Exporting Textures from COPs | Intro to COPs | Houdini 20.5

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 17

  • @akre54
    @akre54 3 місяці тому +2

    Could you create an HDA for exporting the images? And then just pass the COP path for the diffuse, normal, etc, as params?

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 місяці тому +1

      You could create an HDA. There are some things you would want to expose though. I started to put one together and then haven't had time to finish it.

  • @MaxPospelkov
    @MaxPospelkov 3 місяці тому

    Hey! Thank you for new video. It's cool as always!
    I wondering is it possible to automate connection between COP and LOP networks?
    I mean is it possible to setup the rendering for example several groups of several images and import into COP network in atomatic way to apply the same adjustment for each group?

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 місяці тому

      I'm not exactly sure I understand what you are asking fully.

  • @bostok6
    @bostok6 3 місяці тому +1

    Hm, when i create a Quick material and create texture in COPs which assign for example to Normal map in Quick Material, its actually exporting the texture too.Without ROP

    • @InsideTheMindSpace
      @InsideTheMindSpace  3 місяці тому

      Well thats interesting. I haven't paid attention to whether that's a feature or not. I haven't been building materials using that.

  • @bara_abudhair
    @bara_abudhair 2 місяці тому

    Hey man .. thank you so much for everything you do .. keep it up ..
    as for the issue you mentioned .. maybe you could write to disk all the mas using PDG ?

    • @InsideTheMindSpace
      @InsideTheMindSpace  2 місяці тому +1

      I'm sure that's possible. I haven't really messed with PDG though so I would have to look into it.

    • @bara_abudhair
      @bara_abudhair 2 місяці тому

      @@InsideTheMindSpace that would be awesome .. thank you so much

  • @Skyefaux
    @Skyefaux Місяць тому

    Is there a way to use the live texture data as a normal texture and bring it back into SOPs to use without saving the texture to disk?

    • @InsideTheMindSpace
      @InsideTheMindSpace  Місяць тому

      Not sure what you mean by bring it back into sops but you can reference a cop node by typing op:/ and then the path to the node

    • @Skyefaux
      @Skyefaux Місяць тому

      @@InsideTheMindSpace hmmm well I've been trying to do that actually without any success. Basically I have a setup where I would like to use the new COPs to take a height field texture from file and have my sdf VOP displace with the live results from the COP network.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Місяць тому

      Hmmm. That's odd. Maybe look into this video. Might be an alternative way to apply the concepts to your issue. Not sure if it will work or not.
      m.ua-cam.com/video/_ycYHL3e1Yg/v-deo.html

    • @Skyefaux
      @Skyefaux Місяць тому

      @@InsideTheMindSpace I'll look into it! thanks! I'm a techartist at a game studio... hoping I can meet my deadline with this

    • @Skyefaux
      @Skyefaux Місяць тому

      @@InsideTheMindSpace Hmm... not sure if that will work, but it's a start. I kind of really just want to texture data that's being generated in cops, as a texture and bring that into SOPs... I hope it's possible