@@amitmishra6904 You have to expose those frames in the main timeline. You can do that manually, like you do with drawings, by clicking on the last 2 frames, then dragging or extending the last frame, then pressing q or w. And this is especially useful if you're showing the subxsheet frames in a different position. This is the same as adding drawings in the Level Strip and having to expose them on the timeline. But the quick way is, on the main timeline, right click on the subxsheet column header and choose Resequence.
@@DarrenTAnims thank you sir ,resequance options helps me a lot. Last thing can we change default settings to vector level, cause i don't like raster level?
@@amitmishra6904 yes you can. In the preferences, there's an option showing the default level and if you choose a raster level you can set the default size for those.
@@DarrenTAnims Darren, your tutorials are brilliant, thank you so much. I'll share my film with you when I'm done! For now, if you want, you can check out a short 20 sec animation I recently created in OpenToonz vimeo.com/495148497
Wow, this was really nice to know. I just started doing some animating, and the xsheet quickly became somewhat unmanageable. But with this, it doesn't seem so overwhelming anymore. Thanks man!
This method of applying FX to sun sheets is GREAT for shadows too I found. Before, whenever I had two shadows overlap, they would get darker. By placing them all in a subxsheet, and applying the transparency to the subx sheet, they transparency stays consistent.
Hi Samantha. Thanks for your lovely comment. Glad it's helped. OT is very powerful. I'm still learning about the features it has. And there's new ones coming out all the time! In fact, next week's video is covering a brand new feature (editable text), but keep that under your hat ;-)
Hi Datten, is it possible to move frames (e.g. delay frames) together with keyframes use for some progressive changes (e.g. rotation, position, etc) ? Thanks
I'm not quite sure of the workflow you're asking about, but yes, you can move both drawings and animation keys, either separately or together (hold the Ctrl key before selecting the frames).
I just wanted to comment on something I've been thinking about recently. Do you know if there´s a way to copy keyframes into a new scene? For example, I have an animation of a level with i´ts keyframes, so I want to drag that animation that I made (with the frames and the keyframes). Like copy it but to a new scene. I tried to copy and paste it into the new scene, in another window, but I got a message that said: "unable to paste data: there is nothing to paste." Do you think that there´s a way to put the keyframes into a new scene? or, I have to do all the animation again in the new scene?.
If it's the whole scene that you want, then you can import the whole scene from the File menu, Load as SubXsheet. There's details in the online guide and I've done this in a few videos. Have a search on my channel.
Great tutorials, just a question on sub-xsheeths, is it possible to keep opacity levels, as the the opacity jumps 100% when I put a level in a sub-xsheet?
Cheers Tony. If you're referring to the opacity that you set from a column header, then the answer is yes and no. There's 2 occasions that a level shows an opacity: during editing your animation and when fully rendered. If you set a level that's in a sub-xsheet to have a lower opacity, you won't see that lower opacity for that level while editing, BUT if you choose to show the opacity in the final rendered version, it WILL show. To show the opacity in the final rendered version, go to the menu, Xsheet > Level settings and tick the box at the bottom of that page (Enable column colour filter and Transparency...). Then when you render (or press the preview eye button), you'll see the transparency effect. Hope that helps.
Im making an animation and when I created a character i didi so in several different layers, sketch shadows etc now that I've completed it it still in 2 different columns one for the character 1 for shadows and highlights. Now that I'm trying to animate the character when I go to drag the character down it leaves all the shadows behind is there a way to make it to where I can move my character which is on one column and my shadows which is another column at the same time. Fairly new to this also if you do happen to see this comment and you have a video made that explains it feel free to link. Lol, great video man.
Hi Matthew, You need to connect your columns in the stage schematic. I show how to do this in the first video in this playlist, where I show how to connect BB8s head to his body. It's the same principle for you. Then when you move your character, the shadows will follow: ua-cam.com/video/wIc3Ocag8s4/v-deo.html
Yes, they're very similar to them. But also slightly different; more flexible, which was why I've made a few videos about how to use them. If you're used to Animate, then you're better off trying not to find too many similarities and just start learning anew. Both programs work differently to each other.
If you create your character in its own scene. Then, when you want to use it, create another scene and use the "File > Load as Sub-Xsheet" menu option, then browse to your character scene and that'll add it to your new scene. I hope that makes sense. You can see me doing exactly that, to reuse someone else's puppet, in this video: ua-cam.com/video/HsnKgLB-H1g/v-deo.html
I really wouldn't recommend a 360 rig. The tools aren't really available for it in OpenToonz. However, if you take a look at my bb8 video, that should give you some tips.
*Thanks for watching.* Animation details and software links in the description
*All OpenToonz tutorials:* ua-cam.com/video/saDNGVj46Xc/v-deo.html
if i collapse a character and want to add frames so I add frames in sub x sheet but in coloumn the animation not shows can you help on this
@@amitmishra6904 You have to expose those frames in the main timeline. You can do that manually, like you do with drawings, by clicking on the last 2 frames, then dragging or extending the last frame, then pressing q or w. And this is especially useful if you're showing the subxsheet frames in a different position.
This is the same as adding drawings in the Level Strip and having to expose them on the timeline.
But the quick way is, on the main timeline, right click on the subxsheet column header and choose Resequence.
@@DarrenTAnims thank you sir ,resequance options helps me a lot.
Last thing can we change default settings to vector level, cause i don't like raster level?
@@DarrenTAnims also can how can we do inbetween in colours just like you tell inbetween in shapes?
@@amitmishra6904 yes you can. In the preferences, there's an option showing the default level and if you choose a raster level you can set the default size for those.
These are super helpful when you want to create a bigger project. I can't imagine how to learn opentoonz if there is not a tutor like you!
Thank you.
I'm pleased you're finding them helpful 😀
Super useful. I'm making a film in opentoonz and for the longest time, I couldn't find any decent tutorials. Thank you.
I'm pleased you found this helpful 😀
Please do share your film with me when it's complete. I love to see what everyone's making in OpenToonz.
@@DarrenTAnims Darren, your tutorials are brilliant, thank you so much. I'll share my film with you when I'm done! For now, if you want, you can check out a short 20 sec animation I recently created in OpenToonz vimeo.com/495148497
I love Opentoonz a lot and I have not seen many UA-camrs show tutorials on Opentoonz
Well I've got over 100 here, so hang around and have fun 😁👍
After this video I found a way to get Adobe animate for free
Wow, this was really nice to know. I just started doing some animating, and the xsheet quickly became somewhat unmanageable. But with this, it doesn't seem so overwhelming anymore. Thanks man!
That's great to hear. I'm so pleased it helped.
man this was so much helpful. thank you very much for it, i really didn't know about the sub x-sheets
They're such a useful feature.
I use them all the time
This is exactly what I wanted to know and couldn’t find it anywhere else. I owe you one 🍺
That's cool to hear. Cheers buddy
oh btw, Beer's nice, but I also like coffee - and tea ;-) www.buymeacoffee.com/DarrenT
Thanks Darren. Excellent instructional technique! I'm a fan!
Thank you buddy. I appreciate that :-)
I was wondering how OpenToonz implemented what Adobe Flash had as Movie Clips or Graphics. You explained this very nicely. Well done!
Thank you. I'm pleased it helped.
I want to make an updated version of this at some point this year. The interface looks a little different now.
@@DarrenTAnims I've subscribed and will be waiting for the updated version!
This method of applying FX to sun sheets is GREAT for shadows too I found. Before, whenever I had two shadows overlap, they would get darker. By placing them all in a subxsheet, and applying the transparency to the subx sheet, they transparency stays consistent.
Absolutely. Great tip Nick 😊👍
Hey Darren i just wanted to say thanks for teaching me about sub-xsheets.
now i can work with less clutter. ❤️
🙂 I'm glad this helped. SubXsheets really help me a lot. As you say, they keep the clutter down. Cheers Marandal
Thank you. This tutorial is very useful, even after all these years.
Excellent. That's great to hear :-)
Excellent tutorial - very glad I've found your channel! Thank you so much.
Pieter Luthi, thank you for your kind comments. I hope you stick around. I've got some fun things planned
Absolutely!
Incredibly helpful and clear. Thanks!
Cheers 🙂
This is great stuff right here.
Thank you my friend
Your tutorials are so easy to follow! Thank you for helping me to understand this powerful animation software.
Hi Samantha. Thanks for your lovely comment. Glad it's helped. OT is very powerful. I'm still learning about the features it has. And there's new ones coming out all the time! In fact, next week's video is covering a brand new feature (editable text), but keep that under your hat ;-)
@@DarrenTAnims You're welcome :). Editing text is very important, especially for titles and fun effects . Your excitement for OT is contagious! haha
Hi Datten, is it possible to move frames (e.g. delay frames) together with keyframes use for some progressive changes (e.g. rotation, position, etc) ? Thanks
I'm not quite sure of the workflow you're asking about, but yes, you can move both drawings and animation keys, either separately or together (hold the Ctrl key before selecting the frames).
Your tutorial is very easy
Thank you. I'm glad you enjoyed it
I just wanted to comment on something I've been thinking about recently.
Do you know if there´s a way to copy keyframes into a new scene?
For example, I have an animation of a level with i´ts keyframes, so I want to drag that animation that I made (with the frames and the keyframes). Like copy it but to a new scene.
I tried to copy and paste it into the new scene, in another window, but I got a message that said: "unable to paste data: there is nothing to paste."
Do you think that there´s a way to put the keyframes into a new scene? or, I have to do all the animation again in the new scene?.
If it's the whole scene that you want, then you can import the whole scene from the File menu, Load as SubXsheet. There's details in the online guide and I've done this in a few videos. Have a search on my channel.
Thank you!
You're welcome 🙂
Great tutorials, just a question on sub-xsheeths, is it possible to keep opacity levels, as the the opacity jumps 100% when I put a level in a sub-xsheet?
Cheers Tony.
If you're referring to the opacity that you set from a column header, then the answer is yes and no. There's 2 occasions that a level shows an opacity: during editing your animation and when fully rendered. If you set a level that's in a sub-xsheet to have a lower opacity, you won't see that lower opacity for that level while editing, BUT if you choose to show the opacity in the final rendered version, it WILL show.
To show the opacity in the final rendered version, go to the menu, Xsheet > Level settings and tick the box at the bottom of that page (Enable column colour filter and Transparency...). Then when you render (or press the preview eye button), you'll see the transparency effect.
Hope that helps.
Im making an animation and when I created a character i didi so in several different layers, sketch shadows etc now that I've completed it it still in 2 different columns one for the character 1 for shadows and highlights. Now that I'm trying to animate the character when I go to drag the character down it leaves all the shadows behind is there a way to make it to where I can move my character which is on one column and my shadows which is another column at the same time. Fairly new to this also if you do happen to see this comment and you have a video made that explains it feel free to link. Lol, great video man.
Hi Matthew,
You need to connect your columns in the stage schematic. I show how to do this in the first video in this playlist, where I show how to connect BB8s head to his body. It's the same principle for you. Then when you move your character, the shadows will follow: ua-cam.com/video/wIc3Ocag8s4/v-deo.html
@@DarrenTAnims sweet! Thanks man going check it out now.
Can you make a updated version for 2024? Please 🥺🙏🥺
It'd be interesting to revisit this (and some of my other, older, videos), to make an updated video. I'll keep it in mind.
@@DarrenTAnims can you make it for Tahoma2d? Please 🥺🙏?
Is sub xsheets like symbols of adobe animate?
Yes, they're very similar to them. But also slightly different; more flexible, which was why I've made a few videos about how to use them. If you're used to Animate, then you're better off trying not to find too many similarities and just start learning anew. Both programs work differently to each other.
How to save a rigged charecter and use it on another project multiple times? Help me sir
If you create your character in its own scene. Then, when you want to use it, create another scene and use the "File > Load as Sub-Xsheet" menu option, then browse to your character scene and that'll add it to your new scene. I hope that makes sense.
You can see me doing exactly that, to reuse someone else's puppet, in this video: ua-cam.com/video/HsnKgLB-H1g/v-deo.html
Sir i have a request , can u please make the video about if we can make 360 degree rig in opentoonz , it will be very helpful 🙏😊
I really wouldn't recommend a 360 rig. The tools aren't really available for it in OpenToonz.
However, if you take a look at my bb8 video, that should give you some tips.
@@DarrenTAnims thank you for your guidance sir 🙏💖
Noo... why is the little alien sad??? Anyways, love your vids man, really helpful.
😆
That's a fair question.
Thanks buddy
Thank You!
🙂