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bananadev
Australia
Приєднався 17 лис 2017
Just a banana who seriously loves game dev :)
Community Milestones:
100 - 16 Jan 2020
250 - 3 Sept 2020
500 - 16 Dec 2021
750 - 4 Oct 2022
1,000 - 5 Dec 2022
1.5K - 14 Jun 2023
2K - 3 Feb 2024
2.5K - 11 Aug 2024
3K - 4 September 2024
5K - 18 September 2024
10K - ???
Community Milestones:
100 - 16 Jan 2020
250 - 3 Sept 2020
500 - 16 Dec 2021
750 - 4 Oct 2022
1,000 - 5 Dec 2022
1.5K - 14 Jun 2023
2K - 3 Feb 2024
2.5K - 11 Aug 2024
3K - 4 September 2024
5K - 18 September 2024
10K - ???
why this monitor is ONLY for programmers...
This is a review of the BenQ RD280U programming monitor.
You can get it here if interested:
benqurl.biz/RD280U-DevBanana
* This is not an affiliate link, but its custom for their own internal marketing purposes. I receive no commission and no payment for reviewing this monitor. If I lie about this its illegal lol
Hope you found it interesting, more gamedev videos soon :)
You can get it here if interested:
benqurl.biz/RD280U-DevBanana
* This is not an affiliate link, but its custom for their own internal marketing purposes. I receive no commission and no payment for reviewing this monitor. If I lie about this its illegal lol
Hope you found it interesting, more gamedev videos soon :)
Переглядів: 977
Відео
How to START making games in 2025
Переглядів 9 тис.14 днів тому
Have you ever wanted to make your first video game? I've been making games in Unity and other engines for over 8 years and published 2 games to iOS and 1 successful game to Steam. In this video I share my best advice to 1) Getting motivated and avoiding burnout 2) Avoiding scope creep 3) Lessons and principles I've observed from other successful game developers 4) What game engine to choose 5) ...
I made a horror game in the Paris Catacombs
Переглядів 4,4 тис.3 місяці тому
This is the first devlog for an indie horror game I'm working on set in the Paris catacombs. ▶︎ Social Media: Discord: discord.gg/rvft2P6 ▶︎ About Me: I'm bananadev and I'm an indie game developer! I make devlogs / dev blogs about my process of learning game development in Unity. Thanks a lot for watching 💜 #madewithunity
Answering Questions about my Game :)
Переглядів 18 тис.3 місяці тому
My video: ua-cam.com/video/wv7N45apEhE/v-deo.htmlsi=84lVg00TmIzXt8av Charlie/penguinz0 video: ua-cam.com/video/ZI9w29TRSnw/v-deo.htmlsi=9KL6PQxDetlDiUZ7 Play my game for FREE: store.steampowered.com/app/1190150/Paint_Warfare/ Timestamps: (0:00) Intro / Recap (0:47) What if I made my game paid instead of free to play? (1:44) Why did it take me 3,000 hours? (3:00) Why did my game fail? (5:49) Am ...
Making a FPS in a WEEK to win $5,000...
Переглядів 8 тис.4 місяці тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ Blackthornprod challenged me to make the best momentum game in a week for $5,000, and so I made a multiplayer movement FPS! Watch the challenge video: ua-cam.com/video/15yMUE7fmQU/v-deo.htmlsi=jkUtpGsCKPuHXFK8 ▶︎ Music Credit meganeko - The Cyber Grind (Ultrakill Soundtrack) ua-cam.com/video/e9EqU9y69vU/v-de...
Can you make Malware in a Game Engine?
Переглядів 3,8 тис.4 місяці тому
Subscribe :) Here's a Unity devlog where I take you along with me to show you how I made a pretty harmless computer virus in the Unity Game Engine / C#. ▶︎ Music Credits: Carefree - Kevin MacLeod ua-cam.com/video/_L6HjwwcyCs/v-deo.html The rise by Scott Buckley: www.scottbuckley.com.au Music provided by: EMW - bit.ly/UA-camEMW ▶︎ Social Media: Discord: discord.com/invite/rvft2P6 ▶︎ About Me: I'...
How much Money has my Steam game made?
Переглядів 292 тис.4 місяці тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ ▶︎ Timestamps (0:00) Intro (0:13) How I make money (0:31) Gross Profit and Fees (0:58) Pay to Play vs Free to Play (1:15) Expenses (2:28) Counting Hours (3:29) Career/Indirect benefits (4:23) Advice and cool data ▶︎ Social Media: Discord: discord.gg/rvft2P6 ▶︎ About Me: I'm bananadev and I'm an indie game de...
How I revived a DEAD game mode in my FPS (Devlog)
Переглядів 3,7 тис.4 місяці тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ ▶︎ Video Credit Fortnite Cinematics By @M1K3Editz ua-cam.com/video/0Cvj75kyy-0/v-deo.html Valorant Icebox Cinematics ua-cam.com/video/h9cws0OURFc/v-deo.html&t ▶︎ Music Credit Context Sensitive - Beyond Light ua-cam.com/video/pybJxqpqXLg/v-deo.html D'Amico & Valax - Mirage Of My Heart (ft. Fayzone) [Arcade Re...
How I made SATISFYING movement (FPS Devlog)
Переглядів 3,9 тис.4 місяці тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ In this devlog, I go over adding a new hunger games game mode to my arena shooter and designing more mechanics around it. I find it fun going into game design, so if you'd like to see more devlogs on my indie FPS game, let me know! ▶︎ Music Credit meganenko - The Cyber Grind Schmeebop - Skullgirls 2nd Encore...
Paint Warfare Steam Trailer
Переглядів 8405 місяців тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ Music Credit: Punch Deck - DRAGON VS GOOSE: BATTLE OF THE CENTURY ua-cam.com/video/xKKwFcS9YIM/v-deo.html #madewithunity
The 5 YEAR Journey Behind my Hit Steam Game
Переглядів 20 тис.7 місяців тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ In this devlog, I talk about the history of Paint Warfare and how many downloads/how much money I made by releasing my first game on Steam. Paint Warfare is a multiplayer arena shooter I developed as a student ▶︎ Music Credits: - "ASMO - Show (VC Remix)" by Vern Carson soundcloud.com/officialvc/asmo-show-vdr...
Making the spoon in my FPS game FUN (Devlog)
Переглядів 3,5 тис.10 місяців тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ Paint Warfare is a funny arena / movement shooter I've been making over the past few years and in this devlog / dev blog I go into the game dev process and game design involved in making the spoon more fun. ▶︎ Social Media: Discord: discord.gg/rvft2P6 ▶︎ Music Used: Adhesive Wombat - Chode Darger: ua-cam.com...
How I made my FPS game actually FUN! (Devlog)
Переглядів 15 тис.Рік тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ This is my multiplayer FPS game, Paint Warfare! In this devlog, I go over the improvements and game design decisions I took to make a good game, especially leaning into the genre of arena movement shooter and designing more mechanics like abilities and maps around it. ▶︎ Music Credit Track: BIMINI - No Way (...
I added Minecraft's best mode to my FPS - Devlog
Переглядів 3,4 тис.Рік тому
Play Paint Warfare for FREE on Steam! store.steampowered.com/app/1190150/Paint_Warfare/ In this Unity devlog, I go over adding a new hunger games game mode to my arena shooter and designing more mechanics around it. I find it fun going into game design, so if you'd like to see more devlogs on my indie FPS game, let me know! ▶︎ Similar videos Can I make the SCARIEST roblox game in one week? ua-c...
I made CIRCULAR chess...
Переглядів 2 тис.Рік тому
Want to know how to play chess? From the basics of Chess, to the tactics and rules, as well as the recent Twitch Pogchamps Tournament and Chess.com, we explore the game that is chess. Chess is a two-player strategy board game played on a checkered board with 64 squares arranged in an 8×8 square grid. don't take this seriously. ▶︎ subscribe: www.youtube.com/ @bananadev ▶︎ Play Chess 2 (WIP): ban...
Adding 3 of your COOLEST gun suggestions to my FPS (Devlog)
Переглядів 2,3 тис.Рік тому
Adding 3 of your COOLEST gun suggestions to my FPS (Devlog)
I revived my indie game. Here’s how I did it (Devlog)
Переглядів 16 тис.Рік тому
I revived my indie game. Here’s how I did it (Devlog)
My 7 YEAR Game Development Transformation
Переглядів 1,2 тис.2 роки тому
My 7 YEAR Game Development Transformation
I added a BOSS FIGHT to my multiplayer FPS! - Devlog
Переглядів 2,2 тис.2 роки тому
I added a BOSS FIGHT to my multiplayer FPS! - Devlog
I added QUESTIONABLE guns to my FPS.. - Devlog
Переглядів 5 тис.2 роки тому
I added QUESTIONABLE guns to my FPS.. - Devlog
Paint Warfare Original Release Trailer
Переглядів 7 тис.2 роки тому
Paint Warfare Original Release Trailer
I Made Clash of Clans, but FIRST PERSON
Переглядів 3,8 тис.2 роки тому
I Made Clash of Clans, but FIRST PERSON
Paint Warfare Pre Release / Concept Trailer
Переглядів 9055 років тому
Paint Warfare Pre Release / Concept Trailer
What a great channel, thank god to the algorithm for discovering you
Glad you enjoy it!
Saw your video from Charlie. Great job on the game. This is my dream. I got a little experience with Python but never used unity. Even if you didn't make a fortune, it's awesome you finished this project. You got mad skills, bro. You're elite. I hope you have other projects someday.
thank you for the nice comment man :)
Good luck bro
Nice video. I am in the process of making a game in xcode. Could you explain more about your experience with iOS?
Why use xcode
@@bananadev why not?
goood not like other youtbers
start by copying Code Monkey ua-cam.com/video/AmGSEH7QcDg/v-deo.html
Fun Fact: The original Mojang team used these monitors. Even Notch himself
whait what is that true
no its a joke xD
how long did it took you to learn c# cuz i want to learn but when i tried and used it in unity theres more things that i dont uderstand
Maybe 1 year to get pretty comfortable but even now I still learn new things here and there :)
I don’t think it’s worth it
Day 2 of asking developers random questions: How long would it take you to develop a game similar to Dying light including NPC animations / Story / Unique selling point for example Dying light had its parkour eager to see your response :)
I really have no idea how to answer that especially since I don’t do art or music or things like that, also I’ve never played it
If you assume whoever is developing it is already skilled in everything they need. It should take more than a lifetime
Im talking about if a solo dev where to make a game with the scope of a big budget aaa game
I do it because I love it
that`s the best reason
How are cutscenes made? You know the cool ones that gta does before a mission starts?
Usually they just pre make the animations for the characters and cameras and in real time it plays out
LEEEEEGEND
5:27 POLAND MENTIONED 🇵🇱!!!
straight to the point. thats what i want
Ravenfield a classic game still in development
Yeah it’s crazy to me how it’s still in development xD I’m glad the dev is wrapping it up though finally and getting it finished
You're high if you think godot isnt good for indie
I think it’s a very solid engine just not objectively the best choice. From my understanding the only advantage is it’s potentially slightly easier to learn, 0% commission on successful games and has a smaller install size on your PC
I’m comparing engines based on their present state and not promises of future features. In the time it takes Godot to evolve more, Unity and Unreal will also make other improvements
USE UNREAL ENGINE IT IS 1000X EASIER THAN UNITY IT TAKES 2 MONTHS TO COMPLETLEY KNOW HOW TO USE ITS BLUEPRINT CODING SYSTEM
I think Unreal is headed in a really good direction :) You just need a beefy PC but its worse than Unity/godot for 2D
@@bananadev My computer is only 150$ i just changed it to medium graphics and run 36fps which is fine with me and im not sure about the 2d part because i tried it on Unity vs Unreal and im not gonna lie Unreal was way easier do to the easy coding system
Why does the title say 2025? It’s still 2024
It’s 1 day to 2025 lol
Technically 3 days 😂 @@bananadev
i was working on a project, then abandone it just because i insist to make all the material and resources(assets) alone... wich is a bad move for a beginner like me...
yeah absolutely use assets in places where it’s cohesive or github pages or chat gpt especially as a solo dev you can’t do everything
@banadev also bro with the dash ability you should make it so rather than u cant have another until u get a kill and if u already have 1 and u get a kill nothing happens. u should make it so they are stackable and i think the community would truly love this!
@banadev yo bro i started yesterday and ive bought a bunch of stuff and im actually insane now bro ty for this game bro its so good
Thanks bro! Glad you are enjoying it
I actually think Godot is an amazing game engine especially for beginners also you didn’t mention that they don’t have to use a game engine it’s just harder but will give you more flexibility and if you learn how to make games without it you’ll get more job offers bc lots of big companies use custom engines
It is definitely more flexible and good for learning, but the trade off is time.
Sure, big companies use custom engines ... but this "custom engines" are very similar like Unreal or Unity. I don'understand the part with ... learn how to make games without it you’ll get more job offers ... asmuch I understand is this person someone who has make an own engine, this kind of engines are most of the time dated or very simple. No big company will hire who has worked for years to make an own engine and has never released a single game that is at least on the level of a mediocre Unity or Unreal game.
When it comes to unreal, you’re gonna need a beefy computer, and it’ll take up a ton of your hard drive, while Unity even though isn’t super graphic intense, it still takes up a good chunk of your hard drive and you’d need to download other softwares to code in it properly, which is something I wish was told to me when I started using it. That’s why I still stick with Godot and recommend it, as being open source is a HUGE advantage, and it’s been reversed engineered to properly work on something as simple as your phone, which goes to show how flexible it is. And while it doesn’t have the most documentation right now, it’s slowly getting there. I’m sure within the next year, there will be more tutorials to help entice people to use and learn the software, not to mention you have all the tools you need at the start.
@@XenoMm90 I personally think Godot is ok, but I would not recommend it to most of the people who wants to make games. When it comes to Godot, I would ask the person what kind of games he or she want to make ... if this person is interested in 2d or simple 3d games, I would suggest this person to watch some videos about Godot maybe it's something for you. All others who wants more like high detailed graphics, fast combat, extreme physics, etc ... got no other choice than to get a decent computer and to use Unity or Unreal. It was arround 6 years ago that I have heard the first time about Godot, and I have seen in that time gameplay footage of arround 300 games created in Godot. The most shocking thing to me is that not a single game of all of them looked interesting to me. My favorite games are third person action adventures with nice 3d graphics, even if I would decide to use Godot to make this kind of games it would be not so easy to find enough tutorials how to make decent 3d action adventures.
ive wanted to make games for literal YEARSSS but i never actually put the effort into it so ive wasted like 5 years because i only recently learned coding, but i can atleast try and make games now which im happy about
I have a friend who wants to be a game dev. This video seemed interesting, and I hope he also likes it.
TELL HIM TO USE UNREAL ENGINE IT IS 1000X EASIER THAN UNITY IT TAKES 2 MONTHS TO COMPLETLEY KNOW HOW TO USE ITS BLUEPRINT CODING SYSTEM
Nice video. The “Valley of Despair” for new projects following initial optimism is real. I have found that always happens to me 1-2 months into a project and then I get shiny object syndrome and rationalize some new idea is better because my current idea has ballooned to too big of a scope and will never pan out. As a New Year’s resolution I’m pledging to stick to my current project (which I’m a few weeks into) for a full 100 days and completely disregard all feelings of negativity and doubt as part of the challenge. My hope is that will force me to work through that initial loss of motivation and only abandon the idea if it’s truly a lost cause and not because the new project shine has worn off. I think for beginners it can actually be good to abandon projects frequently because you’re learning very fast and will often pick unrealistic project ideas but when you reach a certain level of competence you have to trust in your abilities more and push through the negative thoughts, which is where I am at.
Yeah you need to push through, it’s all part of it
thanks
You are very welcome!
thx bro
youre welcome bro :)
Why is your recommendation to do an itch demo to get wishlists? A steam demo should get much more traffic right? I mean itch probably doesn't hurt but it has far fewer users. If you have a demo build ready you can't skip out on your steam demo
You should do both, and for steam put your demo in next fest right before release. Steam demo has more users but is also more cut throat, competition is weaker on itch
Thank you for your down to earth view on that. I've been trying to juggle making a game in my free time after work, but committing and actually finishing a project is just so hard. Also: Regarding your view on game engine, I'd add that with the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well. (That being said, I still rather use Unity because the iteration time feels quicker for my skillset.)
Is godot really that bad I’ve been learning unity on and off for a while. And I just decided to try learning godot, and it feels more lightweight compared to unity
godot is not bad. you just have to do a little more up front to get realistic graphics/lighting.
Godot is woke. it is like Unity but you need to learn c++, no blueprint
Godot is great! It's not the best at everything. If you're going for realistic 3D, it's not on par with unity or unreal. However, for things it's good at (2D games or minimalistic 3D games) it's a great choice. The main downside is that it is newer and doesn't have the same resources the Unity asset store can provide. It's open source, lightweight, and growing/improving very fast. It's not %100 better at everything than the other engines, but it's a far more viable option than this video says. I personally think it feels so much better to use than Unity We're not all that far off from Godot becoming the Blender of game engines
Yeah thats the advantage of godot in terms of it being a smaller file size on your PC and potentially easier to learn
Im saying that Unity for example gives you more options in platforms you can publish to, and you cant get godot to ever look as good as Unity HDRP or Unreal with its lumen and other stuff. Aside from paid/free assets on Fab and Unity asset store the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well.
I have no idea why I watch so many “how to start gamedev” videos- I’ve been making scratch games for 5 years, Roblox games for half a year, and Unity games for around a month lol, dunno if I’m a “beginner” 😂 Ig they’re just entertaining. I’m still on my first Unity project, though. So I guess I’m a beginner. I’m also an idiot, though, seeing as it’s a full-scale VR Extraction shooter (C# is actually quite easy to learn if you know any other language, and I know Lua.)
That's cool! I'm making a puzzle vr game. Most of the tutorials I found were a few years old and outdated. If you know any good tutorials that would help a lot
Same (but not same game dev journey)
@VLTNO I would recommend just asking chatgpt, it scrapes data from the entire internet, so it’s way easier to figure out what you need. I couldn’t find a single tutorial on things like making a mag snap into the gun. But chatGPT explained it well.
Good luck :)
A great video with great advice! Thank you :D
thank you man :))
I'm very early to this upload for 0 reason lmao
thank you man :)
can we do user account system in photon pun 2 plss if its possible make a tutorial for this
use playfab or generally you would integrate with something like steam + unity authentication. photon pun2 has nothing to do with accounts system but hopefully that points you in the right direction. unsafe is also a good option
@@bananadev thank you bro ı really need that
First
This video probably made more than the game
made $0 lol cos yt held all the money
@ rip
Good to see that shitty games are finally not getting rewarded by consumers. There's way too much mediocrity in the industry.
What makes you say its shitty?
what was your thought process or reasoning to make the game F2P after it being paid to play? was it dying? thanks for this video by the way, great insight!
was a dead on release game when it was paid there’s a video on the old game called paint warfare is a unique mess. to have even 20 concurrent users you need like 20*24 = 480 downloads a day, maybe 150 if you retain old users really well and many come play often, when it was paid i was only selling 1-3 copies a day
i was obsessed with this game and didn't know who made it until u popped up on my recommendations! dude your game is AWESOME
I Would definitely say these types of games are passion projects .Like all businesses making games to make money should be viewed in the lense of a business
if you put this on mobile and had some ads while queuing it would do crazy numbers
As a game developer student. You inspired me brother. Our roads will cross one day
that 4.2% argentina is actually much lower, its a popular country where people buy steam accounts or switch region and play elsewhere
you made more money by making this video than the game
ton accent est fou (yo'ure french right ? ur paypal is in french)
I was born in canada but I was born in the english speaking part (I do know some french though), now I live in Australia so I can speak in either an Australian or Canadian accent (but for youtube I do canadian as it’s easier for people to understand)
This deserves more revenue tbh.
I got everything I deserved, in my opinion there’s no such thing as ‘deserving’ more because what you get is just a result of the inputs you make and your strategy
+ some luck
the video game industry is extremely oversaturated and its insane to get a positive return at all as a hobbyist game dev