Dude, you're doing it wrong. When you make a "Facts you may not have known!" Video, you're supposed to fill it with common fandom knowledge, not obscure and genuinely interesting stuff.
The one at 8:37 is complete bollocks. Everyone who has ever played a Pokemon game knows that the opponent will sleep for one turn 99.5% of the time... ... meanwhile, you sleep for five turns 99.75% of the time.
when battling red Gyarados in Crystal I put him asleep and he slept for 5 turns, but he broke out of every great ball I threw at him during his sleep. After he woke up, I threw another great ball and he got caught.
Sebastian Perez this is actually the reason the Super Game Boy is banned for most DMG speedruns. It runs faster than an actual Game Boy with every game. The Super Game Boy 2 fixed this issue.
This happens because the games assume they are running at 60 frames per second, and thus tick one second every 60 frames. The actual frame rate for the GBC is 262144/4389 (~59.73) frames per second, and thus the clock is slow. I don't remember the SGB's exact frame rate, but it's actually 60.xx and thus the clock is fast.
The Unown fact actually still happens in later games too, and goes as far as to even show whether or not the first encounter with a specific species was shiny or not.
Psyduck's so flipped out and guarded. Nidoking's evolution must be now! Ditto's looks in water is speedy. Smeargle's heart-warmingly frightening. Yep, that sounds perfectly fine to me. No reason to add any more checks.
Very intriguing indeed. I remember a long time ago when playing Crystal, I was playing around with the daylight savings mechanic and switched the time back and forth. Random trainers who I had registered in my gear would call be a lot, I asked myself why. I assume switching the daylight savings time may cause a random trigger.
My guess for the self destruct/explosion thing is that there was something about halving the defense of the opposing Pokemon. They probably applied it to both sides during the situation as a baseline but that's just a complete guess
@@SgvSth It's as simple as waiting for an NPC to walk where you want them to then scrolling the screen so that they can't walk back. Although it's certainly not fast enough for speed running, I've brought the red Gyarados in the Lake of Rage to the shore after a short wait. You can even battle it and collect the red scale too!
Awesome. I've been hoping for another one like this for months. I think these facts are what I like the most, because they make me feel like the game is still full of mysteries, which I enjoy greatly. Thank you for making another one. On another subject, could you say which facts you think are bugs and which aren't? It's hard to decide knowing the coding history of the first generations of Pokémon games.
Thanks! Bugs are #22 (kinda, looks weird and they probably didn't notice), #24, #27, #28, #32 (not really, but could've been avoided with a different implementation like Crystal), #34 (???, questionable design choice maybe), #36, #38.
(2:17) I remember asking about that not too long ago. I wonder why they programmed in the additional 25% chance of opponent's debuff moves failing anyway?
Hello Crystal_! I have been watching your videos and they are very entertaining and informative, good job. I have a question: Can the Coin Case glitch be used in Gen II games to change whether a type of attack is physical or special? as far as I remember, it is super easy to do with a hex editor, but I'm currently playing a virtual console of the game and I can't stop thinking that DARK type moves being Special and GHOST type moves being physical is an oversight (most pokes with Dark types moves like Feint Attack have good ATK and crappy S ATK, while Gengar would greatly benefit from special GHOST type moves), maybe DRAGON type moves being special is also an oversight as well, who knows. Either way, I think it would be an interesting topic to cover!
Not really, with the Coin Case you can only edit RAM. Think of what you're able to do with a gameshark rather than a hex editor. The Read-Only memory cannot be written to.
I hope you don't mind me asking, but do you only do videos about red/blue and Gold/Silver? It would be interesting to see you take apart ruby/sapphire and other Pokémon games. Still I love your work ^^
I have no knowledge of those games, and they are written for a different hardware in a different language. I'm only familiar with the GB/C assembly language and architecture.
The Super Gameboy is rarely allowed as a speed-running console. If it is, since the overall frame rate of the game is faster (the bug is caused by a frame rate discrepancy: it's not exactly 60 FPS), the game would run faster - but it would almost certainly count as a separate category. At any rate, speed runs are nowadays always timed by wall clock (i.e., an external time source), not in-game time.
@@matt5740 There are calculators for that out there now. I have seen Shenanagans sometimes use one if he gets Headbutt early enough to main switch in randomisers. It kind of shows a heat map of the current route if you put in your trainer ID.
I have a question Crystal! More like something that’s been bugging me, what would happen if, say, two trainers see you at the same time and try to battle you? Is it possible that it happens? Or can you make it happen? Thanks! :)
One would notice you frist and suspend the remaining checks. Not sure how's the order, but probably the order in which the NPCs are loaded into memory.
I did the bug catching contest so often I actually knew about the higher encounter rate for the tall grass. I also knew about Charizard and Rhyhorn's cry being the same because Charizard was the starter I always picked. Unown one I also knew about. The headbutt trees fact confirms suspicions I had because some always had high encounter rates while others had next to none no matter how many times I used headbutt. The Battle tower sleep is another thing I remember never had any proof of it but I swore sleep was less effective there.
@30: Do Charizard/Rhyhorn and Poliwag/Ditto have differing cries in any handheld or main-console games after RBYGSC? I just tested Pokemon GO, where most Pokemon's cries have been slightly polished, and their cries _have_ actually been made slightly different from one another there.
How about this tidbit? If Your main Pokémon is part ghost-type and your opponent uses Wrap, it won't do damage but it will still keep you from attacking. Not sure if this is an programming error or what though.
2:51 Praise HELIX, for he hath no symmetry. 6:46 If you want to find out which headbutt trees are rare trees, some guy made a calculator at 37.97.147.73/Headbutt%20Grid.htm
In R/B/Y, while moving towards the tile of a side-exit or downward exit of a building, holding any direction on the D-Pad will force you through the exit upon touching the tile. Is this another?
Crystal_ Since Since I don't know much about the internal workings of a Game boy or the first generation of Pokémon game, at first I thought you tried to engage into a real debate. But after having read your response five times, I think I'm going to say that was a joke, and a good one if I understand correctly. So, uh, ... hahaha
Plenty of Pokemon have similar cries, but only those two mentioned happen to share all values of base cry, tempo and pitch. The cry a Pokemon makes when it faints has a higher pitch than the usual one though, so it can lead to more matches.
That chance for sleep moves to miss in GSC- does that apply even if the opponent used Mind Reader? Because Chuck's Poliwrath missed a Hypnosis against me in Gold even though it used Mind Reader on the previous turn.
I meant that games punish you for changing the system's clock, which isn't fair when you changed it due to DST. Phones can automatically change to your timezone's DST; why can't consoles?
CoopersCrazy those games have an in-game clock run by battery. You could easily program in, that the time automatically changes at the appropriate date.
Tom …except DST rules vary by country just look at Australia: only two of the five major territories use DST, and they start it around October or November (I think).
Can you do a video on transfering mew from yellow pls because i cant open reddit for the step . Its hard try soft reset on pokemon yellow to try and get 22796
Caterpie's cry is slightly faster, although audibly they are very similar. Again, there are plenty of cases that are very hard to tell apart. Refer to this to find minor differences: github.com/pret/pokered/blob/master/data/cries.asm
Unless you have something back up that claim, I'm calling that ridiculous. Even I didn't know about a lot of these. The one about the Gen 1 cries is fairly well known, but I wouldn't even call that "common sense" or "obvious." Your word choice makes it sound like just about everyone knows about these. For example, who the heck would normally know that in Gen 1, there is a line said by nurse Joy only on the first time you talk to her that never shows up again after that? I have played the games extensively, watched just about every video about Pokemon and even its algorithms (that cause a lot of interesting glitches), and more, and I still didn't know something like this. Either way, who the heck knows off the top of their head that only when playing Crystal version in the Battle Tower does the average sleep status last 1-3 turns rather than 1-5? Common sense would be glitches such as Missingno at Cinnabar or Seafoam Islands.
TayoEXE if you've played the games (which also includes reading the textboxes) you would've known that nurse joy got the extra line the first time you've talked to her. And if you would really took re-search as you told, you also would've known the status part. Even speedrunners knew the status part 20 years ago (which are also a huge majority in Pokemon games). Hence you don't even need to re-search data. You just need to let yourself purposely sleeping/etc while you're in the regular game vs Battle Tower/Cable Fight. Surely the duration is still more or less "random" (although nothing is really random in Pokemon) but sleep f.e. goes mostly in favour of the player (yourself) when he uses it. Long story shortened - it's nothing new if you actually played the game (which over millions of people already did 20 years ago) regularly or tried to break the game/speedrun it (which also happened 20 years ago).
Bellsprout's ooh, so sensually stimulating.
Lewd...?
wiggly and slickly pleasant
hot, hot, hot!
( ͡° ͜ʖ ͡°)
Of course Mary would be the one to say that.
Dude, you're doing it wrong.
When you make a "Facts you may not have known!" Video, you're supposed to fill it with common fandom knowledge, not obscure and genuinely interesting stuff.
/s
The one at 8:37 is complete bollocks. Everyone who has ever played a Pokemon game knows that the opponent will sleep for one turn 99.5% of the time...
... meanwhile, you sleep for five turns 99.75% of the time.
when battling red Gyarados in Crystal I put him asleep and he slept for 5 turns, but he broke out of every great ball I threw at him during his sleep. After he woke up, I threw another great ball and he got caught.
TODD: CAMPER
Hello, this is TODD. Have you bought Skyrim yet?
Not yet.
Skyrim for Pokegear!
8 bit Skyrim demake with 8F/ws m
That's undeniably kind of bold, sort of.
Go home, MARY. You're drunk.
How to get even more spammed by Joey.
The non static npc thing is so interesting in that it's such a small change to such a primitive game visually, but it increases the immersion so much.
1:34 Oh man, a battle with Joey's super cool top percentage Rattata! Route 30's where I'll be too.
OMG, so many childhood mysteries and things we were sure of that crumble.
Including "if I headbutt a different tree, I have different chances."
8:57 Ooh, so that explains the discrepancy of timing in real time versus in-game time when speedrunning these games!
Sebastian Perez this is actually the reason the Super Game Boy is banned for most DMG speedruns. It runs faster than an actual Game Boy with every game. The Super Game Boy 2 fixed this issue.
This happens because the games assume they are running at 60 frames per second, and thus tick one second every 60 frames. The actual frame rate for the GBC is 262144/4389 (~59.73) frames per second, and thus the clock is slow. I don't remember the SGB's exact frame rate, but it's actually 60.xx and thus the clock is fast.
The Unown fact actually still happens in later games too, and goes as far as to even show whether or not the first encounter with a specific species was shiny or not.
so I can use #24 to possibly speedup the process of getting an evolution stone? 👌👌👌
Yeah, if you are also selective about the trainers you registers you can speed up many phone events this way.
Yeah i got a thunderstone and leaf stone that way
Psyduck's so flipped out and guarded.
Nidoking's evolution must be now!
Ditto's looks in water is speedy.
Smeargle's heart-warmingly frightening.
Yep, that sounds perfectly fine to me. No reason to add any more checks.
Very intriguing indeed. I remember a long time ago when playing Crystal, I was playing around with the daylight savings mechanic and switched the time back and forth. Random trainers who I had registered in my gear would call be a lot, I asked myself why. I assume switching the daylight savings time may cause a random trigger.
My guess for the self destruct/explosion thing is that there was something about halving the defense of the opposing Pokemon. They probably applied it to both sides during the situation as a baseline but that's just a complete guess
Yeah, the confusion damage function fails to ignore the explosion/selfdestruct defense halve and the type boosting effects of held items.
Honestly that in particular is a kind-of cool glitch
5:12 #32 - Not to mention that non-static NPCs will never walk off- or on-screen if visible.
That means you can manipulate their movement, then...
MrCheeze: To a degree for now until someone figures out the exact routine on NPC movement and how to manipulate it.
@@SgvSth It's as simple as waiting for an NPC to walk where you want them to then scrolling the screen so that they can't walk back.
Although it's certainly not fast enough for speed running, I've brought the red Gyarados in the Lake of Rage to the shore after a short wait. You can even battle it and collect the red scale too!
Awesome. I've been hoping for another one like this for months. I think these facts are what I like the most, because they make me feel like the game is still full of mysteries, which I enjoy greatly. Thank you for making another one.
On another subject, could you say which facts you think are bugs and which aren't? It's hard to decide knowing the coding history of the first generations of Pokémon games.
Thanks!
Bugs are #22 (kinda, looks weird and they probably didn't notice), #24, #27, #28, #32 (not really, but could've been avoided with a different implementation like Crystal), #34 (???, questionable design choice maybe), #36, #38.
2:31 - I always wonder what was with that.
This is fantastic. A lot of these were new to me, great work.
Thank you!
(2:17) I remember asking about that not too long ago. I wonder why they programmed in the additional 25% chance of opponent's debuff moves failing anyway?
anti-frustration feature?
Perhaps trying to make it more anime-esque?!
i am willing to bet that the daylight savings time phone call thing is due to internal timers getting confused.
Some of these facts are actually super helpful thanks!
Cyndaquil's sweet and adorably stimulating.
#25 also applies to Paralysis, right? I feel like I've had enemy Thunder Waves miss in GSC every so often.
Yep, sorry missed it!
I didn't know most of these ones, either!
You do great work with these!
Caterpie and Goldeen have the same cry too, I believe.
everything that is described as "in red, blue, and yellow" actually happens in the Japanese red, green, blue, and yellow
3:00 What's the soundtrack being played? Is it from GameCorner minigames?
Yes, it's the main Game Corner theme in GSC
Oh lol I guessed xD.
Hello Crystal_! I have been watching your videos and they are very entertaining and informative, good job. I have a question: Can the Coin Case glitch be used in Gen II games to change whether a type of attack is physical or special? as far as I remember, it is super easy to do with a hex editor, but I'm currently playing a virtual console of the game and I can't stop thinking that DARK type moves being Special and GHOST type moves being physical is an oversight (most pokes with Dark types moves like Feint Attack have good ATK and crappy S ATK, while Gengar would greatly benefit from special GHOST type moves), maybe DRAGON type moves being special is also an oversight as well, who knows. Either way, I think it would be an interesting topic to cover!
Not really, with the Coin Case you can only edit RAM. Think of what you're able to do with a gameshark rather than a hex editor. The Read-Only memory cannot be written to.
Ow, I see, thanks!
Wait, aren't Goldeen and Caterpy's cries the same too ?
#21 If I recall correctly, doesn't one of the Japanese games have the dialogue as something like "Do you trust me to take care of your pokemon?"
I hope you don't mind me asking, but do you only do videos about red/blue and Gold/Silver? It would be interesting to see you take apart ruby/sapphire and other Pokémon games. Still I love your work ^^
I have no knowledge of those games, and they are written for a different hardware in a different language. I'm only familiar with the GB/C assembly language and architecture.
Oooh, I see
Does #40 affect how speedrunners time the game depending on if they're running on Super Gameboy or not?
The Super Gameboy is rarely allowed as a speed-running console. If it is, since the overall frame rate of the game is faster (the bug is caused by a frame rate discrepancy: it's not exactly 60 FPS), the game would run faster - but it would almost certainly count as a separate category. At any rate, speed runs are nowadays always timed by wall clock (i.e., an external time source), not in-game time.
The Selfdestruct/Explosion and confusion damage thing also happened in Generation 3
I did the DST phone call thing and got a leaf stone and thunder stone
#35 - will spawn rates change if you change your ID? Also, is there any way to know based on the ID alone what the % is or is it random?
The formula is based on the tree's coordinates as well and it's quite complex (you'd need to use it individually for each tree)
Oh alright. Well that could be rather annoying - wonder if graphing it would mean anything lol
Someone made a website to calculate it: 37.97.147.73/Headbutt%20Grid.htm
@@matt5740 There are calculators for that out there now. I have seen Shenanagans sometimes use one if he gets Headbutt early enough to main switch in randomisers. It kind of shows a heat map of the current route if you put in your trainer ID.
I have a question Crystal! More like something that’s been bugging me, what would happen if, say, two trainers see you at the same time and try to battle you? Is it possible that it happens? Or can you make it happen? Thanks! :)
One would notice you frist and suspend the remaining checks. Not sure how's the order, but probably the order in which the NPCs are loaded into memory.
that happens in chuck's gym iirc
It does. They always battle you in the same order, too.
I did the bug catching contest so often I actually knew about the higher encounter rate for the tall grass. I also knew about Charizard and Rhyhorn's cry being the same because Charizard was the starter I always picked. Unown one I also knew about. The headbutt trees fact confirms suspicions I had because some always had high encounter rates while others had next to none no matter how many times I used headbutt. The Battle tower sleep is another thing I remember never had any proof of it but I swore sleep was less effective there.
@30: Do Charizard/Rhyhorn and Poliwag/Ditto have differing cries in any handheld or main-console games after RBYGSC?
I just tested Pokemon GO, where most Pokemon's cries have been slightly polished, and their cries _have_ actually been made slightly different from one another there.
Yeah, cries have changed across different games. Gameboy audio was also subject to most restrictive hardware limitations than the current games.
S3lvah Every pokemon cry has been updated, starting with Pokemon X and Y
How about this tidbit? If Your main Pokémon is part ghost-type and your opponent uses Wrap, it won't do damage but it will still keep you from attacking. Not sure if this is an programming error or what though.
That is gen 1, gen 2 wrap doesn't prevent attacking
Ah, headbutting a tree. The ultimate grinding method.
2:51 Praise HELIX, for he hath no symmetry.
6:46 If you want to find out which headbutt trees are rare trees, some guy made a calculator at 37.97.147.73/Headbutt%20Grid.htm
Can you do a pokemon stadium facts?
In R/B/Y, while moving towards the tile of a side-exit or downward exit of a building, holding any direction on the D-Pad will force you through the exit upon touching the tile. Is this another?
Interesting, didn't know that one! The whole RBY overworld engine is a bit unstable so I'm not surprised.
Crystal_ Oops, seems like you made a mistake there. Let me fix it for you.
"The whole game* is a bit unstable."
The cartridge header information looks solid to me
Crystal_ Since Since I don't know much about the internal workings of a Game boy or the first generation of Pokémon game, at first I thought you tried to engage into a real debate. But after having read your response five times, I think I'm going to say that was a joke, and a good one if I understand correctly.
So, uh, ... hahaha
Great video. About the #24, can you generate swarm if you switch to, or end daylight saving time until a trainer who causes swarm call you?
Yeah, it's helpul to speed up useful phone calls like that.
great, thanks!
8:23 does this also apply to the Japanese Red, Green, and Blue?
Hi
I got a 3DS for Christmas, and I noticed a lot of interesting things on Pokémon Ultra Moon...
What’s the ost title for 2:52?
GSC Game Corner / Lucky Channel
Daft Punk - Get Lucky
This is quality content asf. 👌💯💓
👌
Mary likes Bellsprout for the vine whip.
1:30 how you farm evolution stones in Crystal.
I feel like there should be moves with more than one type like tri attack would be fire, electric, and ice
Enjoyable as always.
Thanks!
4:27 I think chinchou and Cindaquil cries are the same.
Plenty of Pokemon have similar cries, but only those two mentioned happen to share all values of base cry, tempo and pitch. The cry a Pokemon makes when it faints has a higher pitch than the usual one though, so it can lead to more matches.
The Normal Gamer Kevin Caterpie and goldeen too
What about Caterpie and Goldeen? Or do they have a very tiny difference?
That chance for sleep moves to miss in GSC- does that apply even if the opponent used Mind Reader? Because Chuck's Poliwrath missed a Hypnosis against me in Gold even though it used Mind Reader on the previous turn.
It shouldn't have missed, maybe it wasn't used in the previous turn?
It was used the turn before, I remember that distinctly. This was in the English VC release of Gold if that means anything.
I would like to see a video showcasing all of Gen 1's unmodified "base" cries with a list of all Pokémon whose cries are based on each.
No audio but you can check this out to see what pokemon share base cry with each other: github.com/pret/pokecrystal/blob/master/data/pokemon/cries.asm
so caterpie and goldeen aren't the same cry?
I suppose 23 only makes sense given the _Unknown_ Dungeon's name
That last one is cause the game counter counts time by assuming the ammount of frames, and not by taking account of the actual time, right ?
Yep
Exactly. And while the games assume 60 fps, the actual frame rate for the GBC is 262144/4389 (~59.73) fps, causing the slow drift.
@@therealax6 stereotypical PC gamer: WHAT?! I'm less than 0.5 fps away from 60 fps?! *smashes game boy*
Great video!
Why don't modern consoles factor in Daylight Savings Time?
Nitro Indigo Because it's different in different places. m.ua-cam.com/video/0j74jcxSunY/v-deo.html
I meant that games punish you for changing the system's clock, which isn't fair when you changed it due to DST. Phones can automatically change to your timezone's DST; why can't consoles?
Because phones are connected to satellites that tell them what time it is, games are not
CoopersCrazy those games have an in-game clock run by battery. You could easily program in, that the time automatically changes at the appropriate date.
Tom …except DST rules vary by country
just look at Australia: only two of the five major territories use DST, and they start it around October or November (I think).
Love this video
Can you do a video on transfering mew from yellow pls because i cant open reddit for the step . Its hard try soft reset on pokemon yellow to try and get 22796
just use ws m
aptly named and
now!
Number 30 is well-known.
4:20 #30 Caterpie and Goldeen share a cry as well.
Caterpie's cry is slightly faster, although audibly they are very similar. Again, there are plenty of cases that are very hard to tell apart. Refer to this to find minor differences: github.com/pret/pokered/blob/master/data/cries.asm
Crystal_ Oh I see now, thank you.
"all six games" false. there are 7 core series games in the first 2 generations
Ha ha ha ha XD number 37 XD
EXCELENTE VIDEO, LLEVATE UN MOTE EN MI SERIE POKEMON NEGRO2 NUZLOCKE!
6:11 weedle op gamefreak plz nerf
D i D y O u K nO w H o - h o d Eb U t Ed I n T hE a N i Me W aY bE f Or E tHe Ga M e S?
rby aren't the only gen 1 core series games. come in, pokemon green. the true original games are the Japanese Red and Green
Second?
First?
If you had spent the five seconds it took you to write this comment to start watching the video, then maybe :P
delete your channel.
jk, thanks for making this video :)
And now please some facts the majority of Pokemon players didn't knew already 20 years ago...
Living Flower What
TayoEXE the title said "little known facts" but all these "facts" where already 20 years ago obvious and common sense for everyone who played Pokemon.
Unless you have something back up that claim, I'm calling that ridiculous. Even I didn't know about a lot of these. The one about the Gen 1 cries is fairly well known, but I wouldn't even call that "common sense" or "obvious." Your word choice makes it sound like just about everyone knows about these. For example, who the heck would normally know that in Gen 1, there is a line said by nurse Joy only on the first time you talk to her that never shows up again after that? I have played the games extensively, watched just about every video about Pokemon and even its algorithms (that cause a lot of interesting glitches), and more, and I still didn't know something like this. Either way, who the heck knows off the top of their head that only when playing Crystal version in the Battle Tower does the average sleep status last 1-3 turns rather than 1-5? Common sense would be glitches such as Missingno at Cinnabar or Seafoam Islands.
TayoEXE if you've played the games (which also includes reading the textboxes) you would've known that nurse joy got the extra line the first time you've talked to her. And if you would really took re-search as you told, you also would've known the status part. Even speedrunners knew the status part 20 years ago (which are also a huge majority in Pokemon games). Hence you don't even need to re-search data. You just need to let yourself purposely sleeping/etc while you're in the regular game vs Battle Tower/Cable Fight. Surely the duration is still more or less "random" (although nothing is really random in Pokemon) but sleep f.e. goes mostly in favour of the player (yourself) when he uses it. Long story shortened - it's nothing new if you actually played the game (which over millions of people already did 20 years ago) regularly or tried to break the game/speedrun it (which also happened 20 years ago).
If you're always going to assume that "the majority" knows, then you're setting yourself up for disappointment.