Assassinate from behind | ACF Devlog

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 3

  • @insodimension
    @insodimension  16 днів тому +2

    I forgot to cover in the video, if you want to only show the interaction Assassinate when you are just behind, you can add the logic in CanBeInteracted interface, check if the pawn location vector is behind the AI location vector.

  • @tomerhertz8502
    @tomerhertz8502 13 днів тому

    great video...have you tried looking into how to make your self invisible to the ai and then attack/assassinate them ?

    • @insodimension
      @insodimension  13 днів тому +1

      I havent yet. That would involve stealth mode states, what i can think of is when in stealth mode, making the character team neutral, then AI wont sense and attack you...Or updating the BT of AI based on your usecase.