You know that humanoid animations are designed to work with different size models, right? If you rigged the gorilla in Mixamo the other model's animations would work with it.
@@bananadev Humanoid animations work on any model that is rigged with Mixamo. That's why you can choose different sized characters on Mixamo and the same animations will work on all of them. You're doing something wrong with the animations.
this could've been so much better but you basically made an asset flip. the whole gun system is from an asset pack, so dislike for me. Id much rather watch something of less quality if YOU actually made it yourself. also the players are way to small and fast for ADS to be a thing. Put some more thought into it next time.
By all means, share with us a game you made in a weeks time. Perhaps you don't know what goes into the development of a game, but indie developers who can do ALL of the work are in the severe minority. Dude, have you sculpted, textured, rigged, and animated a player ever? If you had skills to make a fair assessment I'm sure you would. Until then you better get to work man.
My original plan was to spend as little time reinventing the wheel so I’d have more time making unique momentum stuff, cool guns and mechanics but netcode / uni/ fixing rigging bugs ate up a bunch of time in the first week and I didn’t make it in the next round so that’s why it’s less unique than it could’ve. The code in my game Paint Warfare is pretty much 100% original though
I hope this guy doesnt get threatened and harassed by his fans to release a game and disappear for several years
😂
underrated as hell
hopefully not for long :)
Great video! What you managed to make in a week was honestly amazing!
Thank you so much!!
6:49 I MADE IT INTO A VIDEO!!! ggs man. I don't think I would have ever been able to release a game looking like that in 5 days. That's insane
xD thanks for the support
mad respect man, making a multiplayer game in 5 days is no small feat
Genuinely so impressive! A week for this is insane :0
Wait you made paint warfare?! I absolutely love your game man
Looks amazing
Thank you!!
please man make more photon tutorials W video btw, maybe like how to make a multiplayer horrorgame or something
Look amazing!!!
pls continue ur fps tutorial series i cant figure out how to ads
gets hardly any views man :(
@@bananadev got me tho
looks good
what network you use?
hello
Nice video!
You know that humanoid animations are designed to work with different size models, right? If you rigged the gorilla in Mixamo the other model's animations would work with it.
It doesn’t because all the bones have different positions and starting rotations
@@bananadev Humanoid animations work on any model that is rigged with Mixamo. That's why you can choose different sized characters on Mixamo and the same animations will work on all of them. You're doing something wrong with the animations.
very cool game :))
1k views in 11 hours damn bro, leave some for us😭😂
LFG
W
W
what is the song at 4:49 called?
all songs credited in the description
Stop dillydalling and make the paintball warfare helicopter update
😳
lol haha nice
Luv you cutie 😘
Holy shit the real sandwich commented on my video 😱😱😱
tutorial how to make ?
google "sonic inflation r34" very good youtuber for turtorial.
:O
B)
noo why did you get eliminated 😭
Probably because the other contestants had more creative ideas but I don't hate nor love this game
because theyre haters 😢
facts
Nice try :)
Thanks 😅
am i first?
ur previous comment was congrats!
woohoo
First yay
this could've been so much better but you basically made an asset flip. the whole gun system is from an asset pack, so dislike for me. Id much rather watch something of less quality if YOU actually made it yourself. also the players are way to small and fast for ADS to be a thing. Put some more thought into it next time.
By all means, share with us a game you made in a weeks time. Perhaps you don't know what goes into the development of a game, but indie developers who can do ALL of the work are in the severe minority. Dude, have you sculpted, textured, rigged, and animated a player ever? If you had skills to make a fair assessment I'm sure you would. Until then you better get to work man.
Fair enough man you’re right
My original plan was to spend as little time reinventing the wheel so I’d have more time making unique momentum stuff, cool guns and mechanics but netcode / uni/ fixing rigging bugs ate up a bunch of time in the first week and I didn’t make it in the next round so that’s why it’s less unique than it could’ve. The code in my game Paint Warfare is pretty much 100% original though