I forgot to cover in the video, if you want to only show the interaction Assassinate when you are just behind, you can add the logic in CanBeInteracted interface, check if the pawn location vector is behind the AI location vector.
I havent yet. That would involve stealth mode states, what i can think of is when in stealth mode, making the character team neutral, then AI wont sense and attack you...Or updating the BT of AI based on your usecase.
I forgot to cover in the video, if you want to only show the interaction Assassinate when you are just behind, you can add the logic in CanBeInteracted interface, check if the pawn location vector is behind the AI location vector.
great video...have you tried looking into how to make your self invisible to the ai and then attack/assassinate them ?
I havent yet. That would involve stealth mode states, what i can think of is when in stealth mode, making the character team neutral, then AI wont sense and attack you...Or updating the BT of AI based on your usecase.