1826669646084538701?t=NCdKet5FUSiYMdj3FMbLmw&s=19
There are 2 homing attack buttons now?
Drop dash needs more juice for classic sonic, but o will say it’s pretty fast on modern, if you run out of boost you can just drop dash, tho I will say boost games like this don’t flow well with the drop dash since there is no double jump
It does not need more juice, the whole point of it in Mania is to maintain speed not go blazing off and nullify the base spin dash. It works the same here
@@chrange9714 yeah but the drop dash compared to the spin dash makes it look useless at the very least make the spin dash weaker
@@Daheg-nr7ol No, no it doesn't. Like I just said it's for maintaining speed not going blazing fast. If you want to keep going from a spindash, you drop dash. It doesn't make it useless at all.
@@chrange9714look at the difference in speed from drop dash and spin dash, the difference should not be that high, one needs a buff or one needs a to even it out, here’s the point of drop dash if the speed dash makes you go to Mach 2
@@Daheg-nr7ol What did I just say, are you incapable of basic reading? The drop dash is not meant to be as fast as the spin dash, it's meant to maintain speed. So you don't have to keep stopping to spin dash again, the difference was high in Mania. The spin dash was more powerful, it being higher here is no problem. Neither needs a buff or a nerf, they're both just fine and do what they're supposed to. The point of the spin dash like I've said multiple times now is to let you maintain your speed so you don't have to keep stopping periodically to spin dash again. There is a point to it, if you don't like it though don't use it.
Will be one of the greatest sonic's game in history, but i want sonic adventure 3 so bad...
I noticed that Classic Sonic is a bit blueish than before, closer to his Modern counterpart.
Yeah, I always preferred Classic Sonic to have a cobalt blue color instead of a slightly light blue tint like they give him in generations, forces, and superstars. Transitioning him to a dark blue symbolizes modern Sonic's evolution in growth
Except sonic mania tho. That sonic is an exception
Yeah and they change his quills design
I watched this video and was shocked. No, not because of the Dropdash of Classic Sonic! If anyone did not know, then home-made mechanics were planned back in the 90s, but they were removed only after «Sonic Mania». And I saw a separate mod for «SG», where they improve physics and added new skills.
BUT MODERN SONIC'S DROPDASH?! WHY?! Was it really necessary?! What the hell?! This is an unnecessary innovation that no one needs in such a gameplay!
Hopefully you’ll be able to remap the controls. Idk how I feel about spindash being on R2
You can
x.com/StartZ_HHK/status/1826669646084538701?t=-Ucw9C0zJcTLiaBYWmxS9Q&s=19
They give him the ability he has in frontiers but less useful
New Voice Lines For Omochao
Damn how is the sound so clear!
THEY ADDED DROP DASH :0000
am i going crazy or did they change omochaos voice
So they clearly want to keep the drop dash as one of modern Sonic's abilities. Not gonna be that useful but ok 🤷
I get why they needed to do it, but couldn’t they get Laura Bailey to come back to do the new Omochao lines, like they got Kate Higgins to come back to voice Tails in Sonic Colors: Ultimate? Seemed like a better option than to replace her outright.
Laura has become more mainstream in terms of western video games/animation, she basically got too popular to keep voicing in Japanese related projects, same thing happened to Troy Baker. Not to mention being a part of the Critical Role (which is basically a full-time job at this point), she doesn't have a lot of time to come back for her older roles.
Did omochaos voice actor re record their lines? Sounds a bit different to the OG generation s
Well at least Omochao's voice sounds different meaning the cutscenes will be revoiced.
Physics....they work...
Green hill's looking a lot more like green hills right now
Sooo what the use of the drop dash if classic sonic has an op spin dash and modern sonic just boost all day
the drop dash for modern sonic is fine but i don't like the idea of jumping, then air dash into drop dash and classic sonics drop dash feels stiff and it's not as fast as the one from sonic mania
Looks the same as original, just upscaled graphics and some new mechanics added, but it's better than nothing and also I think Sonic will have 3D lobby just like Shadow
Imagine if there are skills sonic can unlock from past games like for example sonic the fighters skills
I want Roger to do his Frontiers voice of Sonic in Sonic Twitter Takeover 8, TailsTube and Sonic X Shadow Generations.
Where the drift button?
Drop dash like in Clasic Sonix Improvement mod for Generations
The drop dash for modern Sonic is unnecessary and useless, I don't know why the developers insists putting this move if it's almost certain that nobody will use this.
Another thing that I don't get it. If Sonic Team is using Hedgehog Engine 2 to improve the graphics of the original Generations part, why the shadows of the characters and some objects of these stages are in 90° and are not projected in relation to the sun? In Shadow's stages the shadows are projected correctly.
I know that Sonic Team downgraded the graphics in the original game to prioritize the frame rate but nowadays it's unnecessary.
looks like classic sonic's got the same physics. that's fine; he was fun to play compared to his future appearances...
also do you really have to jump dash before a drop dash? If so that's pretty weird.
it doesn't seem like it'd be particularly useful as opposed to just boosting...
Modern Sonic doesn’t need a drop dash. Maybe a spin dash though. Classic Sonic definitely needs it though, he got no skills.
Oh, did they change omochao's voice?
Ah, so they're bringing back hidden chao from Sonic Advance 3
Hold up, did they redo all the Omochao lines or did Tails' VA always do them?
I always had Omochao off due to annoyance, but it seems super passable here! =O
It seems like the drop dash is inferior compared to the spin dash in this game
I noticed they re recorded Omochao's lines.
Idk how to feel about that.
Why did they think it would be a good idea to put modern’s drop dash on his slow Air Dash? Putting it as an air version of drift could have number much better.
I have a question. Is there an option that you can change back to the original sonic generations controls for modern Sonic? Like instead of R2 to boost, you use square and homning attack by pressind X 2 times instead of the unleashed homing attack style?!
Yes, I recorded a video of its configurable controls in one of my tweets here: x.com/StartZ_HHK/status/1826669646084538701?t=8BgNUjgGy_TsQGYTKjnhHg&s=19
And in this playthrough, I used the X-button 2 times fof Jump > Homing Attack
@@startz_hhkWhat is the "Challenge Tries" option
An option to toggle lives on or off
oh, they changed the controls for modern sonic to match frontiers