More stuff: • Several enemies (notably the Piranha Plant) have changed hitboxes • The bonus areas have their own unique music now • In addition to the music when you face Bowser in the castles, in 8-4 it plays a different song • Due to a programming mistake, hitting a block such as a breakable brick sends Mario slightly upwards instead of downwards • Luigi has his own set of sprites instead of being a Mario recolor (this applies to the other All-Stars games as well) • Since it is a direct port, many glitches from the original game are still present, while others, such as entering the minus world were fixed (though you can still clip into the walls) • Doing a "bullet bill glitch" on World 8 causes the game to softlock since Mario now has the new animation when entering the castle after the flagpole • The backgrounds have parallax scrolling, and other SNES exclusive effects • There are more particle effects than in the original, such as when collecting coins • Sound effects were added to some events that previously had none, like Lakitus throwing spinies and Hammer Bros tossing hammers • The sneak peek screen before the level starts can be slightly skipped now by pressing B or A, no skip in the original • The underwater area in 8-4 keeps the castle music instead of changing to the underwater music like in the original There might be even more, but you'd really have to dig in deep and know the games mechanics inside and out
I both love it and miss the purity of the original. I think if the original could have had parallax, busier backgrounds, and maybe just 1-2 more sprite colours, it would have been perfect.
6:31 in the nes version, this is actually because of the palette of the mushroom platforms, since it shares the same palette as the flagpole. this applies to all other colored flagpoles.
On the NES, the majority of enemies change palette colors in underground and castle levels (and underwater levels too technically, but that's only seen in the Japanese Super Mario Bros. 2/Lost Levels). In All-Stars, only the Goombas change palette depending on location, while other enemies do not. This also applies to the Bullet Bills in the original 6-3, though that level's palette was totally overhauled for All-Stars, anyway. In All-Stars, you get a time bonus for finishing a castle level. On the NES, there is no time bonus for castle levels. In the NES, if you get hit as big Mario, while invincible, you can touch an enemy (except firebars for some reason), and the enemy won't kill you as long as you keep touching it. This doesn't work in All-Stars. In All-Stars, if you beat 8-4 as big Mario or fire Mario, you'll start 1-1 with that power-up. On the NES, you always start 1-1 as small Mario. The invisible underwater Piranha Plant in 8-4 on the NES is visible in All-Stars.
In All Stars, Mario and Luigi Does The V Pose When Either Going To A Pipe or Before Going Inside The Castle/Fortress, This Is a Reference To Super Mario World In All Stars,Things Like Springboard, Bowser/Hammer Bro Throwing Hammers Now Have Their Own Sound Effects In The Original, Since The Nes Only Uses 3 colors, Peach/Toadstool's Eyes Are Blank, If You Finish The Lost Levels(Japanese SMB2), All Night Nippon,Vs. SMB Or Go In The Minus World In The Famicom Disk System Version Of SMB, You Can See The Not Just The Princess, But The Toad's Eyes Are Blank In All Stars, Bowser's Sprite Have New Animations,Which Make Sense Because In The Original,Bowser Just Smile, Even If Mario/Luigi Touch The Axe In The Original Mario And Luigi Looked Same Just With Different Colors, Its The Same For The Cloud And The Bushes, In The All Stars, Luigi Now Has His Own Sprites, So As The Bushes And The Clouds(Only Seen On The Sneak Peek, The Clouds In Levels Are Now Part Of The Background)
Good video. One thing that you might want to mention is that this only includes aesthetic differences and no physics nor glitch differences. Still added a subscription.
@@alanthevideomaker646 The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again
Ever notice in smb1 and lost levels how mario jumps and ascends through blocks rather than bumping off like in the originals? There's a rom hack that fixes that, made all-stars much more playable for me.
The way you break brick blocks is slightly different between versions. In NES/Famicom, you get bumped back down. In SNES, you don't and get pulled up a bit instead. This applies to Lost Levels as well.
The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again
While it really sucked to have had to wait until Christmas 1994 to FINALLY get a SNES (after getting that whole "you already have a Nintendo" line the previous times) it was so WORTH IT to get both Mario World AND Mario All-Stars! Getting FIVE free games STANDARD! MARIO! WOOOO!! And I LOVED the gorgeous colorful twinkling stars in the night levels in SMB1/LL!!
I always wished that future releases of SMB1 after All-Stars used the All-Stars version instead of the nes. It’s such a better version. Also, tbh I wish they used the ending from The Lost Levels in it,
I think the NES version is a little better just because the blocks don’t work right in this one. Other than that it’s kinda just a case of whichever graphics and sound you prefer, and I don’t think one is necessarily better than the other in that regard.
It's funny how I just saw a video comparing SMB and SMB on GBA, I go to look up the difference between SMB and SMB A-S and I find this video less than a month old, made in 2024. Crazy!
2:16 The flag in the collection is also animated while the original isn't 9:25 You forgot to mention that in the collection if you're Small Mario/Luigi you will receive a Super Mushroom turning you into Super Mario/Luigi and if you're Fire Mario/Luigi you will turn back into Super Mario/Luigi and the reason is that so Peach can kiss one of the brothers normally (they added an extra kiss moment which wasn't present in the original) This is somehow even better with very few mistakes
What about the design of the mushrooms? This is a prominent difference, in the original game both Super Mushrooms and 1-Up Mushrooms are orange, with red spots and green spots respectively. In Super Mario All-Stars, the mushrooms are not orange, Super Mushrooms are red with white spots, and 1-Up Mushrooms are green with white spots.
You missed the part where Mario gets a Mushroom in the Cage so he grows then kisses peach. In the Original no kiss & how ever you beat it shows that status.
@@newsuperbowserworld seriously prove it for your self, just launch a emulator, put a moon jump cheat and jump and you will break the bottom ground blocks
The hitbox of the piranha plants is bigger in the All-Stars versions which means that you can't jump over them anymore
aw man no more speedrunning 4-1 i guess...
Truuuee
This and the breaking blocks stuff is what I don't like. I prefer the original.
@@TeeB-fc4ot so fucking true bro wtf
@@AsecasJavi well there's boss music
More stuff:
• Several enemies (notably the Piranha Plant) have changed hitboxes
• The bonus areas have their own unique music now
• In addition to the music when you face Bowser in the castles, in 8-4 it plays a different song
• Due to a programming mistake, hitting a block such as a breakable brick sends Mario slightly upwards instead of downwards
• Luigi has his own set of sprites instead of being a Mario recolor (this applies to the other All-Stars games as well)
• Since it is a direct port, many glitches from the original game are still present, while others, such as entering the minus world were fixed (though you can still clip into the walls)
• Doing a "bullet bill glitch" on World 8 causes the game to softlock since Mario now has the new animation when entering the castle after the flagpole
• The backgrounds have parallax scrolling, and other SNES exclusive effects
• There are more particle effects than in the original, such as when collecting coins
• Sound effects were added to some events that previously had none, like Lakitus throwing spinies and Hammer Bros tossing hammers
• The sneak peek screen before the level starts can be slightly skipped now by pressing B or A, no skip in the original
• The underwater area in 8-4 keeps the castle music instead of changing to the underwater music like in the original
There might be even more, but you'd really have to dig in deep and know the games mechanics inside and out
I love the art style of All Stars. It’s truly a really well-made remake.
I both love it and miss the purity of the original. I think if the original could have had parallax, busier backgrounds, and maybe just 1-2 more sprite colours, it would have been perfect.
@@spacelemsmb2J had better graphics.
Yes same here
All Stars is actually a port of all 4 games with enhanced visuals, physics and bug fixes. There are glitches that remain though
6:31 in the nes version, this is actually because of the palette of the mushroom platforms, since it shares the same palette as the flagpole. this applies to all other colored flagpoles.
Wild how this remaster was kinda left behind
6-3 in the OG uses the castle pallette...the remake doesnt since it got rid of that limitation
0:00 the snes is actually compatiable with the orginal nes instruction set, the orginal super mario bros was ported with minimal changes.
The true Bowser battle in World 8 also has a different final boss theme where there was none in the orginal
On the NES, the majority of enemies change palette colors in underground and castle levels (and underwater levels too technically, but that's only seen in the Japanese Super Mario Bros. 2/Lost Levels). In All-Stars, only the Goombas change palette depending on location, while other enemies do not. This also applies to the Bullet Bills in the original 6-3, though that level's palette was totally overhauled for All-Stars, anyway.
In All-Stars, you get a time bonus for finishing a castle level. On the NES, there is no time bonus for castle levels.
In the NES, if you get hit as big Mario, while invincible, you can touch an enemy (except firebars for some reason), and the enemy won't kill you as long as you keep touching it. This doesn't work in All-Stars.
In All-Stars, if you beat 8-4 as big Mario or fire Mario, you'll start 1-1 with that power-up. On the NES, you always start 1-1 as small Mario.
The invisible underwater Piranha Plant in 8-4 on the NES is visible in All-Stars.
In All Stars, Mario and Luigi Does The V Pose When Either Going To A Pipe or Before Going Inside The Castle/Fortress, This Is a Reference To Super Mario World
In All Stars,Things Like Springboard, Bowser/Hammer Bro Throwing Hammers Now Have Their Own Sound Effects
In The Original, Since The Nes Only Uses 3 colors, Peach/Toadstool's Eyes Are Blank, If You Finish The Lost Levels(Japanese SMB2), All Night Nippon,Vs. SMB Or Go In The Minus World In The Famicom Disk System Version Of SMB, You Can See The Not Just The Princess, But The Toad's Eyes Are Blank
In All Stars, Bowser's Sprite Have New Animations,Which Make Sense Because In The Original,Bowser Just Smile, Even If Mario/Luigi Touch The Axe
In The Original Mario And Luigi Looked Same Just With Different Colors, Its The Same For The Cloud And The Bushes, In The All Stars, Luigi Now Has His Own Sprites, So As The Bushes And The Clouds(Only Seen On The Sneak Peek, The Clouds In Levels Are Now Part Of The Background)
Would love to see more vids on All-Stars Lost Levels, 2, 3 and, if you'd like, the All-Stars + Super Mario World version!
Good video. One thing that you might want to mention is that this only includes aesthetic differences and no physics nor glitch differences. Still added a subscription.
the brick block physics and hit boxes are different plus a few glitches were fixed
@@alanthevideomaker646 The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again
0:43 I noticed that Mario's lives at the start are diferent, the original starts with 3 lifes, but the remake starts with 5
Why didn't you mention anything about Luigi?
Peach is blonde since SMW, and the changes to toad and peach being trapped make sense, what was stopping them from reaching the axe in the original?
Ever notice in smb1 and lost levels how mario jumps and ascends through blocks rather than bumping off like in the originals? There's a rom hack that fixes that, made all-stars much more playable for me.
The way you break brick blocks is slightly different between versions. In NES/Famicom, you get bumped back down. In SNES, you don't and get pulled up a bit instead. This applies to Lost Levels as well.
The brick block physics is actually due to an error in the code of a + instead of a -, so when Mario hits a block in All-Stars he'll gain upward velocity instead of downward velocity. This of course doesn't make sense, in fact Mario can hit a brick at the top end of his jump and suddenly GAIN upward speed again
Cool vid! Please do the others!
While it really sucked to have had to wait until Christmas 1994 to FINALLY get a SNES (after getting that whole "you already have a Nintendo" line the previous times) it was so WORTH IT to get both Mario World AND Mario All-Stars! Getting FIVE free games STANDARD! MARIO! WOOOO!! And I LOVED the gorgeous colorful twinkling stars in the night levels in SMB1/LL!!
It's a shame that the physics of Mario Bros 1 All Stars are horrendous
You forgot to mention that the minus world is removed but the glitch is still there in the allstars
I always wished that future releases of SMB1 after All-Stars used the All-Stars version instead of the nes. It’s such a better version. Also, tbh I wish they used the ending from The Lost Levels in it,
I think the NES version is a little better just because the blocks don’t work right in this one. Other than that it’s kinda just a case of whichever graphics and sound you prefer, and I don’t think one is necessarily better than the other in that regard.
Both fire Mario sprites have white overalls.
It's funny how I just saw a video comparing SMB and SMB on GBA, I go to look up the difference between SMB and SMB A-S and I find this video less than a month old, made in 2024. Crazy!
I never knew of this game. I always thought the new version of Mario for SNES was the game with Yoshi
2:16 The flag in the collection is also animated while the original isn't
9:25 You forgot to mention that in the collection if you're Small Mario/Luigi you will receive a Super Mushroom turning you into Super Mario/Luigi and if you're Fire Mario/Luigi you will turn back into Super Mario/Luigi and the reason is that so Peach can kiss one of the brothers normally (they added an extra kiss moment which wasn't present in the original)
This is somehow even better with very few mistakes
What about the design of the mushrooms? This is a prominent difference, in the original game both Super Mushrooms and 1-Up Mushrooms are orange, with red spots and green spots respectively. In Super Mario All-Stars, the mushrooms are not orange, Super Mushrooms are red with white spots, and 1-Up Mushrooms are green with white spots.
Mario bros 2 please and lost levels
It would be nice to see you do the other games
You missed the part where Mario gets a Mushroom in the Cage so he grows then kisses peach. In the Original no kiss & how ever you beat it shows that status.
The original seems to have a peace flag whereas the remake has a skull flag. Was Mario really the bad guy? Poor Goombas.
What about the difference between SMB2 & Super Mario All Stars - SMB2 and SMB3 & Super Mario All Stars - SMB3?
I think in 6-3 was supposed to be ice, someone told me, but all stars doesn't use there ice, so idk
The hammer bros will run after you if you wait awhile in the remake
Super Mario Land GB is Easier then Super Mario Bros. NES
I have Super Mario Advance 2 & 4 (Mario World and SMB 3) on the GBA, and the voicelines for getting a mushroom are burned into my brain.
When are you going to compare the original Super Mario Bros to its Gameboy Color remake Super Mario Bros Deluxe
NES fire Mario had white overalls, not beige
If you notice between the two forms, there is a slight tinge of color on the overalls when he gets a Fire Flower.
you forget lava remake
Smb ground was just ground, not bricks (idk if you said it as a joke)
It looks like rubble stone or something.
the smb1 ground was actually breakable like bricks, but idk if thats what he was talking about
@@JustJory no it’s not.
@@JustJory i know bro, but it's still ground
@@newsuperbowserworld seriously prove it for your self, just launch a emulator, put a moon jump cheat and jump and you will break the bottom ground blocks
-1 world?
aka level 36?
All stars goombas look like owls
Before Level Screen: All-Stars
Coins Flashing: All-Stars
Mario's Lives: All-Stars
Mario: All-Stars
Mario's Fireball Sprite: All-Stars
Goomba: All-Stars
Ground: All- Stars
Background: All-Stars (Except For The Clouds)
Text: All-Stars
Star Flag: Original
Fireworks: All-Stars
Sky: All- Stars
Checkpont Flag: Original
Underground Level Ground: Original
Saving Toad: All-Stars
Platform Clouds: All-Stars
Lifts: All-Stars
Lift Wheels: All-Stars
Bowser's Castle Background Wall: All-Stars
World 8-4 Background: All Stars
Blooper: Original
Cheep Cheeps: 50/50 (Red And Pink)
Ocean Floor: All-Stars
Corals: All-Stars
Bride And Fence: Oroginal
Snow Level: All-Stars
Spiny: All-Stars
Bullet Bill Firing Machine: All-Stars
Springs All-Stars
Hammer Bro: Original
Hammers: Original
Buzzy Beetle: All-Stars
Bullet Bil: Original
World 6-3: All-Stars
Ending: All-Stars
Pause Screen: All-Stars