Every Difference between Super Mario Bros. and Super Mario All-Stars

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  • Опубліковано 19 кві 2024
  • Part 1 of 4 for the every difference in Super Mario All-Stars Series
    #supermario #mario #mariobros #supermariobros #supermarioallstars #nintendo #nintendoentertainmentsystem #supernintendoentertainmentsystem #nes #snes #nesclassic #snesclassic #nintendoswitch #nintendoswitchonline #everydifference
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КОМЕНТАРІ • 50

  • @AschKris
    @AschKris 2 місяці тому +38

    The hitbox of the piranha plants is bigger in the All-Stars versions which means that you can't jump over them anymore

    • @TeeB-fc4ot
      @TeeB-fc4ot 2 місяці тому +2

      aw man no more speedrunning 4-1 i guess...

    • @redrock35
      @redrock35 2 місяці тому +1

      Truuuee

    • @AsecasJavi
      @AsecasJavi 2 місяці тому +1

      This and the breaking blocks stuff is what I don't like. I prefer the original.

  • @Lu9_ST
    @Lu9_ST 2 місяці тому +14

    More stuff:
    • Several enemies (notably the Piranha Plant) have changed hitboxes
    • The bonus areas have their own unique music now
    • In addition to the music when you face Bowser in the castles, in 8-4 it plays a different song
    • Due to a programming mistake, hitting a block such as a breakable brick sends Mario slightly upwards instead of downwards
    • Luigi has his own set of sprites instead of being a Mario recolor (this applies to the other All-Stars games as well)
    • Since it is a direct port, many glitches from the original game are still present, while others, such as entering the minus world were fixed (though you can still clip into the walls)
    • Doing a "bullet bill glitch" on World 8 causes the game to softlock since Mario now has the new animation when entering the castle after the flagpole
    • The backgrounds have parallax scrolling, and other SNES exclusive effects
    • There are more particle effects than in the original, such as when collecting coins
    • Sound effects were added to some events that previously had none, like Lakitus throwing spinies and Hammer Bros tossing hammers
    • The sneak peek screen before the level starts can be slightly skipped now by pressing B or A, no skip in the original
    • The underwater area in 8-4 keeps the castle music instead of changing to the underwater music like in the original
    There might be even more, but you'd really have to dig in deep and know the games mechanics inside and out

  • @lemonadesnake
    @lemonadesnake 2 місяці тому +14

    All Stars is actually a port of all 4 games with enhanced visuals, physics and bug fixes. There are glitches that remain though

  • @solong.everyone
    @solong.everyone 2 місяці тому +13

    6:31 in the nes version, this is actually because of the palette of the mushroom platforms, since it shares the same palette as the flagpole. this applies to all other colored flagpoles.

  • @GeForce1080
    @GeForce1080 2 місяці тому +22

    I love the art style of All Stars. It’s truly a really well-made remake.

    • @spacelem
      @spacelem 2 місяці тому

      I both love it and miss the purity of the original. I think if the original could have had parallax, busier backgrounds, and maybe just 1-2 more sprite colours, it would have been perfect.

    • @newsuperbowserworld
      @newsuperbowserworld 2 місяці тому +1

      ⁠@@spacelemsmb2J had better graphics.

    • @jbsMUWcreations2089
      @jbsMUWcreations2089 2 місяці тому

      Yes same here

  • @user-ju3ow6ly7g
    @user-ju3ow6ly7g 2 місяці тому +5

    0:00 the snes is actually compatiable with the orginal nes instruction set, the orginal super mario bros was ported with minimal changes.

  • @Shift_Salt
    @Shift_Salt 2 місяці тому +10

    Wild how this remaster was kinda left behind

  • @Mallory16
    @Mallory16 2 місяці тому +1

    On the NES, the majority of enemies change palette colors in underground and castle levels (and underwater levels too technically, but that's only seen in the Japanese Super Mario Bros. 2/Lost Levels). In All-Stars, only the Goombas change palette depending on location, while other enemies do not. This also applies to the Bullet Bills in the original 6-3, though that level's palette was totally overhauled for All-Stars, anyway.
    In All-Stars, you get a time bonus for finishing a castle level. On the NES, there is no time bonus for castle levels.
    In the NES, if you get hit as big Mario, while invincible, you can touch an enemy (except firebars for some reason), and the enemy won't kill you as long as you keep touching it. This doesn't work in All-Stars.
    In All-Stars, if you beat 8-4 as big Mario or fire Mario, you'll start 1-1 with that power-up. On the NES, you always start 1-1 as small Mario.
    The invisible underwater Piranha Plant in 8-4 on the NES is visible in All-Stars.

  • @Brob2nd
    @Brob2nd 2 місяці тому +1

    0:43 I noticed that Mario's lives at the start are diferent, the original starts with 3 lifes, but the remake starts with 5

  • @c.pariah1142
    @c.pariah1142 2 місяці тому +8

    Why didn't you mention anything about Luigi?

  • @HypK799
    @HypK799 2 місяці тому +10

    Good video. One thing that you might want to mention is that this only includes aesthetic differences and no physics nor glitch differences. Still added a subscription.

    • @alanthevideomaker646
      @alanthevideomaker646 2 місяці тому +2

      the brick block physics and hit boxes are different plus a few glitches were fixed

    • @seymourkrelborn4780
      @seymourkrelborn4780 2 місяці тому +3

      @@alanthevideomaker646 The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again

  • @SorakuFett
    @SorakuFett Місяць тому

    Would love to see more vids on All-Stars Lost Levels, 2, 3 and, if you'd like, the All-Stars + Super Mario World version!

  • @johnmatthewtomco323
    @johnmatthewtomco323 12 днів тому

    In The NES, When You Get Over The Flagpole At World 3-3, The Castle At The End Has Infinite Walls, Those Wall Are Also Used In 8-3 in The NES, In The SNES, The Walls in 8-3 Is Changed And Its Now Part Of The Background,
    The Infinite Walls In The Castle Are Now Removed In The SNES Remake

  • @MarvinPowell1
    @MarvinPowell1 28 днів тому

    It's funny how I just saw a video comparing SMB and SMB on GBA, I go to look up the difference between SMB and SMB A-S and I find this video less than a month old, made in 2024. Crazy!

  • @palpatinerocks3260
    @palpatinerocks3260 2 місяці тому +1

    The true Bowser battle in World 8 also has a different final boss theme where there was none in the orginal

  • @SUPERSHYGUY233
    @SUPERSHYGUY233 2 місяці тому +1

    Cool vid! Please do the others!

  • @alecwareing5177
    @alecwareing5177 2 місяці тому +1

    The way you break brick blocks is slightly different between versions. In NES/Famicom, you get bumped back down. In SNES, you don't and get pulled up a bit instead. This applies to Lost Levels as well.

    • @seymourkrelborn4780
      @seymourkrelborn4780 2 місяці тому +2

      The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again

  • @aaronrivera2511
    @aaronrivera2511 2 місяці тому +1

    Both fire Mario sprites have white overalls.

  • @gapfmmadeira8339
    @gapfmmadeira8339 2 місяці тому

    It would be nice to see you do the other games

  • @newsuperbowserworld
    @newsuperbowserworld 2 місяці тому +1

    I always wished that future releases of SMB1 after All-Stars used the All-Stars version instead of the nes. It’s such a better version. Also, tbh I wish they used the ending from The Lost Levels in it,

    • @Tom-jw7ii
      @Tom-jw7ii 2 місяці тому +1

      I think the NES version is a little better just because the blocks don’t work right in this one. Other than that it’s kinda just a case of whichever graphics and sound you prefer, and I don’t think one is necessarily better than the other in that regard.

  • @richuncle9689
    @richuncle9689 2 місяці тому

    I never knew of this game. I always thought the new version of Mario for SNES was the game with Yoshi

  • @teamrocketundercoveragent.
    @teamrocketundercoveragent. 2 місяці тому

    You forgot to mention that the minus world is removed but the glitch is still there in the allstars

  • @trapez77
    @trapez77 2 місяці тому

    The hammer bros will run after you if you wait awhile in the remake

  • @angrymariocraft8228
    @angrymariocraft8228 2 місяці тому +1

    NES fire Mario had white overalls, not beige

    • @JadenYukifan28
      @JadenYukifan28 Місяць тому +2

      If you notice between the two forms, there is a slight tinge of color on the overalls when he gets a Fire Flower.

  • @Luckas9
    @Luckas9 2 місяці тому

    It's a shame that the physics of Mario Bros 1 All Stars are horrendous

  • @ericgamergrion882
    @ericgamergrion882 Місяць тому +1

    Mario bros 2 please and lost levels

  • @TheAwesomeTortelini
    @TheAwesomeTortelini 2 місяці тому

    I think in 6-3 was supposed to be ice, someone told me, but all stars doesn't use there ice, so idk

  • @ShaunMoore
    @ShaunMoore 2 місяці тому

    Super Mario Land GB is Easier then Super Mario Bros. NES

  • @sudman1
    @sudman1 2 місяці тому +2

    -1 world?

  • @TheAwesomeTortelini
    @TheAwesomeTortelini 2 місяці тому +1

    Smb ground was just ground, not bricks (idk if you said it as a joke)

    • @newsuperbowserworld
      @newsuperbowserworld 2 місяці тому +1

      It looks like rubble stone or something.

    • @JustJory
      @JustJory 2 місяці тому

      the smb1 ground was actually breakable like bricks, but idk if thats what he was talking about

    • @newsuperbowserworld
      @newsuperbowserworld 2 місяці тому +1

      @@JustJory no it’s not.

    • @TheAwesomeTortelini
      @TheAwesomeTortelini 2 місяці тому

      @@JustJory i know bro, but it's still ground

    • @JustJory
      @JustJory 2 місяці тому

      @@newsuperbowserworld seriously prove it for your self, just launch a emulator, put a moon jump cheat and jump and you will break the bottom ground blocks

  • @denifnaf5874
    @denifnaf5874 2 місяці тому

    All stars goombas look like owls

  • @greybigfoot1722
    @greybigfoot1722 2 місяці тому +1

    I have Super Mario Advance 2 & 4 (Mario World and SMB 3) on the GBA, and the voicelines for getting a mushroom are burned into my brain.